2013-04-19 02:52:48 +00:00
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/*****************************************************************************
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* name: be_aas_entity.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_entity.h $
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* $Author: Mrelusive $
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* $Revision: 2 $
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* $Modtime: 10/05/99 3:32p $
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* $Date: 10/05/99 3:42p $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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//invalidates all entity infos
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void AAS_InvalidateEntities(void);
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//unlink not updated entities
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void AAS_UnlinkInvalidEntities(void);
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//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
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void AAS_ResetEntityLinks(void);
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//updates an entity
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int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
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//gives the entity data used for collision detection
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void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
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#endif //AASINTERN
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//returns the size of the entity bounding box in mins and maxs
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void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
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//returns the BSP model number of the entity
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int AAS_EntityModelNum(int entnum);
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//returns the origin of an entity with the given model number
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int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
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//returns the best reachable area the entity is situated in
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int AAS_BestReachableEntityArea(int entnum);
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//returns the info of the given entity
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void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
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//returns the next entity
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int AAS_NextEntity(int entnum);
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//returns the origin of the entity
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void AAS_EntityOrigin(int entnum, vec3_t origin);
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//returns the entity type
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int AAS_EntityType(int entnum);
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//returns the model index of the entity
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int AAS_EntityModelindex(int entnum);
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