mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
281 lines
6.3 KiB
C++
281 lines
6.3 KiB
C++
// leave this as first line for PCH reasons...
|
|
//
|
|
#include "../server/exe_headers.h"
|
|
|
|
|
|
/*
|
|
** WIN_GLIMP.C
|
|
**
|
|
** This file contains ALL Win32 specific stuff having to do with the
|
|
** OpenGL refresh. When a port is being made the following functions
|
|
** must be implemented by the port:
|
|
**
|
|
** GLimp_EndFrame
|
|
** GLimp_Init
|
|
** GLimp_LogComment
|
|
** GLimp_Shutdown
|
|
**
|
|
** Note that the GLW_xxx functions are Windows specific GL-subsystem
|
|
** related functions that are relevant ONLY to win_glimp.c
|
|
*/
|
|
#include <assert.h>
|
|
#include "../renderer/tr_local.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "win_local.h"
|
|
|
|
#if defined(_WINDOWS) || defined(_XBOX)
|
|
#include "glw_win_dx8.h"
|
|
#elif defined(_GAMECUBE)
|
|
#include "glw_win_gc.h"
|
|
#endif
|
|
|
|
|
|
extern void WG_CheckHardwareGamma( void );
|
|
|
|
static void GLW_InitExtensions( void );
|
|
static int GLW_CreateWindow( void );
|
|
|
|
//
|
|
// function declaration
|
|
//
|
|
void QGL_EnableLogging( qboolean enable );
|
|
qboolean QGL_Init( const char *dllname );
|
|
void QGL_Shutdown( void );
|
|
void GLW_Init(int width, int height, int colorbits, qboolean cdsFullscreen);
|
|
void GLW_Shutdown(void);
|
|
|
|
|
|
//
|
|
// variable declarations
|
|
//
|
|
glwstate_t *glw_state = NULL;
|
|
|
|
|
|
/*
|
|
** GLW_CreateWindow
|
|
**
|
|
** Responsible for creating the Alchemy window and initializing the OpenGL driver.
|
|
*/
|
|
static qboolean GLW_CreateWindow( int width, int height, int colorbits, qboolean cdsFullscreen )
|
|
{
|
|
GLW_Init(width, height, colorbits, cdsFullscreen);
|
|
IN_Init();
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
//--------------------------------------------
|
|
static void GLW_InitTextureCompression( void )
|
|
{
|
|
glConfig.textureCompression = TC_NONE;
|
|
}
|
|
|
|
/*
|
|
** GLW_InitExtensions
|
|
*/
|
|
static void GLW_InitExtensions( void )
|
|
{
|
|
// Select our tc scheme
|
|
GLW_InitTextureCompression();
|
|
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
}
|
|
|
|
// GL_EXT_texture_filter_anisotropic
|
|
glConfig.maxTextureFilterAnisotropy = 0;
|
|
if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
qglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxTextureFilterAnisotropy );
|
|
Com_Printf ("...GL_EXT_texture_filter_anisotropic available\n" );
|
|
|
|
if ( r_ext_texture_filter_anisotropic->integer>1 )
|
|
{
|
|
Com_Printf ("...using GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
Cvar_Set( "r_ext_texture_filter_anisotropic_avail", va("%f",glConfig.maxTextureFilterAnisotropy) );
|
|
if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy )
|
|
{
|
|
Cvar_Set( "r_ext_texture_filter_anisotropic", va("%f",glConfig.maxTextureFilterAnisotropy) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
|
|
}
|
|
|
|
// GL_EXT_clamp_to_edge
|
|
glConfig.clampToEdgeAvailable = qfalse;
|
|
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_edge_clamp" ) )
|
|
{
|
|
glConfig.clampToEdgeAvailable = qtrue;
|
|
}
|
|
|
|
// GL_ARB_multitexture
|
|
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
|
|
{
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
|
|
|
|
if ( glConfig.maxActiveTextures < 2 )
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
** GLW_LoadOpenGL
|
|
**
|
|
** GLimp_win.c internal function that attempts to load and use
|
|
** a specific OpenGL DLL.
|
|
*/
|
|
static qboolean GLW_LoadOpenGL()
|
|
{
|
|
char buffer[1024];
|
|
|
|
strlwr( strcpy( buffer, OPENGL_DRIVER_NAME ) );
|
|
|
|
//
|
|
// load the driver and bind our function pointers to it
|
|
//
|
|
if ( QGL_Init( buffer ) )
|
|
{
|
|
GLW_CreateWindow(640, 480, 24, 1);
|
|
return qtrue;
|
|
}
|
|
|
|
QGL_Shutdown();
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
** GLimp_EndFrame
|
|
*/
|
|
void GLimp_EndFrame (void)
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
// if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
}
|
|
}
|
|
|
|
static void GLW_StartOpenGL( void )
|
|
{
|
|
//
|
|
// load and initialize the specific OpenGL driver
|
|
//
|
|
if ( !GLW_LoadOpenGL() )
|
|
{
|
|
Com_Error( ERR_FATAL, "GLW_StartOpenGL() - could not load OpenGL subsystem\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
** GLimp_Init
|
|
**
|
|
** This is the platform specific OpenGL initialization function. It
|
|
** is responsible for loading OpenGL, initializing it, setting
|
|
** extensions, creating a window of the appropriate size, doing
|
|
** fullscreen manipulations, etc. Its overall responsibility is
|
|
** to make sure that a functional OpenGL subsystem is operating
|
|
** when it returns to the ref.
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
// load appropriate DLL and initialize subsystem
|
|
GLW_StartOpenGL();
|
|
|
|
// get our config strings
|
|
glConfig.vendor_string = (const char *) qglGetString (GL_VENDOR);
|
|
glConfig.renderer_string = (const char *) qglGetString (GL_RENDERER);
|
|
glConfig.version_string = (const char *) qglGetString (GL_VERSION);
|
|
glConfig.extensions_string = (const char *) qglGetString (GL_EXTENSIONS);
|
|
|
|
if (!glConfig.vendor_string || !glConfig.renderer_string || !glConfig.version_string || !glConfig.extensions_string)
|
|
{
|
|
Com_Error( ERR_FATAL, "GLimp_Init() - Invalid GL Driver\n" );
|
|
}
|
|
|
|
// OpenGL driver constants
|
|
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
|
|
// stubbed or broken drivers may have reported 0...
|
|
if ( glConfig.maxTextureSize <= 0 )
|
|
{
|
|
glConfig.maxTextureSize = 0;
|
|
}
|
|
|
|
GLW_InitExtensions();
|
|
WG_CheckHardwareGamma();
|
|
}
|
|
|
|
/*
|
|
** GLimp_Shutdown
|
|
**
|
|
** This routine does all OS specific shutdown procedures for the OpenGL
|
|
** subsystem.
|
|
*/
|
|
void GLimp_Shutdown( void )
|
|
{
|
|
// FIXME: Brian, we need better fallbacks from partially initialized failures
|
|
Com_Printf ("Shutting down OpenGL subsystem\n" );
|
|
|
|
// Set the gamma back to normal
|
|
// GLimp_SetGamma(1.f);
|
|
|
|
// kill input system (tied to window)
|
|
IN_Shutdown();
|
|
|
|
// shutdown QGL subsystem
|
|
GLW_Shutdown();
|
|
QGL_Shutdown();
|
|
|
|
memset( &glConfig, 0, sizeof( glConfig ) );
|
|
memset( &glState, 0, sizeof( glState ) );
|
|
}
|
|
|
|
/*
|
|
** GLimp_LogComment
|
|
*/
|
|
void GLimp_LogComment( char *comment )
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
===========================================================
|
|
|
|
SMP acceleration
|
|
|
|
===========================================================
|
|
*/
|
|
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
|
|
return qfalse;
|
|
}
|
|
|
|
void *GLimp_RendererSleep( void ) {
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void GLimp_FrontEndSleep( void ) {
|
|
}
|
|
|
|
|
|
void GLimp_WakeRenderer( void *data ) {
|
|
}
|