add sdl glimp/input from ioquake3 for MP

This commit is contained in:
Jonathan Gray 2013-04-30 13:49:36 +10:00
parent 8f7968cb9c
commit 96fa13bbdb
14 changed files with 2919 additions and 21 deletions

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@ -47,11 +47,14 @@ add_definitions( -DFINAL_BUILD )
add_definitions( -D_JK2 ) add_definitions( -D_JK2 )
add_definitions( -D_JK2MP ) add_definitions( -D_JK2MP )
include_directories(/usr/X11R6/include/) find_package (SDL REQUIRED)
link_directories(/usr/X11R6/lib) include_directories(${SDL_INCLUDE_DIR})
include_directories(/usr/local/include/) find_package(OpenGL REQUIRED)
link_directories(/usr/local/lib) include_directories(${OPENGL_INCLUDE_DIR})
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
set(src_main_rmg set(src_main_rmg
RMG/RM_Area.cpp RMG/RM_Area.cpp
@ -304,11 +307,16 @@ set(src_unix_common
set(src_main_unix set(src_main_unix
${src_unix_common} ${src_unix_common}
unix/linux_glimp.cpp unix/unix_glimp_common.cpp
unix/linux_qgl.cpp
null/null_snddma.cpp null/null_snddma.cpp
) )
set(src_sdl
sdl/sdl_gamma.cpp
sdl/sdl_glimp.cpp
sdl/sdl_input.cpp
)
set(src_botlib set(src_botlib
botlib/be_aas_bspq3.cpp botlib/be_aas_bspq3.cpp
botlib/be_aas_cluster.cpp botlib/be_aas_cluster.cpp
@ -354,6 +362,7 @@ set(src_jk2mp
${src_main_zlib} ${src_main_zlib}
${src_botlib} ${src_botlib}
${src_main_unix} ${src_main_unix}
${src_sdl}
) )
add_executable(jamp add_executable(jamp
@ -364,8 +373,9 @@ set_target_properties(jamp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;B
target_link_libraries(jamp target_link_libraries(jamp
m pthread m pthread
X11 Xxf86vm Xxf86dga ${SDL_LIBRARY}
openal ${OPENGL_gl_LIBRARY}
${OPENAL_LIBRARY}
) )
if (CMAKE_SYSTEM_NAME MATCHES "Linux") if (CMAKE_SYSTEM_NAME MATCHES "Linux")

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@ -102,6 +102,8 @@ char cl_cdkey[34] = " ";
#endif // USE_CD_KEY #endif // USE_CD_KEY
cvar_t *cl_consoleKeys;
clientActive_t cl; clientActive_t cl;
clientConnection_t clc; clientConnection_t clc;
clientStatic_t cls; clientStatic_t cls;
@ -2631,6 +2633,9 @@ void CL_Init( void ) {
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE ); Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
// ~ and `, as keys and characters
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
// userinfo // userinfo
Cvar_Get ("name", "Padawan", CVAR_USERINFO | CVAR_ARCHIVE ); Cvar_Get ("name", "Padawan", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("rate", "4000", CVAR_USERINFO | CVAR_ARCHIVE ); Cvar_Get ("rate", "4000", CVAR_USERINFO | CVAR_ARCHIVE );

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@ -432,6 +432,8 @@ extern cvar_t *cl_allowAltEnter;
extern cvar_t *cl_conXOffset; extern cvar_t *cl_conXOffset;
extern cvar_t *cl_inGameVideo; extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_consoleKeys;
//================================================= //=================================================
// //
@ -499,6 +501,7 @@ void IN_CenterView (void);
void CL_VerifyCode( void ); void CL_VerifyCode( void );
float CL_KeyState (kbutton_t *key); float CL_KeyState (kbutton_t *key);
int Key_StringToKeynum( char *str );
const char *Key_KeynumToString( int keynum/*, qboolean bTranslate */ ); //note: translate is only called for menu display not configs const char *Key_KeynumToString( int keynum/*, qboolean bTranslate */ ); //note: translate is only called for menu display not configs
// //

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@ -759,6 +759,44 @@ void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m) {
COM_MatchToken( buf_p, ")" ); COM_MatchToken( buf_p, ")" );
} }
/*
===================
Com_HexStrToInt
===================
*/
int Com_HexStrToInt( const char *str )
{
if ( !str || !str[ 0 ] )
return -1;
// check for hex code
if( str[ 0 ] == '0' && str[ 1 ] == 'x' )
{
int i, n = 0;
for( i = 2; i < strlen( str ); i++ )
{
char digit;
n *= 16;
digit = tolower( str[ i ] );
if( digit >= '0' && digit <= '9' )
digit -= '0';
else if( digit >= 'a' && digit <= 'f' )
digit = digit - 'a' + 10;
else
return -1;
n += digit;
}
return n;
}
return -1;
}
/* /*
============================================================================ ============================================================================

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@ -410,6 +410,8 @@ typedef int clipHandle_t;
#define MAX_QINT 0x7fffffff #define MAX_QINT 0x7fffffff
#define MIN_QINT (-MAX_QINT-1) #define MIN_QINT (-MAX_QINT-1)
#define ARRAY_LEN(x) (sizeof(x) / sizeof(*(x)))
#define STRARRAY_LEN(x) (ARRAY_LEN(x) - 1)
// angle indexes // angle indexes
#define PITCH 0 // up / down #define PITCH 0 // up / down
@ -1718,6 +1720,7 @@ void SkipRestOfLine ( const char **data );
void Parse1DMatrix (const char **buf_p, int x, float *m); void Parse1DMatrix (const char **buf_p, int x, float *m);
void Parse2DMatrix (const char **buf_p, int y, int x, float *m); void Parse2DMatrix (const char **buf_p, int y, int x, float *m);
void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m); void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m);
int Com_HexStrToInt( const char *str );
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...); void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);

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@ -5,7 +5,17 @@
#ifndef __QGL_H__ #ifndef __QGL_H__
#define __QGL_H__ #define __QGL_H__
#if defined( __LINT__ ) #ifndef DYNAMIC_LINK_GL
#ifdef USE_LOCAL_HEADERS
# include "SDL_opengl.h"
#else
# include <SDL_opengl.h>
#endif
#include "qgl_linked.h"
#elif defined( __LINT__ )
#include <GL/gl.h> #include <GL/gl.h>
@ -33,7 +43,7 @@
#include <GL/fxmesa.h> #include <GL/fxmesa.h>
#endif #endif
#endif #endif // !DYNAMIC_LINK_GL
#ifndef APIENTRY #ifndef APIENTRY
#define APIENTRY #define APIENTRY
@ -338,6 +348,7 @@ extern void ( APIENTRY * qglTexImage3DEXT) (GLenum, GLint, GLenum, GLsizei, GLsi
extern void ( APIENTRY * qglTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); extern void ( APIENTRY * qglTexSubImage3DEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
//=========================================================================== //===========================================================================
#ifdef DYNAMIC_LINK_GL
#if defined(MACOS_X) #if defined(MACOS_X)
// This includes #ifdefs for optional logging and GL error checking after every GL call as well as #defines to prevent incorrect usage of the non-'qgl' versions of the GL API. // This includes #ifdefs for optional logging and GL error checking after every GL call as well as #defines to prevent incorrect usage of the non-'qgl' versions of the GL API.
@ -734,6 +745,7 @@ extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
#endif // __linux__ || __FreeBSD__ // rb010123 #endif // __linux__ || __FreeBSD__ // rb010123
#endif // _WIN32 && __linux__ #endif // _MACOS_X
#endif #endif // DYNAMIC_LINK_GL
#endif // __QGL_H__

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@ -0,0 +1,336 @@
#define qglAccum glAccum
#define qglAlphaFunc glAlphaFunc
#define qglAreTexturesResident glAreTexturesResident
#define qglArrayElement glArrayElement
#define qglBegin glBegin
#define qglBindTexture glBindTexture
#define qglBitmap glBitmap
#define qglBlendFunc glBlendFunc
#define qglCallList glCallList
#define qglCallLists glCallLists
#define qglClear glClear
#define qglClearAccum glClearAccum
#define qglClearColor glClearColor
#define qglClearDepth glClearDepth
#define qglClearIndex glClearIndex
#define qglClearStencil glClearStencil
#define qglClipPlane glClipPlane
#define qglColor3b glColor3b
#define qglColor3bv glColor3bv
#define qglColor3d glColor3d
#define qglColor3dv glColor3dv
#define qglColor3f glColor3f
#define qglColor3fv glColor3fv
#define qglColor3i glColor3i
#define qglColor3iv glColor3iv
#define qglColor3s glColor3s
#define qglColor3sv glColor3sv
#define qglColor3ub glColor3ub
#define qglColor3ubv glColor3ubv
#define qglColor3ui glColor3ui
#define qglColor3uiv glColor3uiv
#define qglColor3us glColor3us
#define qglColor3usv glColor3usv
#define qglColor4b glColor4b
#define qglColor4bv glColor4bv
#define qglColor4d glColor4d
#define qglColor4dv glColor4dv
#define qglColor4f glColor4f
#define qglColor4fv glColor4fv
#define qglColor4i glColor4i
#define qglColor4iv glColor4iv
#define qglColor4s glColor4s
#define qglColor4sv glColor4sv
#define qglColor4ub glColor4ub
#define qglColor4ubv glColor4ubv
#define qglColor4ui glColor4ui
#define qglColor4uiv glColor4uiv
#define qglColor4us glColor4us
#define qglColor4usv glColor4usv
#define qglColorMask glColorMask
#define qglColorMaterial glColorMaterial
#define qglColorPointer glColorPointer
#define qglCopyPixels glCopyPixels
#define qglCopyTexImage1D glCopyTexImage1D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage1D glCopyTexSubImage1D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCullFace glCullFace
#define qglDeleteLists glDeleteLists
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
#define qglDepthRange glDepthRange
#define qglDisable glDisable
#define qglDisableClientState glDisableClientState
#define qglDrawArrays glDrawArrays
#define qglDrawBuffer glDrawBuffer
#define qglDrawElements glDrawElements
#define qglDrawPixels glDrawPixels
#define qglEdgeFlag glEdgeFlag
#define qglEdgeFlagPointer glEdgeFlagPointer
#define qglEdgeFlagv glEdgeFlagv
#define qglEnable glEnable
#define qglEnableClientState glEnableClientState
#define qglEnd glEnd
#define qglEndList glEndList
#define qglEvalCoord1d glEvalCoord1d
#define qglEvalCoord1dv glEvalCoord1dv
#define qglEvalCoord1f glEvalCoord1f
#define qglEvalCoord1fv glEvalCoord1fv
#define qglEvalCoord2d glEvalCoord2d
#define qglEvalCoord2dv glEvalCoord2dv
#define qglEvalCoord2f glEvalCoord2f
#define qglEvalCoord2fv glEvalCoord2fv
#define qglEvalMesh1 glEvalMesh1
#define qglEvalMesh2 glEvalMesh2
#define qglEvalPoint1 glEvalPoint1
#define qglEvalPoint2 glEvalPoint2
#define qglFeedbackBuffer glFeedbackBuffer
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFogf glFogf
#define qglFogfv glFogfv
#define qglFogi glFogi
#define qglFogiv glFogiv
#define qglFrontFace glFrontFace
#define qglFrustum glFrustum
#define qglGenLists glGenLists
#define qglGenTextures glGenTextures
#define qglGetBooleanv glGetBooleanv
#define qglGetClipPlane glGetClipPlane
#define qglGetDoublev glGetDoublev
#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
#define qglGetIntegerv glGetIntegerv
#define qglGetLightfv glGetLightfv
#define qglGetLightiv glGetLightiv
#define qglGetMapdv glGetMapdv
#define qglGetMapfv glGetMapfv
#define qglGetMapiv glGetMapiv
#define qglGetMaterialfv glGetMaterialfv
#define qglGetMaterialiv glGetMaterialiv
#define qglGetPixelMapfv glGetPixelMapfv
#define qglGetPixelMapuiv glGetPixelMapuiv
#define qglGetPixelMapusv glGetPixelMapusv
#define qglGetPointerv glGetPointerv
#define qglGetPolygonStipple glGetPolygonStipple
#define qglGetString glGetString
#define qglGetTexGendv glGetTexGendv
#define qglGetTexGenfv glGetTexGenfv
#define qglGetTexGeniv glGetTexGeniv
#define qglGetTexImage glGetTexImage
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
#define qglHint glHint
#define qglIndexMask glIndexMask
#define qglIndexPointer glIndexPointer
#define qglIndexd glIndexd
#define qglIndexdv glIndexdv
#define qglIndexf glIndexf
#define qglIndexfv glIndexfv
#define qglIndexi glIndexi
#define qglIndexiv glIndexiv
#define qglIndexs glIndexs
#define qglIndexsv glIndexsv
#define qglIndexub glIndexub
#define qglIndexubv glIndexubv
#define qglInitNames glInitNames
#define qglInterleavedArrays glInterleavedArrays
#define qglIsEnabled glIsEnabled
#define qglIsList glIsList
#define qglIsTexture glIsTexture
#define qglLightModelf glLightModelf
#define qglLightModelfv glLightModelfv
#define qglLightModeli glLightModeli
#define qglLightModeliv glLightModeliv
#define qglLightf glLightf
#define qglLightfv glLightfv
#define qglLighti glLighti
#define qglLightiv glLightiv
#define qglLineStipple glLineStipple
#define qglLineWidth glLineWidth
#define qglListBase glListBase
#define qglLoadIdentity glLoadIdentity
#define qglLoadMatrixd glLoadMatrixd
#define qglLoadMatrixf glLoadMatrixf
#define qglLoadName glLoadName
#define qglLogicOp glLogicOp
#define qglMap1d glMap1d
#define qglMap1f glMap1f
#define qglMap2d glMap2d
#define qglMap2f glMap2f
#define qglMapGrid1d glMapGrid1d
#define qglMapGrid1f glMapGrid1f
#define qglMapGrid2d glMapGrid2d
#define qglMapGrid2f glMapGrid2f
#define qglMaterialf glMaterialf
#define qglMaterialfv glMaterialfv
#define qglMateriali glMateriali
#define qglMaterialiv glMaterialiv
#define qglMatrixMode glMatrixMode
#define qglMultMatrixd glMultMatrixd
#define qglMultMatrixf glMultMatrixf
#define qglNewList glNewList
#define qglNormal3b glNormal3b
#define qglNormal3bv glNormal3bv
#define qglNormal3d glNormal3d
#define qglNormal3dv glNormal3dv
#define qglNormal3f glNormal3f
#define qglNormal3fv glNormal3fv
#define qglNormal3i glNormal3i
#define qglNormal3iv glNormal3iv
#define qglNormal3s glNormal3s
#define qglNormal3sv glNormal3sv
#define qglNormalPointer glNormalPointer
#define qglOrtho glOrtho
#define qglPassThrough glPassThrough
#define qglPixelMapfv glPixelMapfv
#define qglPixelMapuiv glPixelMapuiv
#define qglPixelMapusv glPixelMapusv
#define qglPixelStoref glPixelStoref
#define qglPixelStorei glPixelStorei
#define qglPixelTransferf glPixelTransferf
#define qglPixelTransferi glPixelTransferi
#define qglPixelZoom glPixelZoom
#define qglPointSize glPointSize
#define qglPolygonMode glPolygonMode
#define qglPolygonOffset glPolygonOffset
#define qglPolygonStipple glPolygonStipple
#define qglPopAttrib glPopAttrib
#define qglPopClientAttrib glPopClientAttrib
#define qglPopMatrix glPopMatrix
#define qglPopName glPopName
#define qglPrioritizeTextures glPrioritizeTextures
#define qglPushAttrib glPushAttrib
#define qglPushClientAttrib glPushClientAttrib
#define qglPushMatrix glPushMatrix
#define qglPushName glPushName
#define qglRasterPos2d glRasterPos2d
#define qglRasterPos2dv glRasterPos2dv
#define qglRasterPos2f glRasterPos2f
#define qglRasterPos2fv glRasterPos2fv
#define qglRasterPos2i glRasterPos2i
#define qglRasterPos2iv glRasterPos2iv
#define qglRasterPos2s glRasterPos2s
#define qglRasterPos2sv glRasterPos2sv
#define qglRasterPos3d glRasterPos3d
#define qglRasterPos3dv glRasterPos3dv
#define qglRasterPos3f glRasterPos3f
#define qglRasterPos3fv glRasterPos3fv
#define qglRasterPos3i glRasterPos3i
#define qglRasterPos3iv glRasterPos3iv
#define qglRasterPos3s glRasterPos3s
#define qglRasterPos3sv glRasterPos3sv
#define qglRasterPos4d glRasterPos4d
#define qglRasterPos4dv glRasterPos4dv
#define qglRasterPos4f glRasterPos4f
#define qglRasterPos4fv glRasterPos4fv
#define qglRasterPos4i glRasterPos4i
#define qglRasterPos4iv glRasterPos4iv
#define qglRasterPos4s glRasterPos4s
#define qglRasterPos4sv glRasterPos4sv
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
#define qglRectd glRectd
#define qglRectdv glRectdv
#define qglRectf glRectf
#define qglRectfv glRectfv
#define qglRecti glRecti
#define qglRectiv glRectiv
#define qglRects glRects
#define qglRectsv glRectsv
#define qglRenderMode glRenderMode
#define qglRotated glRotated
#define qglRotatef glRotatef
#define qglScaled glScaled
#define qglScalef glScalef
#define qglScissor glScissor
#define qglSelectBuffer glSelectBuffer
#define qglShadeModel glShadeModel
#define qglStencilFunc glStencilFunc
#define qglStencilMask glStencilMask
#define qglStencilOp glStencilOp
#define qglTexCoord1d glTexCoord1d
#define qglTexCoord1dv glTexCoord1dv
#define qglTexCoord1f glTexCoord1f
#define qglTexCoord1fv glTexCoord1fv
#define qglTexCoord1i glTexCoord1i
#define qglTexCoord1iv glTexCoord1iv
#define qglTexCoord1s glTexCoord1s
#define qglTexCoord1sv glTexCoord1sv
#define qglTexCoord2d glTexCoord2d
#define qglTexCoord2dv glTexCoord2dv
#define qglTexCoord2f glTexCoord2f
#define qglTexCoord2fv glTexCoord2fv
#define qglTexCoord2i glTexCoord2i
#define qglTexCoord2iv glTexCoord2iv
#define qglTexCoord2s glTexCoord2s
#define qglTexCoord2sv glTexCoord2sv
#define qglTexCoord3d glTexCoord3d
#define qglTexCoord3dv glTexCoord3dv
#define qglTexCoord3f glTexCoord3f
#define qglTexCoord3fv glTexCoord3fv
#define qglTexCoord3i glTexCoord3i
#define qglTexCoord3iv glTexCoord3iv
#define qglTexCoord3s glTexCoord3s
#define qglTexCoord3sv glTexCoord3sv
#define qglTexCoord4d glTexCoord4d
#define qglTexCoord4dv glTexCoord4dv
#define qglTexCoord4f glTexCoord4f
#define qglTexCoord4fv glTexCoord4fv
#define qglTexCoord4i glTexCoord4i
#define qglTexCoord4iv glTexCoord4iv
#define qglTexCoord4s glTexCoord4s
#define qglTexCoord4sv glTexCoord4sv
#define qglTexCoordPointer glTexCoordPointer
#define qglTexEnvf glTexEnvf
#define qglTexEnvfv glTexEnvfv
#define qglTexEnvi glTexEnvi
#define qglTexEnviv glTexEnviv
#define qglTexGend glTexGend
#define qglTexGendv glTexGendv
#define qglTexGenf glTexGenf
#define qglTexGenfv glTexGenfv
#define qglTexGeni glTexGeni
#define qglTexGeniv glTexGeniv
#define qglTexImage1D glTexImage1D
#define qglTexImage2D glTexImage2D
#define qglTexParameterf glTexParameterf
#define qglTexParameterfv glTexParameterfv
#define qglTexParameteri glTexParameteri
#define qglTexParameteriv glTexParameteriv
#define qglTexSubImage1D glTexSubImage1D
#define qglTexSubImage2D glTexSubImage2D
#define qglTranslated glTranslated
#define qglTranslatef glTranslatef
#define qglVertex2d glVertex2d
#define qglVertex2dv glVertex2dv
#define qglVertex2f glVertex2f
#define qglVertex2fv glVertex2fv
#define qglVertex2i glVertex2i
#define qglVertex2iv glVertex2iv
#define qglVertex2s glVertex2s
#define qglVertex2sv glVertex2sv
#define qglVertex3d glVertex3d
#define qglVertex3dv glVertex3dv
#define qglVertex3f glVertex3f
#define qglVertex3fv glVertex3fv
#define qglVertex3i glVertex3i
#define qglVertex3iv glVertex3iv
#define qglVertex3s glVertex3s
#define qglVertex3sv glVertex3sv
#define qglVertex4d glVertex4d
#define qglVertex4dv glVertex4dv
#define qglVertex4f glVertex4f
#define qglVertex4fv glVertex4fv
#define qglVertex4i glVertex4i
#define qglVertex4iv glVertex4iv
#define qglVertex4s glVertex4s
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport

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@ -1019,11 +1019,7 @@ void R_Register( void )
r_ext_gamma_control = Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_gamma_control = Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multitexture = Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_multitexture = Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_compiled_vertex_array = Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
#ifdef __linux__ // broken on linux
r_ext_texture_env_add = Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
#else
r_ext_texture_env_add = Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_env_add = Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
#endif
r_ext_texture_filter_anisotropic = Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE ); r_ext_texture_filter_anisotropic = Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE );
r_DynamicGlow = Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE ); r_DynamicGlow = Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE );
@ -1042,11 +1038,7 @@ void R_Register( void )
r_texturebitslm = Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_texturebitslm = Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_colorbits = Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stereo = Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stereo = Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
#ifdef __linux__
r_stencilbits = Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
#else
r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
#endif
r_depthbits = Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_depthbits = Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_overBrightBits = Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_overBrightBits = Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);

92
codemp/sdl/sdl_gamma.cpp Normal file
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@ -0,0 +1,92 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include "../game/q_shared.h"
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
/*
=================
GLimp_SetGamma
=================
*/
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
{
Uint16 table[3][256];
int i, j;
if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
return;
for (i = 0; i < 256; i++)
{
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
}
#ifdef _WIN32
#include <windows.h>
// Win2K and newer put this odd restriction on gamma ramps...
{
OSVERSIONINFO vinfo;
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
GetVersionEx( &vinfo );
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" );
for( j = 0 ; j < 3 ; j++ )
{
for( i = 0 ; i < 128 ; i++ )
{
if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
table[ j ][ i ] = ( 128 + i ) << 8;
}
if( table[ j ] [127 ] > 254 << 8 )
table[ j ][ 127 ] = 254 << 8;
}
}
}
#endif
// enforce constantly increasing
for (j = 0; j < 3; j++)
{
for (i = 1; i < 256; i++)
{
if (table[j][i] < table[j][i-1])
table[j][i] = table[j][i-1];
}
}
SDL_SetGammaRamp(table[0], table[1], table[2]);
}

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codemp/sdl/sdl_glimp.cpp Normal file

File diff suppressed because it is too large Load Diff

1107
codemp/sdl/sdl_input.cpp Normal file

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11
codemp/sdl/sdl_local.h Normal file
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@ -0,0 +1,11 @@
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "../client/client.h"
void IN_Init( void );
void IN_Shutdown( void );
void IN_Restart( void );
void Sys_GLimpSafeInit( void );
void Sys_GLimpInit( void );
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );

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@ -0,0 +1,82 @@
#include <pthread.h>
#include <semaphore.h>
#include "../game/q_shared.h"
/*
===========================================================
SMP acceleration
===========================================================
*/
sem_t renderCommandsEvent;
sem_t renderCompletedEvent;
sem_t renderActiveEvent;
void (*glimpRenderThread)( void );
void *GLimp_RenderThreadWrapper( void *stub ) {
glimpRenderThread();
}
/*
=======================
GLimp_SpawnRenderThread
=======================
*/
pthread_t renderThreadHandle;
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
sem_init( &renderCommandsEvent, 0, 0 );
sem_init( &renderCompletedEvent, 0, 0 );
sem_init( &renderActiveEvent, 0, 0 );
glimpRenderThread = function;
if (pthread_create( &renderThreadHandle, NULL,
GLimp_RenderThreadWrapper, NULL)) {
return qfalse;
}
return qtrue;
}
static void *smpData;
void *GLimp_RendererSleep( void ) {
void *data;
// after this, the front end can exit GLimp_FrontEndSleep
sem_post ( &renderCompletedEvent );
sem_wait ( &renderCommandsEvent );
data = smpData;
// after this, the main thread can exit GLimp_WakeRenderer
sem_post ( &renderActiveEvent );
return data;
}
void GLimp_FrontEndSleep( void ) {
sem_wait ( &renderCompletedEvent );
}
void GLimp_WakeRenderer( void *data ) {
smpData = data;
// after this, the renderer can continue through GLimp_RendererSleep
sem_post( &renderCommandsEvent );
sem_wait( &renderActiveEvent );
}
void Sys_GLimpInit( void )
{
}
void Sys_GLimpSafeInit( void )
{
}

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@ -212,7 +212,7 @@ void Sys_Init(void)
Cvar_Set( "username", Sys_GetCurrentUser() ); Cvar_Set( "username", Sys_GetCurrentUser() );
IN_Init(); // IN_Init();
} }