jedi-academy/codemp/game/bg_strap.h

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2013-04-19 02:52:48 +00:00
//rww - shared trap call system
#include "q_shared.h"
#include "bg_public.h"
#include "../namespace_begin.h"
qboolean strap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
qboolean strap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
qboolean strap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale);
qboolean strap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags,
const int up, const int right, const int forward, qhandle_t *modelList,
int blendTime , int currentTime );
qboolean strap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame,
const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime );
qboolean strap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame,
int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex);
void strap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params);
void strap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params);
qboolean strap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
qboolean strap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params);
void strap_TrueMalloc(void **ptr, int size);
void strap_TrueFree(void **ptr);
#include "../namespace_end.h"