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https://github.com/ioquake/jedi-academy.git
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74 lines
1.6 KiB
C
74 lines
1.6 KiB
C
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#ifndef NS_BINKVIDEO
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#define NS_BINKVIDEO
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#include "bink.h"
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#define NS_BV_DEFAULT_CIN_BPS (2)
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#define MAX_WIDTH 512
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#define MAX_HEIGHT 512
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#define XBOX_MEM_STAGE_1 32640
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#define XBOX_MEM_STAGE_2 786528
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#define XBOX_MEM_STAGE_3 557152
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#define XBOX_MEM_STAGE_4 106560
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#define XBOX_MEM_STAGE_5 138304
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#define XBOX_MEM_STAGE_6 25696
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#define XBOX_MEM_STAGE_7 100
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#define XBOX_MEM_STAGE_8 100
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#define XBOX_BUFFER_SIZE NS_BV_DEFAULT_CIN_BPS * MAX_WIDTH * MAX_HEIGHT
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typedef enum {
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NS_BV_PLAYING, // Movie is playing
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NS_BV_STOPPED, // Movie is stopped
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NS_BV_PAUSED // Movie is paused
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};
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class BinkVideo
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{
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private:
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HBINK bink;
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void* buffer;
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int texture;
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int status;
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bool looping;
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float x1;
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float y1;
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float x2;
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float y2;
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float w;
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float h;
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#ifdef _XBOX
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bool initialized;
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#endif
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void Draw(void);
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S32 DecompressFrame();
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public:
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BinkVideo();
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~BinkVideo();
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bool Start(const char *filename, float xOrigin, float yOrigin, float width, float height);
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bool Run(void);
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void Stop(void);
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void Pause(void);
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void SetExtents(float xOrigin, float yOrigin, float width, float height);
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int GetStatus(void) { return status; }
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void SetLooping(bool loop) { looping = loop; }
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void* GetBinkData(void);
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int GetBinkWidth(void) { return this->bink->Width; }
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int GetBinkHeight(void) { return this->bink->Height; }
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void SetMasterVolume(s32 volume);
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#ifdef _XBOX
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void AllocateXboxMem(void);
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void FreeXboxMem(void);
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#endif
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static void* Allocate(U32 size);
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static void Free(void* ptr);
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bool Ready(void) { return this->bink != NULL; }
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};
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#endif
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