jedi-academy/code/icarus/BlockStream.cpp

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2013-04-19 02:52:48 +00:00
// Interpreted Block Stream Functions
//
// -- jweier
// this include must remain at the top of every Icarus CPP file
#include "stdafx.h"
#include "IcarusInterface.h"
#include "IcarusImplementation.h"
#include "BlockStream.h"
/*
===================================================================================================
CBlockMember
===================================================================================================
*/
inline CBlockMember::CBlockMember( void )
{
m_id = -1;
m_size = -1;
m_data = NULL;
}
inline CBlockMember::~CBlockMember( void )
{
}
/*
-------------------------
Free
-------------------------
*/
void CBlockMember::Free(IGameInterface* game)
{
if ( m_data != NULL )
{
game->Free ( m_data );
m_data = NULL;
m_id = m_size = -1;
}
delete this;
}
/*
-------------------------
GetInfo
-------------------------
*/
void CBlockMember::GetInfo( int *id, int *size, void **data )
{
*id = m_id;
*size = m_size;
*data = m_data;
}
/*
-------------------------
SetData overloads
-------------------------
*/
void CBlockMember::SetData( const char *data , CIcarus* icarus)
{
WriteDataPointer( data, strlen(data)+1, icarus );
}
void CBlockMember::SetData( vec3_t data , CIcarus* icarus)
{
WriteDataPointer( data, 3 , icarus);
}
void CBlockMember::SetData( void *data, int size, CIcarus* icarus)
{
IGameInterface* game = icarus->GetGame();
if ( m_data )
game->Free( m_data );
m_data = game->Malloc( size );
memcpy( m_data, data, size );
m_size = size;
}
// Member I/O functions
/*
-------------------------
ReadMember
-------------------------
*/
int CBlockMember::ReadMember( char **stream, long *streamPos, CIcarus* icarus )
{
IGameInterface* game = icarus->GetGame();
m_id = *(int *) (*stream + *streamPos);
*streamPos += sizeof( int );
if ( m_id == CIcarus::ID_RANDOM )
{//special case, need to initialize this member's data to Q3_INFINITE so we can randomize the number only the first time random is checked when inside a wait
m_size = sizeof( float );
*streamPos += sizeof( long );
m_data = game->Malloc( m_size );
float infinite = game->MaxFloat();
memcpy( m_data, &infinite, m_size );
}
else
{
m_size = *(long *) (*stream + *streamPos);
*streamPos += sizeof( long );
m_data = game->Malloc( m_size );
memcpy( m_data, (*stream + *streamPos), m_size );
}
*streamPos += m_size;
return true;
}
/*
-------------------------
WriteMember
-------------------------
*/
int CBlockMember::WriteMember( FILE *m_fileHandle )
{
fwrite( &m_id, sizeof(m_id), 1, m_fileHandle );
fwrite( &m_size, sizeof(m_size), 1, m_fileHandle );
fwrite( m_data, m_size, 1, m_fileHandle );
return true;
}
/*
-------------------------
Duplicate
-------------------------
*/
CBlockMember *CBlockMember::Duplicate( CIcarus* icarus )
{
CBlockMember *newblock = new CBlockMember;
if ( newblock == NULL )
return NULL;
newblock->SetData( m_data, m_size, icarus );
newblock->SetSize( m_size );
newblock->SetID( m_id );
return newblock;
}
/*
===================================================================================================
CBlock
===================================================================================================
*/
/*
-------------------------
Init
-------------------------
*/
int CBlock::Init( void )
{
m_flags = 0;
m_id = 0;
return true;
}
/*
-------------------------
Create
-------------------------
*/
int CBlock::Create( int block_id )
{
Init();
m_id = block_id;
return true;
}
/*
-------------------------
Free
-------------------------
*/
int CBlock::Free( CIcarus* icarus )
{
IGameInterface* game = icarus->GetGame();
int numMembers = GetNumMembers();
CBlockMember *bMember;
while ( numMembers-- )
{
bMember = GetMember( numMembers );
if (!bMember)
return false;
bMember->Free(game);
}
m_members.clear(); //List of all CBlockMembers owned by this list
return true;
}
// Write overloads
/*
-------------------------
Write
-------------------------
*/
int CBlock::Write( int member_id, const char *member_data, CIcarus* icarus )
{
CBlockMember *bMember = new CBlockMember;
bMember->SetID( member_id );
bMember->SetData( member_data, icarus );
bMember->SetSize( strlen(member_data) + 1 );
AddMember( bMember );
return true;
}
int CBlock::Write( int member_id, vec3_t member_data, CIcarus* icarus )
{
CBlockMember *bMember;
bMember = new CBlockMember;
bMember->SetID( member_id );
bMember->SetData( member_data, icarus );
bMember->SetSize( sizeof(vec3_t) );
AddMember( bMember );
return true;
}
int CBlock::Write( int member_id, float member_data, CIcarus* icarus )
{
CBlockMember *bMember = new CBlockMember;
bMember->SetID( member_id );
bMember->WriteData( member_data, icarus );
bMember->SetSize( sizeof(member_data) );
AddMember( bMember );
return true;
}
int CBlock::Write( int member_id, int member_data, CIcarus* icarus )
{
CBlockMember *bMember = new CBlockMember;
bMember->SetID( member_id );
bMember->WriteData( member_data , icarus);
bMember->SetSize( sizeof(member_data) );
AddMember( bMember );
return true;
}
int CBlock::Write( CBlockMember *bMember, CIcarus* )
{
// findme: this is wrong: bMember->SetSize( sizeof(bMember->GetData()) );
AddMember( bMember );
return true;
}
// Member list functions
/*
-------------------------
AddMember
-------------------------
*/
int CBlock::AddMember( CBlockMember *member )
{
m_members.insert( m_members.end(), member );
return true;
}
/*
-------------------------
GetMember
-------------------------
*/
CBlockMember *CBlock::GetMember( int memberNum )
{
if ( memberNum > GetNumMembers()-1 )
{
return false;
}
return m_members[ memberNum ];
}
/*
-------------------------
GetMemberData
-------------------------
*/
void *CBlock::GetMemberData( int memberNum )
{
if ( memberNum > GetNumMembers()-1 )
{
return NULL;
}
return (void *) ((GetMember( memberNum ))->GetData());
}
/*
-------------------------
Duplicate
-------------------------
*/
CBlock *CBlock::Duplicate( CIcarus* icarus )
{
blockMember_v::iterator mi;
CBlock *newblock;
newblock = new CBlock;
if ( newblock == NULL )
return false;
newblock->Create( m_id );
//Duplicate entire block and return the cc
for ( mi = m_members.begin(); mi != m_members.end(); mi++ )
{
newblock->AddMember( (*mi)->Duplicate(icarus) );
}
return newblock;
}
/*
===================================================================================================
CBlockStream
===================================================================================================
*/
char* CBlockStream::s_IBI_EXT = ".IBI"; //(I)nterpreted (B)lock (I)nstructions
char* CBlockStream::s_IBI_HEADER_ID = "IBI";
const float CBlockStream::s_IBI_VERSION = 1.57f;
/*
-------------------------
Free
-------------------------
*/
int CBlockStream::Free( void )
{
//NOTENOTE: It is assumed that the user will free the passed memory block (m_stream) immediately after the run call
// That's why this doesn't free the memory, it only clears its internal pointer
m_stream = NULL;
m_streamPos = 0;
return true;
}
/*
-------------------------
Create
-------------------------
*/
int CBlockStream::Create( char *filename )
{
// strip extension
int extensionloc = strlen(filename);
while ( (filename[extensionloc] != '.') && (extensionloc >= 0) )
{
extensionloc--;
}
if ( extensionloc < 0 )
{
strcpy(m_fileName, filename);
}
else
{
strncpy(m_fileName, filename, extensionloc);
m_fileName[extensionloc] = '\0';
}
// add extension
strcat((char *) m_fileName, s_IBI_EXT);
if ( ((m_fileHandle = fopen(m_fileName, "wb")) == NULL) )
{
return false;
}
fwrite( s_IBI_HEADER_ID, 1, sizeof(s_IBI_HEADER_ID), m_fileHandle );
fwrite( &s_IBI_VERSION, 1, sizeof(s_IBI_VERSION), m_fileHandle );
return true;
}
/*
-------------------------
Init
-------------------------
*/
int CBlockStream::Init( void )
{
m_fileHandle = NULL;
memset(m_fileName, 0, sizeof(m_fileName));
m_stream = NULL;
m_streamPos = 0;
return true;
}
// Block I/O functions
/*
-------------------------
WriteBlock
-------------------------
*/
int CBlockStream::WriteBlock( CBlock *block, CIcarus* icarus )
{
CBlockMember *bMember;
int id = block->GetBlockID();
int numMembers = block->GetNumMembers();
unsigned char flags = block->GetFlags();
fwrite ( &id, sizeof(id), 1, m_fileHandle );
fwrite ( &numMembers, sizeof(numMembers), 1, m_fileHandle );
fwrite ( &flags, sizeof( flags ), 1, m_fileHandle );
for ( int i = 0; i < numMembers; i++ )
{
bMember = block->GetMember( i );
bMember->WriteMember( m_fileHandle );
}
block->Free(icarus);
return true;
}
/*
-------------------------
BlockAvailable
-------------------------
*/
int CBlockStream::BlockAvailable( void )
{
if ( m_streamPos >= m_fileSize )
return false;
return true;
}
/*
-------------------------
ReadBlock
-------------------------
*/
int CBlockStream::ReadBlock( CBlock *get, CIcarus* icarus )
{
CBlockMember *bMember;
int b_id, numMembers;
unsigned char flags;
if (!BlockAvailable())
return false;
b_id = *(int *) (m_stream + m_streamPos);
m_streamPos += sizeof( b_id );
numMembers = *(int *) (m_stream + m_streamPos);
m_streamPos += sizeof( numMembers );
flags = *(unsigned char*) (m_stream + m_streamPos);
m_streamPos += sizeof( flags );
if (numMembers < 0)
return false;
get->Create( b_id );
get->SetFlags( flags );
// Stream blocks are generally temporary as they
// are just used in an initial parsing phase...
#ifdef _XBOX
extern void Z_SetNewDeleteTemporary(bool bTemp);
Z_SetNewDeleteTemporary(true);
#endif
while ( numMembers-- > 0)
{
bMember = new CBlockMember;
bMember->ReadMember( &m_stream, &m_streamPos, icarus );
get->AddMember( bMember );
}
#ifdef _XBOX
Z_SetNewDeleteTemporary(false);
#endif
return true;
}
/*
-------------------------
Open
-------------------------
*/
int CBlockStream::Open( char *buffer, long size )
{
char id_header[sizeof(s_IBI_HEADER_ID)];
float version;
Init();
m_fileSize = size;
m_stream = buffer;
for ( int i = 0; i < sizeof( id_header ); i++ )
{
id_header[i] = *(m_stream + m_streamPos++);
}
version = *(float *) (m_stream + m_streamPos);
m_streamPos += sizeof( version );
//Check for valid header
if ( strcmp( id_header, s_IBI_HEADER_ID ) )
{
Free();
return false;
}
//Check for valid version
if ( version != s_IBI_VERSION )
{
Free();
return false;
}
return true;
}