2013-04-19 02:52:48 +00:00
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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/************************************************************************************************
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*
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* RM_Instance_Group.cpp
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*
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* Implements the CRMGroupInstance class. This class is reponsible for parsing a
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* group instance as well as spawning it into a landscape.
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*
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************************************************************************************************/
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#include "RM_Headers.h"
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#include "RM_Instance_Group.h"
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/************************************************************************************************
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* CRMGroupInstance::CRMGroupInstance
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* constructur
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*
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* inputs:
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* settlementID: ID of the settlement being created
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*
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* return:
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* none
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*
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************************************************************************************************/
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CRMGroupInstance::CRMGroupInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile )
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: CRMInstance ( instGroup, instFile )
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{
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// Grab the padding and confine radius
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mPaddingSize = atof ( instGroup->FindPairValue ( "padding", va("%i", TheRandomMissionManager->GetMission()->GetDefaultPadding() ) ) );
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mConfineRadius = atof ( instGroup->FindPairValue ( "confine", "0" ) );
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const char * automapSymName = instGroup->FindPairValue ( "automap_symbol", "none" );
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if (0 == Q_stricmp(automapSymName, "none")) mAutomapSymbol = AUTOMAP_NONE ;
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else if (0 == Q_stricmp(automapSymName, "building")) mAutomapSymbol = AUTOMAP_BLD ;
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else if (0 == Q_stricmp(automapSymName, "objective")) mAutomapSymbol = AUTOMAP_OBJ ;
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else if (0 == Q_stricmp(automapSymName, "start")) mAutomapSymbol = AUTOMAP_START;
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else if (0 == Q_stricmp(automapSymName, "end")) mAutomapSymbol = AUTOMAP_END ;
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else if (0 == Q_stricmp(automapSymName, "enemy")) mAutomapSymbol = AUTOMAP_ENEMY;
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else if (0 == Q_stricmp(automapSymName, "friend")) mAutomapSymbol = AUTOMAP_FRIEND;
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else mAutomapSymbol = atoi( automapSymName );
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// optional instance objective strings
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SetMessage(instGroup->FindPairValue("objective_message",""));
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SetDescription(instGroup->FindPairValue("objective_description",""));
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SetInfo(instGroup->FindPairValue("objective_info",""));
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// Iterate through the sub groups to determine the instances which make up the group
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instGroup = instGroup->GetSubGroups ( );
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while ( instGroup )
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{
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CRMInstance* instance;
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const char* name;
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int mincount;
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int maxcount;
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int count;
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float minrange;
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float maxrange;
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// Make sure only instances are specified as sub groups
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2013-04-25 05:31:31 +00:00
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assert ( 0 == Q_stricmp ( instGroup->GetName ( ), "instance" ) );
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2013-04-19 02:52:48 +00:00
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// Grab the name
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name = instGroup->FindPairValue ( "name", "" );
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// Grab the range information
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minrange = atof(instGroup->FindPairValue ( "minrange", "0" ) );
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maxrange = atof(instGroup->FindPairValue ( "maxrange", "0" ) );
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// Grab the count information and randomly generate a count value
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mincount = atoi(instGroup->FindPairValue ( "mincount", "1" ) );
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maxcount = atoi(instGroup->FindPairValue ( "maxcount", "1" ) );
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count = mincount;
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if ( maxcount > mincount )
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{
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count += (TheRandomMissionManager->GetLandScape()->irand(0, maxcount-mincount));
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}
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// For each count create and add the instance
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for ( ; count ; count -- )
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{
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// Create the instance
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instance = instFile.CreateInstance ( name );
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// Skip this instance if it couldnt be created for some reason. The CreateInstance
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// method will report an error so no need to do so here.
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if ( NULL == instance )
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{
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continue;
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}
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// Set the min and max range for the instance
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instance->SetFilter(mFilter);
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instance->SetTeamFilter(mTeamFilter);
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// Add the instance to the list
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mInstances.push_back ( instance );
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}
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// Next sub group
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instGroup = instGroup->GetNext ( );
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}
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}
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/************************************************************************************************
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* CRMGroupInstance::~CRMGroupInstance
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* Removes all buildings and inhabitants
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*
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* inputs:
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* none
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*
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* return:
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* none
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*
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************************************************************************************************/
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CRMGroupInstance::~CRMGroupInstance(void)
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{
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// Cleanup
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RemoveInstances ( );
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}
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/************************************************************************************************
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* CRMGroupInstance::SetFilter
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* Sets a filter used to exclude instances
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*
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* inputs:
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* filter: filter name
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMGroupInstance::SetFilter( const char *filter )
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{
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rmInstanceIter_t it;
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CRMInstance::SetFilter(filter);
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for(it = mInstances.begin(); it != mInstances.end(); it++)
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{
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(*it)->SetFilter(filter);
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}
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}
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/************************************************************************************************
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* CRMGroupInstance::SetTeamFilter
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* Sets the filter used to exclude team based instances
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*
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* inputs:
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* teamFilter: filter name
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMGroupInstance::SetTeamFilter( const char *teamFilter )
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{
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rmInstanceIter_t it;
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CRMInstance::SetTeamFilter(teamFilter);
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for(it = mInstances.begin(); it != mInstances.end(); it++)
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{
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(*it)->SetTeamFilter(teamFilter);
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}
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}
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/************************************************************************************************
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* CRMGroupInstance::SetMirror
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* Sets the flag to mirror an instance on map
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*
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* inputs:
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* mirror
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMGroupInstance::SetMirror(int mirror)
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{
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rmInstanceIter_t it;
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CRMInstance::SetMirror(mirror);
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for(it = mInstances.begin(); it != mInstances.end(); it++)
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{
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(*it)->SetMirror(mirror);
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}
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}
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/************************************************************************************************
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* CRMGroupInstance::RemoveInstances
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* Removes all instances associated with the group
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*
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* inputs:
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* none
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMGroupInstance::RemoveInstances ( )
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{
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rmInstanceIter_t it;
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for(it = mInstances.begin(); it != mInstances.end(); it++)
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{
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delete *it;
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}
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mInstances.clear();
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}
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/************************************************************************************************
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* CRMGroupInstance::PreSpawn
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* Prepares the group for spawning by
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*
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* inputs:
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* landscape: landscape to calculate the position within
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* instance: instance to calculate the position for
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*
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* return:
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* none
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*
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************************************************************************************************/
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bool CRMGroupInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer )
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{
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rmInstanceIter_t it;
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for(it = mInstances.begin(); it != mInstances.end(); it++ )
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{
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CRMInstance* instance = *it;
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instance->SetFlattenHeight ( mFlattenHeight );
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// Add the instance to the landscape now
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instance->PreSpawn ( terrain, IsServer );
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}
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return CRMInstance::PreSpawn ( terrain, IsServer );
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}
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/************************************************************************************************
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* CRMGroupInstance::Spawn
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* Adds the group instance to the given landscape using the specified origin. All sub instances
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* will be added to the landscape within their min and max range from the origin.
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*
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* inputs:
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* landscape: landscape to add the instance group to
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* origin: origin of the instance group
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*
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* return:
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* none
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*
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************************************************************************************************/
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bool CRMGroupInstance::Spawn ( CRandomTerrain* terrain, qboolean IsServer )
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{
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rmInstanceIter_t it;
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// Spawn all the instances associated with this group
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for(it = mInstances.begin(); it != mInstances.end(); it++)
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{
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CRMInstance* instance = *it;
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instance->SetSide(GetSide()); // which side owns it?
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// Add the instance to the landscape now
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instance->Spawn ( terrain, IsServer );
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}
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DrawAutomapSymbol();
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return true;
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}
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/************************************************************************************************
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* CRMGroupInstance::Preview
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* Renders debug information for the instance
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*
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* inputs:
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* from: point to render the preview from
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMGroupInstance::Preview ( const vec3_t from )
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{
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rmInstanceIter_t it;
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CRMInstance::Preview ( from );
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// Render all the instances
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for(it = mInstances.begin(); it != mInstances.end(); it++)
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{
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CRMInstance* instance = *it;
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instance->Preview ( from );
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}
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}
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/************************************************************************************************
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* CRMGroupInstance::SetArea
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* Overidden to make sure the groups area doesnt eat up any room. The collision on the
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* groups area will be turned off
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*
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* inputs:
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* area: area to set
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMGroupInstance::SetArea ( CRMAreaManager* amanager, CRMArea* area )
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{
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rmInstanceIter_t it;
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bool collide = area->IsCollisionEnabled ( );
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// Disable collision
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area->EnableCollision ( false );
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// Do what really needs to get done
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CRMInstance::SetArea ( amanager, area );
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// Prepare for spawn by calculating all the positions of the sub instances
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// and flattening the ground below them.
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for(it = mInstances.begin(); it != mInstances.end(); it++ )
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{
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CRMInstance *instance = *it;
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CRMArea *newarea;
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vec3_t origin;
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// Drop it in the center of the group for now
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origin[0] = GetOrigin()[0];
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origin[1] = GetOrigin()[1];
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origin[2] = 2500;
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// Set the area of position
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newarea = amanager->CreateArea ( origin, instance->GetSpacingRadius(), instance->GetSpacingLine(), mPaddingSize, mConfineRadius, GetOrigin(), GetOrigin(), instance->GetFlattenRadius()?true:false, collide, instance->GetLockOrigin(), area->GetSymmetric ( ) );
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instance->SetArea ( amanager, newarea );
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}
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}
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