jedi-academy/codemp/game/bg_saga.h

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2013-04-04 22:35:38 +00:00
#define MAX_SIEGE_INFO_SIZE 16384
#define SIEGETEAM_TEAM1 1 //e.g. TEAM_RED
#define SIEGETEAM_TEAM2 2 //e.g. TEAM_BLUE
#define SIEGE_POINTS_OBJECTIVECOMPLETED 20
#define SIEGE_POINTS_FINALOBJECTIVECOMPLETED 30
#define SIEGE_POINTS_TEAMWONROUND 10
#define SIEGE_ROUND_BEGIN_TIME 5000 //delay 5 secs after players are in game.
#define MAX_SIEGE_CLASSES 128 //up to 128 classes
#define MAX_SIEGE_CLASSES_PER_TEAM 16
#define MAX_SIEGE_TEAMS 16 //up to 16 diffent teams
#define MAX_EXDATA_ENTS_TO_SEND MAX_CLIENTS //max number of extended data for ents to send
// The basic siege player classes
typedef enum
{
SPC_INFANTRY = 0,
SPC_VANGUARD,
SPC_SUPPORT,
SPC_JEDI,
SPC_DEMOLITIONIST,
SPC_HEAVY_WEAPONS,
SPC_MAX
} siegePlayerClassFlags_t;
typedef enum
{
CFL_MORESABERDMG = 0,
CFL_STRONGAGAINSTPHYSICAL,
CFL_FASTFORCEREGEN,
CFL_STATVIEWER,
CFL_HEAVYMELEE,
CFL_SINGLE_ROCKET,//has only 1 rocket to use with rocketlauncher
CFL_CUSTOMSKEL, //class uses a custom skeleton, be sure to load on server etc
CFL_EXTRA_AMMO
} siegeClassFlags_t;
#ifdef _XBOX
#define SIEGE_CLASS_DESC_LEN 512
#else
#define SIEGE_CLASS_DESC_LEN 4096
#endif
typedef struct
{
char desc[SIEGE_CLASS_DESC_LEN];
} siegeClassDesc_t;
typedef struct
{
char name[512];
char forcedModel[256];
char forcedSkin[256];
char saber1[64];
char saber2[64];
int saberStance;
int weapons;
int forcePowerLevels[NUM_FORCE_POWERS];
int classflags;
int maxhealth;
int starthealth;
int maxarmor;
int startarmor;
float speed;
qboolean hasForcedSaberColor;
int forcedSaberColor;
qboolean hasForcedSaber2Color;
int forcedSaber2Color;
int invenItems;
int powerups;
int uiPortraitShader;
char uiPortrait[256];
int classShader;
short playerClass; // SPC_INFANTRY . ..
} siegeClass_t;
typedef struct
{
char name[512];
siegeClass_t *classes[MAX_SIEGE_CLASSES_PER_TEAM];
int numClasses;
int friendlyShader;
} siegeTeam_t;
#include "../namespace_begin.h"
extern siegeClass_t bgSiegeClasses[MAX_SIEGE_CLASSES];
extern int bgNumSiegeClasses;
extern siegeTeam_t bgSiegeTeams[MAX_SIEGE_TEAMS];
extern int bgNumSiegeTeams;
int BG_SiegeGetValueGroup(char *buf, char *group, char *outbuf);
int BG_SiegeGetPairedValue(char *buf, char *key, char *outbuf);
void BG_SiegeStripTabs(char *buf);
void BG_SiegeLoadClasses(siegeClassDesc_t *descBuffer);
void BG_SiegeLoadTeams(void);
siegeTeam_t *BG_SiegeFindThemeForTeam(int team);
void BG_PrecacheSabersForSiegeTeam(int team);
siegeClass_t *BG_SiegeFindClassByName(const char *classname);
qboolean BG_SiegeCheckClassLegality(int team, char *classname);
void BG_SiegeSetTeamTheme(int team, char *themeName);
int BG_SiegeFindClassIndexByName(const char *classname);
extern char siege_info[MAX_SIEGE_INFO_SIZE];
extern int siege_valid;
#include "../namespace_end.h"