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https://github.com/ioquake/jedi-academy.git
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115 lines
2.8 KiB
C
115 lines
2.8 KiB
C
#define MAX_SIEGE_INFO_SIZE 16384
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#define SIEGETEAM_TEAM1 1 //e.g. TEAM_RED
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#define SIEGETEAM_TEAM2 2 //e.g. TEAM_BLUE
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#define SIEGE_POINTS_OBJECTIVECOMPLETED 20
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#define SIEGE_POINTS_FINALOBJECTIVECOMPLETED 30
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#define SIEGE_POINTS_TEAMWONROUND 10
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#define SIEGE_ROUND_BEGIN_TIME 5000 //delay 5 secs after players are in game.
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#define MAX_SIEGE_CLASSES 128 //up to 128 classes
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#define MAX_SIEGE_CLASSES_PER_TEAM 16
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#define MAX_SIEGE_TEAMS 16 //up to 16 diffent teams
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#define MAX_EXDATA_ENTS_TO_SEND MAX_CLIENTS //max number of extended data for ents to send
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// The basic siege player classes
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typedef enum
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{
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SPC_INFANTRY = 0,
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SPC_VANGUARD,
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SPC_SUPPORT,
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SPC_JEDI,
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SPC_DEMOLITIONIST,
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SPC_HEAVY_WEAPONS,
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SPC_MAX
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} siegePlayerClassFlags_t;
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typedef enum
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{
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CFL_MORESABERDMG = 0,
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CFL_STRONGAGAINSTPHYSICAL,
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CFL_FASTFORCEREGEN,
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CFL_STATVIEWER,
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CFL_HEAVYMELEE,
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CFL_SINGLE_ROCKET,//has only 1 rocket to use with rocketlauncher
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CFL_CUSTOMSKEL, //class uses a custom skeleton, be sure to load on server etc
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CFL_EXTRA_AMMO
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} siegeClassFlags_t;
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#ifdef _XBOX
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#define SIEGE_CLASS_DESC_LEN 512
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#else
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#define SIEGE_CLASS_DESC_LEN 4096
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#endif
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typedef struct
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{
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char desc[SIEGE_CLASS_DESC_LEN];
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} siegeClassDesc_t;
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typedef struct
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{
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char name[512];
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char forcedModel[256];
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char forcedSkin[256];
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char saber1[64];
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char saber2[64];
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int saberStance;
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int weapons;
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int forcePowerLevels[NUM_FORCE_POWERS];
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int classflags;
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int maxhealth;
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int starthealth;
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int maxarmor;
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int startarmor;
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float speed;
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qboolean hasForcedSaberColor;
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int forcedSaberColor;
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qboolean hasForcedSaber2Color;
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int forcedSaber2Color;
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int invenItems;
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int powerups;
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int uiPortraitShader;
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char uiPortrait[256];
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int classShader;
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short playerClass; // SPC_INFANTRY . ..
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} siegeClass_t;
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typedef struct
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{
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char name[512];
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siegeClass_t *classes[MAX_SIEGE_CLASSES_PER_TEAM];
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int numClasses;
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int friendlyShader;
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} siegeTeam_t;
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#include "../namespace_begin.h"
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extern siegeClass_t bgSiegeClasses[MAX_SIEGE_CLASSES];
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extern int bgNumSiegeClasses;
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extern siegeTeam_t bgSiegeTeams[MAX_SIEGE_TEAMS];
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extern int bgNumSiegeTeams;
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int BG_SiegeGetValueGroup(char *buf, char *group, char *outbuf);
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int BG_SiegeGetPairedValue(char *buf, char *key, char *outbuf);
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void BG_SiegeStripTabs(char *buf);
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void BG_SiegeLoadClasses(siegeClassDesc_t *descBuffer);
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void BG_SiegeLoadTeams(void);
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siegeTeam_t *BG_SiegeFindThemeForTeam(int team);
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void BG_PrecacheSabersForSiegeTeam(int team);
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siegeClass_t *BG_SiegeFindClassByName(const char *classname);
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qboolean BG_SiegeCheckClassLegality(int team, char *classname);
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void BG_SiegeSetTeamTheme(int team, char *themeName);
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int BG_SiegeFindClassIndexByName(const char *classname);
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extern char siege_info[MAX_SIEGE_INFO_SIZE];
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extern int siege_valid;
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#include "../namespace_end.h"
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