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remove an uneeded extern decl that conflicts with an earlier one
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@ -7642,7 +7642,6 @@ int CQuake3GameInterface::RegisterScript( const char *strFileName, void **ppBuf,
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// Precache all the resources needed by a Script and it's Entity (or vice-versa).
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// Precache all the resources needed by a Script and it's Entity (or vice-versa).
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int CQuake3GameInterface::PrecacheEntity( gentity_t *pEntity )
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int CQuake3GameInterface::PrecacheEntity( gentity_t *pEntity )
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{
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{
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extern stringID_table_t BSTable[];
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int i;
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int i;
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for ( i = 0; i < NUM_BSETS; i++ )
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for ( i = 0; i < NUM_BSETS; i++ )
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