jedi-academy/codemp/RMG/RM_Instance_Random.cpp

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2013-04-19 02:52:48 +00:00
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
/************************************************************************************************
*
* RM_Instance_Random.cpp
*
* Implements the CRMRandomInstance class. This class is reponsible for parsing a
* random instance as well as spawning it into a landscape.
*
************************************************************************************************/
#include "RM_Headers.h"
#include "RM_Instance_Random.h"
/************************************************************************************************
* CRMRandomInstance::CRMRandomInstance
* constructs a random instance by choosing one of the sub instances and creating it
*
* inputs:
* instGroup: parser group containing infromation about this instance
* instFile: reference to an open instance file for creating sub instances
*
* return:
* none
*
************************************************************************************************/
CRMRandomInstance::CRMRandomInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile )
: CRMInstance ( instGroup, instFile )
{
CGPGroup* group;
CGPGroup* groups[MAX_RANDOM_INSTANCES];
int numGroups;
// Build a list of the groups one can be chosen
for ( numGroups = 0, group = instGroup->GetSubGroups ( );
group;
group = group->GetNext ( ) )
{
// If this isnt an instance group then skip it
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if ( Q_stricmp ( group->GetName ( ), "instance" ) )
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{
continue;
}
int multiplier = atoi(group->FindPairValue ( "multiplier", "1" ));
for ( ; multiplier > 0 && numGroups < MAX_RANDOM_INSTANCES; multiplier -- )
{
groups[numGroups++] = group;
}
}
// No groups, no instance
if ( !numGroups )
{
// Initialize this now
mInstance = NULL;
Com_Printf ( "WARNING: No sub instances specified for random instance '%s'\n", group->FindPairValue ( "name", "unknown" ) );
return;
}
// Now choose a group to parse
instGroup = groups[TheRandomMissionManager->GetLandScape()->irand(0,numGroups-1)];
// Create the child instance now. If the instance create fails then the
// IsValid routine will return false and this instance wont be added
mInstance = instFile.CreateInstance ( instGroup->FindPairValue ( "name", "" ) );
mInstance->SetFilter(mFilter);
mInstance->SetTeamFilter(mTeamFilter);
mAutomapSymbol = mInstance->GetAutomapSymbol();
SetMessage(mInstance->GetMessage());
SetDescription(mInstance->GetDescription());
SetInfo(mInstance->GetInfo());
}
/************************************************************************************************
* CRMRandomInstance::~CRMRandomInstance
* Deletes the sub instance
*
* inputs:
* none
*
* return:
* none
*
************************************************************************************************/
CRMRandomInstance::~CRMRandomInstance(void)
{
if ( mInstance )
{
delete mInstance;
}
}
void CRMRandomInstance::SetMirror(int mirror)
{
CRMInstance::SetMirror(mirror);
if (mInstance)
{
mInstance->SetMirror(mirror);
}
}
void CRMRandomInstance::SetFilter( const char *filter )
{
CRMInstance::SetFilter(filter);
if (mInstance)
{
mInstance->SetFilter(filter);
}
}
void CRMRandomInstance::SetTeamFilter( const char *teamFilter )
{
CRMInstance::SetTeamFilter(teamFilter);
if (mInstance)
{
mInstance->SetTeamFilter(teamFilter);
}
}
/************************************************************************************************
* CRMRandomInstance::PreSpawn
* Prepares for the spawn of the random instance
*
* inputs:
* landscape: landscape object this instance will be spawned on
*
* return:
* true: preparation successful
* false: preparation failed
*
************************************************************************************************/
bool CRMRandomInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer )
{
assert ( mInstance );
mInstance->SetFlattenHeight ( GetFlattenHeight( ) );
return mInstance->PreSpawn ( terrain, IsServer );
}
/************************************************************************************************
* CRMRandomInstance::Spawn
* Spawns the instance onto the landscape
*
* inputs:
* landscape: landscape object this instance will be spawned on
*
* return:
* true: spawn successful
* false: spawn failed
*
************************************************************************************************/
bool CRMRandomInstance::Spawn ( CRandomTerrain* terrain, qboolean IsServer )
{
mInstance->SetObjective(GetObjective());
mInstance->SetSide(GetSide());
if ( !mInstance->Spawn ( terrain, IsServer ) )
{
return false;
}
return true;
}
/************************************************************************************************
* CRMRandomInstance::SetArea
* Forwards the given area off to the internal instance
*
* inputs:
* area: area to be set
*
* return:
* none
*
************************************************************************************************/
void CRMRandomInstance::SetArea ( CRMAreaManager* amanager, CRMArea* area )
{
CRMInstance::SetArea ( amanager, area );
mInstance->SetArea ( amanager, mArea );
}