jedi-academy/codemp/CMakeLists.txt

606 lines
12 KiB
CMake

cmake_minimum_required(VERSION 2.6)
project(jamp)
set(cpu ${CMAKE_SYSTEM_PROCESSOR})
if (cpu MATCHES "i.86")
set(cpu "x86")
elseif(cpu STREQUAL "x86_64")
set(cpu "amd64")
endif()
# until amd64 works...
if (cpu MATCHES "amd64")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
set(cpu, "x86")
endif()
if(CMAKE_COMPILER_IS_GNUC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pipe -O2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-unknown-pragmas -Wno-write-strings -Wno-missing-braces")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
endif()
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pipe -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unknown-pragmas -Wno-write-strings -Wno-missing-braces")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-pragmas -fpermissive")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-parentheses-equality")
endif()
# avoid -rdynamic or loaded libraries will stomp over cvars
set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "")
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
add_definitions( -D_M_IX86=1 ) # tested to mean little endian...
add_definitions( -D_IMMERSION_DISABLE )
add_definitions( -DNDEBUG )
add_definitions( -DFINAL_BUILD )
add_definitions( -D_JK2 )
add_definitions( -D_JK2MP )
include_directories(/usr/X11R6/include/)
link_directories(/usr/X11R6/lib)
include_directories(/usr/local/include/)
link_directories(/usr/local/lib)
set(src_main_rmg
RMG/RM_Area.cpp
RMG/RM_Instance.cpp
RMG/RM_InstanceFile.cpp
RMG/RM_Instance_BSP.cpp
RMG/RM_Instance_Group.cpp
RMG/RM_Instance_Random.cpp
RMG/RM_Instance_Void.cpp
RMG/RM_Manager.cpp
RMG/RM_Mission.cpp
RMG/RM_Objective.cpp
RMG/RM_Path.cpp
RMG/RM_Terrain.cpp
)
set(src_main_client
client/FXExport.cpp
client/FxPrimitives.cpp
client/FxScheduler.cpp
client/FxSystem.cpp
client/FxTemplate.cpp
client/FxUtil.cpp
client/cl_cgame.cpp
client/cl_cin.cpp
client/cl_console.cpp
client/cl_input.cpp
client/cl_keys.cpp
client/cl_main.cpp
client/cl_net_chan.cpp
client/cl_parse.cpp
client/cl_scrn.cpp
client/cl_ui.cpp
client/snd_ambient.cpp
client/snd_dma.cpp
client/snd_mem.cpp
client/snd_mix.cpp
client/snd_mp3.cpp
client/snd_music.cpp
)
set(src_main_ghoul2
ghoul2/G2_API.cpp
ghoul2/G2_bolts.cpp
ghoul2/G2_bones.cpp
ghoul2/G2_misc.cpp
ghoul2/G2_surfaces.cpp
)
set(src_main_icarus
icarus/BlockStream.cpp
icarus/GameInterface.cpp
icarus/Instance.cpp
icarus/Interface.cpp
icarus/Memory.cpp
icarus/Q3_Interface.cpp
icarus/Q3_Registers.cpp
icarus/Sequence.cpp
icarus/Sequencer.cpp
icarus/TaskManager.cpp
)
set(src_main_jpeg
jpeg-6/jcapimin.cpp
jpeg-6/jccoefct.cpp
jpeg-6/jccolor.cpp
jpeg-6/jcdctmgr.cpp
jpeg-6/jchuff.cpp
jpeg-6/jcinit.cpp
jpeg-6/jcmainct.cpp
jpeg-6/jcmarker.cpp
jpeg-6/jcmaster.cpp
jpeg-6/jcomapi.cpp
jpeg-6/jcparam.cpp
jpeg-6/jcphuff.cpp
jpeg-6/jcprepct.cpp
jpeg-6/jcsample.cpp
jpeg-6/jctrans.cpp
jpeg-6/jdapimin.cpp
jpeg-6/jdapistd.cpp
jpeg-6/jdatadst.cpp
jpeg-6/jdatasrc.cpp
jpeg-6/jdcoefct.cpp
jpeg-6/jdcolor.cpp
jpeg-6/jddctmgr.cpp
jpeg-6/jdhuff.cpp
jpeg-6/jdinput.cpp
jpeg-6/jdmainct.cpp
jpeg-6/jdmarker.cpp
jpeg-6/jdmaster.cpp
jpeg-6/jdpostct.cpp
jpeg-6/jdsample.cpp
jpeg-6/jdtrans.cpp
jpeg-6/jerror.cpp
jpeg-6/jfdctflt.cpp
jpeg-6/jidctflt.cpp
jpeg-6/jmemmgr.cpp
jpeg-6/jmemnobs.cpp
jpeg-6/jutils.cpp
)
set(src_main_mp3code
mp3code/cdct.c
mp3code/csbt.c
mp3code/csbtb.c
mp3code/csbtL3.c
mp3code/cup.c
mp3code/cupini.c
mp3code/cupL1.c
mp3code/cupl3.c
mp3code/cwin.c
mp3code/cwinb.c
mp3code/cwinm.c
mp3code/hwin.c
mp3code/l3dq.c
mp3code/l3init.c
mp3code/mdct.c
mp3code/mhead.c
mp3code/msis.c
mp3code/towave.c
mp3code/uph.c
mp3code/upsf.c
mp3code/wavep.c
)
set(src_main_png
png/png.cpp
)
set(src_qcommon_common
qcommon/CNetProfile.cpp
qcommon/GenericParser2.cpp
qcommon/RoffSystem.cpp
qcommon/cm_draw.cpp
qcommon/cm_load.cpp
qcommon/cm_patch.cpp
qcommon/cm_polylib.cpp
qcommon/cm_randomterrain.cpp
qcommon/cm_shader.cpp
qcommon/cm_terrain.cpp
qcommon/cm_test.cpp
qcommon/cm_trace.cpp
qcommon/cmd_common.cpp
qcommon/cmd_pc.cpp
qcommon/common.cpp
qcommon/cvar.cpp
qcommon/exe_headers.cpp
qcommon/files_common.cpp
qcommon/files_pc.cpp
qcommon/hstring.cpp
qcommon/huffman.cpp
qcommon/md4.cpp
qcommon/msg.cpp
qcommon/net_chan.cpp
qcommon/q_math.cpp
qcommon/q_shared.cpp
qcommon/stringed_ingame.cpp
qcommon/stringed_interface.cpp
qcommon/unzip.cpp
qcommon/vm.cpp
qcommon/vm_interpreted.cpp
qcommon/vm_x86.cpp
qcommon/z_memman_pc.cpp
)
set(src_main_qcommon
${src_qcommon_common}
qcommon/cm_terrainmap.cpp
)
set(src_renderer_common
renderer/matcomp.c
renderer/tr_backend.cpp
renderer/tr_ghoul2.cpp
renderer/tr_image.cpp
renderer/tr_init.cpp
renderer/tr_main.cpp
renderer/tr_mesh.cpp
renderer/tr_model.cpp
renderer/tr_shader.cpp
)
set(src_main_renderer
${src_renderer_common}
renderer/tr_WorldEffects.cpp
renderer/tr_animation.cpp
renderer/tr_arioche.cpp
renderer/tr_bsp.cpp
renderer/tr_cmds.cpp
renderer/tr_curve.cpp
renderer/tr_font.cpp
renderer/tr_light.cpp
renderer/tr_marks.cpp
renderer/tr_noise.cpp
renderer/tr_quicksprite.cpp
renderer/tr_scene.cpp
renderer/tr_shade.cpp
renderer/tr_shade_calc.cpp
renderer/tr_shadows.cpp
renderer/tr_sky.cpp
renderer/tr_surface.cpp
renderer/tr_surfacesprites.cpp
renderer/tr_terrain.cpp
renderer/tr_world.cpp
)
set(src_main_server
server/NPCNav/gameCallbacks.cpp
server/NPCNav/navigator.cpp
server/sv_bot.cpp
server/sv_ccmds.cpp
server/sv_client.cpp
server/sv_game.cpp
server/sv_init.cpp
server/sv_main.cpp
server/sv_net_chan.cpp
server/sv_snapshot.cpp
server/sv_world.cpp
)
set(src_main_win32
win32/win_gamma.cpp
win32/win_glimp.cpp
win32/win_input.cpp
win32/win_main.cpp
win32/win_net.cpp
win32/win_qgl.cpp
win32/win_shared.cpp
win32/win_snd.cpp
win32/win_syscon.cpp
win32/win_wndproc.cpp
)
set(src_main_zlib
zlib32/deflate.cpp
zlib32/inflate.cpp
zlib32/zipcommon.cpp
)
ENABLE_LANGUAGE(ASM_NASM)
set(src_unix_common
unix/linux_common.c
unix/unix_main.cpp
unix/unix_net.cpp
unix/unix_shared.cpp
unix/ftol.nasm
unix/snapvector.nasm
)
set(src_main_unix
${src_unix_common}
unix/linux_glimp.cpp
unix/linux_qgl.cpp
null/null_snddma.cpp
)
set(src_botlib
botlib/be_aas_bspq3.cpp
botlib/be_aas_cluster.cpp
botlib/be_aas_debug.cpp
botlib/be_aas_entity.cpp
botlib/be_aas_file.cpp
botlib/be_aas_main.cpp
botlib/be_aas_move.cpp
botlib/be_aas_optimize.cpp
botlib/be_aas_reach.cpp
botlib/be_aas_route.cpp
botlib/be_aas_routealt.cpp
botlib/be_aas_sample.cpp
botlib/be_ai_char.cpp
botlib/be_ai_chat.cpp
botlib/be_ai_gen.cpp
botlib/be_ai_goal.cpp
botlib/be_ai_move.cpp
botlib/be_ai_weap.cpp
botlib/be_ai_weight.cpp
botlib/be_ea.cpp
botlib/be_interface.cpp
botlib/l_crc.cpp
botlib/l_libvar.cpp
botlib/l_log.cpp
botlib/l_memory.cpp
botlib/l_precomp.cpp
botlib/l_script.cpp
botlib/l_struct.cpp
)
set(src_jk2mp
${src_main_rmg}
${src_main_client}
${src_main_ghoul2}
${src_main_icarus}
${src_main_jpeg}
${src_main_mp3code}
${src_main_png}
${src_main_qcommon}
${src_main_renderer}
${src_main_server}
${src_main_zlib}
${src_botlib}
${src_main_unix}
)
add_executable(jamp
${src_jk2mp}
)
set_target_properties(jamp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;BOTLIB")
target_link_libraries(jamp
m pthread
X11 Xxf86vm Xxf86dga
openal
)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_link_libraries(jamp dl)
endif()
set(src_ded_null
null/null_client.cpp
null/null_glimp.cpp
null/null_input.cpp
null/null_renderer.cpp
null/null_snddma.cpp
)
set(src_jk2mp_ded
${src_main_rmg}
${src_main_ghoul2}
${src_main_icarus}
${src_qcommon_common}
${src_renderer_common}
${src_main_server}
${src_main_zlib}
${src_botlib}
${src_unix_common}
${src_ded_null}
)
add_executable(jampded
${src_jk2mp_ded}
)
set_target_properties(jampded PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;BOTLIB;DEDICATED")
target_link_libraries(jampded
m pthread
)
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
target_link_libraries(jampded dl)
endif()
set(src_ui_game
game/bg_lib.c
game/bg_misc.c
game/bg_saga.c
game/bg_vehicleLoad.c
game/bg_weapons.c
game/q_math.c
game/q_shared.c
)
set(src_ui_ui
ui/ui_atoms.c
ui/ui_force.c
ui/ui_gameinfo.c
ui/ui_main.c
ui/ui_saber.c
ui/ui_shared.c
ui/ui_syscalls.c
)
add_library(ui${cpu} SHARED
${src_ui_game}
${src_ui_ui}
)
set_target_properties(ui${cpu} PROPERTIES PREFIX "")
set_target_properties(ui${cpu} PROPERTIES COMPILE_DEFINITIONS "_USRDL;UI_EXPORTS;MISSIONPACK")
set(src_cgame_cgame
cgame/cg_consolecmds.c
cgame/cg_draw.c
cgame/cg_drawtools.c
cgame/cg_effects.c
cgame/cg_ents.c
cgame/cg_event.c
cgame/cg_info.c
cgame/cg_light.c
cgame/cg_localents.c
cgame/cg_main.c
cgame/cg_marks.c
cgame/cg_newDraw.c
cgame/cg_players.c
cgame/cg_playerstate.c
cgame/cg_predict.c
cgame/cg_saga.c
cgame/cg_scoreboard.c
cgame/cg_servercmds.c
cgame/cg_snapshot.c
cgame/cg_strap.c
cgame/cg_syscalls.c
cgame/cg_turret.c
cgame/cg_view.c
cgame/cg_weaponinit.c
cgame/cg_weapons.c
cgame/fx_blaster.c
cgame/fx_bowcaster.c
cgame/fx_bryarpistol.c
cgame/fx_demp2.c
cgame/fx_disruptor.c
cgame/fx_flechette.c
cgame/fx_force.c
cgame/fx_heavyrepeater.c
cgame/fx_rocketlauncher.c
)
set(src_cgame_game
game/AnimalNPC.c
game/bg_g2_utils.c
game/bg_lib.c
game/bg_misc.c
game/bg_panimate.c
game/bg_pmove.c
game/bg_saber.c
game/bg_saberLoad.c
game/bg_saga.c
game/bg_slidemove.c
game/bg_vehicleLoad.c
game/bg_weapons.c
game/FighterNPC.c
game/q_math.c
game/q_shared.c
game/SpeederNPC.c
game/WalkerNPC.c
)
set(src_cgame_ui
ui/ui_shared.c
)
add_library(cgame${cpu} SHARED
${src_cgame_cgame}
${src_cgame_game}
${src_cgame_ui}
)
set_target_properties(cgame${cpu} PROPERTIES PREFIX "")
set_target_properties(cgame${cpu} PROPERTIES COMPILE_DEFINITIONS "CGAME;MISSIONPACK")
set(src_game_game
game/AnimalNPC.c
game/FighterNPC.c
game/NPC.c
game/NPC_AI_Atst.c
game/NPC_AI_Default.c
game/NPC_AI_Droid.c
game/NPC_AI_GalakMech.c
game/NPC_AI_Grenadier.c
game/NPC_AI_Howler.c
game/NPC_AI_ImperialProbe.c
game/NPC_AI_Interrogator.c
game/NPC_AI_Jedi.c
game/NPC_AI_Mark1.c
game/NPC_AI_Mark2.c
game/NPC_AI_MineMonster.c
game/NPC_AI_Rancor.c
game/NPC_AI_Remote.c
game/NPC_AI_Seeker.c
game/NPC_AI_Sentry.c
game/NPC_AI_Sniper.c
game/NPC_AI_Stormtrooper.c
game/NPC_AI_Utils.c
game/NPC_AI_Wampa.c
game/NPC_behavior.c
game/NPC_combat.c
game/NPC_goal.c
game/NPC_misc.c
game/NPC_move.c
game/NPC_reactions.c
game/NPC_senses.c
game/NPC_sounds.c
game/NPC_spawn.c
game/NPC_stats.c
game/NPC_utils.c
game/SpeederNPC.c
game/WalkerNPC.c
game/ai_main.c
game/ai_util.c
game/ai_wpnav.c
game/bg_g2_utils.c
game/bg_lib.c
game/bg_misc.c
game/bg_panimate.c
game/bg_pmove.c
game/bg_saber.c
game/bg_saberLoad.c
game/bg_saga.c
game/bg_slidemove.c
game/bg_vehicleLoad.c
game/bg_weapons.c
game/g_ICARUScb.c
game/g_active.c
game/g_arenas.c
game/g_bot.c
game/g_client.c
game/g_cmds.c
game/g_combat.c
game/g_exphysics.c
game/g_items.c
game/g_log.c
game/g_main.c
game/g_mem.c
game/g_misc.c
game/g_missile.c
game/g_mover.c
game/g_nav.c
game/g_navnew.c
game/g_object.c
game/g_saga.c
game/g_session.c
game/g_spawn.c
game/g_strap.c
game/g_svcmds.c
game/g_syscalls.c
game/g_target.c
game/g_team.c
game/g_timer.c
game/g_trigger.c
game/g_turret.c
game/g_turret_G2.c
game/g_utils.c
game/g_vehicleTurret.c
game/g_vehicles.c
game/g_weapon.c
game/q_math.c
game/q_shared.c
game/tri_coll_test.c
game/w_force.c
game/w_saber.c
)
add_library(jampgame${cpu} SHARED
${src_game_game}
)
set_target_properties(jampgame${cpu} PROPERTIES PREFIX "")
set_target_properties(jampgame${cpu} PROPERTIES COMPILE_DEFINITIONS "QAGAME;MISSIONPACK")