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https://github.com/ioquake/jedi-academy.git
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148 lines
3.3 KiB
C
148 lines
3.3 KiB
C
// Disruptor Weapon
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#include "cg_local.h"
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#include "fx_local.h"
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/*
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---------------------------
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FX_DisruptorMainShot
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---------------------------
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*/
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static vec3_t WHITE={1.0f,1.0f,1.0f};
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void FX_DisruptorMainShot( vec3_t start, vec3_t end )
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{
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// vec3_t dir;
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// float len;
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trap_FX_AddLine( start, end, 0.1f, 6.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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WHITE, WHITE, 0.0f,
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150, trap_R_RegisterShader( "gfx/effects/redLine" ),
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FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
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// VectorSubtract( end, start, dir );
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// len = VectorNormalize( dir );
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// FX_AddCylinder( start, dir, 5.0f, 5.0f, 0.0f,
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// 5.0f, 5.0f, 0.0f,
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// len, len, 0.0f,
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// 1.0f, 1.0f, 0.0f,
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// WHITE, WHITE, 0.0f,
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// 400, cgi_R_RegisterShader( "gfx/effects/spiral" ), 0 );
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}
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/*
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---------------------------
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FX_DisruptorAltShot
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---------------------------
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*/
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void FX_DisruptorAltShot( vec3_t start, vec3_t end, qboolean fullCharge )
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{
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trap_FX_AddLine( start, end, 0.1f, 10.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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WHITE, WHITE, 0.0f,
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175, trap_R_RegisterShader( "gfx/effects/redLine" ),
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FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
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if ( fullCharge )
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{
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vec3_t YELLER={0.8f,0.7f,0.0f};
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// add some beef
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trap_FX_AddLine( start, end, 0.1f, 7.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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YELLER, YELLER, 0.0f,
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150, trap_R_RegisterShader( "gfx/misc/whiteline2" ),
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FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
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}
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}
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/*
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---------------------------
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FX_DisruptorAltMiss
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---------------------------
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*/
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#define FX_ALPHA_WAVE 0x00000008
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void FX_DisruptorAltMiss( vec3_t origin, vec3_t normal )
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{
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vec3_t pos, c1, c2;
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addbezierArgStruct_t b;
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VectorMA( origin, 4.0f, normal, c1 );
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VectorCopy( c1, c2 );
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c1[2] += 4;
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c2[2] += 12;
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VectorAdd( origin, normal, pos );
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pos[2] += 28;
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/*
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FX_AddBezier( origin, pos, c1, vec3_origin, c2, vec3_origin, 6.0f, 6.0f, 0.0f, 0.0f, 0.2f, 0.5f,
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WHITE, WHITE, 0.0f, 4000, trap_R_RegisterShader( "gfx/effects/smokeTrail" ), FX_ALPHA_WAVE );
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*/
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VectorCopy(origin, b.start);
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VectorCopy(pos, b.end);
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VectorCopy(c1, b.control1);
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VectorCopy(vec3_origin, b.control1Vel);
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VectorCopy(c2, b.control2);
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VectorCopy(vec3_origin, b.control2Vel);
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b.size1 = 6.0f;
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b.size2 = 6.0f;
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b.sizeParm = 0.0f;
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b.alpha1 = 0.0f;
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b.alpha2 = 0.2f;
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b.alphaParm = 0.5f;
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VectorCopy(WHITE, b.sRGB);
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VectorCopy(WHITE, b.eRGB);
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b.rgbParm = 0.0f;
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b.killTime = 4000;
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b.shader = trap_R_RegisterShader( "gfx/effects/smokeTrail" );
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b.flags = FX_ALPHA_WAVE;
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trap_FX_AddBezier(&b);
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trap_FX_PlayEffectID( cgs.effects.disruptorAltMissEffect, origin, normal, -1, -1 );
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}
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/*
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---------------------------
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FX_DisruptorAltHit
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---------------------------
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*/
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void FX_DisruptorAltHit( vec3_t origin, vec3_t normal )
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{
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trap_FX_PlayEffectID( cgs.effects.disruptorAltHitEffect, origin, normal, -1, -1 );
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}
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/*
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---------------------------
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FX_DisruptorHitWall
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---------------------------
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*/
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void FX_DisruptorHitWall( vec3_t origin, vec3_t normal )
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{
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trap_FX_PlayEffectID( cgs.effects.disruptorWallImpactEffect, origin, normal, -1, -1 );
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}
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/*
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---------------------------
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FX_DisruptorHitPlayer
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---------------------------
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*/
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void FX_DisruptorHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
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{
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trap_FX_PlayEffectID( cgs.effects.disruptorFleshImpactEffect, origin, normal, -1, -1 );
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}
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