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https://github.com/ioquake/jedi-academy.git
synced 2024-11-10 07:11:44 +00:00
add some casts so gcc can pick an overloaded abs/max/min func
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e18c1d17b7
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9231cb9283
6 changed files with 20 additions and 20 deletions
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@ -980,7 +980,7 @@ void CFxScheduler::PlayEffect( const char *file, int clientID, bool isPortal )
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if ( prim->mSpawnFlags & FX_EVEN_DISTRIBUTION )
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{
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factor = abs(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin()) / (float)count;
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factor = abs((long)(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin())) / (float)count;
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}
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// Schedule the random number of bits
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@ -1296,7 +1296,7 @@ void CFxScheduler::PlayEffect( int id, vec3_t origin, vec3_t axis[3], const int
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if ( prim->mSpawnFlags & FX_EVEN_DISTRIBUTION )
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{
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factor = abs(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin()) / (float)count;
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factor = abs((long)(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin())) / (float)count;
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}
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// Schedule the random number of bits
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@ -605,7 +605,7 @@ qboolean CG_Credits_Draw( void )
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int iYpos = SCREEN_HEIGHT + (CreditLine.iLine * iFontHeight);
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iYpos-= (int) (fPixelsPerSecond * fSecondsElapsed);
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int iTextLinesThisItem = max(CreditLine.vstrText.size(),1);
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int iTextLinesThisItem = max((int)CreditLine.vstrText.size(),1);
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if (iYpos + (iTextLinesThisItem * iFontHeight) < 0)
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{
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// scrolled off top of screen, so erase it...
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@ -1323,7 +1323,7 @@ e_status CIN_RunCinematic (int handle)
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}
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thisTime = Sys_Milliseconds()*com_timescale->value;
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if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
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if (cinTable[currentHandle].shader && (abs((long)(thisTime - cinTable[currentHandle].lastTime)))>100) {
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cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
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}
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cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000);
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@ -802,10 +802,10 @@ usercmd_t CL_CreateCmd( void ) {
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#ifndef _XBOX
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if ( cl_debugMove->integer ) {
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if ( cl_debugMove->integer == 1 ) {
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SCR_DebugGraph( abs(cl.viewangles[YAW] - oldAngles[YAW]), 0 );
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SCR_DebugGraph( abs((long)(cl.viewangles[YAW] - oldAngles[YAW])), 0 );
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}
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if ( cl_debugMove->integer == 2 ) {
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SCR_DebugGraph( abs(cl.viewangles[PITCH] - oldAngles[PITCH]), 0 );
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SCR_DebugGraph( abs((long)(cl.viewangles[PITCH] - oldAngles[PITCH])), 0 );
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}
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}
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#endif
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@ -583,8 +583,8 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
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// now print the cursor as well...
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//
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char sTemp[1024];
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int iCopyCount = min(strlen(text), cursorPos);
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iCopyCount = min(iCopyCount,sizeof(sTemp));
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int iCopyCount = min((int)strlen(text), cursorPos);
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iCopyCount = min(iCopyCount,(int)sizeof(sTemp));
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// copy text into temp buffer for pixel measure...
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//
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@ -1787,10 +1787,10 @@ void Menu_TransitionItemByName(menuDef_t *menu, const char *p, const rectDef_t *
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item->window.offsetTime = time;
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memcpy(&item->window.rectClient, rectFrom, sizeof(rectDef_t));
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memcpy(&item->window.rectEffects, rectTo, sizeof(rectDef_t));
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item->window.rectEffects2.x = abs(rectTo->x - rectFrom->x) / amt;
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item->window.rectEffects2.y = abs(rectTo->y - rectFrom->y) / amt;
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item->window.rectEffects2.w = abs(rectTo->w - rectFrom->w) / amt;
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item->window.rectEffects2.h = abs(rectTo->h - rectFrom->h) / amt;
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item->window.rectEffects2.x = abs((int)(rectTo->x - rectFrom->x)) / amt;
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item->window.rectEffects2.y = abs((int)(rectTo->y - rectFrom->y)) / amt;
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item->window.rectEffects2.w = abs((int)(rectTo->w - rectFrom->w)) / amt;
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item->window.rectEffects2.h = abs((int)(rectTo->h - rectFrom->h)) / amt;
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Item_UpdatePosition(item);
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}
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}
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@ -1837,17 +1837,17 @@ void Menu_Transition3ItemByName(menuDef_t *menu, const char *p, const float minx
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// VectorSet(modelptr->g2maxs2, maxx, maxy, maxz);
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modelptr->g2maxsEffect[0] = abs(modelptr->g2maxs2[0] - modelptr->g2maxs[0]) / amt;
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modelptr->g2maxsEffect[1] = abs(modelptr->g2maxs2[1] - modelptr->g2maxs[1]) / amt;
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modelptr->g2maxsEffect[2] = abs(modelptr->g2maxs2[2] - modelptr->g2maxs[2]) / amt;
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modelptr->g2maxsEffect[0] = abs((long)(modelptr->g2maxs2[0] - modelptr->g2maxs[0])) / amt;
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modelptr->g2maxsEffect[1] = abs((long)(modelptr->g2maxs2[1] - modelptr->g2maxs[1])) / amt;
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modelptr->g2maxsEffect[2] = abs((long)(modelptr->g2maxs2[2] - modelptr->g2maxs[2])) / amt;
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modelptr->g2minsEffect[0] = abs(modelptr->g2mins2[0] - modelptr->g2mins[0]) / amt;
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modelptr->g2minsEffect[1] = abs(modelptr->g2mins2[1] - modelptr->g2mins[1]) / amt;
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modelptr->g2minsEffect[2] = abs(modelptr->g2mins2[2] - modelptr->g2mins[2]) / amt;
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modelptr->g2minsEffect[0] = abs((long)(modelptr->g2mins2[0] - modelptr->g2mins[0])) / amt;
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modelptr->g2minsEffect[1] = abs((long)(modelptr->g2mins2[1] - modelptr->g2mins[1])) / amt;
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modelptr->g2minsEffect[2] = abs((long)(modelptr->g2mins2[2] - modelptr->g2mins[2])) / amt;
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modelptr->fov_Effectx = abs(modelptr->fov_x2 - modelptr->fov_x) / amt;
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modelptr->fov_Effecty = abs(modelptr->fov_y2 - modelptr->fov_y) / amt;
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modelptr->fov_Effectx = abs((long)(modelptr->fov_x2 - modelptr->fov_x)) / amt;
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modelptr->fov_Effecty = abs((long)(modelptr->fov_y2 - modelptr->fov_y)) / amt;
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}
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}
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