mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 04:11:57 +00:00
624 lines
12 KiB
C++
624 lines
12 KiB
C++
//Anything above this #include will be ignored by the compiler
|
|
#include "../qcommon/exe_headers.h"
|
|
|
|
// cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc
|
|
|
|
#include "client.h"
|
|
|
|
extern console_t con;
|
|
qboolean scr_initialized; // ready to draw
|
|
|
|
cvar_t *cl_timegraph;
|
|
cvar_t *cl_debuggraph;
|
|
cvar_t *cl_graphheight;
|
|
cvar_t *cl_graphscale;
|
|
cvar_t *cl_graphshift;
|
|
|
|
/*
|
|
================
|
|
SCR_DrawNamedPic
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void SCR_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
|
|
qhandle_t hShader;
|
|
|
|
assert( width != 0 );
|
|
|
|
hShader = re.RegisterShader( picname );
|
|
re.DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SCR_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void SCR_FillRect( float x, float y, float width, float height, const float *color ) {
|
|
re.SetColor( color );
|
|
|
|
re.DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cls.whiteShader );
|
|
|
|
re.SetColor( NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SCR_DrawPic
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
|
|
re.DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
** SCR_DrawChar
|
|
** chars are drawn at 640*480 virtual screen size
|
|
*/
|
|
static void SCR_DrawChar( int x, int y, float size, int ch ) {
|
|
int row, col;
|
|
float frow, fcol;
|
|
float ax, ay, aw, ah;
|
|
|
|
ch &= 255;
|
|
|
|
if ( ch == ' ' ) {
|
|
return;
|
|
}
|
|
|
|
if ( y < -size ) {
|
|
return;
|
|
}
|
|
|
|
ax = x;
|
|
ay = y;
|
|
aw = size;
|
|
ah = size;
|
|
|
|
row = ch>>4;
|
|
col = ch&15;
|
|
|
|
float size2;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.03125;
|
|
size2 = 0.0625;
|
|
|
|
re.DrawStretchPic( ax, ay, aw, ah,
|
|
fcol, frow,
|
|
fcol + size, frow + size2,
|
|
cls.charSetShader );
|
|
}
|
|
|
|
/*
|
|
** SCR_DrawSmallChar
|
|
** small chars are drawn at native screen resolution
|
|
*/
|
|
void SCR_DrawSmallChar( int x, int y, int ch ) {
|
|
int row, col;
|
|
float frow, fcol;
|
|
float size;
|
|
|
|
ch &= 255;
|
|
|
|
if ( ch == ' ' ) {
|
|
return;
|
|
}
|
|
|
|
if ( y < -SMALLCHAR_HEIGHT ) {
|
|
return;
|
|
}
|
|
|
|
row = ch>>4;
|
|
col = ch&15;
|
|
|
|
float size2;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
|
|
#ifdef _JK2
|
|
size = 0.03125;
|
|
#else
|
|
size = 0.0625;
|
|
#endif
|
|
size2 = 0.0625;
|
|
|
|
re.DrawStretchPic( x * con.xadjust, y * con.yadjust,
|
|
SMALLCHAR_WIDTH * con.xadjust, SMALLCHAR_HEIGHT * con.yadjust,
|
|
fcol, frow,
|
|
fcol + size, frow + size2,
|
|
cls.charSetShader );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawBigString[Color]
|
|
|
|
Draws a multi-colored string with a drop shadow, optionally forcing
|
|
to a fixed color.
|
|
|
|
Coordinates are at 640 by 480 virtual resolution
|
|
==================
|
|
*/
|
|
void SCR_DrawStringExt( int x, int y, float size, const char *string, float *setColor, qboolean forceColor ) {
|
|
vec4_t color;
|
|
const char *s;
|
|
int xx;
|
|
|
|
// draw the drop shadow
|
|
color[0] = color[1] = color[2] = 0;
|
|
color[3] = setColor[3];
|
|
re.SetColor( color );
|
|
s = string;
|
|
xx = x;
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
s += 2;
|
|
continue;
|
|
}
|
|
SCR_DrawChar( xx+2, y+2, size, *s );
|
|
xx += size;
|
|
s++;
|
|
}
|
|
|
|
|
|
// draw the colored text
|
|
s = string;
|
|
xx = x;
|
|
re.SetColor( setColor );
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
if ( !forceColor ) {
|
|
Com_Memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
|
|
color[3] = setColor[3];
|
|
re.SetColor( color );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
SCR_DrawChar( xx, y, size, *s );
|
|
xx += size;
|
|
s++;
|
|
}
|
|
re.SetColor( NULL );
|
|
}
|
|
|
|
|
|
void SCR_DrawBigString( int x, int y, const char *s, float alpha ) {
|
|
float color[4];
|
|
|
|
color[0] = color[1] = color[2] = 1.0;
|
|
color[3] = alpha;
|
|
SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, s, color, qfalse );
|
|
}
|
|
|
|
void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
|
|
SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, s, color, qtrue );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawSmallString[Color]
|
|
|
|
Draws a multi-colored string with a drop shadow, optionally forcing
|
|
to a fixed color.
|
|
|
|
Coordinates are at 640 by 480 virtual resolution
|
|
==================
|
|
*/
|
|
void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, qboolean forceColor ) {
|
|
vec4_t color;
|
|
const char *s;
|
|
int xx;
|
|
|
|
// draw the colored text
|
|
s = string;
|
|
xx = x;
|
|
re.SetColor( setColor );
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
if ( !forceColor ) {
|
|
Com_Memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
|
|
color[3] = setColor[3];
|
|
re.SetColor( color );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
SCR_DrawSmallChar( xx, y, *s );
|
|
xx += SMALLCHAR_WIDTH;
|
|
s++;
|
|
}
|
|
re.SetColor( NULL );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
** SCR_Strlen -- skips color escape codes
|
|
*/
|
|
static int SCR_Strlen( const char *str ) {
|
|
const char *s = str;
|
|
int count = 0;
|
|
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
s += 2;
|
|
} else {
|
|
count++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
** SCR_GetBigStringWidth
|
|
*/
|
|
int SCR_GetBigStringWidth( const char *str ) {
|
|
return SCR_Strlen( str ) * 16;
|
|
}
|
|
|
|
|
|
//===============================================================================
|
|
|
|
/*
|
|
=================
|
|
SCR_DrawDemoRecording
|
|
=================
|
|
*/
|
|
void SCR_DrawDemoRecording( void ) {
|
|
#ifndef _XBOX // No demos on Xbox
|
|
char string[1024];
|
|
int pos;
|
|
|
|
if ( !clc.demorecording ) {
|
|
return;
|
|
}
|
|
if ( clc.spDemoRecording ) {
|
|
return;
|
|
}
|
|
|
|
pos = FS_FTell( clc.demofile );
|
|
sprintf( string, "RECORDING %s: %ik", clc.demoName, pos / 1024 );
|
|
|
|
SCR_DrawStringExt( 320 - strlen( string ) * 4, 20, 8, string, g_color_table[7], qtrue );
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEBUG GRAPH
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
float value;
|
|
int color;
|
|
} graphsamp_t;
|
|
|
|
static int current;
|
|
static graphsamp_t values[1024];
|
|
|
|
/*
|
|
==============
|
|
SCR_DebugGraph
|
|
==============
|
|
*/
|
|
void SCR_DebugGraph (float value, int color)
|
|
{
|
|
values[current&1023].value = value;
|
|
values[current&1023].color = color;
|
|
current++;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawDebugGraph
|
|
==============
|
|
*/
|
|
void SCR_DrawDebugGraph (void)
|
|
{
|
|
int a, x, y, w, i, h;
|
|
float v;
|
|
int color;
|
|
|
|
//
|
|
// draw the graph
|
|
//
|
|
w = 640;
|
|
x = 0;
|
|
y = 480;
|
|
re.SetColor( g_color_table[0] );
|
|
re.DrawStretchPic(x, y - cl_graphheight->integer,
|
|
w, cl_graphheight->integer, 0, 0, 0, 0, cls.whiteShader );
|
|
re.SetColor( NULL );
|
|
|
|
for (a=0 ; a<w ; a++)
|
|
{
|
|
i = (current-1-a+1024) & 1023;
|
|
v = values[i].value;
|
|
color = values[i].color;
|
|
v = v * cl_graphscale->integer + cl_graphshift->integer;
|
|
|
|
if (v < 0)
|
|
v += cl_graphheight->integer * (1+(int)(-v / cl_graphheight->integer));
|
|
h = (int)v % cl_graphheight->integer;
|
|
re.DrawStretchPic( x+w-1-a, y - h, 1, h, 0, 0, 0, 0, cls.whiteShader );
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_Init( void ) {
|
|
cl_timegraph = Cvar_Get ("timegraph", "0", CVAR_CHEAT);
|
|
cl_debuggraph = Cvar_Get ("debuggraph", "0", CVAR_CHEAT);
|
|
cl_graphheight = Cvar_Get ("graphheight", "32", CVAR_CHEAT);
|
|
cl_graphscale = Cvar_Get ("graphscale", "1", CVAR_CHEAT);
|
|
cl_graphshift = Cvar_Get ("graphshift", "0", CVAR_CHEAT);
|
|
|
|
scr_initialized = qtrue;
|
|
}
|
|
|
|
|
|
//=======================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawScreenField
|
|
|
|
This will be called twice if rendering in stereo mode
|
|
==================
|
|
*/
|
|
void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
|
|
re.BeginFrame( stereoFrame );
|
|
|
|
// wide aspect ratio screens need to have the sides cleared
|
|
// unless they are displaying game renderings
|
|
if ( cls.state != CA_ACTIVE ) {
|
|
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
|
|
re.SetColor( g_color_table[0] );
|
|
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );
|
|
re.SetColor( NULL );
|
|
}
|
|
}
|
|
|
|
if ( !uivm ) {
|
|
Com_DPrintf("draw screen without UI loaded\n");
|
|
return;
|
|
}
|
|
|
|
// if the menu is going to cover the entire screen, we
|
|
// don't need to render anything under it
|
|
//actually, yes you do, unless you want clients to cycle out their reliable
|
|
//commands from sitting in the menu. -rww
|
|
if ( !VM_Call( uivm, UI_IS_FULLSCREEN ) || (!(cls.framecount&7) && cls.state == CA_ACTIVE)) {
|
|
switch( cls.state ) {
|
|
default:
|
|
Com_Error( ERR_FATAL, "SCR_DrawScreenField: bad cls.state" );
|
|
break;
|
|
case CA_CINEMATIC:
|
|
SCR_DrawCinematic();
|
|
break;
|
|
case CA_DISCONNECTED:
|
|
// force menu up
|
|
S_StopAllSounds();
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
|
|
break;
|
|
case CA_CONNECTING:
|
|
case CA_CHALLENGING:
|
|
case CA_CONNECTED:
|
|
// connecting clients will only show the connection dialog
|
|
// refresh to update the time
|
|
VM_Call( uivm, UI_REFRESH, cls.realtime );
|
|
VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qfalse );
|
|
break;
|
|
case CA_LOADING:
|
|
case CA_PRIMED:
|
|
// draw the game information screen and loading progress
|
|
CL_CGameRendering( stereoFrame );
|
|
|
|
// also draw the connection information, so it doesn't
|
|
// flash away too briefly on local or lan games
|
|
// refresh to update the time
|
|
VM_Call( uivm, UI_REFRESH, cls.realtime );
|
|
VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qtrue );
|
|
break;
|
|
case CA_ACTIVE:
|
|
CL_CGameRendering( stereoFrame );
|
|
SCR_DrawDemoRecording();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// the menu draws next
|
|
if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
|
|
VM_Call( uivm, UI_REFRESH, cls.realtime );
|
|
}
|
|
|
|
// console draws next
|
|
Con_DrawConsole ();
|
|
|
|
// debug graph can be drawn on top of anything
|
|
if ( cl_debuggraph->integer || cl_timegraph->integer || cl_debugMove->integer ) {
|
|
SCR_DrawDebugGraph ();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
==================
|
|
*/
|
|
void SCR_UpdateScreen( void ) {
|
|
static int recursive;
|
|
|
|
if ( !scr_initialized ) {
|
|
return; // not initialized yet
|
|
}
|
|
|
|
if ( ++recursive > 2 ) {
|
|
Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" );
|
|
}
|
|
recursive = 1;
|
|
|
|
// if running in stereo, we need to draw the frame twice
|
|
if ( cls.glconfig.stereoEnabled ) {
|
|
SCR_DrawScreenField( STEREO_LEFT );
|
|
SCR_DrawScreenField( STEREO_RIGHT );
|
|
} else {
|
|
SCR_DrawScreenField( STEREO_CENTER );
|
|
}
|
|
|
|
if ( com_speeds->integer ) {
|
|
re.EndFrame( &time_frontend, &time_backend );
|
|
} else {
|
|
re.EndFrame( NULL, NULL );
|
|
}
|
|
|
|
recursive = 0;
|
|
}
|
|
|
|
#define MAX_SCR_LINES 10
|
|
|
|
static float scr_centertime_off;
|
|
int scr_center_y;
|
|
//static string scr_font;
|
|
static char scr_centerstring[1024];
|
|
static int scr_center_lines;
|
|
static int scr_center_widths[MAX_SCR_LINES];
|
|
|
|
cvar_t *scr_centertime;
|
|
|
|
void SCR_CenterPrint (char *str)//, PalIdx_t colour)
|
|
{
|
|
char *s, *last, *start, *write_pos, *save_pos;
|
|
int num_chars;
|
|
int num_lines;
|
|
int width;
|
|
bool done = false;
|
|
bool spaced;
|
|
|
|
if (!str)
|
|
{
|
|
scr_centertime_off = 0;
|
|
return;
|
|
}
|
|
|
|
// scr_font = string("medium");
|
|
|
|
// RWL - commented out
|
|
// width = viddef.width / 8; // rjr hardcoded yuckiness
|
|
width = 640 / 8; // rjr hardcoded yuckiness
|
|
width -= 4;
|
|
|
|
// RWL - commented out
|
|
/*
|
|
if (cl.frame.playerstate.remote_type != REMOTE_TYPE_LETTERBOX)
|
|
{
|
|
width -= 30;
|
|
}
|
|
*/
|
|
|
|
scr_centertime_off = scr_centertime->value;
|
|
|
|
Com_Printf("\n");
|
|
|
|
num_lines = 0;
|
|
write_pos = scr_centerstring;
|
|
scr_center_lines = 0;
|
|
spaced = false;
|
|
for(s = start = str, last=NULL, num_chars = 0; !done ; s++)
|
|
{
|
|
num_chars++;
|
|
if ((*s) == ' ')
|
|
{
|
|
spaced = true;
|
|
last = s;
|
|
scr_centertime_off += 0.2;//give them an extra 0.05 second for each character
|
|
}
|
|
|
|
if ((*s) == '\n' || (*s) == 0)
|
|
{
|
|
last = s;
|
|
num_chars = width;
|
|
spaced = true;
|
|
}
|
|
|
|
if (num_chars >= width)
|
|
{
|
|
scr_centertime_off += 0.8;//give them an extra half second for each newline
|
|
if (!last)
|
|
{
|
|
last = s;
|
|
}
|
|
if (!spaced)
|
|
{
|
|
last++;
|
|
}
|
|
|
|
save_pos = write_pos;
|
|
strncpy(write_pos, start, last-start);
|
|
write_pos += last-start;
|
|
*write_pos = 0;
|
|
write_pos++;
|
|
|
|
Com_Printf ("%s\n", save_pos);
|
|
|
|
// RWL - commented out
|
|
// scr_center_widths[scr_center_lines] = re.StrlenFont(save_pos, scr_font);;
|
|
scr_center_widths[scr_center_lines] = 640;
|
|
|
|
|
|
scr_center_lines++;
|
|
|
|
if ((*s) == NULL || scr_center_lines >= MAX_SCR_LINES)
|
|
{
|
|
done = true;
|
|
}
|
|
else
|
|
{
|
|
s = last;
|
|
if (spaced)
|
|
{
|
|
last++;
|
|
}
|
|
start = last;
|
|
last = NULL;
|
|
num_chars = 0;
|
|
spaced = false;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// echo it to the console
|
|
Com_Printf("\n\n");
|
|
Con_ClearNotify ();
|
|
}
|