2013-04-19 02:52:48 +00:00
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//
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// NPC_misc.cpp
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//
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// leave this line at the top for all NPC_xxxx.cpp files...
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#include "g_headers.h"
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#include "b_local.h"
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#include "q_shared.h"
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/*
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Debug_Printf
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*/
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void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...)
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{
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char *color;
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va_list argptr;
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char msg[1024];
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if (cv->value < debugLevel)
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return;
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if (debugLevel == DEBUG_LEVEL_DETAIL)
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color = S_COLOR_WHITE;
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else if (debugLevel == DEBUG_LEVEL_INFO)
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color = S_COLOR_GREEN;
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else if (debugLevel == DEBUG_LEVEL_WARNING)
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color = S_COLOR_YELLOW;
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else if (debugLevel == DEBUG_LEVEL_ERROR)
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color = S_COLOR_RED;
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else
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color = S_COLOR_RED;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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gi.Printf("%s%5i:%s", color, level.time, msg);
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}
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/*
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Debug_NPCPrintf
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*/
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void Debug_NPCPrintf (gentity_t *printNPC, cvar_t *cv, int debugLevel, char *fmt, ...)
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{
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int color;
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va_list argptr;
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char msg[1024];
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if (cv->value < debugLevel)
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{
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return;
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}
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if ( debugNPCName->string[0] && Q_stricmp( debugNPCName->string, printNPC->targetname) != 0 )
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{
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return;
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}
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if (debugLevel == DEBUG_LEVEL_DETAIL)
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color = COLOR_WHITE;
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else if (debugLevel == DEBUG_LEVEL_INFO)
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color = COLOR_GREEN;
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else if (debugLevel == DEBUG_LEVEL_WARNING)
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color = COLOR_YELLOW;
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else if (debugLevel == DEBUG_LEVEL_ERROR)
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color = COLOR_RED;
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else
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color = COLOR_RED;
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va_start (argptr,fmt);
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vsprintf (msg, fmt, argptr);
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va_end (argptr);
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gi.Printf ("%c%c%5i (%s) %s", Q_COLOR_ESCAPE, color, level.time, printNPC->targetname, msg);
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}
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