mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-28 23:12:04 +00:00
adjust to different scoping of variables declared in for loops
This commit is contained in:
parent
ea4f7f0599
commit
666685fba6
18 changed files with 61 additions and 32 deletions
|
@ -1391,7 +1391,8 @@ void CGCam_UpdateShake( vec3_t origin, vec3_t angles )
|
||||||
|
|
||||||
intensity = client_camera.shake_intensity * intensity_scale;
|
intensity = client_camera.shake_intensity * intensity_scale;
|
||||||
|
|
||||||
for ( int i = 0; i < 3; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < 3; i++ )
|
||||||
{
|
{
|
||||||
moveDir[i] = ( crandom() * intensity );
|
moveDir[i] = ( crandom() * intensity );
|
||||||
}
|
}
|
||||||
|
|
|
@ -4534,7 +4534,8 @@ void S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bCall
|
||||||
{
|
{
|
||||||
extern const char *Music_GetLevelSetName(void);
|
extern const char *Music_GetLevelSetName(void);
|
||||||
Q_strncpyz(sInfoOnly_CurrentDynamicMusicSet, Music_GetLevelSetName(), sizeof(sInfoOnly_CurrentDynamicMusicSet));
|
Q_strncpyz(sInfoOnly_CurrentDynamicMusicSet, Music_GetLevelSetName(), sizeof(sInfoOnly_CurrentDynamicMusicSet));
|
||||||
for (int i = eBGRNDTRACK_DATABEGIN; i != eBGRNDTRACK_DATAEND; i++)
|
int i;
|
||||||
|
for (i = eBGRNDTRACK_DATABEGIN; i != eBGRNDTRACK_DATAEND; i++)
|
||||||
{
|
{
|
||||||
qboolean bOk = qfalse;
|
qboolean bOk = qfalse;
|
||||||
LPCSTR psMusicName = Music_GetFileNameForState( (MusicState_e) i);
|
LPCSTR psMusicName = Music_GetFileNameForState( (MusicState_e) i);
|
||||||
|
@ -5163,7 +5164,8 @@ int SND_FreeOldestSound(sfx_t *pButNotThisOne /* = NULL */)
|
||||||
{
|
{
|
||||||
// new bit, we can't throw away any sfx_t struct in use by a channel, else the paint code will crash...
|
// new bit, we can't throw away any sfx_t struct in use by a channel, else the paint code will crash...
|
||||||
//
|
//
|
||||||
for (int iChannel=0; iChannel<MAX_CHANNELS; iChannel++)
|
int iChannel;
|
||||||
|
for (iChannel=0; iChannel<MAX_CHANNELS; iChannel++)
|
||||||
{
|
{
|
||||||
channel_t *ch = & s_channels[iChannel];
|
channel_t *ch = & s_channels[iChannel];
|
||||||
|
|
||||||
|
|
|
@ -199,7 +199,8 @@ qboolean AI_FindSelfInPreviousGroup( gentity_t *self )
|
||||||
void AI_InsertGroupMember( AIGroupInfo_t *group, gentity_t *member )
|
void AI_InsertGroupMember( AIGroupInfo_t *group, gentity_t *member )
|
||||||
{
|
{
|
||||||
//okay, you know what? Check this damn group and make sure we're not already in here!
|
//okay, you know what? Check this damn group and make sure we're not already in here!
|
||||||
for ( int i = 0; i < group->numGroup; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < group->numGroup; i++ )
|
||||||
{
|
{
|
||||||
if ( group->member[i].number == member->s.number )
|
if ( group->member[i].number == member->s.number )
|
||||||
{//already in here
|
{//already in here
|
||||||
|
|
|
@ -1403,7 +1403,8 @@ bool NPC_SafeSpawn( gentity_t *ent, float safeRadius )
|
||||||
}
|
}
|
||||||
|
|
||||||
//Setup the bbox to search in
|
//Setup the bbox to search in
|
||||||
for ( int i = 0; i < 3; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < 3; i++ )
|
||||||
{
|
{
|
||||||
safeMins[i] = ent->currentOrigin[i] - safeRadius;
|
safeMins[i] = ent->currentOrigin[i] - safeRadius;
|
||||||
safeMaxs[i] = ent->currentOrigin[i] + safeRadius;
|
safeMaxs[i] = ent->currentOrigin[i] + safeRadius;
|
||||||
|
|
|
@ -1099,7 +1099,8 @@ int NPC_FindNearestEnemy( gentity_t *ent )
|
||||||
int numEnts, numChecks = 0;
|
int numEnts, numChecks = 0;
|
||||||
|
|
||||||
//Setup the bbox to search in
|
//Setup the bbox to search in
|
||||||
for ( int i = 0; i < 3; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < 3; i++ )
|
||||||
{
|
{
|
||||||
mins[i] = ent->currentOrigin[i] - NPCInfo->stats.visrange;
|
mins[i] = ent->currentOrigin[i] - NPCInfo->stats.visrange;
|
||||||
maxs[i] = ent->currentOrigin[i] + NPCInfo->stats.visrange;
|
maxs[i] = ent->currentOrigin[i] + NPCInfo->stats.visrange;
|
||||||
|
|
|
@ -639,7 +639,8 @@ void Player_CacheFromPrevLevel(void)
|
||||||
&ibits //client->ps.stats[STAT_ITEMS]
|
&ibits //client->ps.stats[STAT_ITEMS]
|
||||||
);
|
);
|
||||||
|
|
||||||
for ( int i = 1 ; i < 16 ; i++ )
|
int i;
|
||||||
|
for ( i = 1 ; i < 16 ; i++ )
|
||||||
{
|
{
|
||||||
if ( bits & ( 1 << i ) )
|
if ( bits & ( 1 << i ) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -480,7 +480,8 @@ void G_AlertTeam( gentity_t *victim, gentity_t *attacker, float radius, float so
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//Setup the bbox to search in
|
//Setup the bbox to search in
|
||||||
for ( int i = 0; i < 3; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < 3; i++ )
|
||||||
{
|
{
|
||||||
mins[i] = victim->currentOrigin[i] - radius;
|
mins[i] = victim->currentOrigin[i] - radius;
|
||||||
maxs[i] = victim->currentOrigin[i] + radius;
|
maxs[i] = victim->currentOrigin[i] + radius;
|
||||||
|
|
|
@ -298,7 +298,8 @@ static qboolean G_InitRoff( char *file, unsigned char *data )
|
||||||
move_rotate_t *roff_data = ( move_rotate_t *)&header[1];
|
move_rotate_t *roff_data = ( move_rotate_t *)&header[1];
|
||||||
|
|
||||||
// Copy all of the goods into our ROFF cache
|
// Copy all of the goods into our ROFF cache
|
||||||
for ( int i = 0; i < count; i++, roff_data++, mem++ )
|
int i;
|
||||||
|
for ( i = 0; i < count; i++, roff_data++, mem++ )
|
||||||
{
|
{
|
||||||
// Copy just the delta position and orientation which can be applied to anything at a later point
|
// Copy just the delta position and orientation which can be applied to anything at a later point
|
||||||
VectorCopy( roff_data->origin_delta, mem->origin_delta );
|
VectorCopy( roff_data->origin_delta, mem->origin_delta );
|
||||||
|
@ -335,7 +336,8 @@ static qboolean G_InitRoff( char *file, unsigned char *data )
|
||||||
roffs[num_roffs].type = 2; //rww - any reason this wasn't being set already?
|
roffs[num_roffs].type = 2; //rww - any reason this wasn't being set already?
|
||||||
|
|
||||||
// Copy all of the goods into our ROFF cache
|
// Copy all of the goods into our ROFF cache
|
||||||
for ( int i = 0; i < count; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < count; i++ )
|
||||||
{
|
{
|
||||||
VectorCopy( roff_data[i].origin_delta, mem[i].origin_delta );
|
VectorCopy( roff_data[i].origin_delta, mem[i].origin_delta );
|
||||||
VectorCopy( roff_data[i].rotate_delta, mem[i].rotate_delta );
|
VectorCopy( roff_data[i].rotate_delta, mem[i].rotate_delta );
|
||||||
|
|
|
@ -793,7 +793,8 @@ static void WriteGEntities(qboolean qbAutosave)
|
||||||
{
|
{
|
||||||
int iCount = 0;
|
int iCount = 0;
|
||||||
|
|
||||||
for (int i=0; i<(qbAutosave?1:globals.num_entities); i++)
|
int i;
|
||||||
|
for (i=0; i<(qbAutosave?1:globals.num_entities); i++)
|
||||||
{
|
{
|
||||||
gentity_t* ent = &g_entities[i];
|
gentity_t* ent = &g_entities[i];
|
||||||
|
|
||||||
|
@ -886,7 +887,8 @@ static void ReadGEntities(qboolean qbAutosave)
|
||||||
gi.ReadFromSaveGame('NMED', (void *)&iCount, sizeof(iCount));
|
gi.ReadFromSaveGame('NMED', (void *)&iCount, sizeof(iCount));
|
||||||
|
|
||||||
int iPreviousEntRead = -1;
|
int iPreviousEntRead = -1;
|
||||||
for (int i=0; i<iCount; i++)
|
int i;
|
||||||
|
for (i=0; i<iCount; i++)
|
||||||
{
|
{
|
||||||
int iEntIndex;
|
int iEntIndex;
|
||||||
gi.ReadFromSaveGame('EDNM', (void *)&iEntIndex, sizeof(iEntIndex));
|
gi.ReadFromSaveGame('EDNM', (void *)&iEntIndex, sizeof(iEntIndex));
|
||||||
|
@ -1353,4 +1355,4 @@ struct Vehicle_t
|
||||||
float m_safeJumpMountRightDot;
|
float m_safeJumpMountRightDot;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1752,7 +1752,8 @@ void WP_SaberDamageAdd( float trDmg, int trVictimEntityNum, vec3_t trDmgDir, vec
|
||||||
}
|
}
|
||||||
if ( trDmg )
|
if ( trDmg )
|
||||||
{//did some damage to something
|
{//did some damage to something
|
||||||
for ( int i = 0; i < numVictims; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < numVictims; i++ )
|
||||||
{
|
{
|
||||||
if ( victimEntityNum[i] == trVictimEntityNum )
|
if ( victimEntityNum[i] == trVictimEntityNum )
|
||||||
{//already hit this guy before
|
{//already hit this guy before
|
||||||
|
@ -8345,7 +8346,8 @@ qboolean G_CheckEnemyPresence( gentity_t *ent, int dir, float radius, float tole
|
||||||
//Get all ents in range, see if they're living clients and enemies, then check dot to them...
|
//Get all ents in range, see if they're living clients and enemies, then check dot to them...
|
||||||
|
|
||||||
//Setup the bbox to search in
|
//Setup the bbox to search in
|
||||||
for ( int i = 0; i < 3; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < 3; i++ )
|
||||||
{
|
{
|
||||||
mins[i] = ent->currentOrigin[i] - radius;
|
mins[i] = ent->currentOrigin[i] - radius;
|
||||||
maxs[i] = ent->currentOrigin[i] + radius;
|
maxs[i] = ent->currentOrigin[i] + radius;
|
||||||
|
@ -14568,4 +14570,4 @@ void WP_InitForcePowers( gentity_t *ent )
|
||||||
ent->client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_2;
|
ent->client->ps.forcePowerLevel[FP_GRIP] = FORCE_LEVEL_2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,7 +18,8 @@ char SaberParms[MAX_SABER_DATA_SIZE];
|
||||||
|
|
||||||
void Saber_SithSwordPrecache( void )
|
void Saber_SithSwordPrecache( void )
|
||||||
{//*SIGH* special sounds used by the sith sword
|
{//*SIGH* special sounds used by the sith sword
|
||||||
for ( int i = 1; i < 5; i++ )
|
int i;
|
||||||
|
for ( i = 1; i < 5; i++ )
|
||||||
{
|
{
|
||||||
G_SoundIndex( va( "sound/weapons/sword/stab%d.wav", i ) );
|
G_SoundIndex( va( "sound/weapons/sword/stab%d.wav", i ) );
|
||||||
}
|
}
|
||||||
|
|
|
@ -1119,7 +1119,8 @@ static bool G2_TracePolys(const mdxmSurface_t *surface, const mdxmSurfHierarchy_
|
||||||
// did we hit it?
|
// did we hit it?
|
||||||
if (G2_SegmentTriangleTest(TS.rayStart, TS.rayEnd, point1, point2, point3, qtrue, qtrue, hitPoint, normal, &face))
|
if (G2_SegmentTriangleTest(TS.rayStart, TS.rayEnd, point1, point2, point3, qtrue, qtrue, hitPoint, normal, &face))
|
||||||
{ // find space in the collision records for this record
|
{ // find space in the collision records for this record
|
||||||
for (int i=0; i<MAX_G2_COLLISIONS;i++)
|
int i;
|
||||||
|
for (i=0; i<MAX_G2_COLLISIONS;i++)
|
||||||
{
|
{
|
||||||
if (TS.collRecMap[i].mEntityNum == -1)
|
if (TS.collRecMap[i].mEntityNum == -1)
|
||||||
{
|
{
|
||||||
|
@ -1351,7 +1352,8 @@ static bool G2_RadiusTracePolys(
|
||||||
{
|
{
|
||||||
// we hit a triangle, so init a collision record...
|
// we hit a triangle, so init a collision record...
|
||||||
//
|
//
|
||||||
for (int i=0; i<MAX_G2_COLLISIONS;i++)
|
int i;
|
||||||
|
for (i=0; i<MAX_G2_COLLISIONS;i++)
|
||||||
{
|
{
|
||||||
if (TS.collRecMap[i].mEntityNum == -1)
|
if (TS.collRecMap[i].mEntityNum == -1)
|
||||||
{
|
{
|
||||||
|
@ -1767,7 +1769,8 @@ void G2_SaveGhoul2Models(CGhoul2Info_v &ghoul2)
|
||||||
// add in count for number of ghoul2 models
|
// add in count for number of ghoul2 models
|
||||||
iGhoul2Size += 4;
|
iGhoul2Size += 4;
|
||||||
// start out working out the total size of the buffer we need to allocate
|
// start out working out the total size of the buffer we need to allocate
|
||||||
for (int i=0; i<ghoul2.size();i++)
|
int i;
|
||||||
|
for (i=0; i<ghoul2.size();i++)
|
||||||
{
|
{
|
||||||
iGhoul2Size += ghoul2BlockSize;
|
iGhoul2Size += ghoul2BlockSize;
|
||||||
// add in count for number of surfaces
|
// add in count for number of surfaces
|
||||||
|
@ -1803,7 +1806,8 @@ void G2_SaveGhoul2Models(CGhoul2Info_v &ghoul2)
|
||||||
tempBuffer +=4;
|
tempBuffer +=4;
|
||||||
|
|
||||||
// now save the all the surface list info
|
// now save the all the surface list info
|
||||||
for (int x=0; x<ghoul2[i].mSlist.size(); x++)
|
int x;
|
||||||
|
for (x=0; x<ghoul2[i].mSlist.size(); x++)
|
||||||
{
|
{
|
||||||
memcpy(tempBuffer, &ghoul2[i].mSlist[x], SURFACE_SAVE_BLOCK_SIZE);
|
memcpy(tempBuffer, &ghoul2[i].mSlist[x], SURFACE_SAVE_BLOCK_SIZE);
|
||||||
tempBuffer += SURFACE_SAVE_BLOCK_SIZE;
|
tempBuffer += SURFACE_SAVE_BLOCK_SIZE;
|
||||||
|
@ -1840,7 +1844,8 @@ int G2_FindConfigStringSpace(char *name, int start, int max)
|
||||||
{
|
{
|
||||||
char s[MAX_STRING_CHARS];
|
char s[MAX_STRING_CHARS];
|
||||||
|
|
||||||
for (int i=1 ; i<max ; i++ )
|
int i;
|
||||||
|
for ( i=1 ; i<max ; i++ )
|
||||||
{
|
{
|
||||||
SV_GetConfigstring( start + i, s, sizeof( s ) );
|
SV_GetConfigstring( start + i, s, sizeof( s ) );
|
||||||
if ( !s[0] )
|
if ( !s[0] )
|
||||||
|
@ -1896,7 +1901,8 @@ void G2_LoadGhoul2Model(CGhoul2Info_v &ghoul2, char *buffer)
|
||||||
buffer +=4;
|
buffer +=4;
|
||||||
|
|
||||||
// now load all the surfaces
|
// now load all the surfaces
|
||||||
for (int x=0; x<ghoul2[i].mSlist.size(); x++)
|
int x;
|
||||||
|
for (x=0; x<ghoul2[i].mSlist.size(); x++)
|
||||||
{
|
{
|
||||||
memcpy(&ghoul2[i].mSlist[x], buffer, SURFACE_SAVE_BLOCK_SIZE);
|
memcpy(&ghoul2[i].mSlist[x], buffer, SURFACE_SAVE_BLOCK_SIZE);
|
||||||
buffer += SURFACE_SAVE_BLOCK_SIZE;
|
buffer += SURFACE_SAVE_BLOCK_SIZE;
|
||||||
|
|
|
@ -631,7 +631,8 @@ int CSequence::Load( CIcarus* icarus )
|
||||||
icarus->BufferRead( &iNumChildren, sizeof( iNumChildren ) );
|
icarus->BufferRead( &iNumChildren, sizeof( iNumChildren ) );
|
||||||
|
|
||||||
//Reload all children
|
//Reload all children
|
||||||
for ( int i = 0; i < iNumChildren; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < iNumChildren; i++ )
|
||||||
{
|
{
|
||||||
//Get the child sequence ID
|
//Get the child sequence ID
|
||||||
icarus->BufferRead( &id, sizeof( id ) );
|
icarus->BufferRead( &id, sizeof( id ) );
|
||||||
|
@ -671,4 +672,4 @@ int CSequence::Load( CIcarus* icarus )
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2553,7 +2553,8 @@ int CSequencer::Load( CIcarus* icarus, IGameInterface* game )
|
||||||
pIcarus->BufferRead( &numSequences, sizeof( numSequences ) );
|
pIcarus->BufferRead( &numSequences, sizeof( numSequences ) );
|
||||||
|
|
||||||
//Read in all the sequences
|
//Read in all the sequences
|
||||||
for ( int i = 0; i < numSequences; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < numSequences; i++ )
|
||||||
{
|
{
|
||||||
pIcarus->BufferRead( &seqID, sizeof( seqID ) );
|
pIcarus->BufferRead( &seqID, sizeof( seqID ) );
|
||||||
|
|
||||||
|
|
|
@ -1849,7 +1849,8 @@ void CTaskManager::Load( CIcarus* icarus )
|
||||||
pIcarus->BufferRead( &numTasks, sizeof( numTasks ) );
|
pIcarus->BufferRead( &numTasks, sizeof( numTasks ) );
|
||||||
|
|
||||||
//Reload all the tasks
|
//Reload all the tasks
|
||||||
for ( int i = 0; i < numTasks; i++ )
|
int i;
|
||||||
|
for ( i = 0; i < numTasks; i++ )
|
||||||
{
|
{
|
||||||
task = new CTask;
|
task = new CTask;
|
||||||
|
|
||||||
|
|
|
@ -893,7 +893,8 @@ qboolean RE_InitDissolve(qboolean bForceCircularExtroWipe)
|
||||||
//
|
//
|
||||||
// do it...
|
// do it...
|
||||||
//
|
//
|
||||||
for (int y = 0; y < glConfig.vidHeight; y++)
|
int y;
|
||||||
|
for (y = 0; y < glConfig.vidHeight; y++)
|
||||||
{
|
{
|
||||||
pbDst -= iClearBytes;
|
pbDst -= iClearBytes;
|
||||||
memset(pbDst,0,iClearBytes);
|
memset(pbDst,0,iClearBytes);
|
||||||
|
|
|
@ -592,7 +592,8 @@ static int Thai_ValidTISCode( const byte *psString, int &iThaiBytes )
|
||||||
|
|
||||||
// thai codes can be up to 3 bytes long, so see how high we can get...
|
// thai codes can be up to 3 bytes long, so see how high we can get...
|
||||||
//
|
//
|
||||||
for (int i=0; i<3; i++)
|
int i;
|
||||||
|
for (i=0; i<3; i++)
|
||||||
{
|
{
|
||||||
CodeToTry.sChars[i] = psString[i];
|
CodeToTry.sChars[i] = psString[i];
|
||||||
|
|
||||||
|
@ -1671,9 +1672,11 @@ void R_ReloadFonts_f(void)
|
||||||
//
|
//
|
||||||
vector <sstring_t> vstrFonts;
|
vector <sstring_t> vstrFonts;
|
||||||
|
|
||||||
for (int iFontToFind = 1; iFontToFind < g_iCurrentFontIndex; iFontToFind++)
|
int iFontToFind;
|
||||||
|
for (iFontToFind = 1; iFontToFind < g_iCurrentFontIndex; iFontToFind++)
|
||||||
{
|
{
|
||||||
for (FontIndexMap_t::iterator it = g_mapFontIndexes.begin(); it != g_mapFontIndexes.end(); ++it)
|
FontIndexMap_t::iterator it;
|
||||||
|
for (it = g_mapFontIndexes.begin(); it != g_mapFontIndexes.end(); ++it)
|
||||||
{
|
{
|
||||||
if (iFontToFind == (*it).second)
|
if (iFontToFind == (*it).second)
|
||||||
{
|
{
|
||||||
|
|
|
@ -888,7 +888,8 @@ void SG_ReadServerConfigStrings( void )
|
||||||
{
|
{
|
||||||
// trash the whole table...
|
// trash the whole table...
|
||||||
//
|
//
|
||||||
for (int i=0; i<MAX_CONFIGSTRINGS; i++)
|
int i;
|
||||||
|
for (i=0; i<MAX_CONFIGSTRINGS; i++)
|
||||||
{
|
{
|
||||||
if (i!=CS_SYSTEMINFO)
|
if (i!=CS_SYSTEMINFO)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue