mirror of
https://github.com/ioquake/jedi-academy.git
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4083 lines
102 KiB
C
4083 lines
102 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#include "g_local.h"
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#include "bg_saga.h"
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#include "../../ui/menudef.h" // for the voice chats
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//rww - for getting bot commands...
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int AcceptBotCommand(char *cmd, gentity_t *pl);
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//end rww
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#include "../namespace_begin.h"
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void WP_SetSaber( int entNum, saberInfo_t *sabers, int saberNum, const char *saberName );
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#include "../namespace_end.h"
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void Cmd_NPC_f( gentity_t *ent );
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void SetTeamQuick(gentity_t *ent, int team, qboolean doBegin);
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/*
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==================
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DeathmatchScoreboardMessage
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==================
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*/
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void DeathmatchScoreboardMessage( gentity_t *ent ) {
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char entry[1024];
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char string[1400];
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int stringlength;
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int i, j;
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gclient_t *cl;
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int numSorted, scoreFlags, accuracy, perfect;
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// send the latest information on all clients
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string[0] = 0;
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stringlength = 0;
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scoreFlags = 0;
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numSorted = level.numConnectedClients;
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if (numSorted > MAX_CLIENT_SCORE_SEND)
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{
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numSorted = MAX_CLIENT_SCORE_SEND;
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}
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for (i=0 ; i < numSorted ; i++) {
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int ping;
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cl = &level.clients[level.sortedClients[i]];
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if ( cl->pers.connected == CON_CONNECTING ) {
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ping = -1;
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} else {
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ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
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}
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if( cl->accuracy_shots ) {
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accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
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}
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else {
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accuracy = 0;
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}
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perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
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cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
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scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
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cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
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cl->ps.persistant[PERS_EXCELLENT_COUNT],
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cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
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cl->ps.persistant[PERS_DEFEND_COUNT],
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cl->ps.persistant[PERS_ASSIST_COUNT],
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perfect,
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cl->ps.persistant[PERS_CAPTURES]);
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j = strlen(entry);
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if (stringlength + j > 1022)
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break;
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strcpy (string + stringlength, entry);
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stringlength += j;
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}
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//still want to know the total # of clients
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i = level.numConnectedClients;
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trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
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level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
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string ) );
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}
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/*
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==================
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Cmd_Score_f
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Request current scoreboard information
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==================
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*/
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void Cmd_Score_f( gentity_t *ent ) {
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DeathmatchScoreboardMessage( ent );
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}
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/*
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==================
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CheatsOk
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==================
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*/
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qboolean CheatsOk( gentity_t *ent ) {
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if ( !g_cheats.integer ) {
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trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCHEATS")));
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return qfalse;
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}
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if ( ent->health <= 0 ) {
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trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBEALIVE")));
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return qfalse;
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}
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return qtrue;
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}
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/*
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==================
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ConcatArgs
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==================
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*/
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char *ConcatArgs( int start ) {
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int i, c, tlen;
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static char line[MAX_STRING_CHARS];
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int len;
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char arg[MAX_STRING_CHARS];
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len = 0;
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c = trap_Argc();
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for ( i = start ; i < c ; i++ ) {
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trap_Argv( i, arg, sizeof( arg ) );
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tlen = strlen( arg );
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if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
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break;
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}
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memcpy( line + len, arg, tlen );
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len += tlen;
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if ( i != c - 1 ) {
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line[len] = ' ';
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len++;
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}
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}
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line[len] = 0;
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return line;
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}
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/*
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==================
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SanitizeString
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Remove case and control characters
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==================
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*/
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void SanitizeString( char *in, char *out ) {
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while ( *in ) {
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if ( *in == 27 ) {
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in += 2; // skip color code
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continue;
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}
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if ( *in < 32 ) {
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in++;
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continue;
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}
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*out++ = tolower( (unsigned char) *in++ );
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}
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*out = 0;
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}
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/*
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==================
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ClientNumberFromString
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Returns a player number for either a number or name string
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Returns -1 if invalid
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==================
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*/
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int ClientNumberFromString( gentity_t *to, char *s ) {
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gclient_t *cl;
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int idnum;
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char s2[MAX_STRING_CHARS];
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char n2[MAX_STRING_CHARS];
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// numeric values are just slot numbers
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if (s[0] >= '0' && s[0] <= '9') {
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idnum = atoi( s );
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if ( idnum < 0 || idnum >= level.maxclients ) {
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trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
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return -1;
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}
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cl = &level.clients[idnum];
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if ( cl->pers.connected != CON_CONNECTED ) {
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trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
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return -1;
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}
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return idnum;
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}
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// check for a name match
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SanitizeString( s, s2 );
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for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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SanitizeString( cl->pers.netname, n2 );
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if ( !strcmp( n2, s2 ) ) {
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return idnum;
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}
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}
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trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
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return -1;
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}
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/*
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==================
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Cmd_Give_f
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Give items to a client
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==================
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*/
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void Cmd_Give_f (gentity_t *cmdent, int baseArg)
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{
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char name[MAX_TOKEN_CHARS];
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gentity_t *ent;
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gitem_t *it;
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int i;
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qboolean give_all;
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gentity_t *it_ent;
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trace_t trace;
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char arg[MAX_TOKEN_CHARS];
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if ( !CheatsOk( cmdent ) ) {
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return;
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}
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if (baseArg)
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{
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char otherindex[MAX_TOKEN_CHARS];
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trap_Argv( 1, otherindex, sizeof( otherindex ) );
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if (!otherindex[0])
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{
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Com_Printf("giveother requires that the second argument be a client index number.\n");
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return;
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}
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i = atoi(otherindex);
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if (i < 0 || i >= MAX_CLIENTS)
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{
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Com_Printf("%i is not a client index\n", i);
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return;
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}
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ent = &g_entities[i];
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if (!ent->inuse || !ent->client)
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{
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Com_Printf("%i is not an active client\n", i);
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return;
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}
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}
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else
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{
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ent = cmdent;
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}
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trap_Argv( 1+baseArg, name, sizeof( name ) );
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if (Q_stricmp(name, "all") == 0)
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give_all = qtrue;
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else
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give_all = qfalse;
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if (give_all)
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{
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i = 0;
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while (i < HI_NUM_HOLDABLE)
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{
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ent->client->ps.stats[STAT_HOLDABLE_ITEMS] |= (1 << i);
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i++;
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}
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i = 0;
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}
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if (give_all || Q_stricmp( name, "health") == 0)
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{
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if (trap_Argc() == 3+baseArg) {
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trap_Argv( 2+baseArg, arg, sizeof( arg ) );
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ent->health = atoi(arg);
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if (ent->health > ent->client->ps.stats[STAT_MAX_HEALTH]) {
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ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
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}
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}
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else {
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ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
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}
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if (!give_all)
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return;
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}
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if (give_all || Q_stricmp(name, "weapons") == 0)
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{
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ent->client->ps.stats[STAT_WEAPONS] = (1 << (LAST_USEABLE_WEAPON+1)) - ( 1 << WP_NONE );
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if (!give_all)
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return;
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}
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if ( !give_all && Q_stricmp(name, "weaponnum") == 0 )
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{
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trap_Argv( 2+baseArg, arg, sizeof( arg ) );
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ent->client->ps.stats[STAT_WEAPONS] |= (1 << atoi(arg));
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return;
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}
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if (give_all || Q_stricmp(name, "ammo") == 0)
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{
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int num = 999;
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if (trap_Argc() == 3+baseArg) {
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trap_Argv( 2+baseArg, arg, sizeof( arg ) );
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num = atoi(arg);
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}
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for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
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ent->client->ps.ammo[i] = num;
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}
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if (!give_all)
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return;
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}
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if (give_all || Q_stricmp(name, "armor") == 0)
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{
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if (trap_Argc() == 3+baseArg) {
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trap_Argv( 2+baseArg, arg, sizeof( arg ) );
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ent->client->ps.stats[STAT_ARMOR] = atoi(arg);
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} else {
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ent->client->ps.stats[STAT_ARMOR] = ent->client->ps.stats[STAT_MAX_HEALTH];
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}
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if (!give_all)
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return;
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}
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if (Q_stricmp(name, "excellent") == 0) {
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ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "impressive") == 0) {
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ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "gauntletaward") == 0) {
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ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "defend") == 0) {
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ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
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return;
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}
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if (Q_stricmp(name, "assist") == 0) {
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ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
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return;
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}
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// spawn a specific item right on the player
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if ( !give_all ) {
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it = BG_FindItem (name);
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if (!it) {
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return;
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}
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it_ent = G_Spawn();
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VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
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it_ent->classname = it->classname;
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G_SpawnItem (it_ent, it);
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FinishSpawningItem(it_ent );
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memset( &trace, 0, sizeof( trace ) );
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Touch_Item (it_ent, ent, &trace);
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if (it_ent->inuse) {
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G_FreeEntity( it_ent );
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}
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}
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}
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/*
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==================
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Cmd_God_f
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Sets client to godmode
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argv(0) god
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==================
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*/
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void Cmd_God_f (gentity_t *ent)
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{
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char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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ent->flags ^= FL_GODMODE;
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if (!(ent->flags & FL_GODMODE) )
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msg = "godmode OFF\n";
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else
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msg = "godmode ON\n";
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trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
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}
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/*
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==================
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Cmd_Notarget_f
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Sets client to notarget
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argv(0) notarget
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==================
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*/
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void Cmd_Notarget_f( gentity_t *ent ) {
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char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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ent->flags ^= FL_NOTARGET;
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if (!(ent->flags & FL_NOTARGET) )
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msg = "notarget OFF\n";
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else
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msg = "notarget ON\n";
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trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
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}
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/*
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==================
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Cmd_Noclip_f
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argv(0) noclip
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==================
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*/
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void Cmd_Noclip_f( gentity_t *ent ) {
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char *msg;
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if ( !CheatsOk( ent ) ) {
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return;
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}
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if ( ent->client->noclip ) {
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msg = "noclip OFF\n";
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} else {
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msg = "noclip ON\n";
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}
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ent->client->noclip = !ent->client->noclip;
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trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
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}
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/*
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==================
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Cmd_LevelShot_f
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This is just to help generate the level pictures
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for the menus. It goes to the intermission immediately
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and sends over a command to the client to resize the view,
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hide the scoreboard, and take a special screenshot
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==================
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*/
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void Cmd_LevelShot_f( gentity_t *ent ) {
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if ( !CheatsOk( ent ) ) {
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return;
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}
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// doesn't work in single player
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if ( g_gametype.integer != 0 ) {
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trap_SendServerCommand( ent-g_entities,
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"print \"Must be in g_gametype 0 for levelshot\n\"" );
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return;
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}
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BeginIntermission();
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trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
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}
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/*
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==================
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Cmd_TeamTask_f
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From TA.
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==================
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*/
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void Cmd_TeamTask_f( gentity_t *ent ) {
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char userinfo[MAX_INFO_STRING];
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char arg[MAX_TOKEN_CHARS];
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int task;
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int client = ent->client - level.clients;
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if ( trap_Argc() != 2 ) {
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return;
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}
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trap_Argv( 1, arg, sizeof( arg ) );
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task = atoi( arg );
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trap_GetUserinfo(client, userinfo, sizeof(userinfo));
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Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
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trap_SetUserinfo(client, userinfo);
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ClientUserinfoChanged(client);
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}
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extern void AddIP( char *str );
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extern vmCvar_t g_autoKickTKSpammers;
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extern vmCvar_t g_autoBanTKSpammers;
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void G_CheckTKAutoKickBan( gentity_t *ent )
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{
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if ( !ent || !ent->client || ent->s.number >= MAX_CLIENTS )
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{
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return;
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}
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if ( g_autoKickTKSpammers.integer > 0
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|| g_autoBanTKSpammers.integer > 0 )
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{
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ent->client->sess.TKCount++;
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if ( g_autoBanTKSpammers.integer > 0
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&& ent->client->sess.TKCount >= g_autoBanTKSpammers.integer )
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{
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if ( ent->client->sess.IPstring )
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{//ban their IP
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AddIP( ent->client->sess.IPstring );
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}
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trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "TKBAN")) );
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//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
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//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", ent->client->pers.netname );
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//trap_SendConsoleCommand( EXEC_INSERT, va( "banClient %d\n", ent->s.number ) );
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trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
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return;
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}
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if ( g_autoKickTKSpammers.integer > 0
|
|
&& ent->client->sess.TKCount >= g_autoKickTKSpammers.integer )
|
|
{
|
|
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "TKKICK")) );
|
|
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
|
|
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick \"%s\"\n", ent->client->pers.netname );
|
|
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
|
|
return;
|
|
}
|
|
//okay, not gone (yet), but warn them...
|
|
if ( g_autoBanTKSpammers.integer > 0
|
|
&& (g_autoKickTKSpammers.integer <= 0 || g_autoBanTKSpammers.integer < g_autoKickTKSpammers.integer) )
|
|
{//warn about ban
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGTKBAN")) );
|
|
}
|
|
else if ( g_autoKickTKSpammers.integer > 0 )
|
|
{//warn about kick
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGTKKICK")) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Kill_f
|
|
=================
|
|
*/
|
|
extern vmCvar_t g_autoKickKillSpammers;
|
|
extern vmCvar_t g_autoBanKillSpammers;
|
|
void Cmd_Kill_f( gentity_t *ent ) {
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
if (ent->health <= 0) {
|
|
return;
|
|
}
|
|
|
|
if ((g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL) &&
|
|
level.numPlayingClients > 1 && !level.warmupTime)
|
|
{
|
|
if (!g_allowDuelSuicide.integer)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "ATTEMPTDUELKILL")) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( g_autoKickKillSpammers.integer > 0
|
|
|| g_autoBanKillSpammers.integer > 0 )
|
|
{
|
|
ent->client->sess.killCount++;
|
|
if ( g_autoBanKillSpammers.integer > 0
|
|
&& ent->client->sess.killCount >= g_autoBanKillSpammers.integer )
|
|
{
|
|
if ( ent->client->sess.IPstring )
|
|
{//ban their IP
|
|
AddIP( ent->client->sess.IPstring );
|
|
}
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "SUICIDEBAN")) );
|
|
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
|
|
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", ent->client->pers.netname );
|
|
//trap_SendConsoleCommand( EXEC_INSERT, va( "banClient %d\n", ent->s.number ) );
|
|
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
|
|
return;
|
|
}
|
|
if ( g_autoKickKillSpammers.integer > 0
|
|
&& ent->client->sess.killCount >= g_autoKickKillSpammers.integer )
|
|
{
|
|
trap_SendServerCommand( -1, va("print \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME_ADMIN", "SUICIDEKICK")) );
|
|
//Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", ent->s.number );
|
|
//Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", ent->client->pers.netname );
|
|
trap_SendConsoleCommand( EXEC_INSERT, va( "clientkick %d\n", ent->s.number ) );
|
|
return;
|
|
}
|
|
//okay, not gone (yet), but warn them...
|
|
if ( g_autoBanKillSpammers.integer > 0
|
|
&& (g_autoKickKillSpammers.integer <= 0 || g_autoBanKillSpammers.integer < g_autoKickKillSpammers.integer) )
|
|
{//warn about ban
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGSUICIDEBAN")) );
|
|
}
|
|
else if ( g_autoKickKillSpammers.integer > 0 )
|
|
{//warn about kick
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME_ADMIN", "WARNINGSUICIDEKICK")) );
|
|
}
|
|
}
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
}
|
|
|
|
gentity_t *G_GetDuelWinner(gclient_t *client)
|
|
{
|
|
gclient_t *wCl;
|
|
int i;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
wCl = &level.clients[i];
|
|
|
|
if (wCl && wCl != client && /*wCl->ps.clientNum != client->ps.clientNum &&*/
|
|
wCl->pers.connected == CON_CONNECTED && wCl->sess.sessionTeam != TEAM_SPECTATOR)
|
|
{
|
|
return &g_entities[wCl->ps.clientNum];
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
BroadCastTeamChange
|
|
|
|
Let everyone know about a team change
|
|
=================
|
|
*/
|
|
void BroadcastTeamChange( gclient_t *client, int oldTeam )
|
|
{
|
|
client->ps.fd.forceDoInit = 1; //every time we change teams make sure our force powers are set right
|
|
|
|
if (g_gametype.integer == GT_SIEGE)
|
|
{ //don't announce these things in siege
|
|
return;
|
|
}
|
|
|
|
if ( client->sess.sessionTeam == TEAM_RED ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
|
|
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEREDTEAM")) );
|
|
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
|
|
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBLUETEAM")));
|
|
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
|
|
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHESPECTATORS")));
|
|
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
|
|
if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
|
|
{
|
|
/*
|
|
gentity_t *currentWinner = G_GetDuelWinner(client);
|
|
|
|
if (currentWinner && currentWinner->client)
|
|
{
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s %s\n\"",
|
|
currentWinner->client->pers.netname, G_GetStringEdString("MP_SVGAME", "VERSUS"), client->pers.netname));
|
|
}
|
|
else
|
|
{
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
|
|
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBATTLE")));
|
|
}
|
|
*/
|
|
//NOTE: Just doing a vs. once it counts two players up
|
|
}
|
|
else
|
|
{
|
|
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " %s\n\"",
|
|
client->pers.netname, G_GetStringEdString("MP_SVGAME", "JOINEDTHEBATTLE")));
|
|
}
|
|
}
|
|
|
|
G_LogPrintf ( "setteam: %i %s %s\n",
|
|
client - &level.clients[0],
|
|
TeamName ( oldTeam ),
|
|
TeamName ( client->sess.sessionTeam ) );
|
|
}
|
|
|
|
qboolean G_PowerDuelCheckFail(gentity_t *ent)
|
|
{
|
|
int loners = 0;
|
|
int doubles = 0;
|
|
|
|
if (!ent->client || ent->client->sess.duelTeam == DUELTEAM_FREE)
|
|
{
|
|
return qtrue;
|
|
}
|
|
|
|
G_PowerDuelCount(&loners, &doubles, qfalse);
|
|
|
|
if (ent->client->sess.duelTeam == DUELTEAM_LONE && loners >= 1)
|
|
{
|
|
return qtrue;
|
|
}
|
|
|
|
if (ent->client->sess.duelTeam == DUELTEAM_DOUBLE && doubles >= 2)
|
|
{
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SetTeam
|
|
=================
|
|
*/
|
|
qboolean g_dontPenalizeTeam = qfalse;
|
|
qboolean g_preventTeamBegin = qfalse;
|
|
void SetTeam( gentity_t *ent, char *s ) {
|
|
int team, oldTeam;
|
|
gclient_t *client;
|
|
int clientNum;
|
|
spectatorState_t specState;
|
|
int specClient;
|
|
int teamLeader;
|
|
|
|
//
|
|
// see what change is requested
|
|
//
|
|
client = ent->client;
|
|
|
|
clientNum = client - level.clients;
|
|
specClient = 0;
|
|
specState = SPECTATOR_NOT;
|
|
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_SCOREBOARD;
|
|
} else if ( !Q_stricmp( s, "follow1" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FOLLOW;
|
|
specClient = -1;
|
|
} else if ( !Q_stricmp( s, "follow2" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FOLLOW;
|
|
specClient = -2;
|
|
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
|
|
team = TEAM_SPECTATOR;
|
|
specState = SPECTATOR_FREE;
|
|
} else if ( g_gametype.integer >= GT_TEAM ) {
|
|
// if running a team game, assign player to one of the teams
|
|
specState = SPECTATOR_NOT;
|
|
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
|
|
team = TEAM_RED;
|
|
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
|
|
team = TEAM_BLUE;
|
|
} else {
|
|
// pick the team with the least number of players
|
|
//For now, don't do this. The legalize function will set powers properly now.
|
|
/*
|
|
if (g_forceBasedTeams.integer)
|
|
{
|
|
if (ent->client->ps.fd.forceSide == FORCE_LIGHTSIDE)
|
|
{
|
|
team = TEAM_BLUE;
|
|
}
|
|
else
|
|
{
|
|
team = TEAM_RED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*/
|
|
team = PickTeam( clientNum );
|
|
//}
|
|
}
|
|
|
|
if ( g_teamForceBalance.integer && !g_trueJedi.integer ) {
|
|
int counts[TEAM_NUM_TEAMS];
|
|
|
|
counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
|
|
counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );
|
|
|
|
// We allow a spread of two
|
|
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
|
|
//For now, don't do this. The legalize function will set powers properly now.
|
|
/*
|
|
if (g_forceBasedTeams.integer && ent->client->ps.fd.forceSide == FORCE_DARKSIDE)
|
|
{
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYRED_SWITCH")) );
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYRED")) );
|
|
}
|
|
return; // ignore the request
|
|
}
|
|
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
|
|
//For now, don't do this. The legalize function will set powers properly now.
|
|
/*
|
|
if (g_forceBasedTeams.integer && ent->client->ps.fd.forceSide == FORCE_LIGHTSIDE)
|
|
{
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYBLUE_SWITCH")) );
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
trap_SendServerCommand( ent->client->ps.clientNum,
|
|
va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TOOMANYBLUE")) );
|
|
}
|
|
return; // ignore the request
|
|
}
|
|
|
|
// It's ok, the team we are switching to has less or same number of players
|
|
}
|
|
|
|
//For now, don't do this. The legalize function will set powers properly now.
|
|
/*
|
|
if (g_forceBasedTeams.integer)
|
|
{
|
|
if (team == TEAM_BLUE && ent->client->ps.fd.forceSide != FORCE_LIGHTSIDE)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBELIGHT")) );
|
|
return;
|
|
}
|
|
if (team == TEAM_RED && ent->client->ps.fd.forceSide != FORCE_DARKSIDE)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MUSTBEDARK")) );
|
|
return;
|
|
}
|
|
}
|
|
*/
|
|
|
|
} else {
|
|
// force them to spectators if there aren't any spots free
|
|
team = TEAM_FREE;
|
|
}
|
|
|
|
if (g_gametype.integer == GT_SIEGE)
|
|
{
|
|
if (client->tempSpectate >= level.time &&
|
|
team == TEAM_SPECTATOR)
|
|
{ //sorry, can't do that.
|
|
return;
|
|
}
|
|
|
|
client->sess.siegeDesiredTeam = team;
|
|
//oh well, just let them go.
|
|
/*
|
|
if (team != TEAM_SPECTATOR)
|
|
{ //can't switch to anything in siege unless you want to switch to being a fulltime spectator
|
|
//fill them in on their objectives for this team now
|
|
trap_SendServerCommand(ent-g_entities, va("sb %i", client->sess.siegeDesiredTeam));
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"You will be on the selected team the next time the round begins.\n\"") );
|
|
return;
|
|
}
|
|
*/
|
|
if (client->sess.sessionTeam != TEAM_SPECTATOR &&
|
|
team != TEAM_SPECTATOR)
|
|
{ //not a spectator now, and not switching to spec, so you have to wait til you die.
|
|
//trap_SendServerCommand( ent-g_entities, va("print \"You will be on the selected team the next time you respawn.\n\"") );
|
|
qboolean doBegin;
|
|
if (ent->client->tempSpectate >= level.time)
|
|
{
|
|
doBegin = qfalse;
|
|
}
|
|
else
|
|
{
|
|
doBegin = qtrue;
|
|
}
|
|
|
|
if (doBegin)
|
|
{
|
|
// Kill them so they automatically respawn in the team they wanted.
|
|
if (ent->health > 0)
|
|
{
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
|
player_die( ent, ent, ent, 100000, MOD_TEAM_CHANGE );
|
|
}
|
|
}
|
|
|
|
if (ent->client->sess.sessionTeam != ent->client->sess.siegeDesiredTeam)
|
|
{
|
|
SetTeamQuick(ent, ent->client->sess.siegeDesiredTeam, qfalse);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// override decision if limiting the players
|
|
if ( (g_gametype.integer == GT_DUEL)
|
|
&& level.numNonSpectatorClients >= 2 )
|
|
{
|
|
team = TEAM_SPECTATOR;
|
|
}
|
|
else if ( (g_gametype.integer == GT_POWERDUEL)
|
|
&& (level.numPlayingClients >= 3 || G_PowerDuelCheckFail(ent)) )
|
|
{
|
|
team = TEAM_SPECTATOR;
|
|
}
|
|
else if ( g_maxGameClients.integer > 0 &&
|
|
level.numNonSpectatorClients >= g_maxGameClients.integer )
|
|
{
|
|
team = TEAM_SPECTATOR;
|
|
}
|
|
|
|
//
|
|
// decide if we will allow the change
|
|
//
|
|
oldTeam = client->sess.sessionTeam;
|
|
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
|
|
//
|
|
// execute the team change
|
|
//
|
|
|
|
//If it's siege then show the mission briefing for the team you just joined.
|
|
// if (g_gametype.integer == GT_SIEGE && team != TEAM_SPECTATOR)
|
|
// {
|
|
// trap_SendServerCommand(clientNum, va("sb %i", team));
|
|
// }
|
|
|
|
// if the player was dead leave the body
|
|
if ( client->ps.stats[STAT_HEALTH] <= 0 && client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
MaintainBodyQueue(ent);
|
|
}
|
|
|
|
// he starts at 'base'
|
|
client->pers.teamState.state = TEAM_BEGIN;
|
|
if ( oldTeam != TEAM_SPECTATOR ) {
|
|
// Kill him (makes sure he loses flags, etc)
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
|
g_dontPenalizeTeam = qtrue;
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
g_dontPenalizeTeam = qfalse;
|
|
|
|
}
|
|
// they go to the end of the line for tournements
|
|
if ( team == TEAM_SPECTATOR ) {
|
|
if ( (g_gametype.integer != GT_DUEL) || (oldTeam != TEAM_SPECTATOR) ) {//so you don't get dropped to the bottom of the queue for changing skins, etc.
|
|
client->sess.spectatorTime = level.time;
|
|
}
|
|
}
|
|
|
|
client->sess.sessionTeam = team;
|
|
client->sess.spectatorState = specState;
|
|
client->sess.spectatorClient = specClient;
|
|
|
|
client->sess.teamLeader = qfalse;
|
|
if ( team == TEAM_RED || team == TEAM_BLUE ) {
|
|
teamLeader = TeamLeader( team );
|
|
// if there is no team leader or the team leader is a bot and this client is not a bot
|
|
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
|
|
//SetLeader( team, clientNum );
|
|
}
|
|
}
|
|
// make sure there is a team leader on the team the player came from
|
|
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
|
|
CheckTeamLeader( oldTeam );
|
|
}
|
|
|
|
BroadcastTeamChange( client, oldTeam );
|
|
|
|
//make a disappearing effect where they were before teleporting them to the appropriate spawn point,
|
|
//if we were not on the spec team
|
|
if (oldTeam != TEAM_SPECTATOR)
|
|
{
|
|
gentity_t *tent = G_TempEntity( client->ps.origin, EV_PLAYER_TELEPORT_OUT );
|
|
tent->s.clientNum = clientNum;
|
|
}
|
|
|
|
// get and distribute relevent paramters
|
|
ClientUserinfoChanged( clientNum );
|
|
|
|
if (!g_preventTeamBegin)
|
|
{
|
|
ClientBegin( clientNum, qfalse );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
StopFollowing
|
|
|
|
If the client being followed leaves the game, or you just want to drop
|
|
to free floating spectator mode
|
|
=================
|
|
*/
|
|
void StopFollowing( gentity_t *ent ) {
|
|
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
|
|
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
|
|
ent->client->sess.spectatorState = SPECTATOR_FREE;
|
|
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
|
|
ent->r.svFlags &= ~SVF_BOT;
|
|
ent->client->ps.clientNum = ent - g_entities;
|
|
ent->client->ps.weapon = WP_NONE;
|
|
ent->client->ps.m_iVehicleNum = 0;
|
|
ent->client->ps.viewangles[ROLL] = 0.0f;
|
|
ent->client->ps.forceHandExtend = HANDEXTEND_NONE;
|
|
ent->client->ps.forceHandExtendTime = 0;
|
|
ent->client->ps.zoomMode = 0;
|
|
ent->client->ps.zoomLocked = 0;
|
|
ent->client->ps.zoomLockTime = 0;
|
|
ent->client->ps.legsAnim = 0;
|
|
ent->client->ps.legsTimer = 0;
|
|
ent->client->ps.torsoAnim = 0;
|
|
ent->client->ps.torsoTimer = 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_Team_f
|
|
=================
|
|
*/
|
|
void Cmd_Team_f( gentity_t *ent ) {
|
|
int oldTeam;
|
|
char s[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
oldTeam = ent->client->sess.sessionTeam;
|
|
switch ( oldTeam ) {
|
|
case TEAM_BLUE:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTBLUETEAM")) );
|
|
break;
|
|
case TEAM_RED:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTREDTEAM")) );
|
|
break;
|
|
case TEAM_FREE:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTFREETEAM")) );
|
|
break;
|
|
case TEAM_SPECTATOR:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PRINTSPECTEAM")) );
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( ent->client->switchTeamTime > level.time ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
|
|
return;
|
|
}
|
|
|
|
if (gEscaping)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( g_gametype.integer == GT_DUEL
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {//in a tournament game
|
|
//disallow changing teams
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot switch teams in Duel\n\"" );
|
|
return;
|
|
//FIXME: why should this be a loss???
|
|
//ent->client->sess.losses++;
|
|
}
|
|
|
|
if (g_gametype.integer == GT_POWERDUEL)
|
|
{ //don't let clients change teams manually at all in powerduel, it will be taken care of through automated stuff
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot switch teams in Power Duel\n\"" );
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, s, sizeof( s ) );
|
|
|
|
SetTeam( ent, s );
|
|
|
|
ent->client->switchTeamTime = level.time + 5000;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_DuelTeam_f
|
|
=================
|
|
*/
|
|
void Cmd_DuelTeam_f(gentity_t *ent)
|
|
{
|
|
int oldTeam;
|
|
char s[MAX_TOKEN_CHARS];
|
|
|
|
if (g_gametype.integer != GT_POWERDUEL)
|
|
{ //don't bother doing anything if this is not power duel
|
|
return;
|
|
}
|
|
|
|
/*
|
|
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"You cannot change your duel team unless you are a spectator.\n\""));
|
|
return;
|
|
}
|
|
*/
|
|
|
|
if ( trap_Argc() != 2 )
|
|
{ //No arg so tell what team we're currently on.
|
|
oldTeam = ent->client->sess.duelTeam;
|
|
switch ( oldTeam )
|
|
{
|
|
case DUELTEAM_FREE:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"None\n\"") );
|
|
break;
|
|
case DUELTEAM_LONE:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Single\n\"") );
|
|
break;
|
|
case DUELTEAM_DOUBLE:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Double\n\"") );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( ent->client->switchDuelTeamTime > level.time )
|
|
{ //debounce for changing
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSWITCH")) );
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, s, sizeof( s ) );
|
|
|
|
oldTeam = ent->client->sess.duelTeam;
|
|
|
|
if (!Q_stricmp(s, "free"))
|
|
{
|
|
ent->client->sess.duelTeam = DUELTEAM_FREE;
|
|
}
|
|
else if (!Q_stricmp(s, "single"))
|
|
{
|
|
ent->client->sess.duelTeam = DUELTEAM_LONE;
|
|
}
|
|
else if (!Q_stricmp(s, "double"))
|
|
{
|
|
ent->client->sess.duelTeam = DUELTEAM_DOUBLE;
|
|
}
|
|
else
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"'%s' not a valid duel team.\n\"", s) );
|
|
}
|
|
|
|
if (oldTeam == ent->client->sess.duelTeam)
|
|
{ //didn't actually change, so don't care.
|
|
return;
|
|
}
|
|
|
|
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR)
|
|
{ //ok..die
|
|
int curTeam = ent->client->sess.duelTeam;
|
|
ent->client->sess.duelTeam = oldTeam;
|
|
G_Damage(ent, ent, ent, NULL, ent->client->ps.origin, 99999, DAMAGE_NO_PROTECTION, MOD_SUICIDE);
|
|
ent->client->sess.duelTeam = curTeam;
|
|
}
|
|
//reset wins and losses
|
|
ent->client->sess.wins = 0;
|
|
ent->client->sess.losses = 0;
|
|
|
|
//get and distribute relevent paramters
|
|
ClientUserinfoChanged( ent->s.number );
|
|
|
|
ent->client->switchDuelTeamTime = level.time + 5000;
|
|
}
|
|
|
|
int G_TeamForSiegeClass(const char *clName)
|
|
{
|
|
int i = 0;
|
|
int team = SIEGETEAM_TEAM1;
|
|
siegeTeam_t *stm = BG_SiegeFindThemeForTeam(team);
|
|
siegeClass_t *scl;
|
|
|
|
if (!stm)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
while (team <= SIEGETEAM_TEAM2)
|
|
{
|
|
scl = stm->classes[i];
|
|
|
|
if (scl && scl->name[0])
|
|
{
|
|
if (!Q_stricmp(clName, scl->name))
|
|
{
|
|
return team;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
if (i >= MAX_SIEGE_CLASSES || i >= stm->numClasses)
|
|
{
|
|
if (team == SIEGETEAM_TEAM2)
|
|
{
|
|
break;
|
|
}
|
|
team = SIEGETEAM_TEAM2;
|
|
stm = BG_SiegeFindThemeForTeam(team);
|
|
i = 0;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_SiegeClass_f
|
|
=================
|
|
*/
|
|
void Cmd_SiegeClass_f( gentity_t *ent )
|
|
{
|
|
char className[64];
|
|
int team = 0;
|
|
int preScore;
|
|
qboolean startedAsSpec = qfalse;
|
|
|
|
if (g_gametype.integer != GT_SIEGE)
|
|
{ //classes are only valid for this gametype
|
|
return;
|
|
}
|
|
|
|
if (!ent->client)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (trap_Argc() < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( ent->client->switchClassTime > level.time )
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCLASSSWITCH")) );
|
|
return;
|
|
}
|
|
|
|
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
|
|
{
|
|
startedAsSpec = qtrue;
|
|
}
|
|
|
|
trap_Argv( 1, className, sizeof( className ) );
|
|
|
|
team = G_TeamForSiegeClass(className);
|
|
|
|
if (!team)
|
|
{ //not a valid class name
|
|
return;
|
|
}
|
|
|
|
if (ent->client->sess.sessionTeam != team)
|
|
{ //try changing it then
|
|
g_preventTeamBegin = qtrue;
|
|
if (team == TEAM_RED)
|
|
{
|
|
SetTeam(ent, "red");
|
|
}
|
|
else if (team == TEAM_BLUE)
|
|
{
|
|
SetTeam(ent, "blue");
|
|
}
|
|
g_preventTeamBegin = qfalse;
|
|
|
|
if (ent->client->sess.sessionTeam != team)
|
|
{ //failed, oh well
|
|
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR ||
|
|
ent->client->sess.siegeDesiredTeam != team)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCLASSTEAM")) );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//preserve 'is score
|
|
preScore = ent->client->ps.persistant[PERS_SCORE];
|
|
|
|
//Make sure the class is valid for the team
|
|
BG_SiegeCheckClassLegality(team, className);
|
|
|
|
//Set the session data
|
|
strcpy(ent->client->sess.siegeClass, className);
|
|
|
|
// get and distribute relevent paramters
|
|
ClientUserinfoChanged( ent->s.number );
|
|
|
|
if (ent->client->tempSpectate < level.time)
|
|
{
|
|
// Kill him (makes sure he loses flags, etc)
|
|
if (ent->health > 0 && !startedAsSpec)
|
|
{
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
|
|
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
|
|
}
|
|
|
|
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR || startedAsSpec)
|
|
{ //respawn them instantly.
|
|
ClientBegin( ent->s.number, qfalse );
|
|
}
|
|
}
|
|
//set it back after we do all the stuff
|
|
ent->client->ps.persistant[PERS_SCORE] = preScore;
|
|
|
|
ent->client->switchClassTime = level.time + 5000;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_ForceChanged_f
|
|
=================
|
|
*/
|
|
void Cmd_ForceChanged_f( gentity_t *ent )
|
|
{
|
|
char fpChStr[1024];
|
|
const char *buf;
|
|
// Cmd_Kill_f(ent);
|
|
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
|
|
{ //if it's a spec, just make the changes now
|
|
//trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "FORCEAPPLIED")) );
|
|
//No longer print it, as the UI calls this a lot.
|
|
WP_InitForcePowers( ent );
|
|
goto argCheck;
|
|
}
|
|
|
|
buf = G_GetStringEdString("MP_SVGAME", "FORCEPOWERCHANGED");
|
|
|
|
strcpy(fpChStr, buf);
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s%s\n\n\"", S_COLOR_GREEN, fpChStr) );
|
|
|
|
ent->client->ps.fd.forceDoInit = 1;
|
|
argCheck:
|
|
if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
|
|
{ //If this is duel, don't even bother changing team in relation to this.
|
|
return;
|
|
}
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (arg && arg[0])
|
|
{ //if there's an arg, assume it's a combo team command from the UI.
|
|
Cmd_Team_f(ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
extern qboolean WP_SaberStyleValidForSaber( saberInfo_t *saber1, saberInfo_t *saber2, int saberHolstered, int saberAnimLevel );
|
|
extern qboolean WP_UseFirstValidSaberStyle( saberInfo_t *saber1, saberInfo_t *saber2, int saberHolstered, int *saberAnimLevel );
|
|
qboolean G_SetSaber(gentity_t *ent, int saberNum, char *saberName, qboolean siegeOverride)
|
|
{
|
|
char truncSaberName[64];
|
|
int i = 0;
|
|
|
|
if (!siegeOverride &&
|
|
g_gametype.integer == GT_SIEGE &&
|
|
ent->client->siegeClass != -1 &&
|
|
(
|
|
bgSiegeClasses[ent->client->siegeClass].saberStance ||
|
|
bgSiegeClasses[ent->client->siegeClass].saber1[0] ||
|
|
bgSiegeClasses[ent->client->siegeClass].saber2[0]
|
|
))
|
|
{ //don't let it be changed if the siege class has forced any saber-related things
|
|
return qfalse;
|
|
}
|
|
|
|
while (saberName[i] && i < 64-1)
|
|
{
|
|
truncSaberName[i] = saberName[i];
|
|
i++;
|
|
}
|
|
truncSaberName[i] = 0;
|
|
|
|
if ( saberNum == 0 && (Q_stricmp( "none", truncSaberName ) == 0 || Q_stricmp( "remove", truncSaberName ) == 0) )
|
|
{ //can't remove saber 0 like this
|
|
strcpy(truncSaberName, "Kyle");
|
|
}
|
|
|
|
//Set the saber with the arg given. If the arg is
|
|
//not a valid sabername defaults will be used.
|
|
WP_SetSaber(ent->s.number, ent->client->saber, saberNum, truncSaberName);
|
|
|
|
if (!ent->client->saber[0].model[0])
|
|
{
|
|
assert(0); //should never happen!
|
|
strcpy(ent->client->sess.saberType, "none");
|
|
}
|
|
else
|
|
{
|
|
strcpy(ent->client->sess.saberType, ent->client->saber[0].name);
|
|
}
|
|
|
|
if (!ent->client->saber[1].model[0])
|
|
{
|
|
strcpy(ent->client->sess.saber2Type, "none");
|
|
}
|
|
else
|
|
{
|
|
strcpy(ent->client->sess.saber2Type, ent->client->saber[1].name);
|
|
}
|
|
|
|
if ( !WP_SaberStyleValidForSaber( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, ent->client->ps.fd.saberAnimLevel ) )
|
|
{
|
|
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &ent->client->ps.fd.saberAnimLevel );
|
|
ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = ent->client->ps.fd.saberAnimLevel;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_Follow_f
|
|
=================
|
|
*/
|
|
void Cmd_Follow_f( gentity_t *ent ) {
|
|
int i;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc() != 2 ) {
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
|
StopFollowing( ent );
|
|
}
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
i = ClientNumberFromString( ent, arg );
|
|
if ( i == -1 ) {
|
|
return;
|
|
}
|
|
|
|
// can't follow self
|
|
if ( &level.clients[ i ] == ent->client ) {
|
|
return;
|
|
}
|
|
|
|
// can't follow another spectator
|
|
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
return;
|
|
}
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
|
|
//WTF???
|
|
ent->client->sess.losses++;
|
|
}
|
|
|
|
// first set them to spectator
|
|
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
SetTeam( ent, "spectator" );
|
|
}
|
|
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
ent->client->sess.spectatorClient = i;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Cmd_FollowCycle_f
|
|
=================
|
|
*/
|
|
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
|
|
int clientnum;
|
|
int original;
|
|
|
|
// if they are playing a tournement game, count as a loss
|
|
if ( (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
|
|
&& ent->client->sess.sessionTeam == TEAM_FREE ) {\
|
|
//WTF???
|
|
ent->client->sess.losses++;
|
|
}
|
|
// first set them to spectator
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
|
|
SetTeam( ent, "spectator" );
|
|
}
|
|
|
|
if ( dir != 1 && dir != -1 ) {
|
|
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
|
|
}
|
|
|
|
clientnum = ent->client->sess.spectatorClient;
|
|
original = clientnum;
|
|
do {
|
|
clientnum += dir;
|
|
if ( clientnum >= level.maxclients ) {
|
|
clientnum = 0;
|
|
}
|
|
if ( clientnum < 0 ) {
|
|
clientnum = level.maxclients - 1;
|
|
}
|
|
|
|
// can only follow connected clients
|
|
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
|
|
// can't follow another spectator
|
|
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
continue;
|
|
}
|
|
|
|
// this is good, we can use it
|
|
ent->client->sess.spectatorClient = clientnum;
|
|
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
|
|
return;
|
|
} while ( clientnum != original );
|
|
|
|
// leave it where it was
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
G_Say
|
|
==================
|
|
*/
|
|
|
|
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message, char *locMsg )
|
|
{
|
|
if (!other) {
|
|
return;
|
|
}
|
|
if (!other->inuse) {
|
|
return;
|
|
}
|
|
if (!other->client) {
|
|
return;
|
|
}
|
|
if ( other->client->pers.connected != CON_CONNECTED ) {
|
|
return;
|
|
}
|
|
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
|
|
return;
|
|
}
|
|
/*
|
|
// no chatting to players in tournements
|
|
if ( (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
|
|
&& other->client->sess.sessionTeam == TEAM_FREE
|
|
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
|
|
//Hmm, maybe some option to do so if allowed? Or at least in developer mode...
|
|
return;
|
|
}
|
|
*/
|
|
//They've requested I take this out.
|
|
|
|
if (g_gametype.integer == GT_SIEGE &&
|
|
ent->client && (ent->client->tempSpectate >= level.time || ent->client->sess.sessionTeam == TEAM_SPECTATOR) &&
|
|
other->client->sess.sessionTeam != TEAM_SPECTATOR &&
|
|
other->client->tempSpectate < level.time)
|
|
{ //siege temp spectators should not communicate to ingame players
|
|
return;
|
|
}
|
|
|
|
if (locMsg)
|
|
{
|
|
trap_SendServerCommand( other-g_entities, va("%s \"%s\" \"%s\" \"%c\" \"%s\"",
|
|
mode == SAY_TEAM ? "ltchat" : "lchat",
|
|
name, locMsg, color, message));
|
|
}
|
|
else
|
|
{
|
|
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
|
|
mode == SAY_TEAM ? "tchat" : "chat",
|
|
name, Q_COLOR_ESCAPE, color, message));
|
|
}
|
|
}
|
|
|
|
#define EC "\x19"
|
|
|
|
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
|
|
int j;
|
|
gentity_t *other;
|
|
int color;
|
|
char name[64];
|
|
// don't let text be too long for malicious reasons
|
|
char text[MAX_SAY_TEXT];
|
|
char location[64];
|
|
char *locMsg = NULL;
|
|
|
|
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
|
|
mode = SAY_ALL;
|
|
}
|
|
|
|
switch ( mode ) {
|
|
default:
|
|
case SAY_ALL:
|
|
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
|
|
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
color = COLOR_GREEN;
|
|
break;
|
|
case SAY_TEAM:
|
|
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
|
|
if (Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
{
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
locMsg = location;
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
|
|
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
}
|
|
color = COLOR_CYAN;
|
|
break;
|
|
case SAY_TELL:
|
|
if (target && g_gametype.integer >= GT_TEAM &&
|
|
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
|
|
Team_GetLocationMsg(ent, location, sizeof(location)))
|
|
{
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
locMsg = location;
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
|
|
}
|
|
color = COLOR_MAGENTA;
|
|
break;
|
|
}
|
|
|
|
Q_strncpyz( text, chatText, sizeof(text) );
|
|
|
|
if ( target ) {
|
|
G_SayTo( ent, target, mode, color, name, text, locMsg );
|
|
return;
|
|
}
|
|
|
|
// echo the text to the console
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "%s%s\n", name, text);
|
|
}
|
|
|
|
// send it to all the apropriate clients
|
|
for (j = 0; j < level.maxclients; j++) {
|
|
other = &g_entities[j];
|
|
G_SayTo( ent, other, mode, color, name, text, locMsg );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Cmd_Say_f
|
|
==================
|
|
*/
|
|
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
|
|
char *p;
|
|
|
|
if ( trap_Argc () < 2 && !arg0 ) {
|
|
return;
|
|
}
|
|
|
|
if (arg0)
|
|
{
|
|
p = ConcatArgs( 0 );
|
|
}
|
|
else
|
|
{
|
|
p = ConcatArgs( 1 );
|
|
}
|
|
|
|
G_Say( ent, NULL, mode, p );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Tell_f
|
|
==================
|
|
*/
|
|
static void Cmd_Tell_f( gentity_t *ent ) {
|
|
int targetNum;
|
|
gentity_t *target;
|
|
char *p;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
if ( trap_Argc () < 2 ) {
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
targetNum = atoi( arg );
|
|
if ( targetNum < 0 || targetNum >= level.maxclients ) {
|
|
return;
|
|
}
|
|
|
|
target = &g_entities[targetNum];
|
|
if ( !target || !target->inuse || !target->client ) {
|
|
return;
|
|
}
|
|
|
|
p = ConcatArgs( 2 );
|
|
|
|
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
|
|
G_Say( ent, target, SAY_TELL, p );
|
|
// don't tell to the player self if it was already directed to this player
|
|
// also don't send the chat back to a bot
|
|
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
|
|
G_Say( ent, ent, SAY_TELL, p );
|
|
}
|
|
}
|
|
|
|
//siege voice command
|
|
static void Cmd_VoiceCommand_f(gentity_t *ent)
|
|
{
|
|
gentity_t *te;
|
|
char arg[MAX_TOKEN_CHARS];
|
|
char *s;
|
|
int i = 0;
|
|
|
|
if (g_gametype.integer < GT_TEAM)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (trap_Argc() < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR ||
|
|
ent->client->tempSpectate >= level.time)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOICECHATASSPEC")) );
|
|
return;
|
|
}
|
|
|
|
trap_Argv(1, arg, sizeof(arg));
|
|
|
|
if (arg[0] == '*')
|
|
{ //hmm.. don't expect a * to be prepended already. maybe someone is trying to be sneaky.
|
|
return;
|
|
}
|
|
|
|
s = va("*%s", arg);
|
|
|
|
//now, make sure it's a valid sound to be playing like this.. so people can't go around
|
|
//screaming out death sounds or whatever.
|
|
while (i < MAX_CUSTOM_SIEGE_SOUNDS)
|
|
{
|
|
if (!bg_customSiegeSoundNames[i])
|
|
{
|
|
break;
|
|
}
|
|
if (!Q_stricmp(bg_customSiegeSoundNames[i], s))
|
|
{ //it matches this one, so it's ok
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (i == MAX_CUSTOM_SIEGE_SOUNDS || !bg_customSiegeSoundNames[i])
|
|
{ //didn't find it in the list
|
|
return;
|
|
}
|
|
|
|
te = G_TempEntity(vec3_origin, EV_VOICECMD_SOUND);
|
|
te->s.groundEntityNum = ent->s.number;
|
|
te->s.eventParm = G_SoundIndex((char *)bg_customSiegeSoundNames[i]);
|
|
te->r.svFlags |= SVF_BROADCAST;
|
|
}
|
|
|
|
|
|
static char *gc_orders[] = {
|
|
"hold your position",
|
|
"hold this position",
|
|
"come here",
|
|
"cover me",
|
|
"guard location",
|
|
"search and destroy",
|
|
"report"
|
|
};
|
|
|
|
void Cmd_GameCommand_f( gentity_t *ent ) {
|
|
int player;
|
|
int order;
|
|
char str[MAX_TOKEN_CHARS];
|
|
|
|
trap_Argv( 1, str, sizeof( str ) );
|
|
player = atoi( str );
|
|
trap_Argv( 2, str, sizeof( str ) );
|
|
order = atoi( str );
|
|
|
|
if ( player < 0 || player >= MAX_CLIENTS ) {
|
|
return;
|
|
}
|
|
if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
|
|
return;
|
|
}
|
|
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
|
|
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Where_f
|
|
==================
|
|
*/
|
|
void Cmd_Where_f( gentity_t *ent ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
|
|
}
|
|
|
|
static const char *gameNames[] = {
|
|
"Free For All",
|
|
"Holocron FFA",
|
|
"Jedi Master",
|
|
"Duel",
|
|
"Power Duel",
|
|
"Single Player",
|
|
"Team FFA",
|
|
"Siege",
|
|
"Capture the Flag",
|
|
"Capture the Ysalamiri"
|
|
};
|
|
|
|
/*
|
|
==================
|
|
G_ClientNumberFromName
|
|
|
|
Finds the client number of the client with the given name
|
|
==================
|
|
*/
|
|
int G_ClientNumberFromName ( const char* name )
|
|
{
|
|
char s2[MAX_STRING_CHARS];
|
|
char n2[MAX_STRING_CHARS];
|
|
int i;
|
|
gclient_t* cl;
|
|
|
|
// check for a name match
|
|
SanitizeString( (char*)name, s2 );
|
|
for ( i=0, cl=level.clients ; i < level.numConnectedClients ; i++, cl++ )
|
|
{
|
|
SanitizeString( cl->pers.netname, n2 );
|
|
if ( !strcmp( n2, s2 ) )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SanitizeString2
|
|
|
|
Rich's revised version of SanitizeString
|
|
==================
|
|
*/
|
|
void SanitizeString2( char *in, char *out )
|
|
{
|
|
int i = 0;
|
|
int r = 0;
|
|
|
|
while (in[i])
|
|
{
|
|
if (i >= MAX_NAME_LENGTH-1)
|
|
{ //the ui truncates the name here..
|
|
break;
|
|
}
|
|
|
|
if (in[i] == '^')
|
|
{
|
|
if (in[i+1] >= 48 && //'0'
|
|
in[i+1] <= 57) //'9'
|
|
{ //only skip it if there's a number after it for the color
|
|
i += 2;
|
|
continue;
|
|
}
|
|
else
|
|
{ //just skip the ^
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (in[i] < 32)
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
out[r] = in[i];
|
|
r++;
|
|
i++;
|
|
}
|
|
out[r] = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
G_ClientNumberFromStrippedName
|
|
|
|
Same as above, but strips special characters out of the names before comparing.
|
|
==================
|
|
*/
|
|
int G_ClientNumberFromStrippedName ( const char* name )
|
|
{
|
|
char s2[MAX_STRING_CHARS];
|
|
char n2[MAX_STRING_CHARS];
|
|
int i;
|
|
gclient_t* cl;
|
|
|
|
// check for a name match
|
|
SanitizeString2( (char*)name, s2 );
|
|
for ( i=0, cl=level.clients ; i < level.numConnectedClients ; i++, cl++ )
|
|
{
|
|
SanitizeString2( cl->pers.netname, n2 );
|
|
if ( !strcmp( n2, s2 ) )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_CallVote_f
|
|
==================
|
|
*/
|
|
extern void SiegeClearSwitchData(void); //g_saga.c
|
|
const char *G_GetArenaInfoByMap( const char *map );
|
|
void Cmd_CallVote_f( gentity_t *ent ) {
|
|
int i;
|
|
char arg1[MAX_STRING_TOKENS];
|
|
char arg2[MAX_STRING_TOKENS];
|
|
// int n = 0;
|
|
// char* type = NULL;
|
|
char* mapName = 0;
|
|
const char* arenaInfo;
|
|
|
|
if ( !g_allowVote.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE")) );
|
|
return;
|
|
}
|
|
|
|
if ( level.voteTime || level.voteExecuteTime >= level.time ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "VOTEINPROGRESS")) );
|
|
return;
|
|
}
|
|
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MAXVOTES")) );
|
|
return;
|
|
}
|
|
|
|
if (g_gametype.integer != GT_DUEL &&
|
|
g_gametype.integer != GT_POWERDUEL)
|
|
{
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSPECVOTE")) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// make sure it is a valid command to vote on
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
trap_Argv( 2, arg2, sizeof( arg2 ) );
|
|
|
|
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( arg1, "map_restart" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "map" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "kick" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
|
|
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
|
|
} else {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
|
|
return;
|
|
}
|
|
|
|
// if there is still a vote to be executed
|
|
if ( level.voteExecuteTime ) {
|
|
level.voteExecuteTime = 0;
|
|
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
|
|
}
|
|
|
|
// special case for g_gametype, check for bad values
|
|
if ( !Q_stricmp( arg1, "g_gametype" ) )
|
|
{
|
|
i = atoi( arg2 );
|
|
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
|
|
return;
|
|
}
|
|
|
|
level.votingGametype = qtrue;
|
|
level.votingGametypeTo = i;
|
|
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
|
|
}
|
|
else if ( !Q_stricmp( arg1, "map" ) )
|
|
{
|
|
// special case for map changes, we want to reset the nextmap setting
|
|
// this allows a player to change maps, but not upset the map rotation
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
if (!G_DoesMapSupportGametype(arg2, trap_Cvar_VariableIntegerValue("g_gametype")))
|
|
{
|
|
//trap_SendServerCommand( ent-g_entities, "print \"You can't vote for this map, it isn't supported by the current gametype.\n\"" );
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE_MAPNOTSUPPORTEDBYGAME")) );
|
|
return;
|
|
}
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (*s) {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
|
|
} else {
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
|
|
}
|
|
|
|
arenaInfo = G_GetArenaInfoByMap(arg2);
|
|
if (arenaInfo)
|
|
{
|
|
mapName = Info_ValueForKey(arenaInfo, "longname");
|
|
}
|
|
|
|
if (!mapName || !mapName[0])
|
|
{
|
|
mapName = "ERROR";
|
|
}
|
|
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "map %s", mapName);
|
|
}
|
|
else if ( !Q_stricmp ( arg1, "clientkick" ) )
|
|
{
|
|
int n = atoi ( arg2 );
|
|
|
|
if ( n < 0 || n >= MAX_CLIENTS )
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"invalid client number %d.\n\"", n ) );
|
|
return;
|
|
}
|
|
|
|
if ( g_entities[n].client->pers.connected == CON_DISCONNECTED )
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"there is no client with the client number %d.\n\"", n ) );
|
|
return;
|
|
}
|
|
|
|
Com_sprintf ( level.voteString, sizeof(level.voteString ), "%s %s", arg1, arg2 );
|
|
Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", g_entities[n].client->pers.netname );
|
|
}
|
|
else if ( !Q_stricmp ( arg1, "kick" ) )
|
|
{
|
|
int clientid = G_ClientNumberFromName ( arg2 );
|
|
|
|
if ( clientid == -1 )
|
|
{
|
|
clientid = G_ClientNumberFromStrippedName(arg2);
|
|
|
|
if (clientid == -1)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"there is no client named '%s' currently on the server.\n\"", arg2 ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
Com_sprintf ( level.voteString, sizeof(level.voteString ), "clientkick %d", clientid );
|
|
Com_sprintf ( level.voteDisplayString, sizeof(level.voteDisplayString), "kick %s", g_entities[clientid].client->pers.netname );
|
|
}
|
|
else if ( !Q_stricmp( arg1, "nextmap" ) )
|
|
{
|
|
char s[MAX_STRING_CHARS];
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
|
|
if (!*s) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
|
|
return;
|
|
}
|
|
SiegeClearSwitchData();
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
|
|
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
|
|
}
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s^7 %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLCALLEDVOTE") ) );
|
|
|
|
// start the voting, the caller autoamtically votes yes
|
|
level.voteTime = level.time;
|
|
level.voteYes = 1;
|
|
level.voteNo = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
level.clients[i].mGameFlags &= ~PSG_VOTED;
|
|
}
|
|
ent->client->mGameFlags |= PSG_VOTED;
|
|
|
|
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
|
|
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_Vote_f
|
|
==================
|
|
*/
|
|
void Cmd_Vote_f( gentity_t *ent ) {
|
|
char msg[64];
|
|
|
|
if ( !level.voteTime ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEINPROG")) );
|
|
return;
|
|
}
|
|
if ( ent->client->mGameFlags & PSG_VOTED ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "VOTEALREADY")) );
|
|
return;
|
|
}
|
|
if (g_gametype.integer != GT_DUEL &&
|
|
g_gametype.integer != GT_POWERDUEL)
|
|
{
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEASSPEC")) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PLVOTECAST")) );
|
|
|
|
ent->client->mGameFlags |= PSG_VOTED;
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
|
level.voteYes++;
|
|
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
|
|
} else {
|
|
level.voteNo++;
|
|
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
|
|
}
|
|
|
|
// a majority will be determined in CheckVote, which will also account
|
|
// for players entering or leaving
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_CallTeamVote_f
|
|
==================
|
|
*/
|
|
void Cmd_CallTeamVote_f( gentity_t *ent ) {
|
|
int i, targetClientNum=ENTITYNUM_NONE, team, cs_offset;
|
|
char arg1[MAX_STRING_TOKENS];
|
|
char arg2[MAX_STRING_TOKENS];
|
|
|
|
if ( g_gametype.integer < GT_TEAM )
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot call a team vote in a non-team gametype!\n\"" );
|
|
return;
|
|
}
|
|
team = ent->client->sess.sessionTeam;
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, "print \"Cannot call a team vote if not on a team!\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( !g_allowTeamVote.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTE")) );
|
|
return;
|
|
}
|
|
|
|
if ( level.teamVoteTime[cs_offset] ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TEAMVOTEALREADY")) );
|
|
return;
|
|
}
|
|
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "MAXTEAMVOTES")) );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOSPECVOTE")) );
|
|
return;
|
|
}
|
|
|
|
// make sure it is a valid command to vote on
|
|
trap_Argv( 1, arg1, sizeof( arg1 ) );
|
|
arg2[0] = '\0';
|
|
for ( i = 2; i < trap_Argc(); i++ ) {
|
|
if (i > 2)
|
|
strcat(arg2, " ");
|
|
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
|
|
}
|
|
|
|
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( arg1, "leader" )
|
|
|| !Q_stricmp( arg1, "kick" ) ) {
|
|
char netname[MAX_NETNAME], target[MAX_NETNAME];
|
|
|
|
if ( !arg2[0] ) {
|
|
targetClientNum = ent->client->ps.clientNum;
|
|
}
|
|
else {
|
|
// numeric values are just slot numbers
|
|
for (i = 0; i < 3; i++) {
|
|
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
|
|
break;
|
|
}
|
|
if ( i >= 3 || !arg2[i]) {
|
|
targetClientNum = atoi( arg2 );
|
|
if ( targetClientNum < 0 || targetClientNum >= level.maxclients ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", targetClientNum) );
|
|
return;
|
|
}
|
|
|
|
if ( !g_entities[targetClientNum].inuse ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", targetClientNum) );
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
Q_strncpyz(target, arg2, sizeof(target));
|
|
Q_CleanStr(target);
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
continue;
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
|
|
Q_CleanStr(netname);
|
|
if ( !Q_stricmp(netname, target) )
|
|
{
|
|
targetClientNum = i;
|
|
break;
|
|
}
|
|
}
|
|
if ( targetClientNum >= level.maxclients ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if ( targetClientNum >= MAX_CLIENTS )
|
|
{//wtf?
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
|
|
return;
|
|
}
|
|
if ( level.clients[targetClientNum].sess.sessionTeam != ent->client->sess.sessionTeam )
|
|
{//can't call a team vote on someone not on your team!
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Cannot call a team vote on someone not on your team (%s).\n\"", level.clients[targetClientNum].pers.netname) );
|
|
return;
|
|
}
|
|
//just use the client number
|
|
Com_sprintf(arg2, sizeof(arg2), "%d", targetClientNum);
|
|
} else {
|
|
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
|
|
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player on your team> OR kick <player on your team>.\n\"" );
|
|
return;
|
|
}
|
|
|
|
if ( !Q_stricmp( "kick", arg1 ) )
|
|
{//use clientkick and number (so they can't change their name)
|
|
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "clientkick %s", arg2 );
|
|
}
|
|
else
|
|
{//just a number
|
|
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
|
|
}
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
|
|
continue;
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
|
|
}
|
|
|
|
// start the voting, the caller autoamtically votes yes
|
|
level.teamVoteTime[cs_offset] = level.time;
|
|
level.teamVoteYes[cs_offset] = 1;
|
|
level.teamVoteNo[cs_offset] = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam == team)
|
|
level.clients[i].mGameFlags &= ~PSG_TEAMVOTED;
|
|
}
|
|
ent->client->mGameFlags |= PSG_TEAMVOTED;
|
|
|
|
/*
|
|
if ( !Q_stricmp( "kick", arg1 ) )
|
|
{//if you're voting to kick somebody, make them auto-vote yes
|
|
level.clients[targetClientNum].mGameFlags |= PSG_TEAMVOTED;
|
|
level.teamVoteYes[cs_offset]++;
|
|
}
|
|
*/
|
|
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
|
|
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Cmd_TeamVote_f
|
|
==================
|
|
*/
|
|
void Cmd_TeamVote_f( gentity_t *ent ) {
|
|
int team, cs_offset;
|
|
char msg[64];
|
|
|
|
team = ent->client->sess.sessionTeam;
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !level.teamVoteTime[cs_offset] ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOTEAMVOTEINPROG")) );
|
|
return;
|
|
}
|
|
if ( ent->client->mGameFlags & PSG_TEAMVOTED ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "TEAMVOTEALREADYCAST")) );
|
|
return;
|
|
}
|
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOVOTEASSPEC")) );
|
|
return;
|
|
}
|
|
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "PLTEAMVOTECAST")) );
|
|
|
|
ent->client->mGameFlags |= PSG_TEAMVOTED;
|
|
|
|
trap_Argv( 1, msg, sizeof( msg ) );
|
|
|
|
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
|
|
level.teamVoteYes[cs_offset]++;
|
|
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
|
|
} else {
|
|
level.teamVoteNo[cs_offset]++;
|
|
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
|
|
}
|
|
|
|
// a majority will be determined in TeamCheckVote, which will also account
|
|
// for players entering or leaving
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_SetViewpos_f
|
|
=================
|
|
*/
|
|
void Cmd_SetViewpos_f( gentity_t *ent ) {
|
|
vec3_t origin, angles;
|
|
char buffer[MAX_TOKEN_CHARS];
|
|
int i;
|
|
|
|
if ( !g_cheats.integer ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCHEATS")));
|
|
return;
|
|
}
|
|
if ( trap_Argc() != 5 ) {
|
|
trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
|
|
return;
|
|
}
|
|
|
|
VectorClear( angles );
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
trap_Argv( i + 1, buffer, sizeof( buffer ) );
|
|
origin[i] = atof( buffer );
|
|
}
|
|
|
|
trap_Argv( 4, buffer, sizeof( buffer ) );
|
|
angles[YAW] = atof( buffer );
|
|
|
|
TeleportPlayer( ent, origin, angles );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
Cmd_Stats_f
|
|
=================
|
|
*/
|
|
void Cmd_Stats_f( gentity_t *ent ) {
|
|
/*
|
|
int max, n, i;
|
|
|
|
max = trap_AAS_PointReachabilityAreaIndex( NULL );
|
|
|
|
n = 0;
|
|
for ( i = 0; i < max; i++ ) {
|
|
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
|
|
n++;
|
|
}
|
|
|
|
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
|
|
*/
|
|
}
|
|
|
|
int G_ItemUsable(playerState_t *ps, int forcedUse)
|
|
{
|
|
vec3_t fwd, fwdorg, dest, pos;
|
|
vec3_t yawonly;
|
|
vec3_t mins, maxs;
|
|
vec3_t trtest;
|
|
trace_t tr;
|
|
|
|
if (ps->m_iVehicleNum)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (ps->pm_flags & PMF_USE_ITEM_HELD)
|
|
{ //force to let go first
|
|
return 0;
|
|
}
|
|
|
|
if (!forcedUse)
|
|
{
|
|
forcedUse = bg_itemlist[ps->stats[STAT_HOLDABLE_ITEM]].giTag;
|
|
}
|
|
|
|
if (!BG_IsItemSelectable(ps, forcedUse))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
switch (forcedUse)
|
|
{
|
|
case HI_MEDPAC:
|
|
case HI_MEDPAC_BIG:
|
|
if (ps->stats[STAT_HEALTH] >= ps->stats[STAT_MAX_HEALTH])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (ps->stats[STAT_HEALTH] <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
case HI_SEEKER:
|
|
if (ps->eFlags & EF_SEEKERDRONE)
|
|
{
|
|
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SEEKER_ALREADYDEPLOYED);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
case HI_SENTRY_GUN:
|
|
if (ps->fd.sentryDeployed)
|
|
{
|
|
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SENTRY_ALREADYPLACED);
|
|
return 0;
|
|
}
|
|
|
|
yawonly[ROLL] = 0;
|
|
yawonly[PITCH] = 0;
|
|
yawonly[YAW] = ps->viewangles[YAW];
|
|
|
|
VectorSet( mins, -8, -8, 0 );
|
|
VectorSet( maxs, 8, 8, 24 );
|
|
|
|
AngleVectors(yawonly, fwd, NULL, NULL);
|
|
|
|
fwdorg[0] = ps->origin[0] + fwd[0]*64;
|
|
fwdorg[1] = ps->origin[1] + fwd[1]*64;
|
|
fwdorg[2] = ps->origin[2] + fwd[2]*64;
|
|
|
|
trtest[0] = fwdorg[0] + fwd[0]*16;
|
|
trtest[1] = fwdorg[1] + fwd[1]*16;
|
|
trtest[2] = fwdorg[2] + fwd[2]*16;
|
|
|
|
trap_Trace(&tr, ps->origin, mins, maxs, trtest, ps->clientNum, MASK_PLAYERSOLID);
|
|
|
|
if ((tr.fraction != 1 && tr.entityNum != ps->clientNum) || tr.startsolid || tr.allsolid)
|
|
{
|
|
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SENTRY_NOROOM);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
case HI_SHIELD:
|
|
mins[0] = -8;
|
|
mins[1] = -8;
|
|
mins[2] = 0;
|
|
|
|
maxs[0] = 8;
|
|
maxs[1] = 8;
|
|
maxs[2] = 8;
|
|
|
|
AngleVectors (ps->viewangles, fwd, NULL, NULL);
|
|
fwd[2] = 0;
|
|
VectorMA(ps->origin, 64, fwd, dest);
|
|
trap_Trace(&tr, ps->origin, mins, maxs, dest, ps->clientNum, MASK_SHOT );
|
|
if (tr.fraction > 0.9 && !tr.startsolid && !tr.allsolid)
|
|
{
|
|
VectorCopy(tr.endpos, pos);
|
|
VectorSet( dest, pos[0], pos[1], pos[2] - 4096 );
|
|
trap_Trace( &tr, pos, mins, maxs, dest, ps->clientNum, MASK_SOLID );
|
|
if ( !tr.startsolid && !tr.allsolid )
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
G_AddEvent(&g_entities[ps->clientNum], EV_ITEMUSEFAIL, SHIELD_NOROOM);
|
|
return 0;
|
|
case HI_JETPACK: //do something?
|
|
return 1;
|
|
case HI_HEALTHDISP:
|
|
return 1;
|
|
case HI_AMMODISP:
|
|
return 1;
|
|
case HI_EWEB:
|
|
return 1;
|
|
case HI_CLOAK:
|
|
return 1;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void saberKnockDown(gentity_t *saberent, gentity_t *saberOwner, gentity_t *other);
|
|
|
|
void Cmd_ToggleSaber_f(gentity_t *ent)
|
|
{
|
|
if (ent->client->ps.fd.forceGripCripple)
|
|
{ //if they are being gripped, don't let them unholster their saber
|
|
if (ent->client->ps.saberHolstered)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (ent->client->ps.saberInFlight)
|
|
{
|
|
if (ent->client->ps.saberEntityNum)
|
|
{ //turn it off in midair
|
|
saberKnockDown(&g_entities[ent->client->ps.saberEntityNum], ent, ent);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->client->ps.weapon != WP_SABER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// if (ent->client->ps.duelInProgress && !ent->client->ps.saberHolstered)
|
|
// {
|
|
// return;
|
|
// }
|
|
|
|
if (ent->client->ps.duelTime >= level.time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->client->ps.saberLockTime >= level.time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->client && ent->client->ps.weaponTime < 1)
|
|
{
|
|
if (ent->client->ps.saberHolstered == 2)
|
|
{
|
|
ent->client->ps.saberHolstered = 0;
|
|
|
|
if (ent->client->saber[0].soundOn)
|
|
{
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn);
|
|
}
|
|
if (ent->client->saber[1].soundOn)
|
|
{
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.saberHolstered = 2;
|
|
if (ent->client->saber[0].soundOff)
|
|
{
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
|
|
}
|
|
if (ent->client->saber[1].soundOff &&
|
|
ent->client->saber[1].model[0])
|
|
{
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
|
|
}
|
|
//prevent anything from being done for 400ms after holster
|
|
ent->client->ps.weaponTime = 400;
|
|
}
|
|
}
|
|
}
|
|
|
|
extern vmCvar_t d_saberStanceDebug;
|
|
|
|
extern qboolean WP_SaberCanTurnOffSomeBlades( saberInfo_t *saber );
|
|
void Cmd_SaberAttackCycle_f(gentity_t *ent)
|
|
{
|
|
int selectLevel = 0;
|
|
qboolean usingSiegeStyle = qfalse;
|
|
|
|
if ( !ent || !ent->client )
|
|
{
|
|
return;
|
|
}
|
|
/*
|
|
if (ent->client->ps.weaponTime > 0)
|
|
{ //no switching attack level when busy
|
|
return;
|
|
}
|
|
*/
|
|
|
|
if (ent->client->saber[0].model[0] && ent->client->saber[1].model[0])
|
|
{ //no cycling for akimbo
|
|
if ( WP_SaberCanTurnOffSomeBlades( &ent->client->saber[1] ) )
|
|
{//can turn second saber off
|
|
if ( ent->client->ps.saberHolstered == 1 )
|
|
{//have one holstered
|
|
//unholster it
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn);
|
|
ent->client->ps.saberHolstered = 0;
|
|
//g_active should take care of this, but...
|
|
ent->client->ps.fd.saberAnimLevel = SS_DUAL;
|
|
}
|
|
else if ( ent->client->ps.saberHolstered == 0 )
|
|
{//have none holstered
|
|
if ( (ent->client->saber[1].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE) )
|
|
{//can't turn it off manually
|
|
}
|
|
else if ( ent->client->saber[1].bladeStyle2Start > 0
|
|
&& (ent->client->saber[1].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE2) )
|
|
{//can't turn it off manually
|
|
}
|
|
else
|
|
{
|
|
//turn it off
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
|
|
ent->client->ps.saberHolstered = 1;
|
|
//g_active should take care of this, but...
|
|
ent->client->ps.fd.saberAnimLevel = SS_FAST;
|
|
}
|
|
}
|
|
|
|
if (d_saberStanceDebug.integer)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle dual saber blade.\n\"") );
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
else if (ent->client->saber[0].numBlades > 1
|
|
&& WP_SaberCanTurnOffSomeBlades( &ent->client->saber[0] ) )
|
|
{ //use staff stance then.
|
|
if ( ent->client->ps.saberHolstered == 1 )
|
|
{//second blade off
|
|
if ( ent->client->ps.saberInFlight )
|
|
{//can't turn second blade back on if it's in the air, you naughty boy!
|
|
if (d_saberStanceDebug.integer)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle staff blade in air.\n\"") );
|
|
}
|
|
return;
|
|
}
|
|
//turn it on
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn);
|
|
ent->client->ps.saberHolstered = 0;
|
|
//g_active should take care of this, but...
|
|
if ( ent->client->saber[0].stylesForbidden )
|
|
{//have a style we have to use
|
|
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &selectLevel );
|
|
if ( ent->client->ps.weaponTime <= 0 )
|
|
{ //not busy, set it now
|
|
ent->client->ps.fd.saberAnimLevel = selectLevel;
|
|
}
|
|
else
|
|
{ //can't set it now or we might cause unexpected chaining, so queue it
|
|
ent->client->saberCycleQueue = selectLevel;
|
|
}
|
|
}
|
|
}
|
|
else if ( ent->client->ps.saberHolstered == 0 )
|
|
{//both blades on
|
|
if ( (ent->client->saber[0].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE) )
|
|
{//can't turn it off manually
|
|
}
|
|
else if ( ent->client->saber[0].bladeStyle2Start > 0
|
|
&& (ent->client->saber[0].saberFlags2&SFL2_NO_MANUAL_DEACTIVATE2) )
|
|
{//can't turn it off manually
|
|
}
|
|
else
|
|
{
|
|
//turn second one off
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
|
|
ent->client->ps.saberHolstered = 1;
|
|
//g_active should take care of this, but...
|
|
if ( ent->client->saber[0].singleBladeStyle != SS_NONE )
|
|
{
|
|
if ( ent->client->ps.weaponTime <= 0 )
|
|
{ //not busy, set it now
|
|
ent->client->ps.fd.saberAnimLevel = ent->client->saber[0].singleBladeStyle;
|
|
}
|
|
else
|
|
{ //can't set it now or we might cause unexpected chaining, so queue it
|
|
ent->client->saberCycleQueue = ent->client->saber[0].singleBladeStyle;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (d_saberStanceDebug.integer)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to toggle staff blade.\n\"") );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (ent->client->saberCycleQueue)
|
|
{ //resume off of the queue if we haven't gotten a chance to update it yet
|
|
selectLevel = ent->client->saberCycleQueue;
|
|
}
|
|
else
|
|
{
|
|
selectLevel = ent->client->ps.fd.saberAnimLevel;
|
|
}
|
|
|
|
if (g_gametype.integer == GT_SIEGE &&
|
|
ent->client->siegeClass != -1 &&
|
|
bgSiegeClasses[ent->client->siegeClass].saberStance)
|
|
{ //we have a flag of useable stances so cycle through it instead
|
|
int i = selectLevel+1;
|
|
|
|
usingSiegeStyle = qtrue;
|
|
|
|
while (i != selectLevel)
|
|
{ //cycle around upward til we hit the next style or end up back on this one
|
|
if (i >= SS_NUM_SABER_STYLES)
|
|
{ //loop back around to the first valid
|
|
i = SS_FAST;
|
|
}
|
|
|
|
if (bgSiegeClasses[ent->client->siegeClass].saberStance & (1 << i))
|
|
{ //we can use this one, select it and break out.
|
|
selectLevel = i;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (d_saberStanceDebug.integer)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to cycle given class stance.\n\"") );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
selectLevel++;
|
|
if ( selectLevel > ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] )
|
|
{
|
|
selectLevel = FORCE_LEVEL_1;
|
|
}
|
|
if (d_saberStanceDebug.integer)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"SABERSTANCEDEBUG: Attempted to cycle stance normally.\n\"") );
|
|
}
|
|
}
|
|
/*
|
|
#ifndef FINAL_BUILD
|
|
switch ( selectLevel )
|
|
{
|
|
case FORCE_LEVEL_1:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %sfast\n\"", S_COLOR_BLUE) );
|
|
break;
|
|
case FORCE_LEVEL_2:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %smedium\n\"", S_COLOR_YELLOW) );
|
|
break;
|
|
case FORCE_LEVEL_3:
|
|
trap_SendServerCommand( ent-g_entities, va("print \"Lightsaber Combat Style: %sstrong\n\"", S_COLOR_RED) );
|
|
break;
|
|
}
|
|
#endif
|
|
*/
|
|
if ( !usingSiegeStyle )
|
|
{
|
|
//make sure it's valid, change it if not
|
|
WP_UseFirstValidSaberStyle( &ent->client->saber[0], &ent->client->saber[1], ent->client->ps.saberHolstered, &selectLevel );
|
|
}
|
|
|
|
if (ent->client->ps.weaponTime <= 0)
|
|
{ //not busy, set it now
|
|
ent->client->ps.fd.saberAnimLevelBase = ent->client->ps.fd.saberAnimLevel = selectLevel;
|
|
}
|
|
else
|
|
{ //can't set it now or we might cause unexpected chaining, so queue it
|
|
ent->client->ps.fd.saberAnimLevelBase = ent->client->saberCycleQueue = selectLevel;
|
|
}
|
|
}
|
|
|
|
qboolean G_OtherPlayersDueling(void)
|
|
{
|
|
int i = 0;
|
|
gentity_t *ent;
|
|
|
|
while (i < MAX_CLIENTS)
|
|
{
|
|
ent = &g_entities[i];
|
|
|
|
if (ent && ent->inuse && ent->client && ent->client->ps.duelInProgress)
|
|
{
|
|
return qtrue;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
void Cmd_EngageDuel_f(gentity_t *ent)
|
|
{
|
|
trace_t tr;
|
|
vec3_t forward, fwdOrg;
|
|
|
|
if (!g_privateDuel.integer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (g_gametype.integer == GT_DUEL || g_gametype.integer == GT_POWERDUEL)
|
|
{ //rather pointless in this mode..
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NODUEL_GAMETYPE")) );
|
|
return;
|
|
}
|
|
|
|
//if (g_gametype.integer >= GT_TEAM && g_gametype.integer != GT_SIEGE)
|
|
if (g_gametype.integer >= GT_TEAM)
|
|
{ //no private dueling in team modes
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NODUEL_GAMETYPE")) );
|
|
return;
|
|
}
|
|
|
|
if (ent->client->ps.duelTime >= level.time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->client->ps.weapon != WP_SABER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*
|
|
if (!ent->client->ps.saberHolstered)
|
|
{ //must have saber holstered at the start of the duel
|
|
return;
|
|
}
|
|
*/
|
|
//NOTE: No longer doing this..
|
|
|
|
if (ent->client->ps.saberInFlight)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ent->client->ps.duelInProgress)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//New: Don't let a player duel if he just did and hasn't waited 10 seconds yet (note: If someone challenges him, his duel timer will reset so he can accept)
|
|
if (ent->client->ps.fd.privateDuelTime > level.time)
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "CANTDUEL_JUSTDID")) );
|
|
return;
|
|
}
|
|
|
|
if (G_OtherPlayersDueling())
|
|
{
|
|
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "CANTDUEL_BUSY")) );
|
|
return;
|
|
}
|
|
|
|
AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
|
|
|
|
fwdOrg[0] = ent->client->ps.origin[0] + forward[0]*256;
|
|
fwdOrg[1] = ent->client->ps.origin[1] + forward[1]*256;
|
|
fwdOrg[2] = (ent->client->ps.origin[2]+ent->client->ps.viewheight) + forward[2]*256;
|
|
|
|
trap_Trace(&tr, ent->client->ps.origin, NULL, NULL, fwdOrg, ent->s.number, MASK_PLAYERSOLID);
|
|
|
|
if (tr.fraction != 1 && tr.entityNum < MAX_CLIENTS)
|
|
{
|
|
gentity_t *challenged = &g_entities[tr.entityNum];
|
|
|
|
if (!challenged || !challenged->client || !challenged->inuse ||
|
|
challenged->health < 1 || challenged->client->ps.stats[STAT_HEALTH] < 1 ||
|
|
challenged->client->ps.weapon != WP_SABER || challenged->client->ps.duelInProgress ||
|
|
challenged->client->ps.saberInFlight)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (g_gametype.integer >= GT_TEAM && OnSameTeam(ent, challenged))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (challenged->client->ps.duelIndex == ent->s.number && challenged->client->ps.duelTime >= level.time)
|
|
{
|
|
trap_SendServerCommand( /*challenged-g_entities*/-1, va("print \"%s %s %s!\n\"", challenged->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLDUELACCEPT"), ent->client->pers.netname) );
|
|
|
|
ent->client->ps.duelInProgress = qtrue;
|
|
challenged->client->ps.duelInProgress = qtrue;
|
|
|
|
ent->client->ps.duelTime = level.time + 2000;
|
|
challenged->client->ps.duelTime = level.time + 2000;
|
|
|
|
G_AddEvent(ent, EV_PRIVATE_DUEL, 1);
|
|
G_AddEvent(challenged, EV_PRIVATE_DUEL, 1);
|
|
|
|
//Holster their sabers now, until the duel starts (then they'll get auto-turned on to look cool)
|
|
|
|
if (!ent->client->ps.saberHolstered)
|
|
{
|
|
if (ent->client->saber[0].soundOff)
|
|
{
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOff);
|
|
}
|
|
if (ent->client->saber[1].soundOff &&
|
|
ent->client->saber[1].model[0])
|
|
{
|
|
G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOff);
|
|
}
|
|
ent->client->ps.weaponTime = 400;
|
|
ent->client->ps.saberHolstered = 2;
|
|
}
|
|
if (!challenged->client->ps.saberHolstered)
|
|
{
|
|
if (challenged->client->saber[0].soundOff)
|
|
{
|
|
G_Sound(challenged, CHAN_AUTO, challenged->client->saber[0].soundOff);
|
|
}
|
|
if (challenged->client->saber[1].soundOff &&
|
|
challenged->client->saber[1].model[0])
|
|
{
|
|
G_Sound(challenged, CHAN_AUTO, challenged->client->saber[1].soundOff);
|
|
}
|
|
challenged->client->ps.weaponTime = 400;
|
|
challenged->client->ps.saberHolstered = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Print the message that a player has been challenged in private, only announce the actual duel initiation in private
|
|
trap_SendServerCommand( challenged-g_entities, va("cp \"%s %s\n\"", ent->client->pers.netname, G_GetStringEdString("MP_SVGAME", "PLDUELCHALLENGE")) );
|
|
trap_SendServerCommand( ent-g_entities, va("cp \"%s %s\n\"", G_GetStringEdString("MP_SVGAME", "PLDUELCHALLENGED"), challenged->client->pers.netname) );
|
|
}
|
|
|
|
challenged->client->ps.fd.privateDuelTime = 0; //reset the timer in case this player just got out of a duel. He should still be able to accept the challenge.
|
|
|
|
ent->client->ps.forceHandExtend = HANDEXTEND_DUELCHALLENGE;
|
|
ent->client->ps.forceHandExtendTime = level.time + 1000;
|
|
|
|
ent->client->ps.duelIndex = challenged->s.number;
|
|
ent->client->ps.duelTime = level.time + 5000;
|
|
}
|
|
}
|
|
|
|
#ifndef FINAL_BUILD
|
|
extern stringID_table_t animTable[MAX_ANIMATIONS+1];
|
|
|
|
void Cmd_DebugSetSaberMove_f(gentity_t *self)
|
|
{
|
|
int argNum = trap_Argc();
|
|
char arg[MAX_STRING_CHARS];
|
|
|
|
if (argNum < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (!arg[0])
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->client->ps.saberMove = atoi(arg);
|
|
self->client->ps.saberBlocked = BLOCKED_BOUNCE_MOVE;
|
|
|
|
if (self->client->ps.saberMove >= LS_MOVE_MAX)
|
|
{
|
|
self->client->ps.saberMove = LS_MOVE_MAX-1;
|
|
}
|
|
|
|
Com_Printf("Anim for move: %s\n", animTable[saberMoveData[self->client->ps.saberMove].animToUse].name);
|
|
}
|
|
|
|
void Cmd_DebugSetBodyAnim_f(gentity_t *self, int flags)
|
|
{
|
|
int argNum = trap_Argc();
|
|
char arg[MAX_STRING_CHARS];
|
|
int i = 0;
|
|
|
|
if (argNum < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (!arg[0])
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (i < MAX_ANIMATIONS)
|
|
{
|
|
if (!Q_stricmp(arg, animTable[i].name))
|
|
{
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (i == MAX_ANIMATIONS)
|
|
{
|
|
Com_Printf("Animation '%s' does not exist\n", arg);
|
|
return;
|
|
}
|
|
|
|
G_SetAnim(self, NULL, SETANIM_BOTH, i, flags, 0);
|
|
|
|
Com_Printf("Set body anim to %s\n", arg);
|
|
}
|
|
#endif
|
|
|
|
void StandardSetBodyAnim(gentity_t *self, int anim, int flags)
|
|
{
|
|
G_SetAnim(self, NULL, SETANIM_BOTH, anim, flags, 0);
|
|
}
|
|
|
|
void DismembermentTest(gentity_t *self);
|
|
|
|
void Bot_SetForcedMovement(int bot, int forward, int right, int up);
|
|
|
|
#ifndef FINAL_BUILD
|
|
extern void DismembermentByNum(gentity_t *self, int num);
|
|
extern void G_SetVehDamageFlags( gentity_t *veh, int shipSurf, int damageLevel );
|
|
#endif
|
|
|
|
static int G_ClientNumFromNetname(char *name)
|
|
{
|
|
int i = 0;
|
|
gentity_t *ent;
|
|
|
|
while (i < MAX_CLIENTS)
|
|
{
|
|
ent = &g_entities[i];
|
|
|
|
if (ent->inuse && ent->client &&
|
|
!Q_stricmp(ent->client->pers.netname, name))
|
|
{
|
|
return ent->s.number;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
qboolean TryGrapple(gentity_t *ent)
|
|
{
|
|
if (ent->client->ps.weaponTime > 0)
|
|
{ //weapon busy
|
|
return qfalse;
|
|
}
|
|
if (ent->client->ps.forceHandExtend != HANDEXTEND_NONE)
|
|
{ //force power or knockdown or something
|
|
return qfalse;
|
|
}
|
|
if (ent->client->grappleState)
|
|
{ //already grappling? but weapontime should be > 0 then..
|
|
return qfalse;
|
|
}
|
|
|
|
if (ent->client->ps.weapon != WP_SABER && ent->client->ps.weapon != WP_MELEE)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
if (ent->client->ps.weapon == WP_SABER && !ent->client->ps.saberHolstered)
|
|
{
|
|
Cmd_ToggleSaber_f(ent);
|
|
if (!ent->client->ps.saberHolstered)
|
|
{ //must have saber holstered
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
//G_SetAnim(ent, &ent->client->pers.cmd, SETANIM_BOTH, BOTH_KYLE_PA_1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
|
|
G_SetAnim(ent, &ent->client->pers.cmd, SETANIM_BOTH, BOTH_KYLE_GRAB, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD, 0);
|
|
if (ent->client->ps.torsoAnim == BOTH_KYLE_GRAB)
|
|
{ //providing the anim set succeeded..
|
|
ent->client->ps.torsoTimer += 500; //make the hand stick out a little longer than it normally would
|
|
if (ent->client->ps.legsAnim == ent->client->ps.torsoAnim)
|
|
{
|
|
ent->client->ps.legsTimer = ent->client->ps.torsoTimer;
|
|
}
|
|
ent->client->ps.weaponTime = ent->client->ps.torsoTimer;
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
#ifndef FINAL_BUILD
|
|
qboolean saberKnockOutOfHand(gentity_t *saberent, gentity_t *saberOwner, vec3_t velocity);
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
ClientCommand
|
|
=================
|
|
*/
|
|
void ClientCommand( int clientNum ) {
|
|
gentity_t *ent;
|
|
char cmd[MAX_TOKEN_CHARS];
|
|
|
|
ent = g_entities + clientNum;
|
|
if ( !ent->client ) {
|
|
return; // not fully in game yet
|
|
}
|
|
|
|
|
|
trap_Argv( 0, cmd, sizeof( cmd ) );
|
|
|
|
//rww - redirect bot commands
|
|
if (strstr(cmd, "bot_") && AcceptBotCommand(cmd, ent))
|
|
{
|
|
return;
|
|
}
|
|
//end rww
|
|
|
|
if (Q_stricmp (cmd, "say") == 0) {
|
|
Cmd_Say_f (ent, SAY_ALL, qfalse);
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "say_team") == 0) {
|
|
if (g_gametype.integer < GT_TEAM)
|
|
{ //not a team game, just refer to regular say.
|
|
Cmd_Say_f (ent, SAY_ALL, qfalse);
|
|
}
|
|
else
|
|
{
|
|
Cmd_Say_f (ent, SAY_TEAM, qfalse);
|
|
}
|
|
return;
|
|
}
|
|
if (Q_stricmp (cmd, "tell") == 0) {
|
|
Cmd_Tell_f ( ent );
|
|
return;
|
|
}
|
|
|
|
//note: these voice_cmds come from the ui/jamp/ingame_voicechat.menu menu file...
|
|
// the strings are in strings/English/menus.str and all start with "VC_"
|
|
if (Q_stricmp(cmd, "voice_cmd") == 0)
|
|
{
|
|
Cmd_VoiceCommand_f(ent);
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "score") == 0) {
|
|
Cmd_Score_f (ent);
|
|
return;
|
|
}
|
|
|
|
// ignore all other commands when at intermission
|
|
if (level.intermissiontime)
|
|
{
|
|
qboolean giveError = qfalse;
|
|
//rwwFIXMEFIXME: This is terrible, write it differently
|
|
|
|
if (!Q_stricmp(cmd, "give"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "giveother"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "god"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "notarget"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "noclip"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "kill"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "teamtask"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "levelshot"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "follow"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "follownext"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "followprev"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "team"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "duelteam"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "siegeclass"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "forcechanged"))
|
|
{ //special case: still update force change
|
|
Cmd_ForceChanged_f (ent);
|
|
return;
|
|
}
|
|
else if (!Q_stricmp(cmd, "where"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "callvote"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "vote"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "callteamvote"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "teamvote"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "gc"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "setviewpos"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
else if (!Q_stricmp(cmd, "stats"))
|
|
{
|
|
giveError = qtrue;
|
|
}
|
|
|
|
if (giveError)
|
|
{
|
|
trap_SendServerCommand( clientNum, va("print \"%s (%s) \n\"", G_GetStringEdString("MP_SVGAME", "CANNOT_TASK_INTERMISSION"), cmd ) );
|
|
}
|
|
else
|
|
{
|
|
Cmd_Say_f (ent, qfalse, qtrue);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp (cmd, "give") == 0)
|
|
{
|
|
Cmd_Give_f (ent, 0);
|
|
}
|
|
else if (Q_stricmp (cmd, "giveother") == 0)
|
|
{ //for debugging pretty much
|
|
Cmd_Give_f (ent, 1);
|
|
}
|
|
else if (Q_stricmp (cmd, "t_use") == 0 && CheatsOk(ent))
|
|
{ //debug use map object
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char sArg[MAX_STRING_CHARS];
|
|
gentity_t *targ;
|
|
|
|
trap_Argv( 1, sArg, sizeof( sArg ) );
|
|
targ = G_Find( NULL, FOFS(targetname), sArg );
|
|
|
|
while (targ)
|
|
{
|
|
if (targ->use)
|
|
{
|
|
targ->use(targ, ent, ent);
|
|
}
|
|
targ = G_Find( targ, FOFS(targetname), sArg );
|
|
}
|
|
}
|
|
}
|
|
else if (Q_stricmp (cmd, "god") == 0)
|
|
Cmd_God_f (ent);
|
|
else if (Q_stricmp (cmd, "notarget") == 0)
|
|
Cmd_Notarget_f (ent);
|
|
else if (Q_stricmp (cmd, "noclip") == 0)
|
|
Cmd_Noclip_f (ent);
|
|
else if ( Q_stricmp( cmd, "NPC" ) == 0 && CheatsOk(ent) )
|
|
{
|
|
Cmd_NPC_f( ent );
|
|
}
|
|
else if (Q_stricmp (cmd, "kill") == 0)
|
|
Cmd_Kill_f (ent);
|
|
else if (Q_stricmp (cmd, "teamtask") == 0)
|
|
Cmd_TeamTask_f (ent);
|
|
else if (Q_stricmp (cmd, "levelshot") == 0)
|
|
Cmd_LevelShot_f (ent);
|
|
else if (Q_stricmp (cmd, "follow") == 0)
|
|
Cmd_Follow_f (ent);
|
|
else if (Q_stricmp (cmd, "follownext") == 0)
|
|
Cmd_FollowCycle_f (ent, 1);
|
|
else if (Q_stricmp (cmd, "followprev") == 0)
|
|
Cmd_FollowCycle_f (ent, -1);
|
|
else if (Q_stricmp (cmd, "team") == 0)
|
|
Cmd_Team_f (ent);
|
|
else if (Q_stricmp (cmd, "duelteam") == 0)
|
|
Cmd_DuelTeam_f (ent);
|
|
else if (Q_stricmp (cmd, "siegeclass") == 0)
|
|
Cmd_SiegeClass_f (ent);
|
|
else if (Q_stricmp (cmd, "forcechanged") == 0)
|
|
Cmd_ForceChanged_f (ent);
|
|
else if (Q_stricmp (cmd, "where") == 0)
|
|
Cmd_Where_f (ent);
|
|
else if (Q_stricmp (cmd, "callvote") == 0)
|
|
Cmd_CallVote_f (ent);
|
|
else if (Q_stricmp (cmd, "vote") == 0)
|
|
Cmd_Vote_f (ent);
|
|
else if (Q_stricmp (cmd, "callteamvote") == 0)
|
|
Cmd_CallTeamVote_f (ent);
|
|
else if (Q_stricmp (cmd, "teamvote") == 0)
|
|
Cmd_TeamVote_f (ent);
|
|
else if (Q_stricmp (cmd, "gc") == 0)
|
|
Cmd_GameCommand_f( ent );
|
|
else if (Q_stricmp (cmd, "setviewpos") == 0)
|
|
Cmd_SetViewpos_f( ent );
|
|
else if (Q_stricmp (cmd, "stats") == 0)
|
|
Cmd_Stats_f( ent );
|
|
/*
|
|
else if (Q_stricmp (cmd, "kylesmash") == 0)
|
|
{
|
|
TryGrapple(ent);
|
|
}
|
|
*/
|
|
//for convenient powerduel testing in release
|
|
else if (Q_stricmp(cmd, "killother") == 0 && CheatsOk( ent ))
|
|
{
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char sArg[MAX_STRING_CHARS];
|
|
int entNum = 0;
|
|
|
|
trap_Argv( 1, sArg, sizeof( sArg ) );
|
|
|
|
entNum = G_ClientNumFromNetname(sArg);
|
|
|
|
if (entNum >= 0 && entNum < MAX_GENTITIES)
|
|
{
|
|
gentity_t *kEnt = &g_entities[entNum];
|
|
|
|
if (kEnt->inuse && kEnt->client)
|
|
{
|
|
kEnt->flags &= ~FL_GODMODE;
|
|
kEnt->client->ps.stats[STAT_HEALTH] = kEnt->health = -999;
|
|
player_die (kEnt, kEnt, kEnt, 100000, MOD_SUICIDE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef _DEBUG
|
|
else if (Q_stricmp(cmd, "relax") == 0 && CheatsOk( ent ))
|
|
{
|
|
if (ent->client->ps.eFlags & EF_RAG)
|
|
{
|
|
ent->client->ps.eFlags &= ~EF_RAG;
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.eFlags |= EF_RAG;
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "holdme") == 0 && CheatsOk( ent ))
|
|
{
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char sArg[MAX_STRING_CHARS];
|
|
int entNum = 0;
|
|
|
|
trap_Argv( 1, sArg, sizeof( sArg ) );
|
|
|
|
entNum = atoi(sArg);
|
|
|
|
if (entNum >= 0 &&
|
|
entNum < MAX_GENTITIES)
|
|
{
|
|
gentity_t *grabber = &g_entities[entNum];
|
|
|
|
if (grabber->inuse && grabber->client && grabber->ghoul2)
|
|
{
|
|
if (!grabber->s.number)
|
|
{ //switch cl 0 and entitynum_none, so we can operate on the "if non-0" concept
|
|
ent->client->ps.ragAttach = ENTITYNUM_NONE;
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.ragAttach = grabber->s.number;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.ragAttach = 0;
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "limb_break") == 0 && CheatsOk( ent ))
|
|
{
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char sArg[MAX_STRING_CHARS];
|
|
int breakLimb = 0;
|
|
|
|
trap_Argv( 1, sArg, sizeof( sArg ) );
|
|
if (!Q_stricmp(sArg, "right"))
|
|
{
|
|
breakLimb = BROKENLIMB_RARM;
|
|
}
|
|
else if (!Q_stricmp(sArg, "left"))
|
|
{
|
|
breakLimb = BROKENLIMB_LARM;
|
|
}
|
|
|
|
G_BreakArm(ent, breakLimb);
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "headexplodey") == 0 && CheatsOk( ent ))
|
|
{
|
|
Cmd_Kill_f (ent);
|
|
if (ent->health < 1)
|
|
{
|
|
DismembermentTest(ent);
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugstupidthing") == 0 && CheatsOk( ent ))
|
|
{
|
|
int i = 0;
|
|
gentity_t *blah;
|
|
while (i < MAX_GENTITIES)
|
|
{
|
|
blah = &g_entities[i];
|
|
if (blah->inuse && blah->classname && blah->classname[0] && !Q_stricmp(blah->classname, "NPC_Vehicle"))
|
|
{
|
|
Com_Printf("Found it.\n");
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "arbitraryprint") == 0 && CheatsOk( ent ))
|
|
{
|
|
trap_SendServerCommand( -1, va("cp \"Blah blah blah\n\""));
|
|
}
|
|
else if (Q_stricmp(cmd, "handcut") == 0 && CheatsOk( ent ))
|
|
{
|
|
int bCl = 0;
|
|
char sarg[MAX_STRING_CHARS];
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
trap_Argv( 1, sarg, sizeof( sarg ) );
|
|
|
|
if (sarg[0])
|
|
{
|
|
bCl = atoi(sarg);
|
|
|
|
if (bCl >= 0 && bCl < MAX_GENTITIES)
|
|
{
|
|
gentity_t *hEnt = &g_entities[bCl];
|
|
|
|
if (hEnt->client)
|
|
{
|
|
if (hEnt->health > 0)
|
|
{
|
|
gGAvoidDismember = 1;
|
|
hEnt->flags &= ~FL_GODMODE;
|
|
hEnt->client->ps.stats[STAT_HEALTH] = hEnt->health = -999;
|
|
player_die (hEnt, hEnt, hEnt, 100000, MOD_SUICIDE);
|
|
}
|
|
gGAvoidDismember = 2;
|
|
G_CheckForDismemberment(hEnt, ent, hEnt->client->ps.origin, 999, hEnt->client->ps.legsAnim, qfalse);
|
|
gGAvoidDismember = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "loveandpeace") == 0 && CheatsOk( ent ))
|
|
{
|
|
trace_t tr;
|
|
vec3_t fPos;
|
|
|
|
AngleVectors(ent->client->ps.viewangles, fPos, 0, 0);
|
|
|
|
fPos[0] = ent->client->ps.origin[0] + fPos[0]*40;
|
|
fPos[1] = ent->client->ps.origin[1] + fPos[1]*40;
|
|
fPos[2] = ent->client->ps.origin[2] + fPos[2]*40;
|
|
|
|
trap_Trace(&tr, ent->client->ps.origin, 0, 0, fPos, ent->s.number, ent->clipmask);
|
|
|
|
if (tr.entityNum < MAX_CLIENTS && tr.entityNum != ent->s.number)
|
|
{
|
|
gentity_t *other = &g_entities[tr.entityNum];
|
|
|
|
if (other && other->inuse && other->client)
|
|
{
|
|
vec3_t entDir;
|
|
vec3_t otherDir;
|
|
vec3_t entAngles;
|
|
vec3_t otherAngles;
|
|
|
|
if (ent->client->ps.weapon == WP_SABER && !ent->client->ps.saberHolstered)
|
|
{
|
|
Cmd_ToggleSaber_f(ent);
|
|
}
|
|
|
|
if (other->client->ps.weapon == WP_SABER && !other->client->ps.saberHolstered)
|
|
{
|
|
Cmd_ToggleSaber_f(other);
|
|
}
|
|
|
|
if ((ent->client->ps.weapon != WP_SABER || ent->client->ps.saberHolstered) &&
|
|
(other->client->ps.weapon != WP_SABER || other->client->ps.saberHolstered))
|
|
{
|
|
VectorSubtract( other->client->ps.origin, ent->client->ps.origin, otherDir );
|
|
VectorCopy( ent->client->ps.viewangles, entAngles );
|
|
entAngles[YAW] = vectoyaw( otherDir );
|
|
SetClientViewAngle( ent, entAngles );
|
|
|
|
StandardSetBodyAnim(ent, /*BOTH_KISSER1LOOP*/BOTH_STAND1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD|SETANIM_FLAG_HOLDLESS);
|
|
ent->client->ps.saberMove = LS_NONE;
|
|
ent->client->ps.saberBlocked = 0;
|
|
ent->client->ps.saberBlocking = 0;
|
|
|
|
VectorSubtract( ent->client->ps.origin, other->client->ps.origin, entDir );
|
|
VectorCopy( other->client->ps.viewangles, otherAngles );
|
|
otherAngles[YAW] = vectoyaw( entDir );
|
|
SetClientViewAngle( other, otherAngles );
|
|
|
|
StandardSetBodyAnim(other, /*BOTH_KISSEE1LOOP*/BOTH_STAND1, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD|SETANIM_FLAG_HOLDLESS);
|
|
other->client->ps.saberMove = LS_NONE;
|
|
other->client->ps.saberBlocked = 0;
|
|
other->client->ps.saberBlocking = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
else if (Q_stricmp(cmd, "thedestroyer") == 0 && CheatsOk( ent ) && ent && ent->client && ent->client->ps.saberHolstered && ent->client->ps.weapon == WP_SABER)
|
|
{
|
|
Cmd_ToggleSaber_f(ent);
|
|
|
|
if (!ent->client->ps.saberHolstered)
|
|
{
|
|
}
|
|
}
|
|
//begin bot debug cmds
|
|
else if (Q_stricmp(cmd, "debugBMove_Forward") == 0 && CheatsOk(ent))
|
|
{
|
|
int arg = 4000;
|
|
int bCl = 0;
|
|
char sarg[MAX_STRING_CHARS];
|
|
|
|
assert(trap_Argc() > 1);
|
|
trap_Argv( 1, sarg, sizeof( sarg ) );
|
|
|
|
assert(sarg[0]);
|
|
bCl = atoi(sarg);
|
|
Bot_SetForcedMovement(bCl, arg, -1, -1);
|
|
}
|
|
else if (Q_stricmp(cmd, "debugBMove_Back") == 0 && CheatsOk(ent))
|
|
{
|
|
int arg = -4000;
|
|
int bCl = 0;
|
|
char sarg[MAX_STRING_CHARS];
|
|
|
|
assert(trap_Argc() > 1);
|
|
trap_Argv( 1, sarg, sizeof( sarg ) );
|
|
|
|
assert(sarg[0]);
|
|
bCl = atoi(sarg);
|
|
Bot_SetForcedMovement(bCl, arg, -1, -1);
|
|
}
|
|
else if (Q_stricmp(cmd, "debugBMove_Right") == 0 && CheatsOk(ent))
|
|
{
|
|
int arg = 4000;
|
|
int bCl = 0;
|
|
char sarg[MAX_STRING_CHARS];
|
|
|
|
assert(trap_Argc() > 1);
|
|
trap_Argv( 1, sarg, sizeof( sarg ) );
|
|
|
|
assert(sarg[0]);
|
|
bCl = atoi(sarg);
|
|
Bot_SetForcedMovement(bCl, -1, arg, -1);
|
|
}
|
|
else if (Q_stricmp(cmd, "debugBMove_Left") == 0 && CheatsOk(ent))
|
|
{
|
|
int arg = -4000;
|
|
int bCl = 0;
|
|
char sarg[MAX_STRING_CHARS];
|
|
|
|
assert(trap_Argc() > 1);
|
|
trap_Argv( 1, sarg, sizeof( sarg ) );
|
|
|
|
assert(sarg[0]);
|
|
bCl = atoi(sarg);
|
|
Bot_SetForcedMovement(bCl, -1, arg, -1);
|
|
}
|
|
else if (Q_stricmp(cmd, "debugBMove_Up") == 0 && CheatsOk(ent))
|
|
{
|
|
int arg = 4000;
|
|
int bCl = 0;
|
|
char sarg[MAX_STRING_CHARS];
|
|
|
|
assert(trap_Argc() > 1);
|
|
trap_Argv( 1, sarg, sizeof( sarg ) );
|
|
|
|
assert(sarg[0]);
|
|
bCl = atoi(sarg);
|
|
Bot_SetForcedMovement(bCl, -1, -1, arg);
|
|
}
|
|
//end bot debug cmds
|
|
#ifndef FINAL_BUILD
|
|
else if (Q_stricmp(cmd, "debugSetSaberMove") == 0)
|
|
{
|
|
Cmd_DebugSetSaberMove_f(ent);
|
|
}
|
|
else if (Q_stricmp(cmd, "debugSetBodyAnim") == 0)
|
|
{
|
|
Cmd_DebugSetBodyAnim_f(ent, SETANIM_FLAG_OVERRIDE|SETANIM_FLAG_HOLD);
|
|
}
|
|
else if (Q_stricmp(cmd, "debugDismemberment") == 0)
|
|
{
|
|
Cmd_Kill_f (ent);
|
|
if (ent->health < 1)
|
|
{
|
|
char arg[MAX_STRING_CHARS];
|
|
int iArg = 0;
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (arg[0])
|
|
{
|
|
iArg = atoi(arg);
|
|
}
|
|
}
|
|
|
|
DismembermentByNum(ent, iArg);
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugDropSaber") == 0)
|
|
{
|
|
if (ent->client->ps.weapon == WP_SABER &&
|
|
ent->client->ps.saberEntityNum &&
|
|
!ent->client->ps.saberInFlight)
|
|
{
|
|
saberKnockOutOfHand(&g_entities[ent->client->ps.saberEntityNum], ent, vec3_origin);
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugKnockMeDown") == 0)
|
|
{
|
|
if (BG_KnockDownable(&ent->client->ps))
|
|
{
|
|
ent->client->ps.forceHandExtend = HANDEXTEND_KNOCKDOWN;
|
|
ent->client->ps.forceDodgeAnim = 0;
|
|
if (trap_Argc() > 1)
|
|
{
|
|
ent->client->ps.forceHandExtendTime = level.time + 1100;
|
|
ent->client->ps.quickerGetup = qfalse;
|
|
}
|
|
else
|
|
{
|
|
ent->client->ps.forceHandExtendTime = level.time + 700;
|
|
ent->client->ps.quickerGetup = qtrue;
|
|
}
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugSaberSwitch") == 0)
|
|
{
|
|
gentity_t *targ = NULL;
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char arg[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (arg[0])
|
|
{
|
|
int x = atoi(arg);
|
|
|
|
if (x >= 0 && x < MAX_CLIENTS)
|
|
{
|
|
targ = &g_entities[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (targ && targ->inuse && targ->client)
|
|
{
|
|
Cmd_ToggleSaber_f(targ);
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugIKGrab") == 0)
|
|
{
|
|
gentity_t *targ = NULL;
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char arg[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (arg[0])
|
|
{
|
|
int x = atoi(arg);
|
|
|
|
if (x >= 0 && x < MAX_CLIENTS)
|
|
{
|
|
targ = &g_entities[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (targ && targ->inuse && targ->client && ent->s.number != targ->s.number)
|
|
{
|
|
targ->client->ps.heldByClient = ent->s.number+1;
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugIKBeGrabbedBy") == 0)
|
|
{
|
|
gentity_t *targ = NULL;
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char arg[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (arg[0])
|
|
{
|
|
int x = atoi(arg);
|
|
|
|
if (x >= 0 && x < MAX_CLIENTS)
|
|
{
|
|
targ = &g_entities[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (targ && targ->inuse && targ->client && ent->s.number != targ->s.number)
|
|
{
|
|
ent->client->ps.heldByClient = targ->s.number+1;
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugIKRelease") == 0)
|
|
{
|
|
gentity_t *targ = NULL;
|
|
|
|
if (trap_Argc() > 1)
|
|
{
|
|
char arg[MAX_STRING_CHARS];
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
|
|
if (arg[0])
|
|
{
|
|
int x = atoi(arg);
|
|
|
|
if (x >= 0 && x < MAX_CLIENTS)
|
|
{
|
|
targ = &g_entities[x];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (targ && targ->inuse && targ->client)
|
|
{
|
|
targ->client->ps.heldByClient = 0;
|
|
}
|
|
}
|
|
else if (Q_stricmp(cmd, "debugThrow") == 0)
|
|
{
|
|
trace_t tr;
|
|
vec3_t tTo, fwd;
|
|
|
|
if (ent->client->ps.weaponTime > 0 || ent->client->ps.forceHandExtend != HANDEXTEND_NONE ||
|
|
ent->client->ps.groundEntityNum == ENTITYNUM_NONE || ent->health < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AngleVectors(ent->client->ps.viewangles, fwd, 0, 0);
|
|
tTo[0] = ent->client->ps.origin[0] + fwd[0]*32;
|
|
tTo[1] = ent->client->ps.origin[1] + fwd[1]*32;
|
|
tTo[2] = ent->client->ps.origin[2] + fwd[2]*32;
|
|
|
|
trap_Trace(&tr, ent->client->ps.origin, 0, 0, tTo, ent->s.number, MASK_PLAYERSOLID);
|
|
|
|
if (tr.fraction != 1)
|
|
{
|
|
gentity_t *other = &g_entities[tr.entityNum];
|
|
|
|
if (other->inuse && other->client && other->client->ps.forceHandExtend == HANDEXTEND_NONE &&
|
|
other->client->ps.groundEntityNum != ENTITYNUM_NONE && other->health > 0 &&
|
|
(int)ent->client->ps.origin[2] == (int)other->client->ps.origin[2])
|
|
{
|
|
float pDif = 40.0f;
|
|
vec3_t entAngles, entDir;
|
|
vec3_t otherAngles, otherDir;
|
|
vec3_t intendedOrigin;
|
|
vec3_t boltOrg, pBoltOrg;
|
|
vec3_t tAngles, vDif;
|
|
vec3_t fwd, right;
|
|
trace_t tr;
|
|
trace_t tr2;
|
|
|
|
VectorSubtract( other->client->ps.origin, ent->client->ps.origin, otherDir );
|
|
VectorCopy( ent->client->ps.viewangles, entAngles );
|
|
entAngles[YAW] = vectoyaw( otherDir );
|
|
SetClientViewAngle( ent, entAngles );
|
|
|
|
ent->client->ps.forceHandExtend = HANDEXTEND_PRETHROW;
|
|
ent->client->ps.forceHandExtendTime = level.time + 5000;
|
|
|
|
ent->client->throwingIndex = other->s.number;
|
|
ent->client->doingThrow = level.time + 5000;
|
|
ent->client->beingThrown = 0;
|
|
|
|
VectorSubtract( ent->client->ps.origin, other->client->ps.origin, entDir );
|
|
VectorCopy( other->client->ps.viewangles, otherAngles );
|
|
otherAngles[YAW] = vectoyaw( entDir );
|
|
SetClientViewAngle( other, otherAngles );
|
|
|
|
other->client->ps.forceHandExtend = HANDEXTEND_PRETHROWN;
|
|
other->client->ps.forceHandExtendTime = level.time + 5000;
|
|
|
|
other->client->throwingIndex = ent->s.number;
|
|
other->client->beingThrown = level.time + 5000;
|
|
other->client->doingThrow = 0;
|
|
|
|
//Doing this now at a stage in the throw, isntead of initially.
|
|
//other->client->ps.heldByClient = ent->s.number+1;
|
|
|
|
G_EntitySound( other, CHAN_VOICE, G_SoundIndex("*pain100.wav") );
|
|
G_EntitySound( ent, CHAN_VOICE, G_SoundIndex("*jump1.wav") );
|
|
G_Sound(other, CHAN_AUTO, G_SoundIndex( "sound/movers/objects/objectHit.wav" ));
|
|
|
|
//see if we can move to be next to the hand.. if it's not clear, break the throw.
|
|
VectorClear(tAngles);
|
|
tAngles[YAW] = ent->client->ps.viewangles[YAW];
|
|
VectorCopy(ent->client->ps.origin, pBoltOrg);
|
|
AngleVectors(tAngles, fwd, right, 0);
|
|
boltOrg[0] = pBoltOrg[0] + fwd[0]*8 + right[0]*pDif;
|
|
boltOrg[1] = pBoltOrg[1] + fwd[1]*8 + right[1]*pDif;
|
|
boltOrg[2] = pBoltOrg[2];
|
|
|
|
VectorSubtract(boltOrg, pBoltOrg, vDif);
|
|
VectorNormalize(vDif);
|
|
|
|
VectorClear(other->client->ps.velocity);
|
|
intendedOrigin[0] = pBoltOrg[0] + vDif[0]*pDif;
|
|
intendedOrigin[1] = pBoltOrg[1] + vDif[1]*pDif;
|
|
intendedOrigin[2] = other->client->ps.origin[2];
|
|
|
|
trap_Trace(&tr, intendedOrigin, other->r.mins, other->r.maxs, intendedOrigin, other->s.number, other->clipmask);
|
|
trap_Trace(&tr2, ent->client->ps.origin, ent->r.mins, ent->r.maxs, intendedOrigin, ent->s.number, CONTENTS_SOLID);
|
|
|
|
if (tr.fraction == 1.0 && !tr.startsolid && tr2.fraction == 1.0 && !tr2.startsolid)
|
|
{
|
|
VectorCopy(intendedOrigin, other->client->ps.origin);
|
|
}
|
|
else
|
|
{ //if the guy can't be put here then it's time to break the throw off.
|
|
vec3_t oppDir;
|
|
int strength = 4;
|
|
|
|
other->client->ps.heldByClient = 0;
|
|
other->client->beingThrown = 0;
|
|
ent->client->doingThrow = 0;
|
|
|
|
ent->client->ps.forceHandExtend = HANDEXTEND_NONE;
|
|
G_EntitySound( ent, CHAN_VOICE, G_SoundIndex("*pain25.wav") );
|
|
|
|
other->client->ps.forceHandExtend = HANDEXTEND_NONE;
|
|
VectorSubtract(other->client->ps.origin, ent->client->ps.origin, oppDir);
|
|
VectorNormalize(oppDir);
|
|
other->client->ps.velocity[0] = oppDir[0]*(strength*40);
|
|
other->client->ps.velocity[1] = oppDir[1]*(strength*40);
|
|
other->client->ps.velocity[2] = 150;
|
|
|
|
VectorSubtract(ent->client->ps.origin, other->client->ps.origin, oppDir);
|
|
VectorNormalize(oppDir);
|
|
ent->client->ps.velocity[0] = oppDir[0]*(strength*40);
|
|
ent->client->ps.velocity[1] = oppDir[1]*(strength*40);
|
|
ent->client->ps.velocity[2] = 150;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef VM_MEMALLOC_DEBUG
|
|
else if (Q_stricmp(cmd, "debugTestAlloc") == 0)
|
|
{ //rww - small routine to stress the malloc trap stuff and make sure nothing bad is happening.
|
|
char *blah;
|
|
int i = 1;
|
|
int x;
|
|
|
|
//stress it. Yes, this will take a while. If it doesn't explode miserably in the process.
|
|
while (i < 32768)
|
|
{
|
|
x = 0;
|
|
|
|
trap_TrueMalloc((void **)&blah, i);
|
|
if (!blah)
|
|
{ //pointer is returned null if allocation failed
|
|
trap_SendServerCommand( -1, va("print \"Failed to alloc at %i!\n\"", i));
|
|
break;
|
|
}
|
|
while (x < i)
|
|
{ //fill the allocated memory up to the edge
|
|
if (x+1 == i)
|
|
{
|
|
blah[x] = 0;
|
|
}
|
|
else
|
|
{
|
|
blah[x] = 'A';
|
|
}
|
|
x++;
|
|
}
|
|
trap_TrueFree((void **)&blah);
|
|
if (blah)
|
|
{ //should be nullified in the engine after being freed
|
|
trap_SendServerCommand( -1, va("print \"Failed to free at %i!\n\"", i));
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
trap_SendServerCommand( -1, "print \"Finished allocation test\n\"");
|
|
}
|
|
#endif
|
|
#ifndef FINAL_BUILD
|
|
else if (Q_stricmp(cmd, "debugShipDamage") == 0)
|
|
{
|
|
char arg[MAX_STRING_CHARS];
|
|
char arg2[MAX_STRING_CHARS];
|
|
int shipSurf, damageLevel;
|
|
|
|
trap_Argv( 1, arg, sizeof( arg ) );
|
|
trap_Argv( 2, arg2, sizeof( arg2 ) );
|
|
shipSurf = SHIPSURF_FRONT+atoi(arg);
|
|
damageLevel = atoi(arg2);
|
|
|
|
G_SetVehDamageFlags( &g_entities[ent->s.m_iVehicleNum], shipSurf, damageLevel );
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
if (Q_stricmp(cmd, "addbot") == 0)
|
|
{ //because addbot isn't a recognized command unless you're the server, but it is in the menus regardless
|
|
// trap_SendServerCommand( clientNum, va("print \"You can only add bots as the server.\n\"" ) );
|
|
trap_SendServerCommand( clientNum, va("print \"%s.\n\"", G_GetStringEdString("MP_SVGAME", "ONLY_ADD_BOTS_AS_SERVER")));
|
|
}
|
|
else
|
|
{
|
|
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
|
|
}
|
|
}
|
|
}
|