jedi-academy/code/unix/unix_main.cpp

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2013-04-19 02:52:48 +00:00
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>
#include <errno.h>
#include <dlfcn.h>
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h"
cvar_t *nostdout;
// Structure containing functions exported from refresh DLL
refexport_t re;
unsigned sys_frame_time;
uid_t saved_euid;
qboolean stdin_active = qtrue;
// =======================================================================
// General routines
// =======================================================================
void Sys_BeginProfiling( void ) {
}
/*
=================
Sys_In_Restart_f
Restart the input subsystem
=================
*/
void Sys_In_Restart_f( void )
{
IN_Shutdown();
IN_Init();
}
void Sys_ConsoleOutput (char *string)
{
if (nostdout && nostdout->value)
return;
fputs(string, stdout);
}
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[1024];
unsigned char *p;
va_start (argptr,fmt);
vsprintf (text,fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
if (nostdout && nostdout->value)
return;
for (p = (unsigned char *)text; *p; p++) {
*p &= 0x7f;
if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
printf("[%02x]", *p);
else
putc(*p, stdout);
}
}
void Sys_Quit (void)
{
CL_Shutdown ();
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
_exit(0);
}
void Sys_Init(void)
{
Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
#if id386
Sys_SetFPCW();
#endif
#if defined __linux__
#if defined __i386__
Cvar_Set( "arch", "linux i386" );
#elif defined __alpha__
Cvar_Set( "arch", "linux alpha" );
#elif defined __sparc__
Cvar_Set( "arch", "linux sparc" );
#else
Cvar_Set( "arch", "linux unknown" );
#endif
#elif defined __sun__
#if defined __i386__
Cvar_Set( "arch", "solaris x86" );
#elif defined __sparc__
Cvar_Set( "arch", "solaris sparc" );
#else
Cvar_Set( "arch", "solaris unknown" );
#endif
#elif defined __sgi__
#if defined __mips__
Cvar_Set( "arch", "sgi mips" );
#else
Cvar_Set( "arch", "sgi unknown" );
#endif
#else
Cvar_Set( "arch", "unknown" );
#endif
IN_Init();
}
void Sys_Error( const char *error, ...)
{
va_list argptr;
char string[1024];
// change stdin to non blocking
fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
CL_Shutdown ();
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
fprintf(stderr, "Error: %s\n", string);
_exit (1);
}
void Sys_Warn (char *warning, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,warning);
vsprintf (string,warning,argptr);
va_end (argptr);
fprintf(stderr, "Warning: %s", string);
}
/*
============
Sys_FileTime
returns -1 if not present
============
*/
int Sys_FileTime (char *path)
{
struct stat buf;
if (stat (path,&buf) == -1)
return -1;
return buf.st_mtime;
}
void floating_point_exception_handler(int whatever)
{
// Sys_Warn("floating point exception\n");
signal(SIGFPE, floating_point_exception_handler);
}
char *Sys_ConsoleInput(void)
{
static char text[256];
int len;
fd_set fdset;
struct timeval timeout;
if (!com_dedicated || !com_dedicated->value)
return NULL;
if (!stdin_active)
return NULL;
FD_ZERO(&fdset);
FD_SET(0, &fdset); // stdin
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset))
return NULL;
len = read (0, text, sizeof(text));
if (len == 0) { // eof!
stdin_active = qfalse;
return NULL;
}
if (len < 1)
return NULL;
text[len-1] = 0; // rip off the /n and terminate
return text;
}
/*****************************************************************************/
static void *game_library;
#ifdef __i386__
const char *gamename = "qagamei386.so";
#elif defined __alpha__
const char *gamename = "qagameaxp.so";
#elif defined __mips__
const char *gamename = "qagamemips.so";
#else
#error Unknown arch
#endif
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void)
{
Com_Printf("------ Unloading %s ------\n", gamename);
if (game_library)
dlclose (game_library);
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(*GetGameAPI) (void *);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
char *path;
if (game_library)
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", gamename);
Com_sprintf (name, sizeof(name), "%s/%s", curpath, gamename);
game_library = dlopen (name, RTLD_LAZY );
if (game_library)
Com_DPrintf ("LoadLibrary (%s)\n",name);
else {
Com_Printf( "LoadLibrary(\"%s\") failed\n", name);
Com_Printf( "...reason: '%s'\n", dlerror() );
Com_Error( ERR_FATAL, "Couldn't load game" );
}
GetGameAPI = (void *)dlsym (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
/*****************************************************************************/
static void *cgame_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadCGame (void)
{
if (cgame_library)
dlclose (cgame_library);
cgame_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetCGameAPI (void)
{
void *(*api) (void);
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
#ifdef __i386__
const char *cgamename = "cgamei386.so";
#elif defined __alpha__
const char *cgamename = "cgameaxp.so";
#elif defined __mips__
const char *cgamename = "cgamemips.so";
#else
#error Unknown arch
#endif
Sys_UnloadCGame();
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", cgamename);
sprintf (name, "%s/%s", curpath, cgamename);
cgame_library = dlopen (name, RTLD_LAZY );
if (!cgame_library)
{
Com_Printf ("LoadLibrary (%s)\n",name);
Com_Error( ERR_FATAL, "Couldn't load cgame: %s", dlerror() );
}
api = (void *)dlsym (cgame_library, "GetCGameAPI");
if (!api)
{
Com_Error( ERR_FATAL, "dlsym() failed on GetCGameAPI" );
}
return api();
}
/*****************************************************************************/
static void *ui_library;
/*
=================
Sys_UnloadUI
=================
*/
void Sys_UnloadUI(void)
{
if (ui_library)
dlclose (ui_library);
ui_library = NULL;
}
/*
=================
Sys_GetUIAPI
Loads the ui dll
=================
*/
void *Sys_GetUIAPI (void)
{
void *api;
char name[MAX_OSPATH];
char curpath[MAX_OSPATH];
#ifdef __i386__
const char *uiname = "uii386.so";
#elif defined __alpha__
const char *uiname = "uiaxp.so";
#elif defined __mips__
const char *uiname = "uimips.so";
#else
#error Unknown arch
#endif
Sys_UnloadUI();
getcwd(curpath, sizeof(curpath));
Com_Printf("------- Loading %s -------\n", uiname);
sprintf (name, "%s/%s", curpath, uiname);
ui_library = dlopen (name, RTLD_LAZY );
if (!ui_library)
{
Com_Printf ("LoadLibrary (%s)\n",name);
Com_Error( ERR_FATAL, "Couldn't load ui: %s", dlerror() );
}
api = (void *)dlsym (ui_library, "GetUIAPI");
if (!api)
{
Com_Error( ERR_FATAL, "dlsym() failed on GetUIAPI" );
}
return api;
}
/*****************************************************************************/
void *Sys_GetRefAPI (void *parms)
{
return (void *)GetRefAPI(REF_API_VERSION, parms);
}
/*
========================================================================
BACKGROUND FILE STREAMING
========================================================================
*/
typedef struct {
#if 0
HANDLE threadHandle;
int threadId;
CRITICAL_SECTION crit;
#endif
FILE *file;
byte *buffer;
qboolean eof;
int bufferSize;
int streamPosition; // next byte to be returned by Sys_StreamRead
int threadPosition; // next byte to be read from file
} streamState_t;
streamState_t stream;
/*
===============
Sys_StreamThread
A thread will be sitting in this loop forever
================
*/
void Sys_StreamThread( void )
{
int buffer;
int count;
int readCount;
int bufferPoint;
int r;
//Loop here
// EnterCriticalSection (&stream.crit);
// if there is any space left in the buffer, fill it up
if ( !stream.eof ) {
count = stream.bufferSize - (stream.threadPosition - stream.streamPosition);
if ( count ) {
bufferPoint = stream.threadPosition % stream.bufferSize;
buffer = stream.bufferSize - bufferPoint;
readCount = buffer < count ? buffer : count;
r = fread( stream.buffer + bufferPoint, 1, readCount, stream.file );
stream.threadPosition += r;
if ( r != readCount )
stream.eof = qtrue;
}
}
// LeaveCriticalSection (&stream.crit);
}
/*
===============
Sys_InitStreamThread
================
*/
void Sys_InitStreamThread( void )
{
}
/*
===============
Sys_ShutdownStreamThread
================
*/
void Sys_ShutdownStreamThread( void )
{
}
/*
===============
Sys_BeginStreamedFile
================
*/
void Sys_BeginStreamedFile( fileHandle_t f, int readAhead )
{
if ( stream.file ) {
Com_Error( ERR_FATAL, "Sys_BeginStreamedFile: unclosed stream");
}
stream.file = f;
stream.buffer = Z_Malloc( readAhead );
stream.bufferSize = readAhead;
stream.streamPosition = 0;
stream.threadPosition = 0;
stream.eof = qfalse;
// let the thread start running
// LeaveCriticalSection( &stream.crit );
}
/*
===============
Sys_EndStreamedFile
================
*/
void Sys_EndStreamedFile( FILE *f )
{
if ( f != stream.file ) {
Com_Error( ERR_FATAL, "Sys_EndStreamedFile: wrong file");
}
// don't leave critical section until another stream is started
// EnterCriticalSection( &stream.crit );
stream.file = NULL;
Z_Free( stream.buffer );
}
/*
===============
Sys_StreamedRead
================
*/
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f )
{
int available;
int remaining;
int sleepCount;
int copy;
int bufferCount;
int bufferPoint;
byte *dest;
dest = (byte *)buffer;
remaining = size * count;
if ( remaining <= 0 ) {
Com_Error( ERR_FATAL, "Streamed read with non-positive size" );
}
sleepCount = 0;
while ( remaining > 0 ) {
available = stream.threadPosition - stream.streamPosition;
if ( !available ) {
if (stream.eof)
break;
Sys_StreamThread();
continue;
}
bufferPoint = stream.streamPosition % stream.bufferSize;
bufferCount = stream.bufferSize - bufferPoint;
copy = available < bufferCount ? available : bufferCount;
if ( copy > remaining ) {
copy = remaining;
}
memcpy( dest, stream.buffer + bufferPoint, copy );
stream.streamPosition += copy;
dest += copy;
remaining -= copy;
}
return (count * size - remaining) / size;
}
/*
===============
Sys_StreamSeek
================
*/
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
// halt the thread
// EnterCriticalSection( &stream.crit );
// clear to that point
fseek( f, offset, origin );
stream.streamPosition = 0;
stream.threadPosition = 0;
stream.eof = qfalse;
// let the thread start running at the new position
// LeaveCriticalSection( &stream.crit );
}
/*
========================================================================
EVENT LOOP
========================================================================
*/
#define MAX_QUED_EVENTS 64
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
sysEvent_t eventQue[MAX_QUED_EVENTS];
int eventHead, eventTail;
byte sys_packetReceived[MAX_MSGLEN];
/*
================
Sys_QueEvent
A time of 0 will get the current time
Ptr should either be null, or point to a block of data that can
be freed by the game later.
================
*/
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) {
sysEvent_t *ev;
ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
eventHead++;
if ( time == 0 ) {
time = Sys_Milliseconds();
}
ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
/*
================
Sys_GetEvent
================
*/
sysEvent_t Sys_GetEvent( void ) {
sysEvent_t ev;
char *s;
msg_t netmsg;
netadr_t adr;
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// pump the message loop
// in vga this calls KBD_Update, under X, it calls GetEvent
Sys_SendKeyEvents ();
// check for console commands
s = Sys_ConsoleInput();
if ( s ) {
char *b;
int len;
len = strlen( s ) + 1;
b = malloc( len );
strcpy( b, s );
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
}
// check for other input devices
IN_Frame();
// check for network packets
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
if ( Sys_GetPacket ( &adr, &netmsg ) ) {
netadr_t *buf;
int len;
// copy out to a seperate buffer for qeueing
len = sizeof( netadr_t ) + netmsg.cursize;
buf = malloc( len );
*buf = adr;
memcpy( buf+1, netmsg.data, netmsg.cursize );
Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
}
// return if we have data
if ( eventHead > eventTail ) {
eventTail++;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// create an empty event to return
memset( &ev, 0, sizeof( ev ) );
ev.evTime = Sys_Milliseconds();
return ev;
}
/*****************************************************************************/
void Sys_AppActivate (void)
{
}
char *Sys_GetClipboardData(void)
{
return NULL;
}
void Sys_Print( const char *msg )
{
fputs(msg, stderr);
}
int main (int argc, char **argv)
{
int oldtime, newtime;
int len, i;
char *cmdline;
void SetProgramPath(char *path);
// go back to real user for config loads
saved_euid = geteuid();
seteuid(getuid());
SetProgramPath(argv[0]);
// merge the command line, this is kinda silly
for (len = 1, i = 1; i < argc; i++)
len += strlen(argv[i]) + 1;
cmdline = malloc(len);
*cmdline = 0;
for (i = 1; i < argc; i++) {
if (i > 1)
strcat(cmdline, " ");
strcat(cmdline, argv[i]);
}
Com_Init(cmdline);
NET_Init();
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
nostdout = Cvar_Get("nostdout", "0", 0);
if (!nostdout->value) {
fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
// printf ("Linux Quake -- Version %0.3f\n", LINUX_VERSION);
}
while (1)
{
// set low precision every frame, because some system calls
// reset it arbitrarily
Sys_LowFPPrecision ();
Com_Frame ();
}
}
#if 0
/*
================
Sys_MakeCodeWriteable
================
*/
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
{
int r;
unsigned long addr;
int psize = getpagesize();
addr = (startaddr & ~(psize-1)) - psize;
// fprintf(stderr, "writable code %lx(%lx)-%lx, length=%lx\n", startaddr,
// addr, startaddr+length, length);
r = mprotect((char*)addr, length + startaddr - addr + psize, 7);
if (r < 0)
Sys_Error("Protection change failed\n");
}
#endif