jedi-academy/codemp/icarus/Q3_Interface.cpp

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2013-04-19 02:52:48 +00:00
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
// ICARUS Engine Interface File
//
// This file is the only section of the ICARUS systems that
// is not directly portable from engine to engine.
//
// -- jweier
#include "../game/g_public.h"
#include "../server/server.h"
#include "interface.h"
#include "GameInterface.h"
#include "Q3_Interface.h"
#include "Q3_Registers.h"
#define stringIDExpand(str, strEnum) str, strEnum, ENUM2STRING(strEnum)
//#define stringIDExpand(str, strEnum) str,strEnum
/*
stringID_table_t tagsTable [] =
{
}
*/
extern float Q_flrand(float min, float max);
extern qboolean COM_ParseString( char **data, char **s );
//=======================================================================
interface_export_t interface_export;
/*
============
Q3_ReadScript
Description : Reads in a file and attaches the script directory properly
Return type : static int
Argument : const char *name
Argument : void **buf
============
*/
extern int ICARUS_GetScript( const char *name, char **buf ); //g_icarus.cpp
static int Q3_ReadScript( const char *name, void **buf )
{
return ICARUS_GetScript( va( "%s/%s", Q3_SCRIPT_DIR, name ), (char**)buf ); //get a (hopefully) cached file
}
/*
============
Q3_CenterPrint
Description : Prints a message in the center of the screen
Return type : static void
Argument : const char *format
Argument : ...
============
*/
static void Q3_CenterPrint ( const char *format, ... )
{
va_list argptr;
char text[1024];
va_start (argptr, format);
vsprintf (text, format, argptr);
va_end (argptr);
// FIXME: added '!' so you can print something that's hasn't been precached, '@' searches only for precache text
// this is just a TEMPORARY placeholder until objectives are in!!! -- dmv 11/26/01
if ((text[0] == '@') || text[0] == '!') // It's a key
{
if( text[0] == '!')
{
SV_SendServerCommand( NULL, "cp \"%s\"", (text+1) );
return;
}
SV_SendServerCommand( NULL, "cp \"%s\"", text );
}
Q3_DebugPrint( WL_VERBOSE, "%s\n", text); // Just a developers note
return;
}
/*
-------------------------
void Q3_ClearTaskID( int *taskID )
WARNING: Clearing a taskID will make that task never finish unless you intend to
return the same taskID from somewhere else.
-------------------------
*/
#ifndef _XBOX // We borrow the one in g_ICARUScb.c
void Q3_TaskIDClear( int *taskID )
{
*taskID = -1;
}
#endif
/*
-------------------------
qboolean Q3_TaskIDPending( sharedEntity_t *ent, taskID_t taskType )
-------------------------
*/
qboolean Q3_TaskIDPending( sharedEntity_t *ent, taskID_t taskType )
{
if ( !gSequencers[ent->s.number] || !gTaskManagers[ent->s.number] )
{
return qfalse;
}
if ( taskType < TID_CHAN_VOICE || taskType >= NUM_TIDS )
{
return qfalse;
}
if ( ent->taskID[taskType] >= 0 )//-1 is none
{
return qtrue;
}
return qfalse;
}
/*
-------------------------
void Q3_TaskIDComplete( sharedEntity_t *ent, taskID_t taskType )
-------------------------
*/
void Q3_TaskIDComplete( sharedEntity_t *ent, taskID_t taskType )
{
if ( taskType < TID_CHAN_VOICE || taskType >= NUM_TIDS )
{
return;
}
if ( gTaskManagers[ent->s.number] && Q3_TaskIDPending( ent, taskType ) )
{//Complete it
gTaskManagers[ent->s.number]->Completed( ent->taskID[taskType] );
//See if any other tasks have the name number and clear them so we don't complete more than once
int clearTask = ent->taskID[taskType];
for ( int tid = 0; tid < NUM_TIDS; tid++ )
{
if ( ent->taskID[tid] == clearTask )
{
Q3_TaskIDClear( &ent->taskID[tid] );
}
}
//clear it - should be cleared in for loop above
//Q3_TaskIDClear( &ent->taskID[taskType] );
}
//otherwise, wasn't waiting for a task to complete anyway
}
/*
-------------------------
void Q3_SetTaskID( sharedEntity_t *ent, taskID_t taskType, int taskID )
-------------------------
*/
void Q3_TaskIDSet( sharedEntity_t *ent, taskID_t taskType, int taskID )
{
if ( taskType < TID_CHAN_VOICE || taskType >= NUM_TIDS )
{
return;
}
//Might be stomping an old task, so complete and clear previous task if there was one
Q3_TaskIDComplete( ent, taskType );
ent->taskID[taskType] = taskID;
}
/*
============
Q3_CheckStringCounterIncrement
Description :
Return type : static float
Argument : const char *string
============
*/
static float Q3_CheckStringCounterIncrement( const char *string )
{
char *numString;
float val = 0.0f;
if ( string[0] == '+' )
{//We want to increment whatever the value is by whatever follows the +
if ( string[1] )
{
numString = (char *)&string[1];
val = atof( numString );
}
}
else if ( string[0] == '-' )
{//we want to decrement
if ( string[1] )
{
numString = (char *)&string[1];
val = atof( numString ) * -1;
}
}
return val;
}
/*
=============
Q3_GetEntityByName
Returns the sequencer of the entity by the given name
=============
*/
static sharedEntity_t *Q3_GetEntityByName( const char *name )
{
sharedEntity_t *ent;
entlist_t::iterator ei;
char temp[1024];
if ( name == NULL || name[0] == NULL )
return NULL;
strncpy( (char *) temp, name, sizeof(temp) );
temp[sizeof(temp)-1] = 0;
ei = ICARUS_EntList.find( Q_strupr( (char *) temp ) );
if ( ei == ICARUS_EntList.end() )
return NULL;
ent = SV_GentityNum((*ei).second);
return ent;
// this now returns the ent instead of the sequencer -- dmv 06/27/01
// if (ent == NULL)
// return NULL;
// return gSequencers[ent->s.number];
}
/*
=============
Q3_GetTime
Get the current game time
=============
*/
static DWORD Q3_GetTime( void )
{
return svs.time;
}
/*
=============
G_AddSexToMunroString
Take any string, look for "kyle/" replace with "kyla/" based on "sex"
And: Take any string, look for "/mr_" replace with "/ms_" based on "sex"
returns qtrue if changed to ms
=============
*/
/*
static qboolean G_AddSexToMunroString ( char *string, qboolean qDoBoth )
{
char *start;
if VALIDSTRING( string ) {
if ( g_sex->string[0] == 'f' ) {
start = strstr( string, "kyle/" );
if ( start != NULL ) {
strncpy( start, "kyla", 5 );
return qtrue;
} else {
start = strrchr( string, '/' ); //get the last slash before the wav
if (start != NULL) {
if (!strncmp( start, "/mr_", 4) ) {
if (qDoBoth) { //we want to change mr to ms
start[2] = 's'; //change mr to ms
return qtrue;
} else { //IF qDoBoth
return qfalse; //don't want this one
}
}
} //IF found slash
}
} //IF Female
else { //i'm male
start = strrchr( string, '/' ); //get the last slash before the wav
if (start != NULL) {
if (!strncmp( start, "/ms_", 4) ) {
return qfalse; //don't want this one
}
} //IF found slash
}
} //if VALIDSTRING
return qtrue;
}
*/
/*
=============
Q3_PlaySound
Plays a sound from an entity
=============
*/
static int Q3_PlaySound( int taskID, int entID, const char *name, const char *channel )
{
T_G_ICARUS_PLAYSOUND *sharedMem = (T_G_ICARUS_PLAYSOUND *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
strcpy(sharedMem->name, name);
strcpy(sharedMem->channel, channel);
return VM_Call(gvm, GAME_ICARUS_PLAYSOUND);
}
/*
============
Q3_SetVar
Description :
Return type : static void
Argument : int taskID
Argument : int entID
Argument : const char *type_name
Argument : const char *data
============
*/
void Q3_SetVar( int taskID, int entID, const char *type_name, const char *data )
{
int vret = Q3_VariableDeclared( type_name ) ;
float float_data;
float val = 0.0f;
if ( vret != VTYPE_NONE )
{
switch ( vret )
{
case VTYPE_FLOAT:
//Check to see if increment command
if ( (val = Q3_CheckStringCounterIncrement( data )) )
{
Q3_GetFloatVariable( type_name, &float_data );
float_data += val;
}
else
{
float_data = atof((char *) data);
}
Q3_SetFloatVariable( type_name, float_data );
break;
case VTYPE_STRING:
Q3_SetStringVariable( type_name, data );
break;
case VTYPE_VECTOR:
Q3_SetVectorVariable( type_name, (char *) data );
break;
}
return;
}
Q3_DebugPrint( WL_ERROR, "%s variable or field not found!\n", type_name );
}
/*
============
Q3_Set
Description :
Return type : void
Argument : int taskID
Argument : int entID
Argument : const char *type_name
Argument : const char *data
============
*/
static void Q3_Set( int taskID, int entID, const char *type_name, const char *data )
{
T_G_ICARUS_SET *sharedMem = (T_G_ICARUS_SET *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
strcpy(sharedMem->type_name, type_name);
strcpy(sharedMem->data, data);
if (VM_Call(gvm, GAME_ICARUS_SET))
{
gTaskManagers[entID]->Completed( taskID );
}
}
/*
============
Q3_Evaluate
Description :
Return type : int
Argument : int p1Type
Argument : const char *p1
Argument : int p2Type
Argument : const char *p2
Argument : int operatorType
============
*/
static int Q3_Evaluate( int p1Type, const char *p1, int p2Type, const char *p2, int operatorType )
{
float f1=0, f2=0;
vec3_t v1, v2;
char *c1=0, *c2=0;
int i1=0, i2=0;
//Always demote to int on float to integer comparisons
if ( ( ( p1Type == TK_FLOAT ) && ( p2Type == TK_INT ) ) || ( ( p1Type == TK_INT ) && ( p2Type == TK_FLOAT ) ) )
{
p1Type = TK_INT;
p2Type = TK_INT;
}
//Cannot compare two disimilar types
if ( p1Type != p2Type )
{
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate comparing two disimilar types!\n");
return false;
}
//Format the parameters
switch ( p1Type )
{
case TK_FLOAT:
sscanf( p1, "%f", &f1 );
sscanf( p2, "%f", &f2 );
break;
case TK_INT:
sscanf( p1, "%d", &i1 );
sscanf( p2, "%d", &i2 );
break;
case TK_VECTOR:
sscanf( p1, "%f %f %f", &v1[0], &v1[1], &v1[2] );
sscanf( p2, "%f %f %f", &v2[0], &v2[1], &v2[2] );
break;
case TK_STRING:
case TK_IDENTIFIER:
c1 = (char *) p1;
c2 = (char *) p2;
break;
default:
Q3_DebugPrint( WL_WARNING, "Q3_Evaluate unknown type used!\n");
return false;
}
//Compare them and return the result
//FIXME: YUCK!!! Better way to do this?
switch ( operatorType )
{
//
// EQUAL TO
//
case TK_EQUALS:
switch ( p1Type )
{
case TK_FLOAT:
return (int) ( f1 == f2 );
break;
case TK_INT:
return (int) ( i1 == i2 );
break;
case TK_VECTOR:
return (int) VectorCompare( v1, v2 );
break;
case TK_STRING:
case TK_IDENTIFIER:
return (int) !stricmp( c1, c2 ); //NOTENOTE: The script uses proper string comparison logic (ex. ( a == a ) == true )
break;
default:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate unknown type used!\n");
return false;
}
break;
//
// GREATER THAN
//
case TK_GREATER_THAN:
switch ( p1Type )
{
case TK_FLOAT:
return (int) ( f1 > f2 );
break;
case TK_INT:
return (int) ( i1 > i2 );
break;
case TK_VECTOR:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate vector comparisons of type GREATER THAN cannot be performed!");
return false;
break;
case TK_STRING:
case TK_IDENTIFIER:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate string comparisons of type GREATER THAN cannot be performed!");
return false;
break;
default:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate unknown type used!\n");
return false;
}
break;
//
// LESS THAN
//
case TK_LESS_THAN:
switch ( p1Type )
{
case TK_FLOAT:
return (int) ( f1 < f2 );
break;
case TK_INT:
return (int) ( i1 < i2 );
break;
case TK_VECTOR:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate vector comparisons of type LESS THAN cannot be performed!");
return false;
break;
case TK_STRING:
case TK_IDENTIFIER:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate string comparisons of type LESS THAN cannot be performed!");
return false;
break;
default:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate unknown type used!\n");
return false;
}
break;
//
// NOT
//
case TK_NOT: //NOTENOTE: Implied "NOT EQUAL TO"
switch ( p1Type )
{
case TK_FLOAT:
return (int) ( f1 != f2 );
break;
case TK_INT:
return (int) ( i1 != i2 );
break;
case TK_VECTOR:
return (int) !VectorCompare( v1, v2 );
break;
case TK_STRING:
case TK_IDENTIFIER:
return (int) stricmp( c1, c2 );
break;
default:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate unknown type used!\n");
return false;
}
break;
default:
Q3_DebugPrint( WL_ERROR, "Q3_Evaluate unknown operator used!\n");
break;
}
return false;
}
/*
-------------------------
Q3_CameraFade
-------------------------
*/
static void Q3_CameraFade( float sr, float sg, float sb, float sa, float dr, float dg, float db, float da, float duration )
{
Q3_DebugPrint( WL_WARNING, "Q3_CameraFade: NOT SUPPORTED IN MP\n");
}
/*
-------------------------
Q3_CameraPath
-------------------------
*/
static void Q3_CameraPath( const char *name )
{
Q3_DebugPrint( WL_WARNING, "Q3_CameraPath: NOT SUPPORTED IN MP\n");
}
/*
-------------------------
Q3_DebugPrint
-------------------------
*/
void Q3_DebugPrint( int level, const char *format, ... )
{
//Don't print messages they don't want to see
//if ( g_ICARUSDebug->integer < level )
if (!com_developer || !com_developer->integer)
return;
va_list argptr;
char text[1024];
va_start (argptr, format);
vsprintf (text, format, argptr);
va_end (argptr);
//Add the color formatting
switch ( level )
{
case WL_ERROR:
Com_Printf ( S_COLOR_RED"ERROR: %s", text );
break;
case WL_WARNING:
Com_Printf ( S_COLOR_YELLOW"WARNING: %s", text );
break;
case WL_DEBUG:
{
int entNum;
char *buffer;
sscanf( text, "%d", &entNum );
if ( ( ICARUS_entFilter >= 0 ) && ( ICARUS_entFilter != entNum ) )
return;
buffer = (char *) text;
buffer += 5;
if ( ( entNum < 0 ) || ( entNum > MAX_GENTITIES ) )
entNum = 0;
Com_Printf ( S_COLOR_BLUE"DEBUG: %s(%d): %s\n", SV_GentityNum(entNum)->script_targetname, entNum, buffer );
break;
}
default:
case WL_VERBOSE:
Com_Printf ( S_COLOR_GREEN"INFO: %s", text );
break;
}
}
void CGCam_Anything( void )
{
Q3_DebugPrint( WL_WARNING, "Camera functions NOT SUPPORTED IN MP\n");
}
//These are useless for MP. Just taking it for now since I don't want to remove all calls to this in ICARUS.
int AppendToSaveGame(unsigned long chid, void *data, int length)
{
return 1;
}
// Changed by BTO (VV) - Visual C++ 7.1 doesn't allow default args on funcion pointers
int ReadFromSaveGame(unsigned long chid, void *pvAddress, int iLength /* , void **ppvAddressPtr = NULL */ )
{
return 1;
}
void CGCam_Enable( void )
{
CGCam_Anything();
}
void CGCam_Disable( void )
{
CGCam_Anything();
}
void CGCam_Zoom( float FOV, float duration )
{
CGCam_Anything();
}
void CGCam_Pan( vec3_t dest, vec3_t panDirection, float duration )
{
CGCam_Anything();
}
void CGCam_Move( vec3_t dest, float duration )
{
CGCam_Anything();
}
#ifdef _XBOX
void CGCam_Shake( float intensity, int duration );
#else
void CGCam_Shake( float intensity, int duration )
{
CGCam_Anything();
}
#endif
void CGCam_Follow( const char *cameraGroup, float speed, float initLerp )
{
CGCam_Anything();
}
void CGCam_Track( const char *trackName, float speed, float initLerp )
{
CGCam_Anything();
}
void CGCam_Distance( float distance, float initLerp )
{
CGCam_Anything();
}
void CGCam_Roll( float dest, float duration )
{
CGCam_Anything();
}
int ICARUS_LinkEntity( int entID, CSequencer *sequencer, CTaskManager *taskManager );
static DWORD Q3_GetTimeScale( void )
{
return com_timescale->value;
}
static void Q3_Lerp2Pos( int taskID, int entID, vec3_t origin, vec3_t angles, float duration )
{
T_G_ICARUS_LERP2POS *sharedMem = (T_G_ICARUS_LERP2POS *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
VectorCopy(origin, sharedMem->origin);
if (angles)
{
VectorCopy(angles, sharedMem->angles);
sharedMem->nullAngles = qfalse;
}
else
{
sharedMem->nullAngles = qtrue;
}
sharedMem->duration = duration;
VM_Call(gvm, GAME_ICARUS_LERP2POS);
//We do this in case the values are modified in the game. It would be expected by icarus that
//the values passed in here are modified equally.
VectorCopy(sharedMem->origin, origin);
if (angles)
{
VectorCopy(sharedMem->angles, angles);
}
}
static void Q3_Lerp2Origin( int taskID, int entID, vec3_t origin, float duration )
{
T_G_ICARUS_LERP2ORIGIN *sharedMem = (T_G_ICARUS_LERP2ORIGIN *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
VectorCopy(origin, sharedMem->origin);
sharedMem->duration = duration;
VM_Call(gvm, GAME_ICARUS_LERP2ORIGIN);
VectorCopy(sharedMem->origin, origin);
}
static void Q3_Lerp2Angles( int taskID, int entID, vec3_t angles, float duration )
{
T_G_ICARUS_LERP2ANGLES *sharedMem = (T_G_ICARUS_LERP2ANGLES *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
VectorCopy(angles, sharedMem->angles);
sharedMem->duration = duration;
VM_Call(gvm, GAME_ICARUS_LERP2ANGLES);
VectorCopy(sharedMem->angles, angles);
}
static int Q3_GetTag( int entID, const char *name, int lookup, vec3_t info )
{
int r;
T_G_ICARUS_GETTAG *sharedMem = (T_G_ICARUS_GETTAG *)sv.mSharedMemory;
sharedMem->entID = entID;
strcpy(sharedMem->name, name);
sharedMem->lookup = lookup;
VectorCopy(info, sharedMem->info);
r = VM_Call(gvm, GAME_ICARUS_GETTAG);
VectorCopy(sharedMem->info, info);
return r;
}
static void Q3_Lerp2Start( int entID, int taskID, float duration )
{
T_G_ICARUS_LERP2START *sharedMem = (T_G_ICARUS_LERP2START *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
sharedMem->duration = duration;
VM_Call(gvm, GAME_ICARUS_LERP2START);
}
static void Q3_Lerp2End( int entID, int taskID, float duration )
{
T_G_ICARUS_LERP2END *sharedMem = (T_G_ICARUS_LERP2END *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
sharedMem->duration = duration;
VM_Call(gvm, GAME_ICARUS_LERP2END);
}
static void Q3_Use( int entID, const char *target )
{
T_G_ICARUS_USE *sharedMem = (T_G_ICARUS_USE *)sv.mSharedMemory;
sharedMem->entID = entID;
strcpy(sharedMem->target, target);
VM_Call(gvm, GAME_ICARUS_USE);
}
static void Q3_Kill( int entID, const char *name )
{
T_G_ICARUS_KILL *sharedMem = (T_G_ICARUS_KILL *)sv.mSharedMemory;
sharedMem->entID = entID;
strcpy(sharedMem->name, name);
VM_Call(gvm, GAME_ICARUS_KILL);
}
static void Q3_Remove( int entID, const char *name )
{
T_G_ICARUS_REMOVE *sharedMem = (T_G_ICARUS_REMOVE *)sv.mSharedMemory;
sharedMem->entID = entID;
strcpy(sharedMem->name, name);
VM_Call(gvm, GAME_ICARUS_REMOVE);
}
static void Q3_Play( int taskID, int entID, const char *type, const char *name )
{
T_G_ICARUS_PLAY *sharedMem = (T_G_ICARUS_PLAY *)sv.mSharedMemory;
sharedMem->taskID = taskID;
sharedMem->entID = entID;
strcpy(sharedMem->type, type);
strcpy(sharedMem->name, name);
VM_Call(gvm, GAME_ICARUS_PLAY);
}
static int Q3_GetFloat( int entID, int type, const char *name, float *value )
{
int r;
T_G_ICARUS_GETFLOAT *sharedMem = (T_G_ICARUS_GETFLOAT *)sv.mSharedMemory;
sharedMem->entID = entID;
sharedMem->type = type;
strcpy(sharedMem->name, name);
sharedMem->value = 0;//*value;
r = VM_Call(gvm, GAME_ICARUS_GETFLOAT);
*value = sharedMem->value;
return r;
}
static int Q3_GetVector( int entID, int type, const char *name, vec3_t value )
{
int r;
T_G_ICARUS_GETVECTOR *sharedMem = (T_G_ICARUS_GETVECTOR *)sv.mSharedMemory;
sharedMem->entID = entID;
sharedMem->type = type;
strcpy(sharedMem->name, name);
VectorCopy(value, sharedMem->value);
r = VM_Call(gvm, GAME_ICARUS_GETVECTOR);
VectorCopy(sharedMem->value, value);
return r;
}
static int Q3_GetString( int entID, int type, const char *name, char **value )
{
int r;
T_G_ICARUS_GETSTRING *sharedMem = (T_G_ICARUS_GETSTRING *)sv.mSharedMemory;
sharedMem->entID = entID;
sharedMem->type = type;
strcpy(sharedMem->name, name);
r = VM_Call(gvm, GAME_ICARUS_GETSTRING);
//rww - careful with this, next time shared memory is altered this will get stomped
*value = &sharedMem->value[0];
return r;
}
/*
============
Interface_Init
Description : Inits the interface for the game
Return type : void
Argument : interface_export_t *pe
============
*/
void Interface_Init( interface_export_t *pe )
{
//TODO: This is where you link up all your functions to the engine
//General
pe->I_LoadFile = Q3_ReadScript;
pe->I_CenterPrint = Q3_CenterPrint;
pe->I_DPrintf = Q3_DebugPrint;
pe->I_GetEntityByName = Q3_GetEntityByName;
pe->I_GetTime = Q3_GetTime;
pe->I_GetTimeScale = Q3_GetTimeScale;
pe->I_PlaySound = Q3_PlaySound;
pe->I_Lerp2Pos = Q3_Lerp2Pos;
pe->I_Lerp2Origin = Q3_Lerp2Origin;
pe->I_Lerp2Angles = Q3_Lerp2Angles;
pe->I_GetTag = Q3_GetTag;
pe->I_Lerp2Start = Q3_Lerp2Start;
pe->I_Lerp2End = Q3_Lerp2End;
pe->I_Use = Q3_Use;
pe->I_Kill = Q3_Kill;
pe->I_Remove = Q3_Remove;
pe->I_Set = Q3_Set;
pe->I_Random = Q_flrand;
pe->I_Play = Q3_Play;
//Camera functions
pe->I_CameraEnable = CGCam_Enable;
pe->I_CameraDisable = CGCam_Disable;
pe->I_CameraZoom = CGCam_Zoom;
pe->I_CameraMove = CGCam_Move;
pe->I_CameraPan = CGCam_Pan;
pe->I_CameraRoll = CGCam_Roll;
pe->I_CameraTrack = CGCam_Track;
pe->I_CameraFollow = CGCam_Follow;
pe->I_CameraDistance = CGCam_Distance;
pe->I_CameraShake = CGCam_Shake;
pe->I_CameraFade = Q3_CameraFade;
pe->I_CameraPath = Q3_CameraPath;
//Variable information
pe->I_GetFloat = Q3_GetFloat;
pe->I_GetVector = Q3_GetVector;
pe->I_GetString = Q3_GetString;
pe->I_Evaluate = Q3_Evaluate;
pe->I_DeclareVariable = Q3_DeclareVariable;
pe->I_FreeVariable = Q3_FreeVariable;
//Save / Load functions
pe->I_WriteSaveData = AppendToSaveGame;
pe->I_ReadSaveData = ReadFromSaveGame;
pe->I_LinkEntity = ICARUS_LinkEntity;
}