2013-04-04 22:35:38 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
USER INTERFACE MAIN
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
//#define PRE_RELEASE_TADEMO
# include "../ghoul2/G2.h"
# include "ui_local.h"
# include "../qcommon/qfiles.h"
# include "../qcommon/game_version.h"
# include "ui_force.h"
# include "../cgame/animtable.h" //we want this to be compiled into the module because we access it in the shared module.
# include "../game/bg_saga.h"
# include "..\cgame\holocronicons.h"
extern void UI_SaberAttachToChar ( itemDef_t * item ) ;
char * forcepowerDesc [ NUM_FORCE_POWERS ] =
{
" @MENUS_OF_EFFECT_JEDI_ONLY_NEFFECT " ,
" @MENUS_DURATION_IMMEDIATE_NAREA " ,
" @MENUS_DURATION_5_SECONDS_NAREA " ,
" @MENUS_DURATION_INSTANTANEOUS " ,
" @MENUS_INSTANTANEOUS_EFFECT_NAREA " ,
" @MENUS_DURATION_VARIABLE_20 " ,
" @MENUS_DURATION_INSTANTANEOUS_NAREA " ,
" @MENUS_OF_EFFECT_LIVING_PERSONS " ,
" @MENUS_DURATION_VARIABLE_10 " ,
" @MENUS_DURATION_VARIABLE_NAREA " ,
" @MENUS_DURATION_CONTINUOUS_NAREA " ,
" @MENUS_OF_EFFECT_JEDI_ALLIES_NEFFECT " ,
" @MENUS_EFFECT_JEDI_ALLIES_NEFFECT " ,
" @MENUS_VARIABLE_NAREA_OF_EFFECT " ,
" @MENUS_EFFECT_NAREA_OF_EFFECT " ,
" @SP_INGAME_FORCE_SABER_OFFENSE_DESC " ,
" @SP_INGAME_FORCE_SABER_DEFENSE_DESC " ,
" @SP_INGAME_FORCE_SABER_THROW_DESC "
} ;
# ifdef _XBOX
# include "../xbox/XBLive.h"
# include "../xbox/XBoxCommon.h"
# include "../xbox/XBVoice.h"
/*
= = = = = = = = = = = = = = =
UI_XBL_PlayerListScript
Handle all UI script calls for player list
= = = = = = = = = = = = = = =
*/
void UI_XBL_PlayerListScript ( char * * args , const char * name )
{
if ( ! String_Parse ( args , & name ) | | ! name )
{
return ;
}
//
// General player-list management
//
else if ( Q_stricmp ( name , " init " ) = = 0 )
{
XBL_PL_Init ( ) ;
Menu_SetFeederSelection ( NULL , FEEDER_XBL_PLAYERS , 0 , NULL ) ;
}
else if ( Q_stricmp ( name , " shutdown " ) = = 0 )
{
XBL_PL_Cleanup ( ) ;
}
else if ( Q_stricmp ( name , " popup " ) = = 0 )
{
// Copy selected player's info into the cvars
if ( ! XBL_PL_SetCurrentInfo ( ) )
return ;
// Show the popup
Menus_ActivateByName ( " playerlist_popup " ) ;
}
//
// User-specific actions
//
else if ( Q_stricmp ( name , " friendAdd " ) = = 0 )
{
XBL_PL_MakeFriend ( ) ;
}
else if ( Q_stricmp ( name , " friendRemove " ) = = 0 )
{
XBL_PL_CancelFriend ( ) ;
}
else if ( Q_stricmp ( name , " toggleMute " ) = = 0 )
{
XBL_PL_ToggleMute ( ) ;
}
else if ( Q_stricmp ( name , " sendFeedback " ) = = 0 )
{
XBL_PL_SendFeedBack ( ) ;
}
else if ( Q_stricmp ( name , " kick " ) = = 0 )
{
XBL_PL_KickPlayer ( ) ;
}
}
void UI_JoinSession ( )
{
HRESULT result = XBL_F_PerformMenuAction ( UI_F_JOINSESSION ) ;
// if not S_OK then it was a different game, request disk swap
//
if ( result ! = S_OK )
{
Menus_ActivateByName ( " ingame_med_bgd " ) ;
trap_Cvar_Set ( " ui_xboxreboottitle " , " Swap disks " ) ; //StringTable_Get(XSTR_SWAP_DISCS)); //"Swap Discs"
XONLINE_FRIEND * curFriend = XBL_F_GetChosenFriend ( ) ;
char titleString [ MAX_TITLENAME_LEN + 1 ] ;
if ( curFriend )
{
XBL_F_GetTitleString ( curFriend - > dwTitleID , titleString ) ;
trap_Cvar_Set ( " ui_xboxrebootmessage " , va ( " %s %s. %s " , " Please insert " , titleString , " This will let you play that crappy game instead of this awesome one. " ) ) ;
}
else
trap_Cvar_Set ( " ui_xboxrebootmessage " , " Put in the right disc. That'll shut down this fine piece of software " ) ;
Menus_ActivateByName ( " xbox_swap_disks " ) ;
}
}
/*
= = = = = = = = = = = = = = =
UI_XBL_HandleFriendsPopUp
Determines which friend pop up to activate based on friend state .
= = = = = = = = = = = = = = =
*/
void UI_XBL_HandleFriendsPopUp ( void )
{
// Get the chosen friend
const XONLINE_FRIEND * curFriend = XBL_F_GetChosenFriend ( ) ;
if ( ! curFriend )
return ;
// Is the friend's game joinable?
bool joinAvail = ( bool ) ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_JOINABLE ) ;
// We can invite if we're playing...
bool inviteAvail = XBL_F_GetState ( XONLINE_FRIENDSTATE_FLAG_PLAYING ) ;
// Double check that we're REALLY in a game
uiClientState_t cstate ;
trap_GetClientState ( & cstate ) ;
if ( cstate . connState ! = CA_ACTIVE )
inviteAvail = false ;
// If we're in the same game, neither option makes sense
if ( memcmp ( & curFriend - > sessionID , Net_GetXNKID ( ) , sizeof ( XNKID ) ) = = 0 )
inviteAvail = joinAvail = false ;
// Put the friend's name into the cvar used to display it in all the popups
trap_Cvar_Set ( " fl_selectedName " , curFriend - > szGamertag ) ;
// Based on current friendstates activate correct popup
// Player has received a game invite fom the indicated friend (Accept/Decline/Remove)
if ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_RECEIVEDINVITE )
Menus_ActivateByName ( " xbf_ReceivedInvite_popup " ) ;
// We sent an invite, didn't hear back. Player is online and playing (joinable). (Cancel/Join/Remove)
else if ( ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_SENTINVITE ) & &
! ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEACCEPTED ) & &
! ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEREJECTED ) & &
( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_PLAYING ) & &
joinAvail )
Menus_ActivateByName ( " xbf_SentInviteCanJoin_popup " ) ;
// We sent an invite, didn't hear back. Player is idle, offline, or in our game (not joinable). (Cancel/Remove)
else if ( ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_SENTINVITE ) & &
! ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEACCEPTED ) & &
! ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEREJECTED ) & &
! ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_PLAYING ) )
Menus_ActivateByName ( " xbf_SentInviteNoJoin_popup " ) ;
// Player has received a friend request. (Accept/Decline/Block)
else if ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_RECEIVEDREQUEST )
Menus_ActivateByName ( " xbf_ReceivedRequest_popup " ) ;
// Player has sent a friend request. (Revoke)
else if ( curFriend - > dwFriendState & XONLINE_FRIENDSTATE_FLAG_SENTREQUEST )
Menus_ActivateByName ( " xbf_SentRequest_popup " ) ;
// Now, there are four more options, for all combinations of join and invite being available.
// It really doesn't matter if the user is online or offline.
// Player is joinable, and we have the option to invite (Invite/Join/Remove)
else if ( joinAvail & & inviteAvail )
Menus_ActivateByName ( " xbf_BasicInviteJoin_popup " ) ;
// Player is joinable, but we can't send an invitation (Join/Remove)
else if ( joinAvail & & ! inviteAvail )
Menus_ActivateByName ( " xbf_BasicJoin_popup " ) ;
// Player can be invited, but we can't join their game (Invite/Remove)
else if ( ! joinAvail & & inviteAvail )
Menus_ActivateByName ( " xbf_BasicInvite_popup " ) ;
// We can't invite, can't join (Remove)
else
Menus_ActivateByName ( " xbf_Basic_popup " ) ;
}
/*
= = = = = = = = = = = = = = =
UI_XBL_FriendsListScript
Handle all UI script calls for friends list
= = = = = = = = = = = = = = =
*/
void UI_XBL_FriendsListScript ( char * * args , const char * name )
{
if ( ! String_Parse ( args , & name ) | | ! name )
{
return ;
}
//
// General friends-list management
//
else if ( Q_stricmp ( name , " init " ) = = 0 )
{
// VVFIXME - Initialize selection or something? - generate isn't instant!
XBL_F_GenerateFriendsList ( ) ;
Menu_SetFeederSelection ( NULL , FEEDER_XBL_FRIENDS , 0 , NULL ) ;
}
else if ( Q_stricmp ( name , " shutdown " ) = = 0 )
{
XBL_F_ReleaseFriendsList ( ) ;
}
else if ( Q_stricmp ( name , " popup " ) = = 0 )
{
// Display the correct popup, depending on many factors
UI_XBL_HandleFriendsPopUp ( ) ;
}
//
// Respond to friend requests
//
else if ( Q_stricmp ( name , " accept " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_FRIENDACCEPTED ) ;
}
else if ( Q_stricmp ( name , " decline " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_FRIENDDECLINE ) ;
}
else if ( Q_stricmp ( name , " block " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_FRIENDBLOCK ) ;
}
// VVFIXME - Why is this here? It makes no sense.
// else if (Q_stricmp(name, "request") == 0)
// {
// XBL_F_PerformMenuAction(UI_F_FRIENDREQUESTED);
// }
//
// Remove an existing friend or cancel a pending friend request
//
else if ( Q_stricmp ( name , " remove " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_FRIENDREMOVE ) ;
}
else if ( Q_stricmp ( name , " cancel " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_FRIENDCANCEL ) ;
}
//
// Invite someone to play, or cancel a pending invitation
//
else if ( Q_stricmp ( name , " invite " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_GAMEREQUESTED ) ;
}
else if ( Q_stricmp ( name , " uninvite " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_GAMECANCEL ) ;
}
//
// Respond to a game invitation
//
else if ( Q_stricmp ( name , " acceptInvite " ) = = 0 )
{
// strcpy( hostName, "friend" );
HRESULT result = XBL_F_PerformMenuAction ( UI_F_GAMEACCEPTED ) ;
// if not S_OK then it was a different game, request disk swap
//
if ( result ! = S_OK )
{
Menus_ActivateByName ( " ingame_med_bgd " ) ;
trap_Cvar_Set ( " ui_xboxreboottitle " , " Swap Disks " ) ; //StringTable_Get(XSTR_SWAP_DISCS)); //"Swap Disks"
//strcpy( str, "Please insert the appropriate Xbox Game Disk. This will close down your Soldier Of Fortune II Double Helix session and reboot your Xbox.");
XONLINE_FRIEND * curFriend = XBL_F_GetChosenFriend ( ) ;
char titleString [ MAX_TITLENAME_LEN + 1 ] ;
if ( curFriend )
{
XBL_F_GetTitleString ( curFriend - > dwTitleID , titleString ) ;
trap_Cvar_Set ( " ui_xboxrebootmessage " , va ( " %s %s. %s " , " Please insert " , titleString , " Close JA session " ) ) ;
}
else
trap_Cvar_Set ( " ui_xboxrebootmessage " , " Plz put in the disk. This will close down this game. " ) ; //"Please insert the appropriate Xbox Game Disc. This will close down your Soldier Of Fortune II Double Helix session."
Menus_ActivateByName ( " xbox_swap_disks " ) ;
}
}
else if ( Q_stricmp ( name , " declineInvite " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_GAMEDECLINE ) ;
}
else if ( Q_stricmp ( name , " removeInviter " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_GAMEFRIENDREMOVED ) ;
}
//
// Join someone else's game uninvited
//
else if ( Q_stricmp ( name , " join " ) = = 0 )
{
XONLINE_FRIEND * curFriend = XBL_F_GetChosenFriend ( ) ;
if ( curFriend & & XBL_MM_ThisSessionIsLagging ( & curFriend - > sessionID ) )
{
XBL_MM_SetJoinType ( VIA_FRIEND_JOIN ) ;
trap_Cvar_Set ( " ui_xboxreboottitle " , " " ) ;
trap_Cvar_Set ( " ui_xboxrebootmessage " , " The net suxors. You might not want to do this. " ) ;
Menus_ActivateByName ( " ingame_small_bgd " ) ;
Menus_ActivateByName ( " xblive_slow_warning " ) ;
}
else
{
Menus_CloseByName ( " ingame_small_bgd " ) ;
UI_JoinSession ( ) ;
}
}
// Appear online/offline
else if ( Q_stricmp ( name , " toggleOnline " ) = = 0 )
{
XBL_F_PerformMenuAction ( UI_F_TOGGLEONLINE ) ;
}
}
# endif // _XBOX
// Movedata Sounds
typedef enum
{
MDS_NONE = 0 ,
MDS_FORCE_JUMP ,
MDS_ROLL ,
MDS_SABER ,
MDS_MOVE_SOUNDS_MAX
} ;
typedef enum
{
MD_ACROBATICS = 0 ,
MD_SINGLE_FAST ,
MD_SINGLE_MEDIUM ,
MD_SINGLE_STRONG ,
MD_DUAL_SABERS ,
MD_SABER_STAFF ,
MD_MOVE_TITLE_MAX
} ;
// Some hard coded badness
// At some point maybe this should be externalized to a .dat file
char * datapadMoveTitleData [ MD_MOVE_TITLE_MAX ] =
{
" @MENUS_ACROBATICS " ,
" @MENUS_SINGLE_FAST " ,
" @MENUS_SINGLE_MEDIUM " ,
" @MENUS_SINGLE_STRONG " ,
" @MENUS_DUAL_SABERS " ,
" @MENUS_SABER_STAFF " ,
} ;
char * datapadMoveTitleBaseAnims [ MD_MOVE_TITLE_MAX ] =
{
" BOTH_RUN1 " ,
" BOTH_SABERFAST_STANCE " ,
" BOTH_STAND2 " ,
" BOTH_SABERSLOW_STANCE " ,
" BOTH_SABERDUAL_STANCE " ,
" BOTH_SABERSTAFF_STANCE " ,
} ;
# define MAX_MOVES 16
typedef struct
{
char * title ;
char * desc ;
char * anim ;
short sound ;
} datpadmovedata_t ;
static datpadmovedata_t datapadMoveData [ MD_MOVE_TITLE_MAX ] [ MAX_MOVES ] =
{
// Acrobatics
" @MENUS_FORCE_JUMP1 " , " @MENUS_FORCE_JUMP1_DESC " , " BOTH_FORCEJUMP1 " , MDS_FORCE_JUMP ,
" @MENUS_FORCE_FLIP " , " @MENUS_FORCE_FLIP_DESC " , " BOTH_FLIP_F " , MDS_FORCE_JUMP ,
" @MENUS_ROLL " , " @MENUS_ROLL_DESC " , " BOTH_ROLL_F " , MDS_ROLL ,
" @MENUS_BACKFLIP_OFF_WALL " , " @MENUS_BACKFLIP_OFF_WALL_DESC " , " BOTH_WALL_FLIP_BACK1 " , MDS_FORCE_JUMP ,
" @MENUS_SIDEFLIP_OFF_WALL " , " @MENUS_SIDEFLIP_OFF_WALL_DESC " , " BOTH_WALL_FLIP_RIGHT " , MDS_FORCE_JUMP ,
" @MENUS_WALL_RUN " , " @MENUS_WALL_RUN_DESC " , " BOTH_WALL_RUN_RIGHT " , MDS_FORCE_JUMP ,
" @MENUS_WALL_GRAB_JUMP " , " @MENUS_WALL_GRAB_JUMP_DESC " , " BOTH_FORCEWALLREBOUND_FORWARD " , MDS_FORCE_JUMP ,
" @MENUS_RUN_UP_WALL_BACKFLIP " , " @MENUS_RUN_UP_WALL_BACKFLIP_DESC " , " BOTH_FORCEWALLRUNFLIP_START " , MDS_FORCE_JUMP ,
" @MENUS_JUMPUP_FROM_KNOCKDOWN " , " @MENUS_JUMPUP_FROM_KNOCKDOWN_DESC " , " BOTH_KNOCKDOWN3 " , MDS_NONE ,
" @MENUS_JUMPKICK_FROM_KNOCKDOWN " , " @MENUS_JUMPKICK_FROM_KNOCKDOWN_DESC " , " BOTH_KNOCKDOWN2 " , MDS_NONE ,
" @MENUS_ROLL_FROM_KNOCKDOWN " , " @MENUS_ROLL_FROM_KNOCKDOWN_DESC " , " BOTH_KNOCKDOWN1 " , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
//Single Saber, Fast Style
" @MENUS_STAB_BACK " , " @MENUS_STAB_BACK_DESC " , " BOTH_A2_STABBACK1 " , MDS_SABER ,
" @MENUS_LUNGE_ATTACK " , " @MENUS_LUNGE_ATTACK_DESC " , " BOTH_LUNGE2_B__T_ " , MDS_SABER ,
" @MENUS_FAST_ATTACK_KATA " , " @MENUS_FAST_ATTACK_KATA_DESC " , " BOTH_A1_SPECIAL " , MDS_SABER ,
" @MENUS_ATTACK_ENEMYONGROUND " , " @MENUS_ATTACK_ENEMYONGROUND_DESC " , " BOTH_STABDOWN " , MDS_FORCE_JUMP ,
" @MENUS_CARTWHEEL " , " @MENUS_CARTWHEEL_DESC " , " BOTH_ARIAL_RIGHT " , MDS_FORCE_JUMP ,
" @MENUS_BOTH_ROLL_STAB " , " @MENUS_BOTH_ROLL_STAB2_DESC " , " BOTH_ROLL_STAB " , MDS_SABER ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
//Single Saber, Medium Style
" @MENUS_SLASH_BACK " , " @MENUS_SLASH_BACK_DESC " , " BOTH_ATTACK_BACK " , MDS_SABER ,
" @MENUS_FLIP_ATTACK " , " @MENUS_FLIP_ATTACK_DESC " , " BOTH_JUMPFLIPSLASHDOWN1 " , MDS_FORCE_JUMP ,
" @MENUS_MEDIUM_ATTACK_KATA " , " @MENUS_MEDIUM_ATTACK_KATA_DESC " , " BOTH_A2_SPECIAL " , MDS_SABER ,
" @MENUS_ATTACK_ENEMYONGROUND " , " @MENUS_ATTACK_ENEMYONGROUND_DESC " , " BOTH_STABDOWN " , MDS_FORCE_JUMP ,
" @MENUS_CARTWHEEL " , " @MENUS_CARTWHEEL_DESC " , " BOTH_ARIAL_RIGHT " , MDS_FORCE_JUMP ,
" @MENUS_BOTH_ROLL_STAB " , " @MENUS_BOTH_ROLL_STAB2_DESC " , " BOTH_ROLL_STAB " , MDS_SABER ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
//Single Saber, Strong Style
" @MENUS_SLASH_BACK " , " @MENUS_SLASH_BACK_DESC " , " BOTH_ATTACK_BACK " , MDS_SABER ,
" @MENUS_JUMP_ATTACK " , " @MENUS_JUMP_ATTACK_DESC " , " BOTH_FORCELEAP2_T__B_ " , MDS_FORCE_JUMP ,
" @MENUS_STRONG_ATTACK_KATA " , " @MENUS_STRONG_ATTACK_KATA_DESC " , " BOTH_A3_SPECIAL " , MDS_SABER ,
" @MENUS_ATTACK_ENEMYONGROUND " , " @MENUS_ATTACK_ENEMYONGROUND_DESC " , " BOTH_STABDOWN " , MDS_FORCE_JUMP ,
" @MENUS_CARTWHEEL " , " @MENUS_CARTWHEEL_DESC " , " BOTH_ARIAL_RIGHT " , MDS_FORCE_JUMP ,
" @MENUS_BOTH_ROLL_STAB " , " @MENUS_BOTH_ROLL_STAB2_DESC " , " BOTH_ROLL_STAB " , MDS_SABER ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
//Dual Sabers
" @MENUS_SLASH_BACK " , " @MENUS_SLASH_BACK_DESC " , " BOTH_ATTACK_BACK " , MDS_SABER ,
" @MENUS_FLIP_FORWARD_ATTACK " , " @MENUS_FLIP_FORWARD_ATTACK_DESC " , " BOTH_JUMPATTACK6 " , MDS_FORCE_JUMP ,
" @MENUS_DUAL_SABERS_TWIRL " , " @MENUS_DUAL_SABERS_TWIRL_DESC " , " BOTH_SPINATTACK6 " , MDS_SABER ,
" @MENUS_ATTACK_ENEMYONGROUND " , " @MENUS_ATTACK_ENEMYONGROUND_DESC " , " BOTH_STABDOWN_DUAL " , MDS_FORCE_JUMP ,
" @MENUS_DUAL_SABER_BARRIER " , " @MENUS_DUAL_SABER_BARRIER_DESC " , " BOTH_A6_SABERPROTECT " , MDS_SABER ,
" @MENUS_DUAL_STAB_FRONT_BACK " , " @MENUS_DUAL_STAB_FRONT_BACK_DESC " , " BOTH_A6_FB " , MDS_SABER ,
" @MENUS_DUAL_STAB_LEFT_RIGHT " , " @MENUS_DUAL_STAB_LEFT_RIGHT_DESC " , " BOTH_A6_LR " , MDS_SABER ,
" @MENUS_CARTWHEEL " , " @MENUS_CARTWHEEL_DESC " , " BOTH_ARIAL_RIGHT " , MDS_FORCE_JUMP ,
" @MENUS_BOTH_ROLL_STAB " , " @MENUS_BOTH_ROLL_STAB_DESC " , " BOTH_ROLL_STAB " , MDS_SABER ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
// Saber Staff
" @MENUS_STAB_BACK " , " @MENUS_STAB_BACK_DESC " , " BOTH_A2_STABBACK1 " , MDS_SABER ,
" @MENUS_BACK_FLIP_ATTACK " , " @MENUS_BACK_FLIP_ATTACK_DESC " , " BOTH_JUMPATTACK7 " , MDS_FORCE_JUMP ,
" @MENUS_SABER_STAFF_TWIRL " , " @MENUS_SABER_STAFF_TWIRL_DESC " , " BOTH_SPINATTACK7 " , MDS_SABER ,
" @MENUS_ATTACK_ENEMYONGROUND " , " @MENUS_ATTACK_ENEMYONGROUND_DESC " , " BOTH_STABDOWN_STAFF " , MDS_FORCE_JUMP ,
" @MENUS_SPINNING_KATA " , " @MENUS_SPINNING_KATA_DESC " , " BOTH_A7_SOULCAL " , MDS_SABER ,
" @MENUS_KICK1 " , " @MENUS_KICK1_DESC " , " BOTH_A7_KICK_F " , MDS_FORCE_JUMP ,
" @MENUS_JUMP_KICK " , " @MENUS_JUMP_KICK_DESC " , " BOTH_A7_KICK_F_AIR " , MDS_FORCE_JUMP ,
" @MENUS_BUTTERFLY_ATTACK " , " @MENUS_BUTTERFLY_ATTACK_DESC " , " BOTH_BUTTERFLY_FR1 " , MDS_SABER ,
" @MENUS_BOTH_ROLL_STAB " , " @MENUS_BOTH_ROLL_STAB2_DESC " , " BOTH_ROLL_STAB " , MDS_SABER ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
NULL , NULL , 0 , MDS_NONE ,
} ;
/*
= = = = = = = = = = = = = = = =
vmMain
This is the only way control passes into the module .
! ! ! This MUST BE THE VERY FIRST FUNCTION compiled into the . qvm file ! ! !
= = = = = = = = = = = = = = = =
*/
vmCvar_t ui_debug ;
vmCvar_t ui_initialized ;
vmCvar_t ui_char_color_red ;
vmCvar_t ui_char_color_green ;
vmCvar_t ui_char_color_blue ;
vmCvar_t ui_PrecacheModels ;
vmCvar_t ui_char_anim ;
//JLFCALLOUT
# ifdef _XBOX
vmCvar_t ui_hideAcallout ;
vmCvar_t ui_hideBcallout ;
vmCvar_t ui_hideXcallout ;
# endif
//END JLFCALLOUT
void _UI_Init ( qboolean ) ;
void _UI_Shutdown ( void ) ;
void _UI_KeyEvent ( int key , qboolean down ) ;
void _UI_MouseEvent ( int dx , int dy ) ;
void _UI_Refresh ( int realtime ) ;
qboolean _UI_IsFullscreen ( void ) ;
void UI_SetSiegeTeams ( void ) ;
extern qboolean UI_SaberModelForSaber ( const char * saberName , char * saberModel ) ;
void UI_SiegeSetCvarsForClass ( siegeClass_t * scl ) ;
int UI_SiegeClassNum ( siegeClass_t * scl ) ;
void UI_UpdateCvarsForClass ( const int team , const baseClass , const int index ) ;
void UI_UpdateSiegeStatusIcons ( void ) ;
void UI_ClampMaxPlayers ( void ) ;
static void UI_CheckServerName ( void ) ;
static qboolean UI_CheckPassword ( void ) ;
static void UI_JoinServer ( void ) ;
# include "../namespace_begin.h"
// Functions in BG or ui_shared
void Menu_ShowGroup ( menuDef_t * menu , char * itemName , qboolean showFlag ) ;
void Menu_ItemDisable ( menuDef_t * menu , char * name , int disableFlag ) ;
int Menu_ItemsMatchingGroup ( menuDef_t * menu , const char * name ) ;
itemDef_t * Menu_GetMatchingItemByNumber ( menuDef_t * menu , int index , const char * name ) ;
int BG_GetUIPortrait ( const int team , const short classIndex , const short cntIndex ) ;
char * BG_GetUIPortraitFile ( const int team , const short classIndex , const short cntIndex ) ;
siegeClass_t * BG_GetClassOnBaseClass ( const int team , const short classIndex , const short cntIndex ) ;
int vmMain ( int command , int arg0 , int arg1 , int arg2 , int arg3 , int arg4 , int arg5 , int arg6 , int arg7 , int arg8 , int arg9 , int arg10 , int arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION :
return UI_API_VERSION ;
case UI_INIT :
_UI_Init ( arg0 ) ;
return 0 ;
case UI_SHUTDOWN :
_UI_Shutdown ( ) ;
return 0 ;
case UI_KEY_EVENT :
_UI_KeyEvent ( arg0 , arg1 ) ;
return 0 ;
case UI_MOUSE_EVENT :
_UI_MouseEvent ( arg0 , arg1 ) ;
return 0 ;
case UI_REFRESH :
_UI_Refresh ( arg0 ) ;
return 0 ;
case UI_IS_FULLSCREEN :
return _UI_IsFullscreen ( ) ;
case UI_SET_ACTIVE_MENU :
_UI_SetActiveMenu ( arg0 ) ;
return 0 ;
case UI_CONSOLE_COMMAND :
return UI_ConsoleCommand ( arg0 ) ;
case UI_DRAW_CONNECT_SCREEN :
UI_DrawConnectScreen ( arg0 ) ;
return 0 ;
case UI_HASUNIQUECDKEY : // mod authors need to observe this
return qtrue ; // bk010117 - change this to qfalse for mods!
case UI_MENU_RESET :
Menu_Reset ( ) ;
return 0 ;
}
return - 1 ;
}
# include "../namespace_end.h"
siegeClassDesc_t g_UIClassDescriptions [ MAX_SIEGE_CLASSES ] ;
siegeTeam_t * siegeTeam1 = NULL ;
siegeTeam_t * siegeTeam2 = NULL ;
int g_UIGloballySelectedSiegeClass = - 1 ;
//Cut down version of the stuff used in the game code
//This is just the bare essentials of what we need to load animations properly for ui ghoul2 models.
//This function doesn't need to be sync'd with the BG_ version in bg_panimate.c unless some sort of fundamental change
//is made. Just make sure the variables/functions accessed in ui_shared.c exist in both modules.
qboolean UIPAFtextLoaded = qfalse ;
animation_t uiHumanoidAnimations [ MAX_TOTALANIMATIONS ] ; //humanoid animations are the only ones that are statically allocated.
# include "../namespace_begin.h"
bgLoadedAnim_t bgAllAnims [ MAX_ANIM_FILES ] ;
int uiNumAllAnims = 1 ; //start off at 0, because 0 will always be assigned to humanoid.
# include "../namespace_end.h"
animation_t * UI_AnimsetAlloc ( void )
{
assert ( uiNumAllAnims < MAX_ANIM_FILES ) ;
bgAllAnims [ uiNumAllAnims ] . anims = ( animation_t * ) BG_Alloc ( sizeof ( animation_t ) * MAX_TOTALANIMATIONS ) ;
return bgAllAnims [ uiNumAllAnims ] . anims ;
}
/*
= = = = = = = = = = = = = = = = = = = = = =
UI_ParseAnimationFile
Read a configuration file containing animation coutns and rates
models / players / visor / animation . cfg , etc
= = = = = = = = = = = = = = = = = = = = = =
*/
# include "../namespace_begin.h"
static char UIPAFtext [ 60000 ] ;
int UI_ParseAnimationFile ( const char * filename , animation_t * animset , qboolean isHumanoid )
{
char * text_p ;
int len ;
int i ;
char * token ;
float fps ;
int skip ;
int usedIndex = - 1 ;
int nextIndex = uiNumAllAnims ;
fileHandle_t f ;
int animNum ;
if ( ! isHumanoid )
{
i = 1 ;
while ( i < uiNumAllAnims )
{ //see if it's been loaded already
if ( ! Q_stricmp ( bgAllAnims [ i ] . filename , filename ) )
{
animset = bgAllAnims [ i ] . anims ;
return i ; //alright, we already have it.
}
i + + ;
}
//Looks like it has not yet been loaded. Allocate space for the anim set if we need to, and continue along.
if ( ! animset )
{
if ( strstr ( filename , " players/_humanoid/ " ) )
{ //then use the static humanoid set.
animset = uiHumanoidAnimations ;
isHumanoid = qtrue ;
nextIndex = 0 ;
}
else
{
animset = UI_AnimsetAlloc ( ) ;
if ( ! animset )
{
assert ( ! " Anim set alloc failed! " ) ;
return - 1 ;
}
}
}
}
# ifdef _DEBUG
else
{
assert ( animset ) ;
}
# endif
// load the file
if ( ! UIPAFtextLoaded | | ! isHumanoid )
{ //rww - We are always using the same animation config now. So only load it once.
len = trap_FS_FOpenFile ( filename , & f , FS_READ ) ;
if ( ( len < = 0 ) | | ( len > = sizeof ( UIPAFtext ) - 1 ) )
{
if ( len > 0 )
{
Com_Error ( ERR_DROP , " %s exceeds the allowed ui-side animation buffer! " , filename ) ;
}
return - 1 ;
}
trap_FS_Read ( UIPAFtext , len , f ) ;
UIPAFtext [ len ] = 0 ;
trap_FS_FCloseFile ( f ) ;
}
else
{
return 0 ; //humanoid index
}
// parse the text
text_p = UIPAFtext ;
skip = 0 ; // quiet the compiler warning
//FIXME: have some way of playing anims backwards... negative numFrames?
//initialize anim array so that from 0 to MAX_ANIMATIONS, set default values of 0 1 0 100
for ( i = 0 ; i < MAX_ANIMATIONS ; i + + )
{
animset [ i ] . firstFrame = 0 ;
animset [ i ] . numFrames = 0 ;
animset [ i ] . loopFrames = - 1 ;
animset [ i ] . frameLerp = 100 ;
// animset[i].initialLerp = 100;
}
// read information for each frame
while ( 1 )
{
token = COM_Parse ( ( const char * * ) ( & text_p ) ) ;
if ( ! token | | ! token [ 0 ] )
{
break ;
}
animNum = GetIDForString ( animTable , token ) ;
if ( animNum = = - 1 )
{
//#ifndef FINAL_BUILD
# ifdef _DEBUG
//Com_Printf(S_COLOR_RED"WARNING: Unknown token %s in %s\n", token, filename);
# endif
continue ;
}
token = COM_Parse ( ( const char * * ) ( & text_p ) ) ;
if ( ! token )
{
break ;
}
animset [ animNum ] . firstFrame = atoi ( token ) ;
token = COM_Parse ( ( const char * * ) ( & text_p ) ) ;
if ( ! token )
{
break ;
}
animset [ animNum ] . numFrames = atoi ( token ) ;
token = COM_Parse ( ( const char * * ) ( & text_p ) ) ;
if ( ! token )
{
break ;
}
animset [ animNum ] . loopFrames = atoi ( token ) ;
token = COM_Parse ( ( const char * * ) ( & text_p ) ) ;
if ( ! token )
{
break ;
}
fps = atof ( token ) ;
if ( fps = = 0 )
{
fps = 1 ; //Don't allow divide by zero error
}
if ( fps < 0 )
{ //backwards
animset [ animNum ] . frameLerp = floor ( 1000.0f / fps ) ;
}
else
{
animset [ animNum ] . frameLerp = ceil ( 1000.0f / fps ) ;
}
// animset[animNum].initialLerp = ceil(1000.0f / fabs(fps));
}
# ifdef _DEBUG
//Check the array, and print the ones that have nothing in them.
/*
for ( i = 0 ; i < MAX_ANIMATIONS ; i + + )
{
if ( animTable [ i ] . name ! = NULL ) // This animation reference exists.
{
if ( animset [ i ] . firstFrame < = 0 & & animset [ i ] . numFrames < = 0 )
{ // This is an empty animation reference.
Com_Printf ( " ***ANIMTABLE reference #%d (%s) is empty! \n " , i , animTable [ i ] . name ) ;
}
}
}
*/
# endif // _DEBUG
if ( isHumanoid )
{
bgAllAnims [ 0 ] . anims = animset ;
strcpy ( bgAllAnims [ 0 ] . filename , filename ) ;
UIPAFtextLoaded = qtrue ;
usedIndex = 0 ;
}
else
{
bgAllAnims [ nextIndex ] . anims = animset ;
strcpy ( bgAllAnims [ nextIndex ] . filename , filename ) ;
usedIndex = nextIndex ;
if ( nextIndex )
{ //don't bother increasing the number if this ended up as a humanoid load.
uiNumAllAnims + + ;
}
else
{
UIPAFtextLoaded = qtrue ;
usedIndex = 0 ;
}
}
return usedIndex ;
}
//menuDef_t *Menus_FindByName(const char *p);
void Menu_ShowItemByName ( menuDef_t * menu , const char * p , qboolean bShow ) ;
# include "../namespace_end.h"
void UpdateForceUsed ( ) ;
char holdSPString [ MAX_STRING_CHARS ] = { 0 } ;
char holdSPString2 [ MAX_STRING_CHARS ] = { 0 } ;
uiInfo_t uiInfo ;
static void UI_StartServerRefresh ( qboolean full ) ;
static void UI_StopServerRefresh ( void ) ;
static void UI_DoServerRefresh ( void ) ;
static void UI_BuildServerDisplayList ( qboolean force ) ;
static void UI_BuildServerStatus ( qboolean force ) ;
static void UI_BuildFindPlayerList ( qboolean force ) ;
static int QDECL UI_ServersQsortCompare ( const void * arg1 , const void * arg2 ) ;
static int UI_MapCountByGameType ( qboolean singlePlayer ) ;
static int UI_HeadCountByColor ( void ) ;
static void UI_ParseGameInfo ( const char * teamFile ) ;
static const char * UI_SelectedMap ( int index , int * actual ) ;
static int UI_GetIndexFromSelection ( int actual ) ;
static void UI_SiegeClassCnt ( const int team ) ;
int ProcessNewUI ( int command , int arg0 , int arg1 , int arg2 , int arg3 , int arg4 , int arg5 , int arg6 ) ;
int uiSkinColor = TEAM_FREE ;
int uiHoldSkinColor = TEAM_FREE ; // Stores the skin color so that in non-team games, the player screen remembers the team you chose, in case you're coming back from the force powers screen.
static const serverFilter_t serverFilters [ ] = {
{ " MENUS_ALL " , " " } ,
{ " MENUS_JEDI_ACADEMY " , " " } ,
} ;
static const int numServerFilters = sizeof ( serverFilters ) / sizeof ( serverFilter_t ) ;
static const char * skillLevels [ ] = {
" SKILL1 " , //"I Can Win",
" SKILL2 " , //"Bring It On",
" SKILL3 " , //"Hurt Me Plenty",
" SKILL4 " , //"Hardcore",
" SKILL5 " //"Nightmare"
} ;
static const int numSkillLevels = sizeof ( skillLevels ) / sizeof ( const char * ) ;
static const char * teamArenaGameTypes [ ] = {
" FFA " ,
" Holocron " ,
" JediMaster " ,
" Duel " ,
" PowerDuel " ,
" SP " ,
" Team FFA " ,
" Siege " ,
" CTF " ,
" CTY " ,
" TeamTournament "
} ;
static int const numTeamArenaGameTypes = sizeof ( teamArenaGameTypes ) / sizeof ( const char * ) ;
static char * netnames [ ] = {
" ??? " ,
" UDP " ,
" IPX " ,
NULL
} ;
static int gamecodetoui [ ] = { 4 , 2 , 3 , 0 , 5 , 1 , 6 } ;
static int uitogamecode [ ] = { 4 , 6 , 2 , 3 , 1 , 5 , 7 } ;
const char * UI_GetStringEdString ( const char * refSection , const char * refName ) ;
const char * UI_TeamName ( int team ) {
if ( team = = TEAM_RED )
return " RED " ;
else if ( team = = TEAM_BLUE )
return " BLUE " ;
else if ( team = = TEAM_SPECTATOR )
return " SPECTATOR " ;
return " FREE " ;
}
// returns either string or NULL for OOR...
//
static const char * GetCRDelineatedString ( const char * psStripFileRef , const char * psStripStringRef , int iIndex )
{
static char sTemp [ 256 ] ;
const char * psList = UI_GetStringEdString ( psStripFileRef , psStripStringRef ) ;
char * p ;
while ( iIndex - - )
{
psList = strchr ( psList , ' \n ' ) ;
if ( ! psList ) {
return NULL ; // OOR
}
psList + + ;
}
strcpy ( sTemp , psList ) ;
p = strchr ( sTemp , ' \n ' ) ;
if ( p ) {
* p = ' \0 ' ;
}
return sTemp ;
}
static const char * GetMonthAbbrevString ( int iMonth )
{
const char * p = GetCRDelineatedString ( " MP_INGAME " , " MONTHS " , iMonth ) ;
return p ? p : " Jan " ; // sanity
}
/*
static const char * netSources [ ] = {
" Local " ,
" Internet " ,
" Favorites "
// "Mplayer"
} ;
static const int numNetSources = sizeof ( netSources ) / sizeof ( const char * ) ;
*/
static const int numNetSources = 3 ; // now hard-entered in StringEd file
static const char * GetNetSourceString ( int iSource )
{
const char * p = GetCRDelineatedString ( " MP_INGAME " , " NET_SOURCES " , iSource ) ;
return p ? p : " ?? " ;
}
void AssetCache ( ) {
int n ;
//if (Assets.textFont == NULL) {
//}
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
uiInfo . uiDC . Assets . gradientBar = trap_R_RegisterShaderNoMip ( ASSET_GRADIENTBAR ) ;
uiInfo . uiDC . Assets . fxBasePic = trap_R_RegisterShaderNoMip ( ART_FX_BASE ) ;
uiInfo . uiDC . Assets . fxPic [ 0 ] = trap_R_RegisterShaderNoMip ( ART_FX_RED ) ;
uiInfo . uiDC . Assets . fxPic [ 1 ] = trap_R_RegisterShaderNoMip ( ART_FX_ORANGE ) ; //trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
uiInfo . uiDC . Assets . fxPic [ 2 ] = trap_R_RegisterShaderNoMip ( ART_FX_YELLOW ) ; //trap_R_RegisterShaderNoMip( ART_FX_GREEN );
uiInfo . uiDC . Assets . fxPic [ 3 ] = trap_R_RegisterShaderNoMip ( ART_FX_GREEN ) ; //trap_R_RegisterShaderNoMip( ART_FX_TEAL );
uiInfo . uiDC . Assets . fxPic [ 4 ] = trap_R_RegisterShaderNoMip ( ART_FX_BLUE ) ;
uiInfo . uiDC . Assets . fxPic [ 5 ] = trap_R_RegisterShaderNoMip ( ART_FX_PURPLE ) ; //trap_R_RegisterShaderNoMip( ART_FX_CYAN );
uiInfo . uiDC . Assets . fxPic [ 6 ] = trap_R_RegisterShaderNoMip ( ART_FX_WHITE ) ;
uiInfo . uiDC . Assets . scrollBar = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR ) ;
uiInfo . uiDC . Assets . scrollBarArrowDown = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWDOWN ) ;
uiInfo . uiDC . Assets . scrollBarArrowUp = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWUP ) ;
uiInfo . uiDC . Assets . scrollBarArrowLeft = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWLEFT ) ;
uiInfo . uiDC . Assets . scrollBarArrowRight = trap_R_RegisterShaderNoMip ( ASSET_SCROLLBAR_ARROWRIGHT ) ;
uiInfo . uiDC . Assets . scrollBarThumb = trap_R_RegisterShaderNoMip ( ASSET_SCROLL_THUMB ) ;
uiInfo . uiDC . Assets . sliderBar = trap_R_RegisterShaderNoMip ( ASSET_SLIDER_BAR ) ;
uiInfo . uiDC . Assets . sliderThumb = trap_R_RegisterShaderNoMip ( ASSET_SLIDER_THUMB ) ;
// Icons for various server settings.
uiInfo . uiDC . Assets . needPass = trap_R_RegisterShaderNoMip ( " gfx/menus/needpass " ) ;
uiInfo . uiDC . Assets . noForce = trap_R_RegisterShaderNoMip ( " gfx/menus/noforce " ) ;
uiInfo . uiDC . Assets . forceRestrict = trap_R_RegisterShaderNoMip ( " gfx/menus/forcerestrict " ) ;
uiInfo . uiDC . Assets . saberOnly = trap_R_RegisterShaderNoMip ( " gfx/menus/saberonly " ) ;
uiInfo . uiDC . Assets . trueJedi = trap_R_RegisterShaderNoMip ( " gfx/menus/truejedi " ) ;
for ( n = 0 ; n < NUM_CROSSHAIRS ; n + + ) {
uiInfo . uiDC . Assets . crosshairShader [ n ] = trap_R_RegisterShaderNoMip ( va ( " gfx/2d/crosshair%c " , ' a ' + n ) ) ;
}
uiInfo . newHighScoreSound = 0 ; //trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav");
}
void _UI_DrawSides ( float x , float y , float w , float h , float size ) {
size * = uiInfo . uiDC . xscale ;
trap_R_DrawStretchPic ( x , y , size , h , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
trap_R_DrawStretchPic ( x + w - size , y , size , h , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
}
void _UI_DrawTopBottom ( float x , float y , float w , float h , float size ) {
size * = uiInfo . uiDC . yscale ;
trap_R_DrawStretchPic ( x , y , w , size , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
trap_R_DrawStretchPic ( x , y + h - size , w , size , 0 , 0 , 0 , 0 , uiInfo . uiDC . whiteShader ) ;
}
/*
= = = = = = = = = = = = = = = =
UI_DrawRect
Coordinates are 640 * 480 virtual values
= = = = = = = = = = = = = = = = =
*/
void _UI_DrawRect ( float x , float y , float width , float height , float size , const float * color ) {
trap_R_SetColor ( color ) ;
_UI_DrawTopBottom ( x , y , width , height , size ) ;
_UI_DrawSides ( x , y , width , height , size ) ;
trap_R_SetColor ( NULL ) ;
}
# include "../namespace_begin.h"
int MenuFontToHandle ( int iMenuFont )
{
switch ( iMenuFont )
{
case 1 : return uiInfo . uiDC . Assets . qhSmallFont ;
case 2 : return uiInfo . uiDC . Assets . qhMediumFont ;
case 3 : return uiInfo . uiDC . Assets . qhBigFont ;
case 4 : return uiInfo . uiDC . Assets . qhSmall2Font ;
}
return uiInfo . uiDC . Assets . qhMediumFont ; // 0;
}
# include "../namespace_end.h"
int Text_Width ( const char * text , float scale , int iMenuFont )
{
int iFontIndex = MenuFontToHandle ( iMenuFont ) ;
return trap_R_Font_StrLenPixels ( text , iFontIndex , scale ) ;
}
int Text_Height ( const char * text , float scale , int iMenuFont )
{
int iFontIndex = MenuFontToHandle ( iMenuFont ) ;
return trap_R_Font_HeightPixels ( iFontIndex , scale ) ;
}
void Text_Paint ( float x , float y , float scale , vec4_t color , const char * text , float adjust , int limit , int style , int iMenuFont )
{
int iStyleOR = 0 ;
int iFontIndex = MenuFontToHandle ( iMenuFont ) ;
//
// kludge.. convert JK2 menu styles to SOF2 printstring ctrl codes...
//
switch ( style )
{
case ITEM_TEXTSTYLE_NORMAL : iStyleOR = 0 ; break ; // JK2 normal text
case ITEM_TEXTSTYLE_BLINK : iStyleOR = ( int ) STYLE_BLINK ; break ; // JK2 fast blinking
case ITEM_TEXTSTYLE_PULSE : iStyleOR = ( int ) STYLE_BLINK ; break ; // JK2 slow pulsing
case ITEM_TEXTSTYLE_SHADOWED : iStyleOR = ( int ) STYLE_DROPSHADOW ; break ; // JK2 drop shadow
case ITEM_TEXTSTYLE_OUTLINED : iStyleOR = ( int ) STYLE_DROPSHADOW ; break ; // JK2 drop shadow
case ITEM_TEXTSTYLE_OUTLINESHADOWED : iStyleOR = ( int ) STYLE_DROPSHADOW ; break ; // JK2 drop shadow
case ITEM_TEXTSTYLE_SHADOWEDMORE : iStyleOR = ( int ) STYLE_DROPSHADOW ; break ; // JK2 drop shadow
}
trap_R_Font_DrawString ( x , // int ox
y , // int oy
text , // const char *text
color , // paletteRGBA_c c
iStyleOR | iFontIndex , // const int iFontHandle
! limit ? - 1 : limit , // iCharLimit (-1 = none)
scale // const float scale = 1.0f
) ;
}
void Text_PaintWithCursor ( float x , float y , float scale , vec4_t color , const char * text , int cursorPos , char cursor , int limit , int style , int iMenuFont )
{
Text_Paint ( x , y , scale , color , text , 0 , limit , style , iMenuFont ) ;
// now print the cursor as well... (excuse the braces, it's for porting C++ to C)
//
{
char sTemp [ 1024 ] ;
int iCopyCount = limit ? min ( strlen ( text ) , limit ) : strlen ( text ) ;
iCopyCount = min ( iCopyCount , cursorPos ) ;
iCopyCount = min ( iCopyCount , sizeof ( sTemp ) ) ;
// copy text into temp buffer for pixel measure...
//
strncpy ( sTemp , text , iCopyCount ) ;
sTemp [ iCopyCount ] = ' \0 ' ;
{
int iFontIndex = MenuFontToHandle ( iMenuFont ) ;
int iNextXpos = trap_R_Font_StrLenPixels ( sTemp , iFontIndex , scale ) ;
Text_Paint ( x + iNextXpos , y , scale , color , va ( " %c " , cursor ) , 0 , limit , style | ITEM_TEXTSTYLE_BLINK , iMenuFont ) ;
}
}
}
// maxX param is initially an X limit, but is also used as feedback. 0 = text was clipped to fit within, else maxX = next pos
//
static void Text_Paint_Limit ( float * maxX , float x , float y , float scale , vec4_t color , const char * text , float adjust , int limit , int iMenuFont )
{
// this is kinda dirty, but...
//
int iFontIndex = MenuFontToHandle ( iMenuFont ) ;
//float fMax = *maxX;
int iPixelLen = trap_R_Font_StrLenPixels ( text , iFontIndex , scale ) ;
if ( x + iPixelLen > * maxX )
{
// whole text won't fit, so we need to print just the amount that does...
// Ok, this is slow and tacky, but only called occasionally, and it works...
//
char sTemp [ 4096 ] = { 0 } ; // lazy assumption
const char * psText = text ;
char * psOut = & sTemp [ 0 ] ;
char * psOutLastGood = psOut ;
unsigned int uiLetter ;
while ( * psText & & ( x + trap_R_Font_StrLenPixels ( sTemp , iFontIndex , scale ) < = * maxX )
& & psOut < & sTemp [ sizeof ( sTemp ) - 1 ] // sanity
)
{
int iAdvanceCount ;
psOutLastGood = psOut ;
uiLetter = trap_AnyLanguage_ReadCharFromString ( psText , & iAdvanceCount , NULL ) ;
psText + = iAdvanceCount ;
if ( uiLetter > 255 )
{
* psOut + + = uiLetter > > 8 ;
* psOut + + = uiLetter & 0xFF ;
}
else
{
* psOut + + = uiLetter & 0xFF ;
}
}
* psOutLastGood = ' \0 ' ;
* maxX = 0 ; // feedback
Text_Paint ( x , y , scale , color , sTemp , adjust , limit , ITEM_TEXTSTYLE_NORMAL , iMenuFont ) ;
}
else
{
// whole text fits fine, so print it all...
//
* maxX = x + iPixelLen ; // feedback the next position, as the caller expects
Text_Paint ( x , y , scale , color , text , adjust , limit , ITEM_TEXTSTYLE_NORMAL , iMenuFont ) ;
}
}
void UI_ShowPostGame ( qboolean newHigh ) {
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " sv_killserver " , " 1 " ) ;
uiInfo . soundHighScore = newHigh ;
_UI_SetActiveMenu ( UIMENU_POSTGAME ) ;
}
/*
= = = = = = = = = = = = = = = = =
_UI_Refresh
= = = = = = = = = = = = = = = = =
*/
void UI_DrawCenteredPic ( qhandle_t image , int w , int h ) {
int x , y ;
x = ( SCREEN_WIDTH - w ) / 2 ;
y = ( SCREEN_HEIGHT - h ) / 2 ;
UI_DrawHandlePic ( x , y , w , h , image ) ;
}
int frameCount = 0 ;
int startTime ;
vmCvar_t ui_rankChange ;
static void UI_BuildPlayerList ( ) ;
char parsedFPMessage [ 1024 ] ;
# include "../namespace_begin.h"
extern int FPMessageTime ;
# include "../namespace_end.h"
void Text_PaintCenter ( float x , float y , float scale , vec4_t color , const char * text , float adjust , int iMenuFont ) ;
const char * UI_GetStringEdString ( const char * refSection , const char * refName )
{
static char text [ 1024 ] = { 0 } ;
trap_SP_GetStringTextString ( va ( " %s_%s " , refSection , refName ) , text , sizeof ( text ) ) ;
return text ;
}
# define UI_FPS_FRAMES 4
void _UI_Refresh ( int realtime )
{
static int index ;
static int previousTimes [ UI_FPS_FRAMES ] ;
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
trap_G2API_SetTime ( realtime , 0 ) ;
trap_G2API_SetTime ( realtime , 1 ) ;
//ghoul2 timer must be explicitly updated during ui rendering.
uiInfo . uiDC . frameTime = realtime - uiInfo . uiDC . realTime ;
uiInfo . uiDC . realTime = realtime ;
previousTimes [ index % UI_FPS_FRAMES ] = uiInfo . uiDC . frameTime ;
index + + ;
if ( index > UI_FPS_FRAMES ) {
int i , total ;
// average multiple frames together to smooth changes out a bit
total = 0 ;
for ( i = 0 ; i < UI_FPS_FRAMES ; i + + ) {
total + = previousTimes [ i ] ;
}
if ( ! total ) {
total = 1 ;
}
uiInfo . uiDC . FPS = 1000 * UI_FPS_FRAMES / total ;
}
UI_UpdateCvars ( ) ;
if ( Menu_Count ( ) > 0 ) {
// paint all the menus
Menu_PaintAll ( ) ;
// refresh server browser list
UI_DoServerRefresh ( ) ;
// refresh server status
UI_BuildServerStatus ( qfalse ) ;
// refresh find player list
UI_BuildFindPlayerList ( qfalse ) ;
}
# ifndef _XBOX
// draw cursor
UI_SetColor ( NULL ) ;
if ( Menu_Count ( ) > 0 ) {
UI_DrawHandlePic ( uiInfo . uiDC . cursorx , uiInfo . uiDC . cursory , 48 , 48 , uiInfo . uiDC . Assets . cursor ) ;
}
# endif
# ifndef NDEBUG
if ( uiInfo . uiDC . debug )
{
// cursor coordinates
//FIXME
//UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
}
# endif
if ( ui_rankChange . integer )
{
FPMessageTime = realtime + 3000 ;
if ( ! parsedFPMessage [ 0 ] /*&& uiMaxRank > ui_rankChange.integer*/ )
{
const char * printMessage = UI_GetStringEdString ( " MP_INGAME " , " SET_NEW_RANK " ) ;
int i = 0 ;
int p = 0 ;
int linecount = 0 ;
while ( printMessage [ i ] & & p < 1024 )
{
parsedFPMessage [ p ] = printMessage [ i ] ;
p + + ;
i + + ;
linecount + + ;
if ( linecount > 64 & & printMessage [ i ] = = ' ' )
{
parsedFPMessage [ p ] = ' \n ' ;
p + + ;
linecount = 0 ;
}
}
parsedFPMessage [ p ] = ' \0 ' ;
}
//if (uiMaxRank > ui_rankChange.integer)
{
uiMaxRank = ui_rankChange . integer ;
uiForceRank = uiMaxRank ;
/*
while ( x < NUM_FORCE_POWERS )
{
//For now just go ahead and clear force powers upon rank change
uiForcePowersRank [ x ] = 0 ;
x + + ;
}
uiForcePowersRank [ FP_LEVITATION ] = 1 ;
uiForceUsed = 0 ;
*/
//Use BG_LegalizedForcePowers and transfer the result into the UI force settings
UI_ReadLegalForce ( ) ;
}
if ( ui_freeSaber . integer & & uiForcePowersRank [ FP_SABER_OFFENSE ] < 1 )
{
uiForcePowersRank [ FP_SABER_OFFENSE ] = 1 ;
}
if ( ui_freeSaber . integer & & uiForcePowersRank [ FP_SABER_DEFENSE ] < 1 )
{
uiForcePowersRank [ FP_SABER_DEFENSE ] = 1 ;
}
trap_Cvar_Set ( " ui_rankChange " , " 0 " ) ;
//remember to update the force power count after changing the max rank
UpdateForceUsed ( ) ;
}
if ( ui_freeSaber . integer )
{
bgForcePowerCost [ FP_SABER_OFFENSE ] [ FORCE_LEVEL_1 ] = 0 ;
bgForcePowerCost [ FP_SABER_DEFENSE ] [ FORCE_LEVEL_1 ] = 0 ;
}
else
{
bgForcePowerCost [ FP_SABER_OFFENSE ] [ FORCE_LEVEL_1 ] = 1 ;
bgForcePowerCost [ FP_SABER_DEFENSE ] [ FORCE_LEVEL_1 ] = 1 ;
}
/*
if ( parsedFPMessage [ 0 ] & & FPMessageTime > realtime )
{
vec4_t txtCol ;
int txtStyle = ITEM_TEXTSTYLE_SHADOWED ;
if ( ( FPMessageTime - realtime ) < 2000 )
{
txtCol [ 0 ] = colorWhite [ 0 ] ;
txtCol [ 1 ] = colorWhite [ 1 ] ;
txtCol [ 2 ] = colorWhite [ 2 ] ;
txtCol [ 3 ] = ( ( ( float ) FPMessageTime - ( float ) realtime ) / 2000 ) ;
txtStyle = 0 ;
}
else
{
txtCol [ 0 ] = colorWhite [ 0 ] ;
txtCol [ 1 ] = colorWhite [ 1 ] ;
txtCol [ 2 ] = colorWhite [ 2 ] ;
txtCol [ 3 ] = colorWhite [ 3 ] ;
}
Text_Paint ( 10 , 0 , 1 , txtCol , parsedFPMessage , 0 , 1024 , txtStyle , FONT_MEDIUM ) ;
}
*/
//For now, don't bother.
}
/*
= = = = = = = = = = = = = = = = =
_UI_Shutdown
= = = = = = = = = = = = = = = = =
*/
# include "../namespace_begin.h"
void UI_CleanupGhoul2 ( void ) ;
# include "../namespace_end.h"
void _UI_Shutdown ( void ) {
trap_LAN_SaveCachedServers ( ) ;
UI_CleanupGhoul2 ( ) ;
}
char * defaultMenu = NULL ;
char * GetMenuBuffer ( const char * filename ) {
int len ;
fileHandle_t f ;
static char buf [ MAX_MENUFILE ] ;
len = trap_FS_FOpenFile ( filename , & f , FS_READ ) ;
if ( ! f ) {
trap_Print ( va ( S_COLOR_RED " menu file not found: %s, using default \n " , filename ) ) ;
return defaultMenu ;
}
if ( len > = MAX_MENUFILE ) {
trap_Print ( va ( S_COLOR_RED " menu file too large: %s is %i, max allowed is %i " , filename , len , MAX_MENUFILE ) ) ;
trap_FS_FCloseFile ( f ) ;
return defaultMenu ;
}
trap_FS_Read ( buf , len , f ) ;
buf [ len ] = 0 ;
trap_FS_FCloseFile ( f ) ;
//COM_Compress(buf);
return buf ;
}
qboolean Asset_Parse ( int handle ) {
pc_token_t token ;
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( Q_stricmp ( token . string , " { " ) ! = 0 ) {
return qfalse ;
}
while ( 1 ) {
memset ( & token , 0 , sizeof ( pc_token_t ) ) ;
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( Q_stricmp ( token . string , " } " ) = = 0 ) {
return qtrue ;
}
// font
if ( Q_stricmp ( token . string , " font " ) = = 0 ) {
int pointSize ;
if ( ! trap_PC_ReadToken ( handle , & token ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
//trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
uiInfo . uiDC . Assets . qhMediumFont = trap_R_RegisterFont ( token . string ) ;
uiInfo . uiDC . Assets . fontRegistered = qtrue ;
continue ;
}
if ( Q_stricmp ( token . string , " smallFont " ) = = 0 ) {
int pointSize ;
if ( ! trap_PC_ReadToken ( handle , & token ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
//trap_R_RegisterFont(token, pointSize, &uiInfo.uiDC.Assets.smallFont);
uiInfo . uiDC . Assets . qhSmallFont = trap_R_RegisterFont ( token . string ) ;
continue ;
}
if ( Q_stricmp ( token . string , " small2Font " ) = = 0 ) {
int pointSize ;
if ( ! trap_PC_ReadToken ( handle , & token ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
//trap_R_RegisterFont(token, pointSize, &uiInfo.uiDC.Assets.smallFont);
uiInfo . uiDC . Assets . qhSmall2Font = trap_R_RegisterFont ( token . string ) ;
continue ;
}
if ( Q_stricmp ( token . string , " bigFont " ) = = 0 ) {
int pointSize ;
if ( ! trap_PC_ReadToken ( handle , & token ) | | ! PC_Int_Parse ( handle , & pointSize ) ) {
return qfalse ;
}
//trap_R_RegisterFont(token, pointSize, &uiInfo.uiDC.Assets.bigFont);
uiInfo . uiDC . Assets . qhBigFont = trap_R_RegisterFont ( token . string ) ;
continue ;
}
if ( Q_stricmp ( token . string , " cursor " ) = = 0 )
{
if ( ! PC_String_Parse ( handle , & uiInfo . uiDC . Assets . cursorStr ) )
{
Com_Printf ( S_COLOR_YELLOW , " Bad 1st parameter for keyword 'cursor' " ) ;
return qfalse ;
}
uiInfo . uiDC . Assets . cursor = trap_R_RegisterShaderNoMip ( uiInfo . uiDC . Assets . cursorStr ) ;
continue ;
}
// gradientbar
if ( Q_stricmp ( token . string , " gradientbar " ) = = 0 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . gradientBar = trap_R_RegisterShaderNoMip ( token . string ) ;
continue ;
}
// enterMenuSound
if ( Q_stricmp ( token . string , " menuEnterSound " ) = = 0 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . menuEnterSound = trap_S_RegisterSound ( token . string ) ;
continue ;
}
// exitMenuSound
if ( Q_stricmp ( token . string , " menuExitSound " ) = = 0 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . menuExitSound = trap_S_RegisterSound ( token . string ) ;
continue ;
}
// itemFocusSound
if ( Q_stricmp ( token . string , " itemFocusSound " ) = = 0 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . itemFocusSound = trap_S_RegisterSound ( token . string ) ;
continue ;
}
// menuBuzzSound
if ( Q_stricmp ( token . string , " menuBuzzSound " ) = = 0 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . menuBuzzSound = trap_S_RegisterSound ( token . string ) ;
continue ;
}
if ( Q_stricmp ( token . string , " fadeClamp " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . fadeClamp ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " fadeCycle " ) = = 0 ) {
if ( ! PC_Int_Parse ( handle , & uiInfo . uiDC . Assets . fadeCycle ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " fadeAmount " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . fadeAmount ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " shadowX " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . shadowX ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " shadowY " ) = = 0 ) {
if ( ! PC_Float_Parse ( handle , & uiInfo . uiDC . Assets . shadowY ) ) {
return qfalse ;
}
continue ;
}
if ( Q_stricmp ( token . string , " shadowColor " ) = = 0 ) {
if ( ! PC_Color_Parse ( handle , & uiInfo . uiDC . Assets . shadowColor ) ) {
return qfalse ;
}
uiInfo . uiDC . Assets . shadowFadeClamp = uiInfo . uiDC . Assets . shadowColor [ 3 ] ;
continue ;
}
if ( Q_stricmp ( token . string , " moveRollSound " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . moveRollSound = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " moveJumpSound " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . moveJumpSound = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " datapadmoveSaberSound1 " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . datapadmoveSaberSound1 = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " datapadmoveSaberSound2 " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . datapadmoveSaberSound2 = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " datapadmoveSaberSound3 " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . datapadmoveSaberSound3 = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " datapadmoveSaberSound4 " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . datapadmoveSaberSound4 = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " datapadmoveSaberSound5 " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . datapadmoveSaberSound5 = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
if ( Q_stricmp ( token . string , " datapadmoveSaberSound6 " ) = = 0 )
{
if ( trap_PC_ReadToken ( handle , & token ) )
{
uiInfo . uiDC . Assets . datapadmoveSaberSound6 = trap_S_RegisterSound ( token . string ) ;
}
continue ;
}
// precaching various sound files used in the menus
if ( Q_stricmp ( token . string , " precacheSound " ) = = 0 )
{
const char * tempStr ;
if ( PC_Script_Parse ( handle , & tempStr ) )
{
char * soundFile ;
do
{
soundFile = COM_ParseExt ( & tempStr , qfalse ) ;
if ( soundFile [ 0 ] ! = 0 & & soundFile [ 0 ] ! = ' ; ' ) {
trap_S_RegisterSound ( soundFile ) ;
}
} while ( soundFile [ 0 ] ) ;
}
continue ;
}
}
return qfalse ;
}
void UI_Report ( ) {
String_Report ( ) ;
//Font_Report();
}
void UI_ParseMenu ( const char * menuFile ) {
int handle ;
pc_token_t token ;
//Com_Printf("Parsing menu file: %s\n", menuFile);
handle = trap_PC_LoadSource ( menuFile ) ;
if ( ! handle ) {
return ;
}
while ( 1 ) {
memset ( & token , 0 , sizeof ( pc_token_t ) ) ;
if ( ! trap_PC_ReadToken ( handle , & token ) ) {
break ;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token . string [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token . string , " assetGlobalDef " ) = = 0 ) {
if ( Asset_Parse ( handle ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token . string , " menudef " ) = = 0 ) {
// start a new menu
Menu_New ( handle ) ;
}
}
trap_PC_FreeSource ( handle ) ;
}
qboolean Load_Menu ( int handle ) {
pc_token_t token ;
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( token . string [ 0 ] ! = ' { ' ) {
return qfalse ;
}
while ( 1 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) )
return qfalse ;
if ( token . string [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token . string [ 0 ] = = ' } ' ) {
return qtrue ;
}
UI_ParseMenu ( token . string ) ;
}
return qfalse ;
}
void UI_LoadMenus ( const char * menuFile , qboolean reset ) {
pc_token_t token ;
int handle ;
int start ;
start = trap_Milliseconds ( ) ;
trap_PC_LoadGlobalDefines ( " ui/jamp/menudef.h " ) ;
handle = trap_PC_LoadSource ( menuFile ) ;
if ( ! handle ) {
Com_Printf ( S_COLOR_YELLOW " menu file not found: %s, using default \n " , menuFile ) ;
handle = trap_PC_LoadSource ( " ui/jampmenus.txt " ) ;
if ( ! handle ) {
trap_Error ( va ( S_COLOR_RED " default menu file not found: ui/menus.txt, unable to continue! \n " , menuFile ) ) ;
}
}
if ( reset ) {
Menu_Reset ( ) ;
}
while ( 1 ) {
if ( ! trap_PC_ReadToken ( handle , & token ) )
break ;
if ( token . string [ 0 ] = = 0 | | token . string [ 0 ] = = ' } ' ) {
break ;
}
if ( token . string [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token . string , " loadmenu " ) = = 0 ) {
if ( Load_Menu ( handle ) ) {
continue ;
} else {
break ;
}
}
}
// Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
trap_PC_FreeSource ( handle ) ;
trap_PC_RemoveAllGlobalDefines ( ) ;
}
void UI_Load ( ) {
char * menuSet ;
char lastName [ 1024 ] ;
menuDef_t * menu = Menu_GetFocused ( ) ;
if ( menu & & menu - > window . name ) {
strcpy ( lastName , menu - > window . name ) ;
}
else
{
lastName [ 0 ] = 0 ;
}
if ( uiInfo . inGameLoad )
{
menuSet = " ui/jampingame.txt " ;
}
else
{
menuSet = UI_Cvar_VariableString ( " ui_menuFilesMP " ) ;
}
if ( menuSet = = NULL | | menuSet [ 0 ] = = ' \0 ' ) {
menuSet = " ui/jampmenus.txt " ;
}
String_Init ( ) ;
# ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo ( " demogameinfo.txt " ) ;
# else
UI_ParseGameInfo ( " ui/jamp/gameinfo.txt " ) ;
# endif
UI_LoadArenas ( ) ;
UI_LoadBots ( ) ;
UI_LoadMenus ( menuSet , qtrue ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( lastName ) ;
}
static const char * handicapValues [ ] = { " None " , " 95 " , " 90 " , " 85 " , " 80 " , " 75 " , " 70 " , " 65 " , " 60 " , " 55 " , " 50 " , " 45 " , " 40 " , " 35 " , " 30 " , " 25 " , " 20 " , " 15 " , " 10 " , " 5 " , NULL } ;
static void UI_DrawHandicap ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int i , h ;
h = Com_Clamp ( 5 , 100 , trap_Cvar_VariableValue ( " handicap " ) ) ;
i = 20 - h / 5 ;
Text_Paint ( rect - > x , rect - > y , scale , color , handicapValues [ i ] , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawClanName ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
Text_Paint ( rect - > x , rect - > y , scale , color , UI_Cvar_VariableString ( " ui_teamName " ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_SetCapFragLimits ( qboolean uiVars ) {
int cap = 5 ;
int frag = 10 ;
if ( uiVars ) {
trap_Cvar_Set ( " ui_captureLimit " , va ( " %d " , cap ) ) ;
trap_Cvar_Set ( " ui_fragLimit " , va ( " %d " , frag ) ) ;
} else {
trap_Cvar_Set ( " capturelimit " , va ( " %d " , cap ) ) ;
trap_Cvar_Set ( " fraglimit " , va ( " %d " , frag ) ) ;
}
}
static const char * UI_GetGameTypeName ( int gtEnum )
{
switch ( gtEnum )
{
case GT_FFA :
return UI_GetStringEdString ( " MENUS " , " FREE_FOR_ALL " ) ; //"Free For All";
case GT_HOLOCRON :
return UI_GetStringEdString ( " MENUS " , " HOLOCRON_FFA " ) ; //"Holocron FFA";
case GT_JEDIMASTER :
return UI_GetStringEdString ( " MENUS " , " SAGA " ) ; //"Jedi Master";??
case GT_SINGLE_PLAYER :
return UI_GetStringEdString ( " MENUS " , " SAGA " ) ; //"Team FFA";
case GT_DUEL :
return UI_GetStringEdString ( " MENUS " , " DUEL " ) ; //"Team FFA";
case GT_POWERDUEL :
return UI_GetStringEdString ( " MENUS " , " POWERDUEL " ) ; //"Team FFA";
case GT_TEAM :
return UI_GetStringEdString ( " MENUS " , " TEAM_FFA " ) ; //"Team FFA";
case GT_SIEGE :
return UI_GetStringEdString ( " MENUS " , " SIEGE " ) ; //"Siege";
case GT_CTF :
return UI_GetStringEdString ( " MENUS " , " CAPTURE_THE_FLAG " ) ; //"Capture the Flag";
case GT_CTY :
return UI_GetStringEdString ( " MENUS " , " CAPTURE_THE_YSALIMARI " ) ; //"Capture the Ysalamiri";
}
return UI_GetStringEdString ( " MENUS " , " SAGA " ) ; //"Team FFA";
}
// ui_gameType assumes gametype 0 is -1 ALL and will not show
static void UI_DrawGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
Text_Paint ( rect - > x , rect - > y , scale , color , UI_GetGameTypeName ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawNetGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
if ( ui_netGameType . integer < 0 | | ui_netGameType . integer > = uiInfo . numGameTypes )
{
trap_Cvar_Set ( " ui_netGameType " , " 0 " ) ;
trap_Cvar_Set ( " ui_actualNetGameType " , " 0 " ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , UI_GetGameTypeName ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawAutoSwitch ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int switchVal = trap_Cvar_VariableValue ( " cg_autoswitch " ) ;
const char * switchString = " AUTOSWITCH1 " ;
const char * stripString = NULL ;
switch ( switchVal )
{
case 2 :
switchString = " AUTOSWITCH2 " ;
break ;
case 3 :
switchString = " AUTOSWITCH3 " ;
break ;
case 0 :
switchString = " AUTOSWITCH0 " ;
break ;
default :
break ;
}
stripString = UI_GetStringEdString ( " MP_INGAME " , ( char * ) switchString ) ;
if ( stripString )
{
Text_Paint ( rect - > x , rect - > y , scale , color , stripString , 0 , 0 , textStyle , iMenuFont ) ;
}
}
static void UI_DrawJoinGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
if ( ui_joinGameType . integer < 0 | | ui_joinGameType . integer > uiInfo . numJoinGameTypes )
{
trap_Cvar_Set ( " ui_joinGameType " , " 0 " ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , UI_GetGameTypeName ( uiInfo . joinGameTypes [ ui_joinGameType . integer ] . gtEnum ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static int UI_TeamIndexFromName ( const char * name ) {
int i ;
if ( name & & * name ) {
for ( i = 0 ; i < uiInfo . teamCount ; i + + ) {
if ( Q_stricmp ( name , uiInfo . teamList [ i ] . teamName ) = = 0 ) {
return i ;
}
}
}
return 0 ;
}
static void UI_DrawClanLogo ( rectDef_t * rect , float scale , vec4_t color ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
trap_R_SetColor ( color ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
}
static void UI_DrawClanCinematic ( rectDef_t * rect , float scale , vec4_t color ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
if ( uiInfo . teamList [ i ] . cinematic > = - 2 ) {
if ( uiInfo . teamList [ i ] . cinematic = = - 1 ) {
uiInfo . teamList [ i ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . teamList [ i ] . imageName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
if ( uiInfo . teamList [ i ] . cinematic > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
trap_CIN_SetExtents ( uiInfo . teamList [ i ] . cinematic , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
} else {
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Metal ) ;
trap_R_SetColor ( NULL ) ;
uiInfo . teamList [ i ] . cinematic = - 2 ;
}
} else {
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
}
}
static void UI_DrawPreviewCinematic ( rectDef_t * rect , float scale , vec4_t color ) {
if ( uiInfo . previewMovie > - 2 ) {
uiInfo . previewMovie = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . movieList [ uiInfo . movieIndex ] ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
if ( uiInfo . previewMovie > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . previewMovie ) ;
trap_CIN_SetExtents ( uiInfo . previewMovie , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . previewMovie ) ;
} else {
uiInfo . previewMovie = - 2 ;
}
}
}
static void UI_DrawSkill ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int i ;
i = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( i < 1 | | i > numSkillLevels ) {
i = 1 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , ( char * ) UI_GetStringEdString ( " MP_INGAME " , ( char * ) skillLevels [ i - 1 ] ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawGenericNum ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int val , int min , int max , int type , int iMenuFont )
{
int i ;
char s [ 256 ] ;
i = val ;
if ( i < min | | i > max )
{
i = min ;
}
Com_sprintf ( s , sizeof ( s ) , " %i \0 " , val ) ;
Text_Paint ( rect - > x , rect - > y , scale , color , s , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawForceMastery ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int val , int min , int max , int iMenuFont )
{
int i ;
char * s ;
i = val ;
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if ( i < min )
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{
i = min ;
}
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if ( i > max )
{
i = max ;
}
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s = ( char * ) UI_GetStringEdString ( " MP_INGAME " , forceMasteryLevels [ i ] ) ;
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Text_Paint ( rect - > x , rect - > y , scale , color , s , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawSkinColor ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int val , int min , int max , int iMenuFont )
{
char s [ 256 ] ;
switch ( val )
{
case TEAM_RED :
trap_SP_GetStringTextString ( " MENUS_TEAM_RED " , s , sizeof ( s ) ) ;
// Com_sprintf(s, sizeof(s), "Red\0");
break ;
case TEAM_BLUE :
trap_SP_GetStringTextString ( " MENUS_TEAM_BLUE " , s , sizeof ( s ) ) ;
// Com_sprintf(s, sizeof(s), "Blue\0");
break ;
default :
trap_SP_GetStringTextString ( " MENUS_DEFAULT " , s , sizeof ( s ) ) ;
// Com_sprintf(s, sizeof(s), "Default\0");
break ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , s , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawForceSide ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int val , int min , int max , int iMenuFont )
{
char s [ 256 ] ;
menuDef_t * menu ;
char info [ MAX_INFO_VALUE ] ;
info [ 0 ] = ' \0 ' ;
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
if ( atoi ( Info_ValueForKey ( info , " g_forceBasedTeams " ) ) )
{
switch ( ( int ) ( trap_Cvar_VariableValue ( " ui_myteam " ) ) )
{
case TEAM_RED :
uiForceSide = FORCE_DARKSIDE ;
color [ 0 ] = 0.2 ;
color [ 1 ] = 0.2 ;
color [ 2 ] = 0.2 ;
break ;
case TEAM_BLUE :
uiForceSide = FORCE_LIGHTSIDE ;
color [ 0 ] = 0.2 ;
color [ 1 ] = 0.2 ;
color [ 2 ] = 0.2 ;
break ;
default :
break ;
}
}
if ( val = = FORCE_LIGHTSIDE )
{
trap_SP_GetStringTextString ( " MENUS_FORCEDESC_LIGHT " , s , sizeof ( s ) ) ;
menu = Menus_FindByName ( " forcealloc " ) ;
if ( menu )
{
Menu_ShowItemByName ( menu , " lightpowers " , qtrue ) ;
Menu_ShowItemByName ( menu , " darkpowers " , qfalse ) ;
Menu_ShowItemByName ( menu , " darkpowers_team " , qfalse ) ;
Menu_ShowItemByName ( menu , " lightpowers_team " , qtrue ) ; //(ui_gameType.integer >= GT_TEAM));
}
menu = Menus_FindByName ( " ingame_playerforce " ) ;
if ( menu )
{
Menu_ShowItemByName ( menu , " lightpowers " , qtrue ) ;
Menu_ShowItemByName ( menu , " darkpowers " , qfalse ) ;
Menu_ShowItemByName ( menu , " darkpowers_team " , qfalse ) ;
Menu_ShowItemByName ( menu , " lightpowers_team " , qtrue ) ; //(ui_gameType.integer >= GT_TEAM));
}
}
else
{
trap_SP_GetStringTextString ( " MENUS_FORCEDESC_DARK " , s , sizeof ( s ) ) ;
menu = Menus_FindByName ( " forcealloc " ) ;
if ( menu )
{
Menu_ShowItemByName ( menu , " lightpowers " , qfalse ) ;
Menu_ShowItemByName ( menu , " lightpowers_team " , qfalse ) ;
Menu_ShowItemByName ( menu , " darkpowers " , qtrue ) ;
Menu_ShowItemByName ( menu , " darkpowers_team " , qtrue ) ; //(ui_gameType.integer >= GT_TEAM));
}
menu = Menus_FindByName ( " ingame_playerforce " ) ;
if ( menu )
{
Menu_ShowItemByName ( menu , " lightpowers " , qfalse ) ;
Menu_ShowItemByName ( menu , " lightpowers_team " , qfalse ) ;
Menu_ShowItemByName ( menu , " darkpowers " , qtrue ) ;
Menu_ShowItemByName ( menu , " darkpowers_team " , qtrue ) ; //(ui_gameType.integer >= GT_TEAM));
}
}
Text_Paint ( rect - > x , rect - > y , scale , color , s , 0 , 0 , textStyle , iMenuFont ) ;
}
qboolean UI_HasSetSaberOnly ( void )
{
char info [ MAX_INFO_STRING ] ;
int i = 0 ;
int wDisable = 0 ;
int gametype = 0 ;
gametype = atoi ( Info_ValueForKey ( info , " g_gametype " ) ) ;
if ( gametype = = GT_JEDIMASTER )
{ //set to 0
return qfalse ;
}
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
if ( gametype = = GT_DUEL | | gametype = = GT_POWERDUEL )
{
wDisable = atoi ( Info_ValueForKey ( info , " g_duelWeaponDisable " ) ) ;
}
else
{
wDisable = atoi ( Info_ValueForKey ( info , " g_weaponDisable " ) ) ;
}
while ( i < WP_NUM_WEAPONS )
{
if ( ! ( wDisable & ( 1 < < i ) ) & &
i ! = WP_SABER & & i ! = WP_NONE )
{
return qfalse ;
}
i + + ;
}
return qtrue ;
}
static qboolean UI_AllForceDisabled ( int force )
{
int i ;
if ( force )
{
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
if ( ! ( force & ( 1 < < i ) ) )
{
return qfalse ;
}
}
return qtrue ;
}
return qfalse ;
}
qboolean UI_TrueJediEnabled ( void )
{
char info [ MAX_INFO_STRING ] ;
int gametype = 0 , disabledForce = 0 , trueJedi = 0 ;
qboolean saberOnly = qfalse , allForceDisabled = qfalse ;
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
//already have serverinfo at this point for stuff below. Don't bother trying to use ui_forcePowerDisable.
//if (ui_forcePowerDisable.integer)
//if (atoi(Info_ValueForKey(info, "g_forcePowerDisable")))
disabledForce = atoi ( Info_ValueForKey ( info , " g_forcePowerDisable " ) ) ;
allForceDisabled = UI_AllForceDisabled ( disabledForce ) ;
gametype = atoi ( Info_ValueForKey ( info , " g_gametype " ) ) ;
saberOnly = UI_HasSetSaberOnly ( ) ;
if ( gametype = = GT_HOLOCRON
| | gametype = = GT_JEDIMASTER
| | saberOnly
| | allForceDisabled )
{
trueJedi = 0 ;
}
else
{
trueJedi = atoi ( Info_ValueForKey ( info , " g_jediVmerc " ) ) ;
}
return ( trueJedi ! = 0 ) ;
}
static void UI_DrawJediNonJedi ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int val , int min , int max , int iMenuFont )
{
int i ;
char s [ 256 ] ;
//menuDef_t *menu;
char info [ MAX_INFO_VALUE ] ;
i = val ;
if ( i < min | | i > max )
{
i = min ;
}
info [ 0 ] = ' \0 ' ;
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
if ( ! UI_TrueJediEnabled ( ) )
{ //true jedi mode is not on, do not draw this button type
return ;
}
if ( val = = FORCE_NONJEDI )
{
trap_SP_GetStringTextString ( " MENUS_NO " , s , sizeof ( s ) ) ;
}
else
{
trap_SP_GetStringTextString ( " MENUS_YES " , s , sizeof ( s ) ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , s , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawTeamName ( rectDef_t * rect , float scale , vec4_t color , qboolean blue , int textStyle , int iMenuFont ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( ( blue ) ? " ui_blueTeam " : " ui_redTeam " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %s: %s " , ( blue ) ? " Blue " : " Red " , uiInfo . teamList [ i ] . teamName ) , 0 , 0 , textStyle , iMenuFont ) ;
}
}
static void UI_DrawTeamMember ( rectDef_t * rect , float scale , vec4_t color , qboolean blue , int num , int textStyle , int iMenuFont )
{
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
int value = trap_Cvar_VariableValue ( va ( blue ? " ui_blueteam%i " : " ui_redteam%i " , num ) ) ;
const char * text ;
int maxcl = trap_Cvar_VariableValue ( " sv_maxClients " ) ;
vec4_t finalColor ;
int numval = num ;
numval * = 2 ;
if ( blue )
{
numval - = 1 ;
}
finalColor [ 0 ] = color [ 0 ] ;
finalColor [ 1 ] = color [ 1 ] ;
finalColor [ 2 ] = color [ 2 ] ;
finalColor [ 3 ] = color [ 3 ] ;
if ( numval > maxcl )
{
finalColor [ 0 ] * = 0.5 ;
finalColor [ 1 ] * = 0.5 ;
finalColor [ 2 ] * = 0.5 ;
value = - 1 ;
}
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_SIEGE )
{
if ( value > 1 )
{
value = 1 ;
}
}
if ( value < = 1 ) {
if ( value = = - 1 )
{
//text = "Closed";
text = UI_GetStringEdString ( " MENUS " , " CLOSED " ) ;
}
else
{
//text = "Human";
text = UI_GetStringEdString ( " MENUS " , " HUMAN " ) ;
}
} else {
value - = 2 ;
if ( value > = UI_GetNumBots ( ) ) {
value = 1 ;
}
text = UI_GetBotNameByNumber ( value ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , finalColor , text , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawEffects ( rectDef_t * rect , float scale , vec4_t color )
{
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiSaberColorShaders [ uiInfo . effectsColor ] ) ;
}
static void UI_DrawMapPreview ( rectDef_t * rect , float scale , vec4_t color , qboolean net ) {
int map = ( net ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( map < 0 | | map > uiInfo . mapCount ) {
if ( net ) {
ui_currentNetMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
} else {
ui_currentMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
}
map = 0 ;
}
if ( uiInfo . mapList [ map ] . levelShot = = - 1 ) {
uiInfo . mapList [ map ] . levelShot = trap_R_RegisterShaderNoMip ( uiInfo . mapList [ map ] . imageName ) ;
}
if ( uiInfo . mapList [ map ] . levelShot > 0 ) {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . mapList [ map ] . levelShot ) ;
} else {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , trap_R_RegisterShaderNoMip ( " menu/art/unknownmap_mp " ) ) ;
}
}
static void UI_DrawMapTimeToBeat ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int minutes , seconds , time ;
if ( ui_currentMap . integer < 0 | | ui_currentMap . integer > uiInfo . mapCount ) {
ui_currentMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
}
time = uiInfo . mapList [ ui_currentMap . integer ] . timeToBeat [ uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ] ;
minutes = time / 60 ;
seconds = time % 60 ;
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %02i:%02i " , minutes , seconds ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawMapCinematic ( rectDef_t * rect , float scale , vec4_t color , qboolean net ) {
int map = ( net ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( map < 0 | | map > uiInfo . mapCount ) {
if ( net ) {
ui_currentNetMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
} else {
ui_currentMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
}
map = 0 ;
}
if ( uiInfo . mapList [ map ] . cinematic > = - 1 ) {
if ( uiInfo . mapList [ map ] . cinematic = = - 1 ) {
uiInfo . mapList [ map ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . mapList [ map ] . mapLoadName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
if ( uiInfo . mapList [ map ] . cinematic > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . mapList [ map ] . cinematic ) ;
trap_CIN_SetExtents ( uiInfo . mapList [ map ] . cinematic , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . mapList [ map ] . cinematic ) ;
} else {
uiInfo . mapList [ map ] . cinematic = - 2 ;
}
} else {
UI_DrawMapPreview ( rect , scale , color , net ) ;
}
}
static void UI_SetForceDisabled ( int force )
{
int i = 0 ;
if ( force )
{
while ( i < NUM_FORCE_POWERS )
{
if ( force & ( 1 < < i ) )
{
uiForcePowersDisabled [ i ] = qtrue ;
if ( i ! = FP_LEVITATION & & i ! = FP_SABER_OFFENSE & & i ! = FP_SABER_DEFENSE )
{
uiForcePowersRank [ i ] = 0 ;
}
else
{
if ( i = = FP_LEVITATION )
{
uiForcePowersRank [ i ] = 1 ;
}
else
{
uiForcePowersRank [ i ] = 3 ;
}
}
}
else
{
uiForcePowersDisabled [ i ] = qfalse ;
}
i + + ;
}
}
else
{
i = 0 ;
while ( i < NUM_FORCE_POWERS )
{
uiForcePowersDisabled [ i ] = qfalse ;
i + + ;
}
}
}
// The game type on create server has changed - make the HUMAN/BOTS fields active
void UpdateBotButtons ( void )
{
menuDef_t * menu ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ;
}
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_SIEGE )
{
Menu_ShowItemByName ( menu , " humanbotfield " , qfalse ) ;
Menu_ShowItemByName ( menu , " humanbotnonfield " , qtrue ) ;
}
else
{
Menu_ShowItemByName ( menu , " humanbotfield " , qtrue ) ;
Menu_ShowItemByName ( menu , " humanbotnonfield " , qfalse ) ;
}
}
void UpdateForceStatus ( )
{
menuDef_t * menu ;
// Currently we don't make a distinction between those that wish to play Jedi of lower than maximum skill.
/* if (ui_forcePowerDisable.integer)
{
uiForceRank = 0 ;
uiForceAvailable = 0 ;
uiForceUsed = 0 ;
}
else
{
uiForceRank = uiMaxRank ;
uiForceUsed = 0 ;
uiForceAvailable = forceMasteryPoints [ uiForceRank ] ;
}
*/
menu = Menus_FindByName ( " ingame_player " ) ;
if ( menu )
{
char info [ MAX_INFO_STRING ] ;
int disabledForce = 0 ;
qboolean trueJedi = qfalse , allForceDisabled = qfalse ;
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
//already have serverinfo at this point for stuff below. Don't bother trying to use ui_forcePowerDisable.
//if (ui_forcePowerDisable.integer)
//if (atoi(Info_ValueForKey(info, "g_forcePowerDisable")))
disabledForce = atoi ( Info_ValueForKey ( info , " g_forcePowerDisable " ) ) ;
allForceDisabled = UI_AllForceDisabled ( disabledForce ) ;
trueJedi = UI_TrueJediEnabled ( ) ;
if ( ! trueJedi | | allForceDisabled )
{
Menu_ShowItemByName ( menu , " jedinonjedi " , qfalse ) ;
}
else
{
Menu_ShowItemByName ( menu , " jedinonjedi " , qtrue ) ;
}
if ( allForceDisabled = = qtrue | | ( trueJedi & & uiJediNonJedi = = FORCE_NONJEDI ) )
{ // No force stuff
Menu_ShowItemByName ( menu , " noforce " , qtrue ) ;
Menu_ShowItemByName ( menu , " yesforce " , qfalse ) ;
// We don't want the saber explanation to say "configure saber attack 1" since we can't.
Menu_ShowItemByName ( menu , " sabernoneconfigme " , qfalse ) ;
}
else
{
UI_SetForceDisabled ( disabledForce ) ;
Menu_ShowItemByName ( menu , " noforce " , qfalse ) ;
Menu_ShowItemByName ( menu , " yesforce " , qtrue ) ;
}
//Moved this to happen after it's done with force power disabling stuff
if ( uiForcePowersRank [ FP_SABER_OFFENSE ] > 0 | | ui_freeSaber . integer )
{ // Show lightsaber stuff.
Menu_ShowItemByName ( menu , " nosaber " , qfalse ) ;
Menu_ShowItemByName ( menu , " yessaber " , qtrue ) ;
}
else
{
Menu_ShowItemByName ( menu , " nosaber " , qtrue ) ;
Menu_ShowItemByName ( menu , " yessaber " , qfalse ) ;
}
// The leftmost button should be "apply" unless you are in spectator, where you can join any team.
if ( ( int ) ( trap_Cvar_VariableValue ( " ui_myteam " ) ) ! = TEAM_SPECTATOR )
{
Menu_ShowItemByName ( menu , " playerapply " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforcejoin " , qfalse ) ;
Menu_ShowItemByName ( menu , " playerforcered " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforceblue " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforcespectate " , qtrue ) ;
}
else
{
// Set or reset buttons based on choices
if ( atoi ( Info_ValueForKey ( info , " g_gametype " ) ) > = GT_TEAM )
{ // This is a team-based game.
Menu_ShowItemByName ( menu , " playerforcespectate " , qtrue ) ;
// This is disabled, always show both sides from spectator.
if ( 0 & & atoi ( Info_ValueForKey ( info , " g_forceBasedTeams " ) ) )
{ // Show red or blue based on what side is chosen.
if ( uiForceSide = = FORCE_LIGHTSIDE )
{
Menu_ShowItemByName ( menu , " playerforcered " , qfalse ) ;
Menu_ShowItemByName ( menu , " playerforceblue " , qtrue ) ;
}
else if ( uiForceSide = = FORCE_DARKSIDE )
{
Menu_ShowItemByName ( menu , " playerforcered " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforceblue " , qfalse ) ;
}
else
{
Menu_ShowItemByName ( menu , " playerforcered " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforceblue " , qtrue ) ;
}
}
else
{
Menu_ShowItemByName ( menu , " playerforcered " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforceblue " , qtrue ) ;
}
}
else
{
Menu_ShowItemByName ( menu , " playerforcered " , qfalse ) ;
Menu_ShowItemByName ( menu , " playerforceblue " , qfalse ) ;
}
Menu_ShowItemByName ( menu , " playerapply " , qfalse ) ;
Menu_ShowItemByName ( menu , " playerforcejoin " , qtrue ) ;
Menu_ShowItemByName ( menu , " playerforcespectate " , qtrue ) ;
}
}
if ( ! UI_TrueJediEnabled ( ) )
{ // Take the current team and force a skin color based on it.
char info [ MAX_INFO_STRING ] ;
switch ( ( int ) ( trap_Cvar_VariableValue ( " ui_myteam " ) ) )
{
case TEAM_RED :
uiSkinColor = TEAM_RED ;
uiInfo . effectsColor = SABER_RED ;
break ;
case TEAM_BLUE :
uiSkinColor = TEAM_BLUE ;
uiInfo . effectsColor = SABER_BLUE ;
break ;
default :
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
if ( atoi ( Info_ValueForKey ( info , " g_gametype " ) ) > = GT_TEAM )
{
uiSkinColor = TEAM_FREE ;
}
else // A bit of a hack so non-team games will remember which skin set you chose in the player menu
{
uiSkinColor = uiHoldSkinColor ;
}
break ;
}
}
}
static void UI_DrawNetSource ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
if ( ui_netSource . integer < 0 | | ui_netSource . integer > uiInfo . numGameTypes )
{
ui_netSource . integer = 0 ;
}
trap_SP_GetStringTextString ( " MENUS_SOURCE " , holdSPString , sizeof ( holdSPString ) ) ;
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %s %s " , holdSPString ,
GetNetSourceString ( ui_netSource . integer ) ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawNetMapPreview ( rectDef_t * rect , float scale , vec4_t color ) {
if ( uiInfo . serverStatus . currentServerPreview > 0 ) {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . serverStatus . currentServerPreview ) ;
} else {
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , trap_R_RegisterShaderNoMip ( " menu/art/unknownmap_mp " ) ) ;
}
}
static void UI_DrawNetMapCinematic ( rectDef_t * rect , float scale , vec4_t color ) {
if ( ui_currentNetMap . integer < 0 | | ui_currentNetMap . integer > uiInfo . mapCount ) {
ui_currentNetMap . integer = 0 ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
}
if ( uiInfo . serverStatus . currentServerCinematic > = 0 ) {
trap_CIN_RunCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
trap_CIN_SetExtents ( uiInfo . serverStatus . currentServerCinematic , rect - > x , rect - > y , rect - > w , rect - > h ) ;
trap_CIN_DrawCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
} else {
UI_DrawNetMapPreview ( rect , scale , color ) ;
}
}
static void UI_DrawNetFilter ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
if ( ui_serverFilterType . integer < 0 | | ui_serverFilterType . integer > numServerFilters )
{
ui_serverFilterType . integer = 0 ;
}
trap_SP_GetStringTextString ( " MENUS_GAME " , holdSPString , sizeof ( holdSPString ) ) ;
trap_SP_GetStringTextString ( serverFilters [ ui_serverFilterType . integer ] . description , holdSPString2 , sizeof ( holdSPString2 ) ) ;
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %s %s " , holdSPString ,
holdSPString2 ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawTier ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int i ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " Tier: %s " , uiInfo . tierList [ i ] . tierName ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawTierMap ( rectDef_t * rect , int index ) {
int i ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
if ( uiInfo . tierList [ i ] . mapHandles [ index ] = = - 1 ) {
uiInfo . tierList [ i ] . mapHandles [ index ] = trap_R_RegisterShaderNoMip ( va ( " levelshots/%s " , uiInfo . tierList [ i ] . maps [ index ] ) ) ;
}
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . tierList [ i ] . mapHandles [ index ] ) ;
}
static const char * UI_EnglishMapName ( const char * map ) {
int i ;
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
if ( Q_stricmp ( map , uiInfo . mapList [ i ] . mapLoadName ) = = 0 ) {
return uiInfo . mapList [ i ] . mapName ;
}
}
return " " ;
}
static void UI_DrawTierMapName ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int i , j ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
j = trap_Cvar_VariableValue ( " ui_currentMap " ) ;
if ( j < 0 | | j > MAPS_PER_TIER ) {
j = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , UI_EnglishMapName ( uiInfo . tierList [ i ] . maps [ j ] ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawTierGameType ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
int i , j ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = uiInfo . tierCount ) {
i = 0 ;
}
j = trap_Cvar_VariableValue ( " ui_currentMap " ) ;
if ( j < 0 | | j > MAPS_PER_TIER ) {
j = 0 ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . gameTypes [ uiInfo . tierList [ i ] . gameTypes [ j ] ] . gameType , 0 , 0 , textStyle , iMenuFont ) ;
}
static const char * UI_AIFromName ( const char * name ) {
int j ;
for ( j = 0 ; j < uiInfo . aliasCount ; j + + ) {
if ( Q_stricmp ( uiInfo . aliasList [ j ] . name , name ) = = 0 ) {
return uiInfo . aliasList [ j ] . ai ;
}
}
return " Kyle " ;
}
/*
static qboolean updateOpponentModel = qtrue ;
static void UI_DrawOpponent ( rectDef_t * rect ) {
static playerInfo_t info2 ;
char model [ MAX_QPATH ] ;
char headmodel [ MAX_QPATH ] ;
char team [ 256 ] ;
vec3_t viewangles ;
vec3_t moveangles ;
if ( updateOpponentModel ) {
strcpy ( model , UI_Cvar_VariableString ( " ui_opponentModel " ) ) ;
strcpy ( headmodel , UI_Cvar_VariableString ( " ui_opponentModel " ) ) ;
team [ 0 ] = ' \0 ' ;
memset ( & info2 , 0 , sizeof ( playerInfo_t ) ) ;
viewangles [ YAW ] = 180 - 10 ;
viewangles [ PITCH ] = 0 ;
viewangles [ ROLL ] = 0 ;
VectorClear ( moveangles ) ;
UI_PlayerInfo_SetModel ( & info2 , model , headmodel , " " ) ;
UI_PlayerInfo_SetInfo ( & info2 , TORSO_WEAPONREADY3 , TORSO_WEAPONREADY3 , viewangles , vec3_origin , WP_BRYAR_PISTOL , qfalse ) ;
UI_RegisterClientModelname ( & info2 , model , headmodel , team ) ;
updateOpponentModel = qfalse ;
}
UI_DrawPlayer ( rect - > x , rect - > y , rect - > w , rect - > h , & info2 , uiInfo . uiDC . realTime / 2 ) ;
}
*/
static void UI_NextOpponent ( ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
int j = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
i + + ;
if ( i > = uiInfo . teamCount ) {
i = 0 ;
}
if ( i = = j ) {
i + + ;
if ( i > = uiInfo . teamCount ) {
i = 0 ;
}
}
trap_Cvar_Set ( " ui_opponentName " , uiInfo . teamList [ i ] . teamName ) ;
}
static void UI_PriorOpponent ( ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
int j = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
i - - ;
if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
if ( i = = j ) {
i - - ;
if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
}
trap_Cvar_Set ( " ui_opponentName " , uiInfo . teamList [ i ] . teamName ) ;
}
static void UI_DrawPlayerLogo ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawPlayerLogoMetal ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Metal ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawPlayerLogoName ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Name ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawOpponentLogo ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawOpponentLogoMetal ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Metal ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawOpponentLogoName ( rectDef_t * rect , vec3_t color ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
if ( uiInfo . teamList [ i ] . teamIcon = = - 1 ) {
uiInfo . teamList [ i ] . teamIcon = trap_R_RegisterShaderNoMip ( uiInfo . teamList [ i ] . imageName ) ;
uiInfo . teamList [ i ] . teamIcon_Metal = trap_R_RegisterShaderNoMip ( va ( " %s_metal " , uiInfo . teamList [ i ] . imageName ) ) ;
uiInfo . teamList [ i ] . teamIcon_Name = trap_R_RegisterShaderNoMip ( va ( " %s_name " , uiInfo . teamList [ i ] . imageName ) ) ;
}
trap_R_SetColor ( color ) ;
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . teamList [ i ] . teamIcon_Name ) ;
trap_R_SetColor ( NULL ) ;
}
static void UI_DrawAllMapsSelection ( rectDef_t * rect , float scale , vec4_t color , int textStyle , qboolean net , int iMenuFont ) {
int map = ( net ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( map > = 0 & & map < uiInfo . mapCount ) {
Text_Paint ( rect - > x , rect - > y , scale , color , uiInfo . mapList [ map ] . mapName , 0 , 0 , textStyle , iMenuFont ) ;
}
}
static void UI_DrawOpponentName ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
Text_Paint ( rect - > x , rect - > y , scale , color , UI_Cvar_VariableString ( " ui_opponentName " ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static int UI_OwnerDrawWidth ( int ownerDraw , float scale ) {
int i , h , value , findex , iUse = 0 ;
const char * text ;
const char * s = NULL ;
switch ( ownerDraw ) {
case UI_HANDICAP :
h = Com_Clamp ( 5 , 100 , trap_Cvar_VariableValue ( " handicap " ) ) ;
i = 20 - h / 5 ;
s = handicapValues [ i ] ;
break ;
case UI_SKIN_COLOR :
switch ( uiSkinColor )
{
case TEAM_RED :
// s = "Red";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " TEAM_RED " ) ;
break ;
case TEAM_BLUE :
// s = "Blue";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " TEAM_BLUE " ) ;
break ;
default :
// s = "Default";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " DEFAULT " ) ;
break ;
}
break ;
case UI_FORCE_SIDE :
i = uiForceSide ;
if ( i < 1 | | i > 2 ) {
i = 1 ;
}
if ( i = = FORCE_LIGHTSIDE )
{
// s = "Light";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " FORCEDESC_LIGHT " ) ;
}
else
{
// s = "Dark";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " FORCEDESC_DARK " ) ;
}
break ;
case UI_JEDI_NONJEDI :
i = uiJediNonJedi ;
if ( i < 0 | | i > 1 )
{
i = 0 ;
}
if ( i = = FORCE_NONJEDI )
{
// s = "Non-Jedi";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " NO " ) ;
}
else
{
// s = "Jedi";
s = ( char * ) UI_GetStringEdString ( " MENUS " , " YES " ) ;
}
break ;
case UI_FORCE_RANK :
i = uiForceRank ;
if ( i < 1 | | i > MAX_FORCE_RANK ) {
i = 1 ;
}
s = ( char * ) UI_GetStringEdString ( " MP_INGAME " , forceMasteryLevels [ i ] ) ;
break ;
case UI_FORCE_RANK_HEAL :
case UI_FORCE_RANK_LEVITATION :
case UI_FORCE_RANK_SPEED :
case UI_FORCE_RANK_PUSH :
case UI_FORCE_RANK_PULL :
case UI_FORCE_RANK_TELEPATHY :
case UI_FORCE_RANK_GRIP :
case UI_FORCE_RANK_LIGHTNING :
case UI_FORCE_RANK_RAGE :
case UI_FORCE_RANK_PROTECT :
case UI_FORCE_RANK_ABSORB :
case UI_FORCE_RANK_TEAM_HEAL :
case UI_FORCE_RANK_TEAM_FORCE :
case UI_FORCE_RANK_DRAIN :
case UI_FORCE_RANK_SEE :
case UI_FORCE_RANK_SABERATTACK :
case UI_FORCE_RANK_SABERDEFEND :
case UI_FORCE_RANK_SABERTHROW :
findex = ( ownerDraw - UI_FORCE_RANK ) - 1 ;
//this will give us the index as long as UI_FORCE_RANK is always one below the first force rank index
i = uiForcePowersRank [ findex ] ;
if ( i < 0 | | i > NUM_FORCE_POWER_LEVELS - 1 )
{
i = 0 ;
}
s = va ( " %i " , uiForcePowersRank [ findex ] ) ;
break ;
case UI_CLANNAME :
s = UI_Cvar_VariableString ( " ui_teamName " ) ;
break ;
case UI_GAMETYPE :
s = uiInfo . gameTypes [ ui_gameType . integer ] . gameType ;
break ;
case UI_SKILL :
i = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( i < 1 | | i > numSkillLevels ) {
i = 1 ;
}
s = ( char * ) UI_GetStringEdString ( " MP_INGAME " , ( char * ) skillLevels [ i - 1 ] ) ;
break ;
case UI_BLUETEAMNAME :
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_blueTeam " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
s = va ( " %s: %s " , ( char * ) UI_GetStringEdString ( " MENUS " , " TEAM_BLUE " ) , uiInfo . teamList [ i ] . teamName ) ;
}
break ;
case UI_REDTEAMNAME :
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_redTeam " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
s = va ( " %s: %s " , ( char * ) UI_GetStringEdString ( " MENUS " , " TEAM_RED " ) , uiInfo . teamList [ i ] . teamName ) ;
}
break ;
case UI_BLUETEAM1 :
case UI_BLUETEAM2 :
case UI_BLUETEAM3 :
case UI_BLUETEAM4 :
case UI_BLUETEAM5 :
case UI_BLUETEAM6 :
case UI_BLUETEAM7 :
case UI_BLUETEAM8 :
if ( ownerDraw < = UI_BLUETEAM5 )
{
iUse = ownerDraw - UI_BLUETEAM1 + 1 ;
}
else
{
iUse = ownerDraw - 274 ; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
value = trap_Cvar_VariableValue ( va ( " ui_blueteam%i " , iUse ) ) ;
if ( value < = 1 ) {
text = " Human " ;
} else {
value - = 2 ;
if ( value > = uiInfo . aliasCount ) {
value = 1 ;
}
text = uiInfo . aliasList [ value ] . name ;
}
s = va ( " %i. %s " , iUse , text ) ;
break ;
case UI_REDTEAM1 :
case UI_REDTEAM2 :
case UI_REDTEAM3 :
case UI_REDTEAM4 :
case UI_REDTEAM5 :
case UI_REDTEAM6 :
case UI_REDTEAM7 :
case UI_REDTEAM8 :
if ( ownerDraw < = UI_REDTEAM5 )
{
iUse = ownerDraw - UI_REDTEAM1 + 1 ;
}
else
{
iUse = ownerDraw - 277 ; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
value = trap_Cvar_VariableValue ( va ( " ui_redteam%i " , iUse ) ) ;
if ( value < = 1 ) {
text = " Human " ;
} else {
value - = 2 ;
if ( value > = uiInfo . aliasCount ) {
value = 1 ;
}
text = uiInfo . aliasList [ value ] . name ;
}
s = va ( " %i. %s " , iUse , text ) ;
break ;
case UI_NETSOURCE :
if ( ui_netSource . integer < 0 | | ui_netSource . integer > uiInfo . numJoinGameTypes ) {
ui_netSource . integer = 0 ;
}
trap_SP_GetStringTextString ( " MENUS_SOURCE " , holdSPString , sizeof ( holdSPString ) ) ;
s = va ( " %s %s " , holdSPString , GetNetSourceString ( ui_netSource . integer ) ) ;
break ;
case UI_NETFILTER :
if ( ui_serverFilterType . integer < 0 | | ui_serverFilterType . integer > numServerFilters ) {
ui_serverFilterType . integer = 0 ;
}
trap_SP_GetStringTextString ( " MENUS_GAME " , holdSPString , sizeof ( holdSPString ) ) ;
trap_SP_GetStringTextString ( serverFilters [ ui_serverFilterType . integer ] . description , holdSPString2 , sizeof ( holdSPString2 ) ) ;
s = va ( " %s %s " , holdSPString , holdSPString2 ) ;
break ;
case UI_TIER :
break ;
case UI_TIER_MAPNAME :
break ;
case UI_TIER_GAMETYPE :
break ;
case UI_ALLMAPS_SELECTION :
break ;
case UI_OPPONENT_NAME :
break ;
case UI_KEYBINDSTATUS :
if ( Display_KeyBindPending ( ) ) {
s = UI_GetStringEdString ( " MP_INGAME " , " WAITING_FOR_NEW_KEY " ) ;
} else {
// s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
}
break ;
case UI_SERVERREFRESHDATE :
s = UI_Cvar_VariableString ( va ( " ui_lastServerRefresh_%i " , ui_netSource . integer ) ) ;
break ;
default :
break ;
}
if ( s ) {
return Text_Width ( s , scale , 0 ) ;
}
return 0 ;
}
static void UI_DrawBotName ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
int value = uiInfo . botIndex ;
const char * text = " " ;
if ( value > = UI_GetNumBots ( ) ) {
value = 0 ;
}
text = UI_GetBotNameByNumber ( value ) ;
Text_Paint ( rect - > x , rect - > y , scale , color , text , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawBotSkill ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
if ( uiInfo . skillIndex > = 0 & & uiInfo . skillIndex < numSkillLevels )
{
Text_Paint ( rect - > x , rect - > y , scale , color , ( char * ) UI_GetStringEdString ( " MP_INGAME " , ( char * ) skillLevels [ uiInfo . skillIndex ] ) , 0 , 0 , textStyle , iMenuFont ) ;
}
}
static void UI_DrawRedBlue ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
Text_Paint ( rect - > x , rect - > y , scale , color , ( uiInfo . redBlue = = 0 ) ? UI_GetStringEdString ( " MP_INGAME " , " RED " ) : UI_GetStringEdString ( " MP_INGAME " , " BLUE " ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawCrosshair ( rectDef_t * rect , float scale , vec4_t color ) {
trap_R_SetColor ( color ) ;
if ( uiInfo . currentCrosshair < 0 | | uiInfo . currentCrosshair > = NUM_CROSSHAIRS ) {
uiInfo . currentCrosshair = 0 ;
}
UI_DrawHandlePic ( rect - > x , rect - > y , rect - > w , rect - > h , uiInfo . uiDC . Assets . crosshairShader [ uiInfo . currentCrosshair ] ) ;
trap_R_SetColor ( NULL ) ;
}
/*
= = = = = = = = = = = = = = =
UI_BuildPlayerList
= = = = = = = = = = = = = = =
*/
static void UI_BuildPlayerList ( ) {
uiClientState_t cs ;
int n , count , team , team2 , playerTeamNumber ;
char info [ MAX_INFO_STRING ] ;
trap_GetClientState ( & cs ) ;
trap_GetConfigString ( CS_PLAYERS + cs . clientNum , info , MAX_INFO_STRING ) ;
uiInfo . playerNumber = cs . clientNum ;
uiInfo . teamLeader = atoi ( Info_ValueForKey ( info , " tl " ) ) ;
team = atoi ( Info_ValueForKey ( info , " t " ) ) ;
trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ;
count = atoi ( Info_ValueForKey ( info , " sv_maxclients " ) ) ;
uiInfo . playerCount = 0 ;
uiInfo . myTeamCount = 0 ;
playerTeamNumber = 0 ;
for ( n = 0 ; n < count ; n + + ) {
trap_GetConfigString ( CS_PLAYERS + n , info , MAX_INFO_STRING ) ;
if ( info [ 0 ] ) {
Q_strncpyz ( uiInfo . playerNames [ uiInfo . playerCount ] , Info_ValueForKey ( info , " n " ) , MAX_NAME_LENGTH ) ;
Q_CleanStr ( uiInfo . playerNames [ uiInfo . playerCount ] ) ;
uiInfo . playerIndexes [ uiInfo . playerCount ] = n ;
uiInfo . playerCount + + ;
team2 = atoi ( Info_ValueForKey ( info , " t " ) ) ;
if ( team2 = = team & & n ! = uiInfo . playerNumber ) {
Q_strncpyz ( uiInfo . teamNames [ uiInfo . myTeamCount ] , Info_ValueForKey ( info , " n " ) , MAX_NAME_LENGTH ) ;
Q_CleanStr ( uiInfo . teamNames [ uiInfo . myTeamCount ] ) ;
uiInfo . teamClientNums [ uiInfo . myTeamCount ] = n ;
if ( uiInfo . playerNumber = = n ) {
playerTeamNumber = uiInfo . myTeamCount ;
}
uiInfo . myTeamCount + + ;
}
}
}
if ( ! uiInfo . teamLeader ) {
trap_Cvar_Set ( " cg_selectedPlayer " , va ( " %d " , playerTeamNumber ) ) ;
}
n = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( n < 0 | | n > uiInfo . myTeamCount ) {
n = 0 ;
}
if ( n < uiInfo . myTeamCount ) {
trap_Cvar_Set ( " cg_selectedPlayerName " , uiInfo . teamNames [ n ] ) ;
}
else
{
trap_Cvar_Set ( " cg_selectedPlayerName " , " Everyone " ) ;
}
if ( ! team | | team = = TEAM_SPECTATOR | | ! uiInfo . teamLeader )
{
n = uiInfo . myTeamCount ;
trap_Cvar_Set ( " cg_selectedPlayer " , va ( " %d " , n ) ) ;
trap_Cvar_Set ( " cg_selectedPlayerName " , " N/A " ) ;
}
}
static void UI_DrawSelectedPlayer ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
if ( uiInfo . uiDC . realTime > uiInfo . playerRefresh ) {
uiInfo . playerRefresh = uiInfo . uiDC . realTime + 3000 ;
UI_BuildPlayerList ( ) ;
}
Text_Paint ( rect - > x , rect - > y , scale , color , UI_Cvar_VariableString ( " cg_selectedPlayerName " ) , 0 , 0 , textStyle , iMenuFont ) ;
}
static void UI_DrawServerRefreshDate ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
if ( uiInfo . serverStatus . refreshActive )
{
vec4_t lowLight , newColor ;
lowLight [ 0 ] = 0.8 * color [ 0 ] ;
lowLight [ 1 ] = 0.8 * color [ 1 ] ;
lowLight [ 2 ] = 0.8 * color [ 2 ] ;
lowLight [ 3 ] = 0.8 * color [ 3 ] ;
LerpColor ( color , lowLight , newColor , 0.5 + 0.5 * sin ( ( float ) ( uiInfo . uiDC . realTime / PULSE_DIVISOR ) ) ) ;
trap_SP_GetStringTextString ( " MP_INGAME_GETTINGINFOFORSERVERS " , holdSPString , sizeof ( holdSPString ) ) ;
Text_Paint ( rect - > x , rect - > y , scale , newColor , va ( ( char * ) holdSPString , trap_LAN_GetServerCount ( ui_netSource . integer ) ) , 0 , 0 , textStyle , iMenuFont ) ;
}
else
{
char buff [ 64 ] ;
Q_strncpyz ( buff , UI_Cvar_VariableString ( va ( " ui_lastServerRefresh_%i " , ui_netSource . integer ) ) , 64 ) ;
trap_SP_GetStringTextString ( " MP_INGAME_SERVER_REFRESHTIME " , holdSPString , sizeof ( holdSPString ) ) ;
Text_Paint ( rect - > x , rect - > y , scale , color , va ( " %s: %s " , holdSPString , buff ) , 0 , 0 , textStyle , iMenuFont ) ;
}
}
static void UI_DrawServerMOTD ( rectDef_t * rect , float scale , vec4_t color , int iMenuFont ) {
if ( uiInfo . serverStatus . motdLen ) {
float maxX ;
if ( uiInfo . serverStatus . motdWidth = = - 1 ) {
uiInfo . serverStatus . motdWidth = 0 ;
uiInfo . serverStatus . motdPaintX = rect - > x + 1 ;
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
if ( uiInfo . serverStatus . motdOffset > uiInfo . serverStatus . motdLen ) {
uiInfo . serverStatus . motdOffset = 0 ;
uiInfo . serverStatus . motdPaintX = rect - > x + 1 ;
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
if ( uiInfo . uiDC . realTime > uiInfo . serverStatus . motdTime ) {
uiInfo . serverStatus . motdTime = uiInfo . uiDC . realTime + 10 ;
if ( uiInfo . serverStatus . motdPaintX < = rect - > x + 2 ) {
if ( uiInfo . serverStatus . motdOffset < uiInfo . serverStatus . motdLen ) {
uiInfo . serverStatus . motdPaintX + = Text_Width ( & uiInfo . serverStatus . motd [ uiInfo . serverStatus . motdOffset ] , scale , 1 ) - 1 ;
uiInfo . serverStatus . motdOffset + + ;
} else {
uiInfo . serverStatus . motdOffset = 0 ;
if ( uiInfo . serverStatus . motdPaintX2 > = 0 ) {
uiInfo . serverStatus . motdPaintX = uiInfo . serverStatus . motdPaintX2 ;
} else {
uiInfo . serverStatus . motdPaintX = rect - > x + rect - > w - 2 ;
}
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
} else {
//serverStatus.motdPaintX--;
uiInfo . serverStatus . motdPaintX - = 2 ;
if ( uiInfo . serverStatus . motdPaintX2 > = 0 ) {
//serverStatus.motdPaintX2--;
uiInfo . serverStatus . motdPaintX2 - = 2 ;
}
}
}
maxX = rect - > x + rect - > w - 2 ;
Text_Paint_Limit ( & maxX , uiInfo . serverStatus . motdPaintX , rect - > y + rect - > h - 3 , scale , color , & uiInfo . serverStatus . motd [ uiInfo . serverStatus . motdOffset ] , 0 , 0 , iMenuFont ) ;
if ( uiInfo . serverStatus . motdPaintX2 > = 0 ) {
float maxX2 = rect - > x + rect - > w - 2 ;
Text_Paint_Limit ( & maxX2 , uiInfo . serverStatus . motdPaintX2 , rect - > y + rect - > h - 3 , scale , color , uiInfo . serverStatus . motd , 0 , uiInfo . serverStatus . motdOffset , iMenuFont ) ;
}
if ( uiInfo . serverStatus . motdOffset & & maxX > 0 ) {
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
if ( uiInfo . serverStatus . motdPaintX2 = = - 1 ) {
uiInfo . serverStatus . motdPaintX2 = rect - > x + rect - > w - 2 ;
}
} else {
uiInfo . serverStatus . motdPaintX2 = - 1 ;
}
}
}
static void UI_DrawKeyBindStatus ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont ) {
// int ofs = 0; TTimo: unused
if ( Display_KeyBindPending ( ) )
{
Text_Paint ( rect - > x , rect - > y , scale , color , UI_GetStringEdString ( " MP_INGAME " , " WAITING_FOR_NEW_KEY " ) , 0 , 0 , textStyle , iMenuFont ) ;
} else {
// Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle,iMenuFont);
}
}
static void UI_DrawGLInfo ( rectDef_t * rect , float scale , vec4_t color , int textStyle , int iMenuFont )
{
char * eptr ;
char buff [ 4096 ] ;
const char * lines [ 128 ] ;
int y , numLines , i ;
Text_Paint ( rect - > x + 2 , rect - > y , scale , color , va ( " GL_VENDOR: %s " , uiInfo . uiDC . glconfig . vendor_string ) , 0 , rect - > w , textStyle , iMenuFont ) ;
Text_Paint ( rect - > x + 2 , rect - > y + 15 , scale , color , va ( " GL_VERSION: %s: %s " , uiInfo . uiDC . glconfig . version_string , uiInfo . uiDC . glconfig . renderer_string ) , 0 , rect - > w , textStyle , iMenuFont ) ;
Text_Paint ( rect - > x + 2 , rect - > y + 30 , scale , color , va ( " GL_PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits) " , uiInfo . uiDC . glconfig . colorBits , uiInfo . uiDC . glconfig . depthBits , uiInfo . uiDC . glconfig . stencilBits ) , 0 , rect - > w , textStyle , iMenuFont ) ;
// build null terminated extension strings
Q_strncpyz ( buff , uiInfo . uiDC . glconfig . extensions_string , 4096 ) ;
eptr = buff ;
y = rect - > y + 45 ;
numLines = 0 ;
while ( y < rect - > y + rect - > h & & * eptr )
{
while ( * eptr & & * eptr = = ' ' )
* eptr + + = ' \0 ' ;
// track start of valid string
if ( * eptr & & * eptr ! = ' ' )
{
lines [ numLines + + ] = eptr ;
}
while ( * eptr & & * eptr ! = ' ' )
eptr + + ;
}
i = 0 ;
while ( i < numLines )
{
Text_Paint ( rect - > x + 2 , y , scale , color , lines [ i + + ] , 0 , ( rect - > w / 2 ) , textStyle , iMenuFont ) ;
if ( i < numLines )
{
Text_Paint ( rect - > x + rect - > w / 2 , y , scale , color , lines [ i + + ] , 0 , ( rect - > w / 2 ) , textStyle , iMenuFont ) ;
}
y + = 10 ;
if ( y > rect - > y + rect - > h - 11 )
{
break ;
}
}
}
/*
= = = = = = = = = = = = = = = = =
UI_Version
= = = = = = = = = = = = = = = = =
*/
static void UI_Version ( rectDef_t * rect , float scale , vec4_t color , int iMenuFont )
{
int width ;
width = uiInfo . uiDC . textWidth ( Q3_VERSION , scale , iMenuFont ) ;
uiInfo . uiDC . drawText ( rect - > x - width , rect - > y , scale , color , Q3_VERSION , 0 , 0 , 0 , iMenuFont ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_OwnerDraw
= = = = = = = = = = = = = = = = =
*/
// FIXME: table drive
//
static void UI_OwnerDraw ( float x , float y , float w , float h , float text_x , float text_y , int ownerDraw , int ownerDrawFlags , int align , float special , float scale , vec4_t color , qhandle_t shader , int textStyle , int iMenuFont )
{
rectDef_t rect ;
int findex ;
int drawRank = 0 , iUse = 0 ;
rect . x = x + text_x ;
rect . y = y + text_y ;
rect . w = w ;
rect . h = h ;
switch ( ownerDraw )
{
case UI_HANDICAP :
UI_DrawHandicap ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_SKIN_COLOR :
UI_DrawSkinColor ( & rect , scale , color , textStyle , uiSkinColor , TEAM_FREE , TEAM_BLUE , iMenuFont ) ;
break ;
case UI_FORCE_SIDE :
UI_DrawForceSide ( & rect , scale , color , textStyle , uiForceSide , 1 , 2 , iMenuFont ) ;
break ;
case UI_JEDI_NONJEDI :
UI_DrawJediNonJedi ( & rect , scale , color , textStyle , uiJediNonJedi , 0 , 1 , iMenuFont ) ;
break ;
case UI_FORCE_POINTS :
UI_DrawGenericNum ( & rect , scale , color , textStyle , uiForceAvailable , 1 , forceMasteryPoints [ MAX_FORCE_RANK ] , ownerDraw , iMenuFont ) ;
break ;
case UI_FORCE_MASTERY_SET :
UI_DrawForceMastery ( & rect , scale , color , textStyle , uiForceRank , 0 , MAX_FORCE_RANK , iMenuFont ) ;
break ;
case UI_FORCE_RANK :
UI_DrawForceMastery ( & rect , scale , color , textStyle , uiForceRank , 0 , MAX_FORCE_RANK , iMenuFont ) ;
break ;
case UI_FORCE_RANK_HEAL :
case UI_FORCE_RANK_LEVITATION :
case UI_FORCE_RANK_SPEED :
case UI_FORCE_RANK_PUSH :
case UI_FORCE_RANK_PULL :
case UI_FORCE_RANK_TELEPATHY :
case UI_FORCE_RANK_GRIP :
case UI_FORCE_RANK_LIGHTNING :
case UI_FORCE_RANK_RAGE :
case UI_FORCE_RANK_PROTECT :
case UI_FORCE_RANK_ABSORB :
case UI_FORCE_RANK_TEAM_HEAL :
case UI_FORCE_RANK_TEAM_FORCE :
case UI_FORCE_RANK_DRAIN :
case UI_FORCE_RANK_SEE :
case UI_FORCE_RANK_SABERATTACK :
case UI_FORCE_RANK_SABERDEFEND :
case UI_FORCE_RANK_SABERTHROW :
// uiForceRank
/*
uiForceUsed
// Only fields for white stars
if ( uiForceUsed < 3 )
{
Menu_ShowItemByName ( menu , " lightpowers_team " , qtrue ) ;
}
else if ( uiForceUsed < 6 )
{
Menu_ShowItemByName ( menu , " lightpowers_team " , qtrue ) ;
}
*/
findex = ( ownerDraw - UI_FORCE_RANK ) - 1 ;
//this will give us the index as long as UI_FORCE_RANK is always one below the first force rank index
if ( uiForcePowerDarkLight [ findex ] & & uiForceSide ! = uiForcePowerDarkLight [ findex ] )
{
color [ 0 ] * = 0.5 ;
color [ 1 ] * = 0.5 ;
color [ 2 ] * = 0.5 ;
}
/* else if (uiForceRank < UI_ForceColorMinRank[bgForcePowerCost[findex][FORCE_LEVEL_1]])
{
color [ 0 ] * = 0.5 ;
color [ 1 ] * = 0.5 ;
color [ 2 ] * = 0.5 ;
}
*/ drawRank = uiForcePowersRank [ findex ] ;
UI_DrawForceStars ( & rect , scale , color , textStyle , findex , drawRank , 0 , NUM_FORCE_POWER_LEVELS - 1 ) ;
break ;
case UI_EFFECTS :
UI_DrawEffects ( & rect , scale , color ) ;
break ;
case UI_PLAYERMODEL :
//UI_DrawPlayerModel(&rect);
break ;
case UI_CLANNAME :
UI_DrawClanName ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_CLANLOGO :
UI_DrawClanLogo ( & rect , scale , color ) ;
break ;
case UI_CLANCINEMATIC :
UI_DrawClanCinematic ( & rect , scale , color ) ;
break ;
case UI_PREVIEWCINEMATIC :
UI_DrawPreviewCinematic ( & rect , scale , color ) ;
break ;
case UI_GAMETYPE :
UI_DrawGameType ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_NETGAMETYPE :
UI_DrawNetGameType ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_AUTOSWITCHLIST :
UI_DrawAutoSwitch ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_JOINGAMETYPE :
UI_DrawJoinGameType ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_MAPPREVIEW :
UI_DrawMapPreview ( & rect , scale , color , qtrue ) ;
break ;
case UI_MAP_TIMETOBEAT :
UI_DrawMapTimeToBeat ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_MAPCINEMATIC :
UI_DrawMapCinematic ( & rect , scale , color , qfalse ) ;
break ;
case UI_STARTMAPCINEMATIC :
UI_DrawMapCinematic ( & rect , scale , color , qtrue ) ;
break ;
case UI_SKILL :
UI_DrawSkill ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_TOTALFORCESTARS :
// UI_DrawTotalForceStars(&rect, scale, color, textStyle);
break ;
case UI_BLUETEAMNAME :
UI_DrawTeamName ( & rect , scale , color , qtrue , textStyle , iMenuFont ) ;
break ;
case UI_REDTEAMNAME :
UI_DrawTeamName ( & rect , scale , color , qfalse , textStyle , iMenuFont ) ;
break ;
case UI_BLUETEAM1 :
case UI_BLUETEAM2 :
case UI_BLUETEAM3 :
case UI_BLUETEAM4 :
case UI_BLUETEAM5 :
case UI_BLUETEAM6 :
case UI_BLUETEAM7 :
case UI_BLUETEAM8 :
if ( ownerDraw < = UI_BLUETEAM5 )
{
iUse = ownerDraw - UI_BLUETEAM1 + 1 ;
}
else
{
iUse = ownerDraw - 274 ; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_DrawTeamMember ( & rect , scale , color , qtrue , iUse , textStyle , iMenuFont ) ;
break ;
case UI_REDTEAM1 :
case UI_REDTEAM2 :
case UI_REDTEAM3 :
case UI_REDTEAM4 :
case UI_REDTEAM5 :
case UI_REDTEAM6 :
case UI_REDTEAM7 :
case UI_REDTEAM8 :
if ( ownerDraw < = UI_REDTEAM5 )
{
iUse = ownerDraw - UI_REDTEAM1 + 1 ;
}
else
{
iUse = ownerDraw - 277 ; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_DrawTeamMember ( & rect , scale , color , qfalse , iUse , textStyle , iMenuFont ) ;
break ;
case UI_NETSOURCE :
UI_DrawNetSource ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_NETMAPPREVIEW :
UI_DrawNetMapPreview ( & rect , scale , color ) ;
break ;
case UI_NETMAPCINEMATIC :
UI_DrawNetMapCinematic ( & rect , scale , color ) ;
break ;
case UI_NETFILTER :
UI_DrawNetFilter ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_TIER :
UI_DrawTier ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_OPPONENTMODEL :
//UI_DrawOpponent(&rect);
break ;
case UI_TIERMAP1 :
UI_DrawTierMap ( & rect , 0 ) ;
break ;
case UI_TIERMAP2 :
UI_DrawTierMap ( & rect , 1 ) ;
break ;
case UI_TIERMAP3 :
UI_DrawTierMap ( & rect , 2 ) ;
break ;
case UI_PLAYERLOGO :
UI_DrawPlayerLogo ( & rect , color ) ;
break ;
case UI_PLAYERLOGO_METAL :
UI_DrawPlayerLogoMetal ( & rect , color ) ;
break ;
case UI_PLAYERLOGO_NAME :
UI_DrawPlayerLogoName ( & rect , color ) ;
break ;
case UI_OPPONENTLOGO :
UI_DrawOpponentLogo ( & rect , color ) ;
break ;
case UI_OPPONENTLOGO_METAL :
UI_DrawOpponentLogoMetal ( & rect , color ) ;
break ;
case UI_OPPONENTLOGO_NAME :
UI_DrawOpponentLogoName ( & rect , color ) ;
break ;
case UI_TIER_MAPNAME :
UI_DrawTierMapName ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_TIER_GAMETYPE :
UI_DrawTierGameType ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_ALLMAPS_SELECTION :
UI_DrawAllMapsSelection ( & rect , scale , color , textStyle , qtrue , iMenuFont ) ;
break ;
case UI_MAPS_SELECTION :
UI_DrawAllMapsSelection ( & rect , scale , color , textStyle , qfalse , iMenuFont ) ;
break ;
case UI_OPPONENT_NAME :
UI_DrawOpponentName ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_BOTNAME :
UI_DrawBotName ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_BOTSKILL :
UI_DrawBotSkill ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_REDBLUE :
UI_DrawRedBlue ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_CROSSHAIR :
UI_DrawCrosshair ( & rect , scale , color ) ;
break ;
case UI_SELECTEDPLAYER :
UI_DrawSelectedPlayer ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_SERVERREFRESHDATE :
UI_DrawServerRefreshDate ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_SERVERMOTD :
UI_DrawServerMOTD ( & rect , scale , color , iMenuFont ) ;
break ;
case UI_GLINFO :
UI_DrawGLInfo ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_KEYBINDSTATUS :
UI_DrawKeyBindStatus ( & rect , scale , color , textStyle , iMenuFont ) ;
break ;
case UI_VERSION :
UI_Version ( & rect , scale , color , iMenuFont ) ;
break ;
default :
break ;
}
}
static qboolean UI_OwnerDrawVisible ( int flags ) {
qboolean vis = qtrue ;
while ( flags ) {
if ( flags & UI_SHOW_FFA ) {
if ( trap_Cvar_VariableValue ( " g_gametype " ) ! = GT_FFA & & trap_Cvar_VariableValue ( " g_gametype " ) ! = GT_HOLOCRON & & trap_Cvar_VariableValue ( " g_gametype " ) ! = GT_JEDIMASTER ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_FFA ;
}
if ( flags & UI_SHOW_NOTFFA ) {
if ( trap_Cvar_VariableValue ( " g_gametype " ) = = GT_FFA | | trap_Cvar_VariableValue ( " g_gametype " ) = = GT_HOLOCRON | | trap_Cvar_VariableValue ( " g_gametype " ) ! = GT_JEDIMASTER ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NOTFFA ;
}
if ( flags & UI_SHOW_LEADER ) {
// these need to show when this client can give orders to a player or a group
if ( ! uiInfo . teamLeader ) {
vis = qfalse ;
} else {
// if showing yourself
if ( ui_selectedPlayer . integer < uiInfo . myTeamCount & & uiInfo . teamClientNums [ ui_selectedPlayer . integer ] = = uiInfo . playerNumber ) {
vis = qfalse ;
}
}
flags & = ~ UI_SHOW_LEADER ;
}
if ( flags & UI_SHOW_NOTLEADER ) {
// these need to show when this client is assigning their own status or they are NOT the leader
if ( uiInfo . teamLeader ) {
// if not showing yourself
if ( ! ( ui_selectedPlayer . integer < uiInfo . myTeamCount & & uiInfo . teamClientNums [ ui_selectedPlayer . integer ] = = uiInfo . playerNumber ) ) {
vis = qfalse ;
}
// these need to show when this client can give orders to a player or a group
}
flags & = ~ UI_SHOW_NOTLEADER ;
}
if ( flags & UI_SHOW_FAVORITESERVERS ) {
// this assumes you only put this type of display flag on something showing in the proper context
if ( ui_netSource . integer ! = AS_FAVORITES ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_FAVORITESERVERS ;
}
if ( flags & UI_SHOW_NOTFAVORITESERVERS ) {
// this assumes you only put this type of display flag on something showing in the proper context
if ( ui_netSource . integer = = AS_FAVORITES ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NOTFAVORITESERVERS ;
}
if ( flags & UI_SHOW_ANYTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum < = GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_ANYTEAMGAME ;
}
if ( flags & UI_SHOW_ANYNONTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum > GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_ANYNONTEAMGAME ;
}
if ( flags & UI_SHOW_NETANYTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum < = GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NETANYTEAMGAME ;
}
if ( flags & UI_SHOW_NETANYNONTEAMGAME ) {
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum > GT_TEAM ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NETANYNONTEAMGAME ;
}
if ( flags & UI_SHOW_NEWHIGHSCORE ) {
if ( uiInfo . newHighScoreTime < uiInfo . uiDC . realTime ) {
vis = qfalse ;
} else {
if ( uiInfo . soundHighScore ) {
if ( trap_Cvar_VariableValue ( " sv_killserver " ) = = 0 ) {
// wait on server to go down before playing sound
//trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
uiInfo . soundHighScore = qfalse ;
}
}
}
flags & = ~ UI_SHOW_NEWHIGHSCORE ;
}
if ( flags & UI_SHOW_NEWBESTTIME ) {
if ( uiInfo . newBestTime < uiInfo . uiDC . realTime ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_NEWBESTTIME ;
}
if ( flags & UI_SHOW_DEMOAVAILABLE ) {
if ( ! uiInfo . demoAvailable ) {
vis = qfalse ;
}
flags & = ~ UI_SHOW_DEMOAVAILABLE ;
} else {
flags = 0 ;
}
}
return vis ;
}
static qboolean UI_Handicap_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
int h ;
h = Com_Clamp ( 5 , 100 , trap_Cvar_VariableValue ( " handicap " ) ) ;
if ( key = = A_MOUSE2 ) {
h - = 5 ;
} else {
h + = 5 ;
}
if ( h > 100 ) {
h = 5 ;
} else if ( h < 0 ) {
h = 100 ;
}
trap_Cvar_Set ( " handicap " , va ( " %i " , h ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_Effects_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( ! UI_TrueJediEnabled ( ) )
{
int team = ( int ) ( trap_Cvar_VariableValue ( " ui_myteam " ) ) ;
if ( team = = TEAM_RED | | team = = TEAM_BLUE )
{
return qfalse ;
}
}
if ( key = = A_MOUSE2 ) {
uiInfo . effectsColor - - ;
} else {
uiInfo . effectsColor + + ;
}
if ( uiInfo . effectsColor > 5 ) {
uiInfo . effectsColor = 0 ;
} else if ( uiInfo . effectsColor < 0 ) {
uiInfo . effectsColor = 5 ;
}
trap_Cvar_SetValue ( " color1 " , /*uitogamecode[uiInfo.effectsColor]*/ uiInfo . effectsColor ) ;
return qtrue ;
}
return qfalse ;
}
# include "../namespace_begin.h"
extern void Item_RunScript ( itemDef_t * item , const char * s ) ; //from ui_shared;
# include "../namespace_end.h"
// For hot keys on the chat main menu.
static qboolean UI_Chat_Main_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " attack " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " defend " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " request " ) ;
}
else if ( ( key = = A_4 ) | | ( key = = A_STRING ) )
{
item = Menu_FindItemByName ( menu , " reply " ) ;
}
else if ( ( key = = A_5 ) | | ( key = = A_PERCENT ) )
{
item = Menu_FindItemByName ( menu , " spot " ) ;
}
else if ( ( key = = A_6 ) | | ( key = = A_CARET ) )
{
item = Menu_FindItemByName ( menu , " tactics " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Attack_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " att_01 " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " att_02 " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " att_03 " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Defend_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " def_01 " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " def_02 " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " def_03 " ) ;
}
else if ( ( key = = A_4 ) | | ( key = = A_STRING ) )
{
item = Menu_FindItemByName ( menu , " def_04 " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Request_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " req_01 " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " req_02 " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " req_03 " ) ;
}
else if ( ( key = = A_4 ) | | ( key = = A_STRING ) )
{
item = Menu_FindItemByName ( menu , " req_04 " ) ;
}
else if ( ( key = = A_5 ) | | ( key = = A_PERCENT ) )
{
item = Menu_FindItemByName ( menu , " req_05 " ) ;
}
else if ( ( key = = A_6 ) | | ( key = = A_CARET ) )
{
item = Menu_FindItemByName ( menu , " req_06 " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Reply_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " rep_01 " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " rep_02 " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " rep_03 " ) ;
}
else if ( ( key = = A_4 ) | | ( key = = A_STRING ) )
{
item = Menu_FindItemByName ( menu , " rep_04 " ) ;
}
else if ( ( key = = A_5 ) | | ( key = = A_PERCENT ) )
{
item = Menu_FindItemByName ( menu , " rep_05 " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Spot_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " spot_01 " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " spot_02 " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " spot_03 " ) ;
}
else if ( ( key = = A_4 ) | | ( key = = A_STRING ) )
{
item = Menu_FindItemByName ( menu , " spot_04 " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Tactical_HandleKey ( int key )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ;
if ( ! menu )
{
return ( qfalse ) ;
}
if ( ( key = = A_1 ) | | ( key = = A_PLING ) )
{
item = Menu_FindItemByName ( menu , " tac_01 " ) ;
}
else if ( ( key = = A_2 ) | | ( key = = A_AT ) )
{
item = Menu_FindItemByName ( menu , " tac_02 " ) ;
}
else if ( ( key = = A_3 ) | | ( key = = A_HASH ) )
{
item = Menu_FindItemByName ( menu , " tac_03 " ) ;
}
else if ( ( key = = A_4 ) | | ( key = = A_STRING ) )
{
item = Menu_FindItemByName ( menu , " tac_04 " ) ;
}
else if ( ( key = = A_5 ) | | ( key = = A_PERCENT ) )
{
item = Menu_FindItemByName ( menu , " tac_05 " ) ;
}
else if ( ( key = = A_6 ) | | ( key = = A_CARET ) )
{
item = Menu_FindItemByName ( menu , " tac_06 " ) ;
}
else
{
return ( qfalse ) ;
}
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
return ( qtrue ) ;
}
static qboolean UI_GameType_HandleKey ( int flags , float * special , int key , qboolean resetMap ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
int oldCount = UI_MapCountByGameType ( qtrue ) ;
// hard coded mess here
if ( key = = A_MOUSE2 ) {
ui_gameType . integer - - ;
if ( ui_gameType . integer = = 2 ) {
ui_gameType . integer = 1 ;
} else if ( ui_gameType . integer < 2 ) {
ui_gameType . integer = uiInfo . numGameTypes - 1 ;
}
} else {
ui_gameType . integer + + ;
if ( ui_gameType . integer > = uiInfo . numGameTypes ) {
ui_gameType . integer = 1 ;
} else if ( ui_gameType . integer = = 2 ) {
ui_gameType . integer = 3 ;
}
}
trap_Cvar_Set ( " ui_gameType " , va ( " %d " , ui_gameType . integer ) ) ;
UI_SetCapFragLimits ( qtrue ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
if ( resetMap & & oldCount ! = UI_MapCountByGameType ( qtrue ) ) {
trap_Cvar_Set ( " ui_currentMap " , " 0 " ) ;
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , 0 , NULL ) ;
}
return qtrue ;
}
return qfalse ;
}
// If we're in the solo menu, don't let them see siege maps.
static qboolean UI_InSoloMenu ( void )
{
menuDef_t * menu ;
itemDef_t * item ;
char * name = " solo_gametypefield " ;
menu = Menu_GetFocused ( ) ; // Get current menu (either video or ingame video, I would assume)
if ( ! menu )
{
return ( qfalse ) ;
}
item = Menu_FindItemByName ( menu , name ) ;
if ( item )
{
return qtrue ;
}
return ( qfalse ) ;
}
static qboolean UI_NetGameType_HandleKey ( int flags , float * special , int key )
{
# ifdef _XBOX
if ( key = = A_CURSOR_RIGHT | | key = = A_CURSOR_LEFT )
# else
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER )
# endif
{
# ifdef _XBOX
if ( key = = A_CURSOR_LEFT )
# else
if ( key = = A_MOUSE2 )
# endif
{
ui_netGameType . integer - - ;
if ( UI_InSoloMenu ( ) )
{
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_SIEGE )
{
ui_netGameType . integer - - ;
}
}
}
else
{
ui_netGameType . integer + + ;
if ( UI_InSoloMenu ( ) )
{
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_SIEGE )
{
ui_netGameType . integer + + ;
}
}
}
if ( ui_netGameType . integer < 0 )
{
ui_netGameType . integer = uiInfo . numGameTypes - 1 ;
}
else if ( ui_netGameType . integer > = uiInfo . numGameTypes )
{
ui_netGameType . integer = 0 ;
}
trap_Cvar_Set ( " ui_netGameType " , va ( " %d " , ui_netGameType . integer ) ) ;
trap_Cvar_Set ( " ui_actualnetGameType " , va ( " %d " , uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) ) ;
trap_Cvar_Set ( " ui_currentNetMap " , " 0 " ) ;
UI_MapCountByGameType ( qfalse ) ;
Menu_SetFeederSelection ( NULL , FEEDER_ALLMAPS , 0 , NULL ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_AutoSwitch_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
int switchVal = trap_Cvar_VariableValue ( " cg_autoswitch " ) ;
if ( key = = A_MOUSE2 ) {
switchVal - - ;
} else {
switchVal + + ;
}
if ( switchVal < 0 )
{
switchVal = 2 ;
}
else if ( switchVal > = 3 )
{
switchVal = 0 ;
}
trap_Cvar_Set ( " cg_autoswitch " , va ( " %i " , switchVal ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_JoinGameType_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( key = = A_MOUSE2 ) {
ui_joinGameType . integer - - ;
} else {
ui_joinGameType . integer + + ;
}
if ( ui_joinGameType . integer < 0 ) {
ui_joinGameType . integer = uiInfo . numJoinGameTypes - 1 ;
} else if ( ui_joinGameType . integer > = uiInfo . numJoinGameTypes ) {
ui_joinGameType . integer = 0 ;
}
trap_Cvar_Set ( " ui_joinGameType " , va ( " %d " , ui_joinGameType . integer ) ) ;
UI_BuildServerDisplayList ( qtrue ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_Skill_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
int i = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( key = = A_MOUSE2 ) {
i - - ;
} else {
i + + ;
}
if ( i < 1 ) {
i = numSkillLevels ;
} else if ( i > numSkillLevels ) {
i = 1 ;
}
trap_Cvar_Set ( " g_spSkill " , va ( " %i " , i ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_TeamName_HandleKey ( int flags , float * special , int key , qboolean blue ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
int i ;
i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( ( blue ) ? " ui_blueTeam " : " ui_redTeam " ) ) ;
if ( key = = A_MOUSE2 ) {
i - - ;
} else {
i + + ;
}
if ( i > = uiInfo . teamCount ) {
i = 0 ;
} else if ( i < 0 ) {
i = uiInfo . teamCount - 1 ;
}
trap_Cvar_Set ( ( blue ) ? " ui_blueTeam " : " ui_redTeam " , uiInfo . teamList [ i ] . teamName ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_TeamMember_HandleKey ( int flags , float * special , int key , qboolean blue , int num ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
char * cvar = va ( blue ? " ui_blueteam%i " : " ui_redteam%i " , num ) ;
int value = trap_Cvar_VariableValue ( cvar ) ;
int maxcl = trap_Cvar_VariableValue ( " sv_maxClients " ) ;
int numval = num ;
numval * = 2 ;
if ( blue )
{
numval - = 1 ;
}
if ( numval > maxcl )
{
return qfalse ;
}
if ( value < 1 )
{
value = 1 ;
}
if ( key = = A_MOUSE2 ) {
value - - ;
} else {
value + + ;
}
/*if (ui_actualNetGameType.integer >= GT_TEAM) {
if ( value > = uiInfo . characterCount + 2 ) {
value = 0 ;
} else if ( value < 0 ) {
value = uiInfo . characterCount + 2 - 1 ;
}
} else { */
if ( value > = UI_GetNumBots ( ) + 2 ) {
value = 1 ;
} else if ( value < 1 ) {
value = UI_GetNumBots ( ) + 2 - 1 ;
}
//}
trap_Cvar_Set ( cvar , va ( " %i " , value ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_NetSource_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( key = = A_MOUSE2 ) {
ui_netSource . integer - - ;
} else {
ui_netSource . integer + + ;
}
if ( ui_netSource . integer > = numNetSources ) {
ui_netSource . integer = 0 ;
} else if ( ui_netSource . integer < 0 ) {
ui_netSource . integer = numNetSources - 1 ;
}
UI_BuildServerDisplayList ( qtrue ) ;
if ( ui_netSource . integer ! = AS_GLOBAL ) {
UI_StartServerRefresh ( qtrue ) ;
}
trap_Cvar_Set ( " ui_netSource " , va ( " %d " , ui_netSource . integer ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_NetFilter_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( key = = A_MOUSE2 ) {
ui_serverFilterType . integer - - ;
} else {
ui_serverFilterType . integer + + ;
}
if ( ui_serverFilterType . integer > = numServerFilters ) {
ui_serverFilterType . integer = 0 ;
} else if ( ui_serverFilterType . integer < 0 ) {
ui_serverFilterType . integer = numServerFilters - 1 ;
}
UI_BuildServerDisplayList ( qtrue ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_OpponentName_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( key = = A_MOUSE2 ) {
UI_PriorOpponent ( ) ;
} else {
UI_NextOpponent ( ) ;
}
return qtrue ;
}
return qfalse ;
}
static qboolean UI_BotName_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
// int game = trap_Cvar_VariableValue("g_gametype");
int value = uiInfo . botIndex ;
if ( key = = A_MOUSE2 ) {
value - - ;
} else {
value + + ;
}
/*
if ( game > = GT_TEAM ) {
if ( value > = uiInfo . characterCount + 2 ) {
value = 0 ;
} else if ( value < 0 ) {
value = uiInfo . characterCount + 2 - 1 ;
}
} else {
*/
if ( value > = UI_GetNumBots ( ) /* + 2*/ ) {
value = 0 ;
} else if ( value < 0 ) {
value = UI_GetNumBots ( ) /* + 2*/ - 1 ;
}
//}
uiInfo . botIndex = value ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_BotSkill_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( key = = A_MOUSE2 ) {
uiInfo . skillIndex - - ;
} else {
uiInfo . skillIndex + + ;
}
if ( uiInfo . skillIndex > = numSkillLevels ) {
uiInfo . skillIndex = 0 ;
} else if ( uiInfo . skillIndex < 0 ) {
uiInfo . skillIndex = numSkillLevels - 1 ;
}
return qtrue ;
}
return qfalse ;
}
static qboolean UI_RedBlue_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
uiInfo . redBlue ^ = 1 ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_Crosshair_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
if ( key = = A_MOUSE2 ) {
uiInfo . currentCrosshair - - ;
} else {
uiInfo . currentCrosshair + + ;
}
if ( uiInfo . currentCrosshair > = NUM_CROSSHAIRS ) {
uiInfo . currentCrosshair = 0 ;
} else if ( uiInfo . currentCrosshair < 0 ) {
uiInfo . currentCrosshair = NUM_CROSSHAIRS - 1 ;
}
trap_Cvar_Set ( " cg_drawCrosshair " , va ( " %d " , uiInfo . currentCrosshair ) ) ;
return qtrue ;
}
return qfalse ;
}
static qboolean UI_SelectedPlayer_HandleKey ( int flags , float * special , int key ) {
if ( key = = A_MOUSE1 | | key = = A_MOUSE2 | | key = = A_ENTER | | key = = A_KP_ENTER ) {
int selected ;
UI_BuildPlayerList ( ) ;
if ( ! uiInfo . teamLeader ) {
return qfalse ;
}
selected = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( key = = A_MOUSE2 ) {
selected - - ;
} else {
selected + + ;
}
if ( selected > uiInfo . myTeamCount ) {
selected = 0 ;
} else if ( selected < 0 ) {
selected = uiInfo . myTeamCount ;
}
if ( selected = = uiInfo . myTeamCount ) {
trap_Cvar_Set ( " cg_selectedPlayerName " , " Everyone " ) ;
} else {
trap_Cvar_Set ( " cg_selectedPlayerName " , uiInfo . teamNames [ selected ] ) ;
}
trap_Cvar_Set ( " cg_selectedPlayer " , va ( " %d " , selected ) ) ;
}
return qfalse ;
}
/*
static qboolean UI_VoiceChat_HandleKey ( int flags , float * special , int key )
{
qboolean ret = qfalse ;
switch ( key )
{
case A_1 :
case A_KP_1 :
ret = qtrue ;
break ;
case A_2 :
case A_KP_2 :
ret = qtrue ;
break ;
}
return ret ;
}
*/
# ifdef _XBOX
static qboolean UI_XboxPasscode_HandleKey ( int flags , float * special , int key )
{
static BYTE passcode [ XONLINE_PASSCODE_LENGTH ] ;
int passcodeState = trap_Cvar_VariableValue ( " xb_passcodeState " ) ;
// If the user hasn't entered a full passcode yet
if ( passcodeState > = 0 & & passcodeState < = 3 )
{
switch ( key )
{
// Undo our stupid UI joy2key mapping that was done in the input system
case A_CURSOR_DOWN :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_DPAD_DOWN ; break ;
case A_CURSOR_LEFT :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_DPAD_LEFT ; break ;
case A_CURSOR_RIGHT :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_DPAD_RIGHT ; break ;
case A_CURSOR_UP :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_DPAD_UP ; break ;
case A_PAGE_UP :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_GAMEPAD_LEFT_TRIGGER ; break ;
case A_PAGE_DOWN :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_GAMEPAD_RIGHT_TRIGGER ; break ;
case A_DELETE :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_GAMEPAD_X ; break ;
case A_BACKSPACE :
passcode [ passcodeState + + ] = XONLINE_PASSCODE_GAMEPAD_Y ; break ;
default :
// No other button (including "A") does anything here
return qfalse ;
}
// User has incremented passcodeState - change the cvar, and we're done
trap_Cvar_Set ( " xb_passcodeState " , va ( " %d " , passcodeState ) ) ;
return qtrue ;
}
// If the user has a full passcode on screen:
if ( passcodeState = = 4 )
{
// Pressing "A" tests the code. Every other button does nothing
if ( key ! = A_MOUSE1 )
return qfalse ;
// Test the passcode
XONLINE_USER * pUser = XBL_GetUserInfo ( XBL_GetSelectedAccountIndex ( ) ) ;
if ( memcmp ( pUser - > passcode , passcode , sizeof ( passcode ) ) = = 0 )
{
// Success - resume logging in
Menus_CloseByName ( " xbox_passcode " ) ;
XBL_Login ( LOGIN_CONNECT ) ;
return qtrue ;
}
else
{
// Wrong - set state to invalid - so menu changes
trap_Cvar_Set ( " xb_passcodeState " , " 5 " ) ;
return qtrue ;
}
}
// If the user had already entered an invalid passcode
if ( passcodeState = = 5 )
{
// Pressing "A" brings them back to the beginning, to try again.
// All other buttons do nothing
if ( key ! = A_MOUSE1 )
return qfalse ;
trap_Cvar_Set ( " xb_passcodeState " , " 0 " ) ;
return qtrue ;
}
// No other state is valid!
assert ( 0 ) ;
return qfalse ;
}
# endif
static qboolean UI_OwnerDrawHandleKey ( int ownerDraw , int flags , float * special , int key ) {
int findex , iUse = 0 ;
switch ( ownerDraw ) {
case UI_HANDICAP :
return UI_Handicap_HandleKey ( flags , special , key ) ;
break ;
case UI_SKIN_COLOR :
return UI_SkinColor_HandleKey ( flags , special , key , uiSkinColor , TEAM_FREE , TEAM_BLUE , ownerDraw ) ;
break ;
case UI_FORCE_SIDE :
return UI_ForceSide_HandleKey ( flags , special , key , uiForceSide , 1 , 2 , ownerDraw ) ;
break ;
case UI_JEDI_NONJEDI :
return UI_JediNonJedi_HandleKey ( flags , special , key , uiJediNonJedi , 0 , 1 , ownerDraw ) ;
break ;
case UI_FORCE_MASTERY_SET :
return UI_ForceMaxRank_HandleKey ( flags , special , key , uiForceRank , 1 , MAX_FORCE_RANK , ownerDraw ) ;
break ;
case UI_FORCE_RANK :
break ;
case UI_CHAT_MAIN :
return UI_Chat_Main_HandleKey ( key ) ;
break ;
case UI_CHAT_ATTACK :
return UI_Chat_Attack_HandleKey ( key ) ;
break ;
case UI_CHAT_DEFEND :
return UI_Chat_Defend_HandleKey ( key ) ;
break ;
case UI_CHAT_REQUEST :
return UI_Chat_Request_HandleKey ( key ) ;
break ;
case UI_CHAT_REPLY :
return UI_Chat_Reply_HandleKey ( key ) ;
break ;
case UI_CHAT_SPOT :
return UI_Chat_Spot_HandleKey ( key ) ;
break ;
case UI_CHAT_TACTICAL :
return UI_Chat_Tactical_HandleKey ( key ) ;
break ;
case UI_FORCE_RANK_HEAL :
case UI_FORCE_RANK_LEVITATION :
case UI_FORCE_RANK_SPEED :
case UI_FORCE_RANK_PUSH :
case UI_FORCE_RANK_PULL :
case UI_FORCE_RANK_TELEPATHY :
case UI_FORCE_RANK_GRIP :
case UI_FORCE_RANK_LIGHTNING :
case UI_FORCE_RANK_RAGE :
case UI_FORCE_RANK_PROTECT :
case UI_FORCE_RANK_ABSORB :
case UI_FORCE_RANK_TEAM_HEAL :
case UI_FORCE_RANK_TEAM_FORCE :
case UI_FORCE_RANK_DRAIN :
case UI_FORCE_RANK_SEE :
case UI_FORCE_RANK_SABERATTACK :
case UI_FORCE_RANK_SABERDEFEND :
case UI_FORCE_RANK_SABERTHROW :
findex = ( ownerDraw - UI_FORCE_RANK ) - 1 ;
//this will give us the index as long as UI_FORCE_RANK is always one below the first force rank index
return UI_ForcePowerRank_HandleKey ( flags , special , key , uiForcePowersRank [ findex ] , 0 , NUM_FORCE_POWER_LEVELS - 1 , ownerDraw ) ;
break ;
case UI_EFFECTS :
return UI_Effects_HandleKey ( flags , special , key ) ;
break ;
case UI_GAMETYPE :
return UI_GameType_HandleKey ( flags , special , key , qtrue ) ;
break ;
case UI_NETGAMETYPE :
return UI_NetGameType_HandleKey ( flags , special , key ) ;
break ;
case UI_AUTOSWITCHLIST :
return UI_AutoSwitch_HandleKey ( flags , special , key ) ;
break ;
case UI_JOINGAMETYPE :
return UI_JoinGameType_HandleKey ( flags , special , key ) ;
break ;
case UI_SKILL :
return UI_Skill_HandleKey ( flags , special , key ) ;
break ;
case UI_BLUETEAMNAME :
return UI_TeamName_HandleKey ( flags , special , key , qtrue ) ;
break ;
case UI_REDTEAMNAME :
return UI_TeamName_HandleKey ( flags , special , key , qfalse ) ;
break ;
case UI_BLUETEAM1 :
case UI_BLUETEAM2 :
case UI_BLUETEAM3 :
case UI_BLUETEAM4 :
case UI_BLUETEAM5 :
case UI_BLUETEAM6 :
case UI_BLUETEAM7 :
case UI_BLUETEAM8 :
if ( ownerDraw < = UI_BLUETEAM5 )
{
iUse = ownerDraw - UI_BLUETEAM1 + 1 ;
}
else
{
iUse = ownerDraw - 274 ; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_TeamMember_HandleKey ( flags , special , key , qtrue , iUse ) ;
break ;
case UI_REDTEAM1 :
case UI_REDTEAM2 :
case UI_REDTEAM3 :
case UI_REDTEAM4 :
case UI_REDTEAM5 :
case UI_REDTEAM6 :
case UI_REDTEAM7 :
case UI_REDTEAM8 :
if ( ownerDraw < = UI_REDTEAM5 )
{
iUse = ownerDraw - UI_REDTEAM1 + 1 ;
}
else
{
iUse = ownerDraw - 277 ; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_TeamMember_HandleKey ( flags , special , key , qfalse , iUse ) ;
break ;
case UI_NETSOURCE :
UI_NetSource_HandleKey ( flags , special , key ) ;
break ;
case UI_NETFILTER :
UI_NetFilter_HandleKey ( flags , special , key ) ;
break ;
case UI_OPPONENT_NAME :
UI_OpponentName_HandleKey ( flags , special , key ) ;
break ;
case UI_BOTNAME :
return UI_BotName_HandleKey ( flags , special , key ) ;
break ;
case UI_BOTSKILL :
return UI_BotSkill_HandleKey ( flags , special , key ) ;
break ;
case UI_REDBLUE :
UI_RedBlue_HandleKey ( flags , special , key ) ;
break ;
case UI_CROSSHAIR :
UI_Crosshair_HandleKey ( flags , special , key ) ;
break ;
case UI_SELECTEDPLAYER :
UI_SelectedPlayer_HandleKey ( flags , special , key ) ;
break ;
// case UI_VOICECHAT:
// UI_VoiceChat_HandleKey(flags, special, key);
// break;
# ifdef _XBOX
case UI_XBOX_PASSCODE :
UI_XboxPasscode_HandleKey ( flags , special , key ) ;
break ;
# endif
default :
break ;
}
return qfalse ;
}
static float UI_GetValue ( int ownerDraw ) {
return 0 ;
}
/*
= = = = = = = = = = = = = = = = =
UI_ServersQsortCompare
= = = = = = = = = = = = = = = = =
*/
static int QDECL UI_ServersQsortCompare ( const void * arg1 , const void * arg2 ) {
return trap_LAN_CompareServers ( ui_netSource . integer , uiInfo . serverStatus . sortKey , uiInfo . serverStatus . sortDir , * ( int * ) arg1 , * ( int * ) arg2 ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_ServersSort
= = = = = = = = = = = = = = = = =
*/
void UI_ServersSort ( int column , qboolean force ) {
if ( ! force ) {
if ( uiInfo . serverStatus . sortKey = = column ) {
return ;
}
}
uiInfo . serverStatus . sortKey = column ;
qsort ( & uiInfo . serverStatus . displayServers [ 0 ] , uiInfo . serverStatus . numDisplayServers , sizeof ( int ) , UI_ServersQsortCompare ) ;
}
/*
static void UI_StartSinglePlayer ( ) {
int i , j , k , skill ;
char buff [ 1024 ] ;
i = trap_Cvar_VariableValue ( " ui_currentTier " ) ;
if ( i < 0 | | i > = tierCount ) {
i = 0 ;
}
j = trap_Cvar_VariableValue ( " ui_currentMap " ) ;
if ( j < 0 | | j > MAPS_PER_TIER ) {
j = 0 ;
}
trap_Cvar_SetValue ( " singleplayer " , 1 ) ;
trap_Cvar_SetValue ( " g_gametype " , Com_Clamp ( 0 , 7 , tierList [ i ] . gameTypes [ j ] ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " wait ; wait ; map %s \n " , tierList [ i ] . maps [ j ] ) ) ;
skill = trap_Cvar_VariableValue ( " g_spSkill " ) ;
if ( j = = MAPS_PER_TIER - 1 ) {
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %i %s 250 %s \n " , UI_AIFromName ( teamList [ k ] . teamMembers [ 0 ] ) , skill , " " , teamList [ k ] . teamMembers [ 0 ] ) ;
} else {
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
for ( i = 0 ; i < PLAYERS_PER_TEAM ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %i %s 250 %s \n " , UI_AIFromName ( teamList [ k ] . teamMembers [ i ] ) , skill , " Blue " , teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
}
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
for ( i = 1 ; i < PLAYERS_PER_TEAM ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %i %s 250 %s \n " , UI_AIFromName ( teamList [ k ] . teamMembers [ i ] ) , skill , " Red " , teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , " wait 5; team Red \n " ) ;
}
}
*/
/*
= = = = = = = = = = = = = = =
UI_LoadMods
= = = = = = = = = = = = = = =
*/
static void UI_LoadMods ( ) {
int numdirs ;
char dirlist [ 2048 ] ;
char * dirptr ;
char * descptr ;
int i ;
int dirlen ;
uiInfo . modCount = 0 ;
numdirs = trap_FS_GetFileList ( " $modlist " , " " , dirlist , sizeof ( dirlist ) ) ;
dirptr = dirlist ;
for ( i = 0 ; i < numdirs ; i + + ) {
dirlen = strlen ( dirptr ) + 1 ;
descptr = dirptr + dirlen ;
uiInfo . modList [ uiInfo . modCount ] . modName = String_Alloc ( dirptr ) ;
uiInfo . modList [ uiInfo . modCount ] . modDescr = String_Alloc ( descptr ) ;
dirptr + = dirlen + strlen ( descptr ) + 1 ;
uiInfo . modCount + + ;
if ( uiInfo . modCount > = MAX_MODS ) {
break ;
}
}
}
/*
= = = = = = = = = = = = = = =
UI_LoadMovies
= = = = = = = = = = = = = = =
*/
static void UI_LoadMovies ( ) {
char movielist [ 4096 ] ;
char * moviename ;
int i , len ;
uiInfo . movieCount = trap_FS_GetFileList ( " video " , " roq " , movielist , 4096 ) ;
if ( uiInfo . movieCount ) {
if ( uiInfo . movieCount > MAX_MOVIES ) {
uiInfo . movieCount = MAX_MOVIES ;
}
moviename = movielist ;
for ( i = 0 ; i < uiInfo . movieCount ; i + + ) {
len = strlen ( moviename ) ;
if ( ! Q_stricmp ( moviename + len - 4 , " .roq " ) ) {
moviename [ len - 4 ] = ' \0 ' ;
}
Q_strupr ( moviename ) ;
uiInfo . movieList [ i ] = String_Alloc ( moviename ) ;
moviename + = len + 1 ;
}
}
}
/*
= = = = = = = = = = = = = = =
UI_LoadDemos
= = = = = = = = = = = = = = =
*/
static void UI_LoadDemos ( ) {
char demolist [ 4096 ] ;
char demoExt [ 32 ] ;
char * demoname ;
int i , len ;
Com_sprintf ( demoExt , sizeof ( demoExt ) , " dm_%d " , ( int ) trap_Cvar_VariableValue ( " protocol " ) ) ;
uiInfo . demoCount = trap_FS_GetFileList ( " demos " , demoExt , demolist , 4096 ) ;
Com_sprintf ( demoExt , sizeof ( demoExt ) , " .dm_%d " , ( int ) trap_Cvar_VariableValue ( " protocol " ) ) ;
if ( uiInfo . demoCount ) {
if ( uiInfo . demoCount > MAX_DEMOS ) {
uiInfo . demoCount = MAX_DEMOS ;
}
demoname = demolist ;
for ( i = 0 ; i < uiInfo . demoCount ; i + + ) {
len = strlen ( demoname ) ;
if ( ! Q_stricmp ( demoname + len - strlen ( demoExt ) , demoExt ) ) {
demoname [ len - strlen ( demoExt ) ] = ' \0 ' ;
}
Q_strupr ( demoname ) ;
uiInfo . demoList [ i ] = String_Alloc ( demoname ) ;
demoname + = len + 1 ;
}
}
}
static qboolean UI_SetNextMap ( int actual , int index ) {
int i ;
for ( i = actual + 1 ; i < uiInfo . mapCount ; i + + ) {
if ( uiInfo . mapList [ i ] . active ) {
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , index + 1 , " skirmish " ) ;
return qtrue ;
}
}
return qfalse ;
}
static void UI_StartSkirmish ( qboolean next ) {
int i , k , g , delay , temp ;
float skill ;
char buff [ MAX_STRING_CHARS ] ;
temp = trap_Cvar_VariableValue ( " g_gametype " ) ;
trap_Cvar_Set ( " ui_gameType " , va ( " %i " , temp ) ) ;
if ( next ) {
int actual ;
int index = trap_Cvar_VariableValue ( " ui_mapIndex " ) ;
UI_MapCountByGameType ( qtrue ) ;
UI_SelectedMap ( index , & actual ) ;
if ( UI_SetNextMap ( actual , index ) ) {
} else {
UI_GameType_HandleKey ( 0 , 0 , A_MOUSE1 , qfalse ) ;
UI_MapCountByGameType ( qtrue ) ;
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , 0 , " skirmish " ) ;
}
}
g = uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ;
trap_Cvar_SetValue ( " g_gametype " , g ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " wait ; wait ; map %s \n " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName ) ) ;
skill = trap_Cvar_VariableValue ( " g_spSkill " ) ;
trap_Cvar_Set ( " ui_scoreMap " , uiInfo . mapList [ ui_currentMap . integer ] . mapName ) ;
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_opponentName " ) ) ;
trap_Cvar_Set ( " ui_singlePlayerActive " , " 1 " ) ;
// set up sp overrides, will be replaced on postgame
temp = trap_Cvar_VariableValue ( " capturelimit " ) ;
trap_Cvar_Set ( " ui_saveCaptureLimit " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " fraglimit " ) ;
trap_Cvar_Set ( " ui_saveFragLimit " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " duel_fraglimit " ) ;
trap_Cvar_Set ( " ui_saveDuelLimit " , va ( " %i " , temp ) ) ;
UI_SetCapFragLimits ( qfalse ) ;
temp = trap_Cvar_VariableValue ( " cg_drawTimer " ) ;
trap_Cvar_Set ( " ui_drawTimer " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " g_doWarmup " ) ;
trap_Cvar_Set ( " ui_doWarmup " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " g_friendlyFire " ) ;
trap_Cvar_Set ( " ui_friendlyFire " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " sv_maxClients " ) ;
trap_Cvar_Set ( " ui_maxClients " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " g_warmup " ) ;
trap_Cvar_Set ( " ui_Warmup " , va ( " %i " , temp ) ) ;
temp = trap_Cvar_VariableValue ( " sv_pure " ) ;
trap_Cvar_Set ( " ui_pure " , va ( " %i " , temp ) ) ;
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " cg_drawTimer " , " 1 " ) ;
trap_Cvar_Set ( " g_doWarmup " , " 1 " ) ;
trap_Cvar_Set ( " g_warmup " , " 15 " ) ;
trap_Cvar_Set ( " sv_pure " , " 0 " ) ;
trap_Cvar_Set ( " g_friendlyFire " , " 0 " ) ;
2013-04-04 23:21:13 +00:00
// trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
// trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
2013-04-04 22:35:38 +00:00
if ( trap_Cvar_VariableValue ( " ui_recordSPDemo " ) ) {
Com_sprintf ( buff , MAX_STRING_CHARS , " %s_%i " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , g ) ;
trap_Cvar_Set ( " ui_recordSPDemoName " , buff ) ;
}
delay = 500 ;
if ( g = = GT_DUEL | | g = = GT_POWERDUEL ) {
temp = uiInfo . mapList [ ui_currentMap . integer ] . teamMembers * 2 ;
trap_Cvar_Set ( " sv_maxClients " , va ( " %d " , temp ) ) ;
Com_sprintf ( buff , sizeof ( buff ) , " wait ; addbot %s %f " " , %i \n " , uiInfo . mapList [ ui_currentMap . integer ] . opponentName , skill , delay ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
} else if ( g = = GT_HOLOCRON | | g = = GT_JEDIMASTER ) {
temp = uiInfo . mapList [ ui_currentMap . integer ] . teamMembers * 2 ;
trap_Cvar_Set ( " sv_maxClients " , va ( " %d " , temp ) ) ;
for ( i = 0 ; i < uiInfo . mapList [ ui_currentMap . integer ] . teamMembers ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f %s %i %s \n " , UI_AIFromName ( uiInfo . teamList [ k ] . teamMembers [ i ] ) , skill , ( g = = GT_HOLOCRON ) ? " " : " Blue " , delay , uiInfo . teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
delay + = 500 ;
}
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
for ( i = 0 ; i < uiInfo . mapList [ ui_currentMap . integer ] . teamMembers - 1 ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f %s %i %s \n " , UI_AIFromName ( uiInfo . teamList [ k ] . teamMembers [ i ] ) , skill , ( g = = GT_HOLOCRON ) ? " " : " Red " , delay , uiInfo . teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
delay + = 500 ;
}
} else {
temp = uiInfo . mapList [ ui_currentMap . integer ] . teamMembers * 2 ;
trap_Cvar_Set ( " sv_maxClients " , va ( " %d " , temp ) ) ;
for ( i = 0 ; i < uiInfo . mapList [ ui_currentMap . integer ] . teamMembers ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f %s %i %s \n " , UI_AIFromName ( uiInfo . teamList [ k ] . teamMembers [ i ] ) , skill , ( g = = GT_FFA ) ? " " : " Blue " , delay , uiInfo . teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
delay + = 500 ;
}
k = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
for ( i = 0 ; i < uiInfo . mapList [ ui_currentMap . integer ] . teamMembers - 1 ; i + + ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f %s %i %s \n " , UI_AIFromName ( uiInfo . teamList [ k ] . teamMembers [ i ] ) , skill , ( g = = GT_FFA ) ? " " : " Red " , delay , uiInfo . teamList [ k ] . teamMembers [ i ] ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
delay + = 500 ;
}
}
if ( g > = GT_TEAM ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , " wait 5; team Red \n " ) ;
}
}
static void UI_Update ( const char * name ) {
int val = trap_Cvar_VariableValue ( name ) ;
if ( Q_stricmp ( name , " s_khz " ) = = 0 )
{
trap_Cmd_ExecuteText ( EXEC_APPEND , " snd_restart \n " ) ;
return ;
}
if ( Q_stricmp ( name , " ui_SetName " ) = = 0 ) {
trap_Cvar_Set ( " name " , UI_Cvar_VariableString ( " ui_Name " ) ) ;
} else if ( Q_stricmp ( name , " ui_setRate " ) = = 0 ) {
float rate = trap_Cvar_VariableValue ( " rate " ) ;
if ( rate > = 5000 ) {
trap_Cvar_Set ( " cl_maxpackets " , " 30 " ) ;
trap_Cvar_Set ( " cl_packetdup " , " 1 " ) ;
} else if ( rate > = 4000 ) {
trap_Cvar_Set ( " cl_maxpackets " , " 15 " ) ;
trap_Cvar_Set ( " cl_packetdup " , " 2 " ) ; // favor less prediction errors when there's packet loss
} else {
trap_Cvar_Set ( " cl_maxpackets " , " 15 " ) ;
trap_Cvar_Set ( " cl_packetdup " , " 1 " ) ; // favor lower bandwidth
}
}
else if ( Q_stricmp ( name , " ui_GetName " ) = = 0 )
{
trap_Cvar_Set ( " ui_Name " , UI_Cvar_VariableString ( " name " ) ) ;
}
else if ( Q_stricmp ( name , " ui_r_colorbits " ) = = 0 )
{
switch ( val )
{
case 0 :
trap_Cvar_SetValue ( " ui_r_depthbits " , 0 ) ;
break ;
case 16 :
trap_Cvar_SetValue ( " ui_r_depthbits " , 16 ) ;
break ;
case 32 :
trap_Cvar_SetValue ( " ui_r_depthbits " , 24 ) ;
break ;
}
}
else if ( Q_stricmp ( name , " ui_r_lodbias " ) = = 0 )
{
switch ( val )
{
case 0 :
trap_Cvar_SetValue ( " ui_r_subdivisions " , 4 ) ;
break ;
case 1 :
trap_Cvar_SetValue ( " ui_r_subdivisions " , 12 ) ;
break ;
case 2 :
trap_Cvar_SetValue ( " ui_r_subdivisions " , 20 ) ;
break ;
}
}
else if ( Q_stricmp ( name , " ui_r_glCustom " ) = = 0 )
{
switch ( val )
{
case 0 : // high quality
trap_Cvar_SetValue ( " ui_r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_subdivisions " , 4 ) ;
trap_Cvar_SetValue ( " ui_r_lodbias " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_colorbits " , 32 ) ;
trap_Cvar_SetValue ( " ui_r_depthbits " , 24 ) ;
trap_Cvar_SetValue ( " ui_r_picmip " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_mode " , 4 ) ;
trap_Cvar_SetValue ( " ui_r_texturebits " , 32 ) ;
trap_Cvar_SetValue ( " ui_r_fastSky " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_inGameVideo " , 1 ) ;
//trap_Cvar_SetValue( "ui_cg_shadows", 2 );//stencil
trap_Cvar_Set ( " ui_r_texturemode " , " GL_LINEAR_MIPMAP_LINEAR " ) ;
break ;
case 1 : // normal
trap_Cvar_SetValue ( " ui_r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_subdivisions " , 4 ) ;
trap_Cvar_SetValue ( " ui_r_lodbias " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_colorbits " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_depthbits " , 24 ) ;
trap_Cvar_SetValue ( " ui_r_picmip " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_mode " , 3 ) ;
trap_Cvar_SetValue ( " ui_r_texturebits " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_fastSky " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_inGameVideo " , 1 ) ;
//trap_Cvar_SetValue( "ui_cg_shadows", 2 );
trap_Cvar_Set ( " ui_r_texturemode " , " GL_LINEAR_MIPMAP_LINEAR " ) ;
break ;
case 2 : // fast
trap_Cvar_SetValue ( " ui_r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_subdivisions " , 12 ) ;
trap_Cvar_SetValue ( " ui_r_lodbias " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_colorbits " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_depthbits " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_picmip " , 2 ) ;
trap_Cvar_SetValue ( " ui_r_mode " , 3 ) ;
trap_Cvar_SetValue ( " ui_r_texturebits " , 0 ) ;
trap_Cvar_SetValue ( " ui_r_fastSky " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_inGameVideo " , 0 ) ;
//trap_Cvar_SetValue( "ui_cg_shadows", 1 );
trap_Cvar_Set ( " ui_r_texturemode " , " GL_LINEAR_MIPMAP_NEAREST " ) ;
break ;
case 3 : // fastest
trap_Cvar_SetValue ( " ui_r_fullScreen " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_subdivisions " , 20 ) ;
trap_Cvar_SetValue ( " ui_r_lodbias " , 2 ) ;
trap_Cvar_SetValue ( " ui_r_colorbits " , 16 ) ;
trap_Cvar_SetValue ( " ui_r_depthbits " , 16 ) ;
trap_Cvar_SetValue ( " ui_r_mode " , 3 ) ;
trap_Cvar_SetValue ( " ui_r_picmip " , 3 ) ;
trap_Cvar_SetValue ( " ui_r_texturebits " , 16 ) ;
trap_Cvar_SetValue ( " ui_r_fastSky " , 1 ) ;
trap_Cvar_SetValue ( " ui_r_inGameVideo " , 0 ) ;
//trap_Cvar_SetValue( "ui_cg_shadows", 0 );
trap_Cvar_Set ( " ui_r_texturemode " , " GL_LINEAR_MIPMAP_NEAREST " ) ;
break ;
}
}
else if ( Q_stricmp ( name , " ui_mousePitch " ) = = 0 )
{
if ( val = = 0 )
{
trap_Cvar_SetValue ( " m_pitch " , 0.022f ) ;
}
else
{
trap_Cvar_SetValue ( " m_pitch " , - 0.022f ) ;
}
}
else if ( Q_stricmp ( name , " ui_mousePitchVeh " ) = = 0 )
{
if ( val = = 0 )
{
trap_Cvar_SetValue ( " m_pitchVeh " , 0.022f ) ;
}
else
{
trap_Cvar_SetValue ( " m_pitchVeh " , - 0.022f ) ;
}
}
}
int gUISelectedMap = 0 ;
/*
= = = = = = = = = = = = = = =
UI_DeferMenuScript
Return true if the menu script should be deferred for later
= = = = = = = = = = = = = = =
*/
static qboolean UI_DeferMenuScript ( char * * args )
{
const char * name ;
// Whats the reason for being deferred?
if ( ! String_Parse ( ( char * * ) args , & name ) )
{
return qfalse ;
}
// Handle the custom cases
if ( ! Q_stricmp ( name , " VideoSetup " ) )
{
const char * warningMenuName ;
qboolean deferred ;
// No warning menu specified
if ( ! String_Parse ( ( char * * ) args , & warningMenuName ) )
{
return qfalse ;
}
// Defer if the video options were modified
deferred = trap_Cvar_VariableValue ( " ui_r_modified " ) ? qtrue : qfalse ;
if ( deferred )
{
// Open the warning menu
Menus_OpenByName ( warningMenuName ) ;
}
return deferred ;
}
else if ( ! Q_stricmp ( name , " RulesBackout " ) )
{
qboolean deferred ;
deferred = trap_Cvar_VariableValue ( " ui_rules_backout " ) ? qtrue : qfalse ;
trap_Cvar_Set ( " ui_rules_backout " , " 0 " ) ;
return deferred ;
}
return qfalse ;
}
/*
= = = = = = = = = = = = = = = = =
UI_UpdateVideoSetup
Copies the temporary user interface version of the video cvars into
their real counterparts . This is to create a interface which allows
you to discard your changes if you did something you didnt want
= = = = = = = = = = = = = = = = =
*/
void UI_UpdateVideoSetup ( void )
{
trap_Cvar_Set ( " r_mode " , UI_Cvar_VariableString ( " ui_r_mode " ) ) ;
trap_Cvar_Set ( " r_fullscreen " , UI_Cvar_VariableString ( " ui_r_fullscreen " ) ) ;
trap_Cvar_Set ( " r_colorbits " , UI_Cvar_VariableString ( " ui_r_colorbits " ) ) ;
trap_Cvar_Set ( " r_lodbias " , UI_Cvar_VariableString ( " ui_r_lodbias " ) ) ;
trap_Cvar_Set ( " r_picmip " , UI_Cvar_VariableString ( " ui_r_picmip " ) ) ;
trap_Cvar_Set ( " r_texturebits " , UI_Cvar_VariableString ( " ui_r_texturebits " ) ) ;
trap_Cvar_Set ( " r_texturemode " , UI_Cvar_VariableString ( " ui_r_texturemode " ) ) ;
trap_Cvar_Set ( " r_detailtextures " , UI_Cvar_VariableString ( " ui_r_detailtextures " ) ) ;
trap_Cvar_Set ( " r_ext_compress_textures " , UI_Cvar_VariableString ( " ui_r_ext_compress_textures " ) ) ;
trap_Cvar_Set ( " r_depthbits " , UI_Cvar_VariableString ( " ui_r_depthbits " ) ) ;
trap_Cvar_Set ( " r_subdivisions " , UI_Cvar_VariableString ( " ui_r_subdivisions " ) ) ;
trap_Cvar_Set ( " r_fastSky " , UI_Cvar_VariableString ( " ui_r_fastSky " ) ) ;
trap_Cvar_Set ( " r_inGameVideo " , UI_Cvar_VariableString ( " ui_r_inGameVideo " ) ) ;
trap_Cvar_Set ( " r_allowExtensions " , UI_Cvar_VariableString ( " ui_r_allowExtensions " ) ) ;
trap_Cvar_Set ( " cg_shadows " , UI_Cvar_VariableString ( " ui_cg_shadows " ) ) ;
trap_Cvar_Set ( " ui_r_modified " , " 0 " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart; " ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_GetVideoSetup
Retrieves the current actual video settings into the temporary user
interface versions of the cvars .
= = = = = = = = = = = = = = = = =
*/
void UI_GetVideoSetup ( void )
{
// Make sure the cvars are registered as read only.
trap_Cvar_Register ( NULL , " ui_r_glCustom " , " 4 " , CVAR_ROM | CVAR_INTERNAL | CVAR_ARCHIVE ) ;
trap_Cvar_Register ( NULL , " ui_r_mode " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_fullscreen " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_colorbits " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_lodbias " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_picmip " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_texturebits " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_texturemode " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_detailtextures " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_ext_compress_textures " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_depthbits " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_subdivisions " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_fastSky " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_inGameVideo " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_allowExtensions " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_cg_shadows " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
trap_Cvar_Register ( NULL , " ui_r_modified " , " 0 " , CVAR_ROM | CVAR_INTERNAL ) ;
// Copy over the real video cvars into their temporary counterparts
trap_Cvar_Set ( " ui_r_mode " , UI_Cvar_VariableString ( " r_mode " ) ) ;
trap_Cvar_Set ( " ui_r_colorbits " , UI_Cvar_VariableString ( " r_colorbits " ) ) ;
trap_Cvar_Set ( " ui_r_fullscreen " , UI_Cvar_VariableString ( " r_fullscreen " ) ) ;
trap_Cvar_Set ( " ui_r_lodbias " , UI_Cvar_VariableString ( " r_lodbias " ) ) ;
trap_Cvar_Set ( " ui_r_picmip " , UI_Cvar_VariableString ( " r_picmip " ) ) ;
trap_Cvar_Set ( " ui_r_texturebits " , UI_Cvar_VariableString ( " r_texturebits " ) ) ;
trap_Cvar_Set ( " ui_r_texturemode " , UI_Cvar_VariableString ( " r_texturemode " ) ) ;
trap_Cvar_Set ( " ui_r_detailtextures " , UI_Cvar_VariableString ( " r_detailtextures " ) ) ;
trap_Cvar_Set ( " ui_r_ext_compress_textures " , UI_Cvar_VariableString ( " r_ext_compress_textures " ) ) ;
trap_Cvar_Set ( " ui_r_depthbits " , UI_Cvar_VariableString ( " r_depthbits " ) ) ;
trap_Cvar_Set ( " ui_r_subdivisions " , UI_Cvar_VariableString ( " r_subdivisions " ) ) ;
trap_Cvar_Set ( " ui_r_fastSky " , UI_Cvar_VariableString ( " r_fastSky " ) ) ;
trap_Cvar_Set ( " ui_r_inGameVideo " , UI_Cvar_VariableString ( " r_inGameVideo " ) ) ;
trap_Cvar_Set ( " ui_r_allowExtensions " , UI_Cvar_VariableString ( " r_allowExtensions " ) ) ;
trap_Cvar_Set ( " ui_cg_shadows " , UI_Cvar_VariableString ( " cg_shadows " ) ) ;
trap_Cvar_Set ( " ui_r_modified " , " 0 " ) ;
}
// If the game type is siege, hide the addbot button. I would have done a cvar text on that item,
// but it already had one on it.
static void UI_SetBotButton ( void )
{
int gameType = trap_Cvar_VariableValue ( " g_gametype " ) ;
int server ;
menuDef_t * menu ;
itemDef_t * item ;
char * name = " addBot " ;
server = trap_Cvar_VariableValue ( " sv_running " ) ;
// If in siege or a client, don't show add bot button
if ( ( gameType = = GT_SIEGE ) | | ( server = = 0 ) ) // If it's not siege, don't worry about it
{
menu = Menu_GetFocused ( ) ; // Get current menu (either video or ingame video, I would assume)
if ( ! menu )
{
return ;
}
item = Menu_FindItemByName ( menu , name ) ;
if ( item )
{
Menu_ShowItemByName ( menu , name , qfalse ) ;
}
}
}
// Update the model cvar and everything is good.
static void UI_UpdateCharacterCvars ( void )
{
char skin [ MAX_QPATH ] ;
char model [ MAX_QPATH ] ;
char head [ MAX_QPATH ] ;
char torso [ MAX_QPATH ] ;
char legs [ MAX_QPATH ] ;
trap_Cvar_VariableStringBuffer ( " ui_char_model " , model , sizeof ( model ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_char_skin_head " , head , sizeof ( head ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_char_skin_torso " , torso , sizeof ( torso ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_char_skin_legs " , legs , sizeof ( legs ) ) ;
Com_sprintf ( skin , sizeof ( skin ) , " %s/%s|%s|%s " ,
model ,
head ,
torso ,
legs
) ;
trap_Cvar_Set ( " model " , skin ) ;
trap_Cvar_Set ( " char_color_red " , UI_Cvar_VariableString ( " ui_char_color_red " ) ) ;
trap_Cvar_Set ( " char_color_green " , UI_Cvar_VariableString ( " ui_char_color_green " ) ) ;
trap_Cvar_Set ( " char_color_blue " , UI_Cvar_VariableString ( " ui_char_color_blue " ) ) ;
trap_Cvar_Set ( " ui_selectedModelIndex " , " -1 " ) ;
}
static void UI_GetCharacterCvars ( void )
{
char * model ;
char * skin ;
int i ;
trap_Cvar_Set ( " ui_char_color_red " , UI_Cvar_VariableString ( " char_color_red " ) ) ;
trap_Cvar_Set ( " ui_char_color_green " , UI_Cvar_VariableString ( " char_color_green " ) ) ;
trap_Cvar_Set ( " ui_char_color_blue " , UI_Cvar_VariableString ( " char_color_blue " ) ) ;
model = UI_Cvar_VariableString ( " model " ) ;
skin = strrchr ( model , ' / ' ) ;
if ( skin & & strchr ( model , ' | ' ) ) //we have a multipart custom jedi
{
char skinhead [ MAX_QPATH ] ;
char skintorso [ MAX_QPATH ] ;
char skinlower [ MAX_QPATH ] ;
char * p2 ;
* skin = 0 ;
skin + + ;
//now get the the individual files
//advance to second
p2 = strchr ( skin , ' | ' ) ;
assert ( p2 ) ;
* p2 = 0 ;
p2 + + ;
strcpy ( skinhead , skin ) ;
//advance to third
skin = strchr ( p2 , ' | ' ) ;
assert ( skin ) ;
* skin = 0 ;
skin + + ;
strcpy ( skintorso , p2 ) ;
strcpy ( skinlower , skin ) ;
trap_Cvar_Set ( " ui_char_model " , model ) ;
trap_Cvar_Set ( " ui_char_skin_head " , skinhead ) ;
trap_Cvar_Set ( " ui_char_skin_torso " , skintorso ) ;
trap_Cvar_Set ( " ui_char_skin_legs " , skinlower ) ;
for ( i = 0 ; i < uiInfo . playerSpeciesCount ; i + + )
{
if ( ! stricmp ( model , uiInfo . playerSpecies [ i ] . Name ) )
{
uiInfo . playerSpeciesIndex = i ;
break ;
}
}
}
else
{
model = UI_Cvar_VariableString ( " ui_char_model " ) ;
for ( i = 0 ; i < uiInfo . playerSpeciesCount ; i + + )
{
if ( ! stricmp ( model , uiInfo . playerSpecies [ i ] . Name ) )
{
uiInfo . playerSpeciesIndex = i ;
return ; //FOUND IT, don't fall through
}
}
//nope, didn't find it.
uiInfo . playerSpeciesIndex = 0 ; //jic
trap_Cvar_Set ( " ui_char_model " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name ) ;
trap_Cvar_Set ( " ui_char_skin_head " , " head_a1 " ) ;
trap_Cvar_Set ( " ui_char_skin_torso " , " torso_a1 " ) ;
trap_Cvar_Set ( " ui_char_skin_legs " , " lower_a1 " ) ;
}
}
void UI_SetSiegeObjectiveGraphicPos ( menuDef_t * menu , const char * itemName , const char * cvarName )
{
itemDef_t * item ;
char cvarBuf [ 1024 ] ;
const char * holdVal ;
char * holdBuf ;
item = Menu_FindItemByName ( menu , itemName ) ;
if ( item )
{
// get cvar data
trap_Cvar_VariableStringBuffer ( cvarName , cvarBuf , sizeof ( cvarBuf ) ) ;
holdBuf = cvarBuf ;
if ( String_Parse ( & holdBuf , & holdVal ) )
{
item - > window . rectClient . x = atof ( holdVal ) ;
if ( String_Parse ( & holdBuf , & holdVal ) )
{
item - > window . rectClient . y = atof ( holdVal ) ;
if ( String_Parse ( & holdBuf , & holdVal ) )
{
item - > window . rectClient . w = atof ( holdVal ) ;
if ( String_Parse ( & holdBuf , & holdVal ) )
{
item - > window . rectClient . h = atof ( holdVal ) ;
item - > window . rect . x = item - > window . rectClient . x ;
item - > window . rect . y = item - > window . rectClient . y ;
item - > window . rect . w = item - > window . rectClient . w ;
item - > window . rect . h = item - > window . rectClient . h ;
}
}
}
}
}
}
void UI_FindCurrentSiegeTeamClass ( void )
{
menuDef_t * menu ;
int myTeam = ( int ) ( trap_Cvar_VariableValue ( " ui_myteam " ) ) ;
char * itemname ;
itemDef_t * item ;
int baseClass ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( ! menu )
{
return ;
}
if ( ( myTeam ! = TEAM_RED ) & & ( myTeam ! = TEAM_BLUE ) )
{
return ;
}
// If the player is on a team,
if ( myTeam = = TEAM_RED )
{
itemDef_t * item ;
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " onteam1 " ) ;
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
}
else if ( myTeam = = TEAM_BLUE )
{
itemDef_t * item ;
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " onteam2 " ) ;
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
}
baseClass = ( int ) trap_Cvar_VariableValue ( " ui_siege_class " ) ;
// Find correct class button and activate it.
if ( baseClass = = SPC_INFANTRY )
{
itemname = " class1_button " ;
}
else if ( baseClass = = SPC_HEAVY_WEAPONS )
{
itemname = " class2_button " ;
}
else if ( baseClass = = SPC_DEMOLITIONIST )
{
itemname = " class3_button " ;
}
else if ( baseClass = = SPC_VANGUARD )
{
itemname = " class4_button " ;
}
else if ( baseClass = = SPC_SUPPORT )
{
itemname = " class5_button " ;
}
else if ( baseClass = = SPC_SUPPORT )
{
itemname = " class5_button " ;
}
else if ( baseClass = = SPC_JEDI )
{
itemname = " class6_button " ;
}
else
{
return ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , itemname ) ;
if ( item )
{
Item_RunScript ( item , item - > action ) ;
}
}
void UI_UpdateSiegeObjectiveGraphics ( void )
{
menuDef_t * menu ;
int teamI , objI ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( ! menu )
{
return ;
}
// Hiding a bunch of fields because the opening section of the siege menu was getting too long
Menu_ShowGroup ( menu , " class_button " , qfalse ) ;
Menu_ShowGroup ( menu , " class_count " , qfalse ) ;
Menu_ShowGroup ( menu , " feeders " , qfalse ) ;
Menu_ShowGroup ( menu , " classdescription " , qfalse ) ;
Menu_ShowGroup ( menu , " minidesc " , qfalse ) ;
Menu_ShowGroup ( menu , " obj_longdesc " , qfalse ) ;
Menu_ShowGroup ( menu , " objective_pic " , qfalse ) ;
Menu_ShowGroup ( menu , " stats " , qfalse ) ;
Menu_ShowGroup ( menu , " forcepowerlevel " , qfalse ) ;
// Get objective icons for each team
for ( teamI = 1 ; teamI < 3 ; teamI + + )
{
for ( objI = 1 ; objI < 8 ; objI + + )
{
Menu_SetItemBackground ( menu , va ( " tm%i_icon%i " , teamI , objI ) , va ( " *team%i_objective%i_mapicon " , teamI , objI ) ) ;
Menu_SetItemBackground ( menu , va ( " tm%i_l_icon%i " , teamI , objI ) , va ( " *team%i_objective%i_mapicon " , teamI , objI ) ) ;
}
}
// Now get their placement on the map
for ( teamI = 1 ; teamI < 3 ; teamI + + )
{
for ( objI = 1 ; objI < 8 ; objI + + )
{
UI_SetSiegeObjectiveGraphicPos ( menu , va ( " tm%i_icon%i " , teamI , objI ) , va ( " team%i_objective%i_mappos " , teamI , objI ) ) ;
}
}
}
saber_colors_t TranslateSaberColor ( const char * name ) ;
static void UI_UpdateSaberCvars ( void )
{
saber_colors_t colorI ;
trap_Cvar_Set ( " saber1 " , UI_Cvar_VariableString ( " ui_saber " ) ) ;
trap_Cvar_Set ( " saber2 " , UI_Cvar_VariableString ( " ui_saber2 " ) ) ;
colorI = TranslateSaberColor ( UI_Cvar_VariableString ( " ui_saber_color " ) ) ;
trap_Cvar_Set ( " color1 " , va ( " %d " , colorI ) ) ;
trap_Cvar_Set ( " g_saber_color " , UI_Cvar_VariableString ( " ui_saber_color " ) ) ;
colorI = TranslateSaberColor ( UI_Cvar_VariableString ( " ui_saber2_color " ) ) ;
trap_Cvar_Set ( " color2 " , va ( " %d " , colorI ) ) ;
trap_Cvar_Set ( " g_saber2_color " , UI_Cvar_VariableString ( " ui_saber2_color " ) ) ;
}
// More hard coded goodness for the menus.
static void UI_SetSaberBoxesandHilts ( void )
{
menuDef_t * menu ;
itemDef_t * item ;
qboolean getBig = qfalse ;
char sType [ MAX_QPATH ] ;
menu = Menu_GetFocused ( ) ; // Get current menu (either video or ingame video, I would assume)
if ( ! menu )
{
return ;
}
trap_Cvar_VariableStringBuffer ( " ui_saber_type " , sType , sizeof ( sType ) ) ;
if ( Q_stricmp ( " dual " , sType ) ! = 0 )
{
// trap_Cvar_Set("ui_saber", "single_1");
// trap_Cvar_Set("ui_saber2", "single_1");
getBig = qtrue ;
}
else if ( Q_stricmp ( " staff " , sType ) ! = 0 )
{
// trap_Cvar_Set("ui_saber", "dual_1");
// trap_Cvar_Set("ui_saber2", "none");
getBig = qtrue ;
}
if ( ! getBig )
{
return ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " box2middle " ) ;
if ( item )
{
item - > window . rect . x = 212 ;
item - > window . rect . y = 126 ;
item - > window . rect . w = 219 ;
item - > window . rect . h = 44 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " box2bottom " ) ;
if ( item )
{
item - > window . rect . x = 212 ;
item - > window . rect . y = 170 ;
item - > window . rect . w = 219 ;
item - > window . rect . h = 60 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " box3middle " ) ;
if ( item )
{
item - > window . rect . x = 418 ;
item - > window . rect . y = 126 ;
item - > window . rect . w = 219 ;
item - > window . rect . h = 44 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " box3bottom " ) ;
if ( item )
{
item - > window . rect . x = 418 ;
item - > window . rect . y = 170 ;
item - > window . rect . w = 219 ;
item - > window . rect . h = 60 ;
}
}
//extern qboolean UI_SaberModelForSaber( const char *saberName, char *saberModel );
extern qboolean UI_SaberSkinForSaber ( const char * saberName , char * saberSkin ) ;
# include "../namespace_begin.h"
extern qboolean ItemParse_asset_model_go ( itemDef_t * item , const char * name , int * runTimeLength ) ;
extern qboolean ItemParse_model_g2skin_go ( itemDef_t * item , const char * skinName ) ;
# include "../namespace_end.h"
static void UI_UpdateSaberType ( void )
{
char sType [ MAX_QPATH ] ;
trap_Cvar_VariableStringBuffer ( " ui_saber_type " , sType , sizeof ( sType ) ) ;
if ( Q_stricmp ( " single " , sType ) = = 0 | |
Q_stricmp ( " staff " , sType ) = = 0 )
{
trap_Cvar_Set ( " ui_saber2 " , " " ) ;
}
}
static void UI_UpdateSaberHilt ( qboolean secondSaber )
{
menuDef_t * menu ;
itemDef_t * item ;
char model [ MAX_QPATH ] ;
char modelPath [ MAX_QPATH ] ;
char skinPath [ MAX_QPATH ] ;
char * itemName ;
char * saberCvarName ;
int animRunLength ;
menu = Menu_GetFocused ( ) ; // Get current menu (either video or ingame video, I would assume)
if ( ! menu )
{
return ;
}
if ( secondSaber )
{
itemName = " saber2 " ;
saberCvarName = " ui_saber2 " ;
}
else
{
itemName = " saber " ;
saberCvarName = " ui_saber " ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , itemName ) ;
if ( ! item )
{
Com_Error ( ERR_FATAL , " UI_UpdateSaberHilt: Could not find item (%s) in menu (%s) " , itemName , menu - > window . name ) ;
}
trap_Cvar_VariableStringBuffer ( saberCvarName , model , sizeof ( model ) ) ;
item - > text = model ;
//read this from the sabers.cfg
if ( UI_SaberModelForSaber ( model , modelPath ) )
{ //successfully found a model
ItemParse_asset_model_go ( item , modelPath , & animRunLength ) ; //set the model
//get the customSkin, if any
//COM_StripExtension( modelPath, skinPath );
//COM_DefaultExtension( skinPath, sizeof( skinPath ), ".skin" );
if ( UI_SaberSkinForSaber ( model , skinPath ) )
{
ItemParse_model_g2skin_go ( item , skinPath ) ; //apply the skin
}
else
{
ItemParse_model_g2skin_go ( item , NULL ) ; //apply the skin
}
}
}
static void UI_UpdateSaberColor ( qboolean secondSaber )
{
}
extern char * SaberColorToString ( saber_colors_t color ) ;
static void UI_GetSaberCvars ( void )
{
// trap_Cvar_Set ( "ui_saber_type", UI_Cvar_VariableString ( "g_saber_type" ) );
trap_Cvar_Set ( " ui_saber " , UI_Cvar_VariableString ( " saber1 " ) ) ;
trap_Cvar_Set ( " ui_saber2 " , UI_Cvar_VariableString ( " saber2 " ) ) ;
trap_Cvar_Set ( " g_saber_color " , SaberColorToString ( trap_Cvar_VariableValue ( " color1 " ) ) ) ;
trap_Cvar_Set ( " g_saber2_color " , SaberColorToString ( trap_Cvar_VariableValue ( " color2 " ) ) ) ;
trap_Cvar_Set ( " ui_saber_color " , UI_Cvar_VariableString ( " g_saber_color " ) ) ;
trap_Cvar_Set ( " ui_saber2_color " , UI_Cvar_VariableString ( " g_saber2_color " ) ) ;
}
//extern qboolean ItemParse_model_g2skin_go( itemDef_t *item, const char *skinName );
# include "../namespace_begin.h"
extern qboolean ItemParse_model_g2anim_go ( itemDef_t * item , const char * animName ) ;
# include "../namespace_end.h"
//extern qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name );
void UI_UpdateCharacterSkin ( void )
{
menuDef_t * menu ;
itemDef_t * item ;
char skin [ MAX_QPATH ] ;
char model [ MAX_QPATH ] ;
char head [ MAX_QPATH ] ;
char torso [ MAX_QPATH ] ;
char legs [ MAX_QPATH ] ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( ! menu )
{
return ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " character " ) ;
if ( ! item )
{
Com_Error ( ERR_FATAL , " UI_UpdateCharacterSkin: Could not find item (character) in menu (%s) " , menu - > window . name ) ;
}
trap_Cvar_VariableStringBuffer ( " ui_char_model " , model , sizeof ( model ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_char_skin_head " , head , sizeof ( head ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_char_skin_torso " , torso , sizeof ( torso ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_char_skin_legs " , legs , sizeof ( legs ) ) ;
Com_sprintf ( skin , sizeof ( skin ) , " models/players/%s/|%s|%s|%s " ,
model ,
head ,
torso ,
legs
) ;
ItemParse_model_g2skin_go ( item , skin ) ;
}
static void UI_ResetCharacterListBoxes ( void )
{
itemDef_t * item ;
menuDef_t * menu ;
listBoxDef_t * listPtr ;
menu = Menu_GetFocused ( ) ;
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " headlistbox " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > cursorPos = 0 ;
}
item - > cursorPos = 0 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " torsolistbox " ) ;
if ( item )
{
listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > cursorPos = 0 ;
}
item - > cursorPos = 0 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " lowerlistbox " ) ;
if ( item )
{
listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > cursorPos = 0 ;
}
item - > cursorPos = 0 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " colorbox " ) ;
if ( item )
{
listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > cursorPos = 0 ;
}
item - > cursorPos = 0 ;
}
}
}
# define MAX_SABER_HILTS 64
char * saberSingleHiltInfo [ MAX_SABER_HILTS ] ;
char * saberStaffHiltInfo [ MAX_SABER_HILTS ] ;
qboolean UI_SaberProperNameForSaber ( const char * saberName , char * saberProperName ) ;
void UI_SaberGetHiltInfo ( char * singleHilts [ MAX_SABER_HILTS ] , char * staffHilts [ MAX_SABER_HILTS ] ) ;
static void UI_UpdateCharacter ( qboolean changedModel )
{
menuDef_t * menu ;
itemDef_t * item ;
char modelPath [ MAX_QPATH ] ;
int animRunLength ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( ! menu )
{
return ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( menu , " character " ) ;
if ( ! item )
{
Com_Error ( ERR_FATAL , " UI_UpdateCharacter: Could not find item (character) in menu (%s) " , menu - > window . name ) ;
}
ItemParse_model_g2anim_go ( item , ui_char_anim . string ) ;
Com_sprintf ( modelPath , sizeof ( modelPath ) , " models/players/%s/model.glm " , UI_Cvar_VariableString ( " ui_char_model " ) ) ;
ItemParse_asset_model_go ( item , modelPath , & animRunLength ) ;
if ( changedModel )
{ //set all skins to first skin since we don't know you always have all skins
//FIXME: could try to keep the same spot in each list as you swtich models
UI_FeederSelection ( FEEDER_PLAYER_SKIN_HEAD , 0 , item ) ; //fixme, this is not really the right item!!
UI_FeederSelection ( FEEDER_PLAYER_SKIN_TORSO , 0 , item ) ;
UI_FeederSelection ( FEEDER_PLAYER_SKIN_LEGS , 0 , item ) ;
UI_FeederSelection ( FEEDER_COLORCHOICES , 0 , item ) ;
}
UI_UpdateCharacterSkin ( ) ;
}
static void UI_RunMenuScript ( char * * args )
{
const char * name , * name2 ;
char buff [ 1024 ] ;
if ( String_Parse ( args , & name ) )
{
if ( Q_stricmp ( name , " StartServer " ) = = 0 )
{
int i , added = 0 ;
float skill ;
int warmupTime = 0 ;
int doWarmup = 0 ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
// for Solo games I set this to 1 in the menu and don't want it stomped here,
// this cvar seems to be reset to 0 in all the proper places so... -dmv
// trap_Cvar_Set("ui_singlePlayerActive", "0");
// if a solo game is started, automatically turn dedicated off here (don't want to do it in the menu, might get annoying)
if ( trap_Cvar_VariableValue ( " ui_singlePlayerActive " ) )
{
trap_Cvar_Set ( " dedicated " , " 0 " ) ;
}
else
{
trap_Cvar_SetValue ( " dedicated " , Com_Clamp ( 0 , 2 , ui_dedicated . integer ) ) ;
}
trap_Cvar_SetValue ( " g_gametype " , Com_Clamp ( 0 , 8 , uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) ) ;
2013-04-04 23:21:13 +00:00
//trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
//trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
2013-04-04 22:35:38 +00:00
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " wait ; wait ; map %s \n " , uiInfo . mapList [ ui_currentNetMap . integer ] . mapLoadName ) ) ;
skill = trap_Cvar_VariableValue ( " g_spSkill " ) ;
//Cap the warmup values in case the user tries a dumb setting.
warmupTime = trap_Cvar_VariableValue ( " g_warmup " ) ;
doWarmup = trap_Cvar_VariableValue ( " g_doWarmup " ) ;
if ( doWarmup & & warmupTime < 1 )
{
trap_Cvar_Set ( " g_doWarmup " , " 0 " ) ;
}
if ( warmupTime < 5 )
{
trap_Cvar_Set ( " g_warmup " , " 5 " ) ;
}
if ( warmupTime > 120 )
{
trap_Cvar_Set ( " g_warmup " , " 120 " ) ;
}
if ( trap_Cvar_VariableValue ( " g_gametype " ) = = GT_DUEL | |
trap_Cvar_VariableValue ( " g_gametype " ) = = GT_POWERDUEL )
{ //always set fraglimit 1 when starting a duel game
trap_Cvar_Set ( " fraglimit " , " 1 " ) ;
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trap_Cvar_Set ( " timelimit " , " 0 " ) ;
2013-04-04 22:35:38 +00:00
}
for ( i = 0 ; i < PLAYERS_PER_TEAM ; i + + )
{
int bot = trap_Cvar_VariableValue ( va ( " ui_blueteam%i " , i + 1 ) ) ;
int maxcl = trap_Cvar_VariableValue ( " sv_maxClients " ) ;
if ( bot > 1 )
{
int numval = i + 1 ;
numval * = 2 ;
numval - = 1 ;
if ( numval < = maxcl )
{
if ( ui_actualNetGameType . integer > = GT_TEAM ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f %s \n " , UI_GetBotNameByNumber ( bot - 2 ) , skill , " Blue " ) ;
} else {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f \n " , UI_GetBotNameByNumber ( bot - 2 ) , skill ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
added + + ;
}
}
bot = trap_Cvar_VariableValue ( va ( " ui_redteam%i " , i + 1 ) ) ;
if ( bot > 1 ) {
int numval = i + 1 ;
numval * = 2 ;
if ( numval < = maxcl )
{
if ( ui_actualNetGameType . integer > = GT_TEAM ) {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f %s \n " , UI_GetBotNameByNumber ( bot - 2 ) , skill , " Red " ) ;
} else {
Com_sprintf ( buff , sizeof ( buff ) , " addbot \" %s \" %f \n " , UI_GetBotNameByNumber ( bot - 2 ) , skill ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , buff ) ;
added + + ;
}
}
if ( added > = maxcl )
{ //this means the client filled up all their slots in the UI with bots. So stretch out an extra slot for them, and then stop adding bots.
trap_Cvar_Set ( " sv_maxClients " , va ( " %i " , added + 1 ) ) ;
break ;
}
}
} else if ( Q_stricmp ( name , " updateSPMenu " ) = = 0 ) {
UI_SetCapFragLimits ( qtrue ) ;
UI_MapCountByGameType ( qtrue ) ;
ui_mapIndex . integer = UI_GetIndexFromSelection ( ui_currentMap . integer ) ;
trap_Cvar_Set ( " ui_mapIndex " , va ( " %d " , ui_mapIndex . integer ) ) ;
Menu_SetFeederSelection ( NULL , FEEDER_MAPS , ui_mapIndex . integer , " skirmish " ) ;
UI_GameType_HandleKey ( 0 , 0 , A_MOUSE1 , qfalse ) ;
UI_GameType_HandleKey ( 0 , 0 , A_MOUSE2 , qfalse ) ;
} else if ( Q_stricmp ( name , " resetDefaults " ) = = 0 ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , " cvar_restart \n " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " exec mpdefault.cfg \n " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart \n " ) ;
trap_Cvar_Set ( " com_introPlayed " , " 1 " ) ;
# ifdef USE_CD_KEY
} else if ( Q_stricmp ( name , " getCDKey " ) = = 0 ) {
char out [ 17 ] ;
trap_GetCDKey ( buff , 17 ) ;
trap_Cvar_Set ( " cdkey1 " , " " ) ;
trap_Cvar_Set ( " cdkey2 " , " " ) ;
trap_Cvar_Set ( " cdkey3 " , " " ) ;
trap_Cvar_Set ( " cdkey4 " , " " ) ;
if ( strlen ( buff ) = = CDKEY_LEN ) {
Q_strncpyz ( out , buff , 5 ) ;
trap_Cvar_Set ( " cdkey1 " , out ) ;
Q_strncpyz ( out , buff + 4 , 5 ) ;
trap_Cvar_Set ( " cdkey2 " , out ) ;
Q_strncpyz ( out , buff + 8 , 5 ) ;
trap_Cvar_Set ( " cdkey3 " , out ) ;
Q_strncpyz ( out , buff + 12 , 5 ) ;
trap_Cvar_Set ( " cdkey4 " , out ) ;
}
} else if ( Q_stricmp ( name , " verifyCDKey " ) = = 0 ) {
buff [ 0 ] = ' \0 ' ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey1 " ) ) ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey2 " ) ) ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey3 " ) ) ;
Q_strcat ( buff , 1024 , UI_Cvar_VariableString ( " cdkey4 " ) ) ;
trap_Cvar_Set ( " cdkey " , buff ) ;
if ( trap_VerifyCDKey ( buff , UI_Cvar_VariableString ( " cdkeychecksum " ) ) ) {
trap_Cvar_Set ( " ui_cdkeyvalid " , " CD Key Appears to be valid. " ) ;
trap_SetCDKey ( buff ) ;
} else {
trap_Cvar_Set ( " ui_cdkeyvalid " , " CD Key does not appear to be valid. " ) ;
}
# endif // USE_CD_KEY
} else if ( Q_stricmp ( name , " loadArenas " ) = = 0 ) {
UI_LoadArenas ( ) ;
UI_MapCountByGameType ( qfalse ) ;
Menu_SetFeederSelection ( NULL , FEEDER_ALLMAPS , gUISelectedMap , " createserver " ) ;
uiForceRank = trap_Cvar_VariableValue ( " g_maxForceRank " ) ;
} else if ( Q_stricmp ( name , " saveControls " ) = = 0 ) {
Controls_SetConfig ( qtrue ) ;
} else if ( Q_stricmp ( name , " loadControls " ) = = 0 ) {
Controls_GetConfig ( ) ;
} else if ( Q_stricmp ( name , " clearError " ) = = 0 ) {
trap_Cvar_Set ( " com_errorMessage " , " " ) ;
} else if ( Q_stricmp ( name , " loadGameInfo " ) = = 0 ) {
UI_ParseGameInfo ( " ui/jamp/gameinfo.txt " ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
} else if ( Q_stricmp ( name , " resetScores " ) = = 0 ) {
UI_ClearScores ( ) ;
} else if ( Q_stricmp ( name , " RefreshServers " ) = = 0 ) {
UI_StartServerRefresh ( qtrue ) ;
UI_BuildServerDisplayList ( qtrue ) ;
} else if ( Q_stricmp ( name , " RefreshFilter " ) = = 0 ) {
UI_StartServerRefresh ( qfalse ) ;
UI_BuildServerDisplayList ( qtrue ) ;
} else if ( Q_stricmp ( name , " RunSPDemo " ) = = 0 ) {
if ( uiInfo . demoAvailable ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " demo %s_%i \n " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ) ;
}
} else if ( Q_stricmp ( name , " LoadDemos " ) = = 0 ) {
UI_LoadDemos ( ) ;
} else if ( Q_stricmp ( name , " LoadMovies " ) = = 0 ) {
UI_LoadMovies ( ) ;
} else if ( Q_stricmp ( name , " LoadMods " ) = = 0 ) {
UI_LoadMods ( ) ;
} else if ( Q_stricmp ( name , " playMovie " ) = = 0 ) {
if ( uiInfo . previewMovie > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . previewMovie ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " cinematic %s.roq 2 \n " , uiInfo . movieList [ uiInfo . movieIndex ] ) ) ;
} else if ( Q_stricmp ( name , " RunMod " ) = = 0 ) {
trap_Cvar_Set ( " fs_game " , uiInfo . modList [ uiInfo . modIndex ] . modName ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart; " ) ;
} else if ( Q_stricmp ( name , " RunDemo " ) = = 0 ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " demo \" %s \" \n " , uiInfo . demoList [ uiInfo . demoIndex ] ) ) ;
} else if ( Q_stricmp ( name , " Quake3 " ) = = 0 ) {
trap_Cvar_Set ( " fs_game " , " " ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " vid_restart; " ) ;
} else if ( Q_stricmp ( name , " closeJoin " ) = = 0 ) {
if ( uiInfo . serverStatus . refreshActive ) {
UI_StopServerRefresh ( ) ;
uiInfo . serverStatus . nextDisplayRefresh = 0 ;
uiInfo . nextServerStatusRefresh = 0 ;
uiInfo . nextFindPlayerRefresh = 0 ;
UI_BuildServerDisplayList ( qtrue ) ;
} else {
Menus_CloseByName ( " joinserver " ) ;
Menus_OpenByName ( " main " ) ;
}
} else if ( Q_stricmp ( name , " StopRefresh " ) = = 0 ) {
UI_StopServerRefresh ( ) ;
uiInfo . serverStatus . nextDisplayRefresh = 0 ;
uiInfo . nextServerStatusRefresh = 0 ;
uiInfo . nextFindPlayerRefresh = 0 ;
} else if ( Q_stricmp ( name , " UpdateFilter " ) = = 0 ) {
if ( ui_netSource . integer = = AS_LOCAL ) {
UI_StartServerRefresh ( qtrue ) ;
}
UI_BuildServerDisplayList ( qtrue ) ;
UI_FeederSelection ( FEEDER_SERVERS , 0 , NULL ) ;
} else if ( Q_stricmp ( name , " ServerStatus " ) = = 0 ) {
trap_LAN_GetServerAddressString ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , uiInfo . serverStatusAddress , sizeof ( uiInfo . serverStatusAddress ) ) ;
UI_BuildServerStatus ( qtrue ) ;
} else if ( Q_stricmp ( name , " FoundPlayerServerStatus " ) = = 0 ) {
Q_strncpyz ( uiInfo . serverStatusAddress , uiInfo . foundPlayerServerAddresses [ uiInfo . currentFoundPlayerServer ] , sizeof ( uiInfo . serverStatusAddress ) ) ;
UI_BuildServerStatus ( qtrue ) ;
Menu_SetFeederSelection ( NULL , FEEDER_FINDPLAYER , 0 , NULL ) ;
} else if ( Q_stricmp ( name , " FindPlayer " ) = = 0 ) {
UI_BuildFindPlayerList ( qtrue ) ;
// clear the displayed server status info
uiInfo . serverStatusInfo . numLines = 0 ;
Menu_SetFeederSelection ( NULL , FEEDER_FINDPLAYER , 0 , NULL ) ;
}
else if ( Q_stricmp ( name , " checkservername " ) = = 0 )
{
UI_CheckServerName ( ) ;
}
else if ( Q_stricmp ( name , " checkpassword " ) = = 0 )
{
if ( UI_CheckPassword ( ) )
{
UI_JoinServer ( ) ;
}
}
else if ( Q_stricmp ( name , " JoinServer " ) = = 0 )
{
UI_JoinServer ( ) ;
}
else if ( Q_stricmp ( name , " FoundPlayerJoinServer " ) = = 0 ) {
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
if ( uiInfo . currentFoundPlayerServer > = 0 & & uiInfo . currentFoundPlayerServer < uiInfo . numFoundPlayerServers ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " connect %s \n " , uiInfo . foundPlayerServerAddresses [ uiInfo . currentFoundPlayerServer ] ) ) ;
}
} else if ( Q_stricmp ( name , " Quit " ) = = 0 ) {
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
trap_Cmd_ExecuteText ( EXEC_NOW , " quit " ) ;
} else if ( Q_stricmp ( name , " Controls " ) = = 0 ) {
trap_Cvar_Set ( " cl_paused " , " 1 " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " setup_menu2 " ) ;
}
else if ( Q_stricmp ( name , " Leave " ) = = 0 )
{
trap_Cmd_ExecuteText ( EXEC_APPEND , " disconnect \n " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " main " ) ;
}
else if ( Q_stricmp ( name , " getvideosetup " ) = = 0 )
{
UI_GetVideoSetup ( ) ;
}
else if ( Q_stricmp ( name , " getsaberhiltinfo " ) = = 0 )
{
UI_SaberGetHiltInfo ( saberSingleHiltInfo , saberStaffHiltInfo ) ;
}
// On the solo game creation screen, we can't see siege maps
else if ( Q_stricmp ( name , " checkforsiege " ) = = 0 )
{
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_SIEGE )
{
// fake out the handler to advance to the next game type
UI_NetGameType_HandleKey ( 0 , NULL , A_MOUSE1 ) ;
}
}
else if ( Q_stricmp ( name , " updatevideosetup " ) = = 0 )
{
UI_UpdateVideoSetup ( ) ;
}
else if ( Q_stricmp ( name , " ServerSort " ) = = 0 )
{
int sortColumn ;
if ( Int_Parse ( args , & sortColumn ) ) {
// if same column we're already sorting on then flip the direction
if ( sortColumn = = uiInfo . serverStatus . sortKey ) {
uiInfo . serverStatus . sortDir = ! uiInfo . serverStatus . sortDir ;
}
// make sure we sort again
UI_ServersSort ( sortColumn , qtrue ) ;
}
} else if ( Q_stricmp ( name , " nextSkirmish " ) = = 0 ) {
UI_StartSkirmish ( qtrue ) ;
} else if ( Q_stricmp ( name , " SkirmishStart " ) = = 0 ) {
UI_StartSkirmish ( qfalse ) ;
} else if ( Q_stricmp ( name , " closeingame " ) = = 0 ) {
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
} else if ( Q_stricmp ( name , " voteMap " ) = = 0 ) {
if ( ui_currentNetMap . integer > = 0 & & ui_currentNetMap . integer < uiInfo . mapCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callvote map %s \n " , uiInfo . mapList [ ui_currentNetMap . integer ] . mapLoadName ) ) ;
}
} else if ( Q_stricmp ( name , " voteKick " ) = = 0 ) {
if ( uiInfo . playerIndex > = 0 & & uiInfo . playerIndex < uiInfo . playerCount ) {
//trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick \"%s\"\n",uiInfo.playerNames[uiInfo.playerIndex]) );
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callvote clientkick \" %i \" \n " , uiInfo . playerIndexes [ uiInfo . playerIndex ] ) ) ;
}
} else if ( Q_stricmp ( name , " voteGame " ) = = 0 ) {
if ( ui_netGameType . integer > = 0 & & ui_netGameType . integer < uiInfo . numGameTypes ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callvote g_gametype %i \n " , uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ) ) ;
}
} else if ( Q_stricmp ( name , " voteLeader " ) = = 0 ) {
if ( uiInfo . teamIndex > = 0 & & uiInfo . teamIndex < uiInfo . myTeamCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callteamvote leader \" %s \" \n " , uiInfo . teamNames [ uiInfo . teamIndex ] ) ) ;
}
2013-04-04 23:21:13 +00:00
} else if ( Q_stricmp ( name , " voteTeamKick " ) = = 0 ) {
if ( uiInfo . teamIndex > = 0 & & uiInfo . teamIndex < uiInfo . myTeamCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " callteamvote kick \" %s \" \n " , uiInfo . teamNames [ uiInfo . teamIndex ] ) ) ;
}
2013-04-04 22:35:38 +00:00
} else if ( Q_stricmp ( name , " addBot " ) = = 0 ) {
if ( trap_Cvar_VariableValue ( " g_gametype " ) > = GT_TEAM ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " addbot \" %s \" %i %s \n " , UI_GetBotNameByNumber ( uiInfo . botIndex ) , uiInfo . skillIndex + 1 , ( uiInfo . redBlue = = 0 ) ? " Red " : " Blue " ) ) ;
} else {
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " addbot \" %s \" %i %s \n " , UI_GetBotNameByNumber ( uiInfo . botIndex ) , uiInfo . skillIndex + 1 , ( uiInfo . redBlue = = 0 ) ? " Red " : " Blue " ) ) ;
}
} else if ( Q_stricmp ( name , " addFavorite " ) = = 0 )
{
if ( ui_netSource . integer ! = AS_FAVORITES )
{
char name [ MAX_NAME_LENGTH ] ;
char addr [ MAX_NAME_LENGTH ] ;
int res ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , buff , MAX_STRING_CHARS ) ;
name [ 0 ] = addr [ 0 ] = ' \0 ' ;
Q_strncpyz ( name , Info_ValueForKey ( buff , " hostname " ) , MAX_NAME_LENGTH ) ;
Q_strncpyz ( addr , Info_ValueForKey ( buff , " addr " ) , MAX_NAME_LENGTH ) ;
if ( strlen ( name ) > 0 & & strlen ( addr ) > 0 )
{
res = trap_LAN_AddServer ( AS_FAVORITES , name , addr ) ;
if ( res = = 0 )
{
// server already in the list
Com_Printf ( " Favorite already in list \n " ) ;
}
else if ( res = = - 1 )
{
// list full
Com_Printf ( " Favorite list full \n " ) ;
}
else
{
// successfully added
Com_Printf ( " Added favorite server %s \n " , addr ) ;
// trap_SP_GetStringTextString((char *)va("%s_GETTINGINFOFORSERVERS",uiInfo.uiDC.Assets.stringedFile), holdSPString, sizeof(holdSPString));
// Text_Paint(rect->x, rect->y, scale, newColor, va((char *) holdSPString, trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle);
}
}
}
}
else if ( Q_stricmp ( name , " deleteFavorite " ) = = 0 )
{
if ( ui_netSource . integer = = AS_FAVORITES )
{
char addr [ MAX_NAME_LENGTH ] ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , buff , MAX_STRING_CHARS ) ;
addr [ 0 ] = ' \0 ' ;
Q_strncpyz ( addr , Info_ValueForKey ( buff , " addr " ) , MAX_NAME_LENGTH ) ;
if ( strlen ( addr ) > 0 )
{
trap_LAN_RemoveServer ( AS_FAVORITES , addr ) ;
}
}
}
else if ( Q_stricmp ( name , " createFavorite " ) = = 0 )
{
// if (ui_netSource.integer == AS_FAVORITES)
//rww - don't know why this check was here.. why would you want to only add new favorites when the filter was favorites?
{
char name [ MAX_NAME_LENGTH ] ;
char addr [ MAX_NAME_LENGTH ] ;
int res ;
name [ 0 ] = addr [ 0 ] = ' \0 ' ;
Q_strncpyz ( name , UI_Cvar_VariableString ( " ui_favoriteName " ) , MAX_NAME_LENGTH ) ;
Q_strncpyz ( addr , UI_Cvar_VariableString ( " ui_favoriteAddress " ) , MAX_NAME_LENGTH ) ;
if ( /*strlen(name) > 0 &&*/ strlen ( addr ) > 0 ) {
res = trap_LAN_AddServer ( AS_FAVORITES , name , addr ) ;
if ( res = = 0 ) {
// server already in the list
Com_Printf ( " Favorite already in list \n " ) ;
}
else if ( res = = - 1 ) {
// list full
Com_Printf ( " Favorite list full \n " ) ;
}
else {
// successfully added
Com_Printf ( " Added favorite server %s \n " , addr ) ;
}
}
}
} else if ( Q_stricmp ( name , " orders " ) = = 0 ) {
const char * orders ;
if ( String_Parse ( args , & orders ) ) {
int selectedPlayer = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( selectedPlayer < uiInfo . myTeamCount ) {
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , uiInfo . teamClientNums [ selectedPlayer ] ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
} else {
int i ;
for ( i = 0 ; i < uiInfo . myTeamCount ; i + + ) {
if ( Q_stricmp ( UI_Cvar_VariableString ( " name " ) , uiInfo . teamNames [ i ] ) = = 0 ) {
continue ;
}
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , uiInfo . teamNames [ i ] ) ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
}
}
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
}
} else if ( Q_stricmp ( name , " voiceOrdersTeam " ) = = 0 ) {
const char * orders ;
if ( String_Parse ( args , & orders ) ) {
int selectedPlayer = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( selectedPlayer = = uiInfo . myTeamCount ) {
trap_Cmd_ExecuteText ( EXEC_APPEND , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
}
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
}
} else if ( Q_stricmp ( name , " voiceOrders " ) = = 0 ) {
const char * orders ;
if ( String_Parse ( args , & orders ) ) {
int selectedPlayer = trap_Cvar_VariableValue ( " cg_selectedPlayer " ) ;
if ( selectedPlayer = = uiInfo . myTeamCount )
{
selectedPlayer = - 1 ;
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , selectedPlayer ) ) ;
}
else
{
strcpy ( buff , orders ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( buff , uiInfo . teamClientNums [ selectedPlayer ] ) ) ;
}
trap_Cmd_ExecuteText ( EXEC_APPEND , " \n " ) ;
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
}
}
else if ( Q_stricmp ( name , " setForce " ) = = 0 )
{
const char * teamArg ;
if ( String_Parse ( args , & teamArg ) )
{
if ( Q_stricmp ( " none " , teamArg ) = = 0 )
{
UI_UpdateClientForcePowers ( NULL ) ;
}
else if ( Q_stricmp ( " same " , teamArg ) = = 0 )
{ //stay on current team
int myTeam = ( int ) ( trap_Cvar_VariableValue ( " ui_myteam " ) ) ;
if ( myTeam ! = TEAM_SPECTATOR )
{
UI_UpdateClientForcePowers ( UI_TeamName ( myTeam ) ) ; //will cause him to respawn, if it's been 5 seconds since last one
}
else
{
UI_UpdateClientForcePowers ( NULL ) ; //just update powers
}
}
else
{
UI_UpdateClientForcePowers ( teamArg ) ;
}
}
else
{
UI_UpdateClientForcePowers ( NULL ) ;
}
}
else if ( Q_stricmp ( name , " setsiegeclassandteam " ) = = 0 )
{
int team = ( int ) trap_Cvar_VariableValue ( " ui_holdteam " ) ;
int oldteam = ( int ) trap_Cvar_VariableValue ( " ui_startsiegeteam " ) ;
qboolean goTeam = qtrue ;
char newclassString [ 512 ] ;
char startclassString [ 512 ] ;
trap_Cvar_VariableStringBuffer ( " ui_mySiegeClass " , newclassString , sizeof ( newclassString ) ) ;
trap_Cvar_VariableStringBuffer ( " ui_startsiegeclass " , startclassString , sizeof ( startclassString ) ) ;
// Was just a spectator - is still just a spectator
if ( ( oldteam = = team ) & & ( oldteam = = 3 ) )
{
goTeam = qfalse ;
}
// If new team and class match old team and class, just return to the game.
else if ( ( oldteam = = team ) )
{ // Classes match?
if ( g_UIGloballySelectedSiegeClass ! = - 1 )
{
if ( ! strcmp ( startclassString , bgSiegeClasses [ g_UIGloballySelectedSiegeClass ] . name ) )
{
goTeam = qfalse ;
}
}
}
if ( goTeam )
{
if ( team = = 1 ) // Team red
{
trap_Cvar_Set ( " ui_team " , va ( " %d " , team ) ) ;
}
else if ( team = = 2 ) // Team blue
{
trap_Cvar_Set ( " ui_team " , va ( " %d " , team ) ) ;
}
else if ( team = = 3 ) // Team spectator
{
trap_Cvar_Set ( " ui_team " , va ( " %d " , team ) ) ;
}
if ( g_UIGloballySelectedSiegeClass ! = - 1 )
{
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " siegeclass \" %s \" \n " , bgSiegeClasses [ g_UIGloballySelectedSiegeClass ] . name ) ) ;
}
}
}
else if ( Q_stricmp ( name , " setBotButton " ) = = 0 )
{
UI_SetBotButton ( ) ;
}
else if ( Q_stricmp ( name , " saveTemplate " ) = = 0 ) {
UI_SaveForceTemplate ( ) ;
} else if ( Q_stricmp ( name , " refreshForce " ) = = 0 ) {
UI_UpdateForcePowers ( ) ;
} else if ( Q_stricmp ( name , " glCustom " ) = = 0 ) {
trap_Cvar_Set ( " ui_r_glCustom " , " 4 " ) ;
}
else if ( Q_stricmp ( name , " setMovesListDefault " ) = = 0 )
{
uiInfo . movesTitleIndex = 2 ;
}
else if ( Q_stricmp ( name , " resetMovesList " ) = = 0 )
{
menuDef_t * menu ;
menu = Menus_FindByName ( " rulesMenu_moves " ) ;
//update saber models
if ( menu )
{
itemDef_t * item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " character " ) ;
if ( item )
{
UI_SaberAttachToChar ( item ) ;
}
}
trap_Cvar_Set ( " ui_move_desc " , " " ) ;
}
else if ( Q_stricmp ( name , " resetcharacterlistboxes " ) = = 0 )
{
UI_ResetCharacterListBoxes ( ) ;
}
else if ( Q_stricmp ( name , " setMoveCharacter " ) = = 0 )
{
itemDef_t * item ;
menuDef_t * menu ;
modelDef_t * modelPtr ;
int animRunLength ;
UI_GetCharacterCvars ( ) ;
uiInfo . movesTitleIndex = 0 ;
menu = Menus_FindByName ( " rulesMenu_moves " ) ;
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " character " ) ;
if ( item )
{
modelPtr = ( modelDef_t * ) item - > typeData ;
if ( modelPtr )
{
char modelPath [ MAX_QPATH ] ;
uiInfo . movesBaseAnim = datapadMoveTitleBaseAnims [ uiInfo . movesTitleIndex ] ;
ItemParse_model_g2anim_go ( item , uiInfo . movesBaseAnim ) ;
uiInfo . moveAnimTime = 0 ;
Com_sprintf ( modelPath , sizeof ( modelPath ) , " models/players/%s/model.glm " , UI_Cvar_VariableString ( " ui_char_model " ) ) ;
ItemParse_asset_model_go ( item , modelPath , & animRunLength ) ;
UI_UpdateCharacterSkin ( ) ;
UI_SaberAttachToChar ( item ) ;
}
}
}
}
else if ( Q_stricmp ( name , " character " ) = = 0 )
{
UI_UpdateCharacter ( qfalse ) ;
}
else if ( Q_stricmp ( name , " characterchanged " ) = = 0 )
{
UI_UpdateCharacter ( qtrue ) ;
}
else if ( Q_stricmp ( name , " updatecharcvars " ) = = 0
| | ( Q_stricmp ( name , " updatecharmodel " ) = = 0 ) )
{
UI_UpdateCharacterCvars ( ) ;
}
else if ( Q_stricmp ( name , " getcharcvars " ) = = 0 )
{
UI_GetCharacterCvars ( ) ;
}
else if ( Q_stricmp ( name , " char_skin " ) = = 0 )
{
UI_UpdateCharacterSkin ( ) ;
}
else if ( Q_stricmp ( name , " setui_dualforcepower " ) = = 0 )
{
int forcePowerDisable = trap_Cvar_VariableValue ( " g_forcePowerDisable " ) ;
int i , forceBitFlag = 0 ;
// Turn off all powers but a few
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
if ( ( i ! = FP_LEVITATION ) & &
( i ! = FP_PUSH ) & &
( i ! = FP_PULL ) & &
( i ! = FP_SABERTHROW ) & &
( i ! = FP_SABER_DEFENSE ) & &
( i ! = FP_SABER_OFFENSE ) )
{
forceBitFlag | = ( 1 < < i ) ;
}
}
if ( forcePowerDisable = = 0 )
{
trap_Cvar_Set ( " ui_dualforcepower " , " 0 " ) ;
}
else if ( forcePowerDisable = = forceBitFlag )
{
trap_Cvar_Set ( " ui_dualforcepower " , " 2 " ) ;
}
else
{
trap_Cvar_Set ( " ui_dualforcepower " , " 1 " ) ;
}
}
else if ( Q_stricmp ( name , " dualForcePowers " ) = = 0 )
{
int dualforcePower , i , forcePowerDisable ;
dualforcePower = trap_Cvar_VariableValue ( " ui_dualforcepower " ) ;
if ( dualforcePower = = 0 ) // All force powers
{
forcePowerDisable = 0 ;
}
else if ( dualforcePower = = 1 ) // Remove All force powers
{
// It was set to something, so might as well make sure it got all flags set.
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
forcePowerDisable | = ( 1 < < i ) ;
}
}
else if ( dualforcePower = = 2 ) // Limited force powers
{
forcePowerDisable = 0 ;
// Turn off all powers but a few
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
if ( ( i ! = FP_LEVITATION ) & &
( i ! = FP_PUSH ) & &
( i ! = FP_PULL ) & &
( i ! = FP_SABERTHROW ) & &
( i ! = FP_SABER_DEFENSE ) & &
( i ! = FP_SABER_OFFENSE ) )
{
forcePowerDisable | = ( 1 < < i ) ;
}
}
}
trap_Cvar_Set ( " g_forcePowerDisable " , va ( " %i " , forcePowerDisable ) ) ;
}
else if ( Q_stricmp ( name , " forcePowersDisable " ) = = 0 )
{
int forcePowerDisable , i ;
forcePowerDisable = trap_Cvar_VariableValue ( " g_forcePowerDisable " ) ;
// It was set to something, so might as well make sure it got all flags set.
if ( forcePowerDisable )
{
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
forcePowerDisable | = ( 1 < < i ) ;
}
trap_Cvar_Set ( " g_forcePowerDisable " , va ( " %i " , forcePowerDisable ) ) ;
}
}
else if ( Q_stricmp ( name , " weaponDisable " ) = = 0 )
{
int weaponDisable , i ;
const char * cvarString ;
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_DUEL | |
uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_POWERDUEL )
{
cvarString = " g_duelWeaponDisable " ;
}
else
{
cvarString = " g_weaponDisable " ;
}
weaponDisable = trap_Cvar_VariableValue ( cvarString ) ;
// It was set to something, so might as well make sure it got all flags set.
if ( weaponDisable )
{
for ( i = 0 ; i < WP_NUM_WEAPONS ; i + + )
{
if ( i ! = WP_SABER )
{
weaponDisable | = ( 1 < < i ) ;
}
}
trap_Cvar_Set ( cvarString , va ( " %i " , weaponDisable ) ) ;
}
}
// If this is siege, change all the bots to humans, because we faked it earlier
// swapping humans for bots on the menu
else if ( Q_stricmp ( name , " setSiegeNoBots " ) = = 0 )
{
int blueValue , redValue , i ;
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_SIEGE )
{
//hmm, I guess I'll set bot_minplayers to 0 here too. -rww
trap_Cvar_Set ( " bot_minplayers " , " 0 " ) ;
for ( i = 1 ; i < 9 ; i + + )
{
blueValue = trap_Cvar_VariableValue ( va ( " ui_blueteam%i " , i ) ) ;
if ( blueValue > 1 )
{
trap_Cvar_Set ( va ( " ui_blueteam%i " , i ) , " 1 " ) ;
}
redValue = trap_Cvar_VariableValue ( va ( " ui_redteam%i " , i ) ) ;
if ( redValue > 1 )
{
trap_Cvar_Set ( va ( " ui_redteam%i " , i ) , " 1 " ) ;
}
}
}
}
else if ( Q_stricmp ( name , " clearmouseover " ) = = 0 )
{
itemDef_t * item ;
menuDef_t * menu = Menu_GetFocused ( ) ;
if ( menu )
{
int count , j ;
const char * itemName ;
String_Parse ( args , & itemName ) ;
count = Menu_ItemsMatchingGroup ( menu , itemName ) ;
for ( j = 0 ; j < count ; j + + )
{
item = Menu_GetMatchingItemByNumber ( menu , j , itemName ) ;
if ( item ! = NULL )
{
item - > window . flags & = ~ WINDOW_MOUSEOVER ;
}
}
}
}
else if ( Q_stricmp ( name , " updateForceStatus " ) = = 0 )
{
UpdateForceStatus ( ) ;
}
else if ( Q_stricmp ( name , " update " ) = = 0 )
{
if ( String_Parse ( args , & name2 ) )
{
UI_Update ( name2 ) ;
}
}
else if ( Q_stricmp ( name , " setBotButtons " ) = = 0 )
{
UpdateBotButtons ( ) ;
}
else if ( Q_stricmp ( name , " getsabercvars " ) = = 0 )
{
UI_GetSaberCvars ( ) ;
}
else if ( Q_stricmp ( name , " setsaberboxesandhilts " ) = = 0 )
{
UI_SetSaberBoxesandHilts ( ) ;
}
else if ( Q_stricmp ( name , " saber_type " ) = = 0 )
{
UI_UpdateSaberType ( ) ;
}
else if ( Q_stricmp ( name , " saber_hilt " ) = = 0 )
{
UI_UpdateSaberHilt ( qfalse ) ;
}
else if ( Q_stricmp ( name , " saber_color " ) = = 0 )
{
UI_UpdateSaberColor ( qfalse ) ;
}
else if ( Q_stricmp ( name , " setscreensaberhilt " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " hiltbut " ) ;
if ( item )
{
if ( saberSingleHiltInfo [ item - > cursorPos ] )
{
trap_Cvar_Set ( " ui_saber " , saberSingleHiltInfo [ item - > cursorPos ] ) ;
}
}
}
}
else if ( Q_stricmp ( name , " setscreensaberhilt1 " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " hiltbut1 " ) ;
if ( item )
{
if ( saberSingleHiltInfo [ item - > cursorPos ] )
{
trap_Cvar_Set ( " ui_saber " , saberSingleHiltInfo [ item - > cursorPos ] ) ;
}
}
}
}
else if ( Q_stricmp ( name , " setscreensaberhilt2 " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " hiltbut2 " ) ;
if ( item )
{
if ( saberSingleHiltInfo [ item - > cursorPos ] )
{
trap_Cvar_Set ( " ui_saber2 " , saberSingleHiltInfo [ item - > cursorPos ] ) ;
}
}
}
}
else if ( Q_stricmp ( name , " setscreensaberstaff " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " hiltbut_staves " ) ;
if ( item )
{
if ( saberSingleHiltInfo [ item - > cursorPos ] )
{
trap_Cvar_Set ( " ui_saber " , saberStaffHiltInfo [ item - > cursorPos ] ) ;
}
}
}
}
else if ( Q_stricmp ( name , " saber2_hilt " ) = = 0 )
{
UI_UpdateSaberHilt ( qtrue ) ;
}
else if ( Q_stricmp ( name , " saber2_color " ) = = 0 )
{
UI_UpdateSaberColor ( qtrue ) ;
}
else if ( Q_stricmp ( name , " updatesabercvars " ) = = 0 )
{
UI_UpdateSaberCvars ( ) ;
}
else if ( Q_stricmp ( name , " updatesiegeobjgraphics " ) = = 0 )
{
int team = ( int ) trap_Cvar_VariableValue ( " ui_team " ) ;
trap_Cvar_Set ( " ui_holdteam " , va ( " %d " , team ) ) ;
UI_UpdateSiegeObjectiveGraphics ( ) ;
}
else if ( Q_stricmp ( name , " setsiegeobjbuttons " ) = = 0 )
{
const char * itemArg ;
const char * cvarLitArg ;
const char * cvarNormalArg ;
char string [ 512 ] ;
char string2 [ 512 ] ;
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
// Set the new item to the background
if ( String_Parse ( args , & itemArg ) )
{
// Set the old button to it's original background
trap_Cvar_VariableStringBuffer ( " currentObjMapIconItem " , string , sizeof ( string ) ) ;
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , string ) ;
if ( item )
{
// A cvar holding the name of a cvar - how crazy is that?
trap_Cvar_VariableStringBuffer ( " currentObjMapIconBackground " , string , sizeof ( string ) ) ;
trap_Cvar_VariableStringBuffer ( string , string2 , sizeof ( string2 ) ) ;
Menu_SetItemBackground ( menu , item - > window . name , string2 ) ;
// Re-enable this button
Menu_ItemDisable ( menu , ( char * ) item - > window . name , qfalse ) ;
}
// Set the new item to the given background
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , itemArg ) ;
if ( item )
{ // store item name
trap_Cvar_Set ( " currentObjMapIconItem " , item - > window . name ) ;
if ( String_Parse ( args , & cvarNormalArg ) )
{ // Store normal background
trap_Cvar_Set ( " currentObjMapIconBackground " , cvarNormalArg ) ;
// Get higlight background
if ( String_Parse ( args , & cvarLitArg ) )
{ // set hightlight background
trap_Cvar_VariableStringBuffer ( cvarLitArg , string , sizeof ( string ) ) ;
Menu_SetItemBackground ( menu , item - > window . name , string ) ;
// Disable button
Menu_ItemDisable ( menu , ( char * ) item - > window . name , qtrue ) ;
}
}
}
}
}
}
else if ( Q_stricmp ( name , " updatesiegeclasscnt " ) = = 0 )
{
const char * teamArg ;
if ( String_Parse ( args , & teamArg ) )
{
UI_SiegeClassCnt ( atoi ( teamArg ) ) ;
}
}
else if ( Q_stricmp ( name , " updatesiegecvars " ) = = 0 )
{
int team , baseClass ;
team = ( int ) trap_Cvar_VariableValue ( " ui_holdteam " ) ;
baseClass = ( int ) trap_Cvar_VariableValue ( " ui_siege_class " ) ;
UI_UpdateCvarsForClass ( team , baseClass , 0 ) ;
}
// Save current team and class
else if ( Q_stricmp ( name , " setteamclassicons " ) = = 0 )
{
int team = ( int ) trap_Cvar_VariableValue ( " ui_holdteam " ) ;
char classString [ 512 ] ;
trap_Cvar_VariableStringBuffer ( " ui_mySiegeClass " , classString , sizeof ( classString ) ) ;
trap_Cvar_Set ( " ui_startsiegeteam " , va ( " %d " , team ) ) ;
trap_Cvar_Set ( " ui_startsiegeclass " , classString ) ;
// If player is already on a team, set up icons to show it.
UI_FindCurrentSiegeTeamClass ( ) ;
}
else if ( Q_stricmp ( name , " updatesiegeweapondesc " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_weapons_feed " ) ;
if ( item )
{
char info [ MAX_INFO_VALUE ] ;
trap_Cvar_VariableStringBuffer ( va ( " ui_class_weapondesc%i " , item - > cursorPos ) , info , sizeof ( info ) ) ;
trap_Cvar_Set ( " ui_itemforceinvdesc " , info ) ;
}
}
}
else if ( Q_stricmp ( name , " updatesiegeinventorydesc " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_inventory_feed " ) ;
if ( item )
{
char info [ MAX_INFO_VALUE ] ;
trap_Cvar_VariableStringBuffer ( va ( " ui_class_itemdesc%i " , item - > cursorPos ) , info , sizeof ( info ) ) ;
trap_Cvar_Set ( " ui_itemforceinvdesc " , info ) ;
}
}
}
else if ( Q_stricmp ( name , " updatesiegeforcedesc " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_force_feed " ) ;
if ( item )
{
int i ;
char info [ MAX_STRING_CHARS ] ;
trap_Cvar_VariableStringBuffer ( va ( " ui_class_power%i " , item - > cursorPos ) , info , sizeof ( info ) ) ;
//count them up
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
if ( ! strcmp ( HolocronIcons [ i ] , info ) )
{
trap_Cvar_Set ( " ui_itemforceinvdesc " , forcepowerDesc [ i ] ) ;
}
}
}
}
}
else if ( Q_stricmp ( name , " resetitemdescription " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " itemdescription " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > startPos = 0 ;
listPtr - > cursorPos = 0 ;
}
item - > cursorPos = 0 ;
}
}
}
else if ( Q_stricmp ( name , " resetsiegelistboxes " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " description " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > startPos = 0 ;
}
item - > cursorPos = 0 ;
}
}
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_weapons_feed " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > startPos = 0 ;
}
item - > cursorPos = 0 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_inventory_feed " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > startPos = 0 ;
}
item - > cursorPos = 0 ;
}
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_force_feed " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
listPtr - > startPos = 0 ;
}
item - > cursorPos = 0 ;
}
}
}
else if ( Q_stricmp ( name , " updatesiegestatusicons " ) = = 0 )
{
UI_UpdateSiegeStatusIcons ( ) ;
}
else if ( Q_stricmp ( name , " setcurrentNetMap " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " maplist " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
trap_Cvar_Set ( " ui_currentNetMap " , va ( " %d " , listPtr - > cursorPos ) ) ;
}
}
}
}
else if ( Q_stricmp ( name , " resetmaplist " ) = = 0 )
{
menuDef_t * menu ;
itemDef_t * item ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " maplist " ) ;
if ( item )
{
uiInfo . uiDC . feederSelection ( item - > special , item - > cursorPos , item ) ;
}
}
}
else if ( Q_stricmp ( name , " getmousepitch " ) = = 0 )
{
trap_Cvar_Set ( " ui_mousePitch " , ( trap_Cvar_VariableValue ( " m_pitch " ) > = 0 ) ? " 0 " : " 1 " ) ;
}
else if ( Q_stricmp ( name , " clampmaxplayers " ) = = 0 )
{
UI_ClampMaxPlayers ( ) ;
}
# ifdef _XBOX
// XBL uiScript commands
else if ( Q_stricmp ( name , " initaccountlist " ) = = 0 )
{
// Make sure that things are up and running
XBL_Init ( ) ;
}
else if ( Q_stricmp ( name , " createaccount " ) = = 0 )
{
UI_xboxErrorPopup ( XB_POPUP_CONFIRM_NEW_ACCOUNT ) ;
}
else if ( Q_stricmp ( name , " logonlive " ) = = 0 )
{
// We've already called SetAccountIndex somewhere
// We don't even check for return value - this just kicks off a
// giant sequence of popups and such, ending with the lobby
XBL_Login ( LOGIN_PASSCODE_CHECK ) ;
}
else if ( Q_stricmp ( name , " logofflive " ) = = 0 )
{
// User is already logged on - is trying to back out. Get confirmation
UI_xboxErrorPopup ( XB_POPUP_CONFIRM_LOGOFF ) ;
}
else if ( Q_stricmp ( name , " quickmatch " ) = = 0 )
{
// VVFIXME - Someone needs to handle quickmatch resulting UI (errors)
// Probably done within XBL_MM_QuickMatch() though...
if ( XBL_MM_QuickMatch ( ) )
{
// QuickMatch code has already issued a connect...
Menus_CloseAll ( ) ;
}
}
else if ( Q_stricmp ( name , " optimatch " ) = = 0 )
{
// Run the query
XBL_MM_Find_Session (
( ui_optiGameType . integer > = 0 ) ? ui_optiGameType . integer : X_MATCH_NULL_INTEGER ,
( ui_optiCurrentMap . integer > = 0 ) ? ui_optiCurrentMap . integer : X_MATCH_NULL_INTEGER ,
ui_optiMinPlayers . integer ,
ui_optiMaxPlayers . integer ,
( ui_optiFriendlyFire . integer > = 0 ) ? ui_optiFriendlyFire . integer : X_MATCH_NULL_INTEGER ,
( ui_optiJediMastery . integer > = 0 ) ? ui_optiJediMastery . integer : X_MATCH_NULL_INTEGER ,
( ui_optiSaberOnly . integer > = 0 ) ? ui_optiSaberOnly . integer : X_MATCH_NULL_INTEGER ) ;
// Everything else is handled automatically. XBL_MM_Tick is getting pings for us,
// results already exists and will be pulled by the listbox drawing code.
Menus_CloseAll ( ) ;
Menus_OpenByName ( " optimatch_results " ) ;
}
else if ( Q_stricmp ( name , " haltoptimatch " ) = = 0 )
{
// Cancels probing of QoS from results once we've backed out or started joining a server
XBL_MM_CancelProbing ( ) ;
}
else if ( Q_stricmp ( name , " xboxErrorResponse " ) = = 0 )
{
// User closed the Xbox Error Popup in some way. Do TheRightThing(TM)
UI_xboxPopupResponse ( ) ;
}
else if ( Q_stricmp ( name , " singleplayer " ) = = 0 )
{
extern void Sys_Reboot ( const char * reason ) ;
Sys_Reboot ( " singleplayer " ) ;
}
else if ( Q_stricmp ( name , " plyrList " ) = = 0 )
{
// Handles all player list functionality as secondary commands
UI_XBL_PlayerListScript ( args , name ) ;
}
else if ( Q_stricmp ( name , " friendsList " ) = = 0 )
{
// Handles all friends list functionality as secondary commands
UI_XBL_FriendsListScript ( args , name ) ;
}
else if ( Q_stricmp ( name , " getvoicemask " ) = = 0 )
{
// Retrieve current voice mask value for UI display
trap_Cvar_SetValue ( " ui_voiceMask " , g_Voice . GetVoiceMask ( ) ) ;
}
else if ( Q_stricmp ( name , " setvoicemask " ) = = 0 )
{
// Update voice mask being used from UI version
g_Voice . SetVoiceMask ( trap_Cvar_VariableValue ( " ui_voiceMask " ) ) ;
}
# endif
else
{
Com_Printf ( " unknown UI script %s \n " , name ) ;
}
}
}
static void UI_GetTeamColor ( vec4_t * color ) {
}
# include "../namespace_begin.h"
int BG_SiegeCountBaseClass ( const int team , const short classIndex ) ;
# include "../namespace_end.h"
static void UI_SiegeClassCnt ( const int team )
{
UI_SetSiegeTeams ( ) ;
trap_Cvar_Set ( " ui_infantry_cnt " , va ( " %d " , BG_SiegeCountBaseClass ( team , 0 ) ) ) ;
trap_Cvar_Set ( " ui_vanguard_cnt " , va ( " %d " , BG_SiegeCountBaseClass ( team , 1 ) ) ) ;
trap_Cvar_Set ( " ui_support_cnt " , va ( " %d " , BG_SiegeCountBaseClass ( team , 2 ) ) ) ;
trap_Cvar_Set ( " ui_jedi_cnt " , va ( " %d " , BG_SiegeCountBaseClass ( team , 3 ) ) ) ;
trap_Cvar_Set ( " ui_demo_cnt " , va ( " %d " , BG_SiegeCountBaseClass ( team , 4 ) ) ) ;
trap_Cvar_Set ( " ui_heavy_cnt " , va ( " %d " , BG_SiegeCountBaseClass ( team , 5 ) ) ) ;
}
void UI_ClampMaxPlayers ( void )
{
char buf [ 32 ] ;
// min checks
//
if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_DUEL ) //DUEL
{
if ( trap_Cvar_VariableValue ( " sv_maxClients " ) < 2 )
{
trap_Cvar_Set ( " sv_maxClients " , " 2 " ) ;
}
}
else if ( uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum = = GT_POWERDUEL ) // POWER DUEL
{
if ( trap_Cvar_VariableValue ( " sv_maxClients " ) < 3 )
{
trap_Cvar_Set ( " sv_maxClients " , " 3 " ) ;
}
}
// max check for all game types
if ( trap_Cvar_VariableValue ( " sv_maxClients " ) > MAX_CLIENTS )
{
sprintf ( buf , " %d " , MAX_CLIENTS ) ;
trap_Cvar_Set ( " sv_maxClients " , buf ) ;
}
}
void UI_UpdateSiegeStatusIcons ( void )
{
menuDef_t * menu = Menu_GetFocused ( ) ;
int i ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( ! menu )
{
return ;
}
for ( i = 0 ; i < 7 ; i + + )
{
Menu_SetItemBackground ( menu , va ( " wpnicon0%d " , i ) , va ( " *ui_class_weapon%d " , i ) ) ;
}
for ( i = 0 ; i < 7 ; i + + )
{
Menu_SetItemBackground ( menu , va ( " itemicon0%d " , i ) , va ( " *ui_class_item%d " , i ) ) ;
}
for ( i = 0 ; i < 10 ; i + + )
{
Menu_SetItemBackground ( menu , va ( " forceicon0%d " , i ) , va ( " *ui_class_power%d " , i ) ) ;
}
for ( i = 10 ; i < 15 ; i + + )
{
Menu_SetItemBackground ( menu , va ( " forceicon%d " , i ) , va ( " *ui_class_power%d " , i ) ) ;
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_MapCountByGameType
= = = = = = = = = = = = = = = = = =
*/
static int UI_MapCountByGameType ( qboolean singlePlayer ) {
int i , c , game ;
c = 0 ;
game = singlePlayer ? uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum : uiInfo . gameTypes [ ui_netGameType . integer ] . gtEnum ;
if ( game = = GT_SINGLE_PLAYER ) {
game + + ;
}
if ( game = = GT_TEAM ) {
game = GT_FFA ;
}
if ( game = = GT_HOLOCRON | | game = = GT_JEDIMASTER ) {
game = GT_FFA ;
}
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
uiInfo . mapList [ i ] . active = qfalse ;
if ( uiInfo . mapList [ i ] . typeBits & ( 1 < < game ) ) {
if ( singlePlayer ) {
if ( ! ( uiInfo . mapList [ i ] . typeBits & ( 1 < < GT_SINGLE_PLAYER ) ) ) {
continue ;
}
}
c + + ;
uiInfo . mapList [ i ] . active = qtrue ;
}
}
return c ;
}
qboolean UI_hasSkinForBase ( const char * base , const char * team ) {
char test [ 1024 ] ;
fileHandle_t f ;
Com_sprintf ( test , sizeof ( test ) , " models/players/%s/%s/lower_default.skin " , base , team ) ;
trap_FS_FOpenFile ( test , & f , FS_READ ) ;
if ( f ! = 0 ) {
trap_FS_FCloseFile ( f ) ;
return qtrue ;
}
Com_sprintf ( test , sizeof ( test ) , " models/players/characters/%s/%s/lower_default.skin " , base , team ) ;
trap_FS_FOpenFile ( test , & f , FS_READ ) ;
if ( f ! = 0 ) {
trap_FS_FCloseFile ( f ) ;
return qtrue ;
}
return qfalse ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_HeadCountByColor
= = = = = = = = = = = = = = = = = =
*/
static int UI_HeadCountByColor ( ) {
int i , c ;
char * teamname ;
c = 0 ;
switch ( uiSkinColor )
{
case TEAM_BLUE :
teamname = " /blue " ;
break ;
case TEAM_RED :
teamname = " /red " ;
break ;
default :
teamname = " /default " ;
}
// Count each head with this color
for ( i = 0 ; i < uiInfo . q3HeadCount ; i + + )
{
if ( uiInfo . q3HeadNames [ i ] & & strstr ( uiInfo . q3HeadNames [ i ] , teamname ) )
{
c + + ;
}
}
return c ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_InsertServerIntoDisplayList
= = = = = = = = = = = = = = = = = =
*/
static void UI_InsertServerIntoDisplayList ( int num , int position ) {
int i ;
if ( position < 0 | | position > uiInfo . serverStatus . numDisplayServers ) {
return ;
}
//
uiInfo . serverStatus . numDisplayServers + + ;
for ( i = uiInfo . serverStatus . numDisplayServers ; i > position ; i - - ) {
uiInfo . serverStatus . displayServers [ i ] = uiInfo . serverStatus . displayServers [ i - 1 ] ;
}
uiInfo . serverStatus . displayServers [ position ] = num ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_RemoveServerFromDisplayList
= = = = = = = = = = = = = = = = = =
*/
static void UI_RemoveServerFromDisplayList ( int num ) {
int i , j ;
for ( i = 0 ; i < uiInfo . serverStatus . numDisplayServers ; i + + ) {
if ( uiInfo . serverStatus . displayServers [ i ] = = num ) {
uiInfo . serverStatus . numDisplayServers - - ;
for ( j = i ; j < uiInfo . serverStatus . numDisplayServers ; j + + ) {
uiInfo . serverStatus . displayServers [ j ] = uiInfo . serverStatus . displayServers [ j + 1 ] ;
}
return ;
}
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_BinaryServerInsertion
= = = = = = = = = = = = = = = = = =
*/
static void UI_BinaryServerInsertion ( int num ) {
int mid , offset , res , len ;
// use binary search to insert server
len = uiInfo . serverStatus . numDisplayServers ;
mid = len ;
offset = 0 ;
res = 0 ;
while ( mid > 0 ) {
mid = len > > 1 ;
//
res = trap_LAN_CompareServers ( ui_netSource . integer , uiInfo . serverStatus . sortKey ,
uiInfo . serverStatus . sortDir , num , uiInfo . serverStatus . displayServers [ offset + mid ] ) ;
// if equal
if ( res = = 0 ) {
UI_InsertServerIntoDisplayList ( num , offset + mid ) ;
return ;
}
// if larger
else if ( res = = 1 ) {
offset + = mid ;
len - = mid ;
}
// if smaller
else {
len - = mid ;
}
}
if ( res = = 1 ) {
offset + + ;
}
UI_InsertServerIntoDisplayList ( num , offset ) ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_BuildServerDisplayList
= = = = = = = = = = = = = = = = = =
*/
static void UI_BuildServerDisplayList ( qboolean force ) {
int i , count , clients , maxClients , ping , game , len /*, visible*/ ;
char info [ MAX_STRING_CHARS ] ;
// qboolean startRefresh = qtrue; TTimo: unused
static int numinvisible ;
if ( ! ( force | | uiInfo . uiDC . realTime > uiInfo . serverStatus . nextDisplayRefresh ) ) {
return ;
}
// if we shouldn't reset
if ( force = = 2 ) {
force = 0 ;
}
// do motd updates here too
trap_Cvar_VariableStringBuffer ( " cl_motdString " , uiInfo . serverStatus . motd , sizeof ( uiInfo . serverStatus . motd ) ) ;
len = strlen ( uiInfo . serverStatus . motd ) ;
if ( len = = 0 ) {
strcpy ( uiInfo . serverStatus . motd , " Welcome to Jedi Academy MP! " ) ;
len = strlen ( uiInfo . serverStatus . motd ) ;
}
if ( len ! = uiInfo . serverStatus . motdLen ) {
uiInfo . serverStatus . motdLen = len ;
uiInfo . serverStatus . motdWidth = - 1 ;
}
if ( force ) {
numinvisible = 0 ;
// clear number of displayed servers
uiInfo . serverStatus . numDisplayServers = 0 ;
uiInfo . serverStatus . numPlayersOnServers = 0 ;
// set list box index to zero
Menu_SetFeederSelection ( NULL , FEEDER_SERVERS , 0 , NULL ) ;
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible ( ui_netSource . integer , - 1 , qtrue ) ;
}
// get the server count (comes from the master)
count = trap_LAN_GetServerCount ( ui_netSource . integer ) ;
if ( count = = - 1 | | ( ui_netSource . integer = = AS_LOCAL & & count = = 0 ) ) {
// still waiting on a response from the master
uiInfo . serverStatus . numDisplayServers = 0 ;
uiInfo . serverStatus . numPlayersOnServers = 0 ;
uiInfo . serverStatus . nextDisplayRefresh = uiInfo . uiDC . realTime + 500 ;
return ;
}
// visible = qfalse;
for ( i = 0 ; i < count ; i + + ) {
// if we already got info for this server
if ( ! trap_LAN_ServerIsVisible ( ui_netSource . integer , i ) ) {
continue ;
}
// visible = qtrue;
// get the ping for this server
ping = trap_LAN_GetServerPing ( ui_netSource . integer , i ) ;
if ( ping > 0 | | ui_netSource . integer = = AS_FAVORITES ) {
trap_LAN_GetServerInfo ( ui_netSource . integer , i , info , MAX_STRING_CHARS ) ;
clients = atoi ( Info_ValueForKey ( info , " clients " ) ) ;
uiInfo . serverStatus . numPlayersOnServers + = clients ;
if ( ui_browserShowEmpty . integer = = 0 ) {
if ( clients = = 0 ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
if ( ui_browserShowFull . integer = = 0 ) {
maxClients = atoi ( Info_ValueForKey ( info , " sv_maxclients " ) ) ;
if ( clients = = maxClients ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
if ( uiInfo . joinGameTypes [ ui_joinGameType . integer ] . gtEnum ! = - 1 ) {
game = atoi ( Info_ValueForKey ( info , " gametype " ) ) ;
if ( game ! = uiInfo . joinGameTypes [ ui_joinGameType . integer ] . gtEnum ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
if ( ui_serverFilterType . integer > 0 ) {
if ( Q_stricmp ( Info_ValueForKey ( info , " game " ) , serverFilters [ ui_serverFilterType . integer ] . basedir ) ! = 0 ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
continue ;
}
}
// make sure we never add a favorite server twice
if ( ui_netSource . integer = = AS_FAVORITES ) {
UI_RemoveServerFromDisplayList ( i ) ;
}
// insert the server into the list
UI_BinaryServerInsertion ( i ) ;
// done with this server
if ( ping > 0 ) {
trap_LAN_MarkServerVisible ( ui_netSource . integer , i , qfalse ) ;
numinvisible + + ;
}
}
}
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime ;
// if there were no servers visible for ping updates
// if (!visible) {
// UI_StopServerRefresh();
// uiInfo.serverStatus.nextDisplayRefresh = 0;
// }
}
typedef struct
{
char * name , * altName ;
} serverStatusCvar_t ;
serverStatusCvar_t serverStatusCvars [ ] = {
{ " sv_hostname " , " Name " } ,
{ " Address " , " " } ,
{ " gamename " , " Game name " } ,
{ " g_gametype " , " Game type " } ,
{ " mapname " , " Map " } ,
{ " version " , " " } ,
{ " protocol " , " " } ,
{ " timelimit " , " " } ,
{ " fraglimit " , " " } ,
{ NULL , NULL }
} ;
/*
= = = = = = = = = = = = = = = = = =
UI_SortServerStatusInfo
= = = = = = = = = = = = = = = = = =
*/
static void UI_SortServerStatusInfo ( serverStatusInfo_t * info ) {
int i , j , index ;
char * tmp1 , * tmp2 ;
// FIXME: if "gamename" == "base" or "missionpack" then
// replace the gametype number by FFA, CTF etc.
//
index = 0 ;
for ( i = 0 ; serverStatusCvars [ i ] . name ; i + + ) {
for ( j = 0 ; j < info - > numLines ; j + + ) {
if ( ! info - > lines [ j ] [ 1 ] | | info - > lines [ j ] [ 1 ] [ 0 ] ) {
continue ;
}
if ( ! Q_stricmp ( serverStatusCvars [ i ] . name , info - > lines [ j ] [ 0 ] ) ) {
// swap lines
tmp1 = info - > lines [ index ] [ 0 ] ;
tmp2 = info - > lines [ index ] [ 3 ] ;
info - > lines [ index ] [ 0 ] = info - > lines [ j ] [ 0 ] ;
info - > lines [ index ] [ 3 ] = info - > lines [ j ] [ 3 ] ;
info - > lines [ j ] [ 0 ] = tmp1 ;
info - > lines [ j ] [ 3 ] = tmp2 ;
//
if ( strlen ( serverStatusCvars [ i ] . altName ) ) {
info - > lines [ index ] [ 0 ] = serverStatusCvars [ i ] . altName ;
}
index + + ;
}
}
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_CheckPassword
= = = = = = = = = = = = = = = = = =
*/
static qboolean UI_CheckPassword ( void )
{
static char info [ MAX_STRING_CHARS ] ;
int index = uiInfo . serverStatus . currentServer ;
if ( ( index < 0 ) | | ( index > = uiInfo . serverStatus . numDisplayServers ) )
{ // warning?
return qfalse ;
}
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ index ] , info , MAX_STRING_CHARS ) ;
if ( atoi ( Info_ValueForKey ( info , " needpass " ) ) )
{
Menus_OpenByName ( " password_request " ) ;
return qfalse ;
}
// This isn't going to make it (too late in dev), like James said I should check to see when we receive
// a packet *if* we do indeed get a 0 ping just make it 1 so then a 0 ping is guaranteed to be bad
/*
// also check ping!
ping = atoi ( Info_ValueForKey ( info , " ping " ) ) ;
// NOTE : PING -- it's very questionable as to whether a ping of < 0 or <= 0 indicates a bad server
// what I do know, is that getting "ping" from the ServerInfo on a bad server returns 0.
// So I'm left with no choice but to not allow you to enter a server with a ping of 0
if ( ping < = 0 )
{
Menus_OpenByName ( " bad_server " ) ;
return qfalse ;
}
*/
return qtrue ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_JoinServer
= = = = = = = = = = = = = = = = = =
*/
static void UI_JoinServer ( void )
{
char buff [ 1024 ] ;
trap_Cvar_Set ( " cg_thirdPerson " , " 0 " ) ;
trap_Cvar_Set ( " cg_cameraOrbit " , " 0 " ) ;
trap_Cvar_Set ( " ui_singlePlayerActive " , " 0 " ) ;
# ifdef _XBOX
if ( logged_on )
{ // Live server
XBL_MM_JoinServer ( uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] ) ;
}
else
{ // System link
SysLink_JoinServer ( uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] ) ;
}
# else
if ( uiInfo . serverStatus . currentServer > = 0 & & uiInfo . serverStatus . currentServer < uiInfo . serverStatus . numDisplayServers )
{
trap_LAN_GetServerAddressString ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . serverStatus . currentServer ] , buff , 1024 ) ;
trap_Cmd_ExecuteText ( EXEC_APPEND , va ( " connect %s \n " , buff ) ) ;
}
# endif
}
/*
= = = = = = = = = = = = = = = = = =
UI_CheckServerName
= = = = = = = = = = = = = = = = = =
*/
static void UI_CheckServerName ( void )
{
qboolean changed = qfalse ;
char hostname [ MAX_INFO_STRING ] ;
char * c = hostname ;
trap_Cvar_VariableStringBuffer ( " sv_hostname " , hostname , MAX_INFO_STRING ) ;
while ( * c )
{
if ( ( * c = = ' \\ ' ) | | ( * c = = ' ; ' ) | | ( * c = = ' " ' ) )
{
* c = ' . ' ;
changed = qtrue ;
}
c + + ;
}
if ( changed )
{
trap_Cvar_Set ( " sv_hostname " , hostname ) ;
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_GetServerStatusInfo
= = = = = = = = = = = = = = = = = =
*/
static int UI_GetServerStatusInfo ( const char * serverAddress , serverStatusInfo_t * info ) {
char * p , * score , * ping , * name ;
int i , len ;
if ( ! info ) {
trap_LAN_ServerStatus ( serverAddress , NULL , 0 ) ;
return qfalse ;
}
memset ( info , 0 , sizeof ( * info ) ) ;
if ( trap_LAN_ServerStatus ( serverAddress , info - > text , sizeof ( info - > text ) ) ) {
Q_strncpyz ( info - > address , serverAddress , sizeof ( info - > address ) ) ;
p = info - > text ;
info - > numLines = 0 ;
info - > lines [ info - > numLines ] [ 0 ] = " Address " ;
info - > lines [ info - > numLines ] [ 1 ] = " " ;
info - > lines [ info - > numLines ] [ 2 ] = " " ;
info - > lines [ info - > numLines ] [ 3 ] = info - > address ;
info - > numLines + + ;
// get the cvars
while ( p & & * p ) {
p = strchr ( p , ' \\ ' ) ;
if ( ! p ) break ;
* p + + = ' \0 ' ;
if ( * p = = ' \\ ' )
break ;
info - > lines [ info - > numLines ] [ 0 ] = p ;
info - > lines [ info - > numLines ] [ 1 ] = " " ;
info - > lines [ info - > numLines ] [ 2 ] = " " ;
p = strchr ( p , ' \\ ' ) ;
if ( ! p ) break ;
* p + + = ' \0 ' ;
info - > lines [ info - > numLines ] [ 3 ] = p ;
info - > numLines + + ;
if ( info - > numLines > = MAX_SERVERSTATUS_LINES )
break ;
}
// get the player list
if ( info - > numLines < MAX_SERVERSTATUS_LINES - 3 ) {
// empty line
info - > lines [ info - > numLines ] [ 0 ] = " " ;
info - > lines [ info - > numLines ] [ 1 ] = " " ;
info - > lines [ info - > numLines ] [ 2 ] = " " ;
info - > lines [ info - > numLines ] [ 3 ] = " " ;
info - > numLines + + ;
// header
info - > lines [ info - > numLines ] [ 0 ] = " num " ;
info - > lines [ info - > numLines ] [ 1 ] = " score " ;
info - > lines [ info - > numLines ] [ 2 ] = " ping " ;
info - > lines [ info - > numLines ] [ 3 ] = " name " ;
info - > numLines + + ;
// parse players
i = 0 ;
len = 0 ;
while ( p & & * p ) {
if ( * p = = ' \\ ' )
* p + + = ' \0 ' ;
if ( ! p )
break ;
score = p ;
p = strchr ( p , ' ' ) ;
if ( ! p )
break ;
* p + + = ' \0 ' ;
ping = p ;
p = strchr ( p , ' ' ) ;
if ( ! p )
break ;
* p + + = ' \0 ' ;
name = p ;
Com_sprintf ( & info - > pings [ len ] , sizeof ( info - > pings ) - len , " %d " , i ) ;
info - > lines [ info - > numLines ] [ 0 ] = & info - > pings [ len ] ;
len + = strlen ( & info - > pings [ len ] ) + 1 ;
info - > lines [ info - > numLines ] [ 1 ] = score ;
info - > lines [ info - > numLines ] [ 2 ] = ping ;
info - > lines [ info - > numLines ] [ 3 ] = name ;
info - > numLines + + ;
if ( info - > numLines > = MAX_SERVERSTATUS_LINES )
break ;
p = strchr ( p , ' \\ ' ) ;
if ( ! p )
break ;
* p + + = ' \0 ' ;
//
i + + ;
}
}
UI_SortServerStatusInfo ( info ) ;
return qtrue ;
}
return qfalse ;
}
/*
= = = = = = = = = = = = = = = = = =
stristr
= = = = = = = = = = = = = = = = = =
*/
static char * stristr ( char * str , char * charset ) {
int i ;
while ( * str ) {
for ( i = 0 ; charset [ i ] & & str [ i ] ; i + + ) {
if ( toupper ( charset [ i ] ) ! = toupper ( str [ i ] ) ) break ;
}
if ( ! charset [ i ] ) return str ;
str + + ;
}
return NULL ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_BuildFindPlayerList
= = = = = = = = = = = = = = = = = =
*/
static void UI_BuildFindPlayerList ( qboolean force ) {
static int numFound , numTimeOuts ;
int i , j , resend ;
serverStatusInfo_t info ;
char name [ MAX_NAME_LENGTH + 2 ] ;
char infoString [ MAX_STRING_CHARS ] ;
if ( ! force ) {
if ( ! uiInfo . nextFindPlayerRefresh | | uiInfo . nextFindPlayerRefresh > uiInfo . uiDC . realTime ) {
return ;
}
}
else {
memset ( & uiInfo . pendingServerStatus , 0 , sizeof ( uiInfo . pendingServerStatus ) ) ;
uiInfo . numFoundPlayerServers = 0 ;
uiInfo . currentFoundPlayerServer = 0 ;
trap_Cvar_VariableStringBuffer ( " ui_findPlayer " , uiInfo . findPlayerName , sizeof ( uiInfo . findPlayerName ) ) ;
Q_CleanStr ( uiInfo . findPlayerName ) ;
// should have a string of some length
if ( ! strlen ( uiInfo . findPlayerName ) ) {
uiInfo . nextFindPlayerRefresh = 0 ;
return ;
}
// set resend time
resend = ui_serverStatusTimeOut . integer / 2 - 10 ;
if ( resend < 50 ) {
resend = 50 ;
}
trap_Cvar_Set ( " cl_serverStatusResendTime " , va ( " %d " , resend ) ) ;
// reset all server status requests
trap_LAN_ServerStatus ( NULL , NULL , 0 ) ;
//
uiInfo . numFoundPlayerServers = 1 ;
trap_SP_GetStringTextString ( " MENUS_SEARCHING " , holdSPString , sizeof ( holdSPString ) ) ;
trap_Cvar_Set ( " ui_playerServersFound " , va ( holdSPString , uiInfo . pendingServerStatus . num , numFound ) ) ;
// Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
// sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
// "searching %d...", uiInfo.pendingServerStatus.num);
numFound = 0 ;
numTimeOuts + + ;
}
for ( i = 0 ; i < MAX_SERVERSTATUSREQUESTS ; i + + ) {
// if this pending server is valid
if ( uiInfo . pendingServerStatus . server [ i ] . valid ) {
// try to get the server status for this server
if ( UI_GetServerStatusInfo ( uiInfo . pendingServerStatus . server [ i ] . adrstr , & info ) ) {
//
numFound + + ;
// parse through the server status lines
for ( j = 0 ; j < info . numLines ; j + + ) {
// should have ping info
if ( ! info . lines [ j ] [ 2 ] | | ! info . lines [ j ] [ 2 ] [ 0 ] ) {
continue ;
}
// clean string first
Q_strncpyz ( name , info . lines [ j ] [ 3 ] , sizeof ( name ) ) ;
Q_CleanStr ( name ) ;
// if the player name is a substring
if ( stristr ( name , uiInfo . findPlayerName ) ) {
// add to found server list if we have space (always leave space for a line with the number found)
if ( uiInfo . numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS - 1 ) {
//
Q_strncpyz ( uiInfo . foundPlayerServerAddresses [ uiInfo . numFoundPlayerServers - 1 ] ,
uiInfo . pendingServerStatus . server [ i ] . adrstr ,
sizeof ( uiInfo . foundPlayerServerAddresses [ 0 ] ) ) ;
Q_strncpyz ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] ,
uiInfo . pendingServerStatus . server [ i ] . name ,
sizeof ( uiInfo . foundPlayerServerNames [ 0 ] ) ) ;
uiInfo . numFoundPlayerServers + + ;
}
else {
// can't add any more so we're done
uiInfo . pendingServerStatus . num = uiInfo . serverStatus . numDisplayServers ;
}
}
}
trap_SP_GetStringTextString ( " MENUS_SEARCHING " , holdSPString , sizeof ( holdSPString ) ) ;
trap_Cvar_Set ( " ui_playerServersFound " , va ( holdSPString , uiInfo . pendingServerStatus . num , numFound ) ) ;
// Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
// sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
// "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
// retrieved the server status so reuse this spot
uiInfo . pendingServerStatus . server [ i ] . valid = qfalse ;
}
}
// if empty pending slot or timed out
if ( ! uiInfo . pendingServerStatus . server [ i ] . valid | |
uiInfo . pendingServerStatus . server [ i ] . startTime < uiInfo . uiDC . realTime - ui_serverStatusTimeOut . integer ) {
if ( uiInfo . pendingServerStatus . server [ i ] . valid ) {
numTimeOuts + + ;
}
// reset server status request for this address
UI_GetServerStatusInfo ( uiInfo . pendingServerStatus . server [ i ] . adrstr , NULL ) ;
// reuse pending slot
uiInfo . pendingServerStatus . server [ i ] . valid = qfalse ;
// if we didn't try to get the status of all servers in the main browser yet
if ( uiInfo . pendingServerStatus . num < uiInfo . serverStatus . numDisplayServers ) {
uiInfo . pendingServerStatus . server [ i ] . startTime = uiInfo . uiDC . realTime ;
trap_LAN_GetServerAddressString ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . pendingServerStatus . num ] ,
uiInfo . pendingServerStatus . server [ i ] . adrstr , sizeof ( uiInfo . pendingServerStatus . server [ i ] . adrstr ) ) ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ uiInfo . pendingServerStatus . num ] , infoString , sizeof ( infoString ) ) ;
Q_strncpyz ( uiInfo . pendingServerStatus . server [ i ] . name , Info_ValueForKey ( infoString , " hostname " ) , sizeof ( uiInfo . pendingServerStatus . server [ 0 ] . name ) ) ;
uiInfo . pendingServerStatus . server [ i ] . valid = qtrue ;
uiInfo . pendingServerStatus . num + + ;
trap_SP_GetStringTextString ( " MENUS_SEARCHING " , holdSPString , sizeof ( holdSPString ) ) ;
trap_Cvar_Set ( " ui_playerServersFound " , va ( holdSPString , uiInfo . pendingServerStatus . num , numFound ) ) ;
// Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
// sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
// "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
}
}
}
for ( i = 0 ; i < MAX_SERVERSTATUSREQUESTS ; i + + ) {
if ( uiInfo . pendingServerStatus . server [ i ] . valid ) {
break ;
}
}
// if still trying to retrieve server status info
if ( i < MAX_SERVERSTATUSREQUESTS ) {
uiInfo . nextFindPlayerRefresh = uiInfo . uiDC . realTime + 25 ;
}
else {
// add a line that shows the number of servers found
if ( ! uiInfo . numFoundPlayerServers )
{
Com_sprintf ( uiInfo . foundPlayerServerNames [ uiInfo . numFoundPlayerServers - 1 ] , sizeof ( uiInfo . foundPlayerServerAddresses [ 0 ] ) , " no servers found " ) ;
}
else
{
trap_SP_GetStringTextString ( " MENUS_SERVERS_FOUNDWITH " , holdSPString , sizeof ( holdSPString ) ) ;
trap_Cvar_Set ( " ui_playerServersFound " , va ( holdSPString ,
uiInfo . numFoundPlayerServers - 1 ,
uiInfo . numFoundPlayerServers = = 2 ? " " : " s " ,
uiInfo . findPlayerName ) ) ;
}
uiInfo . nextFindPlayerRefresh = 0 ;
// show the server status info for the selected server
UI_FeederSelection ( FEEDER_FINDPLAYER , uiInfo . currentFoundPlayerServer , NULL ) ;
}
}
/*
= = = = = = = = = = = = = = = = = =
UI_BuildServerStatus
= = = = = = = = = = = = = = = = = =
*/
static void UI_BuildServerStatus ( qboolean force ) {
if ( uiInfo . nextFindPlayerRefresh ) {
return ;
}
if ( ! force ) {
if ( ! uiInfo . nextServerStatusRefresh | | uiInfo . nextServerStatusRefresh > uiInfo . uiDC . realTime ) {
return ;
}
}
else {
Menu_SetFeederSelection ( NULL , FEEDER_SERVERSTATUS , 0 , NULL ) ;
uiInfo . serverStatusInfo . numLines = 0 ;
// reset all server status requests
trap_LAN_ServerStatus ( NULL , NULL , 0 ) ;
}
if ( uiInfo . serverStatus . currentServer < 0 | | uiInfo . serverStatus . currentServer > uiInfo . serverStatus . numDisplayServers | | uiInfo . serverStatus . numDisplayServers = = 0 ) {
return ;
}
if ( UI_GetServerStatusInfo ( uiInfo . serverStatusAddress , & uiInfo . serverStatusInfo ) ) {
uiInfo . nextServerStatusRefresh = 0 ;
UI_GetServerStatusInfo ( uiInfo . serverStatusAddress , NULL ) ;
}
else {
uiInfo . nextServerStatusRefresh = uiInfo . uiDC . realTime + 500 ;
}
}
int UI_SiegeClassNum ( siegeClass_t * scl )
{
int i = 0 ;
while ( i < bgNumSiegeClasses )
{
if ( & bgSiegeClasses [ i ] = = scl )
{
return i ;
}
i + + ;
}
return 0 ;
}
void UI_SetSiegeTeams ( void )
{
char info [ MAX_INFO_VALUE ] ;
char * mapname = NULL ;
char levelname [ MAX_QPATH ] ;
char btime [ 1024 ] ;
char teams [ 2048 ] ;
char teamInfo [ MAX_SIEGE_INFO_SIZE ] ;
char team1 [ 1024 ] ;
char team2 [ 1024 ] ;
int len = 0 ;
int gametype ;
fileHandle_t f ;
//Get the map name from the server info
if ( trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) )
{
mapname = Info_ValueForKey ( info , " mapname " ) ;
}
if ( ! mapname | | ! mapname [ 0 ] )
{
return ;
}
gametype = atoi ( Info_ValueForKey ( info , " g_gametype " ) ) ;
//If the server we are connected to is not siege we cannot choose a class anyway
if ( gametype ! = GT_SIEGE )
{
return ;
}
Com_sprintf ( levelname , sizeof ( levelname ) , " maps/%s.siege " , mapname ) ;
if ( ! levelname | | ! levelname [ 0 ] )
{
return ;
}
len = trap_FS_FOpenFile ( levelname , & f , FS_READ ) ;
if ( ! f | | len > = MAX_SIEGE_INFO_SIZE )
{
return ;
}
trap_FS_Read ( siege_info , len , f ) ;
siege_info [ len ] = 0 ; //ensure null terminated
trap_FS_FCloseFile ( f ) ;
//Found the .siege file
if ( BG_SiegeGetValueGroup ( siege_info , " Teams " , teams ) )
{
char buf [ 1024 ] ;
trap_Cvar_VariableStringBuffer ( " cg_siegeTeam1 " , buf , 1024 ) ;
if ( buf [ 0 ] & & Q_stricmp ( buf , " none " ) )
{
strcpy ( team1 , buf ) ;
}
else
{
BG_SiegeGetPairedValue ( teams , " team1 " , team1 ) ;
}
trap_Cvar_VariableStringBuffer ( " cg_siegeTeam2 " , buf , 1024 ) ;
if ( buf [ 0 ] & & Q_stricmp ( buf , " none " ) )
{
strcpy ( team2 , buf ) ;
}
else
{
BG_SiegeGetPairedValue ( teams , " team2 " , team2 ) ;
}
}
else
{
return ;
}
//Set the team themes so we know what classes to make available for selection
if ( BG_SiegeGetValueGroup ( siege_info , team1 , teamInfo ) )
{
if ( BG_SiegeGetPairedValue ( teamInfo , " UseTeam " , btime ) )
{
BG_SiegeSetTeamTheme ( SIEGETEAM_TEAM1 , btime ) ;
}
}
if ( BG_SiegeGetValueGroup ( siege_info , team2 , teamInfo ) )
{
if ( BG_SiegeGetPairedValue ( teamInfo , " UseTeam " , btime ) )
{
BG_SiegeSetTeamTheme ( SIEGETEAM_TEAM2 , btime ) ;
}
}
siegeTeam1 = BG_SiegeFindThemeForTeam ( SIEGETEAM_TEAM1 ) ;
siegeTeam2 = BG_SiegeFindThemeForTeam ( SIEGETEAM_TEAM2 ) ;
//set the default description for the default selection
if ( ! siegeTeam1 | | ! siegeTeam1 - > classes [ 0 ] )
{
Com_Error ( ERR_DROP , " Error loading teams in UI " ) ;
}
Menu_SetFeederSelection ( NULL , FEEDER_SIEGE_TEAM1 , 0 , NULL ) ;
Menu_SetFeederSelection ( NULL , FEEDER_SIEGE_TEAM2 , - 1 , NULL ) ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_FeederCount
= = = = = = = = = = = = = = = = = =
*/
static int UI_FeederCount ( float feederID )
{
int team , baseClass , count = 0 , i ;
static char info [ MAX_STRING_CHARS ] ;
switch ( ( int ) feederID )
{
case FEEDER_SABER_SINGLE_INFO :
for ( i = 0 ; i < MAX_SABER_HILTS ; i + + )
{
if ( saberSingleHiltInfo [ i ] )
{
count + + ;
}
else
{ //done
break ;
}
}
return count ;
case FEEDER_SABER_STAFF_INFO :
for ( i = 0 ; i < MAX_SABER_HILTS ; i + + )
{
if ( saberStaffHiltInfo [ i ] )
{
count + + ;
}
else
{ //done
break ;
}
}
return count ;
case FEEDER_Q3HEADS :
return UI_HeadCountByColor ( ) ;
case FEEDER_SIEGE_TEAM1 :
if ( ! siegeTeam1 )
{
UI_SetSiegeTeams ( ) ;
if ( ! siegeTeam1 )
{
return 0 ;
}
}
return siegeTeam1 - > numClasses ;
case FEEDER_SIEGE_TEAM2 :
if ( ! siegeTeam2 )
{
UI_SetSiegeTeams ( ) ;
if ( ! siegeTeam2 )
{
return 0 ;
}
}
return siegeTeam2 - > numClasses ;
case FEEDER_FORCECFG :
if ( uiForceSide = = FORCE_LIGHTSIDE )
{
return uiInfo . forceConfigCount - uiInfo . forceConfigLightIndexBegin ;
}
else
{
return uiInfo . forceConfigLightIndexBegin + 1 ;
}
//return uiInfo.forceConfigCount;
case FEEDER_CINEMATICS :
return uiInfo . movieCount ;
case FEEDER_MAPS :
case FEEDER_ALLMAPS :
return UI_MapCountByGameType ( feederID = = FEEDER_MAPS ? qtrue : qfalse ) ;
case FEEDER_SERVERS :
return uiInfo . serverStatus . numDisplayServers ;
case FEEDER_SERVERSTATUS :
return uiInfo . serverStatusInfo . numLines ;
case FEEDER_FINDPLAYER :
return uiInfo . numFoundPlayerServers ;
case FEEDER_PLAYER_LIST :
if ( uiInfo . uiDC . realTime > uiInfo . playerRefresh )
{
uiInfo . playerRefresh = uiInfo . uiDC . realTime + 3000 ;
UI_BuildPlayerList ( ) ;
}
return uiInfo . playerCount ;
case FEEDER_TEAM_LIST :
if ( uiInfo . uiDC . realTime > uiInfo . playerRefresh )
{
uiInfo . playerRefresh = uiInfo . uiDC . realTime + 3000 ;
UI_BuildPlayerList ( ) ;
}
return uiInfo . myTeamCount ;
case FEEDER_MODS :
return uiInfo . modCount ;
case FEEDER_DEMOS :
return uiInfo . demoCount ;
case FEEDER_MOVES :
for ( i = 0 ; i < MAX_MOVES ; i + + )
{
if ( datapadMoveData [ uiInfo . movesTitleIndex ] [ i ] . title )
{
count + + ;
}
}
return count ;
case FEEDER_MOVES_TITLES :
return ( MD_MOVE_TITLE_MAX ) ;
case FEEDER_PLAYER_SPECIES :
return uiInfo . playerSpeciesCount ;
case FEEDER_PLAYER_SKIN_HEAD :
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadCount ;
case FEEDER_PLAYER_SKIN_TORSO :
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoCount ;
case FEEDER_PLAYER_SKIN_LEGS :
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegCount ;
case FEEDER_COLORCHOICES :
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorCount ;
case FEEDER_SIEGE_BASE_CLASS :
team = ( int ) trap_Cvar_VariableValue ( " ui_team " ) ;
baseClass = ( int ) trap_Cvar_VariableValue ( " ui_siege_class " ) ;
if ( ( team = = SIEGETEAM_TEAM1 ) | |
( team = = SIEGETEAM_TEAM2 ) )
{
// Is it a valid base class?
if ( ( baseClass > = SPC_INFANTRY ) & & ( baseClass < SPC_MAX ) )
{
return ( BG_SiegeCountBaseClass ( team , baseClass ) ) ;
}
}
return 0 ;
// Get the count of weapons
case FEEDER_SIEGE_CLASS_WEAPONS :
//count them up
for ( i = 0 ; i < WP_NUM_WEAPONS ; i + + )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_weapon%i " , i ) , info , sizeof ( info ) ) ;
if ( stricmp ( info , " gfx/2d/select " ) ! = 0 )
{
count + + ;
}
}
return count ;
// Get the count of inventory
case FEEDER_SIEGE_CLASS_INVENTORY :
//count them up
for ( i = 0 ; i < HI_NUM_HOLDABLE ; i + + )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_item%i " , i ) , info , sizeof ( info ) ) ;
// A hack so health and ammo dispenser icons don't show up.
if ( ( stricmp ( info , " gfx/2d/select " ) ! = 0 ) & & ( stricmp ( info , " gfx/hud/i_icon_healthdisp " ) ! = 0 ) & &
( stricmp ( info , " gfx/hud/i_icon_ammodisp " ) ! = 0 ) )
{
count + + ;
}
}
return count ;
// Get the count of force powers
case FEEDER_SIEGE_CLASS_FORCE :
//count them up
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_power%i " , i ) , info , sizeof ( info ) ) ;
if ( stricmp ( info , " gfx/2d/select " ) ! = 0 )
{
count + + ;
}
}
return count ;
# ifdef _XBOX
// Get the count of xbl accounts
case FEEDER_XBL_ACCOUNTS :
// VVFIXME - Again, SOF2 had all kinds of silliness here. Do we need it?
return XBL_GetNumAccounts ( false ) ;
// Number of active players, plus number in history list, plus one for divider
case FEEDER_XBL_PLAYERS :
return XBL_PL_GetNumPlayers ( ) + 1 ;
// Number of friends
case FEEDER_XBL_FRIENDS :
return XBL_F_GetNumFriends ( ) ;
// Number of results from an optimatch query
case FEEDER_XBL_SERVERS :
return XBL_MM_GetNumServers ( ) ;
# endif
}
return 0 ;
}
static const char * UI_SelectedMap ( int index , int * actual ) {
int i , c ;
c = 0 ;
* actual = 0 ;
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
if ( uiInfo . mapList [ i ] . active ) {
if ( c = = index ) {
* actual = i ;
return uiInfo . mapList [ i ] . mapName ;
} else {
c + + ;
}
}
}
return " " ;
}
/*
= = = = = = = = = = = = = = = = = =
UI_HeadCountByColor
= = = = = = = = = = = = = = = = = =
*/
static const char * UI_SelectedTeamHead ( int index , int * actual ) {
char * teamname ;
int i , c = 0 ;
switch ( uiSkinColor )
{
case TEAM_BLUE :
teamname = " /blue " ;
break ;
case TEAM_RED :
teamname = " /red " ;
break ;
default :
teamname = " /default " ;
break ;
}
// Count each head with this color
for ( i = 0 ; i < uiInfo . q3HeadCount ; i + + )
{
if ( uiInfo . q3HeadNames [ i ] & & strstr ( uiInfo . q3HeadNames [ i ] , teamname ) )
{
if ( c = = index )
{
* actual = i ;
return uiInfo . q3HeadNames [ i ] ;
}
else
{
c + + ;
}
}
}
return " " ;
}
static int UI_GetIndexFromSelection ( int actual ) {
int i , c ;
c = 0 ;
for ( i = 0 ; i < uiInfo . mapCount ; i + + ) {
if ( uiInfo . mapList [ i ] . active ) {
if ( i = = actual ) {
return c ;
}
c + + ;
}
}
return 0 ;
}
static void UI_UpdatePendingPings ( ) {
trap_LAN_ResetPings ( ui_netSource . integer ) ;
uiInfo . serverStatus . refreshActive = qtrue ;
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 1000 ;
}
static const char * UI_FeederItemText ( float feederID , int index , int column ,
qhandle_t * handle1 , qhandle_t * handle2 , qhandle_t * handle3 ) {
static char info [ MAX_STRING_CHARS ] ; // don't change this size without changing the sizes inside the SaberProperName calls
static char hostname [ 1024 ] ;
static char clientBuff [ 32 ] ;
static char needPass [ 32 ] ;
static int lastColumn = - 1 ;
static int lastTime = 0 ;
* handle1 = * handle2 = * handle3 = - 1 ;
if ( feederID = = FEEDER_SABER_SINGLE_INFO )
{
//char *saberProperName=0;
UI_SaberProperNameForSaber ( saberSingleHiltInfo [ index ] , info ) ;
return info ;
}
else if ( feederID = = FEEDER_SABER_STAFF_INFO )
{
//char *saberProperName=0;
UI_SaberProperNameForSaber ( saberStaffHiltInfo [ index ] , info ) ;
return info ;
}
else if ( feederID = = FEEDER_Q3HEADS ) {
int actual ;
return UI_SelectedTeamHead ( index , & actual ) ;
}
else if ( feederID = = FEEDER_SIEGE_TEAM1 )
{
return " " ; //nothing I guess, the description part can cover this
/*
if ( ! siegeTeam1 )
{
UI_SetSiegeTeams ( ) ;
if ( ! siegeTeam1 )
{
return " " ;
}
}
if ( siegeTeam1 - > classes [ index ] )
{
return siegeTeam1 - > classes [ index ] - > name ;
}
return " " ;
*/
}
else if ( feederID = = FEEDER_SIEGE_TEAM2 )
{
return " " ; //nothing I guess, the description part can cover this
/*
if ( ! siegeTeam1 )
{
UI_SetSiegeTeams ( ) ;
if ( ! siegeTeam1 )
{
return " " ;
}
}
if ( siegeTeam2 - > classes [ index ] )
{
return siegeTeam2 - > classes [ index ] - > name ;
}
return " " ;
*/
}
else if ( feederID = = FEEDER_FORCECFG ) {
if ( index > = 0 & & index < uiInfo . forceConfigCount ) {
if ( index = = 0 )
{ //always show "custom"
return uiInfo . forceConfigNames [ index ] ;
}
else
{
if ( uiForceSide = = FORCE_LIGHTSIDE )
{
index + = uiInfo . forceConfigLightIndexBegin ;
if ( index < 0 )
{
return NULL ;
}
if ( index > = uiInfo . forceConfigCount )
{
return NULL ;
}
return uiInfo . forceConfigNames [ index ] ;
}
else if ( uiForceSide = = FORCE_DARKSIDE )
{
index + = uiInfo . forceConfigDarkIndexBegin ;
if ( index < 0 )
{
return NULL ;
}
if ( index > uiInfo . forceConfigLightIndexBegin )
{ //dark gets read in before light
return NULL ;
}
if ( index > = uiInfo . forceConfigCount )
{
return NULL ;
}
return uiInfo . forceConfigNames [ index ] ;
}
else
{
return NULL ;
}
}
}
} else if ( feederID = = FEEDER_MAPS | | feederID = = FEEDER_ALLMAPS ) {
int actual ;
return UI_SelectedMap ( index , & actual ) ;
} else if ( feederID = = FEEDER_SERVERS ) {
if ( index > = 0 & & index < uiInfo . serverStatus . numDisplayServers ) {
int ping , game ;
if ( lastColumn ! = column | | lastTime > uiInfo . uiDC . realTime + 5000 ) {
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ index ] , info , MAX_STRING_CHARS ) ;
lastColumn = column ;
lastTime = uiInfo . uiDC . realTime ;
}
ping = atoi ( Info_ValueForKey ( info , " ping " ) ) ;
if ( ping = = - 1 ) {
// if we ever see a ping that is out of date, do a server refresh
// UI_UpdatePendingPings();
}
switch ( column ) {
case SORT_HOST :
if ( ping < = 0 ) {
return Info_ValueForKey ( info , " addr " ) ;
} else {
int gametype = 0 ;
//check for password
if ( atoi ( Info_ValueForKey ( info , " needpass " ) ) )
{
* handle3 = uiInfo . uiDC . Assets . needPass ;
}
//check for saberonly and restricted force powers
gametype = atoi ( Info_ValueForKey ( info , " gametype " ) ) ;
if ( gametype ! = GT_JEDIMASTER )
{
qboolean saberOnly = qtrue ;
qboolean restrictedForce = qfalse ;
qboolean allForceDisabled = qfalse ;
int wDisable , i = 0 ;
//check force
restrictedForce = atoi ( Info_ValueForKey ( info , " fdisable " ) ) ;
if ( UI_AllForceDisabled ( restrictedForce ) )
{ //all force powers are disabled
allForceDisabled = qtrue ;
* handle2 = uiInfo . uiDC . Assets . noForce ;
}
else if ( restrictedForce )
{ //at least one force power is disabled
* handle2 = uiInfo . uiDC . Assets . forceRestrict ;
}
//check weaps
wDisable = atoi ( Info_ValueForKey ( info , " wdisable " ) ) ;
while ( i < WP_NUM_WEAPONS )
{
if ( ! ( wDisable & ( 1 < < i ) ) & & i ! = WP_SABER & & i ! = WP_NONE )
{
saberOnly = qfalse ;
}
i + + ;
}
if ( saberOnly )
{
* handle1 = uiInfo . uiDC . Assets . saberOnly ;
}
else if ( atoi ( Info_ValueForKey ( info , " truejedi " ) ) ! = 0 )
{
if ( gametype ! = GT_HOLOCRON
& & gametype ! = GT_JEDIMASTER
& & ! saberOnly
& & ! allForceDisabled )
{ //truejedi is on and allowed in this mode
* handle1 = uiInfo . uiDC . Assets . trueJedi ;
}
}
}
if ( ui_netSource . integer = = AS_LOCAL ) {
Com_sprintf ( hostname , sizeof ( hostname ) , " %s [%s] " ,
Info_ValueForKey ( info , " hostname " ) ,
netnames [ atoi ( Info_ValueForKey ( info , " nettype " ) ) ] ) ;
return hostname ;
}
else {
if ( atoi ( Info_ValueForKey ( info , " sv_allowAnonymous " ) ) ! = 0 ) { // anonymous server
Com_sprintf ( hostname , sizeof ( hostname ) , " (A) %s " ,
Info_ValueForKey ( info , " hostname " ) ) ;
} else {
Com_sprintf ( hostname , sizeof ( hostname ) , " %s " ,
Info_ValueForKey ( info , " hostname " ) ) ;
}
return hostname ;
}
}
case SORT_MAP :
return Info_ValueForKey ( info , " mapname " ) ;
case SORT_CLIENTS :
Com_sprintf ( clientBuff , sizeof ( clientBuff ) , " %s (%s) " , Info_ValueForKey ( info , " clients " ) , Info_ValueForKey ( info , " sv_maxclients " ) ) ;
return clientBuff ;
case SORT_GAME :
game = atoi ( Info_ValueForKey ( info , " gametype " ) ) ;
if ( game > = 0 & & game < numTeamArenaGameTypes ) {
strcpy ( needPass , teamArenaGameTypes [ game ] ) ;
} else {
if ( ping < = 0 )
{
strcpy ( needPass , " Inactive " ) ;
}
strcpy ( needPass , " Unknown " ) ;
}
return needPass ;
case SORT_PING :
if ( ping < = 0 ) {
return " ... " ;
} else {
return Info_ValueForKey ( info , " ping " ) ;
}
}
}
} else if ( feederID = = FEEDER_SERVERSTATUS ) {
if ( index > = 0 & & index < uiInfo . serverStatusInfo . numLines ) {
if ( column > = 0 & & column < 4 ) {
return uiInfo . serverStatusInfo . lines [ index ] [ column ] ;
}
}
} else if ( feederID = = FEEDER_FINDPLAYER ) {
if ( index > = 0 & & index < uiInfo . numFoundPlayerServers ) {
//return uiInfo.foundPlayerServerAddresses[index];
return uiInfo . foundPlayerServerNames [ index ] ;
}
} else if ( feederID = = FEEDER_PLAYER_LIST ) {
if ( index > = 0 & & index < uiInfo . playerCount ) {
return uiInfo . playerNames [ index ] ;
}
} else if ( feederID = = FEEDER_TEAM_LIST ) {
if ( index > = 0 & & index < uiInfo . myTeamCount ) {
return uiInfo . teamNames [ index ] ;
}
} else if ( feederID = = FEEDER_MODS ) {
if ( index > = 0 & & index < uiInfo . modCount ) {
if ( uiInfo . modList [ index ] . modDescr & & * uiInfo . modList [ index ] . modDescr ) {
return uiInfo . modList [ index ] . modDescr ;
} else {
return uiInfo . modList [ index ] . modName ;
}
}
} else if ( feederID = = FEEDER_CINEMATICS ) {
if ( index > = 0 & & index < uiInfo . movieCount ) {
return uiInfo . movieList [ index ] ;
}
} else if ( feederID = = FEEDER_DEMOS ) {
if ( index > = 0 & & index < uiInfo . demoCount ) {
return uiInfo . demoList [ index ] ;
}
}
else if ( feederID = = FEEDER_MOVES )
{
return datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . title ;
}
else if ( feederID = = FEEDER_MOVES_TITLES )
{
return datapadMoveTitleData [ index ] ;
}
else if ( feederID = = FEEDER_PLAYER_SPECIES )
{
return uiInfo . playerSpecies [ index ] . Name ;
}
else if ( feederID = = FEEDER_LANGUAGES )
{
return 0 ;
}
else if ( feederID = = FEEDER_COLORCHOICES )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorCount )
{
* handle1 = trap_R_RegisterShaderNoMip ( uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorShader [ index ] ) ;
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorShader [ index ] ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_HEAD )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadCount )
{
* handle1 = trap_R_RegisterShaderNoMip ( va ( " models/players/%s/icon_%s " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadNames [ index ] ) ) ;
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadNames [ index ] ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_TORSO )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoCount )
{
* handle1 = trap_R_RegisterShaderNoMip ( va ( " models/players/%s/icon_%s " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoNames [ index ] ) ) ;
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoNames [ index ] ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_LEGS )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegCount )
{
* handle1 = trap_R_RegisterShaderNoMip ( va ( " models/players/%s/icon_%s " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegNames [ index ] ) ) ;
return uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegNames [ index ] ;
}
}
else if ( feederID = = FEEDER_SIEGE_BASE_CLASS )
{
return " " ;
}
else if ( feederID = = FEEDER_SIEGE_CLASS_WEAPONS )
{
return " " ;
}
# ifdef _XBOX
else if ( feederID = = FEEDER_XBL_ACCOUNTS )
{
// VVFIXME - SOF2 keeps track of old number of accounts, to force a
// refresh when someone yanks an MU. Probably necessary
int numAccounts = XBL_GetNumAccounts ( false ) ;
if ( index > = 0 & & index < numAccounts )
{
XONLINE_USER * pUser = XBL_GetUserInfo ( index ) ;
if ( pUser )
{
static char displayName [ XONLINE_GAMERTAG_SIZE ] ;
strcpy ( displayName , pUser - > szGamertag ) ;
return displayName ;
}
}
}
else if ( feederID = = FEEDER_XBL_PLAYERS )
{
int numEntries = XBL_PL_GetNumPlayers ( ) + 1 ;
if ( index > = 0 & & index < numEntries )
{
if ( column = = 0 )
return XBL_PL_GetPlayerName ( index ) ;
else if ( column = = 1 )
return XBL_PL_GetStatusIcon ( index ) ;
else if ( column = = 2 )
return XBL_PL_GetVoiceIcon ( index ) ;
else
return " " ;
}
}
else if ( feederID = = FEEDER_XBL_FRIENDS )
{
if ( index > = 0 & & index < XBL_F_GetNumFriends ( ) )
{
if ( column = = 0 )
return XBL_F_GetFriendName ( index ) ;
else if ( column = = 1 )
return XBL_F_GetStatusIcon ( index ) ;
else if ( column = = 2 )
return XBL_F_GetVoiceIcon ( index ) ;
else
return " " ;
}
}
else if ( feederID = = FEEDER_XBL_SERVERS )
{
// We handle the optimatch results listbox separately from the rest
// of the UI server browser code. It's just nasty otherwise.
if ( index > = 0 & & index < XBL_MM_GetNumServers ( ) )
{
switch ( column )
{
case SORT_HOST :
return XBL_MM_GetServerName ( index ) ;
case SORT_MAP :
return XBL_MM_GetServerMap ( index ) ;
case SORT_CLIENTS :
return XBL_MM_GetServerClients ( index ) ;
case SORT_GAME :
return XBL_MM_GetServerGametype ( index ) ;
case SORT_PING :
return XBL_MM_GetServerPing ( index ) ;
}
}
}
# endif
return " " ;
}
static qhandle_t UI_FeederItemImage ( float feederID , int index ) {
int validCnt , i ;
static char info [ MAX_STRING_CHARS ] ;
if ( feederID = = FEEDER_SABER_SINGLE_INFO )
{
return 0 ;
}
else if ( feederID = = FEEDER_SABER_STAFF_INFO )
{
return 0 ;
}
else if ( feederID = = FEEDER_Q3HEADS )
{
int actual ;
UI_SelectedTeamHead ( index , & actual ) ;
index = actual ;
if ( index > = 0 & & index < uiInfo . q3HeadCount )
{ //we want it to load them as it draws them, like the TA feeder
//return uiInfo.q3HeadIcons[index];
int selModel = trap_Cvar_VariableValue ( " ui_selectedModelIndex " ) ;
if ( selModel ! = - 1 )
{
if ( uiInfo . q3SelectedHead ! = selModel )
{
uiInfo . q3SelectedHead = selModel ;
//UI_FeederSelection(FEEDER_Q3HEADS, uiInfo.q3SelectedHead);
Menu_SetFeederSelection ( NULL , FEEDER_Q3HEADS , selModel , NULL ) ;
}
}
if ( ! uiInfo . q3HeadIcons [ index ] )
{ //this isn't the best way of doing this I guess, but I didn't want a whole seperate string array
//for storing shader names. I can't just replace q3HeadNames with the shader name, because we
//print what's in q3HeadNames and the icon name would look funny.
char iconNameFromSkinName [ 256 ] ;
int i = 0 ;
int skinPlace ;
i = strlen ( uiInfo . q3HeadNames [ index ] ) ;
while ( uiInfo . q3HeadNames [ index ] [ i ] ! = ' / ' )
{
i - - ;
}
i + + ;
skinPlace = i ; //remember that this is where the skin name begins
//now, build a full path out of what's in q3HeadNames, into iconNameFromSkinName
Com_sprintf ( iconNameFromSkinName , sizeof ( iconNameFromSkinName ) , " models/players/%s " , uiInfo . q3HeadNames [ index ] ) ;
i = strlen ( iconNameFromSkinName ) ;
while ( iconNameFromSkinName [ i ] ! = ' / ' )
{
i - - ;
}
i + + ;
iconNameFromSkinName [ i ] = 0 ; //terminate, and append..
Q_strcat ( iconNameFromSkinName , 256 , " icon_ " ) ;
//and now, for the final step, append the skin name from q3HeadNames onto the end of iconNameFromSkinName
i = strlen ( iconNameFromSkinName ) ;
while ( uiInfo . q3HeadNames [ index ] [ skinPlace ] )
{
iconNameFromSkinName [ i ] = uiInfo . q3HeadNames [ index ] [ skinPlace ] ;
i + + ;
skinPlace + + ;
}
iconNameFromSkinName [ i ] = 0 ;
//and now we are ready to register (thankfully this will only happen once)
uiInfo . q3HeadIcons [ index ] = trap_R_RegisterShaderNoMip ( iconNameFromSkinName ) ;
}
return uiInfo . q3HeadIcons [ index ] ;
}
}
else if ( feederID = = FEEDER_SIEGE_TEAM1 )
{
if ( ! siegeTeam1 )
{
UI_SetSiegeTeams ( ) ;
if ( ! siegeTeam1 )
{
return 0 ;
}
}
if ( siegeTeam1 - > classes [ index ] )
{
return siegeTeam1 - > classes [ index ] - > uiPortraitShader ;
}
return 0 ;
}
else if ( feederID = = FEEDER_SIEGE_TEAM2 )
{
if ( ! siegeTeam2 )
{
UI_SetSiegeTeams ( ) ;
if ( ! siegeTeam2 )
{
return 0 ;
}
}
if ( siegeTeam2 - > classes [ index ] )
{
return siegeTeam2 - > classes [ index ] - > uiPortraitShader ;
}
return 0 ;
}
else if ( feederID = = FEEDER_ALLMAPS | | feederID = = FEEDER_MAPS )
{
int actual ;
UI_SelectedMap ( index , & actual ) ;
index = actual ;
if ( index > = 0 & & index < uiInfo . mapCount ) {
if ( uiInfo . mapList [ index ] . levelShot = = - 1 ) {
uiInfo . mapList [ index ] . levelShot = trap_R_RegisterShaderNoMip ( uiInfo . mapList [ index ] . imageName ) ;
}
return uiInfo . mapList [ index ] . levelShot ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_HEAD )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadCount )
{
//return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadIcons[index];
return trap_R_RegisterShaderNoMip ( va ( " models/players/%s/icon_%s " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadNames [ index ] ) ) ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_TORSO )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoCount )
{
//return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoIcons[index];
return trap_R_RegisterShaderNoMip ( va ( " models/players/%s/icon_%s " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoNames [ index ] ) ) ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_LEGS )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegCount )
{
//return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegIcons[index];
return trap_R_RegisterShaderNoMip ( va ( " models/players/%s/icon_%s " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . Name , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegNames [ index ] ) ) ;
}
}
else if ( feederID = = FEEDER_COLORCHOICES )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorCount )
{
return trap_R_RegisterShaderNoMip ( uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorShader [ index ] ) ;
}
}
else if ( feederID = = FEEDER_SIEGE_BASE_CLASS )
{
int team , baseClass ;
team = ( int ) trap_Cvar_VariableValue ( " ui_team " ) ;
baseClass = ( int ) trap_Cvar_VariableValue ( " ui_siege_class " ) ;
if ( ( team = = SIEGETEAM_TEAM1 ) | |
( team = = SIEGETEAM_TEAM2 ) )
{
// Is it a valid base class?
if ( ( baseClass > = SPC_INFANTRY ) & & ( baseClass < SPC_MAX ) )
{
if ( index > = 0 )
{
return ( BG_GetUIPortrait ( team , baseClass , index ) ) ;
}
}
}
}
else if ( feederID = = FEEDER_SIEGE_CLASS_WEAPONS )
{
validCnt = 0 ;
//count them up
for ( i = 0 ; i < WP_NUM_WEAPONS ; i + + )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_weapon%i " , i ) , info , sizeof ( info ) ) ;
if ( stricmp ( info , " gfx/2d/select " ) ! = 0 )
{
if ( validCnt = = index )
{
return ( trap_R_RegisterShaderNoMip ( info ) ) ;
}
validCnt + + ;
}
}
}
else if ( feederID = = FEEDER_SIEGE_CLASS_INVENTORY )
{
validCnt = 0 ;
//count them up
for ( i = 0 ; i < HI_NUM_HOLDABLE ; i + + )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_item%i " , i ) , info , sizeof ( info ) ) ;
// A hack so health and ammo dispenser icons don't show up.
if ( ( stricmp ( info , " gfx/2d/select " ) ! = 0 ) & & ( stricmp ( info , " gfx/hud/i_icon_healthdisp " ) ! = 0 ) & &
( stricmp ( info , " gfx/hud/i_icon_ammodisp " ) ! = 0 ) )
{
if ( validCnt = = index )
{
return ( trap_R_RegisterShaderNoMip ( info ) ) ;
}
validCnt + + ;
}
}
}
else if ( feederID = = FEEDER_SIEGE_CLASS_FORCE )
{
int slotI = 0 ;
static char info2 [ MAX_STRING_CHARS ] ;
menuDef_t * menu ;
itemDef_t * item ;
validCnt = 0 ;
menu = Menu_GetFocused ( ) ; // Get current menu
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " base_class_force_feed " ) ;
if ( item )
{
listBoxDef_t * listPtr = ( listBoxDef_t * ) item - > typeData ;
if ( listPtr )
{
slotI = listPtr - > startPos ;
}
}
}
//count them up
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_power%i " , i ) , info , sizeof ( info ) ) ;
if ( stricmp ( info , " gfx/2d/select " ) ! = 0 )
{
if ( validCnt = = index )
{
trap_Cvar_VariableStringBuffer ( va ( " ui_class_powerlevel%i " , validCnt ) , info2 , sizeof ( info2 ) ) ;
trap_Cvar_Set ( va ( " ui_class_powerlevelslot%i " , index - slotI ) , info2 ) ;
return ( trap_R_RegisterShaderNoMip ( info ) ) ;
}
validCnt + + ;
}
}
}
return 0 ;
}
//called every time a class is selected from a feeder, sets info
//for shaders to be displayed in the menu about the class -rww
extern qboolean UI_SaberTypeForSaber ( const char * saberName , char * saberType ) ;
void UI_SiegeSetCvarsForClass ( siegeClass_t * scl )
{
int i = 0 ;
int count = 0 ;
char shader [ MAX_QPATH ] ;
//let's clear the things out first
while ( i < WP_NUM_WEAPONS )
{
trap_Cvar_Set ( va ( " ui_class_weapon%i " , i ) , " gfx/2d/select " ) ;
i + + ;
}
//now for inventory items
i = 0 ;
while ( i < HI_NUM_HOLDABLE )
{
trap_Cvar_Set ( va ( " ui_class_item%i " , i ) , " gfx/2d/select " ) ;
i + + ;
}
//now for force powers
i = 0 ;
while ( i < NUM_FORCE_POWERS )
{
trap_Cvar_Set ( va ( " ui_class_power%i " , i ) , " gfx/2d/select " ) ;
i + + ;
}
//now health and armor
trap_Cvar_Set ( " ui_class_health " , " 0 " ) ;
trap_Cvar_Set ( " ui_class_armor " , " 0 " ) ;
trap_Cvar_Set ( " ui_class_icon " , " " ) ;
if ( ! scl )
{ //no select?
return ;
}
//set cvars for which weaps we have
i = 0 ;
trap_Cvar_Set ( va ( " ui_class_weapondesc%i " , count ) , " " ) ; // Blank it out to start with
while ( i < WP_NUM_WEAPONS )
{
if ( scl - > weapons & ( 1 < < i ) )
{
if ( i = = WP_SABER )
{ //we want to see what kind of saber they have, and set the cvar based on that
char saberType [ 1024 ] ;
if ( scl - > saber1 [ 0 ] & &
scl - > saber2 [ 0 ] )
{
strcpy ( saberType , " gfx/hud/w_icon_duallightsaber " ) ;
} //fixme: need saber data access on ui to determine if staff, "gfx/hud/w_icon_saberstaff"
else
{
char buf [ 1024 ] ;
if ( scl - > saber1 [ 0 ] & & UI_SaberTypeForSaber ( scl - > saber1 , buf ) )
{
if ( ! Q_stricmp ( buf , " SABER_STAFF " ) )
{
strcpy ( saberType , " gfx/hud/w_icon_saberstaff " ) ;
}
else
{
strcpy ( saberType , " gfx/hud/w_icon_lightsaber " ) ;
}
}
else
{
strcpy ( saberType , " gfx/hud/w_icon_lightsaber " ) ;
}
}
trap_Cvar_Set ( va ( " ui_class_weapon%i " , count ) , saberType ) ;
trap_Cvar_Set ( va ( " ui_class_weapondesc%i " , count ) , " @MENUS_AN_ELEGANT_WEAPON_FOR " ) ;
count + + ;
trap_Cvar_Set ( va ( " ui_class_weapondesc%i " , count ) , " " ) ; // Blank it out to start with
}
else
{
gitem_t * item = BG_FindItemForWeapon ( i ) ;
trap_Cvar_Set ( va ( " ui_class_weapon%i " , count ) , item - > icon ) ;
trap_Cvar_Set ( va ( " ui_class_weapondesc%i " , count ) , item - > description ) ;
count + + ;
trap_Cvar_Set ( va ( " ui_class_weapondesc%i " , count ) , " " ) ; // Blank it out to start with
}
}
i + + ;
}
//now for inventory items
i = 0 ;
count = 0 ;
while ( i < HI_NUM_HOLDABLE )
{
if ( scl - > invenItems & ( 1 < < i ) )
{
gitem_t * item = BG_FindItemForHoldable ( i ) ;
trap_Cvar_Set ( va ( " ui_class_item%i " , count ) , item - > icon ) ;
trap_Cvar_Set ( va ( " ui_class_itemdesc%i " , count ) , item - > description ) ;
count + + ;
}
else
{
trap_Cvar_Set ( va ( " ui_class_itemdesc%i " , count ) , " " ) ;
}
i + + ;
}
//now for force powers
i = 0 ;
count = 0 ;
while ( i < NUM_FORCE_POWERS )
{
trap_Cvar_Set ( va ( " ui_class_powerlevel%i " , i ) , " 0 " ) ; // Zero this out to start.
if ( i < 9 )
{
trap_Cvar_Set ( va ( " ui_class_powerlevelslot%i " , i ) , " 0 " ) ; // Zero this out to start.
}
if ( scl - > forcePowerLevels [ i ] )
{
trap_Cvar_Set ( va ( " ui_class_powerlevel%i " , count ) , va ( " %i " , scl - > forcePowerLevels [ i ] ) ) ;
trap_Cvar_Set ( va ( " ui_class_power%i " , count ) , HolocronIcons [ i ] ) ;
count + + ;
}
i + + ;
}
//now health and armor
trap_Cvar_Set ( " ui_class_health " , va ( " %i " , scl - > maxhealth ) ) ;
trap_Cvar_Set ( " ui_class_armor " , va ( " %i " , scl - > maxarmor ) ) ;
trap_Cvar_Set ( " ui_class_speed " , va ( " %3.2f " , scl - > speed ) ) ;
//now get the icon path based on the shader index
if ( scl - > classShader )
{
trap_R_ShaderNameFromIndex ( shader , scl - > classShader ) ;
}
else
{ //no shader
shader [ 0 ] = 0 ;
}
trap_Cvar_Set ( " ui_class_icon " , shader ) ;
}
int g_siegedFeederForcedSet = 0 ;
void UI_UpdateCvarsForClass ( const int team , const baseClass , const int index )
{
siegeClass_t * holdClass = 0 ;
char * holdBuf ;
// Is it a valid team
if ( ( team = = SIEGETEAM_TEAM1 ) | |
( team = = SIEGETEAM_TEAM2 ) )
{
// Is it a valid base class?
if ( ( baseClass > = SPC_INFANTRY ) & & ( baseClass < SPC_MAX ) )
{
// A valid index?
if ( ( index > = 0 ) & & ( index < BG_SiegeCountBaseClass ( team , baseClass ) ) )
{
if ( ! g_siegedFeederForcedSet )
{
holdClass = BG_GetClassOnBaseClass ( team , baseClass , index ) ;
if ( holdClass ) //clicked a valid item
{
g_UIGloballySelectedSiegeClass = UI_SiegeClassNum ( holdClass ) ;
trap_Cvar_Set ( " ui_classDesc " , g_UIClassDescriptions [ g_UIGloballySelectedSiegeClass ] . desc ) ;
g_siegedFeederForcedSet = 1 ;
Menu_SetFeederSelection ( NULL , FEEDER_SIEGE_BASE_CLASS , - 1 , NULL ) ;
UI_SiegeSetCvarsForClass ( holdClass ) ;
holdBuf = BG_GetUIPortraitFile ( team , baseClass , index ) ;
if ( holdBuf )
{
trap_Cvar_Set ( " ui_classPortrait " , holdBuf ) ;
}
}
}
g_siegedFeederForcedSet = 0 ;
}
else
{
trap_Cvar_Set ( " ui_classDesc " , " " ) ;
}
}
}
}
qboolean UI_FeederSelection ( float feederFloat , int index , itemDef_t * item )
{
static char info [ MAX_STRING_CHARS ] ;
const int feederID = feederFloat ;
if ( feederID = = FEEDER_Q3HEADS )
{
int actual ;
UI_SelectedTeamHead ( index , & actual ) ;
uiInfo . q3SelectedHead = index ;
trap_Cvar_Set ( " ui_selectedModelIndex " , va ( " %i " , index ) ) ;
index = actual ;
if ( index > = 0 & & index < uiInfo . q3HeadCount )
{
2013-04-04 23:21:13 +00:00
trap_Cvar_Set ( " model " , uiInfo . q3HeadNames [ index ] ) ; //standard model
trap_Cvar_Set ( " char_color_red " , " 255 " ) ; //standard colors
trap_Cvar_Set ( " char_color_green " , " 255 " ) ;
trap_Cvar_Set ( " char_color_blue " , " 255 " ) ;
2013-04-04 22:35:38 +00:00
}
}
else if ( feederID = = FEEDER_MOVES )
{
itemDef_t * item ;
menuDef_t * menu ;
modelDef_t * modelPtr ;
menu = Menus_FindByName ( " rulesMenu_moves " ) ;
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " character " ) ;
if ( item )
{
modelPtr = ( modelDef_t * ) item - > typeData ;
if ( modelPtr )
{
char modelPath [ MAX_QPATH ] ;
int animRunLength ;
ItemParse_model_g2anim_go ( item , datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . anim ) ;
Com_sprintf ( modelPath , sizeof ( modelPath ) , " models/players/%s/model.glm " , UI_Cvar_VariableString ( " ui_char_model " ) ) ;
ItemParse_asset_model_go ( item , modelPath , & animRunLength ) ;
UI_UpdateCharacterSkin ( ) ;
uiInfo . moveAnimTime = uiInfo . uiDC . realTime + animRunLength ;
if ( datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . anim )
{
// Play sound for anim
if ( datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . sound = = MDS_FORCE_JUMP )
{
trap_S_StartLocalSound ( uiInfo . uiDC . Assets . moveJumpSound , CHAN_LOCAL ) ;
}
else if ( datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . sound = = MDS_ROLL )
{
trap_S_StartLocalSound ( uiInfo . uiDC . Assets . moveRollSound , CHAN_LOCAL ) ;
}
else if ( datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . sound = = MDS_SABER )
{
// Randomly choose one sound
int soundI = Q_irand ( 1 , 6 ) ;
sfxHandle_t * soundPtr ;
soundPtr = & uiInfo . uiDC . Assets . datapadmoveSaberSound1 ;
if ( soundI = = 2 )
{
soundPtr = & uiInfo . uiDC . Assets . datapadmoveSaberSound2 ;
}
else if ( soundI = = 3 )
{
soundPtr = & uiInfo . uiDC . Assets . datapadmoveSaberSound3 ;
}
else if ( soundI = = 4 )
{
soundPtr = & uiInfo . uiDC . Assets . datapadmoveSaberSound4 ;
}
else if ( soundI = = 5 )
{
soundPtr = & uiInfo . uiDC . Assets . datapadmoveSaberSound5 ;
}
else if ( soundI = = 6 )
{
soundPtr = & uiInfo . uiDC . Assets . datapadmoveSaberSound6 ;
}
trap_S_StartLocalSound ( * soundPtr , CHAN_LOCAL ) ;
}
if ( datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . desc )
{
trap_Cvar_Set ( " ui_move_desc " , datapadMoveData [ uiInfo . movesTitleIndex ] [ index ] . desc ) ;
}
}
UI_SaberAttachToChar ( item ) ;
}
}
}
}
else if ( feederID = = FEEDER_MOVES_TITLES )
{
itemDef_t * item ;
menuDef_t * menu ;
modelDef_t * modelPtr ;
uiInfo . movesTitleIndex = index ;
uiInfo . movesBaseAnim = datapadMoveTitleBaseAnims [ uiInfo . movesTitleIndex ] ;
menu = Menus_FindByName ( " rulesMenu_moves " ) ;
if ( menu )
{
item = ( itemDef_t * ) Menu_FindItemByName ( ( menuDef_t * ) menu , " character " ) ;
if ( item )
{
modelPtr = ( modelDef_t * ) item - > typeData ;
if ( modelPtr )
{
char modelPath [ MAX_QPATH ] ;
int animRunLength ;
uiInfo . movesBaseAnim = datapadMoveTitleBaseAnims [ uiInfo . movesTitleIndex ] ;
ItemParse_model_g2anim_go ( item , uiInfo . movesBaseAnim ) ;
Com_sprintf ( modelPath , sizeof ( modelPath ) , " models/players/%s/model.glm " , UI_Cvar_VariableString ( " ui_char_model " ) ) ;
ItemParse_asset_model_go ( item , modelPath , & animRunLength ) ;
UI_UpdateCharacterSkin ( ) ;
}
}
}
}
else if ( feederID = = FEEDER_SIEGE_TEAM1 )
{
if ( ! g_siegedFeederForcedSet )
{
g_UIGloballySelectedSiegeClass = UI_SiegeClassNum ( siegeTeam1 - > classes [ index ] ) ;
trap_Cvar_Set ( " ui_classDesc " , g_UIClassDescriptions [ g_UIGloballySelectedSiegeClass ] . desc ) ;
//g_siegedFeederForcedSet = 1;
//Menu_SetFeederSelection(NULL, FEEDER_SIEGE_TEAM2, -1, NULL);
UI_SiegeSetCvarsForClass ( siegeTeam1 - > classes [ index ] ) ;
}
g_siegedFeederForcedSet = 0 ;
}
else if ( feederID = = FEEDER_SIEGE_TEAM2 )
{
if ( ! g_siegedFeederForcedSet )
{
g_UIGloballySelectedSiegeClass = UI_SiegeClassNum ( siegeTeam2 - > classes [ index ] ) ;
trap_Cvar_Set ( " ui_classDesc " , g_UIClassDescriptions [ g_UIGloballySelectedSiegeClass ] . desc ) ;
//g_siegedFeederForcedSet = 1;
//Menu_SetFeederSelection(NULL, FEEDER_SIEGE_TEAM2, -1, NULL);
UI_SiegeSetCvarsForClass ( siegeTeam2 - > classes [ index ] ) ;
}
g_siegedFeederForcedSet = 0 ;
}
else if ( feederID = = FEEDER_FORCECFG )
{
int newindex = index ;
if ( uiForceSide = = FORCE_LIGHTSIDE )
{
newindex + = uiInfo . forceConfigLightIndexBegin ;
if ( newindex > = uiInfo . forceConfigCount )
{
return qfalse ;
}
}
else
{ //else dark
newindex + = uiInfo . forceConfigDarkIndexBegin ;
if ( newindex > = uiInfo . forceConfigCount | | newindex > uiInfo . forceConfigLightIndexBegin )
{ //dark gets read in before light
return qfalse ;
}
}
if ( index > = 0 & & index < uiInfo . forceConfigCount )
{
UI_ForceConfigHandle ( uiInfo . forceConfigSelected , index ) ;
uiInfo . forceConfigSelected = index ;
}
}
else if ( feederID = = FEEDER_MAPS | | feederID = = FEEDER_ALLMAPS )
{
int actual , map ;
const char * checkValid = NULL ;
map = ( feederID = = FEEDER_ALLMAPS ) ? ui_currentNetMap . integer : ui_currentMap . integer ;
if ( uiInfo . mapList [ map ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . mapList [ map ] . cinematic ) ;
uiInfo . mapList [ map ] . cinematic = - 1 ;
}
checkValid = UI_SelectedMap ( index , & actual ) ;
if ( ! checkValid | | ! checkValid [ 0 ] )
{ //this isn't a valid map to select, so reselect the current
index = ui_mapIndex . integer ;
UI_SelectedMap ( index , & actual ) ;
}
trap_Cvar_Set ( " ui_mapIndex " , va ( " %d " , index ) ) ;
gUISelectedMap = index ;
ui_mapIndex . integer = index ;
if ( feederID = = FEEDER_MAPS ) {
ui_currentMap . integer = actual ;
trap_Cvar_Set ( " ui_currentMap " , va ( " %d " , actual ) ) ;
uiInfo . mapList [ ui_currentMap . integer ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
//trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
//updateOpponentModel = qtrue;
} else {
ui_currentNetMap . integer = actual ;
trap_Cvar_Set ( " ui_currentNetMap " , va ( " %d " , actual ) ) ;
uiInfo . mapList [ ui_currentNetMap . integer ] . cinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , uiInfo . mapList [ ui_currentNetMap . integer ] . mapLoadName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
} else if ( feederID = = FEEDER_SERVERS ) {
const char * mapName = NULL ;
uiInfo . serverStatus . currentServer = index ;
trap_LAN_GetServerInfo ( ui_netSource . integer , uiInfo . serverStatus . displayServers [ index ] , info , MAX_STRING_CHARS ) ;
uiInfo . serverStatus . currentServerPreview = trap_R_RegisterShaderNoMip ( va ( " levelshots/%s " , Info_ValueForKey ( info , " mapname " ) ) ) ;
if ( uiInfo . serverStatus . currentServerCinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
uiInfo . serverStatus . currentServerCinematic = - 1 ;
}
mapName = Info_ValueForKey ( info , " mapname " ) ;
if ( mapName & & * mapName ) {
uiInfo . serverStatus . currentServerCinematic = trap_CIN_PlayCinematic ( va ( " %s.roq " , mapName ) , 0 , 0 , 0 , 0 , ( CIN_loop | CIN_silent ) ) ;
}
} else if ( feederID = = FEEDER_SERVERSTATUS ) {
//
} else if ( feederID = = FEEDER_FINDPLAYER ) {
uiInfo . currentFoundPlayerServer = index ;
//
if ( index < uiInfo . numFoundPlayerServers - 1 ) {
// build a new server status for this server
Q_strncpyz ( uiInfo . serverStatusAddress , uiInfo . foundPlayerServerAddresses [ uiInfo . currentFoundPlayerServer ] , sizeof ( uiInfo . serverStatusAddress ) ) ;
Menu_SetFeederSelection ( NULL , FEEDER_SERVERSTATUS , 0 , NULL ) ;
UI_BuildServerStatus ( qtrue ) ;
}
} else if ( feederID = = FEEDER_PLAYER_LIST ) {
uiInfo . playerIndex = index ;
} else if ( feederID = = FEEDER_TEAM_LIST ) {
uiInfo . teamIndex = index ;
} else if ( feederID = = FEEDER_MODS ) {
uiInfo . modIndex = index ;
} else if ( feederID = = FEEDER_CINEMATICS ) {
uiInfo . movieIndex = index ;
if ( uiInfo . previewMovie > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . previewMovie ) ;
}
uiInfo . previewMovie = - 1 ;
} else if ( feederID = = FEEDER_DEMOS ) {
uiInfo . demoIndex = index ;
}
else if ( feederID = = FEEDER_COLORCHOICES )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorCount )
{
Item_RunScript ( item , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . ColorActionText [ index ] ) ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_HEAD )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadCount )
{
trap_Cvar_Set ( " ui_char_skin_head " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinHeadNames [ index ] ) ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_TORSO )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoCount )
{
trap_Cvar_Set ( " ui_char_skin_torso " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinTorsoNames [ index ] ) ;
}
}
else if ( feederID = = FEEDER_PLAYER_SKIN_LEGS )
{
if ( index > = 0 & & index < uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegCount )
{
trap_Cvar_Set ( " ui_char_skin_legs " , uiInfo . playerSpecies [ uiInfo . playerSpeciesIndex ] . SkinLegNames [ index ] ) ;
}
}
else if ( feederID = = FEEDER_PLAYER_SPECIES )
{
uiInfo . playerSpeciesIndex = index ;
}
else if ( feederID = = FEEDER_LANGUAGES )
{
uiInfo . languageCountIndex = index ;
}
else if ( feederID = = FEEDER_SIEGE_BASE_CLASS )
{
int team , baseClass ;
team = ( int ) trap_Cvar_VariableValue ( " ui_team " ) ;
baseClass = ( int ) trap_Cvar_VariableValue ( " ui_siege_class " ) ;
UI_UpdateCvarsForClass ( team , baseClass , index ) ;
}
else if ( feederID = = FEEDER_SIEGE_CLASS_WEAPONS )
{
// trap_Cvar_VariableStringBuffer( va("ui_class_weapondesc%i", index), info, sizeof(info) );
// trap_Cvar_Set( "ui_itemforceinvdesc", info );
}
else if ( feederID = = FEEDER_SIEGE_CLASS_INVENTORY )
{
// trap_Cvar_VariableStringBuffer( va("ui_class_itemdesc%i", index), info, sizeof(info) );
// trap_Cvar_Set( "ui_itemforceinvdesc", info );
}
else if ( feederID = = FEEDER_SIEGE_CLASS_FORCE )
{
int i ;
// int validCnt = 0;
trap_Cvar_VariableStringBuffer ( va ( " ui_class_power%i " , index ) , info , sizeof ( info ) ) ;
//count them up
for ( i = 0 ; i < NUM_FORCE_POWERS ; i + + )
{
if ( ! strcmp ( HolocronIcons [ i ] , info ) )
{
trap_Cvar_Set ( " ui_itemforceinvdesc " , forcepowerDesc [ i ] ) ;
}
}
}
# ifdef _XBOX
else if ( feederID = = FEEDER_XBL_ACCOUNTS )
{
XBL_SetAccountIndex ( index ) ;
}
else if ( feederID = = FEEDER_XBL_PLAYERS )
{
XBL_PL_SetPlayerIndex ( index ) ;
}
else if ( feederID = = FEEDER_XBL_FRIENDS )
{
XBL_F_SetChosenFriendIndex ( index ) ;
}
else if ( feederID = = FEEDER_XBL_SERVERS )
{
XBL_MM_SetChosenServerIndex ( index ) ;
}
# endif
return qtrue ;
}
static qboolean GameType_Parse ( char * * p , qboolean join ) {
char * token ;
token = COM_ParseExt ( ( const char * * ) p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
if ( join ) {
uiInfo . numJoinGameTypes = 0 ;
} else {
uiInfo . numGameTypes = 0 ;
}
while ( 1 ) {
token = COM_ParseExt ( ( const char * * ) p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
// two tokens per line, character name and sex
if ( join ) {
if ( ! String_Parse ( p , & uiInfo . joinGameTypes [ uiInfo . numJoinGameTypes ] . gameType ) | | ! Int_Parse ( p , & uiInfo . joinGameTypes [ uiInfo . numJoinGameTypes ] . gtEnum ) ) {
return qfalse ;
}
} else {
if ( ! String_Parse ( p , & uiInfo . gameTypes [ uiInfo . numGameTypes ] . gameType ) | | ! Int_Parse ( p , & uiInfo . gameTypes [ uiInfo . numGameTypes ] . gtEnum ) ) {
return qfalse ;
}
}
if ( join ) {
if ( uiInfo . numJoinGameTypes < MAX_GAMETYPES ) {
uiInfo . numJoinGameTypes + + ;
} else {
Com_Printf ( " Too many net game types, last one replace! \n " ) ;
}
} else {
if ( uiInfo . numGameTypes < MAX_GAMETYPES ) {
uiInfo . numGameTypes + + ;
} else {
Com_Printf ( " Too many game types, last one replace! \n " ) ;
}
}
token = COM_ParseExt ( ( const char * * ) p , qtrue ) ;
if ( token [ 0 ] ! = ' } ' ) {
return qfalse ;
}
}
}
return qfalse ;
}
static qboolean MapList_Parse ( char * * p ) {
char * token ;
token = COM_ParseExt ( ( const char * * ) p , qtrue ) ;
if ( token [ 0 ] ! = ' { ' ) {
return qfalse ;
}
uiInfo . mapCount = 0 ;
while ( 1 ) {
token = COM_ParseExt ( ( const char * * ) p , qtrue ) ;
if ( Q_stricmp ( token , " } " ) = = 0 ) {
return qtrue ;
}
if ( ! token | | token [ 0 ] = = 0 ) {
return qfalse ;
}
if ( token [ 0 ] = = ' { ' ) {
if ( ! String_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . mapName ) | | ! String_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . mapLoadName )
| | ! Int_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . teamMembers ) ) {
return qfalse ;
}
if ( ! String_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . opponentName ) ) {
return qfalse ;
}
uiInfo . mapList [ uiInfo . mapCount ] . typeBits = 0 ;
while ( 1 ) {
token = COM_ParseExt ( ( const char * * ) p , qtrue ) ;
if ( token [ 0 ] > = ' 0 ' & & token [ 0 ] < = ' 9 ' ) {
uiInfo . mapList [ uiInfo . mapCount ] . typeBits | = ( 1 < < ( token [ 0 ] - 0x030 ) ) ;
if ( ! Int_Parse ( p , & uiInfo . mapList [ uiInfo . mapCount ] . timeToBeat [ token [ 0 ] - 0x30 ] ) ) {
return qfalse ;
}
} else {
break ;
}
}
//mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
//if (uiInfo.mapCount == 0) {
// only load the first cinematic, selection loads the others
// uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
//}
uiInfo . mapList [ uiInfo . mapCount ] . cinematic = - 1 ;
uiInfo . mapList [ uiInfo . mapCount ] . levelShot = trap_R_RegisterShaderNoMip ( va ( " levelshots/%s_small " , uiInfo . mapList [ uiInfo . mapCount ] . mapLoadName ) ) ;
if ( uiInfo . mapCount < MAX_MAPS ) {
uiInfo . mapCount + + ;
} else {
Com_Printf ( " Too many maps, last one replaced! \n " ) ;
}
}
}
return qfalse ;
}
static void UI_ParseGameInfo ( const char * teamFile ) {
char * token ;
char * p ;
char * buff = NULL ;
//int mode = 0; TTimo: unused
buff = GetMenuBuffer ( teamFile ) ;
if ( ! buff ) {
return ;
}
p = buff ;
while ( 1 ) {
token = COM_ParseExt ( ( const char * * ) ( & p ) , qtrue ) ;
if ( ! token | | token [ 0 ] = = 0 | | token [ 0 ] = = ' } ' ) {
break ;
}
if ( Q_stricmp ( token , " } " ) = = 0 ) {
break ;
}
if ( Q_stricmp ( token , " gametypes " ) = = 0 ) {
if ( GameType_Parse ( & p , qfalse ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token , " joingametypes " ) = = 0 ) {
if ( GameType_Parse ( & p , qtrue ) ) {
continue ;
} else {
break ;
}
}
if ( Q_stricmp ( token , " maps " ) = = 0 ) {
// start a new menu
MapList_Parse ( & p ) ;
}
}
}
static void UI_Pause ( qboolean b ) {
if ( b ) {
// pause the game and set the ui keycatcher
trap_Cvar_Set ( " cl_paused " , " 1 " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
} else {
// unpause the game and clear the ui keycatcher
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
}
}
static int UI_PlayCinematic ( const char * name , float x , float y , float w , float h ) {
return trap_CIN_PlayCinematic ( name , x , y , w , h , ( CIN_loop | CIN_silent ) ) ;
}
static void UI_StopCinematic ( int handle ) {
if ( handle > = 0 ) {
trap_CIN_StopCinematic ( handle ) ;
} else {
handle = abs ( handle ) ;
if ( handle = = UI_MAPCINEMATIC ) {
if ( uiInfo . mapList [ ui_currentMap . integer ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . mapList [ ui_currentMap . integer ] . cinematic ) ;
uiInfo . mapList [ ui_currentMap . integer ] . cinematic = - 1 ;
}
} else if ( handle = = UI_NETMAPCINEMATIC ) {
if ( uiInfo . serverStatus . currentServerCinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . serverStatus . currentServerCinematic ) ;
uiInfo . serverStatus . currentServerCinematic = - 1 ;
}
} else if ( handle = = UI_CLANCINEMATIC ) {
int i = UI_TeamIndexFromName ( UI_Cvar_VariableString ( " ui_teamName " ) ) ;
if ( i > = 0 & & i < uiInfo . teamCount ) {
if ( uiInfo . teamList [ i ] . cinematic > = 0 ) {
trap_CIN_StopCinematic ( uiInfo . teamList [ i ] . cinematic ) ;
uiInfo . teamList [ i ] . cinematic = - 1 ;
}
}
}
}
}
static void UI_DrawCinematic ( int handle , float x , float y , float w , float h ) {
trap_CIN_SetExtents ( handle , x , y , w , h ) ;
trap_CIN_DrawCinematic ( handle ) ;
}
static void UI_RunCinematicFrame ( int handle ) {
trap_CIN_RunCinematic ( handle ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_LoadForceConfig_List
= = = = = = = = = = = = = = = = =
Looks in the directory for force config files ( . fcf ) and loads the name in
*/
void UI_LoadForceConfig_List ( void )
{
int numfiles = 0 ;
char filelist [ 2048 ] ;
char configname [ 128 ] ;
char * fileptr = NULL ;
int j = 0 ;
int filelen = 0 ;
qboolean lightSearch = qfalse ;
uiInfo . forceConfigCount = 0 ;
Com_sprintf ( uiInfo . forceConfigNames [ uiInfo . forceConfigCount ] , sizeof ( uiInfo . forceConfigNames [ uiInfo . forceConfigCount ] ) , " Custom " ) ;
uiInfo . forceConfigCount + + ;
//Always reserve index 0 as the "custom" config
nextSearch :
if ( lightSearch )
{ //search light side folder
numfiles = trap_FS_GetFileList ( " forcecfg/light " , " fcf " , filelist , 2048 ) ;
uiInfo . forceConfigLightIndexBegin = uiInfo . forceConfigCount - 1 ;
}
else
{ //search dark side folder
numfiles = trap_FS_GetFileList ( " forcecfg/dark " , " fcf " , filelist , 2048 ) ;
uiInfo . forceConfigDarkIndexBegin = uiInfo . forceConfigCount - 1 ;
}
fileptr = filelist ;
for ( j = 0 ; j < numfiles & & uiInfo . forceConfigCount < MAX_FORCE_CONFIGS ; j + + , fileptr + = filelen + 1 )
{
filelen = strlen ( fileptr ) ;
COM_StripExtension ( fileptr , configname ) ;
if ( lightSearch )
{
uiInfo . forceConfigSide [ uiInfo . forceConfigCount ] = qtrue ; //light side config
}
else
{
uiInfo . forceConfigSide [ uiInfo . forceConfigCount ] = qfalse ; //dark side config
}
Com_sprintf ( uiInfo . forceConfigNames [ uiInfo . forceConfigCount ] , sizeof ( uiInfo . forceConfigNames [ uiInfo . forceConfigCount ] ) , configname ) ;
uiInfo . forceConfigCount + + ;
}
if ( ! lightSearch )
{
lightSearch = qtrue ;
goto nextSearch ;
}
}
/*
= = = = = = = = = = = = = = = = =
bIsImageFile
builds path and scans for valid image extentions
= = = = = = = = = = = = = = = = =
*/
static qboolean bIsImageFile ( const char * dirptr , const char * skinname )
{
char fpath [ MAX_QPATH ] ;
int f ;
# ifdef _XBOX
Com_sprintf ( fpath , MAX_QPATH , " models/players/%s/icon_%s.dds " , dirptr , skinname ) ;
# else
Com_sprintf ( fpath , MAX_QPATH , " models/players/%s/icon_%s.jpg " , dirptr , skinname ) ;
# endif
trap_FS_FOpenFile ( fpath , & f , FS_READ ) ;
# if !defined(_XBOX) || defined(_DEBUG)
if ( ! f )
{ //not there, try png
Com_sprintf ( fpath , MAX_QPATH , " models/players/%s/icon_%s.png " , dirptr , skinname ) ;
trap_FS_FOpenFile ( fpath , & f , FS_READ ) ;
}
if ( ! f )
{ //not there, try tga
Com_sprintf ( fpath , MAX_QPATH , " models/players/%s/icon_%s.tga " , dirptr , skinname ) ;
trap_FS_FOpenFile ( fpath , & f , FS_READ ) ;
}
# endif
if ( f )
{
trap_FS_FCloseFile ( f ) ;
return qtrue ;
}
return qfalse ;
}
/*
= = = = = = = = = = = = = = = = =
PlayerModel_BuildList
= = = = = = = = = = = = = = = = =
*/
static void UI_BuildQ3Model_List ( void )
{
int numdirs ;
int numfiles ;
char dirlist [ 2048 ] ;
char filelist [ 2048 ] ;
char skinname [ 64 ] ;
char * dirptr ;
char * fileptr ;
char * check ;
int i ;
int j , k , p , s ;
int dirlen ;
int filelen ;
uiInfo . q3HeadCount = 0 ;
// iterate directory of all player models
numdirs = trap_FS_GetFileList ( " models/players " , " / " , dirlist , 2048 ) ;
dirptr = dirlist ;
for ( i = 0 ; i < numdirs & & uiInfo . q3HeadCount < MAX_Q3PLAYERMODELS ; i + + , dirptr + = dirlen + 1 )
{
dirlen = strlen ( dirptr ) ;
if ( dirlen & & dirptr [ dirlen - 1 ] = = ' / ' ) dirptr [ dirlen - 1 ] = ' \0 ' ;
if ( ! strcmp ( dirptr , " . " ) | | ! strcmp ( dirptr , " .. " ) )
continue ;
numfiles = trap_FS_GetFileList ( va ( " models/players/%s " , dirptr ) , " skin " , filelist , 2048 ) ;
fileptr = filelist ;
for ( j = 0 ; j < numfiles & & uiInfo . q3HeadCount < MAX_Q3PLAYERMODELS ; j + + , fileptr + = filelen + 1 )
{
int skinLen = 0 ;
filelen = strlen ( fileptr ) ;
COM_StripExtension ( fileptr , skinname ) ;
skinLen = strlen ( skinname ) ;
k = 0 ;
while ( k < skinLen & & skinname [ k ] & & skinname [ k ] ! = ' _ ' )
{
k + + ;
}
if ( skinname [ k ] = = ' _ ' )
{
p = 0 ;
while ( skinname [ k ] )
{
skinname [ p ] = skinname [ k ] ;
k + + ;
p + + ;
}
skinname [ p ] = ' \0 ' ;
}
/*
# ifdef _XBOX
Com_sprintf ( fpath , 2048 , " models/players/%s/icon%s.dds " , dirptr , skinname ) ;
# else
Com_sprintf ( fpath , 2048 , " models/players/%s/icon%s.jpg " , dirptr , skinname ) ;
# endif
trap_FS_FOpenFile ( fpath , & f , FS_READ ) ;
if ( f )
*/
check = & skinname [ 1 ] ;
if ( bIsImageFile ( dirptr , check ) )
{ //if it exists
qboolean iconExists = qfalse ;
//trap_FS_FCloseFile(f);
if ( skinname [ 0 ] = = ' _ ' )
{ //change character to append properly
skinname [ 0 ] = ' / ' ;
}
s = 0 ;
while ( s < uiInfo . q3HeadCount )
{ //check for dupes
if ( ! Q_stricmp ( va ( " %s%s " , dirptr , skinname ) , uiInfo . q3HeadNames [ s ] ) )
{
iconExists = qtrue ;
break ;
}
s + + ;
}
if ( iconExists )
{
continue ;
}
Com_sprintf ( uiInfo . q3HeadNames [ uiInfo . q3HeadCount ] , sizeof ( uiInfo . q3HeadNames [ uiInfo . q3HeadCount ] ) , va ( " %s%s " , dirptr , skinname ) ) ;
uiInfo . q3HeadIcons [ uiInfo . q3HeadCount + + ] = 0 ; //trap_R_RegisterShaderNoMip(fpath);
//rww - we are now registering them as they are drawn like the TA feeder, so as to decrease UI load time.
}
if ( uiInfo . q3HeadCount > = MAX_Q3PLAYERMODELS )
{
return ;
}
}
}
}
void UI_SiegeInit ( void )
{
//Load the player class types
BG_SiegeLoadClasses ( g_UIClassDescriptions ) ;
if ( ! bgNumSiegeClasses )
{ //We didn't find any?!
Com_Error ( ERR_DROP , " Couldn't find any player classes for Siege " ) ;
}
//Now load the teams since we have class data.
BG_SiegeLoadTeams ( ) ;
if ( ! bgNumSiegeTeams )
{ //React same as with classes.
Com_Error ( ERR_DROP , " Couldn't find any player teams for Siege " ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
UI_ParseColorData
= = = = = = = = = = = = = = = = =
*/
//static qboolean UI_ParseColorData(char* buf, playerSpeciesInfo_t &species)
static qboolean UI_ParseColorData ( char * buf , playerSpeciesInfo_t * species , char * file )
{
const char * token ;
const char * p ;
p = buf ;
COM_BeginParseSession ( file ) ;
species - > ColorCount = 0 ;
while ( p )
{
token = COM_ParseExt ( & p , qtrue ) ; //looking for the shader
if ( token [ 0 ] = = 0 )
{
return species - > ColorCount ;
}
Q_strncpyz ( species - > ColorShader [ species - > ColorCount ] , token , sizeof ( species - > ColorShader [ 0 ] ) ) ;
token = COM_ParseExt ( & p , qtrue ) ; //looking for action block {
if ( token [ 0 ] ! = ' { ' )
{
return qfalse ;
}
assert ( ! species - > ColorActionText [ species - > ColorCount ] [ 0 ] ) ;
token = COM_ParseExt ( & p , qtrue ) ; //looking for action commands
while ( token [ 0 ] ! = ' } ' )
{
if ( token [ 0 ] = = 0 )
{ //EOF
return qfalse ;
}
assert ( species - > ColorCount < sizeof ( species - > ColorActionText ) / sizeof ( species - > ColorActionText [ 0 ] ) ) ;
Q_strcat ( species - > ColorActionText [ species - > ColorCount ] , sizeof ( species - > ColorActionText [ 0 ] ) , token ) ;
Q_strcat ( species - > ColorActionText [ species - > ColorCount ] , sizeof ( species - > ColorActionText [ 0 ] ) , " " ) ;
token = COM_ParseExt ( & p , qtrue ) ; //looking for action commands or final }
}
species - > ColorCount + + ; //next color please
}
return qtrue ; //never get here
}
/*
= = = = = = = = = = = = = = = = =
UI_BuildPlayerModel_List
= = = = = = = = = = = = = = = = =
*/
static void UI_BuildPlayerModel_List ( qboolean inGameLoad )
{
int numdirs ;
char dirlist [ 2048 ] ;
char * dirptr ;
int dirlen ;
int i ;
int j ;
uiInfo . playerSpeciesCount = 0 ;
uiInfo . playerSpeciesIndex = 0 ;
memset ( uiInfo . playerSpecies , 0 , sizeof ( uiInfo . playerSpecies ) ) ;
// iterate directory of all player models
numdirs = trap_FS_GetFileList ( " models/players " , " / " , dirlist , 2048 ) ;
dirptr = dirlist ;
for ( i = 0 ; i < numdirs ; i + + , dirptr + = dirlen + 1 )
{
char filelist [ 2048 ] ;
char * fileptr ;
int filelen ;
int f = 0 ;
char fpath [ 2048 ] ;
dirlen = strlen ( dirptr ) ;
if ( dirlen )
{
if ( dirptr [ dirlen - 1 ] = = ' / ' )
dirptr [ dirlen - 1 ] = ' \0 ' ;
}
else
{
continue ;
}
if ( ! strcmp ( dirptr , " . " ) | | ! strcmp ( dirptr , " .. " ) )
continue ;
Com_sprintf ( fpath , 2048 , " models/players/%s/PlayerChoice.txt " , dirptr ) ;
filelen = trap_FS_FOpenFile ( fpath , & f , FS_READ ) ;
if ( f )
{
char buffer [ 2048 ] ;
char skinname [ 64 ] ;
int numfiles ;
int iSkinParts = 0 ;
trap_FS_Read ( & buffer , filelen , f ) ;
trap_FS_FCloseFile ( f ) ;
buffer [ filelen ] = 0 ; //ensure trailing NULL
//record this species
Q_strncpyz ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . Name , dirptr , sizeof ( uiInfo . playerSpecies [ 0 ] . Name ) ) ;
if ( ! UI_ParseColorData ( buffer , & uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] , fpath ) )
{
Com_Printf ( S_COLOR_RED " UI_BuildPlayerModel_List: Errors parsing '%s' \n " , fpath ) ;
}
numfiles = trap_FS_GetFileList ( va ( " models/players/%s " , dirptr ) , " .skin " , filelist , 2048 ) ;
fileptr = filelist ;
for ( j = 0 ; j < numfiles ; j + + , fileptr + = filelen + 1 )
{
if ( trap_Cvar_VariableValue ( " fs_copyfiles " ) > 0 )
{
trap_FS_FOpenFile ( va ( " models/players/%s/%s " , dirptr , fileptr ) , & f , FS_READ ) ;
if ( f ) trap_FS_FCloseFile ( f ) ;
}
filelen = strlen ( fileptr ) ;
COM_StripExtension ( fileptr , skinname ) ;
if ( bIsImageFile ( dirptr , skinname ) )
{ //if it exists
if ( strnicmp ( skinname , " head_ " , 5 ) = = 0 )
{
if ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinHeadCount < MAX_PLAYERMODELS )
{
Q_strncpyz (
uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinHeadNames [ uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinHeadCount + + ] ,
skinname ,
sizeof ( uiInfo . playerSpecies [ 0 ] . SkinHeadNames [ 0 ] )
) ;
iSkinParts | = 1 < < 0 ;
}
} else
if ( strnicmp ( skinname , " torso_ " , 6 ) = = 0 )
{
if ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinTorsoCount < MAX_PLAYERMODELS )
{
Q_strncpyz ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinTorsoNames [ uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinTorsoCount + + ] ,
skinname ,
sizeof ( uiInfo . playerSpecies [ 0 ] . SkinTorsoNames [ 0 ] )
) ;
iSkinParts | = 1 < < 1 ;
}
} else
if ( strnicmp ( skinname , " lower_ " , 6 ) = = 0 )
{
if ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinLegCount < MAX_PLAYERMODELS )
{
Q_strncpyz ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinLegNames [ uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] . SkinLegCount + + ] ,
skinname ,
sizeof ( uiInfo . playerSpecies [ 0 ] . SkinLegNames [ 0 ] )
) ;
iSkinParts | = 1 < < 2 ;
}
}
}
}
if ( iSkinParts ! = 7 )
{ //didn't get a skin for each, then skip this model.
memset ( & uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] , 0 , sizeof ( uiInfo . playerSpecies [ uiInfo . playerSpeciesCount ] ) ) ; //undo the colors
continue ;
}
uiInfo . playerSpeciesCount + + ;
if ( ! inGameLoad & & ui_PrecacheModels . integer )
{
int g2Model ;
void * ghoul2 = 0 ;
Com_sprintf ( fpath , sizeof ( fpath ) , " models/players/%s/model.glm " , dirptr ) ;
g2Model = trap_G2API_InitGhoul2Model ( & ghoul2 , fpath , 0 , 0 , 0 , 0 , 0 ) ;
if ( g2Model > = 0 )
{
// trap_G2API_RemoveGhoul2Model( &ghoul2, 0 );
trap_G2API_CleanGhoul2Models ( & ghoul2 ) ;
}
}
if ( uiInfo . playerSpeciesCount > = MAX_PLAYERMODELS )
{
return ;
}
}
}
}
/*
= = = = = = = = = = = = = = = = =
UI_Init
= = = = = = = = = = = = = = = = =
*/
void _UI_Init ( qboolean inGameLoad ) {
const char * menuSet ;
int start ;
//register this freakin thing now
vmCvar_t siegeTeamSwitch ;
trap_Cvar_Register ( & siegeTeamSwitch , " g_siegeTeamSwitch " , " 1 " , CVAR_SERVERINFO | CVAR_ARCHIVE ) ;
// Get the list of possible languages
uiInfo . languageCount = trap_SP_GetNumLanguages ( ) ; // this does a dir scan, so use carefully
uiInfo . inGameLoad = inGameLoad ;
//initialize all these cvars to "0"
UI_SiegeSetCvarsForClass ( NULL ) ;
UI_SiegeInit ( ) ;
UI_UpdateForcePowers ( ) ;
UI_RegisterCvars ( ) ;
UI_InitMemory ( ) ;
// cache redundant calulations
trap_GetGlconfig ( & uiInfo . uiDC . glconfig ) ;
// for 640x480 virtualized screen
uiInfo . uiDC . yscale = uiInfo . uiDC . glconfig . vidHeight * ( 1.0 / 480.0 ) ;
uiInfo . uiDC . xscale = uiInfo . uiDC . glconfig . vidWidth * ( 1.0 / 640.0 ) ;
if ( uiInfo . uiDC . glconfig . vidWidth * 480 > uiInfo . uiDC . glconfig . vidHeight * 640 ) {
// wide screen
uiInfo . uiDC . bias = 0.5 * ( uiInfo . uiDC . glconfig . vidWidth - ( uiInfo . uiDC . glconfig . vidHeight * ( 640.0 / 480.0 ) ) ) ;
}
else {
// no wide screen
uiInfo . uiDC . bias = 0 ;
}
//UI_Load();
uiInfo . uiDC . registerShaderNoMip = & trap_R_RegisterShaderNoMip ;
uiInfo . uiDC . setColor = & UI_SetColor ;
uiInfo . uiDC . drawHandlePic = & UI_DrawHandlePic ;
uiInfo . uiDC . drawStretchPic = & trap_R_DrawStretchPic ;
uiInfo . uiDC . drawText = & Text_Paint ;
uiInfo . uiDC . textWidth = & Text_Width ;
uiInfo . uiDC . textHeight = & Text_Height ;
uiInfo . uiDC . registerModel = & trap_R_RegisterModel ;
uiInfo . uiDC . modelBounds = & trap_R_ModelBounds ;
uiInfo . uiDC . fillRect = & UI_FillRect ;
uiInfo . uiDC . drawRect = & _UI_DrawRect ;
uiInfo . uiDC . drawSides = & _UI_DrawSides ;
uiInfo . uiDC . drawTopBottom = & _UI_DrawTopBottom ;
uiInfo . uiDC . clearScene = & trap_R_ClearScene ;
uiInfo . uiDC . drawSides = & _UI_DrawSides ;
uiInfo . uiDC . addRefEntityToScene = & trap_R_AddRefEntityToScene ;
uiInfo . uiDC . renderScene = & trap_R_RenderScene ;
uiInfo . uiDC . RegisterFont = & trap_R_RegisterFont ;
uiInfo . uiDC . Font_StrLenPixels = trap_R_Font_StrLenPixels ;
uiInfo . uiDC . Font_StrLenChars = trap_R_Font_StrLenChars ;
uiInfo . uiDC . Font_HeightPixels = trap_R_Font_HeightPixels ;
uiInfo . uiDC . Font_DrawString = trap_R_Font_DrawString ;
uiInfo . uiDC . Language_IsAsian = trap_Language_IsAsian ;
uiInfo . uiDC . Language_UsesSpaces = trap_Language_UsesSpaces ;
uiInfo . uiDC . AnyLanguage_ReadCharFromString = trap_AnyLanguage_ReadCharFromString ;
uiInfo . uiDC . ownerDrawItem = & UI_OwnerDraw ;
uiInfo . uiDC . getValue = & UI_GetValue ;
uiInfo . uiDC . ownerDrawVisible = & UI_OwnerDrawVisible ;
uiInfo . uiDC . runScript = & UI_RunMenuScript ;
uiInfo . uiDC . deferScript = & UI_DeferMenuScript ;
uiInfo . uiDC . getTeamColor = & UI_GetTeamColor ;
uiInfo . uiDC . setCVar = trap_Cvar_Set ;
uiInfo . uiDC . getCVarString = trap_Cvar_VariableStringBuffer ;
uiInfo . uiDC . getCVarValue = trap_Cvar_VariableValue ;
uiInfo . uiDC . drawTextWithCursor = & Text_PaintWithCursor ;
uiInfo . uiDC . setOverstrikeMode = & trap_Key_SetOverstrikeMode ;
uiInfo . uiDC . getOverstrikeMode = & trap_Key_GetOverstrikeMode ;
uiInfo . uiDC . startLocalSound = & trap_S_StartLocalSound ;
uiInfo . uiDC . ownerDrawHandleKey = & UI_OwnerDrawHandleKey ;
uiInfo . uiDC . feederCount = & UI_FeederCount ;
uiInfo . uiDC . feederItemImage = & UI_FeederItemImage ;
uiInfo . uiDC . feederItemText = & UI_FeederItemText ;
uiInfo . uiDC . feederSelection = & UI_FeederSelection ;
uiInfo . uiDC . setBinding = & trap_Key_SetBinding ;
uiInfo . uiDC . getBindingBuf = & trap_Key_GetBindingBuf ;
uiInfo . uiDC . keynumToStringBuf = & trap_Key_KeynumToStringBuf ;
uiInfo . uiDC . executeText = & trap_Cmd_ExecuteText ;
uiInfo . uiDC . Error = & Com_Error ;
uiInfo . uiDC . Print = & Com_Printf ;
uiInfo . uiDC . Pause = & UI_Pause ;
uiInfo . uiDC . ownerDrawWidth = & UI_OwnerDrawWidth ;
uiInfo . uiDC . registerSound = & trap_S_RegisterSound ;
uiInfo . uiDC . startBackgroundTrack = & trap_S_StartBackgroundTrack ;
uiInfo . uiDC . stopBackgroundTrack = & trap_S_StopBackgroundTrack ;
uiInfo . uiDC . playCinematic = & UI_PlayCinematic ;
uiInfo . uiDC . stopCinematic = & UI_StopCinematic ;
uiInfo . uiDC . drawCinematic = & UI_DrawCinematic ;
uiInfo . uiDC . runCinematicFrame = & UI_RunCinematicFrame ;
Init_Display ( & uiInfo . uiDC ) ;
UI_BuildPlayerModel_List ( inGameLoad ) ;
String_Init ( ) ;
uiInfo . uiDC . cursor = trap_R_RegisterShaderNoMip ( " menu/art/3_cursor2 " ) ;
uiInfo . uiDC . whiteShader = trap_R_RegisterShaderNoMip ( " white " ) ;
AssetCache ( ) ;
start = trap_Milliseconds ( ) ;
uiInfo . teamCount = 0 ;
uiInfo . characterCount = 0 ;
uiInfo . aliasCount = 0 ;
UI_ParseGameInfo ( " ui/jamp/gameinfo.txt " ) ;
menuSet = UI_Cvar_VariableString ( " ui_menuFilesMP " ) ;
if ( menuSet = = NULL | | menuSet [ 0 ] = = ' \0 ' ) {
menuSet = " ui/jampmenus.txt " ;
}
# if 1
if ( inGameLoad )
{
UI_LoadMenus ( " ui/jampingame.txt " , qtrue ) ;
}
else if ( ! ui_bypassMainMenuLoad . integer )
{
UI_LoadMenus ( menuSet , qtrue ) ;
}
# else //this was adding quite a giant amount of time to the load time
UI_LoadMenus ( menuSet , qtrue ) ;
UI_LoadMenus ( " ui/jampingame.txt " , qtrue ) ;
# endif
trap_Cvar_Register ( NULL , " ui_name " , UI_Cvar_VariableString ( " name " ) , CVAR_INTERNAL ) ; //get this now, jic the menus change again trying to setName before getName
Menus_CloseAll ( ) ;
trap_LAN_LoadCachedServers ( ) ;
UI_LoadBestScores ( uiInfo . mapList [ ui_currentMap . integer ] . mapLoadName , uiInfo . gameTypes [ ui_gameType . integer ] . gtEnum ) ;
UI_BuildQ3Model_List ( ) ;
UI_LoadBots ( ) ;
UI_LoadForceConfig_List ( ) ;
UI_InitForceShaders ( ) ;
// sets defaults for ui temp cvars
uiInfo . effectsColor = /*gamecodetoui[*/ ( int ) trap_Cvar_VariableValue ( " color1 " ) ; //-1];
uiInfo . currentCrosshair = ( int ) trap_Cvar_VariableValue ( " cg_drawCrosshair " ) ;
trap_Cvar_Set ( " ui_mousePitch " , ( trap_Cvar_VariableValue ( " m_pitch " ) > = 0 ) ? " 0 " : " 1 " ) ;
trap_Cvar_Set ( " ui_mousePitchVeh " , ( trap_Cvar_VariableValue ( " m_pitchVeh " ) > = 0 ) ? " 0 " : " 1 " ) ;
uiInfo . serverStatus . currentServerCinematic = - 1 ;
uiInfo . previewMovie = - 1 ;
trap_Cvar_Register ( NULL , " debug_protocol " , " " , 0 ) ;
trap_Cvar_Set ( " ui_actualNetGameType " , va ( " %d " , ui_netGameType . integer ) ) ;
}
# ifdef _XBOX
# include "../namespace_begin.h"
extern void UpdateDemoTimer ( ) ;
# include "../namespace_end.h"
# endif
/*
= = = = = = = = = = = = = = = = =
UI_KeyEvent
= = = = = = = = = = = = = = = = =
*/
void _UI_KeyEvent ( int key , qboolean down ) {
if ( Menu_Count ( ) > 0 ) {
menuDef_t * menu = Menu_GetFocused ( ) ;
if ( menu ) {
//JLF
# ifdef _XBOX
UpdateDemoTimer ( ) ;
# endif
if ( key = = A_ESCAPE & & down & & ! Menus_AnyFullScreenVisible ( ) ) {
Menus_CloseAll ( ) ;
} else {
Menu_HandleKey ( menu , key , down ) ;
}
} else {
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
}
}
//if ((s > 0) && (s != menu_null_sound)) {
// trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
//}
}
/*
= = = = = = = = = = = = = = = = =
UI_MouseEvent
= = = = = = = = = = = = = = = = =
*/
void _UI_MouseEvent ( int dx , int dy )
{
// update mouse screen position
uiInfo . uiDC . cursorx + = dx ;
if ( uiInfo . uiDC . cursorx < 0 )
uiInfo . uiDC . cursorx = 0 ;
else if ( uiInfo . uiDC . cursorx > SCREEN_WIDTH )
uiInfo . uiDC . cursorx = SCREEN_WIDTH ;
uiInfo . uiDC . cursory + = dy ;
if ( uiInfo . uiDC . cursory < 0 )
uiInfo . uiDC . cursory = 0 ;
else if ( uiInfo . uiDC . cursory > SCREEN_HEIGHT )
uiInfo . uiDC . cursory = SCREEN_HEIGHT ;
if ( Menu_Count ( ) > 0 ) {
//menuDef_t *menu = Menu_GetFocused();
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
Display_MouseMove ( NULL , uiInfo . uiDC . cursorx , uiInfo . uiDC . cursory ) ;
}
}
void UI_LoadNonIngame ( ) {
const char * menuSet = UI_Cvar_VariableString ( " ui_menuFilesMP " ) ;
if ( menuSet = = NULL | | menuSet [ 0 ] = = ' \0 ' ) {
menuSet = " ui/jampmenus.txt " ;
}
UI_LoadMenus ( menuSet , qfalse ) ;
uiInfo . inGameLoad = qfalse ;
}
void _UI_SetActiveMenu ( uiMenuCommand_t menu ) {
char buf [ 256 ] ;
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
if ( Menu_Count ( ) > 0 ) {
vec3_t v ;
v [ 0 ] = v [ 1 ] = v [ 2 ] = 0 ;
switch ( menu ) {
case UIMENU_NONE :
trap_Key_SetCatcher ( trap_Key_GetCatcher ( ) & ~ KEYCATCH_UI ) ;
trap_Key_ClearStates ( ) ;
trap_Cvar_Set ( " cl_paused " , " 0 " ) ;
Menus_CloseAll ( ) ;
return ;
case UIMENU_MAIN :
{
qboolean active = qfalse ;
//trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
//trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
//trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
if ( uiInfo . inGameLoad )
{
// UI_LoadNonIngame();
}
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " main " ) ;
trap_Cvar_VariableStringBuffer ( " com_errorMessage " , buf , sizeof ( buf ) ) ;
if ( buf [ 0 ] )
{
if ( ! ui_singlePlayerActive . integer )
{
# ifdef _XBOX
// Display Xbox popups after an ERR_DROP?
UI_xboxErrorPopup ( XB_POPUP_COM_ERROR ) ;
# else
Menus_ActivateByName ( " error_popmenu " ) ;
# endif
active = qtrue ;
}
else
{
trap_Cvar_Set ( " com_errorMessage " , " " ) ;
}
}
return ;
}
case UIMENU_TEAM :
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_ActivateByName ( " team " ) ;
return ;
case UIMENU_POSTGAME :
//trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
if ( uiInfo . inGameLoad ) {
// UI_LoadNonIngame();
}
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " endofgame " ) ;
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return ;
case UIMENU_INGAME :
trap_Cvar_Set ( " cl_paused " , " 1 " ) ;
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
UI_BuildPlayerList ( ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame " ) ;
return ;
case UIMENU_PLAYERCONFIG :
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
UI_BuildPlayerList ( ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame_player " ) ;
UpdateForceUsed ( ) ;
return ;
case UIMENU_PLAYERFORCE :
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
UI_BuildPlayerList ( ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame_playerforce " ) ;
UpdateForceUsed ( ) ;
return ;
case UIMENU_SIEGEMESSAGE :
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " siege_popmenu " ) ;
return ;
case UIMENU_SIEGEOBJECTIVES :
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame_siegeobjectives " ) ;
return ;
case UIMENU_VOICECHAT :
// trap_Cvar_Set( "cl_paused", "1" );
// No chatin non-siege games.
if ( trap_Cvar_VariableValue ( " g_gametype " ) < GT_TEAM )
{
return ;
}
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame_voicechat " ) ;
return ;
case UIMENU_CLOSEALL :
Menus_CloseAll ( ) ;
return ;
case UIMENU_CLASSSEL :
trap_Key_SetCatcher ( KEYCATCH_UI ) ;
Menus_CloseAll ( ) ;
Menus_ActivateByName ( " ingame_siegeclass " ) ;
return ;
}
}
}
qboolean _UI_IsFullscreen ( void ) {
return Menus_AnyFullScreenVisible ( ) ;
}
static connstate_t lastConnState ;
static char lastLoadingText [ MAX_INFO_VALUE ] ;
static void UI_ReadableSize ( char * buf , int bufsize , int value )
{
if ( value > 1024 * 1024 * 1024 ) { // gigs
Com_sprintf ( buf , bufsize , " %d " , value / ( 1024 * 1024 * 1024 ) ) ;
Com_sprintf ( buf + strlen ( buf ) , bufsize - strlen ( buf ) , " .%02d GB " ,
( value % ( 1024 * 1024 * 1024 ) ) * 100 / ( 1024 * 1024 * 1024 ) ) ;
} else if ( value > 1024 * 1024 ) { // megs
Com_sprintf ( buf , bufsize , " %d " , value / ( 1024 * 1024 ) ) ;
Com_sprintf ( buf + strlen ( buf ) , bufsize - strlen ( buf ) , " .%02d MB " ,
( value % ( 1024 * 1024 ) ) * 100 / ( 1024 * 1024 ) ) ;
} else if ( value > 1024 ) { // kilos
Com_sprintf ( buf , bufsize , " %d KB " , value / 1024 ) ;
} else { // bytes
Com_sprintf ( buf , bufsize , " %d bytes " , value ) ;
}
}
// Assumes time is in msec
static void UI_PrintTime ( char * buf , int bufsize , int time ) {
time / = 1000 ; // change to seconds
if ( time > 3600 ) { // in the hours range
Com_sprintf ( buf , bufsize , " %d hr %2d min " , time / 3600 , ( time % 3600 ) / 60 ) ;
} else if ( time > 60 ) { // mins
Com_sprintf ( buf , bufsize , " %2d min %2d sec " , time / 60 , time % 60 ) ;
} else { // secs
Com_sprintf ( buf , bufsize , " %2d sec " , time ) ;
}
}
void Text_PaintCenter ( float x , float y , float scale , vec4_t color , const char * text , float adjust , int iMenuFont ) {
int len = Text_Width ( text , scale , iMenuFont ) ;
Text_Paint ( x - len / 2 , y , scale , color , text , 0 , 0 , ITEM_TEXTSTYLE_SHADOWEDMORE , iMenuFont ) ;
}
static void UI_DisplayDownloadInfo ( const char * downloadName , float centerPoint , float yStart , float scale , int iMenuFont ) {
char sDownLoading [ 256 ] ;
char sEstimatedTimeLeft [ 256 ] ;
char sTransferRate [ 256 ] ;
char sOf [ 20 ] ;
char sCopied [ 256 ] ;
char sSec [ 20 ] ;
//
int downloadSize , downloadCount , downloadTime ;
char dlSizeBuf [ 64 ] , totalSizeBuf [ 64 ] , xferRateBuf [ 64 ] , dlTimeBuf [ 64 ] ;
int xferRate ;
int leftWidth ;
const char * s ;
vec4_t colorLtGreyAlpha = { 0 , 0 , 0 , .5 } ;
UI_FillRect ( 0 , 0 , SCREEN_WIDTH , SCREEN_HEIGHT , colorLtGreyAlpha ) ;
s = GetCRDelineatedString ( " MENUS " , " DOWNLOAD_STUFF " , 0 ) ; // "Downloading:"
strcpy ( sDownLoading , s ? s : " " ) ;
s = GetCRDelineatedString ( " MENUS " , " DOWNLOAD_STUFF " , 1 ) ; // "Estimated time left:"
strcpy ( sEstimatedTimeLeft , s ? s : " " ) ;
s = GetCRDelineatedString ( " MENUS " , " DOWNLOAD_STUFF " , 2 ) ; // "Transfer rate:"
strcpy ( sTransferRate , s ? s : " " ) ;
s = GetCRDelineatedString ( " MENUS " , " DOWNLOAD_STUFF " , 3 ) ; // "of"
strcpy ( sOf , s ? s : " " ) ;
s = GetCRDelineatedString ( " MENUS " , " DOWNLOAD_STUFF " , 4 ) ; // "copied"
strcpy ( sCopied , s ? s : " " ) ;
s = GetCRDelineatedString ( " MENUS " , " DOWNLOAD_STUFF " , 5 ) ; // "sec."
strcpy ( sSec , s ? s : " " ) ;
downloadSize = trap_Cvar_VariableValue ( " cl_downloadSize " ) ;
downloadCount = trap_Cvar_VariableValue ( " cl_downloadCount " ) ;
downloadTime = trap_Cvar_VariableValue ( " cl_downloadTime " ) ;
leftWidth = 320 ;
UI_SetColor ( colorWhite ) ;
Text_PaintCenter ( centerPoint , yStart + 112 , scale , colorWhite , sDownLoading , 0 , iMenuFont ) ;
Text_PaintCenter ( centerPoint , yStart + 192 , scale , colorWhite , sEstimatedTimeLeft , 0 , iMenuFont ) ;
Text_PaintCenter ( centerPoint , yStart + 248 , scale , colorWhite , sTransferRate , 0 , iMenuFont ) ;
if ( downloadSize > 0 ) {
s = va ( " %s (%d%%) " , downloadName , downloadCount * 100 / downloadSize ) ;
} else {
s = downloadName ;
}
Text_PaintCenter ( centerPoint , yStart + 136 , scale , colorWhite , s , 0 , iMenuFont ) ;
UI_ReadableSize ( dlSizeBuf , sizeof dlSizeBuf , downloadCount ) ;
UI_ReadableSize ( totalSizeBuf , sizeof totalSizeBuf , downloadSize ) ;
if ( downloadCount < 4096 | | ! downloadTime ) {
Text_PaintCenter ( leftWidth , yStart + 216 , scale , colorWhite , " estimating " , 0 , iMenuFont ) ;
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s %s %s %s) " , dlSizeBuf , sOf , totalSizeBuf , sCopied ) , 0 , iMenuFont ) ;
} else {
if ( ( uiInfo . uiDC . realTime - downloadTime ) / 1000 ) {
xferRate = downloadCount / ( ( uiInfo . uiDC . realTime - downloadTime ) / 1000 ) ;
} else {
xferRate = 0 ;
}
UI_ReadableSize ( xferRateBuf , sizeof xferRateBuf , xferRate ) ;
// Extrapolate estimated completion time
if ( downloadSize & & xferRate ) {
int n = downloadSize / xferRate ; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
UI_PrintTime ( dlTimeBuf , sizeof dlTimeBuf ,
( n - ( ( ( downloadCount / 1024 ) * n ) / ( downloadSize / 1024 ) ) ) * 1000 ) ;
Text_PaintCenter ( leftWidth , yStart + 216 , scale , colorWhite , dlTimeBuf , 0 , iMenuFont ) ;
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s %s %s %s) " , dlSizeBuf , sOf , totalSizeBuf , sCopied ) , 0 , iMenuFont ) ;
} else {
Text_PaintCenter ( leftWidth , yStart + 216 , scale , colorWhite , " estimating " , 0 , iMenuFont ) ;
if ( downloadSize ) {
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s %s %s %s) " , dlSizeBuf , sOf , totalSizeBuf , sCopied ) , 0 , iMenuFont ) ;
} else {
Text_PaintCenter ( leftWidth , yStart + 160 , scale , colorWhite , va ( " (%s %s) " , dlSizeBuf , sCopied ) , 0 , iMenuFont ) ;
}
}
if ( xferRate ) {
Text_PaintCenter ( leftWidth , yStart + 272 , scale , colorWhite , va ( " %s/%s " , xferRateBuf , sSec ) , 0 , iMenuFont ) ;
}
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = =
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games .
= = = = = = = = = = = = = = = = = = = = = = = =
*/
void UI_DrawConnectScreen ( qboolean overlay ) {
const char * s ;
uiClientState_t cstate ;
char info [ MAX_INFO_VALUE ] ;
char text [ 256 ] ;
float centerPoint , yStart , scale ;
char sStringEdTemp [ 256 ] ;
menuDef_t * menu = Menus_FindByName ( " Connect " ) ;
if ( ! overlay & & menu ) {
Menu_Paint ( menu , qtrue ) ;
}
if ( ! overlay ) {
centerPoint = 320 ;
yStart = 130 ;
scale = 1.0f ; // -ste
} else {
centerPoint = 320 ;
yStart = 32 ;
scale = 1.0f ; // -ste
return ;
}
// see what information we should display
trap_GetClientState ( & cstate ) ;
info [ 0 ] = ' \0 ' ;
if ( trap_GetConfigString ( CS_SERVERINFO , info , sizeof ( info ) ) ) {
trap_SP_GetStringTextString ( " MENUS_LOADING_MAPNAME " , sStringEdTemp , sizeof ( sStringEdTemp ) ) ;
Text_PaintCenter ( centerPoint , yStart , scale , colorWhite , va ( /*"Loading %s"*/ sStringEdTemp , Info_ValueForKey ( info , " mapname " ) ) , 0 , FONT_MEDIUM ) ;
}
if ( ! Q_stricmp ( cstate . servername , " localhost " ) ) {
trap_SP_GetStringTextString ( " MENUS_STARTING_UP " , sStringEdTemp , sizeof ( sStringEdTemp ) ) ;
Text_PaintCenter ( centerPoint , yStart + 48 , scale , colorWhite , sStringEdTemp , ITEM_TEXTSTYLE_SHADOWEDMORE , FONT_MEDIUM ) ;
} else {
trap_SP_GetStringTextString ( " MENUS_CONNECTING_TO " , sStringEdTemp , sizeof ( sStringEdTemp ) ) ;
strcpy ( text , va ( /*"Connecting to %s"*/ sStringEdTemp , cstate . servername ) ) ;
Text_PaintCenter ( centerPoint , yStart + 48 , scale , colorWhite , text , ITEM_TEXTSTYLE_SHADOWEDMORE , FONT_MEDIUM ) ;
}
//UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
// display global MOTD at bottom
Text_PaintCenter ( centerPoint , 425 , scale , colorWhite , Info_ValueForKey ( cstate . updateInfoString , " motd " ) , 0 , FONT_MEDIUM ) ;
// print any server info (server full, bad version, etc)
if ( cstate . connState < CA_CONNECTED ) {
Text_PaintCenter ( centerPoint , yStart + 176 , scale , colorWhite , cstate . messageString , 0 , FONT_MEDIUM ) ;
}
if ( lastConnState > cstate . connState ) {
lastLoadingText [ 0 ] = ' \0 ' ;
}
lastConnState = cstate . connState ;
switch ( cstate . connState ) {
case CA_CONNECTING :
{
trap_SP_GetStringTextString ( " MENUS_AWAITING_CONNECTION " , sStringEdTemp , sizeof ( sStringEdTemp ) ) ;
s = va ( /*"Awaiting connection...%i"*/ sStringEdTemp , cstate . connectPacketCount ) ;
}
break ;
case CA_CHALLENGING :
{
trap_SP_GetStringTextString ( " MENUS_AWAITING_CHALLENGE " , sStringEdTemp , sizeof ( sStringEdTemp ) ) ;
s = va ( /*"Awaiting challenge...%i"*/ sStringEdTemp , cstate . connectPacketCount ) ;
}
break ;
case CA_CONNECTED : {
char downloadName [ MAX_INFO_VALUE ] ;
trap_Cvar_VariableStringBuffer ( " cl_downloadName " , downloadName , sizeof ( downloadName ) ) ;
if ( * downloadName ) {
UI_DisplayDownloadInfo ( downloadName , centerPoint , yStart , scale , FONT_MEDIUM ) ;
return ;
}
}
trap_SP_GetStringTextString ( " MENUS_AWAITING_GAMESTATE " , sStringEdTemp , sizeof ( sStringEdTemp ) ) ;
s = /*"Awaiting gamestate..."*/ sStringEdTemp ;
break ;
case CA_LOADING :
return ;
case CA_PRIMED :
return ;
default :
return ;
}
if ( Q_stricmp ( cstate . servername , " localhost " ) ) {
Text_PaintCenter ( centerPoint , yStart + 80 , scale , colorWhite , s , 0 , FONT_MEDIUM ) ;
}
// password required / connection rejected information goes here
}
/*
= = = = = = = = = = = = = = = =
cvars
= = = = = = = = = = = = = = = =
*/
typedef struct {
vmCvar_t * vmCvar ;
char * cvarName ;
char * defaultString ;
int cvarFlags ;
} cvarTable_t ;
vmCvar_t ui_ffa_fraglimit ;
vmCvar_t ui_ffa_timelimit ;
vmCvar_t ui_selectedModelIndex ;
vmCvar_t ui_char_model ;
vmCvar_t ui_char_skin_head ;
vmCvar_t ui_char_skin_torso ;
vmCvar_t ui_char_skin_legs ;
vmCvar_t ui_saber_type ;
vmCvar_t ui_saber ;
vmCvar_t ui_saber2 ;
vmCvar_t ui_saber_color ;
vmCvar_t ui_saber2_color ;
vmCvar_t ui_team_fraglimit ;
vmCvar_t ui_team_timelimit ;
vmCvar_t ui_team_friendly ;
vmCvar_t ui_ctf_capturelimit ;
vmCvar_t ui_ctf_timelimit ;
vmCvar_t ui_ctf_friendly ;
vmCvar_t ui_arenasFile ;
vmCvar_t ui_botsFile ;
vmCvar_t ui_spSkill ;
vmCvar_t ui_browserMaster ;
vmCvar_t ui_browserGameType ;
vmCvar_t ui_browserSortKey ;
vmCvar_t ui_browserShowFull ;
vmCvar_t ui_browserShowEmpty ;
vmCvar_t ui_drawCrosshair ;
vmCvar_t ui_drawCrosshairNames ;
vmCvar_t ui_marks ;
vmCvar_t ui_redteam ;
vmCvar_t ui_redteam1 ;
vmCvar_t ui_redteam2 ;
vmCvar_t ui_redteam3 ;
vmCvar_t ui_redteam4 ;
vmCvar_t ui_redteam5 ;
vmCvar_t ui_redteam6 ;
vmCvar_t ui_redteam7 ;
vmCvar_t ui_redteam8 ;
vmCvar_t ui_blueteam ;
vmCvar_t ui_blueteam1 ;
vmCvar_t ui_blueteam2 ;
vmCvar_t ui_blueteam3 ;
vmCvar_t ui_blueteam4 ;
vmCvar_t ui_blueteam5 ;
vmCvar_t ui_blueteam6 ;
vmCvar_t ui_blueteam7 ;
vmCvar_t ui_blueteam8 ;
vmCvar_t ui_teamName ;
vmCvar_t ui_dedicated ;
vmCvar_t ui_gameType ;
vmCvar_t ui_netGameType ;
vmCvar_t ui_actualNetGameType ;
vmCvar_t ui_joinGameType ;
# ifdef _XBOX
vmCvar_t ui_optiGameType ;
vmCvar_t ui_optiCurrentMap ;
vmCvar_t ui_optiMinPlayers ;
vmCvar_t ui_optiMaxPlayers ;
vmCvar_t ui_optiFriendlyFire ;
vmCvar_t ui_optiJediMastery ;
vmCvar_t ui_optiSaberOnly ;
# endif
vmCvar_t ui_netSource ;
vmCvar_t ui_serverFilterType ;
vmCvar_t ui_opponentName ;
vmCvar_t ui_menuFiles ;
vmCvar_t ui_currentMap ;
vmCvar_t ui_currentNetMap ;
vmCvar_t ui_mapIndex ;
vmCvar_t ui_currentOpponent ;
vmCvar_t ui_selectedPlayer ;
vmCvar_t ui_selectedPlayerName ;
vmCvar_t ui_lastServerRefresh_0 ;
vmCvar_t ui_lastServerRefresh_1 ;
vmCvar_t ui_lastServerRefresh_2 ;
vmCvar_t ui_lastServerRefresh_3 ;
vmCvar_t ui_singlePlayerActive ;
vmCvar_t ui_scoreAccuracy ;
vmCvar_t ui_scoreImpressives ;
vmCvar_t ui_scoreExcellents ;
vmCvar_t ui_scoreCaptures ;
vmCvar_t ui_scoreDefends ;
vmCvar_t ui_scoreAssists ;
vmCvar_t ui_scoreGauntlets ;
vmCvar_t ui_scoreScore ;
vmCvar_t ui_scorePerfect ;
vmCvar_t ui_scoreTeam ;
vmCvar_t ui_scoreBase ;
vmCvar_t ui_scoreTimeBonus ;
vmCvar_t ui_scoreSkillBonus ;
vmCvar_t ui_scoreShutoutBonus ;
vmCvar_t ui_scoreTime ;
vmCvar_t ui_captureLimit ;
vmCvar_t ui_fragLimit ;
vmCvar_t ui_findPlayer ;
vmCvar_t ui_hudFiles ;
vmCvar_t ui_recordSPDemo ;
vmCvar_t ui_realCaptureLimit ;
vmCvar_t ui_realWarmUp ;
vmCvar_t ui_serverStatusTimeOut ;
vmCvar_t se_language ;
vmCvar_t ui_bypassMainMenuLoad ;
// bk001129 - made static to avoid aliasing
static cvarTable_t cvarTable [ ] = {
{ & ui_ffa_fraglimit , " ui_ffa_fraglimit " , " 20 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_ffa_timelimit , " ui_ffa_timelimit " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_selectedModelIndex , " ui_selectedModelIndex " , " 16 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_char_model , " ui_char_model " , " jedi_tf " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_skin_head , " ui_char_skin_head " , " head_a1 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_skin_torso , " ui_char_skin_torso " , " torso_a1 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_skin_legs , " ui_char_skin_legs " , " lower_a1 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_anim , " ui_char_anim " , " BOTH_WALK1 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_saber_type , " ui_saber_type " , " single " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_saber , " ui_saber " , " single_1 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_saber2 , " ui_saber2 " , " none " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_saber_color , " ui_saber_color " , " yellow " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_saber2_color , " ui_saber2_color " , " yellow " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_color_red , " ui_char_color_red " , " 255 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_color_green , " ui_char_color_green " , " 255 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_char_color_blue , " ui_char_color_blue " , " 255 " , CVAR_ROM | CVAR_INTERNAL } ,
{ & ui_PrecacheModels , " ui_PrecacheModels " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_team_fraglimit , " ui_team_fraglimit " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_team_timelimit , " ui_team_timelimit " , " 20 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_team_friendly , " ui_team_friendly " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_ctf_capturelimit , " ui_ctf_capturelimit " , " 8 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_ctf_timelimit , " ui_ctf_timelimit " , " 30 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_ctf_friendly , " ui_ctf_friendly " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_botsFile , " g_botsFile " , " " , CVAR_INIT | CVAR_ROM } ,
{ & ui_spSkill , " g_spSkill " , " 2 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_browserMaster , " ui_browserMaster " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_browserGameType , " ui_browserGameType " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_browserSortKey , " ui_browserSortKey " , " 4 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_browserShowFull , " ui_browserShowFull " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_browserShowEmpty , " ui_browserShowEmpty " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
2013-04-04 23:21:13 +00:00
{ & ui_drawCrosshair , " cg_drawCrosshair " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_drawCrosshairNames , " cg_drawCrosshairNames " , " 1 " , CVAR_ARCHIVE } ,
{ & ui_marks , " cg_marks " , " 1 " , CVAR_ARCHIVE } ,
2013-04-04 22:35:38 +00:00
{ & ui_debug , " ui_debug " , " 0 " , CVAR_TEMP | CVAR_INTERNAL } ,
{ & ui_initialized , " ui_initialized " , " 0 " , CVAR_TEMP | CVAR_INTERNAL } ,
2013-04-04 23:21:13 +00:00
//{ &ui_teamName, "ui_teamName", "Empire", CVAR_ARCHIVE|CVAR_INTERNAL },
2013-04-04 22:35:38 +00:00
{ & ui_opponentName , " ui_opponentName " , " Rebellion " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_rankChange , " ui_rankChange " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_freeSaber , " ui_freeSaber " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_forcePowerDisable , " ui_forcePowerDisable " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam , " ui_redteam " , " Empire " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam , " ui_blueteam " , " Rebellion " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_dedicated , " ui_dedicated " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_gameType , " ui_gametype " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_joinGameType , " ui_joinGametype " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_netGameType , " ui_netGametype " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_actualNetGameType , " ui_actualNetGametype " , " 3 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
# ifdef _XBOX
{ & ui_optiGameType , " ui_optiGameType " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_optiCurrentMap , " ui_optiCurrentMap " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_optiMinPlayers , " ui_optiMinPlayers " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_optiMaxPlayers , " ui_optiMaxPlayers " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_optiFriendlyFire , " ui_optiFriendlyFire " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_optiJediMastery , " ui_optiJediMastery " , " 0 " , CVAR_ARCHIVE } ,
{ & ui_optiSaberOnly , " ui_optiSaberOnly " , " 0 " , CVAR_ARCHIVE } ,
# endif
{ & ui_redteam1 , " ui_redteam1 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } , //rww - these used to all default to 0 (closed).. I changed them to 1 (human)
{ & ui_redteam2 , " ui_redteam2 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam3 , " ui_redteam3 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam4 , " ui_redteam4 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam5 , " ui_redteam5 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam6 , " ui_redteam6 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam7 , " ui_redteam7 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_redteam8 , " ui_redteam8 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam1 , " ui_blueteam1 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam2 , " ui_blueteam2 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam3 , " ui_blueteam3 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam4 , " ui_blueteam4 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam5 , " ui_blueteam5 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam6 , " ui_blueteam6 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam7 , " ui_blueteam7 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_blueteam8 , " ui_blueteam8 " , " 1 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_netSource , " ui_netSource " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_menuFiles , " ui_menuFilesMP " , " ui/jampmenus.txt " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_currentMap , " ui_currentMap " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_currentNetMap , " ui_currentNetMap " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_mapIndex , " ui_mapIndex " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_currentOpponent , " ui_currentOpponent " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_selectedPlayer , " cg_selectedPlayer " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_selectedPlayerName , " cg_selectedPlayerName " , " " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_lastServerRefresh_0 , " ui_lastServerRefresh_0 " , " " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_lastServerRefresh_1 , " ui_lastServerRefresh_1 " , " " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_lastServerRefresh_2 , " ui_lastServerRefresh_2 " , " " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_lastServerRefresh_3 , " ui_lastServerRefresh_3 " , " " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_singlePlayerActive , " ui_singlePlayerActive " , " 0 " , CVAR_INTERNAL } ,
{ & ui_scoreAccuracy , " ui_scoreAccuracy " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreImpressives , " ui_scoreImpressives " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreExcellents , " ui_scoreExcellents " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreCaptures , " ui_scoreCaptures " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreDefends , " ui_scoreDefends " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreAssists , " ui_scoreAssists " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreGauntlets , " ui_scoreGauntlets " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreScore , " ui_scoreScore " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scorePerfect , " ui_scorePerfect " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreTeam , " ui_scoreTeam " , " 0 to 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreBase , " ui_scoreBase " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreTime , " ui_scoreTime " , " 00:00 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreTimeBonus , " ui_scoreTimeBonus " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreSkillBonus , " ui_scoreSkillBonus " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_scoreShutoutBonus , " ui_scoreShutoutBonus " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_fragLimit , " ui_fragLimit " , " 10 " , CVAR_INTERNAL } ,
{ & ui_captureLimit , " ui_captureLimit " , " 5 " , CVAR_INTERNAL } ,
{ & ui_findPlayer , " ui_findPlayer " , " Kyle " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & ui_recordSPDemo , " ui_recordSPDemo " , " 0 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
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{ & ui_realWarmUp , " g_warmup " , " 20 " , CVAR_ARCHIVE } ,
{ & ui_realCaptureLimit , " capturelimit " , " 0 " , CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART } ,
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{ & ui_serverStatusTimeOut , " ui_serverStatusTimeOut " , " 7000 " , CVAR_ARCHIVE | CVAR_INTERNAL } ,
{ & se_language , " se_language " , " english " , CVAR_ARCHIVE | CVAR_NORESTART } , //text (string ed)
{ & ui_bypassMainMenuLoad , " ui_bypassMainMenuLoad " , " 0 " , CVAR_INTERNAL } ,
//JLFCALLOUT
# ifdef _XBOX
{ & ui_hideAcallout , " ui_hideAcallout " , " " , 0 } ,
{ & ui_hideBcallout , " ui_hideBcallout " , " " , 0 } ,
{ & ui_hideXcallout , " ui_hideXcallout " , " " , 0 } ,
# endif
//END JLFCALLOUT
} ;
// bk001129 - made static to avoid aliasing
static int cvarTableSize = sizeof ( cvarTable ) / sizeof ( cvarTable [ 0 ] ) ;
/*
= = = = = = = = = = = = = = = = =
UI_RegisterCvars
= = = = = = = = = = = = = = = = =
*/
void UI_RegisterCvars ( void ) {
int i ;
cvarTable_t * cv ;
for ( i = 0 , cv = cvarTable ; i < cvarTableSize ; i + + , cv + + ) {
trap_Cvar_Register ( cv - > vmCvar , cv - > cvarName , cv - > defaultString , cv - > cvarFlags ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
UI_UpdateCvars
= = = = = = = = = = = = = = = = =
*/
void UI_UpdateCvars ( void ) {
int i ;
cvarTable_t * cv ;
for ( i = 0 , cv = cvarTable ; i < cvarTableSize ; i + + , cv + + ) {
trap_Cvar_Update ( cv - > vmCvar ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
ArenaServers_StopRefresh
= = = = = = = = = = = = = = = = =
*/
static void UI_StopServerRefresh ( void )
{
int count ;
if ( ! uiInfo . serverStatus . refreshActive ) {
// not currently refreshing
return ;
}
uiInfo . serverStatus . refreshActive = qfalse ;
Com_Printf ( " %d servers listed in browser with %d players. \n " ,
uiInfo . serverStatus . numDisplayServers ,
uiInfo . serverStatus . numPlayersOnServers ) ;
count = trap_LAN_GetServerCount ( ui_netSource . integer ) ;
if ( count - uiInfo . serverStatus . numDisplayServers > 0 ) {
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Com_Printf ( " %d servers not listed due to filters, packet loss, or pings higher than %d \n " ,
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count - uiInfo . serverStatus . numDisplayServers ,
( int ) trap_Cvar_VariableValue ( " cl_maxPing " ) ) ;
}
}
/*
= = = = = = = = = = = = = = = = =
UI_DoServerRefresh
= = = = = = = = = = = = = = = = =
*/
static void UI_DoServerRefresh ( void )
{
qboolean wait = qfalse ;
if ( ! uiInfo . serverStatus . refreshActive ) {
return ;
}
if ( ui_netSource . integer ! = AS_FAVORITES ) {
if ( ui_netSource . integer = = AS_LOCAL ) {
if ( ! trap_LAN_GetServerCount ( ui_netSource . integer ) ) {
wait = qtrue ;
}
} else {
if ( trap_LAN_GetServerCount ( ui_netSource . integer ) < 0 ) {
wait = qtrue ;
}
}
}
if ( uiInfo . uiDC . realTime < uiInfo . serverStatus . refreshtime ) {
if ( wait ) {
return ;
}
}
// if still trying to retrieve pings
if ( trap_LAN_UpdateVisiblePings ( ui_netSource . integer ) ) {
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 1000 ;
} else if ( ! wait ) {
// get the last servers in the list
UI_BuildServerDisplayList ( 2 ) ;
// stop the refresh
UI_StopServerRefresh ( ) ;
}
//
UI_BuildServerDisplayList ( qfalse ) ;
}
/*
= = = = = = = = = = = = = = = = =
UI_StartServerRefresh
= = = = = = = = = = = = = = = = =
*/
static void UI_StartServerRefresh ( qboolean full )
{
int i ;
char * ptr ;
qtime_t q ;
trap_RealTime ( & q ) ;
trap_Cvar_Set ( va ( " ui_lastServerRefresh_%i " , ui_netSource . integer ) , va ( " %s-%i, %i @ %i:%2i " , GetMonthAbbrevString ( q . tm_mon ) , q . tm_mday , 1900 + q . tm_year , q . tm_hour , q . tm_min ) ) ;
if ( ! full ) {
UI_UpdatePendingPings ( ) ;
return ;
}
uiInfo . serverStatus . refreshActive = qtrue ;
uiInfo . serverStatus . nextDisplayRefresh = uiInfo . uiDC . realTime + 1000 ;
// clear number of displayed servers
uiInfo . serverStatus . numDisplayServers = 0 ;
uiInfo . serverStatus . numPlayersOnServers = 0 ;
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible ( ui_netSource . integer , - 1 , qtrue ) ;
// reset all the pings
trap_LAN_ResetPings ( ui_netSource . integer ) ;
//
if ( ui_netSource . integer = = AS_LOCAL ) {
trap_Cmd_ExecuteText ( EXEC_NOW , " localservers \n " ) ;
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 1000 ;
return ;
}
uiInfo . serverStatus . refreshtime = uiInfo . uiDC . realTime + 5000 ;
# ifndef _XBOX // Optimatch is handled elsewhere
if ( ui_netSource . integer = = AS_GLOBAL | | ui_netSource . integer = = AS_MPLAYER ) {
if ( ui_netSource . integer = = AS_GLOBAL ) {
i = 0 ;
}
else {
i = 1 ;
}
ptr = UI_Cvar_VariableString ( " debug_protocol " ) ;
if ( strlen ( ptr ) ) {
trap_Cmd_ExecuteText ( EXEC_NOW , va ( " globalservers %d %s \n " , i , ptr ) ) ;
}
else {
trap_Cmd_ExecuteText ( EXEC_NOW , va ( " globalservers %d %d \n " , i , ( int ) trap_Cvar_VariableValue ( " protocol " ) ) ) ;
}
}
# endif
}