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24 lines
1.1 KiB
C
24 lines
1.1 KiB
C
typedef enum //# bSet_e
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{//This should check to matching a behavior state name first, then look for a script
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BSET_INVALID = -1,
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BSET_FIRST = 0,
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BSET_SPAWN = 0,//# script to use when first spawned
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BSET_USE,//# script to use when used
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BSET_AWAKE,//# script to use when awoken/startled
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BSET_ANGER,//# script to use when aquire an enemy
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BSET_ATTACK,//# script to run when you attack
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BSET_VICTORY,//# script to run when you kill someone
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BSET_LOSTENEMY,//# script to run when you can't find your enemy
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BSET_PAIN,//# script to use when take pain
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BSET_FLEE,//# script to use when take pain below 50% of health
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BSET_DEATH,//# script to use when killed
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BSET_DELAYED,//# script to run when self->delayScriptTime is reached
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BSET_BLOCKED,//# script to run when blocked by a friendly NPC or player
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BSET_BUMPED,//# script to run when bumped into a friendly NPC or player (can set bumpRadius)
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BSET_STUCK,//# script to run when blocked by a wall
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BSET_FFIRE,//# script to run when player shoots their own teammates
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BSET_FFDEATH,//# script to run when player kills a teammate
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BSET_MINDTRICK,//# script to run when player does a mind trick on this NPC
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NUM_BSETS
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} bSet_t;
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