jedi-academy/codemp/RMG/RM_Instance_Random.h

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2013-04-19 02:52:48 +00:00
#pragma once
#if !defined(RM_INSTANCE_RANDOM_H_INC)
#define RM_INSTANCE_RANDOM_H_INC
#ifdef DEBUG_LINKING
#pragma message("...including RM_Instance_Random.h")
#endif
#define MAX_RANDOM_INSTANCES 64
class CRMRandomInstance : public CRMInstance
{
protected:
CRMInstance* mInstance;
public:
CRMRandomInstance ( CGPGroup* instGroup, CRMInstanceFile& instFile );
~CRMRandomInstance ( );
virtual bool IsValid ( ) { return mInstance==NULL?false:true; }
virtual int GetPreviewColor ( ) { return mInstance->GetPreviewColor ( ); }
virtual float GetSpacingRadius ( ) { return mInstance->GetSpacingRadius ( ); }
virtual int GetSpacingLine ( ) { return mInstance->GetSpacingLine ( ); }
virtual float GetFlattenRadius ( ) { return mInstance->GetFlattenRadius ( ); }
virtual bool GetLockOrigin ( ) { return mInstance->GetLockOrigin ( ); }
virtual void SetFilter ( const char *filter );
virtual void SetTeamFilter ( const char *teamFilter );
virtual void SetArea ( CRMAreaManager* amanager, CRMArea* area );
virtual void SetMirror (int mirror);
virtual bool PreSpawn ( CRandomTerrain* terrain, qboolean IsServer );
virtual bool Spawn ( CRandomTerrain* terrain, qboolean IsServer );
};
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#endif