jedi-academy/codemp/server
Jonathan Gray a6591f68df CVE-2005-0430 Remotely exploitable Infostring Crash
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote
attackers to cause a denial of service (shutdown game server) and
possibly crash the server via a long infostring, possibly triggering a
buffer overflow.

Luigi Auriemma q3infoboom
bugzilla #2356

from Thilo Schulz in ioquake3
svn 58 git 01da6d757bb3121c9ee077e7269eee7655abd05b

https://bugzilla.icculus.org/show_bug.cgi?id=2356
Remotely exploitable Infostring Crash
2013-05-07 22:17:57 +10:00
..
NPCNav remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
exe_headers.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
server.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_bot.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_ccmds.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_client.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_game.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_init.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_main.cpp CVE-2005-0430 Remotely exploitable Infostring Crash 2013-05-07 22:17:57 +10:00
sv_net_chan.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_snapshot.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00
sv_world.cpp ditch dos style newlines 2013-04-23 15:21:39 +10:00