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https://github.com/ioquake/jedi-academy.git
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124 lines
3.2 KiB
C
124 lines
3.2 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// bg_g2_utils.c -- both games misc functions, all completely stateless
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#include "q_shared.h"
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#include "bg_public.h"
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#include "bg_strap.h"
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#ifdef QAGAME
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#include "g_local.h"
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#endif
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#ifdef UI_EXPORTS
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#include "../ui/ui_local.h"
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#endif
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#ifndef UI_EXPORTS
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#ifndef QAGAME
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#include "../cgame/cg_local.h"
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#endif
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#endif
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#include "../namespace_begin.h"
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void BG_AttachToRancor( void *ghoul2,
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float rancYaw,
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vec3_t rancOrigin,
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int time,
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qhandle_t *modelList,
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vec3_t modelScale,
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qboolean inMouth,
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vec3_t out_origin,
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vec3_t out_angles,
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vec3_t out_axis[3] )
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{
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mdxaBone_t boltMatrix;
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int boltIndex;
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vec3_t rancAngles;
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vec3_t temp_angles;
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// Getting the bolt here
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if ( inMouth )
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{//in mouth
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boltIndex = trap_G2API_AddBolt(ghoul2, 0, "jaw_bone");
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}
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else
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{//in right hand
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boltIndex = trap_G2API_AddBolt(ghoul2, 0, "*r_hand");
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}
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VectorSet( rancAngles, 0, rancYaw, 0 );
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trap_G2API_GetBoltMatrix( ghoul2, 0, boltIndex,
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&boltMatrix, rancAngles, rancOrigin, time,
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modelList, modelScale );
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// Storing ent position, bolt position, and bolt axis
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if ( out_origin )
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{
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BG_GiveMeVectorFromMatrix( &boltMatrix, ORIGIN, out_origin );
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}
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if ( out_axis )
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{
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if ( inMouth )
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{//in mouth
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BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[0] );
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BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[1] );
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BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, out_axis[2] );
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}
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else
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{//in hand
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BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, out_axis[0] );
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BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_X, out_axis[1] );
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BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, out_axis[2] );
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}
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//FIXME: this is messing up our axis and turning us inside-out?
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if ( out_angles )
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{
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vectoangles( out_axis[0], out_angles );
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vectoangles( out_axis[2], temp_angles );
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out_angles[ROLL] = -temp_angles[PITCH];
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}
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}
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else if ( out_angles )
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{
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vec3_t temp_axis[3];
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if ( inMouth )
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{//in mouth
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BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[0] );
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BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_X, temp_axis[2] );
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}
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else
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{//in hand
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BG_GiveMeVectorFromMatrix( &boltMatrix, NEGATIVE_Y, temp_axis[0] );
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BG_GiveMeVectorFromMatrix( &boltMatrix, POSITIVE_Z, temp_axis[2] );
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}
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//FIXME: this is messing up our axis and turning us inside-out?
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vectoangles( temp_axis[0], out_angles );
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vectoangles( temp_axis[2], temp_angles );
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out_angles[ROLL] = -temp_angles[PITCH];
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}
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}
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#define MAX_VARIANTS 8
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qboolean BG_GetRootSurfNameWithVariant( void *ghoul2, const char *rootSurfName, char *returnSurfName, int returnSize )
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{
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if ( !ghoul2 || !trap_G2API_GetSurfaceRenderStatus( ghoul2, 0, rootSurfName ) )
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{//see if the basic name without variants is on
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Q_strncpyz( returnSurfName, rootSurfName, returnSize );
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return qtrue;
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}
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else
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{//check variants
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int i;
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for ( i = 0; i < MAX_VARIANTS; i++ )
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{
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Com_sprintf( returnSurfName, returnSize, "%s%c", rootSurfName, 'a'+i );
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if ( !trap_G2API_GetSurfaceRenderStatus( ghoul2, 0, returnSurfName ) )
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{
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return qtrue;
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}
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}
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}
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Q_strncpyz( returnSurfName, rootSurfName, returnSize );
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return qfalse;
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}
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#include "../namespace_end.h"
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