mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-23 04:33:12 +00:00
215 lines
4.7 KiB
C++
215 lines
4.7 KiB
C++
// Filename:- stringed_interface.cpp
|
|
//
|
|
// This file contains functions that StringEd wants to call to do things like load/save, they can be modified
|
|
// for use ingame, but must remain functionally the same...
|
|
//
|
|
// Please try and put modifications for whichever games this is used for inside #defines, so I can copy the same file
|
|
// into each project.
|
|
//
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
//
|
|
// stuff common to all qcommon files...
|
|
#include "../server/server.h"
|
|
#include "../game/q_shared.h"
|
|
#include "qcommon.h"
|
|
//
|
|
//////////////////////////////////////////////////
|
|
|
|
|
|
#pragma warning ( disable : 4511 ) // copy constructor could not be generated
|
|
#pragma warning ( disable : 4512 ) // assignment operator could not be generated
|
|
#pragma warning ( disable : 4663 ) // C++ language change: blah blah template crap blah blah
|
|
#include "stringed_interface.h"
|
|
#include "stringed_ingame.h"
|
|
|
|
#include <string>
|
|
using namespace std;
|
|
|
|
#ifdef _STRINGED
|
|
#include <stdlib.h>
|
|
#include <memory.h>
|
|
#include "generic.h"
|
|
#endif
|
|
|
|
|
|
// this just gets the binary of the file into memory, so I can parse it. Called by main SGE loader
|
|
//
|
|
// returns either char * of loaded file, else NULL for failed-to-open...
|
|
//
|
|
unsigned char *SE_LoadFileData( const char *psFileName, int *piLoadedLength /* = 0 */)
|
|
{
|
|
unsigned char *psReturn = NULL;
|
|
if ( piLoadedLength )
|
|
{
|
|
*piLoadedLength = 0;
|
|
}
|
|
|
|
#ifdef _STRINGED
|
|
if (psFileName[1] == ':')
|
|
{
|
|
// full-path filename...
|
|
//
|
|
FILE *fh = fopen( psFileName, "rb" );
|
|
if (fh)
|
|
{
|
|
long lLength = filesize(fh);
|
|
|
|
if (lLength > 0)
|
|
{
|
|
psReturn = (unsigned char *) malloc( lLength + 1);
|
|
if (psReturn)
|
|
{
|
|
int iBytesRead = fread( psReturn, 1, lLength, fh );
|
|
if (iBytesRead != lLength)
|
|
{
|
|
// error reading file!!!...
|
|
//
|
|
free(psReturn);
|
|
psReturn = NULL;
|
|
}
|
|
else
|
|
{
|
|
psReturn[ lLength ] = '\0';
|
|
if ( piLoadedLength )
|
|
{
|
|
*piLoadedLength = iBytesRead;
|
|
}
|
|
}
|
|
fclose(fh);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// local filename, so prepend the base dir etc according to game and load it however (from PAK?)
|
|
//
|
|
unsigned char *pvLoadedData;
|
|
int iLen = FS_ReadFile( psFileName, (void **)&pvLoadedData );
|
|
|
|
if (iLen>0)
|
|
{
|
|
psReturn = pvLoadedData;
|
|
if ( piLoadedLength )
|
|
{
|
|
*piLoadedLength = iLen;
|
|
}
|
|
}
|
|
}
|
|
|
|
return psReturn;
|
|
}
|
|
|
|
|
|
// called by main SGE code after loaded data has been parsedinto internal structures...
|
|
//
|
|
void SE_FreeFileDataAfterLoad( unsigned char *psLoadedFile )
|
|
{
|
|
#ifdef _STRINGED
|
|
if ( psLoadedFile )
|
|
{
|
|
free( psLoadedFile );
|
|
}
|
|
#else
|
|
if ( psLoadedFile )
|
|
{
|
|
FS_FreeFile( psLoadedFile );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef _STRINGED
|
|
// quake-style method of doing things since their file-list code doesn't have a 'recursive' flag...
|
|
//
|
|
int giFilesFound;
|
|
static void SE_R_ListFiles( const char *psExtension, const char *psDir, string &strResults )
|
|
{
|
|
// Com_Printf(va("Scanning Dir: %s\n",psDir));
|
|
|
|
char **sysFiles, **dirFiles;
|
|
int numSysFiles, i, numdirs;
|
|
|
|
dirFiles = FS_ListFiles( psDir, "/", &numdirs);
|
|
for (i=0;i<numdirs;i++)
|
|
{
|
|
if (dirFiles[i][0] && dirFiles[i][0] != '.') // skip blanks, plus ".", ".." etc
|
|
{
|
|
char sDirName[MAX_QPATH];
|
|
sprintf(sDirName, "%s/%s", psDir, dirFiles[i]);
|
|
//
|
|
// for some reason the quake filesystem in this game now returns an extra slash on the end,
|
|
// didn't used to. Sigh...
|
|
//
|
|
if (sDirName[strlen(sDirName)-1] == '/')
|
|
{
|
|
sDirName[strlen(sDirName)-1] = '\0';
|
|
}
|
|
SE_R_ListFiles( psExtension, sDirName, strResults );
|
|
}
|
|
}
|
|
|
|
sysFiles = FS_ListFiles( psDir, psExtension, &numSysFiles );
|
|
for(i=0; i<numSysFiles; i++)
|
|
{
|
|
char sFilename[MAX_QPATH];
|
|
sprintf(sFilename,"%s/%s", psDir, sysFiles[i]);
|
|
|
|
// Com_Printf("%sFound file: %s",!i?"\n":"",sFilename);
|
|
|
|
strResults += sFilename;
|
|
strResults += ';';
|
|
giFilesFound++;
|
|
|
|
// read it in...
|
|
//
|
|
/* byte *pbData = NULL;
|
|
int iSize = FS_ReadFile( sFilename, (void **)&pbData);
|
|
|
|
if (pbData)
|
|
{
|
|
|
|
FS_FreeFile( pbData );
|
|
}
|
|
*/
|
|
}
|
|
FS_FreeFileList( sysFiles );
|
|
FS_FreeFileList( dirFiles );
|
|
}
|
|
#endif
|
|
|
|
|
|
// replace this with a call to whatever your own code equivalent is.
|
|
//
|
|
// expected result is a ';'-delineated string (including last one) containing file-list search results
|
|
//
|
|
int SE_BuildFileList( const char *psStartDir, string &strResults )
|
|
{
|
|
#ifndef _STRINGED
|
|
giFilesFound = 0;
|
|
strResults = "";
|
|
|
|
SE_R_ListFiles( sSE_INGAME_FILE_EXTENSION, psStartDir, strResults );
|
|
|
|
return giFilesFound;
|
|
#else
|
|
// .ST files...
|
|
//
|
|
int iFilesFound = BuildFileList( va("%s\\*%s",psStartDir, sSE_INGAME_FILE_EXTENSION), // LPCSTR psPathAndFilter,
|
|
true // bool bRecurseSubDirs
|
|
);
|
|
|
|
extern string strResult;
|
|
strResults = strResult;
|
|
return iFilesFound;
|
|
#endif
|
|
}
|
|
|
|
/////////////////////// eof ///////////////////////
|
|
|