2013-04-19 02:52:48 +00:00
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#include "../qcommon/qcommon.h"
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#include "../client/client.h"
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#include "win_local.h"
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#include "resource.h"
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#include <float.h>
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#include <stdio.h>
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#include "../game/g_public.h"
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#include "../xbox/XBLive.h"
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#ifdef _XBOX
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#include <IO.h>
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#define NEWDECL __cdecl
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#ifndef FINAL_BUILD
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#include "dbg_console_xbox.h"
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#endif
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#endif
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extern int eventHead, eventTail;
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extern sysEvent_t eventQue[MAX_QUED_EVENTS];
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extern byte sys_packetReceived[MAX_MSGLEN];
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void *NEWDECL operator new(size_t size)
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{
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return Z_Malloc(size, TAG_NEWDEL, qfalse);
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}
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void *NEWDECL operator new[](size_t size)
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{
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return Z_Malloc(size, TAG_NEWDEL, qfalse);
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}
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void NEWDECL operator delete[](void *ptr)
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{
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if (ptr)
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Z_Free(ptr);
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}
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void NEWDECL operator delete(void *ptr)
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{
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if (ptr)
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Z_Free(ptr);
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}
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/*
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================
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Sys_Init
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Called after the common systems (cvars, files, etc)
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are initialized
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================
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*/
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extern void Sys_In_Restart_f(void);
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extern void Sys_Net_Restart_f(void);
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void Sys_Init( void )
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{
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Cmd_AddCommand ("in_restart", Sys_In_Restart_f);
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Cmd_AddCommand ("net_restart", Sys_Net_Restart_f);
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}
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char *Sys_Cwd( void ) {
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static char cwd[MAX_OSPATH];
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#ifdef _XBOX
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strcpy(cwd, "d:");
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#endif
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#ifdef _GAMECUBE
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strcpy(cwd, ".");
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#endif
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return cwd;
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}
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/*
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=================
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Sys_In_Restart_f
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Restart the input subsystem
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=================
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*/
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void Sys_In_Restart_f( void ) {
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}
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/*
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=============
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Sys_Error
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Show the early console as an error dialog
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=============
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*/
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void Sys_Error( const char *error, ... ) {
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va_list argptr;
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char text[256];
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va_start (argptr, error);
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2013-05-07 04:27:05 +00:00
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Q_vsnprintf (text, sizeof(text), error, argptr);
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2013-04-19 02:52:48 +00:00
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va_end (argptr);
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#ifdef _GAMECUBE
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printf(text);
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#else
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OutputDebugString(text);
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#endif
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#if 0 // UN-PORT
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Com_ShutdownZoneMemory();
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Com_ShutdownHunkMemory();
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#endif
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exit (1);
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}
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/*
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================
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Sys_GetEvent
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================
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*/
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#define MAX_POLL_RATE 15
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sysEvent_t Sys_GetEvent( void ) {
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sysEvent_t ev;
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// return if we have data
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if ( eventHead > eventTail ) {
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eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
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}
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// check for network packets
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msg_t netmsg;
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netadr_t adr;
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for (int poll = 0; poll < MAX_POLL_RATE; ++poll)
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{
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MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
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if ( Sys_GetPacket ( &adr, &netmsg ) ) {
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netadr_t *buf;
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int len;
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// copy out to a seperate buffer for qeueing
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// the readcount stepahead is for SOCKS support
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len = sizeof( netadr_t ) + netmsg.cursize - netmsg.readcount;
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//buf = (netadr_t *)GG_Malloc( len, MemoryBlock::kEventTag, qtrue );
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buf = (netadr_t *) Z_Malloc(len, TAG_EVENT, qfalse, 4);
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*buf = adr;
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memcpy( buf+1, &netmsg.data[netmsg.readcount], netmsg.cursize - netmsg.readcount );
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Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
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}
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else
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{
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// Bail out if there's no more data
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break;
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}
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}
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#if 0 // Removed as in SOF2
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// return if we have data
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if ( eventHead > eventTail ) {
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eventTail++;
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return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
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}
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#endif
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// create an empty event to return
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memset( &ev, 0, sizeof( ev ) );
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ev.evTime = Sys_Milliseconds();
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return ev;
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}
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void Sys_Print(const char *msg)
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{
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#ifdef _GAMECUBE
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printf(msg);
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#else
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OutputDebugString(msg);
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#endif
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}
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/*
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==============
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Sys_Log
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==============
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*/
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void Sys_Log( const char *file, const char *msg ) {
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Sys_Log(file, msg, strlen(msg), strchr(msg, '\n') ? true : false);
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}
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/*
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==============
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Sys_Log
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==============
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*/
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void Sys_Log( const char *file, const void *buffer, int size, bool flush ) {
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#ifndef FINAL_BUILD
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static bool unableToLog = false;
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// Once we've failed to write to the log files once, bail out.
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// This lets us put release builds on DVD without recompiling.
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if (unableToLog)
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return;
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struct FileInfo
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{
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char name[MAX_QPATH];
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FILE *handle;
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};
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const int LOG_MAX_FILES = 4;
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static FileInfo files[LOG_MAX_FILES];
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static int num_files = 0;
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FileInfo* cur = NULL;
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for (int f = 0; f < num_files; ++f)
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{
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2013-04-25 05:31:31 +00:00
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if (!Q_stricmp(file, files[f].name))
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2013-04-19 02:52:48 +00:00
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{
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cur = &files[f];
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break;
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}
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}
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if (cur == NULL)
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{
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if (num_files >= LOG_MAX_FILES)
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{
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Sys_Print("Too many log files!\n");
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return;
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}
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cur = &files[num_files++];
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strcpy(cur->name, file);
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cur->handle = NULL;
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}
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char fullname[MAX_QPATH];
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sprintf(fullname, "d:\\%s", cur->name);
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if (!cur->handle)
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{
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cur->handle = fopen(fullname, "wb");
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if (cur->handle == NULL)
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{
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Sys_Print("Unable to open log file!\n");
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unableToLog = true;
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return;
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}
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}
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if (size == 1) fputc(*(char*)buffer, cur->handle);
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else fwrite(buffer, size, 1, cur->handle);
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if (flush)
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{
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fflush(cur->handle);
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}
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#endif
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}
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#ifdef _XBOX
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HANDLE Sys_FileStreamMutex = INVALID_HANDLE_VALUE;
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#endif
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void Win_Init(void)
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{
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#ifdef _XBOX
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Sys_FileStreamMutex = CreateMutex(NULL, FALSE, NULL);
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#endif
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}
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/*
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=====================
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XBE SWITCHING SUPPORT
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=====================
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*/
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#define LAUNCH_MAGIC "J3D1"
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void Sys_Reboot( const char *reason )
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{
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LAUNCH_DATA ld;
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const char *path = NULL;
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memset( &ld, 0, sizeof(ld) );
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if (!Q_stricmp(reason, "new_account"))
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{
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PLD_LAUNCH_DASHBOARD pDash = (PLD_LAUNCH_DASHBOARD) &ld;
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pDash->dwReason = XLD_LAUNCH_DASHBOARD_NEW_ACCOUNT_SIGNUP;
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path = NULL;
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}
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else if (!Q_stricmp(reason, "net_config"))
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{
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PLD_LAUNCH_DASHBOARD pDash = (PLD_LAUNCH_DASHBOARD) &ld;
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pDash->dwReason = XLD_LAUNCH_DASHBOARD_NETWORK_CONFIGURATION;
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path = NULL;
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}
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else if (!Q_stricmp(reason, "manage_account"))
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{
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PLD_LAUNCH_DASHBOARD pDash = (PLD_LAUNCH_DASHBOARD) &ld;
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pDash->dwReason = XLD_LAUNCH_DASHBOARD_ACCOUNT_MANAGEMENT;
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path = NULL;
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}
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else if (!Q_stricmp(reason, "singleplayer"))
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{
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path = "d:\\default.xbe";
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strcpy((char *)&ld.Data[0], LAUNCH_MAGIC);
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}
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else
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{
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Com_Error( ERR_FATAL, "Unknown reboot code %s\n", reason );
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}
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// Title should not be doing ANYTHING in the background.
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// Shutting down sound ensures that the sound thread is gone
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S_Shutdown();
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// Similarly, kill off the streaming thread
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extern void Sys_StreamShutdown(void);
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Sys_StreamShutdown();
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XLaunchNewImage(path, &ld);
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// This function should not return!
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Com_Error( ERR_FATAL, "ERROR: XLaunchNewImage returned\n" );
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}
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/*
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==================
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WinMain
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==================
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*/
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#if defined (_XBOX)
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int __cdecl main()
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#elif defined (_GAMECUBE)
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int main(int argc, char* argv[])
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#endif
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{
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// Z_SetFreeOSMem();
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// I'm going to kill someone. This should not be necessary. No, really.
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Direct3D_SetPushBufferSize(1024*1024, 128*1024);
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// get the initial time base
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Sys_Milliseconds();
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Win_Init();
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Com_Init( "" );
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//Start sound early. The STL inside will allocate memory and we don't
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//want that memory in the middle of the zone.
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if ( !cls.soundRegistered ) {
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cls.soundRegistered = qtrue;
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S_BeginRegistration();
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}
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NET_Init();
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// main game loop
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while( 1 ) {
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IN_Frame();
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Com_Frame();
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// Do any XBL stuff
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// XBL_Tick();
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// Poll debug console for new commands
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#ifndef FINAL_BUILD
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DebugConsoleHandleCommands();
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#endif
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}
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return 0;
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}
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char *Sys_GetClipboardData(void) { return NULL; }
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void Sys_StartProcess(char *, qboolean) {}
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void Sys_OpenURL(char *, int) {}
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void Sys_Quit(void) {}
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void Sys_ShowConsole(int, int) {}
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void Sys_Mkdir(const char *) {}
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int Sys_LowPhysicalMemory(void) { return 0; }
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void Sys_FreeFileList(char **filelist)
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{
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// All strings in a file list are allocated at once, so we just need to
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// do two frees, one for strings, one for the pointers.
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if ( filelist )
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{
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if ( filelist[0] )
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Z_Free( filelist[0] );
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Z_Free( filelist );
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}
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}
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#ifdef _JK2MP
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char** Sys_ListFiles(const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs)
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#else
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char** Sys_ListFiles(const char *directory, const char *extension, int *numfiles, qboolean wantsubs)
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#endif
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|
{
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#ifdef _JK2MP
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// MP has extra filter paramter. We don't support that.
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|
if (filter)
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|
{
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assert(!"Sys_ListFiles doesn't support filter on console!");
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|
return NULL;
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}
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#endif
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// Hax0red console version of Sys_ListFiles. We mangle our arguments to get a standard filename
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// That file should exist, and contain the list of files that meet this search criteria.
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char listFilename[MAX_OSPATH];
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char *listFile, *curFile, *end;
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int nfiles;
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char **retList;
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// S00per hack
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if (strstr(directory, "d:\\base\\"))
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directory += 8;
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if (!extension)
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|
{
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extension = "";
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|
}
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|
else if (extension[0] == '/' && extension[1] == 0)
|
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|
|
{
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|
// Passing a slash as extension will find directories
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|
|
extension = "dir";
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|
|
}
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|
else if (extension[0] == '.')
|
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|
|
{
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|
|
// Skip over leading .
|
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|
|
extension++;
|
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|
|
}
|
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|
|
|
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|
|
// Build our filename
|
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|
Com_sprintf(listFilename, sizeof(listFilename), "%s\\_console_%s_list_", directory, extension);
|
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|
|
if (FS_ReadFile( listFilename, (void**)&listFile ) <= 0)
|
|
|
|
{
|
|
|
|
if(listFile) {
|
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|
|
FS_FreeFile(listFile);
|
|
|
|
}
|
|
|
|
Com_Printf( "WARNING: List file %s not found\n", listFilename );
|
|
|
|
if (numfiles)
|
|
|
|
*numfiles = 0;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do a first pass to count number of files in the list
|
|
|
|
nfiles = 0;
|
|
|
|
curFile = listFile;
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
// Find end of line
|
|
|
|
end = strchr(curFile, '\r');
|
|
|
|
if (end)
|
|
|
|
{
|
|
|
|
// Should have a \n next -- skip them both
|
|
|
|
end += 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
end = strchr(curFile, '\n');
|
|
|
|
if (end) end++;
|
|
|
|
else end = curFile + strlen(curFile);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Is the line empty? If so, we're done.
|
|
|
|
if (!curFile || !curFile[0]) break;
|
|
|
|
++nfiles;
|
|
|
|
|
|
|
|
// Advance to next line
|
|
|
|
curFile = end;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill in caller's pointer for number of files found
|
|
|
|
if (numfiles) *numfiles = nfiles;
|
|
|
|
|
|
|
|
// Did we find any files at all?
|
|
|
|
if (nfiles == 0)
|
|
|
|
{
|
|
|
|
FS_FreeFile(listFile);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Allocate a file list, and quick string pool, but use LISTFILES
|
|
|
|
retList = (char **) Z_Malloc( ( nfiles + 1 ) * sizeof( *retList ), TAG_LISTFILES, qfalse);
|
|
|
|
// Our string pool is actually slightly too large, but it's temporary, and that's better
|
|
|
|
// than slightly too small
|
|
|
|
char *stringPool = (char *) Z_Malloc( strlen(listFile) + 1, TAG_LISTFILES, qfalse );
|
|
|
|
|
|
|
|
// Now go through the list of files again, and fill in the list to be returned
|
|
|
|
nfiles = 0;
|
|
|
|
curFile = listFile;
|
|
|
|
while (true)
|
|
|
|
{
|
|
|
|
// Find end of line
|
|
|
|
end = strchr(curFile, '\r');
|
|
|
|
if (end)
|
|
|
|
{
|
|
|
|
// Should have a \n next -- skip them both
|
|
|
|
*end++ = '\0';
|
|
|
|
*end++ = '\0';
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
end = strchr(curFile, '\n');
|
|
|
|
if (end) *end++ = '\0';
|
|
|
|
else end = curFile + strlen(curFile);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Is the line empty? If so, we're done.
|
|
|
|
int curStrSize = strlen(curFile);
|
|
|
|
if (curStrSize < 1)
|
|
|
|
{
|
|
|
|
retList[nfiles] = NULL;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Alloc a small copy
|
|
|
|
//retList[nfiles++] = CopyString( curFile );
|
|
|
|
retList[nfiles++] = stringPool;
|
|
|
|
strcpy(stringPool, curFile);
|
|
|
|
stringPool += (curStrSize + 1);
|
|
|
|
|
|
|
|
// Advance to next line
|
|
|
|
curFile = end;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Free the special file's buffer
|
|
|
|
FS_FreeFile( listFile );
|
|
|
|
|
|
|
|
return retList;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Sys_UnloadGame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Sys_UnloadGame( void ) {
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Sys_GetGameAPI
|
|
|
|
|
|
|
|
Loads the game dll
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
#ifndef _JK2MP
|
|
|
|
void *Sys_GetGameAPI (void *parms)
|
|
|
|
{
|
|
|
|
extern game_export_t *GetGameAPI( game_import_t *import );
|
|
|
|
return GetGameAPI((game_import_t *)parms);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Sys_LoadCgame
|
|
|
|
|
|
|
|
Used to hook up a development dll
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
// void * Sys_LoadCgame( void )
|
|
|
|
#ifndef _JK2MP
|
|
|
|
void * Sys_LoadCgame( int (**entryPoint)(int, ...), int (*systemcalls)(int, ...) )
|
|
|
|
{
|
|
|
|
extern void CG_PreInit();
|
|
|
|
extern void cg_dllEntry( int (*syscallptr)( int arg,... ) );
|
|
|
|
extern int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7 );
|
|
|
|
cg_dllEntry(systemcalls);
|
|
|
|
*entryPoint = (int (*)(int,...))vmMain;
|
|
|
|
CG_PreInit();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* VVFIXME: More stubs */
|
|
|
|
qboolean Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName /* src */ )
|
|
|
|
{
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Sys_CopyFile(LPCSTR lpExistingFileName, LPCSTR lpNewFileName, qboolean bOverwrite)
|
|
|
|
{
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean Sys_CheckCD( void )
|
|
|
|
{
|
|
|
|
return qtrue;
|
|
|
|
}
|