mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
85 lines
1.4 KiB
C++
85 lines
1.4 KiB
C++
// leave this line at the top for all g_xxxx.cpp files...
|
|
#include "g_headers.h"
|
|
|
|
|
|
//g_objectives.cpp
|
|
//reads in ext_data\objectives.dat to objectives[]
|
|
|
|
#include "g_local.h"
|
|
#include "g_items.h"
|
|
|
|
#define G_OBJECTIVES_CPP
|
|
|
|
#include "objectives.h"
|
|
|
|
qboolean missionInfo_Updated;
|
|
|
|
|
|
/*
|
|
============
|
|
OBJ_SetPendingObjectives
|
|
============
|
|
*/
|
|
void OBJ_SetPendingObjectives(gentity_t *ent)
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<MAX_OBJECTIVES;++i)
|
|
{
|
|
if ((ent->client->sess.mission_objectives[i].status == OBJECTIVE_STAT_PENDING) &&
|
|
(ent->client->sess.mission_objectives[i].display))
|
|
{
|
|
ent->client->sess.mission_objectives[i].status = OBJECTIVE_STAT_FAILED;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
OBJ_SaveMissionObjectives
|
|
============
|
|
*/
|
|
void OBJ_SaveMissionObjectives( gclient_t *client )
|
|
{
|
|
gi.AppendToSaveGame('OBJT', client->sess.mission_objectives, sizeof(client->sess.mission_objectives));
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
OBJ_SaveObjectiveData
|
|
============
|
|
*/
|
|
void OBJ_SaveObjectiveData(void)
|
|
{
|
|
gclient_t *client;
|
|
|
|
client = &level.clients[0];
|
|
|
|
OBJ_SaveMissionObjectives( client );
|
|
}
|
|
|
|
/*
|
|
============
|
|
OBJ_LoadMissionObjectives
|
|
============
|
|
*/
|
|
void OBJ_LoadMissionObjectives( gclient_t *client )
|
|
{
|
|
gi.ReadFromSaveGame('OBJT', (void *) &client->sess.mission_objectives, sizeof(client->sess.mission_objectives));
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
OBJ_LoadObjectiveData
|
|
============
|
|
*/
|
|
void OBJ_LoadObjectiveData(void)
|
|
{
|
|
gclient_t *client;
|
|
|
|
client = &level.clients[0];
|
|
|
|
OBJ_LoadMissionObjectives( client );
|
|
}
|