mirror of
https://github.com/ioquake/jedi-academy.git
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1033 lines
25 KiB
C++
1033 lines
25 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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// cl_parse.c -- parse a message received from the server
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#include "client.h"
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#include "../qcommon/stringed_ingame.h"
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#include "../ghoul2/G2_local.h"
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#ifdef _DONETPROFILE_
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#include "../qcommon/INetProfile.h"
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#endif
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#include "../zlib32/zip.h"
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#ifdef _XBOX
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#include "../xbox/XBLive.h"
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#include "../xbox/XBoxCommon.h"
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#include "../xbox/XBVoice.h"
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#endif
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static char hiddenCvarVal[128];
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char *svc_strings[256] = {
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"svc_bad",
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"svc_nop",
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"svc_gamestate",
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"svc_configstring",
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"svc_baseline",
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"svc_serverCommand",
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"svc_download",
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"svc_snapshot",
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"svc_setgame",
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"svc_mapchange",
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#ifdef _XBOX
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"svc_newpeer",
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"svc_removepeer",
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"svc_xbInfo",
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#endif
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};
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void SHOWNET( msg_t *msg, char *s) {
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if ( cl_shownet->integer >= 2) {
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Com_Printf ("%3i:%s\n", msg->readcount-1, s);
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}
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}
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//void CL_SP_Print(const word ID, byte *Data); //, char* color)
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/*
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=========================================================================
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MESSAGE PARSING
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=========================================================================
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*/
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
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qboolean unchanged) {
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entityState_t *state;
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// save the parsed entity state into the big circular buffer so
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// it can be used as the source for a later delta
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state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
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if ( unchanged )
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{
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*state = *old;
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}
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else
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{
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MSG_ReadDeltaEntity( msg, old, state, newnum );
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}
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if ( state->number == (MAX_GENTITIES-1) ) {
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return; // entity was delta removed
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}
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cl.parseEntitiesNum++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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==================
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*/
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void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
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int newnum;
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entityState_t *oldstate;
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int oldindex, oldnum;
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newframe->parseEntitiesNum = cl.parseEntitiesNum;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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oldindex = 0;
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oldstate = NULL;
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if (!oldframe) {
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oldnum = 99999;
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} else {
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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while ( 1 ) {
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// read the entity index number
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum == (MAX_GENTITIES-1) ) {
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break;
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}
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if ( msg->readcount > msg->cursize ) {
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Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
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}
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while ( oldnum < newnum ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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if (oldnum == newnum) {
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// delta from previous state
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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continue;
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}
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if ( oldnum > newnum ) {
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// delta from baseline
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
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continue;
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}
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}
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// any remaining entities in the old frame are copied over
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while ( oldnum != 99999 ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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}
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/*
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================
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CL_ParseSnapshot
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If the snapshot is parsed properly, it will be copied to
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cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
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for any reason, no changes to the state will be made at all.
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================
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*/
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void CL_ParseSnapshot( msg_t *msg ) {
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int len;
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clSnapshot_t *old;
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clSnapshot_t newSnap;
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int deltaNum;
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int oldMessageNum;
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int i, packetNum;
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// get the reliable sequence acknowledge number
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// NOTE: now sent with all server to client messages
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//clc.reliableAcknowledge = MSG_ReadLong( msg );
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// read in the new snapshot to a temporary buffer
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// we will only copy to cl.snap if it is valid
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Com_Memset (&newSnap, 0, sizeof(newSnap));
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// we will have read any new server commands in this
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// message before we got to svc_snapshot
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newSnap.serverCommandNum = clc.serverCommandSequence;
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newSnap.serverTime = MSG_ReadLong( msg );
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newSnap.messageNum = clc.serverMessageSequence;
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deltaNum = MSG_ReadByte( msg );
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if ( !deltaNum ) {
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newSnap.deltaNum = -1;
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} else {
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newSnap.deltaNum = newSnap.messageNum - deltaNum;
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}
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newSnap.snapFlags = MSG_ReadByte( msg );
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed
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// message
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if ( newSnap.deltaNum <= 0 ) {
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newSnap.valid = qtrue; // uncompressed frame
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old = NULL;
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#ifndef _XBOX // No demos on Xbox
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clc.demowaiting = qfalse; // we can start recording now
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#endif
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} else {
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old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
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if ( !old->valid ) {
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// should never happen
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Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
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} else if ( old->messageNum != newSnap.deltaNum ) {
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Com_Printf ("Delta frame too old.\n");
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} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) {
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Com_DPrintf ("Delta parseEntitiesNum too old.\n");
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} else {
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newSnap.valid = qtrue; // valid delta parse
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}
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}
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// read areamask
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len = MSG_ReadByte( msg );
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MSG_ReadData( msg, &newSnap.areamask, len);
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// read playerinfo
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SHOWNET( msg, "playerstate" );
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if ( old ) {
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MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
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if (newSnap.ps.m_iVehicleNum)
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{ //this means we must have written our vehicle's ps too
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MSG_ReadDeltaPlayerstate( msg, &old->vps, &newSnap.vps, qtrue );
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}
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} else {
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MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
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if (newSnap.ps.m_iVehicleNum)
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{ //this means we must have written our vehicle's ps too
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MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.vps, qtrue );
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}
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}
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// read packet entities
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SHOWNET( msg, "packet entities" );
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CL_ParsePacketEntities( msg, old, &newSnap );
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// if not valid, dump the entire thing now that it has
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// been properly read
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if ( !newSnap.valid ) {
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return;
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}
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// clear the valid flags of any snapshots between the last
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// received and this one, so if there was a dropped packet
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// it won't look like something valid to delta from next
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// time we wrap around in the buffer
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oldMessageNum = cl.snap.messageNum + 1;
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if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
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oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
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}
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for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
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cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse;
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}
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// copy to the current good spot
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cl.snap = newSnap;
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cl.snap.ping = 999;
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// calculate ping time
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for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
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packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
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if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) {
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cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
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break;
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}
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}
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// save the frame off in the backup array for later delta comparisons
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cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
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if (cl_shownet->integer == 3) {
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Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
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cl.snap.deltaNum, cl.snap.ping );
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}
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cl.newSnapshots = qtrue;
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}
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/*
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================
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CL_ParseSetGame
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rww - Update fs_game, this message is so we can use the ext_data
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*_overrides.txt files for mods.
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================
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*/
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void MSG_CheckNETFPSFOverrides(qboolean psfOverrides);
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void FS_UpdateGamedir(void);
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void CL_ParseSetGame( msg_t *msg )
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{
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char newGameDir[MAX_QPATH];
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int i = 0;
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char next;
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while (i < MAX_QPATH)
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{
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next = MSG_ReadByte( msg );
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if (next)
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{ //if next is 0 then we have finished reading to the end of the message
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newGameDir[i] = next;
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}
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else
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{
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break;
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}
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i++;
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}
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newGameDir[i] = 0;
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Cvar_Set("fs_game", newGameDir);
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//Update the search path for the mod dir
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FS_UpdateGamedir();
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//Now update the overrides manually
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#ifndef _XBOX // No mods on Xbox
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MSG_CheckNETFPSFOverrides(qfalse);
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MSG_CheckNETFPSFOverrides(qtrue);
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#endif
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}
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//=====================================================================
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int cl_connectedToPureServer;
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int cl_connectedGAME;
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int cl_connectedCGAME;
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int cl_connectedUI;
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/*
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==================
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CL_SystemInfoChanged
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The systeminfo configstring has been changed, so parse
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new information out of it. This will happen at every
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gamestate, and possibly during gameplay.
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==================
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*/
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void CL_SystemInfoChanged( void ) {
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char *systemInfo;
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const char *s, *t;
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char key[BIG_INFO_KEY];
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char value[BIG_INFO_VALUE];
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qboolean gameSet;
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systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
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cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
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// don't set any vars when playing a demo
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#ifndef _XBOX // No demos on Xbox
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if ( clc.demoplaying ) {
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return;
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}
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#endif
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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if ( atoi(s) == 0 )
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{
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Cvar_SetCheatState();
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}
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// check pure server string
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s = Info_ValueForKey( systemInfo, "sv_paks" );
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t = Info_ValueForKey( systemInfo, "sv_pakNames" );
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FS_PureServerSetLoadedPaks( s, t );
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s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
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t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
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FS_PureServerSetReferencedPaks( s, t );
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gameSet = qfalse;
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// scan through all the variables in the systeminfo and locally set cvars to match
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s = systemInfo;
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while ( s ) {
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Info_NextPair( &s, key, value );
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if ( !key[0] ) {
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break;
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}
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// ehw!
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if ( !Q_stricmp( key, "fs_game" ) ) {
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gameSet = qtrue;
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}
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Cvar_Set( key, value );
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}
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// if game folder should not be set and it is set at the client side
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if ( !gameSet && *Cvar_VariableString("fs_game") ) {
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Cvar_Set( "fs_game", "" );
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}
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cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" );
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cl_connectedGAME = atoi(Info_ValueForKey( systemInfo, "vm_game" ));
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cl_connectedCGAME = atoi(Info_ValueForKey( systemInfo, "vm_cgame" ));
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cl_connectedUI = atoi(Info_ValueForKey( systemInfo, "vm_ui" ));
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}
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void CL_ParseAutomapSymbols ( msg_t* msg )
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{
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int i;
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clc.rmgAutomapSymbolCount = (unsigned short) MSG_ReadShort ( msg );
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for ( i = 0; i < clc.rmgAutomapSymbolCount; i ++ )
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{
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clc.rmgAutomapSymbols[i].mType = (int)MSG_ReadByte ( msg );
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clc.rmgAutomapSymbols[i].mSide = (int)MSG_ReadByte ( msg );
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clc.rmgAutomapSymbols[i].mOrigin[0] = (float)MSG_ReadLong ( msg );
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clc.rmgAutomapSymbols[i].mOrigin[1] = (float)MSG_ReadLong ( msg );
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}
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}
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void CL_ParseRMG ( msg_t* msg )
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{
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clc.rmgHeightMapSize = (unsigned short)MSG_ReadShort ( msg );
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if ( !clc.rmgHeightMapSize )
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{
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return;
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}
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z_stream zdata;
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int size;
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unsigned char heightmap1[15000];
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if ( MSG_ReadBits ( msg, 1 ) )
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{
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// Read the heightmap
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memset(&zdata, 0, sizeof(z_stream));
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inflateInit ( &zdata, Z_SYNC_FLUSH );
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MSG_ReadData ( msg, heightmap1, clc.rmgHeightMapSize );
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zdata.next_in = heightmap1;
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zdata.avail_in = clc.rmgHeightMapSize;
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zdata.next_out = (unsigned char*)clc.rmgHeightMap;
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zdata.avail_out = MAX_HEIGHTMAP_SIZE;
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inflate (&zdata);
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clc.rmgHeightMapSize = zdata.total_out;
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inflateEnd(&zdata);
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}
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else
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{
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MSG_ReadData ( msg, (unsigned char*)clc.rmgHeightMap, clc.rmgHeightMapSize );
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}
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size = (unsigned short)MSG_ReadShort ( msg );
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if ( MSG_ReadBits ( msg, 1 ) )
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{
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// Read the flatten map
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memset(&zdata, 0, sizeof(z_stream));
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inflateInit ( &zdata, Z_SYNC_FLUSH );
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MSG_ReadData ( msg, heightmap1, size );
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zdata.next_in = heightmap1;
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zdata.avail_in = clc.rmgHeightMapSize;
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zdata.next_out = (unsigned char*)clc.rmgFlattenMap;
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zdata.avail_out = MAX_HEIGHTMAP_SIZE;
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inflate (&zdata );
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inflateEnd(&zdata);
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}
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else
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{
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MSG_ReadData ( msg, (unsigned char*)clc.rmgFlattenMap, size );
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}
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// Read the seed
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clc.rmgSeed = MSG_ReadLong ( msg );
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CL_ParseAutomapSymbols ( msg );
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}
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/*
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==================
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CL_ParseGamestate
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==================
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*/
|
|
void CL_ParseGamestate( msg_t *msg ) {
|
|
int i;
|
|
entityState_t *es;
|
|
int newnum;
|
|
entityState_t nullstate;
|
|
int cmd;
|
|
char *s;
|
|
|
|
Con_Close();
|
|
|
|
clc.connectPacketCount = 0;
|
|
|
|
// wipe local client state
|
|
CL_ClearState();
|
|
|
|
#ifdef _DONETPROFILE_
|
|
int startBytes,endBytes;
|
|
startBytes=msg->readcount;
|
|
#endif
|
|
|
|
// a gamestate always marks a server command sequence
|
|
clc.serverCommandSequence = MSG_ReadLong( msg );
|
|
|
|
// parse all the configstrings and baselines
|
|
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
|
|
while ( 1 ) {
|
|
cmd = MSG_ReadByte( msg );
|
|
|
|
if ( cmd == svc_EOF ) {
|
|
break;
|
|
}
|
|
|
|
if ( cmd == svc_configstring ) {
|
|
int len, start;
|
|
|
|
start = msg->readcount;
|
|
|
|
i = MSG_ReadShort( msg );
|
|
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
|
|
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
|
}
|
|
s = MSG_ReadBigString( msg );
|
|
|
|
if (cl_shownet->integer >= 2)
|
|
{
|
|
Com_Printf("%3i: %d: %s\n", start, i, s);
|
|
}
|
|
|
|
/*
|
|
if (i == CS_SERVERINFO)
|
|
{ //get the special value here
|
|
char *f = strstr(s, "g_debugMelee");
|
|
if (f)
|
|
{
|
|
while (*f && *f != '\\')
|
|
{ //find the \ after it
|
|
f++;
|
|
}
|
|
if (*f == '\\')
|
|
{ //got it
|
|
int i = 0;
|
|
|
|
f++;
|
|
while (*f && *f != '\\' && i < 128)
|
|
{
|
|
hiddenCvarVal[i] = *f;
|
|
i++;
|
|
f++;
|
|
}
|
|
hiddenCvarVal[i] = 0;
|
|
|
|
//resume here
|
|
s = f;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
len = strlen( s );
|
|
|
|
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
|
|
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
|
|
}
|
|
|
|
// append it to the gameState string buffer
|
|
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
|
|
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
|
|
cl.gameState.dataCount += len + 1;
|
|
} else if ( cmd == svc_baseline ) {
|
|
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
|
|
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
|
|
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
|
|
}
|
|
Com_Memset (&nullstate, 0, sizeof(nullstate));
|
|
es = &cl.entityBaselines[ newnum ];
|
|
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
|
|
} else {
|
|
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
|
|
}
|
|
}
|
|
|
|
clc.clientNum = MSG_ReadLong(msg);
|
|
// read the checksum feed
|
|
clc.checksumFeed = MSG_ReadLong( msg );
|
|
|
|
CL_ParseRMG ( msg ); //rwwRMG - get info for it from the server
|
|
|
|
#ifdef _DONETPROFILE_
|
|
endBytes=msg->readcount;
|
|
// ClReadProf().AddField("svc_gamestate",endBytes-startBytes);
|
|
#endif
|
|
|
|
// parse serverId and other cvars
|
|
CL_SystemInfoChanged();
|
|
|
|
// reinitialize the filesystem if the game directory has changed
|
|
if( FS_ConditionalRestart( clc.checksumFeed ) ) {
|
|
// don't set to true because we yet have to start downloading
|
|
// enabling this can cause double loading of a map when connecting to
|
|
// a server which has a different game directory set
|
|
//clc.downloadRestart = qtrue;
|
|
}
|
|
|
|
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
|
|
// cgame
|
|
CL_InitDownloads();
|
|
|
|
// make sure the game starts
|
|
Cvar_Set( "cl_paused", "0" );
|
|
}
|
|
|
|
|
|
//=====================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseDownload
|
|
|
|
A download message has been received from the server
|
|
=====================
|
|
*/
|
|
void CL_ParseDownload ( msg_t *msg ) {
|
|
#ifdef _XBOX
|
|
assert(!"Xbox received a download message. Unsupported!");
|
|
#else
|
|
int size;
|
|
unsigned char data[MAX_MSGLEN];
|
|
int block;
|
|
|
|
// read the data
|
|
block = (unsigned short)MSG_ReadShort ( msg );
|
|
|
|
if ( !block )
|
|
{
|
|
// block zero is special, contains file size
|
|
clc.downloadSize = MSG_ReadLong ( msg );
|
|
|
|
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
|
|
|
|
if (clc.downloadSize < 0)
|
|
{
|
|
Com_Error(ERR_DROP, MSG_ReadString( msg ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
size = (unsigned short)MSG_ReadShort ( msg );
|
|
if (size > 0)
|
|
MSG_ReadData( msg, data, size );
|
|
|
|
if (clc.downloadBlock != block) {
|
|
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", clc.downloadBlock, block);
|
|
return;
|
|
}
|
|
|
|
// open the file if not opened yet
|
|
if (!clc.download)
|
|
{
|
|
if (!*clc.downloadTempName) {
|
|
Com_Printf("Server sending download, but no download was requested\n");
|
|
CL_AddReliableCommand( "stopdl" );
|
|
return;
|
|
}
|
|
|
|
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
|
|
|
|
if (!clc.download) {
|
|
Com_Printf( "Could not create %s\n", clc.downloadTempName );
|
|
CL_AddReliableCommand( "stopdl" );
|
|
CL_NextDownload();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (size)
|
|
FS_Write( data, size, clc.download );
|
|
|
|
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
|
|
clc.downloadBlock++;
|
|
|
|
clc.downloadCount += size;
|
|
|
|
// So UI gets access to it
|
|
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
|
|
|
|
if (!size) { // A zero length block means EOF
|
|
if (clc.download) {
|
|
FS_FCloseFile( clc.download );
|
|
clc.download = 0;
|
|
|
|
// rename the file
|
|
FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
|
|
}
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
// send intentions now
|
|
// We need this because without it, we would hold the last nextdl and then start
|
|
// loading right away. If we take a while to load, the server is happily trying
|
|
// to send us that last block over and over.
|
|
// Write it twice to help make sure we acknowledge the download
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
|
|
// get another file if needed
|
|
CL_NextDownload ();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int CL_GetValueForHidden(const char *s)
|
|
{ //string arg here just in case I want to add more sometime and make a lookup table
|
|
return atoi(hiddenCvarVal);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseCommandString
|
|
|
|
Command strings are just saved off until cgame asks for them
|
|
when it transitions a snapshot
|
|
=====================
|
|
*/
|
|
void CL_ParseCommandString( msg_t *msg ) {
|
|
char *s;
|
|
int seq;
|
|
int index;
|
|
|
|
#ifdef _DONETPROFILE_
|
|
int startBytes,endBytes;
|
|
startBytes=msg->readcount;
|
|
#endif
|
|
seq = MSG_ReadLong( msg );
|
|
s = MSG_ReadString( msg );
|
|
#ifdef _DONETPROFILE_
|
|
endBytes=msg->readcount;
|
|
ClReadProf().AddField("svc_serverCommand",endBytes-startBytes);
|
|
#endif
|
|
// see if we have already executed stored it off
|
|
if ( clc.serverCommandSequence >= seq ) {
|
|
return;
|
|
}
|
|
clc.serverCommandSequence = seq;
|
|
|
|
index = seq & (MAX_RELIABLE_COMMANDS-1);
|
|
/*
|
|
if (s[0] == 'c' && s[1] == 's' && s[2] == ' ' && s[3] == '0' && s[4] == ' ')
|
|
{ //yes.. we seem to have an incoming server info.
|
|
char *f = strstr(s, "g_debugMelee");
|
|
if (f)
|
|
{
|
|
while (*f && *f != '\\')
|
|
{ //find the \ after it
|
|
f++;
|
|
}
|
|
if (*f == '\\')
|
|
{ //got it
|
|
int i = 0;
|
|
|
|
f++;
|
|
while (*f && *f != '\\' && i < 128)
|
|
{
|
|
hiddenCvarVal[i] = *f;
|
|
i++;
|
|
f++;
|
|
}
|
|
hiddenCvarVal[i] = 0;
|
|
|
|
//don't worry about backing over beginning of string I guess,
|
|
//we already know we successfully strstr'd the initial string
|
|
//which exceeds this length.
|
|
//MSG_ReadString appears to just return a static buffer so I
|
|
//can stomp over its contents safely.
|
|
f--;
|
|
*f = '\"';
|
|
f--;
|
|
*f = ' ';
|
|
f--;
|
|
*f = '0';
|
|
f--;
|
|
*f = ' ';
|
|
f--;
|
|
*f = 's';
|
|
f--;
|
|
*f = 'c';
|
|
|
|
//the normal configstring gets to start here...
|
|
s = f;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage( msg_t *msg ) {
|
|
int cmd;
|
|
|
|
if ( cl_shownet->integer == 1 ) {
|
|
Com_Printf ("%i ",msg->cursize);
|
|
} else if ( cl_shownet->integer >= 2 ) {
|
|
Com_Printf ("------------------\n");
|
|
}
|
|
|
|
MSG_Bitstream(msg);
|
|
|
|
// get the reliable sequence acknowledge number
|
|
clc.reliableAcknowledge = MSG_ReadLong( msg );
|
|
//
|
|
if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
|
|
clc.reliableAcknowledge = clc.reliableSequence;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while ( 1 ) {
|
|
if ( msg->readcount > msg->cursize ) {
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte( msg );
|
|
|
|
if ( cmd == svc_EOF) {
|
|
SHOWNET( msg, "END OF MESSAGE" );
|
|
break;
|
|
}
|
|
|
|
if ( cl_shownet->integer >= 2 ) {
|
|
if ( !svc_strings[cmd] ) {
|
|
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
|
|
} else {
|
|
SHOWNET( msg, svc_strings[cmd] );
|
|
}
|
|
}
|
|
|
|
// other commands
|
|
switch ( cmd ) {
|
|
default:
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
|
|
break;
|
|
case svc_nop:
|
|
break;
|
|
case svc_serverCommand:
|
|
CL_ParseCommandString( msg );
|
|
break;
|
|
case svc_gamestate:
|
|
CL_ParseGamestate( msg );
|
|
break;
|
|
case svc_snapshot:
|
|
CL_ParseSnapshot( msg );
|
|
break;
|
|
case svc_setgame:
|
|
CL_ParseSetGame( msg );
|
|
break;
|
|
case svc_download:
|
|
CL_ParseDownload( msg );
|
|
break;
|
|
case svc_mapchange:
|
|
if (cgvm)
|
|
{
|
|
VM_Call( cgvm, CG_MAP_CHANGE );
|
|
}
|
|
break;
|
|
#ifdef _XBOX
|
|
case svc_newpeer:
|
|
{ //jsw// new client to add to our XBonlineInfo
|
|
// We now get the index that we should use to store this from the server
|
|
// That ensures that our playerlist and clientinfo stay in sync!
|
|
int index = MSG_ReadLong(msg);
|
|
|
|
// Sanity check - server shouldn't have us overwriting an active player
|
|
// Unless, we're the server, in which case it will be active. Doh.
|
|
assert( com_sv_running->integer ||
|
|
!xbOnlineInfo.xbPlayerList[index].isActive );
|
|
|
|
// OK. Read directly into the right place
|
|
MSG_ReadData(msg, &xbOnlineInfo.xbPlayerList[index], sizeof(XBPlayerInfo));
|
|
|
|
// Need to do address conversion here, voice needs it
|
|
XNetXnAddrToInAddr( &xbOnlineInfo.xbPlayerList[index].xbAddr,
|
|
Net_GetXNKID(),
|
|
&xbOnlineInfo.xbPlayerList[index].inAddr );
|
|
|
|
// VVFIXME - Search for g_Voice here - lots of stuff we're not doing
|
|
// g_Voice.OnPlayerJoined( index );
|
|
//if(g_Voice.IsPlayerMuted(&xbOnlineInfo.xbPlayerList[index].xuid))
|
|
//{
|
|
// g_Voice.MutePlayer(&xbOnlineInfo.xbPlayerList[index].xbAddr, &xbOnlineInfo.xbPlayerList[index].xuid, false);
|
|
// xbOnlineInfo.xbPlayerList[index].flags |= MUTED_PLAYER;
|
|
//}
|
|
//else if(Cvar_Get(CVAR_XBL_WT_ACTIVE)->integer)
|
|
//{ //reset w/t in case he's on the channel
|
|
// g_Voice.EnableWalkieTalkie();
|
|
//}
|
|
|
|
XBL_PL_CheckHistoryList(&xbOnlineInfo.xbPlayerList[index]);
|
|
break;
|
|
}
|
|
case svc_removepeer:
|
|
{
|
|
// Remove a client from our xbOnlineInfo. Our ordering is the same
|
|
// as the server, so we just get an index.
|
|
int index = MSG_ReadLong(msg);
|
|
|
|
// Sanity check
|
|
assert( xbOnlineInfo.xbPlayerList[index].isActive &&
|
|
index != xbOnlineInfo.localIndex );
|
|
|
|
// Clear out important information
|
|
xbOnlineInfo.xbPlayerList[index].isActive = false;
|
|
g_Voice.OnPlayerDisconnect( &xbOnlineInfo.xbPlayerList[index] );
|
|
XBL_PL_RemoveActivePeer(&xbOnlineInfo.xbPlayerList[index].xuid, index);
|
|
break;
|
|
}
|
|
case svc_xbInfo:
|
|
{ //jsw//get XNADDR list from server
|
|
MSG_ReadData(msg, &xbOnlineInfo, sizeof(XBOnlineInfo));
|
|
|
|
// Immediately convert everyone's XNADDR to an IN_ADDR
|
|
for( int i = 0; i < MAX_ONLINE_PLAYERS; ++i )
|
|
{
|
|
if( xbOnlineInfo.xbPlayerList[i].isActive )
|
|
XNetXnAddrToInAddr( &xbOnlineInfo.xbPlayerList[i].xbAddr,
|
|
Net_GetXNKID(),
|
|
&xbOnlineInfo.xbPlayerList[i].inAddr );
|
|
}
|
|
|
|
//now find which entry we are
|
|
if( logged_on )
|
|
{
|
|
PXONLINE_USER pToUser = XOnlineGetLogonUsers();
|
|
BOOL found = false;
|
|
for( int i = 0; i < MAX_ONLINE_PLAYERS && !found; i++ )
|
|
{
|
|
if( xbOnlineInfo.xbPlayerList[i].isActive && XOnlineAreUsersIdentical(&pToUser->xuid, &xbOnlineInfo.xbPlayerList[i].xuid))
|
|
{
|
|
xbOnlineInfo.localIndex = i;
|
|
found = true;
|
|
}
|
|
}
|
|
|
|
// OK. Time to join the chat! - VVFIXME - need to check mute lists
|
|
g_Voice.JoinSession();
|
|
}
|
|
else
|
|
{
|
|
DWORD dwStatus;
|
|
IN_ADDR localAddr;
|
|
XNetXnAddrToInAddr(Net_GetXNADDR( &dwStatus ), Net_GetXNKID(), &localAddr);
|
|
|
|
if( dwStatus != XNET_GET_XNADDR_NONE )
|
|
{
|
|
int j;
|
|
for( j = 0; j < MAX_ONLINE_PLAYERS; ++j )
|
|
{
|
|
if( xbOnlineInfo.xbPlayerList[j].isActive &&
|
|
localAddr.s_addr == xbOnlineInfo.xbPlayerList[i].inAddr.s_addr )
|
|
break;
|
|
}
|
|
xbOnlineInfo.localIndex = (j == MAX_ONLINE_PLAYERS) ? -1 : j;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
extern int scr_center_y;
|
|
void SCR_CenterPrint (char *str);//, PalIdx_t colour)
|