mirror of
https://github.com/ioquake/jedi-academy.git
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397 lines
7 KiB
C++
397 lines
7 KiB
C++
// leave this line at the top for all g_xxxx.cpp files...
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#include "g_headers.h"
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#include "g_local.h"
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#include "../Rufl/hstring.h"
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#define MAX_GTIMERS 16384
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typedef struct gtimer_s
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{
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hstring id; // Use handle strings, so that things work after loading
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int time;
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struct gtimer_s *next; // In either free list or current list
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} gtimer_t;
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gtimer_t g_timerPool[ MAX_GTIMERS ];
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gtimer_t *g_timers[ MAX_GENTITIES ];
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gtimer_t *g_timerFreeList;
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static int TIMER_GetCount(int num)
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{
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gtimer_t *p = g_timers[num];
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int count = 0;
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while (p)
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{
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count++;
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p = p->next;
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}
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return count;
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}
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/*
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-------------------------
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TIMER_RemoveHelper
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Scans an entities timer list to remove a given
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timer from the list and put it on the free list
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Doesn't do much error checking, only called below
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-------------------------
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*/
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static void TIMER_RemoveHelper( int num, gtimer_t *timer )
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{
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gtimer_t *p = g_timers[num];
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// Special case: first timer in list
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if (p == timer)
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{
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g_timers[num] = g_timers[num]->next;
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p->next = g_timerFreeList;
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g_timerFreeList = p;
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return;
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}
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// Find the predecessor
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while (p->next != timer)
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{
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p = p->next;
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}
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// Rewire
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p->next = p->next->next;
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timer->next = g_timerFreeList;
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g_timerFreeList = timer;
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return;
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}
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/*
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-------------------------
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TIMER_Clear
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-------------------------
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*/
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void TIMER_Clear( void )
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{
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int i;
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for (i = 0; i < MAX_GENTITIES; i++)
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{
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g_timers[i] = NULL;
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}
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for (i = 0; i < MAX_GTIMERS - 1; i++)
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{
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g_timerPool[i].next = &g_timerPool[i+1];
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}
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g_timerPool[MAX_GTIMERS-1].next = NULL;
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g_timerFreeList = &g_timerPool[0];
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}
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/*
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-------------------------
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TIMER_Clear
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-------------------------
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*/
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void TIMER_Clear( int idx )
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{
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// rudimentary safety checks, might be other things to check?
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if ( idx >= 0 && idx < MAX_GENTITIES )
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{
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gtimer_t *p = g_timers[idx];
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// No timers at all -> do nothing
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if (!p)
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{
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return;
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}
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// Find the end of this ents timer list
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while (p->next)
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{
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p = p->next;
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}
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// Splice the lists
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p->next = g_timerFreeList;
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g_timerFreeList = g_timers[idx];
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g_timers[idx] = NULL;
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return;
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}
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}
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/*
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-------------------------
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TIMER_Save
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-------------------------
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*/
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void TIMER_Save( void )
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{
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int j;
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gentity_t *ent;
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for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
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{
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unsigned char numTimers = TIMER_GetCount(j);
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if ( !ent->inuse && numTimers)
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{
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// Com_Printf( "WARNING: ent with timers not inuse\n" );
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assert(numTimers);
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TIMER_Clear( j );
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numTimers = 0;
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}
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//Write out the timer information
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gi.AppendToSaveGame('TIME', (void *)&numTimers, sizeof(numTimers));
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gtimer_t *p = g_timers[j];
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assert ((numTimers && p) || (!numTimers && !p));
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while(p)
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{
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const char *timerID = p->id.c_str();
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const int length = strlen(timerID) + 1;
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const int time = p->time - level.time; //convert this back to delta so we can use SET after loading
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assert( length < 1024 );//This will cause problems when loading the timer if longer
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//Write out the id string
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gi.AppendToSaveGame('TMID', (void *) timerID, length);
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//Write out the timer data
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gi.AppendToSaveGame('TDTA', (void *) &time, sizeof( time ) );
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p = p->next;
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}
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}
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}
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/*
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-------------------------
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TIMER_Load
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-------------------------
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*/
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void TIMER_Load( void )
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{
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int j;
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gentity_t *ent;
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for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
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{
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unsigned char numTimers;
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gi.ReadFromSaveGame( 'TIME', (void *)&numTimers, sizeof(numTimers) );
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//Read back all entries
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for ( int i = 0; i < numTimers; i++ )
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{
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int time;
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char tempBuffer[1024]; // Still ugly. Setting ourselves up for 007 AUF all over again. =)
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assert (sizeof(g_timers[0]->time) == sizeof(time) );//make sure we're reading the same size as we wrote
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//Read the id string and time
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gi.ReadFromSaveGame( 'TMID', (char *) tempBuffer, 0 );
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gi.ReadFromSaveGame( 'TDTA', (void *) &time, sizeof( time ) );
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//this is odd, we saved all the timers in the autosave, but not all the ents are spawned yet from an auto load, so skip it
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if (ent->inuse)
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{ //Restore it
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TIMER_Set(ent, tempBuffer, time);
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}
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}
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}
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}
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static gtimer_t *TIMER_GetNew(int num, const char *identifier)
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{
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assert(num < ENTITYNUM_MAX_NORMAL);//don't want timers on NONE or the WORLD
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gtimer_t *p = g_timers[num];
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// Search for an existing timer with this name
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while (p)
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{
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if (p->id == identifier)
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{ // Found it
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return p;
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}
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p = p->next;
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}
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// No existing timer with this name was found, so grab one from the free list
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if (!g_timerFreeList)
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{//oh no, none free!
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assert(g_timerFreeList);
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return NULL;
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}
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p = g_timerFreeList;
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g_timerFreeList = g_timerFreeList->next;
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p->next = g_timers[num];
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g_timers[num] = p;
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return p;
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}
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gtimer_t *TIMER_GetExisting(int num, const char *identifier)
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{
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gtimer_t *p = g_timers[num];
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while (p)
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{
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if (p->id == identifier)
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{ // Found it
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return p;
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}
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p = p->next;
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}
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return NULL;
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}
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/*
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-------------------------
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TIMER_Set
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-------------------------
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*/
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void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
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{
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assert(ent->inuse);
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gtimer_t *timer = TIMER_GetNew(ent->s.number, identifier);
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if (timer)
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{
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timer->id = identifier;
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timer->time = level.time + duration;
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}
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}
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/*
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-------------------------
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TIMER_Get
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-------------------------
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*/
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int TIMER_Get( gentity_t *ent, const char *identifier )
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{
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gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
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if (!timer)
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{
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return -1;
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}
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return timer->time;
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}
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/*
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-------------------------
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TIMER_Done
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-------------------------
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*/
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qboolean TIMER_Done( gentity_t *ent, const char *identifier )
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{
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gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
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if (!timer)
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{
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return qtrue;
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}
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return (timer->time < level.time);
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}
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/*
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-------------------------
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TIMER_Done2
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Returns false if timer has been
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started but is not done...or if
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timer was never started
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-------------------------
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*/
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qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
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{
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gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
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qboolean res;
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if (!timer)
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{
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return qfalse;
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}
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res = (timer->time < level.time);
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if (res && remove)
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{
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// Put it back on the free list
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TIMER_RemoveHelper(ent->s.number, timer);
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}
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return res;
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}
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/*
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-------------------------
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TIMER_Exists
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-------------------------
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*/
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qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
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{
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return (qboolean)(TIMER_GetExisting(ent->s.number, identifier) != NULL);
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}
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/*
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-------------------------
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TIMER_Remove
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Utility to get rid of any timer
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-------------------------
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*/
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void TIMER_Remove( gentity_t *ent, const char *identifier )
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{
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gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
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if (!timer)
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{
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return;
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}
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// Put it back on the free list
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TIMER_RemoveHelper(ent->s.number, timer);
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}
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/*
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-------------------------
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TIMER_Start
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-------------------------
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*/
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qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
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{
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if ( TIMER_Done( self, identifier ) )
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{
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TIMER_Set( self, identifier, duration );
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return qtrue;
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}
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return qfalse;
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}
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