mirror of
https://github.com/ioquake/jedi-academy.git
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75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
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#include "../game/q_shared.h"
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#include "../renderer/tr_local.h"
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#ifdef __linux__
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typedef unsigned int GLenum;
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#endif
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#ifdef _WIN32
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#include <windows.h>
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BOOL (WINAPI * qwglSwapIntervalEXT)( int interval );
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//void (APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
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//void (APIENTRY * qglActiveTextureARB )( GLenum texture );
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//void (APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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void (APIENTRY * qglLockArraysEXT)( int, int);
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void (APIENTRY * qglUnlockArraysEXT) ( void );
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void GLimp_EndFrame( void ) {
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}
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void GLimp_Init( void )
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{
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}
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void GLimp_Shutdown( void ) {
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}
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void GLimp_EnableLogging( qboolean enable ) {
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}
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void GLimp_LogComment( char *comment ) {
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}
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qboolean QGL_Init( const char *dllname ) {
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return qtrue;
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}
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void QGL_Shutdown( void ) {
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}
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#else
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
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void ( * qglActiveTextureARB )( GLenum texture );
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void ( * qglClientActiveTextureARB )( GLenum texture );
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void ( * qglLockArraysEXT)( int, int);
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void ( * qglUnlockArraysEXT) ( void );
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void GLimp_EndFrame( void ) {
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}
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void GLimp_Init( void )
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{
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}
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void GLimp_Shutdown( void ) {
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}
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void GLimp_EnableLogging( qboolean enable ) {
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}
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void GLimp_LogComment( char *comment ) {
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}
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qboolean QGL_Init( const char *dllname ) {
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return qtrue;
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}
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void QGL_Shutdown( void ) {
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}
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#endif // !WIN32
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