mirror of
https://github.com/ioquake/jedi-academy.git
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624 lines
25 KiB
C
624 lines
25 KiB
C
#ifndef __UI_SHARED_H
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#define __UI_SHARED_H
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#include "../game/q_shared.h"
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#include "../cgame/tr_types.h"
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#include "keycodes.h"
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#include "../../ui/menudef.h"
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#define MAX_MENUNAME 32
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#define MAX_ITEMTEXT 64
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#define MAX_ITEMACTION 64
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#define MAX_MENUDEFFILE 4096
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#define MAX_MENUFILE 32768
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#define MAX_MENUS 64
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#define MAX_MENUITEMS 256
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#define MAX_COLOR_RANGES 10
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#define MAX_OPEN_MENUS 16
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#define MAX_TEXTSCROLL_LINES 256
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#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
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#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
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#define WINDOW_VISIBLE 0x00000004 // is visible
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#define WINDOW_INACTIVE 0x00000008 // is visible but grey ( non-active )
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#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
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#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
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#define WINDOW_FADINGIN 0x00000040 // fading in
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#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
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#define WINDOW_INTRANSITION 0x00000100 // window is in transition
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#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
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#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
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#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
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#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
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#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
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#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
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#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
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#define WINDOW_ORBITING 0x00010000 // item is in orbit
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#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
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#define WINDOW_WRAPPED 0x00040000 // manually wrap text
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#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
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#define WINDOW_FORCED 0x00100000 // forced open
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#define WINDOW_POPUP 0x00200000 // popup
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#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
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#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
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#define WINDOW_PLAYERCOLOR 0x01000000 // hack the forecolor to match ui_char_color_*
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//JLF
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#define WINDOW_INTRANSITIONMODEL 0x04000000 // delayed script waiting to run
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// CGAME cursor type bits
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#define CURSOR_NONE 0x00000001
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#define CURSOR_ARROW 0x00000002
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#define CURSOR_SIZER 0x00000004
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#ifdef _XBOX
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#ifdef CGAME
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#define STRING_POOL_SIZE 32*1024
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#else
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#define STRING_POOL_SIZE 128*1024
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#endif
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#else
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#ifdef CGAME
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#define STRING_POOL_SIZE 128*1024
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#else
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#define STRING_POOL_SIZE 384*1024
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#endif
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#endif
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#define MAX_STRING_HANDLES 4096
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#define MAX_SCRIPT_ARGS 12
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#define MAX_EDITFIELD 256
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#define ART_FX_BASE "menu/art/fx_base"
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#define ART_FX_BLUE "menu/art/fx_blue"
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#define ART_FX_CYAN "menu/art/fx_cyan"
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#define ART_FX_GREEN "menu/art/fx_grn"
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#define ART_FX_RED "menu/art/fx_red"
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#define ART_FX_TEAL "menu/art/fx_teal"
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#define ART_FX_WHITE "menu/art/fx_white"
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#define ART_FX_YELLOW "menu/art/fx_yel"
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#define ART_FX_ORANGE "menu/art/fx_orange"
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#define ART_FX_PURPLE "menu/art/fx_purple"
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#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
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#define ASSET_SCROLLBAR "gfx/menus/scrollbar.tga"
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#define ASSET_SCROLLBAR_ARROWDOWN "gfx/menus/scrollbar_arrow_dwn_a.tga"
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#define ASSET_SCROLLBAR_ARROWUP "gfx/menus/scrollbar_arrow_up_a.tga"
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#define ASSET_SCROLLBAR_ARROWLEFT "gfx/menus/scrollbar_arrow_left.tga"
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#define ASSET_SCROLLBAR_ARROWRIGHT "gfx/menus/scrollbar_arrow_right.tga"
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#define ASSET_SCROLL_THUMB "gfx/menus/scrollbar_thumb.tga"
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#define ASSET_SLIDER_BAR "menu/new/slider"
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#define ASSET_SLIDER_THUMB "menu/new/sliderthumb"
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#define SCROLLBAR_SIZE 16.0
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#define SLIDER_WIDTH 96.0
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#define SLIDER_HEIGHT 16.0
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#define SLIDER_THUMB_WIDTH 12.0
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#define SLIDER_THUMB_HEIGHT 20.0
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#define NUM_CROSSHAIRS 9
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typedef struct {
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const char *command;
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const char *args[MAX_SCRIPT_ARGS];
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} scriptDef_t;
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typedef struct {
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float x; // horiz position
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float y; // vert position
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float w; // width
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float h; // height;
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} rectDef_t;
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typedef rectDef_t Rectangle;
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// FIXME: do something to separate text vs window stuff
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typedef struct {
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Rectangle rect; // client coord rectangle
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Rectangle rectClient; // screen coord rectangle
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const char *name; //
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const char *group; // if it belongs to a group
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const char *cinematicName; // cinematic name
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int cinematic; // cinematic handle
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int style; //
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int border; //
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int ownerDraw; // ownerDraw style
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int ownerDrawFlags; // show flags for ownerdraw items
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float borderSize; //
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int flags; // visible, focus, mouseover, cursor
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Rectangle rectEffects; // for various effects
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Rectangle rectEffects2; // for various effects
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int offsetTime; // time based value for various effects
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int nextTime; // time next effect should cycle
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vec4_t foreColor; // text color
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vec4_t backColor; // border color
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vec4_t borderColor; // border color
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vec4_t outlineColor; // border color
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qhandle_t background; // background asset
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} windowDef_t;
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typedef windowDef_t Window;
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typedef struct {
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vec4_t color;
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float low;
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float high;
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} colorRangeDef_t;
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// FIXME: combine flags into bitfields to save space
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// FIXME: consolidate all of the common stuff in one structure for menus and items
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// THINKABOUTME: is there any compelling reason not to have items contain items
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// and do away with a menu per say.. major issue is not being able to dynamically allocate
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// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
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// the engine just allocate the pool for it based on a cvar
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// many of the vars are re-used for different item types, as such they are not always named appropriately
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// the benefits of c++ in DOOM will greatly help crap like this
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// FIXME: need to put a type ptr that points to specific type info per type
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//
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#define MAX_LB_COLUMNS 16
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typedef struct columnInfo_s {
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int pos;
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int width;
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int maxChars;
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} columnInfo_t;
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typedef struct listBoxDef_s {
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int startPos;
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int endPos;
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int drawPadding;
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int cursorPos;
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float elementWidth;
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float elementHeight;
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int elementStyle;
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int numColumns;
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columnInfo_t columnInfo[MAX_LB_COLUMNS];
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const char *doubleClick;
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qboolean notselectable;
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//JLF MPMOVED
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qboolean scrollhidden;
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} listBoxDef_t;
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typedef struct editFieldDef_s {
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float minVal; // edit field limits
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float maxVal; //
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float defVal; //
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float range; //
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int maxChars; // for edit fields
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int maxPaintChars; // for edit fields
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int paintOffset; //
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} editFieldDef_t;
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#define MAX_MULTI_CVARS 32
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typedef struct multiDef_s {
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const char *cvarList[MAX_MULTI_CVARS];
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const char *cvarStr[MAX_MULTI_CVARS];
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float cvarValue[MAX_MULTI_CVARS];
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int count;
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qboolean strDef;
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} multiDef_t;
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typedef struct modelDef_s {
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int angle;
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vec3_t origin;
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float fov_x;
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float fov_y;
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int rotationSpeed;
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vec3_t g2mins; //required
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vec3_t g2maxs; //required
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vec3_t g2scale; //optional
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int g2skin; //optional
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int g2anim; //optional
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//JLF
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//Transition extras
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vec3_t g2mins2, g2maxs2, g2minsEffect, g2maxsEffect;
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float fov_x2, fov_y2, fov_Effectx, fov_Effecty;
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} modelDef_t;
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typedef struct textScrollDef_s
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{
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int startPos;
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int endPos;
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float lineHeight;
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int maxLineChars;
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int drawPadding;
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// changed spelling to make them fall out during compile while I made them asian-aware -Ste
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//
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int iLineCount;
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const char* pLines[MAX_TEXTSCROLL_LINES]; // can contain NULL ptrs that you should skip over during paint.
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} textScrollDef_t;
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define CVAR_ENABLE 0x00000001
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#define CVAR_DISABLE 0x00000002
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#define CVAR_SHOW 0x00000004
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#define CVAR_HIDE 0x00000008
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#define ITF_G2VALID 0x0001 // indicates whether or not g2 instance is valid.
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#define ITF_ISCHARACTER 0x0002 // a character item, uses customRGBA
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#define ITF_ISSABER 0x0004 // first saber item, draws blade
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#define ITF_ISSABER2 0x0008 // second saber item, draws blade
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#define ITF_ISANYSABER (ITF_ISSABER|ITF_ISSABER2) //either saber
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typedef struct itemDef_s {
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Window window; // common positional, border, style, layout info
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Rectangle textRect; // rectangle the text ( if any ) consumes
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int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
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int alignment; // left center right
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int textalignment; // ( optional ) alignment for text within rect based on text width
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float textalignx; // ( optional ) text alignment x coord
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float textaligny; // ( optional ) text alignment x coord
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float textscale; // scale percentage from 72pts
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int textStyle; // ( optional ) style, normal and shadowed are it for now
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const char *text; // display text
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const char *text2; // display text, 2nd line
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float text2alignx; // ( optional ) text2 alignment x coord
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float text2aligny; // ( optional ) text2 alignment y coord
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void *parent; // menu owner
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qhandle_t asset; // handle to asset
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void *ghoul2; // ghoul2 instance if available instead of a model.
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int flags; // flags like g2valid, character, saber, saber2, etc.
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const char *mouseEnterText; // mouse enter script
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const char *mouseExitText; // mouse exit script
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const char *mouseEnter; // mouse enter script
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const char *mouseExit; // mouse exit script
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const char *action; // select script
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//JLFACCEPT MPMOVED
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const char *accept;
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//JLFDPADSCRIPT
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const char * selectionNext;
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const char * selectionPrev;
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const char *onFocus; // select script
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const char *leaveFocus; // select script
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const char *cvar; // associated cvar
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const char *cvarTest; // associated cvar for enable actions
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const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
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int cvarFlags; // what type of action to take on cvarenables
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sfxHandle_t focusSound;
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int numColors; // number of color ranges
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colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
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float special; // used for feeder id's etc.. diff per type
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int cursorPos; // cursor position in characters
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void *typeData; // type specific data ptr's
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const char *descText; // Description text
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int appearanceSlot; // order of appearance
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int iMenuFont; // FONT_SMALL,FONT_MEDIUM,FONT_LARGE // changed from 'font' so I could see what didn't compile, and differentiate between font handles returned from RegisterFont -ste
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qboolean disabled; // Does this item ignore mouse and keyboard focus
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int invertYesNo;
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int xoffset;
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} itemDef_t;
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typedef struct {
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Window window;
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const char *font; // font
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qboolean fullScreen; // covers entire screen
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int itemCount; // number of items;
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int fontIndex; //
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int cursorItem; // which item as the cursor
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int fadeCycle; //
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float fadeClamp; //
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float fadeAmount; //
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const char *onOpen; // run when the menu is first opened
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const char *onClose; // run when the menu is closed
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//JLFACCEPT
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const char *onAccept; // run when menu is closed with acceptance
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const char *onESC; // run when the menu is closed
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const char *soundName; // background loop sound for menu
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vec4_t focusColor; // focus color for items
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vec4_t disableColor; // focus color for items
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itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
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int descX; // X position of description
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int descY; // X position of description
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vec4_t descColor; // description text color for items
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int descAlignment; // Description of alignment
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float descScale; // Description scale
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float appearanceTime; // when next item should appear
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int appearanceCnt; // current item displayed
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float appearanceIncrement; //
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} menuDef_t;
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typedef struct {
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const char *fontStr;
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const char *cursorStr;
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const char *gradientStr;
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qhandle_t qhSmallFont;
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qhandle_t qhSmall2Font;
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qhandle_t qhMediumFont;
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qhandle_t qhBigFont;
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qhandle_t cursor;
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qhandle_t gradientBar;
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qhandle_t scrollBarArrowUp;
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qhandle_t scrollBarArrowDown;
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qhandle_t scrollBarArrowLeft;
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qhandle_t scrollBarArrowRight;
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qhandle_t scrollBar;
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qhandle_t scrollBarThumb;
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qhandle_t buttonMiddle;
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qhandle_t buttonInside;
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qhandle_t solidBox;
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qhandle_t sliderBar;
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qhandle_t sliderThumb;
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sfxHandle_t menuEnterSound;
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sfxHandle_t menuExitSound;
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sfxHandle_t menuBuzzSound;
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sfxHandle_t itemFocusSound;
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float fadeClamp;
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int fadeCycle;
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float fadeAmount;
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float shadowX;
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float shadowY;
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vec4_t shadowColor;
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float shadowFadeClamp;
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qboolean fontRegistered;
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qhandle_t needPass;
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qhandle_t noForce;
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qhandle_t forceRestrict;
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qhandle_t saberOnly;
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qhandle_t trueJedi;
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sfxHandle_t moveRollSound;
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sfxHandle_t moveJumpSound;
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sfxHandle_t datapadmoveSaberSound1;
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sfxHandle_t datapadmoveSaberSound2;
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sfxHandle_t datapadmoveSaberSound3;
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sfxHandle_t datapadmoveSaberSound4;
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sfxHandle_t datapadmoveSaberSound5;
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sfxHandle_t datapadmoveSaberSound6;
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// player settings
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qhandle_t fxBasePic;
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qhandle_t fxPic[7];
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qhandle_t crosshairShader[NUM_CROSSHAIRS];
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} cachedAssets_t;
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typedef struct
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{
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const char *name;
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qboolean (*handler) (itemDef_t *item, char** args);
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} commandDef_t;
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typedef struct {
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qhandle_t (*registerShaderNoMip) (const char *p);
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void (*setColor) (const vec4_t v);
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void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
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void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style, int iMenuFont);
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int (*textWidth) (const char *text, float scale, int iMenuFont);
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int (*textHeight) (const char *text, float scale, int iMenuFont);
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qhandle_t (*registerModel) (const char *p);
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void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
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void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
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void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
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void (*drawSides) (float x, float y, float w, float h, float size);
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void (*drawTopBottom) (float x, float y, float w, float h, float size);
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void (*clearScene) ();
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void (*addRefEntityToScene) (const refEntity_t *re );
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void (*renderScene) ( const refdef_t *fd );
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qhandle_t (*RegisterFont)( const char *fontName );
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int (*Font_StrLenPixels) (const char *text, const int iFontIndex, const float scale);
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int (*Font_StrLenChars) (const char *text);
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int (*Font_HeightPixels)(const int iFontIndex, const float scale);
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void (*Font_DrawString)(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale);
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qboolean (*Language_IsAsian)(void);
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qboolean (*Language_UsesSpaces)(void);
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unsigned int (*AnyLanguage_ReadCharFromString)( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ );
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void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle,int iMenuFont);
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float (*getValue) (int ownerDraw);
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qboolean (*ownerDrawVisible) (int flags);
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void (*runScript)(char **p);
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qboolean (*deferScript)(char **p);
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void (*getTeamColor)(vec4_t *color);
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void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
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float (*getCVarValue)(const char *cvar);
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void (*setCVar)(const char *cvar, const char *value);
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void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style, int iFontIndex);
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void (*setOverstrikeMode)(qboolean b);
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qboolean (*getOverstrikeMode)();
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void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
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qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
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int (*feederCount)(float feederID);
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const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle1, qhandle_t *handle2, qhandle_t *handle3);
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qhandle_t (*feederItemImage)(float feederID, int index);
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qboolean (*feederSelection)(float feederID, int index, itemDef_t *item);
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void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
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void (*getBindingBuf)( int keynum, char *buf, int buflen );
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void (*setBinding)( int keynum, const char *binding );
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void (*executeText)(int exec_when, const char *text );
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void (*Error)(int level, const char *error, ...);
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void (*Print)(const char *msg, ...);
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void (*Pause)(qboolean b);
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int (*ownerDrawWidth)(int ownerDraw, float scale);
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sfxHandle_t (*registerSound)(const char *name);
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void (*startBackgroundTrack)( const char *intro, const char *loop, qboolean bReturnWithoutStarting);
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void (*stopBackgroundTrack)();
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int (*playCinematic)(const char *name, float x, float y, float w, float h);
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void (*stopCinematic)(int handle);
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void (*drawCinematic)(int handle, float x, float y, float w, float h);
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void (*runCinematicFrame)(int handle);
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|
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float yscale;
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|
float xscale;
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|
float bias;
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|
int realTime;
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|
int frameTime;
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|
int cursorx;
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|
int cursory;
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|
qboolean debug;
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|
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cachedAssets_t Assets;
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|
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glconfig_t glconfig;
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|
qhandle_t whiteShader;
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qhandle_t gradientImage;
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qhandle_t cursor;
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|
float FPS;
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} displayContextDef_t;
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#include "../namespace_begin.h"
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const char *String_Alloc(const char *p);
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void String_Init();
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void String_Report();
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void Init_Display(displayContextDef_t *dc);
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|
void Display_ExpandMacros(char * buff);
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|
void Menu_Init(menuDef_t *menu);
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|
void Item_Init(itemDef_t *item);
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void Menu_PostParse(menuDef_t *menu);
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|
menuDef_t *Menu_GetFocused();
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|
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
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|
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
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|
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
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|
qboolean Float_Parse(char **p, float *f);
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|
qboolean Color_Parse(char **p, vec4_t *c);
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|
qboolean Int_Parse(char **p, int *i);
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|
qboolean Rect_Parse(char **p, rectDef_t *r);
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|
qboolean String_Parse(char **p, const char **out);
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|
qboolean Script_Parse(char **p, const char **out);
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|
qboolean PC_Float_Parse(int handle, float *f);
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|
qboolean PC_Color_Parse(int handle, vec4_t *c);
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|
qboolean PC_Int_Parse(int handle, int *i);
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|
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
|
|
qboolean PC_String_Parse(int handle, const char **out);
|
|
qboolean PC_Script_Parse(int handle, const char **out);
|
|
int Menu_Count();
|
|
void Menu_New(int handle);
|
|
void Menu_PaintAll();
|
|
menuDef_t *Menus_ActivateByName(const char *p);
|
|
void Menu_Reset();
|
|
qboolean Menus_AnyFullScreenVisible();
|
|
void Menus_Activate(menuDef_t *menu);
|
|
itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p);
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|
|
|
displayContextDef_t *Display_GetContext();
|
|
void *Display_CaptureItem(int x, int y);
|
|
qboolean Display_MouseMove(void *p, int x, int y);
|
|
int Display_CursorType(int x, int y);
|
|
qboolean Display_KeyBindPending();
|
|
void Menus_OpenByName(const char *p);
|
|
menuDef_t *Menus_FindByName(const char *p);
|
|
void Menus_ShowByName(const char *p);
|
|
void Menus_CloseByName(const char *p);
|
|
void Display_HandleKey(int key, qboolean down, int x, int y);
|
|
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
|
void Menus_CloseAll();
|
|
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
|
|
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
|
|
void Display_CacheAll();
|
|
void Menu_SetItemBackground(const menuDef_t *menu,const char *itemName, const char *background);
|
|
|
|
void *UI_Alloc( int size );
|
|
void UI_InitMemory( void );
|
|
qboolean UI_OutOfMemory();
|
|
|
|
void Controls_GetConfig( void );
|
|
void Controls_SetConfig(qboolean restart);
|
|
|
|
|
|
int trap_PC_AddGlobalDefine ( char *define );
|
|
int trap_PC_LoadSource ( const char *filename );
|
|
int trap_PC_FreeSource ( int handle );
|
|
int trap_PC_ReadToken ( int handle, pc_token_t *pc_token );
|
|
int trap_PC_SourceFileAndLine ( int handle, char *filename, int *line );
|
|
int trap_PC_LoadGlobalDefines ( const char* filename );
|
|
void trap_PC_RemoveAllGlobalDefines ( void );
|
|
|
|
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale);
|
|
int trap_R_Font_StrLenChars(const char *text);
|
|
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale);
|
|
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale);
|
|
qboolean trap_Language_IsAsian(void);
|
|
qboolean trap_Language_UsesSpaces(void);
|
|
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation );
|
|
|
|
int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength);
|
|
int trap_SP_GetNumLanguages( void );
|
|
void trap_GetLanguageName( const int languageIndex, char *buffer );
|
|
|
|
//these traps must exist both on the cgame and ui
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
// UI specific API access
|
|
void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius );
|
|
void trap_G2API_CollisionDetectCache ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius );
|
|
|
|
|
|
void trap_G2_ListModelSurfaces(void *ghlInfo);
|
|
void trap_G2_ListModelBones(void *ghlInfo, int frame);
|
|
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList);
|
|
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2);
|
|
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
|
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
|
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
|
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
|
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
|
|
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
|
|
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin,
|
|
qhandle_t customShader, int modelFlags, int lodBias);
|
|
qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin);
|
|
qboolean trap_G2API_AttachG2Model(void *ghoul2From, int modelIndexFrom, void *ghoul2To, int toBoltIndex, int toModel);
|
|
|
|
|
|
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex);
|
|
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo);
|
|
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To);
|
|
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex);
|
|
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex);
|
|
|
|
int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName);
|
|
//qboolean trap_G2API_RemoveBolt(void *ghoul2, int index);
|
|
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo);
|
|
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr);
|
|
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags,
|
|
const int up, const int right, const int forward, qhandle_t *modelList,
|
|
int blendTime , int currentTime );
|
|
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf);
|
|
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame,
|
|
const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime );
|
|
qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame,
|
|
int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex);
|
|
qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex);
|
|
|
|
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName);
|
|
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags);
|
|
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex);
|
|
|
|
int trap_G2API_GetTime(void);
|
|
void trap_G2API_SetTime(int time, int clock);
|
|
|
|
void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params);
|
|
void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params);
|
|
|
|
qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
|
|
qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params);
|
|
|
|
void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf);
|
|
|
|
#include "../namespace_end.h"
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
#endif
|