jedi-academy/code/win32/FeelIt/FeelEnclosure.h

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/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelEnclosure.h
PURPOSE: Base Enclosure Class for Feelit API Foundation Classes
STARTED: 10/29/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/2/99 jrm: Added GetIsCompatibleGUID
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#if !defined(AFX_FEELENCLOSURE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
#define AFX_FEELENCLOSURE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FeelBaseTypes.h"
#include "FeelEffect.h"
//================================================================
// Constants
//================================================================
#define FEEL_ENCLOSURE_DEFAULT_STIFFNESS 5000
#define FEEL_ENCLOSURE_DEFAULT_SATURATION 10000
#define FEEL_ENCLOSURE_DEFAULT_WIDTH 10
#define FEEL_ENCLOSURE_HEIGHT_AUTO MAXDWORD
#define FEEL_ENCLOSURE_DEFAULT_HEIGHT FEEL_ENCLOSURE_HEIGHT_AUTO
#define FEEL_ENCLOSURE_WALL_WIDTH_AUTO MAXDWORD
#define FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH FEEL_ENCLOSURE_WALL_WIDTH_AUTO
#define FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK FEELIT_FSTIFF_ANYWALL
#define FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK FEELIT_FCLIP_NONE
#define FEEL_ENCLOSURE_DEFAULT_CENTER_POINT FEEL_EFFECT_MOUSE_POS_AT_START
//
// FORCE --> FEEL Wrappers
//
#define FORCE_ENCLOSURE_DEFAULT_STIFFNESS FEEL_ENCLOSURE_DEFAULT_STIFFNESS
#define FORCE_ENCLOSURE_DEFAULT_SATURATION FEEL_ENCLOSURE_DEFAULT_SATURATION
#define FORCE_ENCLOSURE_DEFAULT_WIDTH FEEL_ENCLOSURE_DEFAULT_WIDTH
#define FORCE_ENCLOSURE_HEIGHT_AUTO FEEL_ENCLOSURE_HEIGHT_AUTO
#define FORCE_ENCLOSURE_DEFAULT_HEIGHT FEEL_ENCLOSURE_DEFAULT_HEIGHT
#define FORCE_ENCLOSURE_WALL_WIDTH_AUTO FEEL_ENCLOSURE_WALL_WIDTH_AUTO
#define FORCE_ENCLOSURE_DEFAULT_WALL_WIDTH FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH
#define FORCE_ENCLOSURE_DEFAULT_STIFFNESS_MASK FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK
#define FORCE_ENCLOSURE_DEFAULT_CLIPPING_MASK FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK
#define FORCE_ENCLOSURE_DEFAULT_CENTER_POINT FEEL_ENCLOSURE_DEFAULT_CENTER_POINT
//================================================================
// CFeelEnclosure
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelEnclosure : public CFeelEffect
{
//
// CONSTRUCTOR/DESCTRUCTOR
//
public:
// Constructor
CFeelEnclosure();
// Destructor
virtual
~CFeelEnclosure();
//
// ATTRIBUTES
//
public:
virtual BOOL
GetIsCompatibleGUID(
GUID &guid
);
BOOL
ChangeParameters(
POINT pntCenter,
DWORD dwWidth = FEEL_EFFECT_DONT_CHANGE,
DWORD dwHeight = FEEL_EFFECT_DONT_CHANGE,
LONG lTopAndBottomWallStiffness = FEEL_EFFECT_DONT_CHANGE,
LONG lLeftAndRightWallStiffness = FEEL_EFFECT_DONT_CHANGE,
DWORD dwTopAndBottomWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
DWORD dwLeftAndRightWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
DWORD dwTopAndBottomWallSaturation = FEEL_EFFECT_DONT_CHANGE,
DWORD dwLeftAndRightWallSaturation = FEEL_EFFECT_DONT_CHANGE,
DWORD dwStiffnessMask = FEEL_EFFECT_DONT_CHANGE,
DWORD dwClippingMask = FEEL_EFFECT_DONT_CHANGE,
CFeelEffect* pInsideEffect = (CFeelEffect*) FEEL_EFFECT_DONT_CHANGE
);
BOOL
ChangeParameters(
LPCRECT pRectOutside,
LONG lTopAndBottomWallStiffness = FEEL_EFFECT_DONT_CHANGE,
LONG lLeftAndRightWallStiffness = FEEL_EFFECT_DONT_CHANGE,
DWORD dwTopAndBottomWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
DWORD dwLeftAndRightWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
DWORD dwTopAndBottomWallSaturation = FEEL_EFFECT_DONT_CHANGE,
DWORD dwLeftAndRightWallSaturation = FEEL_EFFECT_DONT_CHANGE,
DWORD dwStiffnessMask = FEEL_EFFECT_DONT_CHANGE,
DWORD dwClippingMask = FEEL_EFFECT_DONT_CHANGE,
CFeelEffect* pInsideEffect = (CFeelEffect*) FEEL_EFFECT_DONT_CHANGE
);
BOOL
SetRect(
LPCRECT pRect
);
BOOL
SetCenter(
POINT pntCenter
);
BOOL
SetCenter(
LONG x,
LONG y
);
//
// OPERATIONS
//
public:
BOOL
Initialize(
CFeelDevice* pDevice,
DWORD dwWidth = FEEL_ENCLOSURE_DEFAULT_WIDTH,
DWORD dwHeight = FEEL_ENCLOSURE_DEFAULT_HEIGHT,
LONG lTopAndBottomWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
LONG lLeftAndRightWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
DWORD dwTopAndBottomWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
DWORD dwLeftAndRightWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
DWORD dwTopAndBottomWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
DWORD dwLeftAndRightWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
DWORD dwStiffnessMask = FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK,
DWORD dwClippingMask = FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK,
POINT pntCenter = FEEL_ENCLOSURE_DEFAULT_CENTER_POINT,
CFeelEffect* pInsideEffect = NULL
);
BOOL
Initialize(
CFeelDevice* pDevice,
LPCRECT pRectOutside,
LONG lTopAndBottomWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
LONG lLeftAndRightWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
DWORD dwTopAndBottomWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
DWORD dwLeftAndRightWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
DWORD dwTopAndBottomWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
DWORD dwLeftAndRightWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
DWORD dwStiffnessMask = FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK,
DWORD dwClippingMask = FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK,
CFeelEffect* pInsideEffect = NULL
);
virtual BOOL
#ifdef FFC_START_DELAY
StartNow(
#else
Start(
#endif
DWORD dwFlags = 0
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
BOOL
set_parameters(
LPCRECT pRectOutside,
LONG lTopAndBottomWallStiffness,
LONG lLeftAndRightWallStiffness,
DWORD dwTopAndBottomWallWallWidth,
DWORD dwLeftAndRightWallWallWidth,
DWORD dwTopAndBottomWallSaturation,
DWORD dwLeftAndRightWallSaturation,
DWORD dwStiffnessMask,
DWORD dwClippingMask,
CFeelEffect* pInsideEffect
);
//
// INTERNAL DATA
//
protected:
FEELIT_ENCLOSURE m_enclosure;
BOOL m_bUseMousePosAtStart;
};
//
// INLINES
//
inline BOOL
CFeelEnclosure::GetIsCompatibleGUID(GUID &guid)
{
return IsEqualGUID(guid, GUID_Feel_Enclosure);
}
#endif // !defined(AFX_FEELENCLOSURE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)