mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-23 04:33:12 +00:00
122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
#pragma once
|
|
#if !defined(RM_INSTANCE_H_INC)
|
|
#define RM_INSTANCE_H_INC
|
|
|
|
#ifdef DEBUG_LINKING
|
|
#pragma message("...including RM_Instance.h")
|
|
#endif
|
|
|
|
#if !defined(CM_LANDSCAPE_H_INC)
|
|
#include "../qcommon/cm_landscape.h"
|
|
#endif
|
|
|
|
enum CRMAutomapSymbol
|
|
{
|
|
AUTOMAP_NONE = 0,
|
|
AUTOMAP_BLD = 1,
|
|
AUTOMAP_OBJ = 2,
|
|
AUTOMAP_START= 3,
|
|
AUTOMAP_END = 4,
|
|
AUTOMAP_ENEMY= 5,
|
|
AUTOMAP_FRIEND=6,
|
|
AUTOMAP_WALL=7
|
|
};
|
|
|
|
class CRMInstance
|
|
{
|
|
protected:
|
|
char mFilter[MAX_QPATH]; // filter of entities inside of this
|
|
char mTeamFilter[MAX_QPATH]; // team specific filter
|
|
|
|
vec3pair_t mBounds; // Bounding box for instance itself
|
|
|
|
CRMArea* mArea; // Position of the instance
|
|
|
|
CRMObjective* mObjective; // Objective associated with this instance
|
|
|
|
// optional instance specific strings for objective
|
|
string mMessage; // message outputed when objective is completed
|
|
string mDescription; // description of objective
|
|
string mInfo; // more info for objective
|
|
|
|
float mSpacingRadius; // Radius to space instances with
|
|
float mFlattenRadius; // Radius to flatten under instances
|
|
|
|
int mSpacingLine; // Line of spacing radius's, forces locket
|
|
bool mLockOrigin; // Origin cant move
|
|
|
|
bool mSurfaceSprites; // allow surface sprites under instance?
|
|
|
|
int mAutomapSymbol; // show which symbol on automap 0=none
|
|
|
|
int mEntityID; // id of entity spawned
|
|
int mSide; // blue or red side
|
|
int mMirror; // mirror origin, angle
|
|
|
|
int mFlattenHeight; // height to flatten land
|
|
|
|
public:
|
|
|
|
CRMInstance ( CGPGroup* instance, CRMInstanceFile& instFile);
|
|
|
|
virtual ~CRMInstance ( ) { }
|
|
|
|
virtual bool IsValid ( ) { return true; }
|
|
|
|
virtual bool PreSpawn ( CRandomTerrain* terrain, qboolean IsServer );
|
|
virtual bool Spawn ( CRandomTerrain* terrain, qboolean IsServer ) { return false; }
|
|
virtual bool PostSpawn ( CRandomTerrain* terrain, qboolean IsServer );
|
|
|
|
virtual void Preview ( const vec3_t from );
|
|
|
|
virtual void SetArea ( CRMAreaManager* amanager, CRMArea* area ) { mArea = area; }
|
|
virtual void SetFilter ( const char *filter ) { strcpy(mFilter, filter); }
|
|
virtual void SetTeamFilter ( const char *teamFilter ) { strcpy(mTeamFilter, teamFilter); }
|
|
void SetObjective ( CRMObjective* obj ) { mObjective = obj; }
|
|
CRMObjective* GetObjective (void) {return mObjective;}
|
|
bool HasObjective () {return mObjective != NULL;}
|
|
int GetAutomapSymbol () {return mAutomapSymbol;}
|
|
void DrawAutomapSymbol ();
|
|
const char* GetMessage(void) { return mMessage.c_str(); }
|
|
const char* GetDescription(void){ return mDescription.c_str(); }
|
|
const char* GetInfo(void) { return mInfo.c_str(); }
|
|
void SetMessage(const char* msg) { mMessage = msg; }
|
|
void SetDescription(const char* desc) { mDescription = desc; }
|
|
void SetInfo(const char* info) { mInfo = info; }
|
|
void SetSide(int side) {mSide = side;}
|
|
int GetSide ( ) {return mSide;}
|
|
|
|
// NOTE: should consider making SetMirror also set all other variables that need flipping
|
|
// like the origin and Side, etc... Otherwise an Instance may have had it's origin flipped
|
|
// but then later will have mMirror set to false, but the origin is still flipped. So any functions
|
|
// that look at the instance later will see mMirror set to false, but not realize the origin has ALREADY been flipped
|
|
virtual void SetMirror(int mirror) { mMirror = mirror;}
|
|
int GetMirror ( ) { return mMirror;}
|
|
|
|
virtual bool GetSurfaceSprites ( ) { return mSurfaceSprites; }
|
|
|
|
virtual bool GetLockOrigin ( ) { return mLockOrigin; }
|
|
virtual int GetSpacingLine ( ) { return mSpacingLine; }
|
|
|
|
virtual int GetPreviewColor ( ) { return 0; }
|
|
virtual float GetSpacingRadius ( ) { return mSpacingRadius; }
|
|
virtual float GetFlattenRadius ( ) { return mFlattenRadius; }
|
|
const char *GetFilter ( ) { return mFilter; }
|
|
const char *GetTeamFilter ( ) { return mTeamFilter; }
|
|
|
|
CRMArea& GetArea ( ) { return *mArea; }
|
|
vec_t* GetOrigin ( ) {return mArea->GetOrigin(); }
|
|
float GetAngle ( ) {return mArea->GetAngle();}
|
|
void SetAngle(float ang ) { mArea->SetAngle(ang);}
|
|
const vec3pair_t& GetBounds(void) const { return(mBounds); }
|
|
|
|
void SetFlattenHeight ( int height ) { mFlattenHeight = height; }
|
|
int GetFlattenHeight ( void ) { return mFlattenHeight; }
|
|
|
|
void SetSpacingRadius (float spacing) { mSpacingRadius = spacing; }
|
|
};
|
|
|
|
typedef list<CRMInstance*>::iterator rmInstanceIter_t;
|
|
typedef list<CRMInstance*> rmInstanceList_t;
|
|
|
|
#endif
|