CVE-2011-2764
The FS_CheckFilenameIsNotExecutable function in qcommon/files.c in the
ioQuake3 engine 1.36 and earlier, as used in World of Padman, Smokin'
Guns, OpenArena, Tremulous, and ioUrbanTerror, does not properly
determine dangerous file extensions, which allows remote attackers to
execute arbitrary code via a crafted third-party addon that creates a
Trojan horse DLL file.
CVE-2011-3012
The ioQuake3 engine, as used in World of Padman 1.2 and earlier,
Tremulous 1.1.0, and ioUrbanTerror 2007-12-20, does not check for
dangerous file extensions before writing to the quake3 directory, which
allows remote attackers to execute arbitrary code via a crafted
third-party addon that creates a Trojan horse DLL file, a different
vulnerability than CVE-2011-2764.
bugzilla #3695
from Tim Angus in ioquake3
svn 1405 git 2c0861c1cea44861c5ceba2dc39e601d6bc3f0af
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...)
(TsT <tst2006@gmail.com>)
from Tim Angus in ioquake3
svn 1499 git 48d8c8876b6ec035b0bb85f4d3c47c9210c3ca30
* s/FS_FilenameIsExecutable/FS_CheckFilenameIsNotExecutable/g
* Fix potential buffer under run in FS_CheckFilenameIsNotExecutable
from Thilo Schulz in ioquake3
svn 2098 git c4f739b8d03ca203435744c4a96e3561863ccdfe
Fix extension name comparison for DLL files
from Zack Middleton in ioquake3
git 6c88bf8aeee3c1e5449682f874f91e86cb393ef4
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
from Harley Laue in ioquake3
git 1b2a6abed996b43eb108486abbda449b3d16e019
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
CVE-2006-3325
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus
Quake 3 Engine (ioquake3) revision 810 and earlier allows remote
malicious servers to overwrite arbitrary write-protected cvars
variables on the client, such as cl_allowdownload for Automatic
Downloading and fs_homepath for the quake3 path, via a string of cvar
names and values sent from the server. NOTE: this can be combined with
another vulnerability to overwrite arbitrary files.
Luigi Auriemma q3cfilevar
from Thilo Schulz in ioquake3
svn 811 git 7d51d75b05a9593508040162709043516c0f2a17
- Fix arbitrary cvar overwrite flaw: http://aluigi.altervista.org/adv.htm
CVE-2006-2236
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60,
(2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b
allows remote attackers to execute arbitrary commands via a long
remapShader command.
from Thilo Schulz in ioquake3
svn 765 git d21411452ef32b86c0b79ddcaf49221701dcdb07
Add string length checking to function COM_StripExtension. This fixes
the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750