voidFX_PlayEffect(constchar*file,vec3_torg,vec3_tfwd,intvol,intrad);// builds arbitrary perp. right vector, does a cross product to define up
voidFX_PlayEffectID(intid,vec3_torg,vec3_tfwd,intvol,intrad,qbooleanisPortal=qfalse);// builds arbitrary perp. right vector, does a cross product to define up