mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
2145 lines
57 KiB
C++
2145 lines
57 KiB
C++
// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#pragma warning( disable : 4786)
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#pragma warning( disable : 4100)
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#pragma warning( disable : 4511)
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#pragma warning (push, 3) //go back down to 3 for the stl include
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#include <list>
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#include <string>
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#pragma warning (pop)
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#ifndef __Q_SHARED_H
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#include "../game/q_shared.h"
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#endif
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#if !defined(TR_LOCAL_H)
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#include "../renderer/tr_local.h"
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#endif
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#if !defined(G2_H_INC)
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#include "G2.h"
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#endif
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#if !defined(MINIHEAP_H_INC)
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#include "../qcommon/MiniHeap.h"
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#endif
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#ifdef FINAL_BUILD
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#define G2API_DEBUG (0) // please don't change this
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#else
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#if defined(_DEBUG) && !defined(_XBOX)
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#define G2API_DEBUG (1)
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#else
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#define G2API_DEBUG (0) // change this to test g2api in release
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#endif
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#endif
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//rww - RAGDOLL_BEGIN
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#include "ghoul2_gore.h"
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//rww - RAGDOLL_END
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using namespace std;
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extern mdxaBone_t worldMatrix;
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extern mdxaBone_t worldMatrixInv;
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extern cvar_t *r_Ghoul2TimeBase;
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#define G2_MODEL_OK(g) ((g)&&(g)->mValid&&(g)->aHeader&&(g)->currentModel&&(g)->animModel)
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#define G2_DEBUG_TIME (0)
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static int G2TimeBases[NUM_G2T_TIME];
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bool G2_TestModelPointers(CGhoul2Info *ghlInfo);
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#if G2API_DEBUG
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#include <float.h> //for isnan
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#define MAX_ERROR_PRINTS (3)
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class ErrorReporter
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{
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string mName;
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map<string,int> mErrors;
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public:
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ErrorReporter(const string &name) :
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mName(name)
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{
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}
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~ErrorReporter()
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{
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char mess[1000];
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int total=0;
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sprintf(mess,"****** %s Error Report Begin******\n",mName.c_str());
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OutputDebugString(mess);
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map<string,int>::iterator i;
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for (i=mErrors.begin();i!=mErrors.end();i++)
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{
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total+=(*i).second;
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sprintf(mess,"%s (hits %d)\n",(*i).first.c_str(),(*i).second);
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OutputDebugString(mess);
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}
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sprintf(mess,"****** %s Error Report End %d errors of %d kinds******\n",mName.c_str(),total,mErrors.size());
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OutputDebugString(mess);
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}
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int AnimTest(CGhoul2Info_v &ghoul2,const char *m,const char *, int line)
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{
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if (G2_SetupModelPointers(ghoul2))
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{
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int i;
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for (i=0; i<ghoul2.size(); i++)
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{
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AnimTest(&ghoul2[i],m,0,line);
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}
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return i;
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}
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return 666; //these return values are to saisfy the optimizer
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}
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int AnimTest(CGhoul2Info *ghlInfo,const char *m,const char *, int line)
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{
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bool ok=G2_TestModelPointers(ghlInfo);
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if (!ok)
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{
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return 5; // I guess this happens from time to time
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}
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int i,ret=0;
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char GLAName1[1000];
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char GLAName2[1000];
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char GLMName1[1000];
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char GLMName2[1000];
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strcpy(GLAName1,ghlInfo->animModel->name);
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strcpy(GLAName2,ghlInfo->aHeader->name);
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strcpy(GLMName1,ghlInfo->mFileName);
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strcpy(GLMName2,ghlInfo->currentModel->name);
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int numFramesInFile=ghlInfo->aHeader->numFrames;
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int numActiveBones=0;
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for (i=0;i<ghlInfo->mBlist.size();i++)
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{
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if (ghlInfo->mBlist[i].boneNumber!=-1) // slot used?
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{
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if (ghlInfo->mBlist[i].flags&BONE_ANIM_TOTAL) // anim on this?
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{
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numActiveBones++;
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bool loop=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_OVERRIDE_LOOP);
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bool not_loop=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_OVERRIDE);
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if (loop==not_loop)
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{
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Error("Unusual animation flags, should have some sort of override, but not both",1,0,line);
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}
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bool freeze=(ghlInfo->mBlist[i].flags&BONE_ANIM_OVERRIDE_FREEZE) == BONE_ANIM_OVERRIDE_FREEZE;
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if (loop&&freeze)
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{
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Error("Unusual animation flags, loop and freeze",1,0,line);
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}
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bool no_lerp=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_NO_LERP);
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bool blend=!!(ghlInfo->mBlist[i].flags&BONE_ANIM_BLEND);
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//comments according to jake
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int startFrame=ghlInfo->mBlist[i].startFrame; // start frame for animation
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int endFrame=ghlInfo->mBlist[i].endFrame; // end frame for animation NOTE anim actually ends on endFrame+1
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int startTime=ghlInfo->mBlist[i].startTime; // time we started this animation
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int pauseTime=ghlInfo->mBlist[i].pauseTime; // time we paused this animation - 0 if not paused
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float animSpeed=ghlInfo->mBlist[i].animSpeed; // speed at which this anim runs. 1.0f means full speed of animation incoming - ie if anim is 20hrtz, we run at 20hrts. If 5hrts, we run at 5 hrts
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float blendFrame=0.0f; // frame PLUS LERP value to blend
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int blendLerpFrame=0; // frame to lerp the blend frame with.
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if (blend)
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{
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blendFrame=ghlInfo->mBlist[i].blendFrame;
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blendLerpFrame=ghlInfo->mBlist[i].blendLerpFrame;
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if (floor(blendFrame)<0.0f)
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{
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Error("negative blendFrame",1,0,line);
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}
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if (ceil(blendFrame)>=float(numFramesInFile))
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{
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Error("blendFrame >= numFramesInFile",1,0,line);
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}
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if (blendLerpFrame<0)
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{
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Error("negative blendLerpFrame",1,0,line);
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}
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if (blendLerpFrame>=numFramesInFile)
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{
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Error("blendLerpFrame >= numFramesInFile",1,0,line);
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}
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}
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if (startFrame<0)
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{
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Error("negative startFrame",1,0,line);
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}
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if (startFrame>=numFramesInFile)
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{
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Error("startFrame >= numFramesInFile",1,0,line);
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}
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if (endFrame<0)
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{
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Error("negative endFrame",1,0,line);
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}
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if (endFrame==0&&animSpeed>0.0f)
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{
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Error("Zero endFrame",1,0,line);
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}
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if (endFrame>numFramesInFile)
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{
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Error("endFrame > numFramesInFile",1,0,line);
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}
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// mikeg call out here for further checks.
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ret=(int)startTime+(int)pauseTime+(int)no_lerp; // quiet VC.
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}
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}
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}
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return ret;
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}
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int Error(const char *m,int kind,const char *, int line)
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{
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char mess[1000];
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assert(m);
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string full=mName;
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if (kind==2)
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{
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full+=":NOTE: ";
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}
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else if (kind==1)
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{
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// assert(!"G2API Warning");
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full+=":WARNING: ";
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}
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else
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{
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// assert(!"G2API Error");
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full+=":ERROR : ";
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}
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full+=m;
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sprintf(mess," [line %d]",line);
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full+=mess;
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// assert(0);
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int ret=0; //place a breakpoint here
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map<string,int>::iterator f=mErrors.find(full);
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if (f==mErrors.end())
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{
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ret++; // or a breakpoint here for the first occurance
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mErrors.insert(pair<string,int>(full,0));
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f=mErrors.find(full);
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}
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assert(f!=mErrors.end());
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(*f).second++;
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if ((*f).second==1000)
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{
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ret*=-1; // breakpoint to find a specific occurance of an error
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}
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if ((*f).second<=MAX_ERROR_PRINTS&&kind<2)
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{
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Com_Printf("%s (hit # %d)\n",full.c_str(),(*f).second);
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if (1)
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{
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sprintf(mess,"%s (hit # %d)\n",full.c_str(),(*f).second);
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OutputDebugString(mess);
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}
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}
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return ret;
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}
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};
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#include "assert.h"
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ErrorReporter &G2APIError()
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{
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static ErrorReporter singleton("G2API");
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return singleton;
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}
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#define G2ERROR(exp,m) (void)( (exp) || (G2APIError().Error(m,0,__FILE__,__LINE__), 0) )
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#define G2WARNING(exp,m) (void)( (exp) || (G2APIError().Error(m,1,__FILE__,__LINE__), 0) )
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#define G2NOTE(exp,m) (void)( (exp) || (G2APIError().Error(m,2,__FILE__,__LINE__), 0) )
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#define G2ANIM(ghlInfo,m) (void)((G2APIError().AnimTest(ghlInfo,m,__FILE__,__LINE__), 0) )
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#else
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#define G2ERROR(exp,m) ((void)0)
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#define G2WARNING(exp,m) ((void)0)
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#define G2NOTE(exp,m) ((void)0)
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#define G2ANIM(ghlInfo,m) ((void)0)
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#endif
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#ifdef _DEBUG
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void G2_Bone_Not_Found(const char *boneName,const char *modName)
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{
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G2ERROR(boneName,"NULL Bone Name");
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G2ERROR(boneName[0],"Empty Bone Name");
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if (boneName)
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{
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G2NOTE(0,va("Bone Not Found (%s:%s)",boneName,modName));
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}
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}
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void G2_Bolt_Not_Found(const char *boneName,const char *modName)
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{
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G2ERROR(boneName,"NULL Bolt/Bone Name");
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G2ERROR(boneName[0],"Empty Bolt/Bone Name");
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if (boneName)
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{
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G2NOTE(0,va("Bolt/Bone Not Found (%s:%s)",boneName,modName));
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}
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}
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#endif
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void G2API_SetTime(int currentTime,int clock)
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{
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assert(clock>=0&&clock<NUM_G2T_TIME);
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#if G2_DEBUG_TIME
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Com_Printf("Set Time: before c%6d s%6d",G2TimeBases[1],G2TimeBases[0]);
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#endif
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G2TimeBases[clock]=currentTime;
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if (G2TimeBases[1]>G2TimeBases[0]+200)
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{
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G2TimeBases[1]=0; // use server time instead
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return;
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}
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#if G2_DEBUG_TIME
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Com_Printf(" after c%6d s%6d\n",G2TimeBases[1],G2TimeBases[0]);
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#endif
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}
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int G2API_GetTime(int argTime) // this may or may not return arg depending on ghoul2_time cvar
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{
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int ret=G2TimeBases[1];
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if ( !ret )
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{
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ret = G2TimeBases[0];
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}
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return ret;
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}
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// must be a power of two
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#define MAX_G2_MODELS (512)
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#define G2_MODEL_BITS (9)
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#define G2_INDEX_MASK (MAX_G2_MODELS-1)
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void RemoveBoneCache(CBoneCache *boneCache);
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class Ghoul2InfoArray : public IGhoul2InfoArray
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{
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vector<CGhoul2Info> mInfos[MAX_G2_MODELS];
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int mIds[MAX_G2_MODELS];
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list<int> mFreeIndecies;
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void DeleteLow(int idx)
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{
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{
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int model;
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for (model=0; model< mInfos[idx].size(); model++)
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{
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RemoveBoneCache(mInfos[idx][model].mBoneCache);
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mInfos[idx][model].mBoneCache=0;
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}
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}
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mInfos[idx].clear();
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if ((mIds[idx]>>G2_MODEL_BITS)>(1<<(31-G2_MODEL_BITS)))
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{
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mIds[idx]=MAX_G2_MODELS+idx; //rollover reset id to minimum value
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mFreeIndecies.push_back(idx);
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}
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else
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{
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mIds[idx]+=MAX_G2_MODELS;
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mFreeIndecies.push_front(idx);
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}
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}
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public:
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Ghoul2InfoArray()
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{
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int i;
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for (i=0;i<MAX_G2_MODELS;i++)
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{
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mIds[i]=MAX_G2_MODELS+i;
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mFreeIndecies.push_back(i);
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}
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}
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~Ghoul2InfoArray()
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{
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if (mFreeIndecies.size()<MAX_G2_MODELS)
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{
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#if G2API_DEBUG
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char mess[1000];
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sprintf(mess,"************************\nLeaked %d ghoul2info slots\n", MAX_G2_MODELS - mFreeIndecies.size());
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OutputDebugString(mess);
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#endif
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int i;
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for (i=0;i<MAX_G2_MODELS;i++)
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{
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list<int>::iterator j;
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for (j=mFreeIndecies.begin();j!=mFreeIndecies.end();j++)
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{
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if (*j==i)
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break;
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}
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if (j==mFreeIndecies.end())
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{
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#if G2API_DEBUG
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sprintf(mess,"Leaked Info idx=%d id=%d sz=%d\n", i, mIds[i], mInfos[i].size());
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OutputDebugString(mess);
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if (mInfos[i].size())
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{
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sprintf(mess,"%s\n", mInfos[i][0].mFileName);
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OutputDebugString(mess);
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}
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#endif
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DeleteLow(i);
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}
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}
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}
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#if G2API_DEBUG
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else
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{
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OutputDebugString("No ghoul2 info slots leaked\n");
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}
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#endif
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}
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#ifdef _XBOX
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// I'm sorry, but I really don't trust this thing any other way.
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void Clear()
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{
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mFreeIndecies.clear();
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for (int i=0;i<MAX_G2_MODELS;i++)
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{
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mInfos[i].clear();
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}
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}
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void Reset()
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{
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for (int i=0;i<MAX_G2_MODELS;i++)
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{
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mIds[i]=MAX_G2_MODELS+i;
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mFreeIndecies.push_back(i);
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}
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}
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#endif
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int New()
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{
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if (mFreeIndecies.empty())
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{
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assert(0);
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Com_Error(ERR_FATAL, "Out of ghoul2 info slots");
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}
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// gonna pull from the front, doing a
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int idx=*mFreeIndecies.begin();
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mFreeIndecies.erase(mFreeIndecies.begin());
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return mIds[idx];
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}
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bool IsValid(int handle) const
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{
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if (!handle)
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{
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return false;
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}
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assert(handle>0); //negative handle???
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assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
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if (mIds[handle&G2_INDEX_MASK]!=handle) // not a valid handle, could be old
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{
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return false;
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}
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return true;
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}
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void Delete(int handle)
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{
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if (!handle)
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{
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return;
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}
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assert(handle>0); //null handle
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assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
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assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
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if (mIds[handle&G2_INDEX_MASK]==handle)
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{
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DeleteLow(handle&G2_INDEX_MASK);
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}
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}
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vector<CGhoul2Info> &Get(int handle)
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{
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static vector<CGhoul2Info> null;
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assert(handle>0); //null handle
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assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)<MAX_G2_MODELS); //junk handle
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assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
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if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
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{
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null.clear();
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return null;
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}
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return mInfos[handle&G2_INDEX_MASK];
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}
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const vector<CGhoul2Info> &Get(int handle) const
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{
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assert(handle>0);
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assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage
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return mInfos[handle&G2_INDEX_MASK];
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}
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#if G2API_DEBUG
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vector<CGhoul2Info> &GetDebug(int handle)
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{
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static vector<CGhoul2Info> null;
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if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle)
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{
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return *(vector<CGhoul2Info> *)0; // null reference, intentional
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}
|
|
return mInfos[handle&G2_INDEX_MASK];
|
|
}
|
|
void TestAllAnims()
|
|
{
|
|
int j;
|
|
for (j=0;j<MAX_G2_MODELS;j++)
|
|
{
|
|
vector<CGhoul2Info> &ghoul2=mInfos[j];
|
|
int i;
|
|
for (i=0; i<ghoul2.size(); i++)
|
|
{
|
|
if (G2_SetupModelPointers(&ghoul2[i]))
|
|
{
|
|
G2ANIM(&ghoul2[i],"Test All");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
};
|
|
|
|
|
|
IGhoul2InfoArray &TheGhoul2InfoArray()
|
|
{
|
|
static Ghoul2InfoArray singleton;
|
|
return singleton;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
void Ghoul2InfoArray_Free(void)
|
|
{
|
|
((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->Clear();
|
|
}
|
|
|
|
void Ghoul2InfoArray_Reset(void)
|
|
{
|
|
((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->Reset();
|
|
}
|
|
#endif
|
|
|
|
#if G2API_DEBUG
|
|
vector<CGhoul2Info> &DebugG2Info(int handle)
|
|
{
|
|
return ((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->GetDebug(handle);
|
|
}
|
|
|
|
CGhoul2Info &DebugG2InfoI(int handle,int item)
|
|
{
|
|
return ((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->GetDebug(handle)[item];
|
|
}
|
|
|
|
void TestAllGhoul2Anims()
|
|
{
|
|
((Ghoul2InfoArray *)(&TheGhoul2InfoArray()))->TestAllAnims();
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// this is the ONLY function to read entity states directly
|
|
void G2API_CleanGhoul2Models(CGhoul2Info_v &ghoul2)
|
|
{
|
|
#ifdef _G2_GORE
|
|
G2API_ClearSkinGore ( ghoul2 );
|
|
#endif
|
|
ghoul2.~CGhoul2Info_v();
|
|
}
|
|
|
|
qhandle_t G2API_PrecacheGhoul2Model(const char *fileName)
|
|
{
|
|
return RE_RegisterModel((char *)fileName);
|
|
}
|
|
|
|
// initialise all that needs to be on a new Ghoul II model
|
|
int G2API_InitGhoul2Model(CGhoul2Info_v &ghoul2, const char *fileName, int, qhandle_t customSkin,
|
|
qhandle_t customShader, int modelFlags, int lodBias)
|
|
{
|
|
int model = -1;
|
|
|
|
G2ERROR(fileName&&fileName[0],"NULL filename");
|
|
|
|
if (!fileName||!fileName[0])
|
|
{
|
|
assert(fileName[0]);
|
|
return -1;
|
|
}
|
|
|
|
// find a free spot in the list
|
|
for (model=0; model< ghoul2.size(); model++)
|
|
{
|
|
if (ghoul2[model].mModelindex == -1)
|
|
{
|
|
ghoul2[model]=CGhoul2Info();
|
|
break;
|
|
}
|
|
}
|
|
if (model==ghoul2.size())
|
|
{
|
|
assert(model < 8); //arb, just catching run-away models
|
|
CGhoul2Info info;
|
|
strcpy(info.mFileName, fileName);
|
|
info.mModelindex = 0;
|
|
if(G2_TestModelPointers(&info)) {
|
|
ghoul2.push_back(CGhoul2Info());
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
strcpy(ghoul2[model].mFileName, fileName);
|
|
ghoul2[model].mModelindex = model;
|
|
if (!G2_TestModelPointers(&ghoul2[model]))
|
|
{
|
|
ghoul2[model].mFileName[0]=0;
|
|
ghoul2[model].mModelindex = -1;
|
|
}
|
|
else
|
|
{
|
|
G2_Init_Bone_List(ghoul2[model].mBlist);
|
|
G2_Init_Bolt_List(ghoul2[model].mBltlist);
|
|
ghoul2[model].mCustomShader = customShader;
|
|
ghoul2[model].mCustomSkin = customSkin;
|
|
ghoul2[model].mLodBias = lodBias;
|
|
ghoul2[model].mAnimFrameDefault = 0;
|
|
ghoul2[model].mFlags = 0;
|
|
|
|
ghoul2[model].mModelBoltLink = -1;
|
|
}
|
|
return ghoul2[model].mModelindex;
|
|
}
|
|
|
|
qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias)
|
|
{
|
|
G2ERROR(ghlInfo,"NULL ghlInfo");
|
|
if (ghlInfo)
|
|
{
|
|
ghlInfo->mLodBias = lodBias;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin)
|
|
{
|
|
G2ERROR(ghlInfo,"NULL ghlInfo");
|
|
if (ghlInfo)
|
|
{
|
|
ghlInfo->mCustomSkin = customSkin;
|
|
if (renderSkin)
|
|
{//this is going to set the surfs on/off matching the skin file
|
|
extern void G2API_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin); //tr_ghoul2.cpp
|
|
G2API_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin );
|
|
}
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean G2API_SetShader(CGhoul2Info *ghlInfo, qhandle_t customShader)
|
|
{
|
|
G2ERROR(ghlInfo,"NULL ghlInfo");
|
|
if (ghlInfo)
|
|
{
|
|
ghlInfo->mCustomShader = customShader;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean G2API_SetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName, const int flags)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(!(flags&~(G2SURFACEFLAG_OFF | G2SURFACEFLAG_NODESCENDANTS)),"G2API_SetSurfaceOnOff Illegal Flags");
|
|
// ensure we flush the cache
|
|
ghlInfo->mMeshFrameNum = 0;
|
|
return G2_SetSurfaceOnOff(ghlInfo, surfaceName, flags);
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
qboolean G2API_SetRootSurface(CGhoul2Info_v &ghlInfo, const int modelIndex, const char *surfaceName)
|
|
{
|
|
G2ERROR(ghlInfo.IsValid(),"Invalid ghlInfo");
|
|
G2ERROR(surfaceName,"Invalid surfaceName");
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(modelIndex>=0&&modelIndex<ghlInfo.size(),"Bad Model Index");
|
|
if (modelIndex>=0&&modelIndex<ghlInfo.size())
|
|
{
|
|
return G2_SetRootSurface(ghlInfo, modelIndex, surfaceName);
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
int G2API_AddSurface(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod )
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
// ensure we flush the cache
|
|
ghlInfo->mMeshFrameNum = 0;
|
|
return G2_AddSurface(ghlInfo, surfaceNumber, polyNumber, BarycentricI, BarycentricJ, lod);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
// ensure we flush the cache
|
|
ghlInfo->mMeshFrameNum = 0;
|
|
return G2_RemoveSurface(ghlInfo->mSlist, index);
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
int G2API_GetParentSurface(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
return G2_GetParentSurface(ghlInfo, index);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int G2API_GetSurfaceRenderStatus(CGhoul2Info *ghlInfo, const char *surfaceName)
|
|
{
|
|
G2ERROR(surfaceName,"Invalid surfaceName");
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
return G2_IsSurfaceRendered(ghlInfo, surfaceName, ghlInfo->mSlist);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
qboolean G2API_RemoveGhoul2Model(CGhoul2Info_v &ghlInfo, const int modelIndex)
|
|
{
|
|
// sanity check
|
|
if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || modelIndex < 0 || (ghlInfo[modelIndex].mModelindex <0))
|
|
{
|
|
// if we hit this assert then we are trying to delete a ghoul2 model on a ghoul2 instance that
|
|
// one way or another is already gone.
|
|
G2ERROR(0,"Remove Nonexistant Model");
|
|
assert(0 && "remove non existing model");
|
|
return qfalse;
|
|
}
|
|
|
|
#ifdef _G2_GORE
|
|
// Cleanup the gore attached to this model
|
|
if ( ghlInfo[modelIndex].mGoreSetTag )
|
|
{
|
|
DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag );
|
|
ghlInfo[modelIndex].mGoreSetTag = 0;
|
|
}
|
|
#endif
|
|
|
|
RemoveBoneCache(ghlInfo[modelIndex].mBoneCache);
|
|
ghlInfo[modelIndex].mBoneCache=0;
|
|
|
|
// set us to be the 'not active' state
|
|
ghlInfo[modelIndex].mModelindex = -1;
|
|
ghlInfo[modelIndex].mFileName[0]=0;
|
|
|
|
ghlInfo[modelIndex]=CGhoul2Info();
|
|
return qtrue;
|
|
}
|
|
|
|
//rww - RAGDOLL_BEGIN
|
|
#define GHOUL2_RAG_STARTED 0x0010
|
|
#define GHOUL2_RAG_FORCESOLVE 0x1000 //api-override, determine if ragdoll should be forced to continue solving even if it thinks it is settled
|
|
//rww - RAGDOLL_END
|
|
|
|
int G2API_GetAnimIndex(CGhoul2Info *ghlInfo)
|
|
{
|
|
if (ghlInfo)
|
|
{
|
|
return ghlInfo->animModelIndexOffset;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
qboolean G2API_SetAnimIndex(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
// Is This A Valid G2 Model?
|
|
//---------------------------
|
|
if (ghlInfo)
|
|
{
|
|
// Is This A New Anim Index?
|
|
//---------------------------
|
|
if (ghlInfo->animModelIndexOffset != index)
|
|
{
|
|
ghlInfo->animModelIndexOffset = index;
|
|
ghlInfo->currentAnimModelSize = 0; // Clear anim size so SetupModelPointers recalcs
|
|
|
|
// RemoveBoneCache(ghlInfo[0].mBoneCache);
|
|
// ghlInfo[0].mBoneCache=0;
|
|
|
|
// Kill All Existing Animation, Blending, Etc.
|
|
//---------------------------------------------
|
|
for (int index=0; index<ghlInfo->mBlist.size(); index++)
|
|
{
|
|
ghlInfo->mBlist[index].flags &= ~(BONE_ANIM_TOTAL);
|
|
ghlInfo->mBlist[index].flags &= ~(BONE_ANGLES_TOTAL);
|
|
// G2_Remove_Bone_Index(ghlInfo->mBlist, index);
|
|
}
|
|
}
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime)
|
|
{
|
|
//rww - RAGDOLL_BEGIN
|
|
if (ghlInfo && (ghlInfo->mFlags & GHOUL2_RAG_STARTED))
|
|
{
|
|
return qfalse;
|
|
}
|
|
//rww - RAGDOLL_END
|
|
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(startFrame>=0,"startframe<0");
|
|
G2ERROR(startFrame<ghlInfo->aHeader->numFrames,"startframe>=numframes");
|
|
G2ERROR(endFrame>0,"endframe<=0");
|
|
G2ERROR(endFrame<=ghlInfo->aHeader->numFrames,"endframe>numframes");
|
|
G2ERROR(setFrame<ghlInfo->aHeader->numFrames,"setframe>=numframes");
|
|
G2ERROR(setFrame==-1.0f||setFrame>=0.0f,"setframe<0 but not -1");
|
|
if (startFrame<0||startFrame>=ghlInfo->aHeader->numFrames)
|
|
{
|
|
*(int *)&startFrame=0; // cast away const
|
|
}
|
|
if (endFrame<=0||endFrame>ghlInfo->aHeader->numFrames)
|
|
{
|
|
*(int *)&endFrame=1;
|
|
}
|
|
if (setFrame!=-1.0f&&(setFrame<0.0f||setFrame>=(float)ghlInfo->aHeader->numFrames))
|
|
{
|
|
*(float *)&setFrame=0.0f;
|
|
}
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),va("Out of Range Bone Index (%s)",ghlInfo->mFileName));
|
|
if (index>=0&&index<ghlInfo->mBlist.size())
|
|
{
|
|
G2ERROR(ghlInfo->mBlist[index].boneNumber>=0,va("Bone Index is not Active (%s)",ghlInfo->mFileName));
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
#if 0
|
|
/*
|
|
if ( ge->ValidateAnimRange( startFrame, endFrame, animSpeed ) == -1 )
|
|
{
|
|
int wtf = 1;
|
|
}
|
|
*/
|
|
#endif
|
|
ret=G2_Set_Bone_Anim_Index(ghlInfo->mBlist, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime,ghlInfo->aHeader->numFrames);
|
|
G2ANIM(ghlInfo,"G2API_SetBoneAnimIndex");
|
|
}
|
|
}
|
|
G2WARNING(ret,va("G2API_SetBoneAnimIndex Failed (%s)",ghlInfo->mFileName));
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_SetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime)
|
|
{
|
|
//rww - RAGDOLL_BEGIN
|
|
if (ghlInfo && ghlInfo->mFlags & GHOUL2_RAG_STARTED)
|
|
{
|
|
return qfalse;
|
|
}
|
|
//rww - RAGDOLL_END
|
|
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(startFrame>=0,"startframe<0");
|
|
G2ERROR(startFrame<ghlInfo->aHeader->numFrames,"startframe>=numframes");
|
|
G2ERROR(endFrame>0,"endframe<=0");
|
|
G2ERROR(endFrame<=ghlInfo->aHeader->numFrames,"endframe>numframes");
|
|
G2ERROR(setFrame<ghlInfo->aHeader->numFrames,"setframe>=numframes");
|
|
G2ERROR(setFrame==-1.0f||setFrame>=0.0f,"setframe<0 but not -1");
|
|
if (startFrame<0||startFrame>=ghlInfo->aHeader->numFrames)
|
|
{
|
|
*(int *)&startFrame=0; // cast away const
|
|
}
|
|
if (endFrame<=0||endFrame>ghlInfo->aHeader->numFrames)
|
|
{
|
|
*(int *)&endFrame=1;
|
|
}
|
|
if (setFrame!=-1.0f&&(setFrame<0.0f||setFrame>=(float)ghlInfo->aHeader->numFrames))
|
|
{
|
|
*(float *)&setFrame=0.0f;
|
|
}
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
ret=G2_Set_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
|
|
G2ANIM(ghlInfo,"G2API_SetBoneAnim");
|
|
}
|
|
G2WARNING(ret,"G2API_SetBoneAnim Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_GetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime, float *currentFrame,
|
|
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
ret=G2_Get_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime, currentFrame,
|
|
startFrame, endFrame, flags, animSpeed);
|
|
}
|
|
G2WARNING(ret,"G2API_GetBoneAnim Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_GetBoneAnimIndex(CGhoul2Info *ghlInfo, const int iBoneIndex, const int AcurrentTime, float *currentFrame,
|
|
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
G2NOTE(iBoneIndex>=0&&iBoneIndex<ghlInfo->mBlist.size(),va("Bad Bone Index (%d:%s)",iBoneIndex,ghlInfo->mFileName));
|
|
if (iBoneIndex>=0&&iBoneIndex<ghlInfo->mBlist.size())
|
|
{
|
|
G2NOTE(ghlInfo->mBlist[iBoneIndex].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE),"GetBoneAnim on non-animating bone.");
|
|
if ((ghlInfo->mBlist[iBoneIndex].flags & (BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE)))
|
|
{
|
|
int sf,ef;
|
|
ret=G2_Get_Bone_Anim_Index( ghlInfo->mBlist,// boneInfo_v &blist,
|
|
iBoneIndex, // const int index,
|
|
currentTime, // const int currentTime,
|
|
currentFrame, // float *currentFrame,
|
|
&sf, // int *startFrame,
|
|
&ef, // int *endFrame,
|
|
flags, // int *flags,
|
|
animSpeed, // float *retAnimSpeed,
|
|
ghlInfo->aHeader->numFrames
|
|
);
|
|
G2ERROR(sf>=0,"returning startframe<0");
|
|
G2ERROR(sf<ghlInfo->aHeader->numFrames,"returning startframe>=numframes");
|
|
G2ERROR(ef>0,"returning endframe<=0");
|
|
G2ERROR(ef<=ghlInfo->aHeader->numFrames,"returning endframe>numframes");
|
|
if (currentFrame)
|
|
{
|
|
G2ERROR(*currentFrame>=0.0f,"returning currentframe<0");
|
|
G2ERROR(((int)(*currentFrame))<ghlInfo->aHeader->numFrames,"returning currentframe>=numframes");
|
|
}
|
|
if (endFrame)
|
|
{
|
|
*endFrame=ef;
|
|
}
|
|
if (startFrame)
|
|
{
|
|
*startFrame=sf;
|
|
}
|
|
G2ANIM(ghlInfo,"G2API_GetBoneAnimIndex");
|
|
}
|
|
}
|
|
}
|
|
if (!ret)
|
|
{
|
|
*endFrame=1;
|
|
*startFrame=0;
|
|
*flags=0;
|
|
*currentFrame=0.0f;
|
|
*animSpeed=1.0f;
|
|
}
|
|
G2NOTE(ret,"G2API_GetBoneAnimIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_GetAnimRange(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_Get_Bone_Anim_Range(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame);
|
|
G2ANIM(ghlInfo,"G2API_GetAnimRange");
|
|
}
|
|
// looks like the game checks the return value
|
|
// G2WARNING(ret,"G2API_GetAnimRange Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_GetAnimRangeIndex(CGhoul2Info *ghlInfo, const int boneIndex, int *startFrame, int *endFrame)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(boneIndex>=0&&boneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
|
|
if (boneIndex>=0&&boneIndex<ghlInfo->mBlist.size())
|
|
{
|
|
ret=G2_Get_Bone_Anim_Range_Index(ghlInfo->mBlist, boneIndex, startFrame, endFrame);
|
|
G2ANIM(ghlInfo,"G2API_GetAnimRange");
|
|
}
|
|
}
|
|
// looks like the game checks the return value
|
|
// G2WARNING(ret,"G2API_GetAnimRangeIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_PauseBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
ret=G2_Pause_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime);
|
|
G2ANIM(ghlInfo,"G2API_PauseBoneAnim");
|
|
}
|
|
G2NOTE(ret,"G2API_PauseBoneAnim Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_PauseBoneAnimIndex(CGhoul2Info *ghlInfo, const int boneIndex, const int AcurrentTime)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
G2ERROR(boneIndex>=0&&boneIndex<ghlInfo->mBlist.size(),"Bad Bone Index");
|
|
if (boneIndex>=0&&boneIndex<ghlInfo->mBlist.size())
|
|
{
|
|
ret=G2_Pause_Bone_Anim_Index(ghlInfo->mBlist, boneIndex, currentTime,ghlInfo->aHeader->numFrames);
|
|
G2ANIM(ghlInfo,"G2API_PauseBoneAnimIndex");
|
|
}
|
|
}
|
|
G2WARNING(ret,"G2API_PauseBoneAnimIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_IsPaused(ghlInfo, ghlInfo->mBlist, boneName);
|
|
}
|
|
G2WARNING(ret,"G2API_IsPaused Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_StopBoneAnimIndex(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(ghlInfo,"NULL ghlInfo");
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
|
|
if (index>=0&&index<ghlInfo->mBlist.size())
|
|
{
|
|
ret=G2_Stop_Bone_Anim_Index(ghlInfo->mBlist, index);
|
|
G2ANIM(ghlInfo,"G2API_StopBoneAnimIndex");
|
|
}
|
|
}
|
|
//G2WARNING(ret,"G2API_StopBoneAnimIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_Stop_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName);
|
|
G2ANIM(ghlInfo,"G2API_StopBoneAnim");
|
|
}
|
|
G2WARNING(ret,"G2API_StopBoneAnim Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
|
|
const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
|
|
qhandle_t *, int blendTime, int AcurrentTime)
|
|
{
|
|
//rww - RAGDOLL_BEGIN
|
|
if (ghlInfo && ghlInfo->mFlags & GHOUL2_RAG_STARTED)
|
|
{
|
|
return qfalse;
|
|
}
|
|
//rww - RAGDOLL_END
|
|
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"G2API_SetBoneAnglesIndex:Invalid bone index");
|
|
if (index>=0&&index<ghlInfo->mBlist.size())
|
|
{
|
|
ret=G2_Set_Bone_Angles_Index(ghlInfo, ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll,blendTime, currentTime);
|
|
}
|
|
}
|
|
G2WARNING(ret,"G2API_SetBoneAnglesIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_SetBoneAngles(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, const int flags,
|
|
const Eorientations up, const Eorientations left, const Eorientations forward,
|
|
qhandle_t *, int blendTime, int AcurrentTime )
|
|
{
|
|
//rww - RAGDOLL_BEGIN
|
|
if (ghlInfo && ghlInfo->mFlags & GHOUL2_RAG_STARTED)
|
|
{
|
|
return qfalse;
|
|
}
|
|
//rww - RAGDOLL_END
|
|
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
ret=G2_Set_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, blendTime, currentTime);
|
|
}
|
|
G2WARNING(ret,"G2API_SetBoneAngles Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_SetBoneAnglesMatrixIndex(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix,
|
|
const int flags, qhandle_t *, int blendTime, int AcurrentTime)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
|
|
if (index>=0&&index<ghlInfo->mBlist.size())
|
|
{
|
|
ret=G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, blendTime, currentTime);
|
|
}
|
|
}
|
|
G2WARNING(ret,"G2API_SetBoneAnglesMatrixIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix,
|
|
const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
ret=G2_Set_Bone_Angles_Matrix(ghlInfo, ghlInfo->mBlist, boneName, matrix, flags, blendTime, currentTime);
|
|
}
|
|
G2WARNING(ret,"G2API_SetBoneAnglesMatrix Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_StopBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
G2ERROR(index>=0&&index<ghlInfo->mBlist.size(),"Bad Bone Index");
|
|
if (index>=0&&index<ghlInfo->mBlist.size())
|
|
{
|
|
ret=G2_Stop_Bone_Angles_Index(ghlInfo->mBlist, index);
|
|
}
|
|
}
|
|
G2WARNING(ret,"G2API_StopBoneAnglesIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
ret=G2_Stop_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName);
|
|
}
|
|
G2WARNING(ret,"G2API_StopBoneAngles Failed");
|
|
return ret;
|
|
}
|
|
|
|
//rww - RAGDOLL_BEGIN
|
|
class CRagDollParams;
|
|
void G2_SetRagDoll(CGhoul2Info_v &ghoul2V,CRagDollParams *parms);
|
|
void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms)
|
|
{
|
|
G2_SetRagDoll(ghoul2,parms);
|
|
}
|
|
//rww - RAGDOLL_END
|
|
|
|
qboolean G2API_RemoveBone(CGhoul2Info *ghlInfo, const char *boneName)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
// ensure we flush the cache
|
|
ghlInfo->mSkelFrameNum = 0;
|
|
ret=G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName);
|
|
G2ANIM(ghlInfo,"G2API_RemoveBone");
|
|
}
|
|
G2WARNING(ret,"G2API_RemoveBone Failed");
|
|
return ret;
|
|
}
|
|
|
|
//rww - RAGDOLL_BEGIN
|
|
#ifdef _DEBUG
|
|
extern int ragTraceTime;
|
|
extern int ragSSCount;
|
|
extern int ragTraceCount;
|
|
#endif
|
|
|
|
void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params)
|
|
{
|
|
int model;
|
|
int currentTime=G2API_GetTime(AcurrentTime);
|
|
|
|
#ifdef _DEBUG
|
|
ragTraceTime = 0;
|
|
ragSSCount = 0;
|
|
ragTraceCount = 0;
|
|
#endif
|
|
|
|
// Walk the list and find all models that are active
|
|
for (model = 0; model < ghoul2.size(); model++)
|
|
{
|
|
if (ghoul2[model].mModel)
|
|
{
|
|
G2_Animate_Bone_List(ghoul2,currentTime,model,params);
|
|
}
|
|
}
|
|
#ifdef _DEBUG
|
|
// Com_Printf("Rag trace time: %i (%i STARTSOLID, %i TOTAL)\n", ragTraceTime, ragSSCount, ragTraceCount);
|
|
|
|
// assert(ragTraceTime < 15);
|
|
//assert(ragTraceCount < 600);
|
|
#endif
|
|
}
|
|
//rww - RAGDOLL_END
|
|
|
|
int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName);
|
|
#define RAG_PCJ (0x00001)
|
|
#define RAG_EFFECTOR (0x00100)
|
|
|
|
static inline boneInfo_t *G2_GetRagBoneConveniently(CGhoul2Info_v &ghoul2, const char *boneName)
|
|
{
|
|
assert(ghoul2.size());
|
|
CGhoul2Info *ghlInfo = &ghoul2[0];
|
|
|
|
if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED))
|
|
{ //can't do this if not in ragdoll
|
|
return NULL;
|
|
}
|
|
|
|
int boneIndex = G2_Find_Bone_Rag(ghlInfo, ghlInfo->mBlist, boneName);
|
|
|
|
if (boneIndex < 0)
|
|
{ //bad bone specification
|
|
return NULL;
|
|
}
|
|
|
|
boneInfo_t *bone = &ghlInfo->mBlist[boneIndex];
|
|
|
|
if (!(bone->flags & BONE_ANGLES_RAGDOLL))
|
|
{ //only want to return rag bones
|
|
return NULL;
|
|
}
|
|
|
|
return bone;
|
|
}
|
|
|
|
qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max)
|
|
{
|
|
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
|
|
|
|
if (!bone)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
if (!(bone->RagFlags & RAG_PCJ))
|
|
{ //this function is only for PCJ bones
|
|
return qfalse;
|
|
}
|
|
|
|
VectorCopy(min, bone->minAngles);
|
|
VectorCopy(max, bone->maxAngles);
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed)
|
|
{
|
|
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
|
|
|
|
if (!bone)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
if (!(bone->RagFlags & RAG_PCJ))
|
|
{ //this function is only for PCJ bones
|
|
return qfalse;
|
|
}
|
|
|
|
bone->overGradSpeed = speed;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos)
|
|
{
|
|
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
|
|
|
|
if (!bone)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
if (!(bone->RagFlags & RAG_EFFECTOR))
|
|
{ //this function is only for effectors
|
|
return qfalse;
|
|
}
|
|
|
|
if (!pos)
|
|
{ //go back to none in case we have one then
|
|
bone->hasOverGoal = false;
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(pos, bone->overGoalSpot);
|
|
bone->hasOverGoal = true;
|
|
}
|
|
return qtrue;
|
|
}
|
|
|
|
qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale)
|
|
{ //do something?
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity)
|
|
{
|
|
boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName);
|
|
|
|
if (!bone)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
if (!(bone->RagFlags & RAG_EFFECTOR))
|
|
{ //this function is only for effectors
|
|
return qfalse;
|
|
}
|
|
|
|
bone->epVelocity[2] = 0;
|
|
VectorAdd(bone->epVelocity, velocity, bone->epVelocity);
|
|
bone->physicsSettled = false;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force)
|
|
{
|
|
assert(ghoul2.size());
|
|
CGhoul2Info *ghlInfo = &ghoul2[0];
|
|
|
|
if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED))
|
|
{ //can't do this if not in ragdoll
|
|
return qfalse;
|
|
}
|
|
|
|
if (force)
|
|
{
|
|
ghlInfo->mFlags |= GHOUL2_RAG_FORCESOLVE;
|
|
}
|
|
else
|
|
{
|
|
ghlInfo->mFlags &= ~GHOUL2_RAG_FORCESOLVE;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
qboolean G2_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
|
|
qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params)
|
|
{
|
|
return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params);
|
|
}
|
|
|
|
qboolean G2_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
|
|
qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params)
|
|
{
|
|
return G2_IKMove(ghoul2, time, params);
|
|
}
|
|
|
|
qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_Remove_Bolt( ghlInfo->mBltlist, index);
|
|
}
|
|
G2WARNING(ret,"G2API_RemoveBolt Failed");
|
|
return ret;
|
|
}
|
|
|
|
int G2API_AddBolt(CGhoul2Info *ghlInfo, const char *boneName)
|
|
{
|
|
int ret=-1;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_Add_Bolt(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, boneName);
|
|
G2NOTE(ret>=0,va("G2API_AddBolt Failed (%s:%s)",boneName,ghlInfo->mFileName));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int G2API_AddBoltSurfNum(CGhoul2Info *ghlInfo, const int surfIndex)
|
|
{
|
|
int ret=-1;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_Add_Bolt_Surf_Num(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, surfIndex);
|
|
}
|
|
G2WARNING(ret>=0,"G2API_AddBoltSurfNum Failed");
|
|
return ret;
|
|
}
|
|
|
|
|
|
qboolean G2API_AttachG2Model(CGhoul2Info *ghlInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int toModel)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo)&&G2_SetupModelPointers(ghlInfoTo))
|
|
{
|
|
G2ERROR(toBoltIndex>=0&&toBoltIndex<ghlInfoTo->mBltlist.size(),"Invalid Bolt Index");
|
|
G2ERROR(ghlInfoTo->mBltlist.size()>0,"Empty Bolt List");
|
|
assert( toBoltIndex >= 0 );
|
|
if ( toBoltIndex >= 0 && ghlInfoTo->mBltlist.size())
|
|
{
|
|
// make sure we have a model to attach, a model to attach to, and a bolt on that model
|
|
if (((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
|
|
{
|
|
// encode the bolt address into the model bolt link
|
|
toModel &= MODEL_AND;
|
|
toBoltIndex &= BOLT_AND;
|
|
ghlInfo->mModelBoltLink = (toModel << MODEL_SHIFT) | (toBoltIndex << BOLT_SHIFT);
|
|
ret=qtrue;
|
|
}
|
|
}
|
|
}
|
|
G2WARNING(ret,"G2API_AttachG2Model Failed");
|
|
return ret;
|
|
}
|
|
|
|
|
|
qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ghlInfo->mModelBoltLink = -1;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum)
|
|
{
|
|
qboolean ret=qfalse;
|
|
G2ERROR(boltInfo,"NULL boltInfo");
|
|
if (boltInfo&&G2_SetupModelPointers(ghlInfoTo))
|
|
{
|
|
// make sure we have a model to attach, a model to attach to, and a bolt on that model
|
|
if ( ghlInfoTo->mBltlist.size() && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1)))
|
|
{
|
|
// encode the bolt address into the model bolt link
|
|
toModelNum &= MODEL_AND;
|
|
toBoltIndex &= BOLT_AND;
|
|
entNum &= ENTITY_AND;
|
|
*boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT);
|
|
ret=qtrue;
|
|
}
|
|
}
|
|
G2WARNING(ret,"G2API_AttachEnt Failed");
|
|
return ret;
|
|
}
|
|
|
|
void G2API_DetachEnt(int *boltInfo)
|
|
{
|
|
G2ERROR(boltInfo,"NULL boltInfo");
|
|
if (boltInfo)
|
|
{
|
|
*boltInfo = 0;
|
|
}
|
|
}
|
|
|
|
|
|
bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum);
|
|
|
|
qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles,
|
|
const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale )
|
|
{
|
|
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
|
|
G2ERROR(matrix,"NULL matrix");
|
|
G2ERROR(modelIndex>=0&&modelIndex<ghoul2.size(),"Invalid ModelIndex");
|
|
const static mdxaBone_t identityMatrix =
|
|
{
|
|
0.0f, -1.0f, 0.0f, 0.0f,
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f
|
|
};
|
|
G2_GenerateWorldMatrix(angles, position);
|
|
if (G2_SetupModelPointers(ghoul2))
|
|
{
|
|
if (matrix&&modelIndex>=0&&modelIndex<ghoul2.size())
|
|
{
|
|
int frameNum=G2API_GetTime(AframeNum);
|
|
CGhoul2Info *ghlInfo = &ghoul2[modelIndex];
|
|
G2ERROR(boltIndex >= 0 && (boltIndex < ghlInfo->mBltlist.size()),va("Invalid Bolt Index (%d:%s)",boltIndex,ghlInfo->mFileName));
|
|
|
|
if (boltIndex >= 0 && ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) )
|
|
{
|
|
mdxaBone_t bolt;
|
|
|
|
if (G2_NeedsRecalc(ghlInfo,frameNum))
|
|
{
|
|
G2_ConstructGhoulSkeleton(ghoul2,frameNum,true,scale);
|
|
}
|
|
|
|
G2_GetBoltMatrixLow(*ghlInfo,boltIndex,scale,bolt);
|
|
// scale the bolt position by the scale factor for this model since at this point its still in model space
|
|
if (scale[0])
|
|
{
|
|
bolt.matrix[0][3] *= scale[0];
|
|
}
|
|
if (scale[1])
|
|
{
|
|
bolt.matrix[1][3] *= scale[1];
|
|
}
|
|
if (scale[2])
|
|
{
|
|
bolt.matrix[2][3] *= scale[2];
|
|
}
|
|
VectorNormalize((float*)&bolt.matrix[0]);
|
|
VectorNormalize((float*)&bolt.matrix[1]);
|
|
VectorNormalize((float*)&bolt.matrix[2]);
|
|
|
|
Multiply_3x4Matrix(matrix, &worldMatrix, &bolt);
|
|
#if G2API_DEBUG
|
|
for ( int i = 0; i < 3; i++ )
|
|
{
|
|
for ( int j = 0; j < 4; j++ )
|
|
{
|
|
assert( !Q_isnan(matrix->matrix[i][j]));
|
|
}
|
|
}
|
|
#endif// _DEBUG
|
|
G2ANIM(ghlInfo,"G2API_GetBoltMatrix");
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
G2WARNING(0,"G2API_GetBoltMatrix Failed on empty or bad model");
|
|
}
|
|
Multiply_3x4Matrix(matrix, &worldMatrix, &identityMatrix);
|
|
return qfalse;
|
|
}
|
|
|
|
void G2API_ListSurfaces(CGhoul2Info *ghlInfo)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2_List_Model_Surfaces(ghlInfo->mFileName);
|
|
}
|
|
}
|
|
|
|
void G2API_ListBones(CGhoul2Info *ghlInfo, int frame)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2_List_Model_Bones(ghlInfo->mFileName, frame);
|
|
}
|
|
}
|
|
|
|
// decide if we have Ghoul2 models associated with this ghoul list or not
|
|
qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2)
|
|
{
|
|
return !!ghoul2.IsValid();
|
|
}
|
|
|
|
// run through the Ghoul2 models and set each of the mModel values to the correct one from the cgs.gameModel offset lsit
|
|
void G2API_SetGhoul2ModelIndexes(CGhoul2Info_v &ghoul2, qhandle_t *modelList, qhandle_t *skinList)
|
|
{
|
|
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
|
|
int i;
|
|
for (i=0; i<ghoul2.size(); i++)
|
|
{
|
|
if (ghoul2[i].mModelindex != -1)
|
|
{
|
|
ghoul2[i].mSkin = skinList[ghoul2[i].mCustomSkin];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
char *G2API_GetAnimFileNameIndex(qhandle_t modelIndex)
|
|
{
|
|
model_t *mod_m = R_GetModelByHandle(modelIndex);
|
|
G2ERROR(mod_m&&mod_m->mdxm,"Bad Model");
|
|
if (mod_m&&mod_m->mdxm)
|
|
{
|
|
return mod_m->mdxm->animName;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
// as above, but gets the internal embedded name, not the name of the disk file.
|
|
// This is needed for some unfortunate jiggery-hackery to do with frameskipping & the animevents.cfg file
|
|
//
|
|
char *G2API_GetAnimFileInternalNameIndex(qhandle_t modelIndex)
|
|
{
|
|
model_t *mod_a = R_GetModelByHandle(modelIndex);
|
|
G2ERROR(mod_a&&mod_a->mdxa,"Bad Model");
|
|
if (mod_a&&mod_a->mdxa)
|
|
{
|
|
return mod_a->mdxa->name;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
/************************************************************************************************
|
|
* G2API_GetAnimFileName
|
|
* obtains the name of a model's .gla (animation) file
|
|
*
|
|
* Input
|
|
* pointer to list of CGhoul2Info's, WraithID of specific model in that list
|
|
*
|
|
* Output
|
|
* true if a good filename was obtained, false otherwise
|
|
*
|
|
************************************************************************************************/
|
|
qboolean G2API_GetAnimFileName(CGhoul2Info *ghlInfo, char **filename)
|
|
{
|
|
qboolean ret=qfalse;
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_GetAnimFileName(ghlInfo->mFileName, filename);
|
|
}
|
|
G2WARNING(ret,"G2API_GetAnimFileName Failed");
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_QsortEntityNumbers
|
|
=======================
|
|
*/
|
|
static int QDECL QsortDistance( const void *a, const void *b ) {
|
|
const float &ea = ((CCollisionRecord*)a)->mDistance;
|
|
const float &eb = ((CCollisionRecord*)b)->mDistance;
|
|
|
|
if ( ea < eb ) {
|
|
return -1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
void G2API_CollisionDetect(CCollisionRecord *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position,
|
|
int AframeNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *,
|
|
EG2_Collision eG2TraceType, int useLod, float fRadius)
|
|
{
|
|
G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo");
|
|
G2ERROR(collRecMap,"NULL Collision Rec");
|
|
if (G2_SetupModelPointers(ghoul2)&&collRecMap)
|
|
{
|
|
int frameNumber=G2API_GetTime(AframeNumber);
|
|
|
|
vec3_t transRayStart, transRayEnd;
|
|
|
|
// make sure we have transformed the whole skeletons for each model
|
|
G2_ConstructGhoulSkeleton(ghoul2, frameNumber,true, scale);
|
|
|
|
// pre generate the world matrix - used to transform the incoming ray
|
|
G2_GenerateWorldMatrix(angles, position);
|
|
|
|
G2VertSpaceServer->ResetHeap();
|
|
|
|
// now having done that, time to build the model
|
|
#ifdef _G2_GORE
|
|
G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpaceServer, useLod, false);
|
|
#else
|
|
G2_TransformModel(ghoul2, frameNumber, scale,G2VertSpaceServer, useLod);
|
|
#endif
|
|
|
|
// model is built. Lets check to see if any triangles are actually hit.
|
|
// first up, translate the ray to model space
|
|
TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv);
|
|
TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv);
|
|
|
|
// now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this.
|
|
#ifdef _G2_GORE
|
|
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, eG2TraceType, useLod, fRadius,0,0,0,0,0,qfalse);
|
|
#else
|
|
G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, eG2TraceType, useLod, fRadius);
|
|
#endif
|
|
|
|
G2VertSpaceServer->ResetHeap();
|
|
// now sort the resulting array of collision records so they are distance ordered
|
|
qsort( collRecMap, MAX_G2_COLLISIONS,
|
|
sizeof( CCollisionRecord ), QsortDistance );
|
|
G2ANIM(ghoul2,"G2API_CollisionDetect");
|
|
}
|
|
}
|
|
|
|
qboolean G2API_SetGhoul2ModelFlags(CGhoul2Info *ghlInfo, const int flags)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ghlInfo->mFlags &= GHOUL2_NEWORIGIN;
|
|
ghlInfo->mFlags |= flags;
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
int G2API_GetGhoul2ModelFlags(CGhoul2Info *ghlInfo)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
return (ghlInfo->mFlags & ~GHOUL2_NEWORIGIN);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// given a boltmatrix, return in vec a normalised vector for the axis requested in flags
|
|
void G2API_GiveMeVectorFromMatrix(mdxaBone_t &boltMatrix, Eorientations flags, vec3_t &vec)
|
|
{
|
|
switch (flags)
|
|
{
|
|
case ORIGIN:
|
|
vec[0] = boltMatrix.matrix[0][3];
|
|
vec[1] = boltMatrix.matrix[1][3];
|
|
vec[2] = boltMatrix.matrix[2][3];
|
|
break;
|
|
case POSITIVE_Y:
|
|
vec[0] = boltMatrix.matrix[0][1];
|
|
vec[1] = boltMatrix.matrix[1][1];
|
|
vec[2] = boltMatrix.matrix[2][1];
|
|
break;
|
|
case POSITIVE_X:
|
|
vec[0] = boltMatrix.matrix[0][0];
|
|
vec[1] = boltMatrix.matrix[1][0];
|
|
vec[2] = boltMatrix.matrix[2][0];
|
|
break;
|
|
case POSITIVE_Z:
|
|
vec[0] = boltMatrix.matrix[0][2];
|
|
vec[1] = boltMatrix.matrix[1][2];
|
|
vec[2] = boltMatrix.matrix[2][2];
|
|
break;
|
|
case NEGATIVE_Y:
|
|
vec[0] = -boltMatrix.matrix[0][1];
|
|
vec[1] = -boltMatrix.matrix[1][1];
|
|
vec[2] = -boltMatrix.matrix[2][1];
|
|
break;
|
|
case NEGATIVE_X:
|
|
vec[0] = -boltMatrix.matrix[0][0];
|
|
vec[1] = -boltMatrix.matrix[1][0];
|
|
vec[2] = -boltMatrix.matrix[2][0];
|
|
break;
|
|
case NEGATIVE_Z:
|
|
vec[0] = -boltMatrix.matrix[0][2];
|
|
vec[1] = -boltMatrix.matrix[1][2];
|
|
vec[2] = -boltMatrix.matrix[2][2];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// copy a model from one ghoul2 instance to another, and reset the root surface on the new model if need be
|
|
// NOTE if modelIndex = -1 then copy all the models
|
|
void G2API_CopyGhoul2Instance(CGhoul2Info_v &ghoul2From, CGhoul2Info_v &ghoul2To, int modelIndex)
|
|
{
|
|
assert(modelIndex==-1); // copy individual bolted parts is not used in jk2 and I didn't want to deal with it
|
|
// if ya want it, we will add it back correctly
|
|
|
|
G2ERROR(ghoul2From.IsValid(),"Invalid ghlInfo");
|
|
if (ghoul2From.IsValid())
|
|
{
|
|
ghoul2To.DeepCopy(ghoul2From);
|
|
#ifdef _G2_GORE //check through gore stuff then, as well.
|
|
int model = 0;
|
|
|
|
//(since we are sharing this gore set with the copied instance we will have to increment
|
|
//the reference count - if the goreset is "removed" while the refcount is > 0, the refcount
|
|
//is decremented to avoid giving other instances an invalid pointer -rww)
|
|
while (model < ghoul2To.size())
|
|
{
|
|
if ( ghoul2To[model].mGoreSetTag )
|
|
{
|
|
CGoreSet* gore = FindGoreSet ( ghoul2To[model].mGoreSetTag );
|
|
assert(gore);
|
|
if (gore)
|
|
{
|
|
gore->mRefCount++;
|
|
}
|
|
}
|
|
|
|
model++;
|
|
}
|
|
#endif
|
|
G2ANIM(ghoul2From,"G2API_CopyGhoul2Instance (source)");
|
|
G2ANIM(ghoul2To,"G2API_CopyGhoul2Instance (dest)");
|
|
}
|
|
}
|
|
|
|
char *G2API_GetSurfaceName(CGhoul2Info *ghlInfo, int surfNumber)
|
|
{
|
|
static char noSurface[1] = "";
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
mdxmSurface_t *surf = 0;
|
|
mdxmSurfHierarchy_t *surfInfo = 0;
|
|
|
|
|
|
surf = (mdxmSurface_t *)G2_FindSurface(ghlInfo->currentModel, surfNumber, 0);
|
|
if (surf)
|
|
{
|
|
assert(G2_MODEL_OK(ghlInfo));
|
|
mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)ghlInfo->currentModel->mdxm + sizeof(mdxmHeader_t));
|
|
surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]);
|
|
return surfInfo->name;
|
|
}
|
|
}
|
|
G2WARNING(0,"Surface Not Found");
|
|
return noSurface;
|
|
}
|
|
|
|
|
|
int G2API_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName)
|
|
{
|
|
int ret=-1;
|
|
G2ERROR(surfaceName,"NULL surfaceName");
|
|
if (surfaceName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_GetSurfaceIndex(ghlInfo, surfaceName);
|
|
}
|
|
G2WARNING(ret>=0,"G2API_GetSurfaceIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
char *G2API_GetGLAName(CGhoul2Info *ghlInfo)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
assert(G2_MODEL_OK(ghlInfo));
|
|
return (char*)ghlInfo->aHeader->name;
|
|
//return ghlInfo->currentModel->mdxm->animName;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
qboolean G2API_SetNewOrigin(CGhoul2Info *ghlInfo, const int boltIndex)
|
|
{
|
|
if (G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
G2ERROR(boltIndex>=0&&boltIndex<ghlInfo->mBltlist.size(),"invalid boltIndex");
|
|
|
|
if (boltIndex>=0&&boltIndex<ghlInfo->mBltlist.size())
|
|
{
|
|
ghlInfo->mNewOrigin = boltIndex;
|
|
ghlInfo->mFlags |= GHOUL2_NEWORIGIN;
|
|
}
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound)
|
|
{
|
|
int ret=-1;
|
|
G2ERROR(boneName,"NULL boneName");
|
|
if (boneName&&G2_SetupModelPointers(ghlInfo))
|
|
{
|
|
ret=G2_Get_Bone_Index(ghlInfo, boneName, bAddIfNotFound);
|
|
G2ANIM(ghlInfo,"G2API_GetBoneIndex");
|
|
}
|
|
G2NOTE(ret>=0,"G2API_GetBoneIndex Failed");
|
|
return ret;
|
|
}
|
|
|
|
void G2API_SaveGhoul2Models(CGhoul2Info_v &ghoul2)
|
|
{
|
|
G2ANIM(ghoul2,"G2API_SaveGhoul2Models");
|
|
G2_SaveGhoul2Models(ghoul2);
|
|
}
|
|
|
|
void G2API_LoadGhoul2Models(CGhoul2Info_v &ghoul2, char *buffer)
|
|
{
|
|
G2_LoadGhoul2Model(ghoul2, buffer);
|
|
G2ANIM(ghoul2,"G2API_LoadGhoul2Models");
|
|
// G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo after load");
|
|
}
|
|
|
|
// this is kinda sad, but I need to call the destructor in this module (exe), not the game.dll...
|
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//
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void G2API_LoadSaveCodeDestructGhoul2Info(CGhoul2Info_v &ghoul2)
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{
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ghoul2.~CGhoul2Info_v(); // so I can load junk over it then memset to 0 without orphaning
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}
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#ifdef _G2_GORE
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void ResetGoreTag(); // put here to reduce coupling
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void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 )
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{
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int i;
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for (i=0; i<ghoul2.size(); i++)
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{
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if ( ghoul2[i].mGoreSetTag )
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{
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DeleteGoreSet ( ghoul2[i].mGoreSetTag );
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ghoul2[i].mGoreSetTag = 0;
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}
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}
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}
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extern int G2_DecideTraceLod(CGhoul2Info &ghoul2, int useLod);
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void G2API_AddSkinGore(CGhoul2Info_v &ghoul2,SSkinGoreData &gore)
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{
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if (VectorLength(gore.rayDirection)<.1f)
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{
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assert(0); // can't add gore without a shot direction
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return;
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}
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// make sure we have transformed the whole skeletons for each model
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//G2_ConstructGhoulSkeleton(ghoul2, gore.currentTime, NULL, true, gore.angles, gore.position, gore.scale, false);
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G2_ConstructGhoulSkeleton(ghoul2, gore.currentTime, true, gore.scale);
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// pre generate the world matrix - used to transform the incoming ray
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G2_GenerateWorldMatrix(gore.angles, gore.position);
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// first up, translate the ray to model space
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vec3_t transRayDirection, transHitLocation;
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TransformAndTranslatePoint(gore.hitLocation, transHitLocation, &worldMatrixInv);
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TransformPoint(gore.rayDirection, transRayDirection, &worldMatrixInv);
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if (!gore.useTheta)
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{
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vec3_t t;
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VectorCopy(gore.uaxis,t);
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TransformPoint(t, gore.uaxis, &worldMatrixInv);
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}
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int lod;
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ResetGoreTag();
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const int lodbias=Com_Clamp ( 0, 2,G2_DecideTraceLod(ghoul2[0],r_lodbias->integer));
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const int maxLod =Com_Clamp (0,ghoul2[0].currentModel->numLods,3); //limit to the number of lods the main model has
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for(lod=lodbias;lod<maxLod;lod++)
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{
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// now having done that, time to build the model
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G2VertSpaceServer->ResetHeap();
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G2_TransformModel(ghoul2, gore.currentTime, gore.scale,G2VertSpaceServer,lod,true,&gore);
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// now walk each model and compute new texture coordinates
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G2_TraceModels(ghoul2, transHitLocation, transRayDirection, 0, gore.entNum, G2_NOCOLLIDE,lod,1.0f,gore.SSize,gore.TSize,gore.theta,gore.shader,&gore,qtrue);
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}
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}
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#else
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void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 )
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{
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}
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void G2API_AddSkinGore(CGhoul2Info_v &ghoul2,SSkinGoreData &gore)
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{
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}
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#endif
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bool G2_TestModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up
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{
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G2ERROR(ghlInfo,"NULL ghlInfo");
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if (!ghlInfo)
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{
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return false;
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}
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ghlInfo->mValid=false;
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if (ghlInfo->mModelindex != -1)
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{
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ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
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ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel);
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if (ghlInfo->currentModel)
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{
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if (ghlInfo->currentModel->mdxm)
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{
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if (ghlInfo->currentModelSize)
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{
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if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd)
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{
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Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
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}
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}
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ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd;
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ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex + ghlInfo->animModelIndexOffset);
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if (ghlInfo->animModel)
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{
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ghlInfo->aHeader =ghlInfo->animModel->mdxa;
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G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName));
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if (!ghlInfo->aHeader)
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{
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Com_Error(ERR_DROP, "Ghoul2 Model has no mdxa (gla) %s",ghlInfo->mFileName);
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}
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if (ghlInfo->currentAnimModelSize)
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{
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if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd)
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{
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Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
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}
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}
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ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd;
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ghlInfo->mValid=true;
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}
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}
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}
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}
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if (!ghlInfo->mValid)
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{
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ghlInfo->currentModel=0;
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ghlInfo->currentModelSize=0;
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ghlInfo->animModel=0;
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ghlInfo->currentAnimModelSize=0;
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ghlInfo->aHeader=0;
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}
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return ghlInfo->mValid;
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}
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bool G2_SetupModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up
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{
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G2ERROR(ghlInfo,"NULL ghlInfo");
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if (!ghlInfo)
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{
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return false;
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}
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ghlInfo->mValid=false;
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// G2WARNING(ghlInfo->mModelindex != -1,"Setup request on non-used info slot?");
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if (ghlInfo->mModelindex != -1)
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{
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G2ERROR(ghlInfo->mFileName[0],"empty ghlInfo->mFileName");
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ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName);
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ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel);
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G2ERROR(ghlInfo->currentModel,va("NULL Model (glm) %s",ghlInfo->mFileName));
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if (ghlInfo->currentModel)
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{
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G2ERROR(ghlInfo->currentModel->mdxm,va("Model has no mdxm (glm) %s",ghlInfo->mFileName));
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if (ghlInfo->currentModel->mdxm)
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{
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if (ghlInfo->currentModelSize)
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{
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if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd)
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{
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Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
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}
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}
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ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd;
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G2ERROR(ghlInfo->currentModelSize,va("Zero sized Model? (glm) %s",ghlInfo->mFileName));
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ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex + ghlInfo->animModelIndexOffset);
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G2ERROR(ghlInfo->animModel,va("NULL Model (gla) %s",ghlInfo->mFileName));
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if (ghlInfo->animModel)
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{
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ghlInfo->aHeader =ghlInfo->animModel->mdxa;
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G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName));
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if (!ghlInfo->aHeader)
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{
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Com_Error(ERR_DROP, "Ghoul2 Model has no mdxa (gla) %s",ghlInfo->mFileName);
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}
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if (ghlInfo->currentAnimModelSize)
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{
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if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd)
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{
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Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n");
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}
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}
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ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd;
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G2ERROR(ghlInfo->currentAnimModelSize,va("Zero sized Model? (gla) %s",ghlInfo->mFileName));
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ghlInfo->mValid=true;
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}
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}
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}
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}
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if (!ghlInfo->mValid)
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{
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ghlInfo->currentModel=0;
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ghlInfo->currentModelSize=0;
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ghlInfo->animModel=0;
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ghlInfo->currentAnimModelSize=0;
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ghlInfo->aHeader=0;
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}
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return ghlInfo->mValid;
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}
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bool G2_SetupModelPointers(CGhoul2Info_v &ghoul2) // returns true if any model is properly set up
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{
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bool ret=false;
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int i;
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for (i=0; i<ghoul2.size(); i++)
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{
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bool r=G2_SetupModelPointers(&ghoul2[i]);
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ret=ret||r;
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}
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return ret;
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}
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