mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
829 lines
20 KiB
C
829 lines
20 KiB
C
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typedef int sysEventType_t; // FIXME...
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#include "../renderer/tr_local.h"
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#include "mac_local.h"
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#include <glm.h>
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#include <DrawSprocket.h>
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#include "MacGamma.h"
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#define MAX_DEVICES 32
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typedef struct {
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GDHandle devices[MAX_DEVICES];
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int numDevices;
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Ptr systemGammas;
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GDHandle device;
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AGLContext context;
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AGLDrawable drawable;
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AGLPixelFormat fmt;
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GLint textureMemory;
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GLint videoMemory;
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DSpContextReference DSpContext;
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} macGlInfo;
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cvar_t *r_device;
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cvar_t *r_ext_transform_hint;
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glHardwareType_t sys_hardwareType;
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macGlInfo sys_gl;
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void GLimp_EndFrame( void );
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static void GLimp_Extensions( void );
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void CToPStr(char *cs, Str255 ps)
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{
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GLint i, l;
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l = strlen(cs);
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if(l > 255) l = 255;
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ps[0] = l;
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for(i = 0; i < l; i++) ps[i + 1] = cs[i];
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}
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/*
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============
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CheckErrors
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============
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*/
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void CheckErrors( void ) {
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GLenum err;
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err = aglGetError();
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if( err != AGL_NO_ERROR ) {
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ri.Error( ERR_FATAL, "aglGetError: %s",
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aglErrorString( err ) );
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}
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}
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//=======================================================================
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/*
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=====================
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GLimp_ResetDisplay
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=====================
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*/
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void GLimp_ResetDisplay( void ) {
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if ( !glConfig.isFullscreen ) {
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return;
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}
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glConfig.isFullscreen = qfalse;
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// put the context into the inactive state
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DSpContext_SetState( sys_gl.DSpContext, kDSpContextState_Inactive );
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// release the context
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DSpContext_Release( sys_gl.DSpContext );
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// shutdown draw sprockets
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DSpShutdown();
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}
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/*
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=====================
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GLimp_ChangeDisplay
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=====================
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*/
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void GLimp_ChangeDisplay( int *actualWidth, int *actualHeight ) {
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OSStatus theError;
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DSpContextAttributes inAttributes;
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int colorBits;
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// startup DrawSprocket
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theError = DSpStartup();
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if( theError ) {
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ri.Printf( PRINT_ALL, "DSpStartup() failed: %i\n", theError );
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*actualWidth = 640;
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*actualHeight = 480;
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return;
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}
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if ( r_colorbits->integer == 24 || r_colorbits->integer == 32 ) {
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colorBits = kDSpDepthMask_32;
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} else {
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colorBits = kDSpDepthMask_16;
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}
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memset( &inAttributes, 0, sizeof( inAttributes ) );
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inAttributes.frequency = 0;
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inAttributes.displayWidth = glConfig.vidWidth;
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inAttributes.displayHeight = glConfig.vidHeight;
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inAttributes.reserved1 = 0;
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inAttributes.reserved2 = 0;
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inAttributes.colorNeeds = kDSpColorNeeds_Require;
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inAttributes.colorTable = NULL;
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inAttributes.contextOptions = 0;
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inAttributes.backBufferDepthMask = colorBits;
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inAttributes.displayDepthMask = colorBits;
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inAttributes.backBufferBestDepth = colorBits;
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inAttributes.displayBestDepth = colorBits;
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inAttributes.pageCount = 1;
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inAttributes.gameMustConfirmSwitch = false;
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inAttributes.reserved3[0] = 0;
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inAttributes.reserved3[1] = 0;
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inAttributes.reserved3[2] = 0;
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inAttributes.reserved3[3] = 0;
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theError = DSpFindBestContext( &inAttributes, &sys_gl.DSpContext );
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inAttributes.displayWidth = glConfig.vidWidth;
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inAttributes.displayHeight = glConfig.vidHeight;
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inAttributes.backBufferDepthMask = colorBits;
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inAttributes.displayDepthMask = colorBits;
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inAttributes.backBufferBestDepth = colorBits;
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inAttributes.displayBestDepth = colorBits;
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inAttributes.pageCount = 1;
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theError = DSpContext_Reserve( sys_gl.DSpContext, &inAttributes );
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// find out what res we actually got
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theError = DSpContext_GetAttributes( sys_gl.DSpContext, &inAttributes );
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*actualWidth = inAttributes.displayWidth;
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*actualHeight = inAttributes.displayHeight;
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// put the context into the active state
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theError = DSpContext_SetState( sys_gl.DSpContext, kDSpContextState_Active );
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// fade back in
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theError = DSpContext_FadeGammaIn( NULL, NULL );
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glConfig.isFullscreen = qtrue;
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}
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//=======================================================================
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/*
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===================
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GLimp_AglDescribe_f
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===================
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*/
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void GLimp_AglDescribe_f( void ) {
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long value;
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long r,g,b,a;
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long stencil, depth;
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ri.Printf( PRINT_ALL, "Selected pixel format 0x%x\n", (int)sys_gl.fmt );
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ri.Printf( PRINT_ALL, "TEXTURE_MEMORY: %i\n", sys_gl.textureMemory );
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ri.Printf( PRINT_ALL, "VIDEO_MEMORY: %i\n", sys_gl.videoMemory );
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aglDescribePixelFormat(sys_gl.fmt, AGL_RED_SIZE, &r);
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aglDescribePixelFormat(sys_gl.fmt, AGL_GREEN_SIZE, &g);
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aglDescribePixelFormat(sys_gl.fmt, AGL_BLUE_SIZE, &b);
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aglDescribePixelFormat(sys_gl.fmt, AGL_ALPHA_SIZE, &a);
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aglDescribePixelFormat(sys_gl.fmt, AGL_STENCIL_SIZE, &stencil);
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aglDescribePixelFormat(sys_gl.fmt, AGL_DEPTH_SIZE, &depth);
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ri.Printf( PRINT_ALL, "red:%i green:%i blue:%i alpha:%i depth:%i stencil:%i\n",
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r, g, b, a, depth, stencil );
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aglDescribePixelFormat(sys_gl.fmt, AGL_BUFFER_SIZE, &value);
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ri.Printf( PRINT_ALL, "BUFFER_SIZE: %i\n", value );
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aglDescribePixelFormat(sys_gl.fmt, AGL_PIXEL_SIZE, &value);
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ri.Printf( PRINT_ALL, "PIXEL_SIZE: %i\n", value );
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aglDescribePixelFormat(sys_gl.fmt, AGL_RENDERER_ID, &value);
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ri.Printf( PRINT_ALL, "RENDERER_ID: %i\n", value );
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// memory functions
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value = glmGetInteger( GLM_PAGE_SIZE );
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ri.Printf( PRINT_ALL, "GLM_PAGE_SIZE: %i\n", value );
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value = glmGetInteger( GLM_NUMBER_PAGES );
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ri.Printf( PRINT_ALL, "GLM_NUMBER_PAGES: %i\n", value );
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value = glmGetInteger( GLM_CURRENT_MEMORY );
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ri.Printf( PRINT_ALL, "GLM_CURRENT_MEMORY: %i\n", value );
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value = glmGetInteger( GLM_MAXIMUM_MEMORY );
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ri.Printf( PRINT_ALL, "GLM_MAXIMUM_MEMORY: %i\n", value );
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}
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/*
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===================
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GLimp_AglState_f
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===================
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*/
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void GLimp_AglState_f( void ) {
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char *cmd;
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int state, value;
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if ( ri.Cmd_Argc() != 3 ) {
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ri.Printf( PRINT_ALL, "Usage: aglstate <parameter> <0/1>\n" );
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return;
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}
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cmd = ri.Cmd_Argv( 1 );
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if ( !Q_stricmp( cmd, "rasterization" ) ) {
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state = AGL_RASTERIZATION;
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} else {
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ri.Printf( PRINT_ALL, "Unknown agl state: %s\n", cmd );
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return;
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}
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cmd = ri.Cmd_Argv( 2 );
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value = atoi( cmd );
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if ( value ) {
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aglEnable( sys_gl.context, state );
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} else {
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aglDisable( sys_gl.context, state );
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}
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}
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/*
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===================
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GLimp_Extensions
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===================
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*/
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static void GLimp_Extensions( void ) {
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const char *extensions;
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// get our config strings
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Q_strncpyz( glConfig.vendor_string, (const char *)qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
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Q_strncpyz( glConfig.renderer_string, (const char *)qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
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Q_strncpyz( glConfig.version_string, (const char *)qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
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Q_strncpyz( glConfig.extensions_string, (const char *)qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
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extensions = glConfig.extensions_string;
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// GL_ARB_multitexture
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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if ( strstr( extensions, "GL_ARB_multitexture" ) ) {
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if ( r_ext_multitexture->integer && r_allowExtensions->integer ) {
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qglMultiTexCoord2fARB = glMultiTexCoord2fARB;
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qglActiveTextureARB = glActiveTextureARB;
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qglClientActiveTextureARB = glClientActiveTextureARB;
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ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
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} else {
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ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
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}
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// GL_EXT_compiled_vertex_array
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qglLockArraysEXT = NULL;
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qglUnlockArraysEXT = NULL;
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if ( strstr( extensions, "GL_EXT_compiled_vertex_array" ) ) {
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if ( r_ext_compiled_vertex_array->integer && r_allowExtensions->integer ) {
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qglLockArraysEXT = glLockArraysEXT;
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qglUnlockArraysEXT = glUnlockArraysEXT;
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ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
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} else {
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
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}
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// GL_EXT_texture_env_add
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glConfig.textureEnvAddAvailable = qfalse;
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if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) ) {
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if ( r_ext_texture_env_add->integer ) {
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glConfig.textureEnvAddAvailable = qtrue;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
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} else {
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glConfig.textureEnvAddAvailable = qfalse;
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
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}
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// GL_EXT_texture_filter_anisotropic
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glConfig.textureFilterAnisotropicAvailable = qfalse;
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if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
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{
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glConfig.textureFilterAnisotropicAvailable = qtrue;
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic available\n" );
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if ( r_ext_texture_filter_anisotropic->integer )
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{
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic\n" );
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
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}
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ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "1" );
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
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ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
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}
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// apple transform hint
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if ( strstr( extensions, "GL_APPLE_transform_hint" ) ) {
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if ( r_ext_compiled_vertex_array->integer && r_allowExtensions->integer ) {
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glHint( GL_TRANSFORM_HINT_APPLE, GL_FASTEST );
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ri.Printf( PRINT_ALL, "...using GL_APPLE_transform_hint\n" );
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} else {
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ri.Printf( PRINT_ALL, "...ignoring GL_APPLE_transform_hint\n" );
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}
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} else {
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ri.Printf( PRINT_ALL, "...GL_APPLE_transform_hint not found\n" );
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}
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}
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/*
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============================
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GLimp_SufficientVideoMemory
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============================
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*/
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#if 0
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qboolean GLimp_SufficientVideoMemory( void ) {
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AGLRendererInfo head_info, info;
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GLint accelerated;
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AGLDevice *device;
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GLint i, ndevs;
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device = aglDevicesOfPixelFormat( sys_gl.fmt, &ndevs);
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if (!device || ndevs < 1) {
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ri.Printf( PRINT_ALL, "aglDevicesOfPixelFormat failed.\n" );
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return 0;
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}
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ri.Printf( PRINT_ALL, "%i rendering devices\n", ndevs );
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head_info = aglQueryRendererInfo( device, 1 );
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info = head_info;
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if (!info) {
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ri.Printf( PRINT_ALL, "aglQueryRendererInfo failed.\n" );
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return 0;
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}
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for ( i = 0 ; i < ndevs ; i++ ) {
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// ignore the software renderer listing
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aglDescribeRenderer( info, AGL_ACCELERATED, &accelerated );
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if ( accelerated ) {
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aglDescribeRenderer( info, AGL_TEXTURE_MEMORY, &sys_gl.textureMemory );
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aglDescribeRenderer( info, AGL_VIDEO_MEMORY, &sys_gl.videoMemory );
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}
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info = aglNextRendererInfo(info);
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}
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aglDestroyRendererInfo(head_info);
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#if 0
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if ( sys_gl.videoMemory < 16000000 ) {
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glConfig.hardwareType = GLHW_RAGEPRO; // FIXME when voodoo is available
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} else {
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glConfig.isRagePro = GLHW_GENERIC; // FIXME when voodoo is available
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}
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#endif
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ri.Printf( PRINT_ALL, "%i texture memory, %i video memory\n", sys_gl.textureMemory, sys_gl.videoMemory );
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return qtrue;
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}
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#endif
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/*
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=======================
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CheckDeviceRenderers
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========================
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*/
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static void CheckDeviceRenderers( GDHandle device ) {
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AGLRendererInfo info, head_info;
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GLint inum;
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GLint accelerated;
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GLint textureMemory, videoMemory;
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head_info = aglQueryRendererInfo(&device, 1);
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if( !head_info ) {
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ri.Printf( PRINT_ALL, "aglQueryRendererInfo : Info Error\n");
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return;
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}
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info = head_info;
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inum = 0;
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while( info ) {
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ri.Printf( PRINT_ALL, " Renderer : %d\n", inum);
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aglDescribeRenderer( info, AGL_ACCELERATED, &accelerated );
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if ( accelerated ) {
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aglDescribeRenderer( info, AGL_TEXTURE_MEMORY, &textureMemory );
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aglDescribeRenderer( info, AGL_VIDEO_MEMORY, &videoMemory );
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ri.Printf( PRINT_ALL, " AGL_VIDEO_MEMORY: %i\n", textureMemory );
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ri.Printf( PRINT_ALL, " AGL_TEXTURE_MEMORY: %i\n", videoMemory );
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// save the device with the most texture memory
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if ( sys_gl.textureMemory < textureMemory ) {
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sys_gl.textureMemory = textureMemory;
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sys_gl.device = device;
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}
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} else {
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ri.Printf( PRINT_ALL, " Not accelerated.\n" );
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}
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info = aglNextRendererInfo(info);
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inum++;
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}
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aglDestroyRendererInfo(head_info);
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}
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/*
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=======================
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CheckDevices
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Make sure there is a device with enough video memory to play
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=======================
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*/
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static void CheckDevices( void ) {
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GDHandle device;
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static qboolean checkedFullscreen;
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if ( checkedFullscreen ) {
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return;
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}
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if ( glConfig.isFullscreen ) {
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checkedFullscreen = qtrue;
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}
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device = GetDeviceList();
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sys_gl.numDevices = 0;
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while( device && sys_gl.numDevices < MAX_DEVICES ) {
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sys_gl.devices[ sys_gl.numDevices ] = device;
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ri.Printf( PRINT_ALL, "Device : %d\n", sys_gl.numDevices);
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CheckDeviceRenderers(device);
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device = GetNextDevice(device);
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sys_gl.numDevices++;
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}
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CheckErrors();
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if ( sys_gl.textureMemory < 4000000 ) {
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ri.Error( ERR_FATAL, "You must have at least four megs of video memory to play" );
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}
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if ( sys_gl.textureMemory < 16000000 ) {
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sys_hardwareType = GLHW_RAGEPRO; // this will have to change with voodoo
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} else {
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sys_hardwareType = GLHW_GENERIC;
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}
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}
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|
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/*
|
|
=================
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|
CreateGameWindow
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|
=================
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|
*/
|
|
static qboolean CreateGameWindow( void ) {
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cvar_t *vid_xpos;
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cvar_t *vid_ypos;
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int mode;
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int x, y;
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Str255 pstr;
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vid_xpos = ri.Cvar_Get( "vid_xpos", "30", 0 );
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vid_ypos = ri.Cvar_Get( "vid_ypos", "30", 0 );
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|
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// get mode info
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mode = r_mode->integer;
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ri.Printf( PRINT_ALL, "...setting mode %d:", mode );
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|
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if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) {
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ri.Printf( PRINT_ALL, " invalid mode\n" );
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|
return false;
|
|
}
|
|
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight );
|
|
|
|
/* Create window */
|
|
if ( r_fullscreen->integer ) {
|
|
int actualWidth, actualHeight;
|
|
|
|
// change display resolution
|
|
GLimp_ChangeDisplay( &actualWidth, &actualHeight );
|
|
|
|
x = ( actualWidth - glConfig.vidWidth ) / 2;
|
|
y = ( actualHeight - glConfig.vidHeight ) / 2;
|
|
sys_gl.drawable = (AGLDrawable) GetNewCWindow(kFullScreenWindow,nil,(WindowPtr)-1L);
|
|
} else {
|
|
x = vid_xpos->integer;
|
|
y = vid_ypos->integer;
|
|
sys_gl.drawable = (AGLDrawable) GetNewCWindow(kMainWindow,nil,(WindowPtr)-1L);
|
|
}
|
|
if( !sys_gl.drawable ) {
|
|
return qfalse;
|
|
}
|
|
|
|
SizeWindow((GrafPort *) sys_gl.drawable, glConfig.vidWidth, glConfig.vidHeight,GL_FALSE);
|
|
MoveWindow((GrafPort *) sys_gl.drawable,x, y, GL_FALSE);
|
|
ShowWindow((GrafPort *) sys_gl.drawable);
|
|
SetPort((GrafPort *) sys_gl.drawable);
|
|
CToPStr("Quake3: Arena", pstr);
|
|
SetWTitle((GrafPort *) sys_gl.drawable, pstr);
|
|
HiliteWindow((GrafPort *) sys_gl.drawable, 1);
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
GLimp_SetMode
|
|
|
|
Returns false if the mode / fullscrenn / options combination failed,
|
|
so another fallback can be tried
|
|
===================
|
|
*/
|
|
qboolean GLimp_SetMode( void ) {
|
|
GLint value;
|
|
GLint attrib[64];
|
|
int i;
|
|
|
|
if ( !CreateGameWindow() ) {
|
|
ri.Printf( PRINT_ALL, "GLimp_Init: window could not be created" );
|
|
return qfalse;
|
|
}
|
|
|
|
// check devices now that the game has set the display mode,
|
|
// because RAVE devices don't get reported if in an 8 bit desktop
|
|
CheckDevices();
|
|
|
|
// set up the attribute list
|
|
i = 0;
|
|
attrib[i++] = AGL_RGBA;
|
|
attrib[i++] = AGL_DOUBLEBUFFER;
|
|
attrib[i++] = AGL_NO_RECOVERY;
|
|
attrib[i++] = AGL_ACCELERATED;
|
|
|
|
if ( r_colorbits->integer >= 16 ) {
|
|
attrib[i++] = AGL_RED_SIZE;
|
|
attrib[i++] = 8;
|
|
attrib[i++] = AGL_GREEN_SIZE;
|
|
attrib[i++] = 8;
|
|
attrib[i++] = AGL_BLUE_SIZE;
|
|
attrib[i++] = 8;
|
|
attrib[i++] = AGL_ALPHA_SIZE;
|
|
attrib[i++] = 0;
|
|
} else {
|
|
attrib[i++] = AGL_RED_SIZE;
|
|
attrib[i++] = 5;
|
|
attrib[i++] = AGL_GREEN_SIZE;
|
|
attrib[i++] = 5;
|
|
attrib[i++] = AGL_BLUE_SIZE;
|
|
attrib[i++] = 5;
|
|
attrib[i++] = AGL_ALPHA_SIZE;
|
|
attrib[i++] = 0;
|
|
}
|
|
|
|
attrib[i++] = AGL_STENCIL_SIZE;
|
|
if ( r_stencilbits->integer ) {
|
|
attrib[i++] = r_stencilbits->integer;
|
|
} else {
|
|
attrib[i++] = 0;
|
|
}
|
|
|
|
attrib[i++] = AGL_DEPTH_SIZE;
|
|
if ( r_depthbits->integer ) {
|
|
attrib[i++] = r_depthbits->integer;
|
|
} else {
|
|
attrib[i++] = 16;
|
|
}
|
|
|
|
attrib[i++] = 0;
|
|
|
|
/* Choose pixel format */
|
|
ri.Printf( PRINT_ALL, "aglChoosePixelFormat\n" );
|
|
if ( r_device->integer < 0 || r_device->integer >= sys_gl.numDevices ) {
|
|
ri.Cvar_Set( "r_device", "0" );
|
|
}
|
|
sys_gl.fmt = aglChoosePixelFormat( &sys_gl.devices[ r_device->integer ], 1, attrib);
|
|
if(!sys_gl.fmt) {
|
|
ri.Printf( PRINT_ALL, "GLimp_Init: Pixel format could not be achieved\n");
|
|
return qfalse;
|
|
}
|
|
ri.Printf( PRINT_ALL, "Selected pixel format 0x%x\n", (int)sys_gl.fmt );
|
|
|
|
aglDescribePixelFormat(sys_gl.fmt, AGL_RED_SIZE, &value);
|
|
glConfig.colorBits = value * 3;
|
|
aglDescribePixelFormat(sys_gl.fmt, AGL_STENCIL_SIZE, &value);
|
|
glConfig.stencilBits = value;
|
|
aglDescribePixelFormat(sys_gl.fmt, AGL_DEPTH_SIZE, &value);
|
|
glConfig.depthBits = value;
|
|
|
|
CheckErrors();
|
|
|
|
/* Create context */
|
|
sys_gl.context = aglCreateContext(sys_gl.fmt, NULL);
|
|
if(!sys_gl.context) {
|
|
ri.Printf( PRINT_ALL, "GLimp_init: Context could not be created\n");
|
|
return qfalse;
|
|
}
|
|
|
|
CheckErrors();
|
|
|
|
/* Make context current */
|
|
|
|
if(!aglSetDrawable(sys_gl.context, sys_gl.drawable)) {
|
|
ri.Printf( PRINT_ALL, "GLimp_Init: Could not attach to context\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
CheckErrors();
|
|
|
|
if( !aglSetCurrentContext(sys_gl.context) ) {
|
|
ri.Printf( PRINT_ALL, "GLimp_Init: Could not attach to context");
|
|
return qfalse;
|
|
}
|
|
|
|
CheckErrors();
|
|
|
|
// check video memory and determine ragePro status
|
|
#if 0
|
|
if ( !GLimp_SufficientVideoMemory() ) {
|
|
return qfalse;
|
|
}
|
|
#endif
|
|
glConfig.hardwareType = sys_hardwareType; // FIXME: this isn't really right
|
|
|
|
// draw something to show that GL is alive
|
|
qglClearColor( 1, 0.5, 0.2, 0 );
|
|
qglClear( GL_COLOR_BUFFER_BIT );
|
|
GLimp_EndFrame();
|
|
|
|
CheckErrors();
|
|
|
|
// get the extensions
|
|
GLimp_Extensions();
|
|
|
|
CheckErrors();
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===================
|
|
GLimp_Init
|
|
|
|
Don't return unless OpenGL has been properly initialized
|
|
===================
|
|
*/
|
|
void GLimp_Init( void ) {
|
|
GLint major, minor;
|
|
static qboolean registered;
|
|
|
|
ri.Printf( PRINT_ALL, "--- GLimp_Init ---\n" );
|
|
|
|
aglGetVersion( &major, &minor );
|
|
ri.Printf( PRINT_ALL, "aglVersion: %i.%i\n", (int)major, (int)minor );
|
|
|
|
r_device = ri.Cvar_Get( "r_device", "0", CVAR_LATCH | CVAR_ARCHIVE );
|
|
r_ext_transform_hint = ri.Cvar_Get( "r_ext_transform_hint", "1", CVAR_LATCH | CVAR_ARCHIVE );
|
|
|
|
if ( !registered ) {
|
|
ri.Cmd_AddCommand( "aglDescribe", GLimp_AglDescribe_f );
|
|
ri.Cmd_AddCommand( "aglState", GLimp_AglState_f );
|
|
}
|
|
|
|
memset( &glConfig, 0, sizeof( glConfig ) );
|
|
|
|
|
|
r_swapInterval->modified = qtrue; // force a set next frame
|
|
|
|
|
|
glConfig.deviceSupportsGamma = qtrue;
|
|
|
|
// FIXME: try for a voodoo first
|
|
sys_gl.systemGammas = GetSystemGammas();
|
|
|
|
if ( GLimp_SetMode() ) {
|
|
ri.Printf( PRINT_ALL, "------------------\n" );
|
|
return;
|
|
}
|
|
|
|
// fall back to the known-good mode
|
|
ri.Cvar_Set( "r_fullscreen", "1" );
|
|
ri.Cvar_Set( "r_mode", "3" );
|
|
ri.Cvar_Set( "r_stereo", "0" );
|
|
ri.Cvar_Set( "r_depthBits", "16" );
|
|
ri.Cvar_Set( "r_colorBits", "16" );
|
|
ri.Cvar_Set( "r_stencilBits", "0" );
|
|
if ( GLimp_SetMode() ) {
|
|
ri.Printf( PRINT_ALL, "------------------\n" );
|
|
return;
|
|
}
|
|
|
|
ri.Error( ERR_FATAL, "Could not initialize OpenGL" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_EndFrame
|
|
|
|
===============
|
|
*/
|
|
void GLimp_EndFrame( void ) {
|
|
// check for variable changes
|
|
if ( r_swapInterval->modified ) {
|
|
r_swapInterval->modified = qfalse;
|
|
ri.Printf( PRINT_ALL, "Changing AGL_SWAP_INTERVAL\n" );
|
|
aglSetInteger( sys_gl.context, AGL_SWAP_INTERVAL, (long *)&r_swapInterval->integer );
|
|
}
|
|
|
|
// make sure the event loop is pumped
|
|
Sys_SendKeyEvents();
|
|
|
|
aglSwapBuffers( sys_gl.context );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_Shutdown
|
|
|
|
===============
|
|
*/
|
|
void GLimp_Shutdown( void ) {
|
|
if ( sys_gl.systemGammas ) {
|
|
RestoreSystemGammas( sys_gl.systemGammas );
|
|
DisposeSystemGammas( &sys_gl.systemGammas );
|
|
sys_gl.systemGammas = 0;
|
|
}
|
|
|
|
if ( sys_gl.context ) {
|
|
aglDestroyContext(sys_gl.context);
|
|
sys_gl.context = 0;
|
|
}
|
|
if ( sys_gl.fmt ) {
|
|
aglDestroyPixelFormat(sys_gl.fmt);
|
|
sys_gl.fmt = 0;
|
|
}
|
|
if ( sys_gl.drawable ) {
|
|
DisposeWindow((GrafPort *) sys_gl.drawable);
|
|
sys_gl.drawable = 0;
|
|
}
|
|
GLimp_ResetDisplay();
|
|
|
|
memset( &glConfig, 0, sizeof( glConfig ) );
|
|
}
|
|
|
|
|
|
void GLimp_LogComment( char *comment ) {
|
|
}
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
|
|
}
|
|
void *GLimp_RendererSleep( void ) {
|
|
|
|
}
|
|
|
|
void GLimp_FrontEndSleep( void ) {
|
|
|
|
}
|
|
|
|
void GLimp_WakeRenderer( void * data ) {
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_SetGamma
|
|
|
|
===============
|
|
*/
|
|
void GLimp_SetGamma( unsigned char red[256],
|
|
unsigned char green[256],
|
|
unsigned char blue[256] ) {
|
|
char color[3][256];
|
|
int i;
|
|
|
|
for ( i = 0 ; i < 256 ; i++ ) {
|
|
color[0][i] = red[i];
|
|
color[1][i] = green[i];
|
|
color[2][i] = blue[i];
|
|
}
|
|
SetDeviceGammaRampGD( sys_gl.device, color[0] );
|
|
}
|
|
|