mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 05:31:50 +00:00
3691 lines
85 KiB
C++
3691 lines
85 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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// cl_main.c -- client main loop
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#include "client.h"
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#include "../qcommon/stringed_ingame.h"
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#include <limits.h>
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#ifdef _XBOX
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#include "snd_local_console.h"
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#include "../xbox/XBLive.h"
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#include "../xbox/XBoxCommon.h"
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#else
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#include "snd_local.h"
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#endif
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//rwwRMG - added:
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#include "../qcommon/cm_local.h"
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#include "../qcommon/cm_landscape.h"
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#if !defined(G2_H_INC)
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#include "../ghoul2/G2_local.h"
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#endif
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#if !defined (MINIHEAP_H_INC)
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#include "../qcommon/MiniHeap.h"
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#endif
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#ifdef _DONETPROFILE_
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#include "../qcommon/INetProfile.h"
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#endif
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#if 0 //rwwFIXMEFIXME: Disable this before release!!!!!! I am just trying to find a crash bug.
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#include "../renderer/tr_local.h"
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#endif
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#ifdef _XBOX
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#include "../renderer/tr_local.h"
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#endif
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cvar_t *cl_nodelta;
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cvar_t *cl_debugMove;
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cvar_t *cl_noprint;
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cvar_t *cl_motd;
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cvar_t *rcon_client_password;
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cvar_t *rconAddress;
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cvar_t *cl_timeout;
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cvar_t *cl_maxpackets;
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cvar_t *cl_packetdup;
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cvar_t *cl_timeNudge;
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cvar_t *cl_showTimeDelta;
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cvar_t *cl_freezeDemo;
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cvar_t *cl_shownet;
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cvar_t *cl_showSend;
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cvar_t *cl_timedemo;
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cvar_t *cl_avidemo;
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cvar_t *cl_forceavidemo;
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cvar_t *cl_freelook;
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cvar_t *cl_sensitivity;
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cvar_t *cl_mouseAccel;
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cvar_t *cl_showMouseRate;
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cvar_t *m_pitchVeh;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *m_filter;
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#ifdef _XBOX
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//MAP HACK
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cvar_t *cl_mapname;
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#endif
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cvar_t *cl_activeAction;
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cvar_t *cl_motdString;
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cvar_t *cl_allowDownload;
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cvar_t *cl_allowAltEnter;
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cvar_t *cl_conXOffset;
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cvar_t *cl_inGameVideo;
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cvar_t *cl_serverStatusResendTime;
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cvar_t *cl_trn;
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cvar_t *cl_framerate;
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cvar_t *cl_autolodscale;
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vec3_t cl_windVec;
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#ifdef USE_CD_KEY
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char cl_cdkey[34] = " ";
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#endif // USE_CD_KEY
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cvar_t *cl_consoleKeys;
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clientActive_t cl;
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clientConnection_t clc;
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clientStatic_t cls;
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vm_t *cgvm;
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// Structure containing functions exported from refresh DLL
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refexport_t re;
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ping_t cl_pinglist[MAX_PINGREQUESTS];
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typedef struct serverStatus_s
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{
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char string[BIG_INFO_STRING];
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netadr_t address;
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int time, startTime;
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qboolean pending;
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qboolean print;
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qboolean retrieved;
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} serverStatus_t;
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serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
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int serverStatusCount;
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CMiniHeap *G2VertSpaceClient = 0;
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#if defined __USEA3D && defined __A3D_GEOM
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void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
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#endif
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extern void SV_BotFrame( int time );
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void CL_CheckForResend( void );
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void CL_ShowIP_f(void);
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void CL_ServerStatus_f(void);
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void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
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/*
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=======================================================================
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CLIENT RELIABLE COMMAND COMMUNICATION
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=======================================================================
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*/
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/*
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======================
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CL_AddReliableCommand
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The given command will be transmitted to the server, and is gauranteed to
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not have future usercmd_t executed before it is executed
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======================
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*/
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void CL_AddReliableCommand( const char *cmd ) {
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int index;
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// if we would be losing an old command that hasn't been acknowledged,
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// we must drop the connection
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if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) {
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Com_Error( ERR_DROP, "Client command overflow" );
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}
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clc.reliableSequence++;
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index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
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Q_strncpyz( clc.reliableCommands[ index ], cmd, sizeof( clc.reliableCommands[ index ] ) );
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}
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/*
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======================
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CL_ChangeReliableCommand
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======================
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*/
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void CL_ChangeReliableCommand( void ) {
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int r, index, l;
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r = clc.reliableSequence - ((int)(random()) * 5);
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index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
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l = strlen(clc.reliableCommands[ index ]);
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if ( l >= MAX_STRING_CHARS - 1 ) {
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l = MAX_STRING_CHARS - 2;
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}
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clc.reliableCommands[ index ][ l ] = '\n';
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clc.reliableCommands[ index ][ l+1 ] = '\0';
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}
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/*
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======================
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CL_MakeMonkeyDoLaundry
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======================
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*/
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void CL_MakeMonkeyDoLaundry( void ) {
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if ( Sys_MonkeyShouldBeSpanked() ) {
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if ( !(cls.framecount & 255) ) {
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if ( random() < 0.1 ) {
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CL_ChangeReliableCommand();
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}
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}
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}
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}
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/*
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=======================================================================
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CLIENT SIDE DEMO RECORDING
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=======================================================================
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*/
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/*
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====================
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CL_WriteDemoMessage
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Dumps the current net message, prefixed by the length
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====================
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*/
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#ifndef _XBOX // No demos on Xbox
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void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) {
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int len, swlen;
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// write the packet sequence
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len = clc.serverMessageSequence;
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swlen = LittleLong( len );
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FS_Write (&swlen, 4, clc.demofile);
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// skip the packet sequencing information
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len = msg->cursize - headerBytes;
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swlen = LittleLong(len);
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FS_Write (&swlen, 4, clc.demofile);
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FS_Write ( msg->data + headerBytes, len, clc.demofile );
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}
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/*
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====================
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CL_StopRecording_f
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stop recording a demo
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====================
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*/
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void CL_StopRecord_f( void ) {
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int len;
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if ( !clc.demorecording ) {
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Com_Printf ("Not recording a demo.\n");
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return;
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}
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// finish up
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len = -1;
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FS_Write (&len, 4, clc.demofile);
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FS_Write (&len, 4, clc.demofile);
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FS_FCloseFile (clc.demofile);
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clc.demofile = 0;
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clc.demorecording = qfalse;
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clc.spDemoRecording = qfalse;
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Com_Printf ("Stopped demo.\n");
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}
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/*
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==================
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CL_DemoFilename
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==================
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*/
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void CL_DemoFilename( int number, char *fileName ) {
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int a,b,c,d;
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if ( number < 0 || number > 9999 ) {
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Com_sprintf( fileName, MAX_OSPATH, "demo9999.tga" );
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return;
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}
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a = number / 1000;
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number -= a*1000;
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b = number / 100;
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number -= b*100;
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c = number / 10;
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number -= c*10;
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d = number;
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Com_sprintf( fileName, MAX_OSPATH, "demo%i%i%i%i"
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, a, b, c, d );
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}
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/*
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====================
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CL_Record_f
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record <demoname>
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Begins recording a demo from the current position
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====================
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*/
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static char demoName[MAX_QPATH]; // compiler bug workaround
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void CL_Record_f( void ) {
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char name[MAX_OSPATH];
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byte bufData[MAX_MSGLEN];
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msg_t buf;
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int i;
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int len;
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entityState_t *ent;
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entityState_t nullstate;
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char *s;
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if ( Cmd_Argc() > 2 ) {
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Com_Printf ("record <demoname>\n");
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return;
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}
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if ( clc.demorecording ) {
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if (!clc.spDemoRecording) {
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Com_Printf ("Already recording.\n");
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}
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return;
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}
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if ( cls.state != CA_ACTIVE ) {
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Com_Printf ("You must be in a level to record.\n");
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return;
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}
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if ( !Cvar_VariableValue( "g_synchronousClients" ) ) {
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Com_Printf ("The server must have 'g_synchronousClients 1' set for demos\n");
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return;
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}
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if ( Cmd_Argc() == 2 ) {
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s = Cmd_Argv(1);
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Q_strncpyz( demoName, s, sizeof( demoName ) );
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Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION );
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} else {
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int number;
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// scan for a free demo name
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for ( number = 0 ; number <= 9999 ; number++ ) {
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CL_DemoFilename( number, demoName );
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Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION );
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len = FS_ReadFile( name, NULL );
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if ( len <= 0 ) {
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break; // file doesn't exist
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}
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}
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}
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// open the demo file
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Com_Printf ("recording to %s.\n", name);
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clc.demofile = FS_FOpenFileWrite( name );
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if ( !clc.demofile ) {
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Com_Printf ("ERROR: couldn't open.\n");
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return;
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}
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clc.demorecording = qtrue;
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if (Cvar_VariableValue("ui_recordSPDemo")) {
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clc.spDemoRecording = qtrue;
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} else {
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clc.spDemoRecording = qfalse;
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}
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Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
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// don't start saving messages until a non-delta compressed message is received
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clc.demowaiting = qtrue;
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// write out the gamestate message
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MSG_Init (&buf, bufData, sizeof(bufData));
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MSG_Bitstream(&buf);
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// NOTE, MRE: all server->client messages now acknowledge
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MSG_WriteLong( &buf, clc.reliableSequence );
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MSG_WriteByte (&buf, svc_gamestate);
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MSG_WriteLong (&buf, clc.serverCommandSequence );
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// configstrings
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for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
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if ( !cl.gameState.stringOffsets[i] ) {
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continue;
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}
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s = cl.gameState.stringData + cl.gameState.stringOffsets[i];
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MSG_WriteByte (&buf, svc_configstring);
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MSG_WriteShort (&buf, i);
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MSG_WriteBigString (&buf, s);
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}
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// baselines
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Com_Memset (&nullstate, 0, sizeof(nullstate));
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for ( i = 0; i < MAX_GENTITIES ; i++ ) {
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ent = &cl.entityBaselines[i];
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if ( !ent->number ) {
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continue;
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}
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MSG_WriteByte (&buf, svc_baseline);
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MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue );
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}
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MSG_WriteByte( &buf, svc_EOF );
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// finished writing the gamestate stuff
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// write the client num
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MSG_WriteLong(&buf, clc.clientNum);
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// write the checksum feed
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MSG_WriteLong(&buf, clc.checksumFeed);
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// RMG stuff
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if ( clc.rmgHeightMapSize )
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{
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int i;
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// Height map
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MSG_WriteShort ( &buf, (unsigned short)clc.rmgHeightMapSize );
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MSG_WriteBits ( &buf, 0, 1 );
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MSG_WriteData( &buf, clc.rmgHeightMap, clc.rmgHeightMapSize );
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// Flatten map
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MSG_WriteShort ( &buf, (unsigned short)clc.rmgHeightMapSize );
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MSG_WriteBits ( &buf, 0, 1 );
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MSG_WriteData( &buf, clc.rmgFlattenMap, clc.rmgHeightMapSize );
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// Seed
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MSG_WriteLong ( &buf, clc.rmgSeed );
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// Automap symbols
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MSG_WriteShort ( &buf, (unsigned short)clc.rmgAutomapSymbolCount );
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for ( i = 0; i < clc.rmgAutomapSymbolCount; i ++ )
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{
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MSG_WriteByte ( &buf, (unsigned char)clc.rmgAutomapSymbols[i].mType );
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MSG_WriteByte ( &buf, (unsigned char)clc.rmgAutomapSymbols[i].mSide );
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MSG_WriteLong ( &buf, (long)clc.rmgAutomapSymbols[i].mOrigin[0] );
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MSG_WriteLong ( &buf, (long)clc.rmgAutomapSymbols[i].mOrigin[1] );
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}
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}
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else
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{
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MSG_WriteShort ( &buf, 0 );
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}
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// finished writing the client packet
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MSG_WriteByte( &buf, svc_EOF );
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// write it to the demo file
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len = LittleLong( clc.serverMessageSequence - 1 );
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FS_Write (&len, 4, clc.demofile);
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len = LittleLong (buf.cursize);
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FS_Write (&len, 4, clc.demofile);
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FS_Write (buf.data, buf.cursize, clc.demofile);
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// the rest of the demo file will be copied from net messages
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}
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/*
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=======================================================================
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CLIENT SIDE DEMO PLAYBACK
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=======================================================================
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*/
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/*
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=================
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CL_DemoCompleted
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=================
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*/
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void CL_DemoCompleted( void ) {
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if (cl_timedemo && cl_timedemo->integer) {
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int time;
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time = Sys_Milliseconds() - clc.timeDemoStart;
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if ( time > 0 ) {
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Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", clc.timeDemoFrames,
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time/1000.0, clc.timeDemoFrames*1000.0 / time);
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}
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}
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/* CL_Disconnect( qtrue );
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CL_NextDemo();
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*/
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//rww - The above code seems to just stick you in a no-menu state and you can't do anything there.
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//I'm not sure why it ever worked in TA, but whatever. This code will bring us back to the main menu
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//after a demo is finished playing instead.
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CL_Disconnect_f();
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S_StopAllSounds();
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VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
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CL_NextDemo();
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}
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/*
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=================
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CL_ReadDemoMessage
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=================
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*/
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void CL_ReadDemoMessage( void ) {
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int r;
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msg_t buf;
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byte bufData[ MAX_MSGLEN ];
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int s;
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if ( !clc.demofile ) {
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CL_DemoCompleted ();
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return;
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}
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// get the sequence number
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r = FS_Read( &s, 4, clc.demofile);
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if ( r != 4 ) {
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CL_DemoCompleted ();
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return;
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}
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clc.serverMessageSequence = LittleLong( s );
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// init the message
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MSG_Init( &buf, bufData, sizeof( bufData ) );
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// get the length
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r = FS_Read (&buf.cursize, 4, clc.demofile);
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if ( r != 4 ) {
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CL_DemoCompleted ();
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return;
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}
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buf.cursize = LittleLong( buf.cursize );
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if ( buf.cursize == -1 ) {
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CL_DemoCompleted ();
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return;
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}
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if ( buf.cursize > buf.maxsize ) {
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Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN");
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}
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r = FS_Read( buf.data, buf.cursize, clc.demofile );
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if ( r != buf.cursize ) {
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Com_Printf( "Demo file was truncated.\n");
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CL_DemoCompleted ();
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return;
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}
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clc.lastPacketTime = cls.realtime;
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buf.readcount = 0;
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CL_ParseServerMessage( &buf );
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}
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/*
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====================
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CL_PlayDemo_f
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demo <demoname>
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====================
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*/
|
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void CL_PlayDemo_f( void ) {
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char name[MAX_OSPATH], extension[32];
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char *arg;
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|
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if (Cmd_Argc() != 2) {
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Com_Printf ("playdemo <demoname>\n");
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|
return;
|
|
}
|
|
|
|
// make sure a local server is killed
|
|
Cvar_Set( "sv_killserver", "1" );
|
|
|
|
CL_Disconnect( qtrue );
|
|
|
|
/* MrE: 2000-09-13: now called in CL_DownloadsComplete
|
|
CL_FlushMemory( );
|
|
*/
|
|
|
|
// open the demo file
|
|
arg = Cmd_Argv(1);
|
|
Com_sprintf(extension, sizeof(extension), ".dm_%d", PROTOCOL_VERSION);
|
|
if ( !Q_stricmp( arg + strlen(arg) - strlen(extension), extension ) ) {
|
|
Com_sprintf (name, sizeof(name), "demos/%s", arg);
|
|
} else {
|
|
Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", arg, PROTOCOL_VERSION);
|
|
}
|
|
|
|
FS_FOpenFileRead( name, &clc.demofile, qtrue );
|
|
if (!clc.demofile) {
|
|
if (!Q_stricmp(arg, "(null)"))
|
|
{
|
|
Com_Error( ERR_DROP, SE_GetString("CON_TEXT_NO_DEMO_SELECTED") );
|
|
}
|
|
else
|
|
{
|
|
Com_Error( ERR_DROP, "couldn't open %s", name);
|
|
}
|
|
return;
|
|
}
|
|
Q_strncpyz( clc.demoName, Cmd_Argv(1), sizeof( clc.demoName ) );
|
|
|
|
Con_Close();
|
|
|
|
cls.state = CA_CONNECTED;
|
|
clc.demoplaying = qtrue;
|
|
Q_strncpyz( cls.servername, Cmd_Argv(1), sizeof( cls.servername ) );
|
|
|
|
// read demo messages until connected
|
|
while ( cls.state >= CA_CONNECTED && cls.state < CA_PRIMED ) {
|
|
CL_ReadDemoMessage();
|
|
}
|
|
// don't get the first snapshot this frame, to prevent the long
|
|
// time from the gamestate load from messing causing a time skip
|
|
clc.firstDemoFrameSkipped = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_StartDemoLoop
|
|
|
|
Closing the main menu will restart the demo loop
|
|
====================
|
|
*/
|
|
void CL_StartDemoLoop( void ) {
|
|
// start the demo loop again
|
|
Cbuf_AddText ("d1\n");
|
|
cls.keyCatchers = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_NextDemo
|
|
|
|
Called when a demo or cinematic finishes
|
|
If the "nextdemo" cvar is set, that command will be issued
|
|
==================
|
|
*/
|
|
void CL_NextDemo( void ) {
|
|
char v[MAX_STRING_CHARS];
|
|
|
|
Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) );
|
|
v[MAX_STRING_CHARS-1] = 0;
|
|
Com_DPrintf("CL_NextDemo: %s\n", v );
|
|
if (!v[0]) {
|
|
return;
|
|
}
|
|
|
|
Cvar_Set ("nextdemo","");
|
|
Cbuf_AddText (v);
|
|
Cbuf_AddText ("\n");
|
|
Cbuf_Execute();
|
|
}
|
|
|
|
#endif // _XBOX - No demos on Xbox
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ShutdownAll
|
|
=====================
|
|
*/
|
|
void CL_ShutdownAll(void) {
|
|
|
|
#if 0 //rwwFIXMEFIXME: Disable this before release!!!!!! I am just trying to find a crash bug.
|
|
//so it doesn't barf on shutdown saying refentities belong to each other
|
|
tr.refdef.num_entities = 0;
|
|
#endif
|
|
|
|
// clear sounds
|
|
S_DisableSounds();
|
|
// shutdown CGame
|
|
CL_ShutdownCGame();
|
|
// shutdown UI
|
|
CL_ShutdownUI();
|
|
|
|
// shutdown the renderer
|
|
if ( re.Shutdown ) {
|
|
re.Shutdown( qfalse ); // don't destroy window or context
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
cls.uiStarted = qfalse;
|
|
cls.cgameStarted = qfalse;
|
|
#endif
|
|
cls.rendererStarted = qfalse;
|
|
cls.soundRegistered = qfalse;
|
|
}
|
|
|
|
|
|
#ifdef _XBOX
|
|
//To avoid fragmentation, we want everything free by this point.
|
|
//Much of this probably violates DLL boundaries, so it's done on
|
|
//Xbox only.
|
|
extern void R_DestroyWireframeMap(void);
|
|
extern void Sys_IORequestQueueClear(void);
|
|
extern void AS_FreePartial(void);
|
|
extern void Cvar_Defrag(void);
|
|
extern void R_ModelFree(void);
|
|
extern void Ghoul2InfoArray_Free(void);
|
|
extern void CM_Free(void);
|
|
extern void G_ClPtrClear(void);
|
|
extern void NPC_NPCPtrsClear(void);
|
|
extern void Sys_StreamRequestQueueClear(void);
|
|
extern void RemoveAllWP(void);
|
|
extern void BG_ClearVehicleParseParms(void);
|
|
extern void NAV_ClearStoredWaypoints(void);
|
|
void CL_ClearLastLevel(void)
|
|
{
|
|
Z_TagFree(TAG_UI_ALLOC);
|
|
Z_TagFree(TAG_CG_UI_ALLOC);
|
|
Z_TagFree(TAG_BG_ALLOC);
|
|
CM_Free();
|
|
R_DestroyWireframeMap();
|
|
Ghoul2InfoArray_Free();
|
|
CM_FreeShaderText();
|
|
R_ModelFree();
|
|
Sys_IORequestQueueClear();
|
|
Sys_StreamRequestQueueClear();
|
|
AS_FreePartial();
|
|
Cvar_Defrag();
|
|
G_ClPtrClear();
|
|
NPC_NPCPtrsClear();
|
|
RemoveAllWP();
|
|
BG_ClearVehicleParseParms();
|
|
NAV_ClearStoredWaypoints();
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_FlushMemory
|
|
|
|
Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only
|
|
ways a client gets into a game
|
|
Also called by Com_Error
|
|
=================
|
|
*/
|
|
void CL_FlushMemory( void ) {
|
|
|
|
// shutdown all the client stuff
|
|
CL_ShutdownAll();
|
|
|
|
// if not running a server clear the whole hunk
|
|
if ( !com_sv_running->integer ) {
|
|
// clear collision map data
|
|
CM_ClearMap();
|
|
// clear the whole hunk
|
|
Hunk_Clear();
|
|
|
|
//clear everything else to avoid fragmentation
|
|
#ifdef _XBOX
|
|
CL_ClearLastLevel();
|
|
|
|
#ifdef _DEBUG
|
|
//Useful for memory debugging. Please don't delete. Comment out if
|
|
//necessary.
|
|
extern void Z_DisplayLevelMemory(int, int, int);
|
|
extern void Z_Details_f(void);
|
|
extern void Z_TagPointers(memtag_t);
|
|
Z_DisplayLevelMemory(0, 0, 0);
|
|
Z_Details_f();
|
|
#endif
|
|
#endif
|
|
}
|
|
else {
|
|
// clear all the client data on the hunk
|
|
Hunk_ClearToMark();
|
|
}
|
|
|
|
CL_StartHunkUsers();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_MapLoading
|
|
|
|
A local server is starting to load a map, so update the
|
|
screen to let the user know about it, then dump all client
|
|
memory on the hunk from cgame, ui, and renderer
|
|
=====================
|
|
*/
|
|
void CL_MapLoading( void ) {
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
// Set this to localhost.
|
|
Cvar_Set( "cl_currentServerAddress", "Localhost");
|
|
|
|
Con_Close();
|
|
cls.keyCatchers = 0;
|
|
|
|
// if we are already connected to the local host, stay connected
|
|
if ( cls.state >= CA_CONNECTED && !Q_stricmp( cls.servername, "localhost" ) ) {
|
|
cls.state = CA_CONNECTED; // so the connect screen is drawn
|
|
Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) );
|
|
Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) );
|
|
Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
|
|
clc.lastPacketSentTime = -9999;
|
|
SCR_UpdateScreen();
|
|
} else {
|
|
// clear nextmap so the cinematic shutdown doesn't execute it
|
|
Cvar_Set( "nextmap", "" );
|
|
CL_Disconnect( qtrue );
|
|
Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
|
|
cls.state = CA_CHALLENGING; // so the connect screen is drawn
|
|
cls.keyCatchers = 0;
|
|
SCR_UpdateScreen();
|
|
clc.connectTime = -RETRANSMIT_TIMEOUT;
|
|
NET_StringToAdr( cls.servername, &clc.serverAddress);
|
|
// we don't need a challenge on the localhost
|
|
|
|
CL_CheckForResend();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ClearState
|
|
|
|
Called before parsing a gamestate
|
|
=====================
|
|
*/
|
|
void CL_ClearState (void) {
|
|
|
|
// S_StopAllSounds();
|
|
Com_Memset( &cl, 0, sizeof( cl ) );
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Called when a connection, demo, or cinematic is being terminated.
|
|
Goes from a connected state to either a menu state or a console state
|
|
Sends a disconnect message to the server
|
|
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect( qboolean showMainMenu ) {
|
|
if ( !com_cl_running || !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
Cvar_Set("r_norefresh", "0");
|
|
#endif
|
|
|
|
// shutting down the client so enter full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "1");
|
|
|
|
#ifndef _XBOX // No demos or downloads on Xbox
|
|
if ( clc.demorecording ) {
|
|
CL_StopRecord_f ();
|
|
}
|
|
|
|
if (clc.download) {
|
|
FS_FCloseFile( clc.download );
|
|
clc.download = 0;
|
|
}
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
if ( clc.demofile ) {
|
|
FS_FCloseFile( clc.demofile );
|
|
clc.demofile = 0;
|
|
}
|
|
#endif // _XBOX
|
|
|
|
if ( uivm && showMainMenu ) {
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
|
|
}
|
|
|
|
SCR_StopCinematic ();
|
|
S_ClearSoundBuffer();
|
|
|
|
#ifdef _XBOX
|
|
// extern qboolean RE_RegisterImages_LevelLoadEnd(void);
|
|
// RE_RegisterImages_LevelLoadEnd();
|
|
R_DeleteTextures();
|
|
#endif
|
|
|
|
// send a disconnect message to the server
|
|
// send it a few times in case one is dropped
|
|
if ( cls.state >= CA_CONNECTED ) {
|
|
CL_AddReliableCommand( "disconnect" );
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
}
|
|
|
|
CL_ClearState ();
|
|
|
|
// wipe the client connection
|
|
Com_Memset( &clc, 0, sizeof( clc ) );
|
|
|
|
cls.state = CA_DISCONNECTED;
|
|
|
|
// not connected to a pure server anymore
|
|
cl_connectedToPureServer = qfalse;
|
|
cl_connectedGAME = 0;
|
|
cl_connectedCGAME = 0;
|
|
cl_connectedUI = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_ForwardCommandToServer
|
|
|
|
adds the current command line as a clientCommand
|
|
things like godmode, noclip, etc, are commands directed to the server,
|
|
so when they are typed in at the console, they will need to be forwarded.
|
|
===================
|
|
*/
|
|
void CL_ForwardCommandToServer( const char *string ) {
|
|
char *cmd;
|
|
|
|
cmd = Cmd_Argv(0);
|
|
|
|
// ignore key up commands
|
|
if ( cmd[0] == '-' ) {
|
|
return;
|
|
}
|
|
|
|
#ifdef _XBOX // No demos on Xbox
|
|
if (cls.state < CA_CONNECTED || cmd[0] == '+' ) {
|
|
#else
|
|
if (clc.demoplaying || cls.state < CA_CONNECTED || cmd[0] == '+' ) {
|
|
#endif
|
|
Com_Printf ("Unknown command \"%s\"\n", cmd);
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() > 1 ) {
|
|
CL_AddReliableCommand( string );
|
|
} else {
|
|
CL_AddReliableCommand( cmd );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_RequestMotd
|
|
|
|
===================
|
|
*/
|
|
void CL_RequestMotd( void ) {
|
|
#ifndef _XBOX // No MOTD on Xbox
|
|
char info[MAX_INFO_STRING];
|
|
|
|
if ( !cl_motd->integer ) {
|
|
return;
|
|
}
|
|
Com_Printf( "Resolving %s\n", UPDATE_SERVER_NAME );
|
|
if ( !NET_StringToAdr( UPDATE_SERVER_NAME, &cls.updateServer ) ) {
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
return;
|
|
}
|
|
cls.updateServer.port = BigShort( PORT_UPDATE );
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", UPDATE_SERVER_NAME,
|
|
cls.updateServer.ip[0], cls.updateServer.ip[1],
|
|
cls.updateServer.ip[2], cls.updateServer.ip[3],
|
|
BigShort( cls.updateServer.port ) );
|
|
|
|
info[0] = 0;
|
|
// NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
|
|
// only srand I could catch before here is tr_noise.c l:26 srand(1001)
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
|
|
// NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
|
|
// but I decided it was enough randomization
|
|
Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
|
|
|
|
|
|
Info_SetValueForKey( info, "challenge", cls.updateChallenge );
|
|
Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
|
|
Info_SetValueForKey( info, "rvendor", cls.glconfig.vendor_string );
|
|
Info_SetValueForKey( info, "version", com_version->string );
|
|
|
|
Info_SetValueForKey( info, "cputype", Cvar_VariableString("sys_cpustring") );
|
|
Info_SetValueForKey( info, "mhz", Cvar_VariableString("sys_cpuspeed") );
|
|
Info_SetValueForKey( info, "memory", Cvar_VariableString("sys_memory") );
|
|
Info_SetValueForKey( info, "joystick", Cvar_VariableString("in_joystick") );
|
|
Info_SetValueForKey( info, "colorbits", va("%d",cls.glconfig.colorBits) );
|
|
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd \"%s\"\n", info );
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_RequestAuthorization
|
|
|
|
Authorization server protocol
|
|
-----------------------------
|
|
|
|
All commands are text in Q3 out of band packets (leading 0xff 0xff 0xff 0xff).
|
|
|
|
Whenever the client tries to get a challenge from the server it wants to
|
|
connect to, it also blindly fires off a packet to the authorize server:
|
|
|
|
getKeyAuthorize <challenge> <cdkey>
|
|
|
|
cdkey may be "demo"
|
|
|
|
|
|
#OLD The authorize server returns a:
|
|
#OLD
|
|
#OLD keyAthorize <challenge> <accept | deny>
|
|
#OLD
|
|
#OLD A client will be accepted if the cdkey is valid and it has not been used by any other IP
|
|
#OLD address in the last 15 minutes.
|
|
|
|
|
|
The server sends a:
|
|
|
|
getIpAuthorize <challenge> <ip>
|
|
|
|
The authorize server returns a:
|
|
|
|
ipAuthorize <challenge> <accept | deny | demo | unknown >
|
|
|
|
A client will be accepted if a valid cdkey was sent by that ip (only) in the last 15 minutes.
|
|
If no response is received from the authorize server after two tries, the client will be let
|
|
in anyway.
|
|
===================
|
|
*/
|
|
#ifdef USE_CD_KEY
|
|
|
|
void CL_RequestAuthorization( void ) {
|
|
char nums[64];
|
|
int i, j, l;
|
|
cvar_t *fs;
|
|
|
|
if ( !cls.authorizeServer.port ) {
|
|
Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
|
|
if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &cls.authorizeServer ) ) {
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
return;
|
|
}
|
|
|
|
cls.authorizeServer.port = BigShort( PORT_AUTHORIZE );
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
|
|
cls.authorizeServer.ip[0], cls.authorizeServer.ip[1],
|
|
cls.authorizeServer.ip[2], cls.authorizeServer.ip[3],
|
|
BigShort( cls.authorizeServer.port ) );
|
|
}
|
|
if ( cls.authorizeServer.type == NA_BAD ) {
|
|
return;
|
|
}
|
|
|
|
if ( Cvar_VariableValue( "fs_restrict" ) ) {
|
|
Q_strncpyz( nums, "demota", sizeof( nums ) );
|
|
} else {
|
|
// only grab the alphanumeric values from the cdkey, to avoid any dashes or spaces
|
|
j = 0;
|
|
l = strlen( cl_cdkey );
|
|
if ( l > 32 ) {
|
|
l = 32;
|
|
}
|
|
for ( i = 0 ; i < l ; i++ ) {
|
|
if ( ( cl_cdkey[i] >= '0' && cl_cdkey[i] <= '9' )
|
|
|| ( cl_cdkey[i] >= 'a' && cl_cdkey[i] <= 'z' )
|
|
|| ( cl_cdkey[i] >= 'A' && cl_cdkey[i] <= 'Z' )
|
|
) {
|
|
nums[j] = cl_cdkey[i];
|
|
j++;
|
|
}
|
|
}
|
|
nums[j] = 0;
|
|
}
|
|
|
|
fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, va("getKeyAuthorize %i %s", fs->integer, nums) );
|
|
}
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
/*
|
|
======================================================================
|
|
|
|
CONSOLE COMMANDS
|
|
|
|
======================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ForwardToServer_f
|
|
==================
|
|
*/
|
|
#ifndef _XBOX // Don't need it
|
|
void CL_ForwardToServer_f( void ) {
|
|
if ( cls.state != CA_ACTIVE || clc.demoplaying ) {
|
|
Com_Printf ("Not connected to a server.\n");
|
|
return;
|
|
}
|
|
|
|
// don't forward the first argument
|
|
if ( Cmd_Argc() > 1 ) {
|
|
CL_AddReliableCommand( Cmd_Args() );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_Disconnect_f
|
|
==================
|
|
*/
|
|
void CL_Disconnect_f( void ) {
|
|
SCR_StopCinematic();
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
if ( cls.state != CA_DISCONNECTED && cls.state != CA_CINEMATIC ) {
|
|
Com_Error (ERR_DISCONNECT, "Disconnected from server");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_Reconnect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Reconnect_f( void ) {
|
|
if ( !strlen( cls.servername ) || !strcmp( cls.servername, "localhost" ) ) {
|
|
Com_Printf( "Can't reconnect to localhost.\n" );
|
|
return;
|
|
}
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
Cbuf_AddText( va("connect %s\n", cls.servername ) );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_Connect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Connect_f( void ) {
|
|
char *server;
|
|
|
|
if ( !Cvar_VariableValue("fs_restrict") && !Sys_CheckCD() )
|
|
{
|
|
Com_Error( ERR_NEED_CD, SE_GetString("CON_TEXT_NEED_CD") ); //"Game CD not in drive" );
|
|
}
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "usage: connect [server]\n");
|
|
return;
|
|
}
|
|
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
// fire a message off to the motd server
|
|
CL_RequestMotd();
|
|
|
|
// clear any previous "server full" type messages
|
|
clc.serverMessage[0] = 0;
|
|
|
|
server = Cmd_Argv (1);
|
|
|
|
if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
|
|
// if running a local server, kill it
|
|
SV_Shutdown( "Server quit\n" );
|
|
}
|
|
|
|
// make sure a local server is killed
|
|
Cvar_Set( "sv_killserver", "1" );
|
|
SV_Frame( 0 );
|
|
|
|
CL_Disconnect( qtrue );
|
|
Con_Close();
|
|
|
|
/* MrE: 2000-09-13: now called in CL_DownloadsComplete
|
|
CL_FlushMemory( );
|
|
*/
|
|
|
|
Q_strncpyz( cls.servername, server, sizeof(cls.servername) );
|
|
|
|
if (!NET_StringToAdr( cls.servername, &clc.serverAddress) ) {
|
|
Com_Printf ("Bad server address\n");
|
|
cls.state = CA_DISCONNECTED;
|
|
return;
|
|
}
|
|
if (clc.serverAddress.port == 0) {
|
|
clc.serverAddress.port = BigShort( PORT_SERVER );
|
|
}
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", cls.servername,
|
|
clc.serverAddress.ip[0], clc.serverAddress.ip[1],
|
|
clc.serverAddress.ip[2], clc.serverAddress.ip[3],
|
|
BigShort( clc.serverAddress.port ) );
|
|
|
|
// if we aren't playing on a lan, we need to authenticate
|
|
// with the cd key
|
|
if ( NET_IsLocalAddress( clc.serverAddress ) ) {
|
|
cls.state = CA_CHALLENGING;
|
|
} else {
|
|
cls.state = CA_CONNECTING;
|
|
}
|
|
|
|
cls.keyCatchers = 0;
|
|
clc.connectTime = -99999; // CL_CheckForResend() will fire immediately
|
|
clc.connectPacketCount = 0;
|
|
|
|
// server connection string
|
|
Cvar_Set( "cl_currentServerAddress", server );
|
|
}
|
|
|
|
#define MAX_RCON_MESSAGE 1024
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void CL_Rcon_f( void ) {
|
|
char message[MAX_RCON_MESSAGE];
|
|
int i;
|
|
netadr_t to;
|
|
|
|
if ( !rcon_client_password->string ) {
|
|
Com_Printf ("You must set 'rcon_password' before\n"
|
|
"issuing an rcon command.\n");
|
|
return;
|
|
}
|
|
|
|
message[0] = -1;
|
|
message[1] = -1;
|
|
message[2] = -1;
|
|
message[3] = -1;
|
|
message[4] = 0;
|
|
|
|
Q_strcat (message, MAX_RCON_MESSAGE, "rcon ");
|
|
|
|
Q_strcat (message, MAX_RCON_MESSAGE, rcon_client_password->string);
|
|
Q_strcat (message, MAX_RCON_MESSAGE, " ");
|
|
|
|
for (i=1 ; i<Cmd_Argc() ; i++) {
|
|
Q_strcat (message, MAX_RCON_MESSAGE, Cmd_Argv(i));
|
|
Q_strcat (message, MAX_RCON_MESSAGE, " ");
|
|
}
|
|
|
|
if ( cls.state >= CA_CONNECTED ) {
|
|
to = clc.netchan.remoteAddress;
|
|
} else {
|
|
if (!strlen(rconAddress->string)) {
|
|
Com_Printf ("You must either be connected,\n"
|
|
"or set the 'rconAddress' cvar\n"
|
|
"to issue rcon commands\n");
|
|
|
|
return;
|
|
}
|
|
NET_StringToAdr (rconAddress->string, &to);
|
|
if (to.port == 0) {
|
|
to.port = BigShort (PORT_SERVER);
|
|
}
|
|
}
|
|
|
|
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendPureChecksums
|
|
=================
|
|
*/
|
|
void CL_SendPureChecksums( void ) {
|
|
#ifndef _XBOX
|
|
const char *pChecksums;
|
|
char cMsg[MAX_INFO_VALUE];
|
|
int i;
|
|
|
|
// if we are pure we need to send back a command with our referenced pk3 checksums
|
|
pChecksums = FS_ReferencedPakPureChecksums();
|
|
|
|
// "cp"
|
|
// "Yf"
|
|
Com_sprintf(cMsg, sizeof(cMsg), "Yf ");
|
|
Q_strcat(cMsg, sizeof(cMsg), pChecksums);
|
|
for (i = 0; i < 2; i++) {
|
|
cMsg[i] += 10;
|
|
}
|
|
CL_AddReliableCommand( cMsg );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ResetPureClientAtServer
|
|
=================
|
|
*/
|
|
void CL_ResetPureClientAtServer( void ) {
|
|
CL_AddReliableCommand( va("vdr") );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Vid_Restart_f
|
|
|
|
Restart the video subsystem
|
|
|
|
we also have to reload the UI and CGame because the renderer
|
|
doesn't know what graphics to reload
|
|
=================
|
|
*/
|
|
extern bool g_nOverrideChecked;
|
|
void CL_Vid_Restart_f( void ) {
|
|
//rww - sort of nasty, but when a user selects a mod
|
|
//from the menu all it does is a vid_restart, so we
|
|
//have to check for new net overrides for the mod then.
|
|
#ifndef _XBOX // No mods on Xbox
|
|
g_nOverrideChecked = false;
|
|
#endif
|
|
|
|
// don't let them loop during the restart
|
|
S_StopAllSounds();
|
|
// shutdown the UI
|
|
CL_ShutdownUI();
|
|
// shutdown the CGame
|
|
CL_ShutdownCGame();
|
|
// shutdown the renderer and clear the renderer interface
|
|
CL_ShutdownRef();
|
|
// client is no longer pure untill new checksums are sent
|
|
CL_ResetPureClientAtServer();
|
|
// clear pak references
|
|
FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
|
|
// reinitialize the filesystem if the game directory or checksum has changed
|
|
FS_ConditionalRestart( clc.checksumFeed );
|
|
|
|
cls.rendererStarted = qfalse;
|
|
cls.uiStarted = qfalse;
|
|
cls.cgameStarted = qfalse;
|
|
cls.soundRegistered = qfalse;
|
|
|
|
// unpause so the cgame definately gets a snapshot and renders a frame
|
|
Cvar_Set( "cl_paused", "0" );
|
|
|
|
// if not running a server clear the whole hunk
|
|
if ( !com_sv_running->integer ) {
|
|
CM_ClearMap();
|
|
// clear the whole hunk
|
|
Hunk_Clear();
|
|
}
|
|
else {
|
|
// clear all the client data on the hunk
|
|
Hunk_ClearToMark();
|
|
}
|
|
|
|
// initialize the renderer interface
|
|
CL_InitRef();
|
|
|
|
// startup all the client stuff
|
|
CL_StartHunkUsers();
|
|
|
|
// start the cgame if connected
|
|
if ( cls.state > CA_CONNECTED && cls.state != CA_CINEMATIC ) {
|
|
cls.cgameStarted = qtrue;
|
|
CL_InitCGame();
|
|
// send pure checksums
|
|
CL_SendPureChecksums();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Snd_Restart_f
|
|
|
|
Restart the sound subsystem
|
|
The cgame and game must also be forced to restart because
|
|
handles will be invalid
|
|
=================
|
|
*/
|
|
// extern void S_UnCacheDynamicMusic( void );
|
|
void CL_Snd_Restart_f( void ) {
|
|
S_Shutdown();
|
|
S_Init();
|
|
|
|
// S_FreeAllSFXMem(); // These two removed by BTO (VV)
|
|
// S_UnCacheDynamicMusic(); // S_Shutdown() already does this!
|
|
|
|
// CL_Vid_Restart_f();
|
|
|
|
extern qboolean s_soundMuted;
|
|
s_soundMuted = qfalse; // we can play again
|
|
|
|
extern void S_RestartMusic( void );
|
|
S_RestartMusic();
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_PK3List_f
|
|
==================
|
|
*/
|
|
void CL_OpenedPK3List_f( void ) {
|
|
Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_PureList_f
|
|
==================
|
|
*/
|
|
void CL_ReferencedPK3List_f( void ) {
|
|
Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Configstrings_f
|
|
==================
|
|
*/
|
|
void CL_Configstrings_f( void ) {
|
|
int i;
|
|
int ofs;
|
|
|
|
if ( cls.state != CA_ACTIVE ) {
|
|
Com_Printf( "Not connected to a server.\n");
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
|
|
ofs = cl.gameState.stringOffsets[ i ];
|
|
if ( !ofs ) {
|
|
continue;
|
|
}
|
|
Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_Clientinfo_f
|
|
==============
|
|
*/
|
|
void CL_Clientinfo_f( void ) {
|
|
Com_Printf( "--------- Client Information ---------\n" );
|
|
Com_Printf( "state: %i\n", cls.state );
|
|
Com_Printf( "Server: %s\n", cls.servername );
|
|
Com_Printf ("User info settings:\n");
|
|
Info_Print( Cvar_InfoString( CVAR_USERINFO ) );
|
|
Com_Printf( "--------------------------------------\n" );
|
|
}
|
|
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
=================
|
|
CL_DownloadsComplete
|
|
|
|
Called when all downloading has been completed
|
|
=================
|
|
*/
|
|
void CL_DownloadsComplete( void ) {
|
|
|
|
// if we downloaded files we need to restart the file system
|
|
#ifndef _XBOX // No downloads on Xbox
|
|
if (clc.downloadRestart) {
|
|
clc.downloadRestart = qfalse;
|
|
|
|
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
|
|
|
|
// inform the server so we get new gamestate info
|
|
CL_AddReliableCommand( "donedl" );
|
|
|
|
// by sending the donenl command we request a new gamestate
|
|
// so we don't want to load stuff yet
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// let the client game init and load data
|
|
cls.state = CA_LOADING;
|
|
|
|
// Pump the loop, this may change gamestate!
|
|
Com_EventLoop();
|
|
|
|
// if the gamestate was changed by calling Com_EventLoop
|
|
// then we loaded everything already and we don't want to do it again.
|
|
if ( cls.state != CA_LOADING ) {
|
|
return;
|
|
}
|
|
|
|
// starting to load a map so we get out of full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "0");
|
|
|
|
// flush client memory and start loading stuff
|
|
// this will also (re)load the UI
|
|
// if this is a local client then only the client part of the hunk
|
|
// will be cleared, note that this is done after the hunk mark has been set
|
|
CL_FlushMemory();
|
|
|
|
// initialize the CGame
|
|
cls.cgameStarted = qtrue;
|
|
CL_InitCGame();
|
|
|
|
// set pure checksums
|
|
CL_SendPureChecksums();
|
|
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_BeginDownload
|
|
|
|
Requests a file to download from the server. Stores it in the current
|
|
game directory.
|
|
=================
|
|
*/
|
|
|
|
#ifndef _XBOX // No downloads on Xbox
|
|
|
|
void CL_BeginDownload( const char *localName, const char *remoteName ) {
|
|
|
|
Com_DPrintf("***** CL_BeginDownload *****\n"
|
|
"Localname: %s\n"
|
|
"Remotename: %s\n"
|
|
"****************************\n", localName, remoteName);
|
|
|
|
Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) );
|
|
Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName );
|
|
|
|
// Set so UI gets access to it
|
|
Cvar_Set( "cl_downloadName", remoteName );
|
|
Cvar_Set( "cl_downloadSize", "0" );
|
|
Cvar_Set( "cl_downloadCount", "0" );
|
|
Cvar_SetValue( "cl_downloadTime", (float) cls.realtime );
|
|
|
|
clc.downloadBlock = 0; // Starting new file
|
|
clc.downloadCount = 0;
|
|
|
|
CL_AddReliableCommand( va("download %s", remoteName) );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_NextDownload
|
|
|
|
A download completed or failed
|
|
=================
|
|
*/
|
|
void CL_NextDownload(void) {
|
|
char *s;
|
|
char *remoteName, *localName;
|
|
|
|
// We are looking to start a download here
|
|
if (*clc.downloadList) {
|
|
s = clc.downloadList;
|
|
|
|
// format is:
|
|
// @remotename@localname@remotename@localname, etc.
|
|
|
|
if (*s == '@')
|
|
s++;
|
|
remoteName = s;
|
|
|
|
if ( (s = strchr(s, '@')) == NULL ) {
|
|
CL_DownloadsComplete();
|
|
return;
|
|
}
|
|
|
|
*s++ = 0;
|
|
localName = s;
|
|
if ( (s = strchr(s, '@')) != NULL )
|
|
*s++ = 0;
|
|
else
|
|
s = localName + strlen(localName); // point at the nul byte
|
|
|
|
CL_BeginDownload( localName, remoteName );
|
|
|
|
clc.downloadRestart = qtrue;
|
|
|
|
// move over the rest
|
|
memmove( clc.downloadList, s, strlen(s) + 1);
|
|
|
|
return;
|
|
}
|
|
|
|
CL_DownloadsComplete();
|
|
}
|
|
|
|
#endif // XBOX - No downloads on Xbox
|
|
|
|
/*
|
|
=================
|
|
CL_InitDownloads
|
|
|
|
After receiving a valid game state, we valid the cgame and local zip files here
|
|
and determine if we need to download them
|
|
=================
|
|
*/
|
|
void CL_InitDownloads(void) {
|
|
#ifndef _XBOX
|
|
char missingfiles[1024];
|
|
|
|
if ( !cl_allowDownload->integer )
|
|
{
|
|
// autodownload is disabled on the client
|
|
// but it's possible that some referenced files on the server are missing
|
|
if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
|
|
{
|
|
// NOTE TTimo I would rather have that printed as a modal message box
|
|
// but at this point while joining the game we don't know wether we will successfully join or not
|
|
Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
|
|
"You might not be able to join the game\n"
|
|
"Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
|
|
}
|
|
}
|
|
else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) {
|
|
|
|
Com_Printf("Need paks: %s\n", clc.downloadList );
|
|
|
|
if ( *clc.downloadList ) {
|
|
// if autodownloading is not enabled on the server
|
|
cls.state = CA_CONNECTED;
|
|
CL_NextDownload();
|
|
return;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
CL_DownloadsComplete();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
=================
|
|
*/
|
|
void CL_CheckForResend( void ) {
|
|
int port;
|
|
char info[MAX_INFO_STRING];
|
|
char data[MAX_INFO_STRING];
|
|
|
|
// don't send anything if playing back a demo
|
|
#ifndef _XBOX // No demos on Xbox
|
|
if ( clc.demoplaying ) {
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// resend if we haven't gotten a reply yet
|
|
if ( cls.state != CA_CONNECTING && cls.state != CA_CHALLENGING ) {
|
|
return;
|
|
}
|
|
|
|
if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
|
|
return;
|
|
}
|
|
|
|
clc.connectTime = cls.realtime; // for retransmit requests
|
|
clc.connectPacketCount++;
|
|
|
|
|
|
switch ( cls.state ) {
|
|
case CA_CONNECTING:
|
|
// requesting a challenge
|
|
#ifdef USE_CD_KEY
|
|
if ( !Sys_IsLANAddress( clc.serverAddress ) ) {
|
|
CL_RequestAuthorization();
|
|
}
|
|
#endif // USE_CD_KEY
|
|
NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge");
|
|
break;
|
|
|
|
case CA_CHALLENGING:
|
|
// sending back the challenge
|
|
port = (int) Cvar_VariableValue ("net_qport");
|
|
|
|
Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
|
|
Info_SetValueForKey( info, "protocol", va("%i", PROTOCOL_VERSION ) );
|
|
Info_SetValueForKey( info, "qport", va("%i", port ) );
|
|
Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
|
|
|
|
#ifdef _XBOX
|
|
// Send Xbox stuff to host
|
|
// This stuff needs to be parsed in SV_DirectConnect(). SOF2 sent a raw
|
|
// XBPlayerInfo, which changed net traffic type. I'm just sending what I
|
|
// need to, and doing text encode to avoid other changes.
|
|
|
|
// Send our Xbox Address
|
|
char sxnaddr[XNADDR_STRING_LEN];
|
|
XnAddrToString(Net_GetXNADDR(), sxnaddr);
|
|
Info_SetValueForKey(info, "xnaddr", sxnaddr);
|
|
|
|
// Send our XUID if we're logged on and it's good
|
|
if (logged_on)
|
|
{
|
|
XONLINE_USER *pUser = XOnlineGetLogonUsers();
|
|
if (pUser && pUser->hr == S_OK)
|
|
{
|
|
char sxuid[XUID_STRING_LEN];
|
|
XUIDToString(&pUser->xuid, sxuid);
|
|
Info_SetValueForKey(info, "xuid", sxuid);
|
|
}
|
|
}
|
|
|
|
// If we're allowed to take a private slot (ie, we joined a friend or got invited):
|
|
if (XBL_MM_CanUsePrivateSlot())
|
|
Info_SetValueForKey(info, "xbps", "1");
|
|
#endif
|
|
|
|
sprintf(data, "connect \"%s\"", info );
|
|
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (unsigned char *)data, strlen(data) );
|
|
|
|
// the most current userinfo has been sent, so watch for any
|
|
// newer changes to userinfo variables
|
|
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
|
break;
|
|
|
|
default:
|
|
Com_Error( ERR_FATAL, "CL_CheckForResend: bad cls.state" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_DisconnectPacket
|
|
|
|
Sometimes the server can drop the client and the netchan based
|
|
disconnect can be lost. If the client continues to send packets
|
|
to the server, the server will send out of band disconnect packets
|
|
to the client so it doesn't have to wait for the full timeout period.
|
|
===================
|
|
*/
|
|
void CL_DisconnectPacket( netadr_t from ) {
|
|
if ( cls.state < CA_AUTHORIZING ) {
|
|
return;
|
|
}
|
|
|
|
// if not from our server, ignore it
|
|
if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
|
|
return;
|
|
}
|
|
|
|
// if we have received packets within three seconds, ignore it
|
|
// (it might be a malicious spoof)
|
|
if ( cls.realtime - clc.lastPacketTime < 3000 ) {
|
|
return;
|
|
}
|
|
|
|
// drop the connection (FIXME: connection dropped dialog)
|
|
Com_Printf( "Server disconnected for unknown reason\n" );
|
|
|
|
#ifdef _XBOX
|
|
Net_XboxDisconnect();
|
|
#endif
|
|
|
|
CL_Disconnect( qtrue );
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_MotdPacket
|
|
|
|
===================
|
|
*/
|
|
void CL_MotdPacket( netadr_t from ) {
|
|
char *challenge;
|
|
char *info;
|
|
|
|
// if not from our server, ignore it
|
|
if ( !NET_CompareAdr( from, cls.updateServer ) ) {
|
|
return;
|
|
}
|
|
|
|
info = Cmd_Argv(1);
|
|
|
|
// check challenge
|
|
challenge = Info_ValueForKey( info, "challenge" );
|
|
if ( strcmp( challenge, cls.updateChallenge ) ) {
|
|
return;
|
|
}
|
|
|
|
challenge = Info_ValueForKey( info, "motd" );
|
|
|
|
Q_strncpyz( cls.updateInfoString, info, sizeof( cls.updateInfoString ) );
|
|
Cvar_Set( "cl_motdString", challenge );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_InitServerInfo
|
|
===================
|
|
*/
|
|
void CL_InitServerInfo( serverInfo_t *server, serverAddress_t *address ) {
|
|
server->adr.type = NA_IP;
|
|
server->adr.ip[0] = address->ip[0];
|
|
server->adr.ip[1] = address->ip[1];
|
|
server->adr.ip[2] = address->ip[2];
|
|
server->adr.ip[3] = address->ip[3];
|
|
server->adr.port = address->port;
|
|
server->clients = 0;
|
|
server->hostName[0] = '\0';
|
|
server->mapName[0] = '\0';
|
|
server->maxClients = 0;
|
|
#ifndef _XBOX
|
|
server->maxPing = 0;
|
|
server->minPing = 0;
|
|
server->netType = 0;
|
|
server->needPassword = qfalse;
|
|
server->trueJedi = 0;
|
|
server->weaponDisable = 0;
|
|
server->forceDisable = 0;
|
|
#else
|
|
server->saberOnly = 0;
|
|
#endif
|
|
server->ping = -1;
|
|
server->game[0] = '\0';
|
|
server->gameType = 0;
|
|
//server->pure = qfalse;
|
|
}
|
|
|
|
#define MAX_SERVERSPERPACKET 256
|
|
|
|
/*
|
|
===================
|
|
CL_ServersResponsePacket
|
|
===================
|
|
*/
|
|
void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
|
|
int i, count, max, total;
|
|
serverAddress_t addresses[MAX_SERVERSPERPACKET];
|
|
int numservers;
|
|
byte* buffptr;
|
|
byte* buffend;
|
|
|
|
Com_Printf("CL_ServersResponsePacket\n");
|
|
|
|
if (cls.numglobalservers == -1) {
|
|
// state to detect lack of servers or lack of response
|
|
cls.numglobalservers = 0;
|
|
cls.numGlobalServerAddresses = 0;
|
|
}
|
|
|
|
if (cls.nummplayerservers == -1) {
|
|
cls.nummplayerservers = 0;
|
|
}
|
|
|
|
// parse through server response string
|
|
numservers = 0;
|
|
buffptr = msg->data;
|
|
buffend = buffptr + msg->cursize;
|
|
while (buffptr+1 < buffend) {
|
|
// advance to initial token
|
|
do {
|
|
if (*buffptr++ == '\\')
|
|
break;
|
|
}
|
|
while (buffptr < buffend);
|
|
|
|
if ( buffptr >= buffend - 6 ) {
|
|
break;
|
|
}
|
|
|
|
// parse out ip
|
|
addresses[numservers].ip[0] = *buffptr++;
|
|
addresses[numservers].ip[1] = *buffptr++;
|
|
addresses[numservers].ip[2] = *buffptr++;
|
|
addresses[numservers].ip[3] = *buffptr++;
|
|
|
|
// parse out port
|
|
addresses[numservers].port = (unsigned short) ((*buffptr++)<<8);
|
|
addresses[numservers].port += (unsigned short) (*buffptr++);
|
|
addresses[numservers].port = BigShort( addresses[numservers].port );
|
|
|
|
// syntax check
|
|
if (*buffptr != '\\') {
|
|
break;
|
|
}
|
|
|
|
Com_DPrintf( "server: %d ip: %d.%d.%d.%d:%d\n",numservers,
|
|
addresses[numservers].ip[0],
|
|
addresses[numservers].ip[1],
|
|
addresses[numservers].ip[2],
|
|
addresses[numservers].ip[3],
|
|
addresses[numservers].port );
|
|
|
|
numservers++;
|
|
if (numservers >= MAX_SERVERSPERPACKET) {
|
|
break;
|
|
}
|
|
|
|
// parse out EOT
|
|
if (buffptr[1] == 'E' && buffptr[2] == 'O' && buffptr[3] == 'T') {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cls.masterNum == 0) {
|
|
count = cls.numglobalservers;
|
|
max = MAX_GLOBAL_SERVERS;
|
|
} else {
|
|
count = cls.nummplayerservers;
|
|
max = MAX_OTHER_SERVERS;
|
|
}
|
|
|
|
for (i = 0; i < numservers && count < max; i++) {
|
|
// build net address
|
|
serverInfo_t *server = (cls.masterNum == 0) ? &cls.globalServers[count] : &cls.mplayerServers[count];
|
|
|
|
CL_InitServerInfo( server, &addresses[i] );
|
|
// advance to next slot
|
|
count++;
|
|
}
|
|
|
|
// if getting the global list
|
|
if (cls.masterNum == 0) {
|
|
if ( cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS ) {
|
|
// if we couldn't store the servers in the main list anymore
|
|
for (; i < numservers && count >= max; i++) {
|
|
serverAddress_t *addr;
|
|
// just store the addresses in an additional list
|
|
addr = &cls.globalServerAddresses[cls.numGlobalServerAddresses++];
|
|
addr->ip[0] = addresses[i].ip[0];
|
|
addr->ip[1] = addresses[i].ip[1];
|
|
addr->ip[2] = addresses[i].ip[2];
|
|
addr->ip[3] = addresses[i].ip[3];
|
|
addr->port = addresses[i].port;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cls.masterNum == 0) {
|
|
cls.numglobalservers = count;
|
|
total = count + cls.numGlobalServerAddresses;
|
|
} else {
|
|
cls.nummplayerservers = count;
|
|
total = count;
|
|
}
|
|
|
|
Com_Printf("%d servers parsed (total %d)\n", numservers, total);
|
|
}
|
|
|
|
#ifndef MAX_STRINGED_SV_STRING
|
|
#define MAX_STRINGED_SV_STRING 1024
|
|
#endif
|
|
static void CL_CheckSVStringEdRef(char *buf, const char *str)
|
|
{ //I don't really like doing this. But it utilizes the system that was already in place.
|
|
int i = 0;
|
|
int b = 0;
|
|
int strLen = 0;
|
|
qboolean gotStrip = qfalse;
|
|
|
|
if (!str || !str[0])
|
|
{
|
|
if (str)
|
|
{
|
|
strcpy(buf, str);
|
|
}
|
|
return;
|
|
}
|
|
|
|
strcpy(buf, str);
|
|
|
|
strLen = strlen(str);
|
|
|
|
if (strLen >= MAX_STRINGED_SV_STRING)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (i < strLen && str[i])
|
|
{
|
|
gotStrip = qfalse;
|
|
|
|
if (str[i] == '@' && (i+1) < strLen)
|
|
{
|
|
if (str[i+1] == '@' && (i+2) < strLen)
|
|
{
|
|
if (str[i+2] == '@' && (i+3) < strLen)
|
|
{ //@@@ should mean to insert a stringed reference here, so insert it into buf at the current place
|
|
char stripRef[MAX_STRINGED_SV_STRING];
|
|
int r = 0;
|
|
|
|
while (i < strLen && str[i] == '@')
|
|
{
|
|
i++;
|
|
}
|
|
|
|
while (i < strLen && str[i] && str[i] != ' ' && str[i] != ':' && str[i] != '.' && str[i] != '\n')
|
|
{
|
|
stripRef[r] = str[i];
|
|
r++;
|
|
i++;
|
|
}
|
|
stripRef[r] = 0;
|
|
|
|
buf[b] = 0;
|
|
Q_strcat(buf, MAX_STRINGED_SV_STRING, SE_GetString(va("MP_SVGAME_%s", stripRef)));
|
|
b = strlen(buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!gotStrip)
|
|
{
|
|
buf[b] = str[i];
|
|
b++;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
buf[b] = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
|
|
char *s;
|
|
char *c;
|
|
|
|
MSG_BeginReadingOOB( msg );
|
|
MSG_ReadLong( msg ); // skip the -1
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
|
|
Cmd_TokenizeString( s );
|
|
|
|
c = Cmd_Argv(0);
|
|
|
|
Com_DPrintf ("CL packet %s: %s\n", NET_AdrToString(from), c);
|
|
|
|
// challenge from the server we are connecting to
|
|
if ( !Q_stricmp(c, "challengeResponse") ) {
|
|
if ( cls.state != CA_CONNECTING ) {
|
|
Com_Printf( "Unwanted challenge response received. Ignored.\n" );
|
|
} else {
|
|
// start sending challenge repsonse instead of challenge request packets
|
|
clc.challenge = atoi(Cmd_Argv(1));
|
|
cls.state = CA_CHALLENGING;
|
|
clc.connectPacketCount = 0;
|
|
clc.connectTime = -99999;
|
|
|
|
// take this address as the new server address. This allows
|
|
// a server proxy to hand off connections to multiple servers
|
|
clc.serverAddress = from;
|
|
Com_DPrintf ("challengeResponse: %d\n", clc.challenge);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// server connection
|
|
if ( !Q_stricmp(c, "connectResponse") ) {
|
|
if ( cls.state >= CA_CONNECTED ) {
|
|
Com_Printf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
if ( cls.state != CA_CHALLENGING ) {
|
|
Com_Printf ("connectResponse packet while not connecting. Ignored.\n");
|
|
return;
|
|
}
|
|
if ( !NET_CompareBaseAdr( from, clc.serverAddress ) ) {
|
|
Com_Printf( "connectResponse from a different address. Ignored.\n" );
|
|
Com_Printf( "%s should have been %s\n", NET_AdrToString( from ),
|
|
NET_AdrToString( clc.serverAddress ) );
|
|
return;
|
|
}
|
|
Netchan_Setup (NS_CLIENT, &clc.netchan, from, Cvar_VariableValue( "net_qport" ) );
|
|
cls.state = CA_CONNECTED;
|
|
clc.lastPacketSentTime = -9999; // send first packet immediately
|
|
return;
|
|
}
|
|
|
|
// server responding to an info broadcast
|
|
if ( !Q_stricmp(c, "infoResponse") ) {
|
|
CL_ServerInfoPacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
// server responding to a get playerlist
|
|
if ( !Q_stricmp(c, "statusResponse") ) {
|
|
CL_ServerStatusResponse( from, msg );
|
|
return;
|
|
}
|
|
|
|
// a disconnect message from the server, which will happen if the server
|
|
// dropped the connection but it is still getting packets from us
|
|
if (!Q_stricmp(c, "disconnect")) {
|
|
CL_DisconnectPacket( from );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if ( !Q_stricmp(c, "echo") ) {
|
|
NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
|
|
return;
|
|
}
|
|
|
|
// cd check
|
|
if ( !Q_stricmp(c, "keyAuthorize") ) {
|
|
// we don't use these now, so dump them on the floor
|
|
return;
|
|
}
|
|
|
|
// global MOTD from id
|
|
if ( !Q_stricmp(c, "motd") ) {
|
|
CL_MotdPacket( from );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if ( !Q_stricmp(c, "print") )
|
|
{
|
|
char sTemp[MAX_STRINGED_SV_STRING];
|
|
|
|
s = MSG_ReadString( msg );
|
|
CL_CheckSVStringEdRef(sTemp, s);
|
|
Q_strncpyz( clc.serverMessage, sTemp, sizeof( clc.serverMessage ) );
|
|
Com_Printf( "%s", sTemp );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
// if ( !Q_stricmp(c, "getserversResponse\\") ) {
|
|
if ( !Q_strncmp(c, "getserversResponse", 18) ) {
|
|
CL_ServersResponsePacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
Com_DPrintf ("Unknown connectionless packet command.\n");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_PacketEvent
|
|
|
|
A packet has arrived from the main event loop
|
|
=================
|
|
*/
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
|
|
int headerBytes;
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
|
|
if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) {
|
|
CL_ConnectionlessPacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( cls.state < CA_CONNECTED ) {
|
|
return; // can't be a valid sequenced packet
|
|
}
|
|
|
|
if ( msg->cursize < 4 ) {
|
|
Com_Printf ("%s: Runt packet\n",NET_AdrToString( from ));
|
|
return;
|
|
}
|
|
|
|
//
|
|
// packet from server
|
|
//
|
|
if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
|
|
Com_DPrintf ("%s:sequenced packet without connection\n"
|
|
,NET_AdrToString( from ) );
|
|
// FIXME: send a client disconnect?
|
|
return;
|
|
}
|
|
|
|
if (!CL_Netchan_Process( &clc.netchan, msg) ) {
|
|
return; // out of order, duplicated, etc
|
|
}
|
|
|
|
// the header is different lengths for reliable and unreliable messages
|
|
headerBytes = msg->readcount;
|
|
|
|
// track the last message received so it can be returned in
|
|
// client messages, allowing the server to detect a dropped
|
|
// gamestate
|
|
clc.serverMessageSequence = LittleLong( *(int *)msg->data );
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
CL_ParseServerMessage( msg );
|
|
|
|
//
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
//
|
|
#ifndef _XBOX // No demos on Xbox
|
|
if ( clc.demorecording && !clc.demowaiting ) {
|
|
CL_WriteDemoMessage( msg, headerBytes );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CheckTimeout
|
|
|
|
==================
|
|
*/
|
|
void CL_CheckTimeout( void ) {
|
|
//
|
|
// check timeout
|
|
//
|
|
if ( ( !cl_paused->integer || !sv_paused->integer )
|
|
&& cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC
|
|
&& cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
|
|
if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
|
|
const char *psTimedOut = SE_GetString("MP_SVGAME_SERVER_CONNECTION_TIMED_OUT");
|
|
Com_Printf ("\n%s\n",psTimedOut);
|
|
Com_Error(ERR_DROP, psTimedOut);
|
|
//CL_Disconnect( qtrue );
|
|
return;
|
|
}
|
|
} else {
|
|
cl.timeoutcount = 0;
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
CL_CheckUserinfo
|
|
|
|
==================
|
|
*/
|
|
void CL_CheckUserinfo( void ) {
|
|
// don't add reliable commands when not yet connected
|
|
if ( cls.state < CA_CHALLENGING ) {
|
|
return;
|
|
}
|
|
// don't overflow the reliable command buffer when paused
|
|
if ( cl_paused->integer ) {
|
|
return;
|
|
}
|
|
// send a reliable userinfo update if needed
|
|
if ( cvar_modifiedFlags & CVAR_USERINFO ) {
|
|
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
|
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
|
|
}
|
|
|
|
}
|
|
|
|
extern CMiniHeap *G2VertSpaceServer;
|
|
|
|
/*
|
|
==================
|
|
CL_Frame
|
|
|
|
==================
|
|
*/
|
|
static unsigned int frameCount;
|
|
static float avgFrametime=0.0;
|
|
extern void SE_CheckForLanguageUpdates(void);
|
|
void CL_Frame ( int msec ) {
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
SE_CheckForLanguageUpdates(); // will take zero time to execute unless language changes, then will reload strings.
|
|
// of course this still doesn't work for menus...
|
|
|
|
if ( cls.state == CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_UI )
|
|
&& !com_sv_running->integer ) {
|
|
// if disconnected, bring up the menu
|
|
S_StopAllSounds();
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
|
|
}
|
|
|
|
// if recording an avi, lock to a fixed fps
|
|
if ( cl_avidemo->integer && msec) {
|
|
// save the current screen
|
|
if ( cls.state == CA_ACTIVE || cl_forceavidemo->integer) {
|
|
if (cl_avidemo->integer > 0) {
|
|
Cbuf_ExecuteText( EXEC_NOW, "screenshot silent\n" );
|
|
} else {
|
|
Cbuf_ExecuteText( EXEC_NOW, "screenshot_tga silent\n" );
|
|
}
|
|
}
|
|
// fixed time for next frame'
|
|
msec = (1000 / abs(cl_avidemo->integer)) * com_timescale->value;
|
|
if (msec == 0) {
|
|
msec = 1;
|
|
}
|
|
}
|
|
|
|
CL_MakeMonkeyDoLaundry();
|
|
|
|
// save the msec before checking pause
|
|
cls.realFrametime = msec;
|
|
|
|
// decide the simulation time
|
|
cls.frametime = msec;
|
|
if(cl_framerate->integer)
|
|
{
|
|
avgFrametime+=msec;
|
|
char mess[256];
|
|
if(!(frameCount&0x1f))
|
|
{
|
|
sprintf(mess,"Frame rate=%f\n\n",1000.0f*(1.0/(avgFrametime/32.0f)));
|
|
// OutputDebugString(mess);
|
|
Com_Printf(mess);
|
|
avgFrametime=0.0f;
|
|
}
|
|
frameCount++;
|
|
}
|
|
|
|
cls.realtime += cls.frametime;
|
|
|
|
#ifdef _DONETPROFILE_
|
|
if(cls.state==CA_ACTIVE)
|
|
{
|
|
ClReadProf().IncTime(cls.frametime);
|
|
}
|
|
#endif
|
|
|
|
if ( cl_timegraph->integer ) {
|
|
SCR_DebugGraph ( cls.realFrametime * 0.25, 0 );
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
//Check on the hot swappable button states.
|
|
CL_UpdateHotSwap();
|
|
#endif
|
|
|
|
// see if we need to update any userinfo
|
|
CL_CheckUserinfo();
|
|
|
|
// if we haven't gotten a packet in a long time,
|
|
// drop the connection
|
|
CL_CheckTimeout();
|
|
|
|
// send intentions now
|
|
CL_SendCmd();
|
|
|
|
// resend a connection request if necessary
|
|
CL_CheckForResend();
|
|
|
|
// decide on the serverTime to render
|
|
CL_SetCGameTime();
|
|
|
|
// update the screen
|
|
SCR_UpdateScreen();
|
|
|
|
// update audio
|
|
S_Update();
|
|
|
|
// advance local effects for next frame
|
|
SCR_RunCinematic();
|
|
|
|
Con_RunConsole();
|
|
|
|
// reset the heap for Ghoul2 vert transform space gameside
|
|
if (G2VertSpaceServer)
|
|
{
|
|
G2VertSpaceServer->ResetHeap();
|
|
}
|
|
|
|
cls.framecount++;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
CL_RefPrintf
|
|
|
|
DLL glue
|
|
================
|
|
*/
|
|
#define MAXPRINTMSG 4096
|
|
void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) {
|
|
va_list argptr;
|
|
char msg[MAXPRINTMSG];
|
|
|
|
va_start (argptr,fmt);
|
|
Q_vsnprintf (msg,sizeof(msg),fmt,argptr);
|
|
va_end (argptr);
|
|
|
|
if ( print_level == PRINT_ALL ) {
|
|
Com_Printf ("%s", msg);
|
|
} else if ( print_level == PRINT_WARNING ) {
|
|
Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow
|
|
} else if ( print_level == PRINT_DEVELOPER ) {
|
|
Com_DPrintf (S_COLOR_RED "%s", msg); // red
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
CL_ShutdownRef
|
|
============
|
|
*/
|
|
void CL_ShutdownRef( void ) {
|
|
if ( !re.Shutdown ) {
|
|
return;
|
|
}
|
|
re.Shutdown( qtrue );
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitRenderer
|
|
============
|
|
*/
|
|
void CL_InitRenderer( void ) {
|
|
// this sets up the renderer and calls R_Init
|
|
re.BeginRegistration( &cls.glconfig );
|
|
|
|
// load character sets
|
|
cls.charSetShader = re.RegisterShaderNoMip("gfx/2d/charsgrid_med");
|
|
|
|
cls.whiteShader = re.RegisterShader( "white" );
|
|
cls.consoleShader = re.RegisterShader( "console" );
|
|
g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
|
|
kg.g_consoleField.widthInChars = g_console_field_width;
|
|
}
|
|
|
|
/*
|
|
============================
|
|
CL_StartHunkUsers
|
|
|
|
After the server has cleared the hunk, these will need to be restarted
|
|
This is the only place that any of these functions are called from
|
|
============================
|
|
*/
|
|
void CL_StartHunkUsers( void ) {
|
|
if (!com_cl_running) {
|
|
return;
|
|
}
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.rendererStarted ) {
|
|
cls.rendererStarted = qtrue;
|
|
CL_InitRenderer();
|
|
}
|
|
|
|
if ( !cls.soundStarted ) {
|
|
cls.soundStarted = qtrue;
|
|
S_Init();
|
|
}
|
|
|
|
if ( !cls.soundRegistered ) {
|
|
cls.soundRegistered = qtrue;
|
|
S_BeginRegistration();
|
|
}
|
|
|
|
if ( !cls.uiStarted ) {
|
|
cls.uiStarted = qtrue;
|
|
CL_InitUI();
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitRef
|
|
============
|
|
*/
|
|
void CL_InitRef( void ) {
|
|
refexport_t *ret;
|
|
|
|
ret = GetRefAPI( REF_API_VERSION );
|
|
|
|
#if defined __USEA3D && defined __A3D_GEOM
|
|
hA3Dg_ExportRenderGeom (ret);
|
|
#endif
|
|
|
|
// Com_Printf( "-------------------------------\n");
|
|
|
|
if ( !ret ) {
|
|
Com_Error (ERR_FATAL, "Couldn't initialize refresh" );
|
|
}
|
|
|
|
re = *ret;
|
|
|
|
// unpause so the cgame definately gets a snapshot and renders a frame
|
|
Cvar_Set( "cl_paused", "0" );
|
|
}
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
#define MODEL_CHANGE_DELAY 5000
|
|
int gCLModelDelay = 0;
|
|
|
|
void CL_SetModel_f( void ) {
|
|
char *arg;
|
|
char name[256];
|
|
|
|
arg = Cmd_Argv( 1 );
|
|
if (arg[0])
|
|
{
|
|
/*
|
|
//If you wanted to be foolproof you would put this on the server I guess. But that
|
|
//tends to put things out of sync regarding cvar status. And I sort of doubt someone
|
|
//is going to write a client and figure out the protocol so that they can annoy people
|
|
//by changing models real fast.
|
|
int curTime = Com_Milliseconds();
|
|
if (gCLModelDelay > curTime)
|
|
{
|
|
Com_Printf("You can only change your model every %i seconds.\n", (MODEL_CHANGE_DELAY/1000));
|
|
return;
|
|
}
|
|
|
|
gCLModelDelay = curTime + MODEL_CHANGE_DELAY;
|
|
*/
|
|
//rwwFIXMEFIXME: This is currently broken and doesn't seem to work for connecting clients
|
|
Cvar_Set( "model", arg );
|
|
}
|
|
else
|
|
{
|
|
Cvar_VariableStringBuffer( "model", name, sizeof(name) );
|
|
Com_Printf("model is set to %s\n", name);
|
|
}
|
|
}
|
|
|
|
void CL_SetForcePowers_f( void ) {
|
|
return;
|
|
}
|
|
|
|
#define G2_VERT_SPACE_CLIENT_SIZE 256
|
|
|
|
/*
|
|
====================
|
|
CL_Init
|
|
====================
|
|
*/
|
|
void CL_Init( void ) {
|
|
// Com_Printf( "----- Client Initialization -----\n" );
|
|
|
|
Con_Init ();
|
|
|
|
CL_ClearState ();
|
|
|
|
cls.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
|
|
|
|
cls.realtime = 0;
|
|
|
|
CL_InitInput ();
|
|
|
|
//
|
|
// register our variables
|
|
//
|
|
cl_noprint = Cvar_Get( "cl_noprint", "0", 0 );
|
|
cl_motd = Cvar_Get ("cl_motd", "1", 0);
|
|
|
|
cl_timeout = Cvar_Get ("cl_timeout", "200", 0);
|
|
|
|
cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP );
|
|
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
|
|
cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP );
|
|
cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP );
|
|
cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP );
|
|
rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP );
|
|
cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP );
|
|
|
|
cl_timedemo = Cvar_Get ("timedemo", "0", 0);
|
|
cl_avidemo = Cvar_Get ("cl_avidemo", "0", 0);
|
|
cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0);
|
|
|
|
rconAddress = Cvar_Get ("rconAddress", "", 0);
|
|
|
|
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE);
|
|
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE);
|
|
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_ARCHIVE);
|
|
|
|
cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
|
|
cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE );
|
|
|
|
cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
|
|
cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
|
|
cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE);
|
|
cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE );
|
|
|
|
cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
|
|
cl_framerate = Cvar_Get ("cl_framerate", "0", CVAR_TEMP);
|
|
cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
|
|
cl_allowAltEnter = Cvar_Get ("cl_allowAltEnter", "0", CVAR_ARCHIVE);
|
|
|
|
cl_autolodscale = Cvar_Get( "cl_autolodscale", "1", CVAR_ARCHIVE );
|
|
|
|
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
|
|
#ifdef MACOS_X
|
|
// In game video is REALLY slow in Mac OS X right now due to driver slowness
|
|
cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
|
|
#else
|
|
cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
|
|
|
|
// init autoswitch so the ui will have it correctly even
|
|
// if the cgame hasn't been started
|
|
Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
|
|
|
|
m_pitchVeh = Cvar_Get ("m_pitchVeh", "0.022", CVAR_ARCHIVE);
|
|
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
|
|
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
|
|
m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE);
|
|
m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE);
|
|
#ifdef MACOS_X
|
|
// Input is jittery on OS X w/o this
|
|
m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE);
|
|
#else
|
|
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
|
|
|
|
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
|
|
|
|
|
|
// ~ and `, as keys and characters
|
|
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
|
|
|
|
// userinfo
|
|
Cvar_Get ("name", "Padawan", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("rate", "4000", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("model", "kyle/default", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("forcepowers", "7-1-032330000000001333", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
// Cvar_Get ("g_redTeam", "Empire", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
// Cvar_Get ("g_blueTeam", "Rebellion", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
Cvar_Get ("color1", "4", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("color2", "4", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("teamtask", "0", CVAR_USERINFO );
|
|
Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
#ifdef USE_CD_KEY
|
|
Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
#endif
|
|
Cvar_Get ("password", "", CVAR_USERINFO);
|
|
Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
//default sabers
|
|
Cvar_Get ("saber1", "single_1", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("saber2", "none", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
//skin color
|
|
Cvar_Get ("char_color_red", "255", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("char_color_green", "255", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("char_color_blue", "255", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
// cgame might not be initialized before menu is used
|
|
Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
#ifndef _XBOX
|
|
Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
|
|
Cmd_AddCommand ("globalservers", CL_GlobalServers_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
Cmd_AddCommand ("demo", CL_PlayDemo_f);
|
|
Cmd_AddCommand ("stoprecord", CL_StopRecord_f);
|
|
#endif
|
|
Cmd_AddCommand ("configstrings", CL_Configstrings_f);
|
|
Cmd_AddCommand ("clientinfo", CL_Clientinfo_f);
|
|
Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
|
|
Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f);
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("cinematic", CL_PlayCinematic_f);
|
|
Cmd_AddCommand ("connect", CL_Connect_f);
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
|
Cmd_AddCommand ("localservers", CL_LocalServers_f);
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
|
Cmd_AddCommand ("ping", CL_Ping_f );
|
|
Cmd_AddCommand ("serverstatus", CL_ServerStatus_f );
|
|
Cmd_AddCommand ("showip", CL_ShowIP_f );
|
|
Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f );
|
|
Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f );
|
|
Cmd_AddCommand ("model", CL_SetModel_f );
|
|
Cmd_AddCommand ("forcepowers", CL_SetForcePowers_f );
|
|
|
|
CL_InitRef();
|
|
|
|
SCR_Init ();
|
|
|
|
Cbuf_Execute ();
|
|
|
|
Cvar_Set( "cl_running", "1" );
|
|
|
|
G2VertSpaceClient = new CMiniHeap(G2_VERT_SPACE_CLIENT_SIZE * 1024);
|
|
|
|
#ifdef _XBOX
|
|
extern void CIN_Init(void);
|
|
Com_Printf( "Initializing Cinematics...\n");
|
|
CIN_Init();
|
|
#endif
|
|
|
|
// Com_Printf( "----- Client Initialization Complete -----\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Shutdown
|
|
|
|
===============
|
|
*/
|
|
void CL_Shutdown( void ) {
|
|
static qboolean recursive = qfalse;
|
|
|
|
//Com_Printf( "----- CL_Shutdown -----\n" );
|
|
|
|
if ( recursive ) {
|
|
printf ("recursive CL_Shutdown shutdown\n");
|
|
return;
|
|
}
|
|
recursive = qtrue;
|
|
|
|
if (G2VertSpaceClient)
|
|
{
|
|
delete G2VertSpaceClient;
|
|
G2VertSpaceClient = 0;
|
|
}
|
|
|
|
CL_Disconnect( qtrue );
|
|
|
|
CL_ShutdownRef(); //must be before shutdown all so the images get dumped in RE_Shutdown
|
|
|
|
// RJ: added the shutdown all to close down the cgame (to free up some memory, such as in the fx system)
|
|
CL_ShutdownAll();
|
|
|
|
S_Shutdown();
|
|
//CL_ShutdownUI();
|
|
|
|
Cmd_RemoveCommand ("cmd");
|
|
Cmd_RemoveCommand ("configstrings");
|
|
Cmd_RemoveCommand ("userinfo");
|
|
Cmd_RemoveCommand ("snd_restart");
|
|
Cmd_RemoveCommand ("vid_restart");
|
|
Cmd_RemoveCommand ("disconnect");
|
|
Cmd_RemoveCommand ("record");
|
|
Cmd_RemoveCommand ("demo");
|
|
Cmd_RemoveCommand ("cinematic");
|
|
Cmd_RemoveCommand ("stoprecord");
|
|
Cmd_RemoveCommand ("connect");
|
|
Cmd_RemoveCommand ("localservers");
|
|
Cmd_RemoveCommand ("globalservers");
|
|
Cmd_RemoveCommand ("rcon");
|
|
Cmd_RemoveCommand ("ping");
|
|
Cmd_RemoveCommand ("serverstatus");
|
|
Cmd_RemoveCommand ("showip");
|
|
Cmd_RemoveCommand ("model");
|
|
Cmd_RemoveCommand ("forcepowers");
|
|
|
|
Cvar_Set( "cl_running", "0" );
|
|
|
|
recursive = qfalse;
|
|
|
|
Com_Memset( &cls, 0, sizeof( cls ) );
|
|
|
|
//Com_Printf( "-----------------------\n" );
|
|
|
|
}
|
|
|
|
static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) {
|
|
if (server) {
|
|
if (info) {
|
|
server->clients = atoi(Info_ValueForKey(info, "clients"));
|
|
Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_NAME_LENGTH);
|
|
Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH);
|
|
server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
|
|
Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH);
|
|
server->gameType = atoi(Info_ValueForKey(info, "gametype"));
|
|
#ifndef _XBOX
|
|
server->netType = atoi(Info_ValueForKey(info, "nettype"));
|
|
server->minPing = atoi(Info_ValueForKey(info, "minping"));
|
|
server->maxPing = atoi(Info_ValueForKey(info, "maxping"));
|
|
// server->allowAnonymous = atoi(Info_ValueForKey(info, "sv_allowAnonymous"));
|
|
server->needPassword = (qboolean)atoi(Info_ValueForKey(info, "needpass" ));
|
|
server->trueJedi = atoi(Info_ValueForKey(info, "truejedi" ));
|
|
server->weaponDisable = atoi(Info_ValueForKey(info, "wdisable" ));
|
|
server->forceDisable = atoi(Info_ValueForKey(info, "fdisable" ));
|
|
#else
|
|
server->saberOnly = atoi(Info_ValueForKey(info, "saberonly" ));
|
|
#endif
|
|
// server->pure = (qboolean)atoi(Info_ValueForKey(info, "pure" ));
|
|
}
|
|
server->ping = ping;
|
|
}
|
|
}
|
|
|
|
static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) {
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.localServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.localServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.mplayerServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.mplayerServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_GLOBAL_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.globalServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.globalServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.favoriteServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerInfoPacket
|
|
===================
|
|
*/
|
|
void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
|
int i, type;
|
|
char info[MAX_INFO_STRING];
|
|
char* str;
|
|
char *infoString;
|
|
int prot;
|
|
|
|
infoString = MSG_ReadString( msg );
|
|
|
|
// if this isn't the correct protocol version, ignore it
|
|
prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
|
|
if ( prot != PROTOCOL_VERSION ) {
|
|
Com_DPrintf( "Different protocol info packet: %s\n", infoString );
|
|
return;
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
// Ignore servers that don't send an xnaddr
|
|
if (!(*Info_ValueForKey(infoString, "xnaddr")))
|
|
return;
|
|
#endif
|
|
|
|
// iterate servers waiting for ping response
|
|
for (i=0; i<MAX_PINGREQUESTS; i++)
|
|
{
|
|
if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
|
|
{
|
|
// calc ping time
|
|
cl_pinglist[i].time = cls.realtime - cl_pinglist[i].start + 1;
|
|
Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );
|
|
|
|
// save of info
|
|
Q_strncpyz( cl_pinglist[i].info, infoString, sizeof( cl_pinglist[i].info ) );
|
|
|
|
// tack on the net type
|
|
// NOTE: make sure these types are in sync with the netnames strings in the UI
|
|
switch (from.type)
|
|
{
|
|
case NA_BROADCAST:
|
|
case NA_IP:
|
|
str = "udp";
|
|
type = 1;
|
|
break;
|
|
|
|
case NA_IPX:
|
|
case NA_BROADCAST_IPX:
|
|
str = "ipx";
|
|
type = 2;
|
|
break;
|
|
|
|
default:
|
|
str = "???";
|
|
type = 0;
|
|
break;
|
|
}
|
|
Info_SetValueForKey( cl_pinglist[i].info, "nettype", va("%d", type) );
|
|
CL_SetServerInfoByAddress(from, infoString, cl_pinglist[i].time);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// if not just sent a local broadcast or pinging local servers
|
|
if (cls.pingUpdateSource != AS_LOCAL) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; i < MAX_OTHER_SERVERS ; i++ ) {
|
|
// empty slot
|
|
if ( cls.localServers[i].adr.port == 0 ) {
|
|
break;
|
|
}
|
|
|
|
// avoid duplicate
|
|
if ( NET_CompareAdr( from, cls.localServers[i].adr ) ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( i == MAX_OTHER_SERVERS ) {
|
|
Com_DPrintf( "MAX_OTHER_SERVERS hit, dropping infoResponse\n" );
|
|
return;
|
|
}
|
|
|
|
// add this to the list
|
|
cls.numlocalservers = i+1;
|
|
cls.localServers[i].adr = from;
|
|
cls.localServers[i].clients = 0;
|
|
cls.localServers[i].hostName[0] = '\0';
|
|
cls.localServers[i].mapName[0] = '\0';
|
|
cls.localServers[i].maxClients = 0;
|
|
#ifndef _XBOX
|
|
cls.localServers[i].maxPing = 0;
|
|
cls.localServers[i].minPing = 0;
|
|
cls.localServers[i].netType = from.type;
|
|
cls.localServers[i].needPassword = qfalse;
|
|
cls.localServers[i].trueJedi = 0;
|
|
cls.localServers[i].weaponDisable = 0;
|
|
cls.localServers[i].forceDisable = 0;
|
|
#else
|
|
cls.localServers[i].saberOnly = 0;
|
|
#endif
|
|
cls.localServers[i].ping = -1;
|
|
cls.localServers[i].game[0] = '\0';
|
|
cls.localServers[i].gameType = 0;
|
|
// cls.localServers[i].allowAnonymous = 0;
|
|
// cls.localServers[i].pure = qfalse;
|
|
|
|
#ifdef _XBOX
|
|
// Store off Xbox info. We don't do any key registration or address translation yet.
|
|
// That happens when we connect.
|
|
StringToXnAddr(&cls.localServers[i].HostAddress, Info_ValueForKey(infoString, "xnaddr"));
|
|
StringToXNKID(&cls.localServers[i].SessionID, Info_ValueForKey(infoString, "xnkid"));
|
|
StringToXNKEY(&cls.localServers[i].KeyExchangeKey, Info_ValueForKey(infoString, "xnkey"));
|
|
#endif
|
|
|
|
Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
|
|
if (strlen(info)) {
|
|
if (info[strlen(info)-1] != '\n') {
|
|
strncat(info, "\n", sizeof(info));
|
|
}
|
|
Com_Printf( "%s: %s", NET_AdrToString( from ), info );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_GetServerStatus
|
|
===================
|
|
*/
|
|
serverStatus_t *CL_GetServerStatus( netadr_t from ) {
|
|
serverStatus_t *serverStatus;
|
|
int i, oldest, oldestTime;
|
|
|
|
serverStatus = NULL;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
|
return &cl_serverStatusList[i];
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( cl_serverStatusList[i].retrieved ) {
|
|
return &cl_serverStatusList[i];
|
|
}
|
|
}
|
|
oldest = -1;
|
|
oldestTime = 0;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if (oldest == -1 || cl_serverStatusList[i].startTime < oldestTime) {
|
|
oldest = i;
|
|
oldestTime = cl_serverStatusList[i].startTime;
|
|
}
|
|
}
|
|
if (oldest != -1) {
|
|
return &cl_serverStatusList[oldest];
|
|
}
|
|
serverStatusCount++;
|
|
return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerStatus
|
|
===================
|
|
*/
|
|
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ) {
|
|
int i;
|
|
netadr_t to;
|
|
serverStatus_t *serverStatus;
|
|
|
|
// if no server address then reset all server status requests
|
|
if ( !serverAddress ) {
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
cl_serverStatusList[i].address.port = 0;
|
|
cl_serverStatusList[i].retrieved = qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
// get the address
|
|
if ( !NET_StringToAdr( serverAddress, &to ) ) {
|
|
return qfalse;
|
|
}
|
|
serverStatus = CL_GetServerStatus( to );
|
|
// if no server status string then reset the server status request for this address
|
|
if ( !serverStatusString ) {
|
|
serverStatus->retrieved = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// if this server status request has the same address
|
|
if ( NET_CompareAdr( to, serverStatus->address) ) {
|
|
// if we recieved an response for this server status request
|
|
if (!serverStatus->pending) {
|
|
Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
|
|
serverStatus->retrieved = qtrue;
|
|
serverStatus->startTime = 0;
|
|
return qtrue;
|
|
}
|
|
// resend the request regularly
|
|
else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) {
|
|
serverStatus->print = qfalse;
|
|
serverStatus->pending = qtrue;
|
|
serverStatus->retrieved = qfalse;
|
|
serverStatus->time = 0;
|
|
serverStatus->startTime = Com_Milliseconds();
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
return qfalse;
|
|
}
|
|
}
|
|
// if retrieved
|
|
else if ( serverStatus->retrieved ) {
|
|
serverStatus->address = to;
|
|
serverStatus->print = qfalse;
|
|
serverStatus->pending = qtrue;
|
|
serverStatus->retrieved = qfalse;
|
|
serverStatus->startTime = Com_Milliseconds();
|
|
serverStatus->time = 0;
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
return qfalse;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerStatusResponse
|
|
===================
|
|
*/
|
|
void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
|
|
char *s;
|
|
char info[MAX_INFO_STRING];
|
|
int i, l, score, ping;
|
|
int len;
|
|
serverStatus_t *serverStatus;
|
|
|
|
serverStatus = NULL;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
|
serverStatus = &cl_serverStatusList[i];
|
|
break;
|
|
}
|
|
}
|
|
// if we didn't request this server status
|
|
if (!serverStatus) {
|
|
return;
|
|
}
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
|
|
len = 0;
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s);
|
|
|
|
if (serverStatus->print) {
|
|
Com_Printf( "Server (%i.%i.%i.%i:%i)\n",
|
|
serverStatus->address.ip[0], serverStatus->address.ip[1],
|
|
serverStatus->address.ip[2], serverStatus->address.ip[3],
|
|
BigShort( serverStatus->address.port ) );
|
|
Com_Printf("Server settings:\n");
|
|
// print cvars
|
|
while (*s) {
|
|
for (i = 0; i < 2 && *s; i++) {
|
|
if (*s == '\\')
|
|
s++;
|
|
l = 0;
|
|
while (*s) {
|
|
info[l++] = *s;
|
|
if (l >= MAX_INFO_STRING-1)
|
|
break;
|
|
s++;
|
|
if (*s == '\\') {
|
|
break;
|
|
}
|
|
}
|
|
info[l] = '\0';
|
|
if (i) {
|
|
Com_Printf("%s\n", info);
|
|
}
|
|
else {
|
|
Com_Printf("%-24s", info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
|
|
|
|
if (serverStatus->print) {
|
|
Com_Printf("\nPlayers:\n");
|
|
Com_Printf("num: score: ping: name:\n");
|
|
}
|
|
for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {
|
|
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);
|
|
|
|
if (serverStatus->print) {
|
|
score = ping = 0;
|
|
sscanf(s, "%d %d", &score, &ping);
|
|
s = strchr(s, ' ');
|
|
if (s)
|
|
s = strchr(s+1, ' ');
|
|
if (s)
|
|
s++;
|
|
else
|
|
s = "unknown";
|
|
Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s );
|
|
}
|
|
}
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
|
|
|
|
serverStatus->time = Com_Milliseconds();
|
|
serverStatus->address = from;
|
|
serverStatus->pending = qfalse;
|
|
if (serverStatus->print) {
|
|
serverStatus->retrieved = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_LocalServers_f
|
|
==================
|
|
*/
|
|
void CL_LocalServers_f( void ) {
|
|
char *message;
|
|
int i, j;
|
|
netadr_t to;
|
|
|
|
Com_Printf( "Scanning for servers on the local network...\n");
|
|
|
|
// reset the list, waiting for response
|
|
cls.numlocalservers = 0;
|
|
cls.pingUpdateSource = AS_LOCAL;
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
qboolean b = cls.localServers[i].visible;
|
|
Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i]));
|
|
cls.localServers[i].visible = b;
|
|
}
|
|
Com_Memset( &to, 0, sizeof( to ) );
|
|
|
|
// The 'xxx' in the message is a challenge that will be echoed back
|
|
// by the server. We don't care about that here, but master servers
|
|
// can use that to prevent spoofed server responses from invalid ip
|
|
message = "\377\377\377\377getinfo xxx";
|
|
|
|
// send each message twice in case one is dropped
|
|
for ( i = 0 ; i < 2 ; i++ ) {
|
|
// send a broadcast packet on each server port
|
|
// we support multiple server ports so a single machine
|
|
// can nicely run multiple servers
|
|
for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) {
|
|
to.port = BigShort( (short)(PORT_SERVER + j) );
|
|
|
|
to.type = NA_BROADCAST;
|
|
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
|
|
|
to.type = NA_BROADCAST_IPX;
|
|
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GlobalServers_f
|
|
==================
|
|
*/
|
|
#ifndef _XBOX // No master on Xbox
|
|
void CL_GlobalServers_f( void ) {
|
|
netadr_t to;
|
|
int i;
|
|
int count;
|
|
char *buffptr;
|
|
char command[1024];
|
|
|
|
if ( Cmd_Argc() < 3) {
|
|
Com_Printf( "usage: globalservers <master# 0-1> <protocol> [keywords]\n");
|
|
return;
|
|
}
|
|
|
|
cls.masterNum = atoi( Cmd_Argv(1) );
|
|
|
|
Com_Printf( "Requesting servers from the master...\n");
|
|
|
|
// reset the list, waiting for response
|
|
// -1 is used to distinguish a "no response"
|
|
|
|
/* if( cls.masterNum == 1 ) {
|
|
NET_StringToAdr( "master.quake3world.com", &to );
|
|
cls.nummplayerservers = -1;
|
|
cls.pingUpdateSource = AS_MPLAYER;
|
|
}
|
|
else
|
|
*/ {
|
|
NET_StringToAdr( MASTER_SERVER_NAME, &to );
|
|
cls.numglobalservers = -1;
|
|
cls.pingUpdateSource = AS_GLOBAL;
|
|
}
|
|
to.type = NA_IP;
|
|
to.port = BigShort(PORT_MASTER);
|
|
|
|
sprintf( command, "getservers %s", Cmd_Argv(2) );
|
|
|
|
// tack on keywords
|
|
buffptr = command + strlen( command );
|
|
count = Cmd_Argc();
|
|
for (i=3; i<count; i++)
|
|
buffptr += sprintf( buffptr, " %s", Cmd_Argv(i) );
|
|
|
|
// if we are a demo, automatically add a "demo" keyword
|
|
if ( Cvar_VariableValue( "fs_restrict" ) ) {
|
|
buffptr += sprintf( buffptr, " demo" );
|
|
}
|
|
|
|
NET_OutOfBandPrint( NS_SERVER, to, command );
|
|
}
|
|
#endif // _XBOX
|
|
|
|
/*
|
|
==================
|
|
CL_GetPing
|
|
==================
|
|
*/
|
|
void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
|
|
{
|
|
const char *str;
|
|
int time;
|
|
int maxPing;
|
|
|
|
if (!cl_pinglist[n].adr.port)
|
|
{
|
|
// empty slot
|
|
buf[0] = '\0';
|
|
*pingtime = 0;
|
|
return;
|
|
}
|
|
|
|
str = NET_AdrToString( cl_pinglist[n].adr );
|
|
Q_strncpyz( buf, str, buflen );
|
|
|
|
time = cl_pinglist[n].time;
|
|
if (!time)
|
|
{
|
|
// check for timeout
|
|
time = cls.realtime - cl_pinglist[n].start;
|
|
maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
|
|
if( maxPing < 100 ) {
|
|
maxPing = 100;
|
|
}
|
|
if (time < maxPing)
|
|
{
|
|
// not timed out yet
|
|
time = 0;
|
|
}
|
|
}
|
|
|
|
CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time);
|
|
|
|
*pingtime = time;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_UpdateServerInfo
|
|
==================
|
|
*/
|
|
void CL_UpdateServerInfo( int n )
|
|
{
|
|
if (!cl_pinglist[n].adr.port)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetPingInfo
|
|
==================
|
|
*/
|
|
void CL_GetPingInfo( int n, char *buf, int buflen )
|
|
{
|
|
if (!cl_pinglist[n].adr.port)
|
|
{
|
|
// empty slot
|
|
if (buflen)
|
|
buf[0] = '\0';
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( buf, cl_pinglist[n].info, buflen );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ClearPing
|
|
==================
|
|
*/
|
|
void CL_ClearPing( int n )
|
|
{
|
|
if (n < 0 || n >= MAX_PINGREQUESTS)
|
|
return;
|
|
|
|
cl_pinglist[n].adr.port = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetPingQueueCount
|
|
==================
|
|
*/
|
|
int CL_GetPingQueueCount( void )
|
|
{
|
|
int i;
|
|
int count;
|
|
ping_t* pingptr;
|
|
|
|
count = 0;
|
|
pingptr = cl_pinglist;
|
|
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ ) {
|
|
if (pingptr->adr.port) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return (count);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetFreePing
|
|
==================
|
|
*/
|
|
ping_t* CL_GetFreePing( void )
|
|
{
|
|
ping_t* pingptr;
|
|
ping_t* best;
|
|
int oldest;
|
|
int i;
|
|
int time;
|
|
|
|
pingptr = cl_pinglist;
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
|
{
|
|
// find free ping slot
|
|
if (pingptr->adr.port)
|
|
{
|
|
if (!pingptr->time)
|
|
{
|
|
if (cls.realtime - pingptr->start < 500)
|
|
{
|
|
// still waiting for response
|
|
continue;
|
|
}
|
|
}
|
|
else if (pingptr->time < 500)
|
|
{
|
|
// results have not been queried
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// clear it
|
|
pingptr->adr.port = 0;
|
|
return (pingptr);
|
|
}
|
|
|
|
// use oldest entry
|
|
pingptr = cl_pinglist;
|
|
best = cl_pinglist;
|
|
oldest = INT_MIN;
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
|
{
|
|
// scan for oldest
|
|
time = cls.realtime - pingptr->start;
|
|
if (time > oldest)
|
|
{
|
|
oldest = time;
|
|
best = pingptr;
|
|
}
|
|
}
|
|
|
|
return (best);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Ping_f
|
|
==================
|
|
*/
|
|
void CL_Ping_f( void ) {
|
|
netadr_t to;
|
|
ping_t* pingptr;
|
|
char* server;
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "usage: ping [server]\n");
|
|
return;
|
|
}
|
|
|
|
Com_Memset( &to, 0, sizeof(netadr_t) );
|
|
|
|
server = Cmd_Argv(1);
|
|
|
|
if ( !NET_StringToAdr( server, &to ) ) {
|
|
return;
|
|
}
|
|
|
|
pingptr = CL_GetFreePing();
|
|
|
|
memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
|
|
pingptr->start = cls.realtime;
|
|
pingptr->time = 0;
|
|
|
|
CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_UpdateVisiblePings_f
|
|
==================
|
|
*/
|
|
qboolean CL_UpdateVisiblePings_f(int source) {
|
|
int slots, i;
|
|
char buff[MAX_STRING_CHARS];
|
|
int pingTime;
|
|
int max;
|
|
qboolean status = qfalse;
|
|
|
|
if (source < 0 || source > AS_FAVORITES) {
|
|
return qfalse;
|
|
}
|
|
|
|
cls.pingUpdateSource = source;
|
|
|
|
slots = CL_GetPingQueueCount();
|
|
if (slots < MAX_PINGREQUESTS) {
|
|
serverInfo_t *server = NULL;
|
|
|
|
max = (source == AS_GLOBAL) ? MAX_GLOBAL_SERVERS : MAX_OTHER_SERVERS;
|
|
switch (source) {
|
|
case AS_LOCAL :
|
|
server = &cls.localServers[0];
|
|
max = cls.numlocalservers;
|
|
break;
|
|
case AS_MPLAYER :
|
|
server = &cls.mplayerServers[0];
|
|
max = cls.nummplayerservers;
|
|
break;
|
|
case AS_GLOBAL :
|
|
server = &cls.globalServers[0];
|
|
max = cls.numglobalservers;
|
|
break;
|
|
case AS_FAVORITES :
|
|
server = &cls.favoriteServers[0];
|
|
max = cls.numfavoriteservers;
|
|
break;
|
|
}
|
|
for (i = 0; i < max; i++) {
|
|
if (server[i].visible) {
|
|
if (server[i].ping == -1) {
|
|
int j;
|
|
|
|
if (slots >= MAX_PINGREQUESTS) {
|
|
break;
|
|
}
|
|
for (j = 0; j < MAX_PINGREQUESTS; j++) {
|
|
if (!cl_pinglist[j].adr.port) {
|
|
continue;
|
|
}
|
|
if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) {
|
|
// already on the list
|
|
break;
|
|
}
|
|
}
|
|
if (j >= MAX_PINGREQUESTS) {
|
|
status = qtrue;
|
|
for (j = 0; j < MAX_PINGREQUESTS; j++) {
|
|
if (!cl_pinglist[j].adr.port) {
|
|
break;
|
|
}
|
|
}
|
|
memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
|
|
cl_pinglist[j].start = cls.realtime;
|
|
cl_pinglist[j].time = 0;
|
|
NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
|
|
slots++;
|
|
}
|
|
}
|
|
// if the server has a ping higher than cl_maxPing or
|
|
// the ping packet got lost
|
|
else if (server[i].ping == 0) {
|
|
// if we are updating global servers
|
|
if (source == AS_GLOBAL) {
|
|
//
|
|
if ( cls.numGlobalServerAddresses > 0 ) {
|
|
// overwrite this server with one from the additional global servers
|
|
cls.numGlobalServerAddresses--;
|
|
CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]);
|
|
// NOTE: the server[i].visible flag stays untouched
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (slots) {
|
|
status = qtrue;
|
|
}
|
|
for (i = 0; i < MAX_PINGREQUESTS; i++) {
|
|
if (!cl_pinglist[i].adr.port) {
|
|
continue;
|
|
}
|
|
CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime );
|
|
if (pingTime != 0) {
|
|
CL_ClearPing(i);
|
|
status = qtrue;
|
|
}
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ServerStatus_f
|
|
==================
|
|
*/
|
|
void CL_ServerStatus_f(void) {
|
|
netadr_t to;
|
|
char *server;
|
|
serverStatus_t *serverStatus;
|
|
|
|
Com_Memset( &to, 0, sizeof(netadr_t) );
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
#ifdef _XBOX // No demos on Xbox
|
|
if ( cls.state != CA_ACTIVE ) {
|
|
#else
|
|
if ( cls.state != CA_ACTIVE || clc.demoplaying ) {
|
|
#endif
|
|
Com_Printf ("Not connected to a server.\n");
|
|
Com_Printf( "Usage: serverstatus [server]\n");
|
|
return;
|
|
}
|
|
server = cls.servername;
|
|
}
|
|
else {
|
|
server = Cmd_Argv(1);
|
|
}
|
|
|
|
if ( !NET_StringToAdr( server, &to ) ) {
|
|
return;
|
|
}
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
|
|
serverStatus = CL_GetServerStatus( to );
|
|
serverStatus->address = to;
|
|
serverStatus->print = qtrue;
|
|
serverStatus->pending = qtrue;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ShowIP_f
|
|
==================
|
|
*/
|
|
void CL_ShowIP_f(void) {
|
|
Sys_ShowIP();
|
|
}
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
/*
|
|
=================
|
|
bool CL_CDKeyValidate
|
|
=================
|
|
*/
|
|
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
|
|
char ch;
|
|
byte sum;
|
|
char chs[3];
|
|
int i, len;
|
|
|
|
len = strlen(key);
|
|
if( len != CDKEY_LEN ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if( checksum && strlen( checksum ) != CDCHKSUM_LEN ) {
|
|
return qfalse;
|
|
}
|
|
|
|
sum = 0;
|
|
// for loop gets rid of conditional assignment warning
|
|
for (i = 0; i < len; i++) {
|
|
ch = *key++;
|
|
if (ch>='a' && ch<='z') {
|
|
ch -= 32;
|
|
}
|
|
switch( ch ) {
|
|
case '2':
|
|
case '3':
|
|
case '7':
|
|
case 'A':
|
|
case 'B':
|
|
case 'C':
|
|
case 'D':
|
|
case 'G':
|
|
case 'H':
|
|
case 'J':
|
|
case 'L':
|
|
case 'P':
|
|
case 'R':
|
|
case 'S':
|
|
case 'T':
|
|
case 'W':
|
|
sum += ch;
|
|
continue;
|
|
default:
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
|
|
sprintf(chs, "%02x", sum);
|
|
|
|
if (checksum && !Q_stricmp(chs, checksum)) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!checksum) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
#endif // USE_CD_KEY
|
|
|