jedi-academy/codemp/client/snd_mp3.cpp

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2013-04-19 02:52:48 +00:00
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
// Filename:- cl_mp3.cpp
//
// (The interface module between all the MP3 stuff and the game)
#include "client.h"
#include "snd_mp3.h" // only included directly by a few snd_xxxx.cpp files plus this one
#include "../mp3code/mp3struct.h" // keep this rather awful file secret from the rest of the program
#include "../mp3code/copyright.h"
// expects data already loaded, filename arg is for error printing only
//
// returns success/fail
//
sboolean MP3_IsValid( const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired /* = qfalse */)
{
char *psError = C_MP3_IsValid(pvData, iDataLen, bStereoDesired);
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s(%s)\n",psError, psLocalFilename));
}
return !psError;
}
// expects data already loaded, filename arg is for error printing only
//
// returns unpacked length, or 0 for errors (which will be printed internally)
//
int MP3_GetUnpackedSize( const char *psLocalFilename, void *pvData, int iDataLen, sboolean qbIgnoreID3Tag /* = qfalse */
, sboolean bStereoDesired /* = qfalse */
)
{
int iUnpackedSize = 0;
// always do this now that we have fast-unpack code for measuring output size... (much safer than relying on tags that may have been edited, or if MP3 has been re-saved with same tag)
//
if (1)//qbIgnoreID3Tag || !MP3_ReadSpecialTagInfo((byte *)pvData, iDataLen, NULL, &iUnpackedSize))
{
char *psError = C_MP3_GetUnpackedSize( pvData, iDataLen, &iUnpackedSize, bStereoDesired);
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
return 0;
}
}
return iUnpackedSize;
}
// expects data already loaded, filename arg is for error printing only
//
// returns byte count of unpacked data (effectively a success/fail bool)
//
int MP3_UnpackRawPCM( const char *psLocalFilename, void *pvData, int iDataLen, byte *pbUnpackBuffer, sboolean bStereoDesired /* = qfalse */)
{
int iUnpackedSize;
char *psError = C_MP3_UnpackRawPCM( pvData, iDataLen, &iUnpackedSize, pbUnpackBuffer, bStereoDesired);
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
return 0;
}
return iUnpackedSize;
}
// psLocalFilename is just for error reporting (if any)...
//
sboolean MP3Stream_InitPlayingTimeFields( LP_MP3STREAM lpMP3Stream, const char *psLocalFilename, void *pvData, int iDataLen, sboolean bStereoDesired /* = qfalse */)
{
sboolean bRetval = qfalse;
int iRate, iWidth, iChannels;
char *psError = C_MP3_GetHeaderData(pvData, iDataLen, &iRate, &iWidth, &iChannels, bStereoDesired );
if (psError)
{
Com_Printf(va(S_COLOR_RED"MP3Stream_InitPlayingTimeFields(): %s\n(File: %s)\n",psError, psLocalFilename));
}
else
{
int iUnpackLength = MP3_GetUnpackedSize( psLocalFilename, pvData, iDataLen, qfalse, // sboolean qbIgnoreID3Tag
bStereoDesired);
if (iUnpackLength)
{
lpMP3Stream->iTimeQuery_UnpackedLength = iUnpackLength;
lpMP3Stream->iTimeQuery_SampleRate = iRate;
lpMP3Stream->iTimeQuery_Channels = iChannels;
lpMP3Stream->iTimeQuery_Width = iWidth;
bRetval = qtrue;
}
}
return bRetval;
}
float MP3Stream_GetPlayingTimeInSeconds( LP_MP3STREAM lpMP3Stream )
{
if (lpMP3Stream->iTimeQuery_UnpackedLength) // fields initialised?
return (float)((((double)lpMP3Stream->iTimeQuery_UnpackedLength / (double)lpMP3Stream->iTimeQuery_SampleRate) / (double)lpMP3Stream->iTimeQuery_Channels) / (double)lpMP3Stream->iTimeQuery_Width);
return 0.0f;
}
float MP3Stream_GetRemainingTimeInSeconds( LP_MP3STREAM lpMP3Stream )
{
if (lpMP3Stream->iTimeQuery_UnpackedLength) // fields initialised?
return (float)(((((double)(lpMP3Stream->iTimeQuery_UnpackedLength - (lpMP3Stream->iBytesDecodedTotal * (lpMP3Stream->iTimeQuery_SampleRate / dma.speed)))) / (double)lpMP3Stream->iTimeQuery_SampleRate) / (double)lpMP3Stream->iTimeQuery_Channels) / (double)lpMP3Stream->iTimeQuery_Width);
return 0.0f;
}
// expects data already loaded, filename arg is for error printing only
//
sboolean MP3_FakeUpWAVInfo( const char *psLocalFilename, void *pvData, int iDataLen, int iUnpackedDataLength,
int &format, int &rate, int &width, int &channels, int &samples, int &dataofs,
sboolean bStereoDesired /* = qfalse */
)
{
// some things can be done instantly...
//
format = 1; // 1 for MS format
dataofs= 0; // will be 0 for me (since there's no header in the unpacked data)
// some things need to be read... (though the whole stereo flag thing is crap)
//
char *psError = C_MP3_GetHeaderData(pvData, iDataLen, &rate, &width, &channels, bStereoDesired );
if (psError)
{
Com_Printf(va(S_COLOR_RED"%s\n(File: %s)\n",psError, psLocalFilename));
}
// and some stuff needs calculating...
//
samples = iUnpackedDataLength / width;
return !psError;
}
const char sKEY_MAXVOL[]="#MAXVOL"; // formerly #defines
const char sKEY_UNCOMP[]="#UNCOMP"; // " "
// returns qtrue for success...
//
sboolean MP3_ReadSpecialTagInfo(byte *pbLoadedFile, int iLoadedFileLen,
id3v1_1** ppTAG /* = NULL */,
int *piUncompressedSize /* = NULL */,
float *pfMaxVol /* = NULL */
)
{
sboolean qbError = qfalse;
id3v1_1* pTAG = (id3v1_1*) ((pbLoadedFile+iLoadedFileLen)-sizeof(id3v1_1)); // sizeof = 128
if (!strncmp(pTAG->id, "TAG", 3))
{
// TAG found...
//
// read MAXVOL key...
//
if (strncmp(pTAG->comment, sKEY_MAXVOL, strlen(sKEY_MAXVOL)))
{
qbError = qtrue;
}
else
{
if ( pfMaxVol)
{
*pfMaxVol = atof(pTAG->comment + strlen(sKEY_MAXVOL));
}
}
//
// read UNCOMP key...
//
if (strncmp(pTAG->album, sKEY_UNCOMP, strlen(sKEY_UNCOMP)))
{
qbError = qtrue;
}
else
{
if ( piUncompressedSize)
{
*piUncompressedSize = atoi(pTAG->album + strlen(sKEY_UNCOMP));
}
}
}
else
{
pTAG = NULL;
}
if (ppTAG)
{
*ppTAG = pTAG;
}
return (pTAG && !qbError);
}
#define FUZZY_AMOUNT (5*1024) // so it has to be significantly over, not just break even, because of
// the xtra CPU time versus memory saving
cvar_t* cv_MP3overhead = NULL;
void MP3_InitCvars(void)
{
cv_MP3overhead = Cvar_Get("s_mp3overhead", va("%d", sizeof(MP3STREAM) + FUZZY_AMOUNT), CVAR_ARCHIVE );
}
// a file has been loaded in memory, see if we want to keep it as MP3, else as normal WAV...
//
// return = qtrue if keeping as MP3
//
// (note: the reason I pass in the unpacked size rather than working it out here is simply because I already have it)
//
sboolean MP3Stream_InitFromFile( sfx_t* sfx, byte *pbSrcData, int iSrcDatalen, const char *psSrcDataFilename,
int iMP3UnPackedSize, sboolean bStereoDesired /* = qfalse */
)
{
// first, make a decision based on size here as to whether or not it's worth it because of MP3 buffer space
// making small files much bigger (and therefore best left as WAV)...
//
if (cv_MP3overhead &&
(
//iSrcDatalen + sizeof(MP3STREAM) + FUZZY_AMOUNT < iMP3UnPackedSize
iSrcDatalen + cv_MP3overhead->integer < iMP3UnPackedSize
)
)
{
// ok, let's keep it as MP3 then...
//
float fMaxVol = 128; // seems to be a reasonable typical default for maxvol (for lip synch). Naturally there's no #define I can use instead...
MP3_ReadSpecialTagInfo(pbSrcData, iSrcDatalen, NULL, NULL, &fMaxVol ); // try and read a read maxvol from MP3 header
// fill in some sfx_t fields...
//
// Q_strncpyz( sfx->name, psSrcDataFilename, sizeof(sfx->name) );
sfx->eSoundCompressionMethod = ct_MP3;
sfx->fVolRange = fMaxVol;
//sfx->width = 2;
sfx->iSoundLengthInSamples = ((iMP3UnPackedSize / 2/*sfx->width*/) / (44100 / dma.speed)) / (bStereoDesired?2:1);
//
// alloc mem for data and store it (raw MP3 in this case)...
//
sfx->pSoundData = (short *) SND_malloc( iSrcDatalen, sfx );
memcpy( sfx->pSoundData, pbSrcData, iSrcDatalen );
// now init the low-level MP3 stuff...
//
MP3STREAM SFX_MP3Stream = {0}; // important to init to all zeroes!
char *psError = C_MP3Stream_DecodeInit( &SFX_MP3Stream, /*sfx->data*/ /*sfx->soundData*/ pbSrcData, iSrcDatalen,
dma.speed,//(s_khz->value == 44)?44100:(s_khz->value == 22)?22050:11025,
2/*sfx->width*/ * 8,
bStereoDesired
);
SFX_MP3Stream.pbSourceData = (byte *) sfx->pSoundData;
if (psError)
{
// This should never happen, since any errors or problems with the MP3 file would have stopped us getting
// to this whole function, but just in case...
//
Com_Printf(va(S_COLOR_YELLOW"File \"%s\": %s\n",psSrcDataFilename,psError));
// This will leave iSrcDatalen bytes on the hunk stack (since you can't dealloc that), but MP3 files are
// usually small, and like I say, it should never happen.
//
// Strictly speaking, I should do a Z_Malloc above, then I could do a Z_Free if failed, else do a Hunk_Alloc
// to copy the Z_Malloc data into, then Z_Free, but for something that shouldn't happen it seemed bad to
// penalise the rest of the game with extra alloc demands.
//
return qfalse;
}
// success ( ...on a plate).
//
// make a copy of the filled-in stream struct and attach to the sfx_t struct...
//
sfx->pMP3StreamHeader = (MP3STREAM *) Z_Malloc( sizeof(MP3STREAM), TAG_SND_MP3STREAMHDR, qfalse );
memcpy( sfx->pMP3StreamHeader, &SFX_MP3Stream, sizeof(MP3STREAM) );
//
return qtrue;
}
return qfalse;
}
// decode one packet of MP3 data only (typical output size is 2304, or 2304*2 for stereo, so input size is less
//
// return is decoded byte count, else 0 for finished
//
int MP3Stream_Decode( LP_MP3STREAM lpMP3Stream, sboolean bDoingMusic )
{
lpMP3Stream->iCopyOffset = 0;
if (0)//!bDoingMusic)
{
/*
// SOF2: need to make a local buffer up so we can decode the piece we want from a contiguous bitstream rather than
// this linklist junk...
//
// since MP3 packets are generally 416 or 417 bytes in length it seems reasonable to just find which linked-chunk
// the current read offset lies within then grab the next one as well (since they're 2048 bytes) and make one
// buffer with just the two concat'd together. Shouldn't be much of a processor hit.
//
sndBuffer *pChunk = (sndBuffer *) lpMP3Stream->pbSourceData;
//
// may as well make this static to avoid cut down on stack-validation run-time...
//
static byte byRawBuffer[SND_CHUNK_SIZE_BYTE*2]; // *2 for byte->short // easily enough to decode one frame of MP3 data, most are 416 or 417 bytes
// fast-forward to the correct chunk...
//
int iBytesToSkipPast = lpMP3Stream->iSourceReadIndex;
while (iBytesToSkipPast >= SND_CHUNK_SIZE_BYTE)
{
pChunk = pChunk->next;
if (!pChunk)
{
// err.... reading off the end of the data stream guys...
//
// pChunk = (sndBuffer *) lpMP3Stream->pbSourceData; // restart
return 0; // ... 0 bytes decoded, so will just stop caller-decoder all nice and legal as EOS
}
iBytesToSkipPast -= SND_CHUNK_SIZE_BYTE;
}
{
// ok, pChunk is now the 2k or so chunk we're in the middle of...
//
int iChunk1BytesToCopy = SND_CHUNK_SIZE_BYTE - iBytesToSkipPast;
memcpy(byRawBuffer,((byte *)pChunk->sndChunk) + iBytesToSkipPast, iChunk1BytesToCopy);
//
// concat next chunk on to this as well...
//
pChunk = pChunk->next;
if (pChunk)
{
memcpy(byRawBuffer + iChunk1BytesToCopy, pChunk->sndChunk, SND_CHUNK_SIZE_BYTE);
}
else
{
memset(byRawBuffer + iChunk1BytesToCopy, 0, SND_CHUNK_SIZE_BYTE);
}
}
{
// now we need to backup some struct fields, fake 'em, do the lo-level call, then restore 'em...
//
byte *pbSourceData_Old = lpMP3Stream->pbSourceData;
int iSourceReadIndex_Old= lpMP3Stream->iSourceReadIndex;
lpMP3Stream->pbSourceData = &byRawBuffer[0];
lpMP3Stream->iSourceReadIndex= 0; // since this is zero, not the buffer offset within a chunk, we can play tricks further down when restoring
{
unsigned int uiBytesDecoded = C_MP3Stream_Decode( lpMP3Stream, qfalse );
lpMP3Stream->iSourceReadIndex += iSourceReadIndex_Old; // note '+=' rather than '=', to take account of movement.
lpMP3Stream->pbSourceData = pbSourceData_Old;
return uiBytesDecoded;
}
}
*/
}
else
{
// SOF2 music, or EF1 anything...
//
return C_MP3Stream_Decode( lpMP3Stream, qfalse ); // bFastForwarding
}
}
sboolean MP3Stream_SeekTo( channel_t *ch, float fTimeToSeekTo )
{
const float fEpsilon = 0.05f; // accurate to 1/50 of a second, but plus or minus this gives 1/10 of second
MP3Stream_Rewind( ch );
//
// sanity... :-)
//
const float fTrackLengthInSeconds = MP3Stream_GetPlayingTimeInSeconds( &ch->MP3StreamHeader );
if (fTimeToSeekTo > fTrackLengthInSeconds)
{
fTimeToSeekTo = fTrackLengthInSeconds;
}
// now do the seek...
//
while (1)
{
float fPlayingTimeElapsed = MP3Stream_GetPlayingTimeInSeconds( &ch->MP3StreamHeader ) - MP3Stream_GetRemainingTimeInSeconds( &ch->MP3StreamHeader );
float fAbsTimeDiff = fabs(fTimeToSeekTo - fPlayingTimeElapsed);
if ( fAbsTimeDiff <= fEpsilon)
return qtrue;
// when decoding, use fast-forward until within 3 seconds, then slow-decode (which should init stuff properly?)...
//
int iBytesDecodedThisPacket = C_MP3Stream_Decode( &ch->MP3StreamHeader, (fAbsTimeDiff > 3.0f) ); // bFastForwarding
if (iBytesDecodedThisPacket == 0)
break; // EOS
}
return qfalse;
}
// returns qtrue for all ok
//
sboolean MP3Stream_Rewind( channel_t *ch )
{
ch->iMP3SlidingDecodeWritePos = 0;
ch->iMP3SlidingDecodeWindowPos= 0;
/*
char *psError = C_MP3Stream_Rewind( &ch->MP3StreamHeader );
if (psError)
{
Com_Printf(S_COLOR_YELLOW"%s\n",psError);
return qfalse;
}
return qtrue;
*/
// speed opt, since I know I already have the right data setup here...
//
memcpy(&ch->MP3StreamHeader, ch->thesfx->pMP3StreamHeader, sizeof(ch->MP3StreamHeader));
return qtrue;
}
// returns qtrue while still playing normally, else qfalse for either finished or request-offset-error
//
sboolean MP3Stream_GetSamples( channel_t *ch, int startingSampleNum, int count, short *buf, sboolean bStereo )
{
sboolean qbStreamStillGoing = qtrue;
const int iQuarterOfSlidingBuffer = sizeof(ch->MP3SlidingDecodeBuffer)/4;
const int iThreeQuartersOfSlidingBuffer = (sizeof(ch->MP3SlidingDecodeBuffer)*3)/4;
// Com_Printf("startingSampleNum %d\n",startingSampleNum);
count *= 2/* <- = SOF2; ch->sfx->width*/; // count arg was for words, so double it for bytes;
// convert sample number into a byte offset... (make new variable for clarity?)
//
startingSampleNum *= 2 /* <- = SOF2; ch->sfx->width*/ * (bStereo?2:1);
if ( startingSampleNum < ch->iMP3SlidingDecodeWindowPos)
{
// what?!?!?! smegging time travel needed or something?, forget it
memset(buf,0,count);
return qfalse;
}
// OutputDebugString(va("\nRequest: startingSampleNum %d, count %d\n",startingSampleNum,count));
// OutputDebugString(va("WindowPos %d, WindowWritePos %d\n",ch->iMP3SlidingDecodeWindowPos,ch->iMP3SlidingDecodeWritePos));
// sboolean _bDecoded = qfalse;
while (!
(
(startingSampleNum >= ch->iMP3SlidingDecodeWindowPos)
&&
(startingSampleNum + count < ch->iMP3SlidingDecodeWindowPos + ch->iMP3SlidingDecodeWritePos)
)
)
{
// if (!_bDecoded)
// {
// Com_Printf(S_COLOR_YELLOW"Decode needed!\n");
// }
// _bDecoded = qtrue;
// OutputDebugString("Scrolling...");
int _iBytesDecoded = MP3Stream_Decode( (LP_MP3STREAM) &ch->MP3StreamHeader, bStereo ); // stereo only for music, so this is safe
// OutputDebugString(va("%d bytes decoded\n",_iBytesDecoded));
if (_iBytesDecoded == 0)
{
// no more source data left so clear the remainder of the buffer...
//
memset(ch->MP3SlidingDecodeBuffer + ch->iMP3SlidingDecodeWritePos, 0, sizeof(ch->MP3SlidingDecodeBuffer)-ch->iMP3SlidingDecodeWritePos);
// OutputDebugString("Finished\n");
qbStreamStillGoing = qfalse;
break;
}
else
{
memcpy(ch->MP3SlidingDecodeBuffer + ch->iMP3SlidingDecodeWritePos,ch->MP3StreamHeader.bDecodeBuffer,_iBytesDecoded);
ch->iMP3SlidingDecodeWritePos += _iBytesDecoded;
// if reached 3/4 of buffer pos, backscroll the decode window by one quarter...
//
if (ch->iMP3SlidingDecodeWritePos > iThreeQuartersOfSlidingBuffer)
{
memmove(ch->MP3SlidingDecodeBuffer, ((byte *)ch->MP3SlidingDecodeBuffer + iQuarterOfSlidingBuffer), iThreeQuartersOfSlidingBuffer);
ch->iMP3SlidingDecodeWritePos -= iQuarterOfSlidingBuffer;
ch->iMP3SlidingDecodeWindowPos+= iQuarterOfSlidingBuffer;
}
}
// OutputDebugString(va("WindowPos %d, WindowWritePos %d\n",ch->iMP3SlidingDecodeWindowPos,ch->iMP3SlidingDecodeWritePos));
}
// if (!_bDecoded)
// {
// Com_Printf(S_COLOR_YELLOW"No decode needed\n");
// }
assert(startingSampleNum >= ch->iMP3SlidingDecodeWindowPos);
memcpy( buf, ch->MP3SlidingDecodeBuffer + (startingSampleNum-ch->iMP3SlidingDecodeWindowPos), count);
// OutputDebugString("OK\n\n");
return qbStreamStillGoing;
}
///////////// eof /////////////