jedi-academy/codemp/game/bg_weapons.c
2013-04-04 17:35:38 -05:00

402 lines
22 KiB
C

// Copyright (C) 2001-2002 Raven Software
//
// bg_weapons.c -- part of bg_pmove functionality
#include "q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
// Muzzle point table...
vec3_t WP_MuzzlePoint[WP_NUM_WEAPONS] =
{// Fwd, right, up.
{0, 0, 0 }, // WP_NONE,
{0 , 8, 0 }, // WP_STUN_BATON,
{0 , 8, 0 }, // WP_MELEE,
{8 , 16, 0 }, // WP_SABER,
{12, 6, -6 }, // WP_BRYAR_PISTOL,
{12, 6, -6 }, // WP_BLASTER,
{12, 6, -6 }, // WP_DISRUPTOR,
{12, 2, -6 }, // WP_BOWCASTER,
{12, 4.5, -6 }, // WP_REPEATER,
{12, 6, -6 }, // WP_DEMP2,
{12, 6, -6 }, // WP_FLECHETTE,
{12, 8, -4 }, // WP_ROCKET_LAUNCHER,
{12, 0, -4 }, // WP_THERMAL,
{12, 0, -10 }, // WP_TRIP_MINE,
{12, 0, -4 }, // WP_DET_PACK,
{12, 6, -6 }, // WP_CONCUSSION
{12, 6, -6 }, // WP_BRYAR_OLD,
};
weaponData_t weaponData[WP_NUM_WEAPONS] =
{
{ // WP_NONE
// "No Weapon", // char classname[32]; // Spawning name
AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
0, // int ammoLow; // Count when ammo is low
0, // int energyPerShot; // Amount of energy used per shot
0, // int fireTime; // Amount of time between firings
0, // int range; // Range of weapon
0, // int altEnergyPerShot; // Amount of energy used for alt-fire
0, // int altFireTime; // Amount of time between alt-firings
0, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_STUN_BATON
// "Stun Baton", // char classname[32]; // Spawning name
AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
0, // int energyPerShot; // Amount of energy used per shot
400, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
0, // int altEnergyPerShot; // Amount of energy used for alt-fire
400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_MELEE
// "Melee", // char classname[32]; // Spawning name
AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
0, // int energyPerShot; // Amount of energy used per shot
400, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
0, // int altEnergyPerShot; // Amount of energy used for alt-fire
400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_SABER,
// "Lightsaber", // char classname[32]; // Spawning name
AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
0, // int energyPerShot; // Amount of energy used per shot
100, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
0, // int altEnergyPerShot; // Amount of energy used for alt-fire
100, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_BRYAR_PISTOL,
// "Bryar Pistol", // char classname[32]; // Spawning name
AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot
0,//15, // int ammoLow; // Count when ammo is low
0,//2, // int energyPerShot; // Amount of energy used per shot
800,//400, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
0,//2, // int altEnergyPerShot; // Amount of energy used for alt-fire
800,//400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0,//200, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0,//1, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0,//1500 // int altMaxCharge; // above for secondary
},
{ // WP_BLASTER
// "E11 Blaster Rifle", // char classname[32]; // Spawning name
AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
2, // int energyPerShot; // Amount of energy used per shot
350, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
3, // int altEnergyPerShot; // Amount of energy used for alt-fire
150, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_DISRUPTOR
// "Tenloss Disruptor Rifle",// char classname[32]; // Spawning name
AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
5, // int energyPerShot; // Amount of energy used per shot
600, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
6, // int altEnergyPerShot; // Amount of energy used for alt-fire
1300, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
200, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
3, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
1700 // int altMaxCharge; // above for secondary
},
{ // WP_BOWCASTER
// "Wookiee Bowcaster", // char classname[32]; // Spawning name
AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
5, // int energyPerShot; // Amount of energy used per shot
1000, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
5, // int altEnergyPerShot; // Amount of energy used for alt-fire
750, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
400, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
5, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
1700, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_REPEATER
// "Imperial Heavy Repeater",// char classname[32]; // Spawning name
AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
1, // int energyPerShot; // Amount of energy used per shot
100, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
15, // int altEnergyPerShot; // Amount of energy used for alt-fire
800, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_DEMP2
// "DEMP2", // char classname[32]; // Spawning name
AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
8, // int energyPerShot; // Amount of energy used per shot
500, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
6, // int altEnergyPerShot; // Amount of energy used for alt-fire
900, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
250, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
3, // int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
2100 // int altMaxCharge; // above for secondary
},
{ // WP_FLECHETTE
// "Golan Arms Flechette", // char classname[32]; // Spawning name
AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
10, // int energyPerShot; // Amount of energy used per shot
700, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
15, // int altEnergyPerShot; // Amount of energy used for alt-fire
800, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_ROCKET_LAUNCHER
// "Merr-Sonn Missile System", // char classname[32]; // Spawning name
AMMO_ROCKETS, // int ammoIndex; // Index to proper ammo slot
5, // int ammoLow; // Count when ammo is low
1, // int energyPerShot; // Amount of energy used per shot
900, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
2, // int altEnergyPerShot; // Amount of energy used for alt-fire
1200, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_THERMAL
// "Thermal Detonator", // char classname[32]; // Spawning name
AMMO_THERMAL, // int ammoIndex; // Index to proper ammo slot
0, // int ammoLow; // Count when ammo is low
1, // int energyPerShot; // Amount of energy used per shot
800, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
1, // int altEnergyPerShot; // Amount of energy used for alt-fire
400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_TRIP_MINE
// "Trip Mine", // char classname[32]; // Spawning name
AMMO_TRIPMINE, // int ammoIndex; // Index to proper ammo slot
0, // int ammoLow; // Count when ammo is low
1, // int energyPerShot; // Amount of energy used per shot
800, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
1, // int altEnergyPerShot; // Amount of energy used for alt-fire
400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_DET_PACK
// "Det Pack", // char classname[32]; // Spawning name
AMMO_DETPACK, // int ammoIndex; // Index to proper ammo slot
0, // int ammoLow; // Count when ammo is low
1, // int energyPerShot; // Amount of energy used per shot
800, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
0, // int altEnergyPerShot; // Amount of energy used for alt-fire
400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_CONCUSSION
// "Concussion Rifle", // char classname[32]; // Spawning name
AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot
40, // int ammoLow; // Count when ammo is low
40, // int energyPerShot; // Amount of energy used per shot
800, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
50, // int altEnergyPerShot; // Amount of energy used for alt-fire
1200, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, // int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_BRYAR_OLD,
// "Bryar Pistol", // char classname[32]; // Spawning name
AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot
15, // int ammoLow; // Count when ammo is low
2, // int energyPerShot; // Amount of energy used per shot
400, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
2, // int altEnergyPerShot; // Amount of energy used for alt-fire
400, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
200, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
1, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
1500 // int altMaxCharge; // above for secondary
},
{ // WP_EMPLCACED_GUN
// "Emplaced Gun", // char classname[32]; // Spawning name
/*AMMO_BLASTER*/0, // int ammoIndex; // Index to proper ammo slot
/*5*/0, // int ammoLow; // Count when ammo is low
/*2*/0, // int energyPerShot; // Amount of energy used per shot
100, // int fireTime; // Amount of time between firings
8192, // int range; // Range of weapon
/*3*/0, // int altEnergyPerShot; // Amount of energy used for alt-fire
100, // int altFireTime; // Amount of time between alt-firings
8192, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
},
{ // WP_TURRET - NOTE NOT ACTUALLY USEABLE BY PLAYER!
// "Emplaced Gun", // char classname[32]; // Spawning name
/*AMMO_BLASTER*/0, // int ammoIndex; // Index to proper ammo slot
/*5*/0, // int ammoLow; // Count when ammo is low
/*2*/0, // int energyPerShot; // Amount of energy used per shot
0, // int fireTime; // Amount of time between firings
0, // int range; // Range of weapon
/*3*/0, // int altEnergyPerShot; // Amount of energy used for alt-fire
0, // int altFireTime; // Amount of time between alt-firings
0, // int altRange; // Range of alt-fire
0, // int chargeSubTime; // ms interval for subtracting ammo during charge
0, // int altChargeSubTime; // above for secondary
0, // int chargeSub; // amount to subtract during charge on each interval
0, //int altChargeSub; // above for secondary
0, // int maxCharge; // stop subtracting once charged for this many ms
0 // int altMaxCharge; // above for secondary
}
};
ammoData_t ammoData[AMMO_MAX] =
{
{ // AMMO_NONE
// "", // char icon[32]; // Name of ammo icon file
0 // int max; // Max amount player can hold of ammo
},
{ // AMMO_FORCE
// "", // char icon[32]; // Name of ammo icon file
100 // int max; // Max amount player can hold of ammo
},
{ // AMMO_BLASTER
// "", // char icon[32]; // Name of ammo icon file
300 // int max; // Max amount player can hold of ammo
},
{ // AMMO_POWERCELL
// "", // char icon[32]; // Name of ammo icon file
300 // int max; // Max amount player can hold of ammo
},
{ // AMMO_METAL_BOLTS
// "", // char icon[32]; // Name of ammo icon file
300 // int max; // Max amount player can hold of ammo
},
{ // AMMO_ROCKETS
// "", // char icon[32]; // Name of ammo icon file
25 // int max; // Max amount player can hold of ammo
},
{ // AMMO_EMPLACED
// "", // char icon[32]; // Name of ammo icon file
800 // int max; // Max amount player can hold of ammo
},
{ // AMMO_THERMAL
// "", // char icon[32]; // Name of ammo icon file
10 // int max; // Max amount player can hold of ammo
},
{ // AMMO_TRIPMINE
// "", // char icon[32]; // Name of ammo icon file
10 // int max; // Max amount player can hold of ammo
},
{ // AMMO_DETPACK
// "", // char icon[32]; // Name of ammo icon file
10 // int max; // Max amount player can hold of ammo
}
};