jedi-academy/codemp/x_exe/x_exe.vcproj

1145 lines
26 KiB
Text
Raw Normal View History

2013-04-04 22:35:38 +00:00
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="x_exe"
ProjectGUID="{EEDF772D-5D2B-4C0F-B5C8-0A5828917847}"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug"
IntermediateDirectory="Debug\exe"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="$(BINK_XBOX_ROOT)"
PreprocessorDefinitions="_DEBUG;WIN32;_JK2;_JK2MP;_XBOX;VV_LIGHTING"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xboxkrnl.lib goblib.lib binkxbox.lib xbdm.lib xvoiced.lib xonlined.lib"
OutputFile=".\Debug\jamp-debug.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=".\Debug;&quot;$(BINK_XBOX_ROOT)&quot;"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeForWindows98="1"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\JK3\$(TargetName).xbe"/>
<Tool
Name="XboxImageTool"
StackSize="0x80000"
IncludeDebugInfo="TRUE"
NoLibWarn="TRUE"
TitleID="0x4C41000B"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release"
IntermediateDirectory="Release\exe"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Oy-"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="FALSE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories=";$(BINK_XBOX_ROOT)"
PreprocessorDefinitions="_WIN32;NDEBUG;WIN32;_JK2;_JK2MP;_XBOX;VV_LIGHTING"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="xapilib.lib d3d8I.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xboxkrnl.lib goblib.lib binkxbox.lib xvoice.lib xbdm.lib xonline.lib"
OutputFile=".\Release\jamp-release.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=".\Release;&quot;$(BINK_XBOX_ROOT)&quot;"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
SetChecksum="TRUE"
TargetMachine="1"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="XboxDeploymentTool"
RemotePath="xe:\JK3\$(TargetName).xbe"/>
<Tool
Name="XboxImageTool"
StackSize="0x80000"
TitleID="0x4C41000B"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Header Files">
<File
RelativePath="..\game\anims.h">
</File>
<File
RelativePath="..\game\bg_weapons.h">
</File>
<File
RelativePath="..\game\botlib.h">
</File>
<File
RelativePath="..\qcommon\disablewarnings.h">
</File>
<File
RelativePath="..\client\fffx.h">
</File>
<File
RelativePath="..\qcommon\fixedmap.h">
</File>
<File
RelativePath="..\qcommon\platform.h">
</File>
<File
RelativePath="..\win32\resource.h">
</File>
<File
RelativePath="..\ui\ui_public.h">
</File>
</Filter>
<Filter
Name="Client">
<File
RelativePath="..\client\BinkVideo.cpp">
</File>
<File
RelativePath="..\client\BinkVideo.h">
</File>
<File
RelativePath="..\client\cl_cgame.cpp">
</File>
<File
RelativePath="..\client\cl_cin_console.cpp">
</File>
<File
RelativePath="..\client\cl_console.cpp">
</File>
<File
RelativePath="..\client\cl_input.cpp">
</File>
<File
RelativePath="..\..\code\client\cl_input_hotswap.cpp">
</File>
<File
RelativePath="..\client\cl_keys.cpp">
</File>
<File
RelativePath="..\client\cl_main.cpp">
</File>
<File
RelativePath="..\client\cl_net_chan.cpp">
</File>
<File
RelativePath="..\client\cl_parse.cpp">
</File>
<File
RelativePath="..\client\cl_scrn.cpp">
</File>
<File
RelativePath="..\client\cl_ui.cpp">
</File>
<File
RelativePath="..\client\client.h">
</File>
<File
RelativePath="..\client\fxexport.cpp">
</File>
<File
RelativePath="..\client\fxexport.h">
</File>
<File
RelativePath="..\client\fxprimitives.cpp">
</File>
<File
RelativePath="..\client\fxprimitives.h">
</File>
<File
RelativePath="..\client\fxscheduler.cpp">
</File>
<File
RelativePath="..\client\fxscheduler.h">
</File>
<File
RelativePath="..\client\fxsystem.cpp">
</File>
<File
RelativePath="..\client\fxsystem.h">
</File>
<File
RelativePath="..\client\fxtemplate.cpp">
</File>
<File
RelativePath="..\client\fxutil.cpp">
</File>
<File
RelativePath="..\client\fxutil.h">
</File>
</Filter>
<Filter
Name="Common">
<File
RelativePath="..\game\bg_public.h">
</File>
<File
RelativePath="..\cgame\cg_public.h">
</File>
<File
RelativePath="..\qcommon\chash.h">
</File>
<File
RelativePath="..\qcommon\cm_draw.cpp">
</File>
<File
RelativePath="..\qcommon\cm_draw.h">
</File>
<File
RelativePath="..\qcommon\cm_landscape.h">
</File>
<File
RelativePath="..\qcommon\cm_load_xbox.cpp">
</File>
<File
RelativePath="..\qcommon\cm_local.h">
</File>
<File
RelativePath="..\qcommon\cm_patch.h">
</File>
<File
RelativePath="..\qcommon\cm_patch_xbox.cpp">
</File>
<File
RelativePath="..\qcommon\cm_polylib.cpp">
</File>
<File
RelativePath="..\qcommon\cm_polylib.h">
</File>
<File
RelativePath="..\qcommon\cm_public.h">
</File>
<File
RelativePath="..\qcommon\cm_randomterrain.cpp">
</File>
<File
RelativePath="..\qcommon\cm_randomterrain.h">
</File>
<File
RelativePath="..\qcommon\cm_shader.cpp">
</File>
<File
RelativePath="..\qcommon\cm_terrain.cpp">
</File>
<File
RelativePath="..\qcommon\cm_terrainmap.cpp">
</File>
<File
RelativePath="..\qcommon\cm_terrainmap.h">
</File>
<File
RelativePath="..\qcommon\cm_test.cpp">
</File>
<File
RelativePath="..\qcommon\cm_trace.cpp">
</File>
<File
RelativePath="..\qcommon\cmd_common.cpp">
</File>
<File
RelativePath="..\qcommon\cmd_console.cpp">
</File>
<File
RelativePath="..\qcommon\cnetprofile.cpp">
</File>
<File
RelativePath="..\qcommon\common.cpp">
</File>
<File
RelativePath="..\qcommon\cvar.cpp">
</File>
<File
RelativePath="..\qcommon\exe_headers.cpp">
</File>
<File
RelativePath="..\qcommon\exe_headers.h">
</File>
<File
RelativePath="..\qcommon\files.h">
</File>
<File
RelativePath="..\qcommon\files_common.cpp">
</File>
<File
RelativePath="..\qcommon\files_console.cpp">
</File>
<File
RelativePath="..\game\g_public.h">
</File>
<File
RelativePath="..\qcommon\game_version.h">
</File>
<File
RelativePath="..\qcommon\genericparser2.cpp">
</File>
<File
RelativePath="..\qcommon\genericparser2.h">
</File>
<File
RelativePath="..\qcommon\hstring.cpp">
</File>
<File
RelativePath="..\qcommon\hstring.h">
</File>
<File
RelativePath="..\qcommon\huffman.cpp">
</File>
<File
RelativePath="..\qcommon\inetprofile.h">
</File>
<File
RelativePath="..\ui\keycodes.h">
</File>
<File
RelativePath="..\client\keys.h">
</File>
<File
RelativePath="..\qcommon\md4.cpp">
</File>
<File
RelativePath="..\qcommon\miniheap.h">
</File>
<File
RelativePath="..\qcommon\msg.cpp">
</File>
<File
RelativePath="..\qcommon\net_chan.cpp">
</File>
<File
RelativePath="..\game\q_math.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\qcommon\q_math.cpp">
</File>
<File
RelativePath="..\game\q_shared.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\q_shared.h">
</File>
<File
RelativePath="..\qcommon\qcommon.h">
</File>
<File
RelativePath="..\qcommon\qfiles.h">
</File>
<File
RelativePath="..\renderer\qgl_console.h">
</File>
<File
RelativePath="..\qcommon\roffsystem.cpp">
</File>
<File
RelativePath="..\qcommon\roffsystem.h">
</File>
<File
RelativePath="..\qcommon\sstring.h">
</File>
<File
RelativePath="..\qcommon\stringed_ingame.cpp">
</File>
<File
RelativePath="..\qcommon\stringed_ingame.h">
</File>
<File
RelativePath="..\qcommon\stringed_interface.cpp">
</File>
<File
RelativePath="..\qcommon\stringed_interface.h">
</File>
<File
RelativePath="..\game\surfaceflags.h">
</File>
<File
RelativePath="..\qcommon\tags.h">
</File>
<File
RelativePath="..\qcommon\timing.h">
</File>
<File
RelativePath="..\qcommon\unzip.cpp">
</File>
<File
RelativePath="..\qcommon\unzip.h">
</File>
<File
RelativePath="..\qcommon\vm_console.cpp">
</File>
<File
RelativePath="..\qcommon\vm_local.h">
</File>
<File
RelativePath="..\qcommon\z_memman_console.cpp">
</File>
</Filter>
<Filter
Name="Win32">
<File
RelativePath="..\win32\dbg_console_xbox.cpp">
</File>
<File
RelativePath="..\win32\dbg_console_xbox.h">
</File>
<File
RelativePath="..\win32\glw_win_dx8.h">
</File>
<File
RelativePath="..\win32\win_file.h">
</File>
<File
RelativePath="..\win32\win_file_xbox.cpp">
</File>
<File
RelativePath="..\win32\win_filecode.cpp">
</File>
<File
RelativePath="..\win32\win_input.h">
</File>
<File
RelativePath="..\win32\win_input_console.cpp">
</File>
<File
RelativePath="..\win32\win_input_rumble.cpp">
</File>
<File
RelativePath="..\win32\win_input_xbox.cpp">
</File>
<File
RelativePath="..\win32\win_local.h">
</File>
<File
RelativePath="..\win32\win_main_common.cpp">
</File>
<File
RelativePath="..\win32\win_main_console.cpp">
</File>
<File
RelativePath="..\win32\win_net.cpp">
</File>
<File
RelativePath="..\win32\win_qal_xbox.cpp">
</File>
<File
RelativePath="..\win32\win_shared.cpp">
</File>
<File
RelativePath="..\win32\win_stream_dx8.cpp">
</File>
</Filter>
<Filter
Name="Server">
<File
RelativePath="..\server\server.h">
</File>
<File
RelativePath="..\server\sv_bot.cpp">
</File>
<File
RelativePath="..\server\sv_ccmds.cpp">
</File>
<File
RelativePath="..\server\sv_client.cpp">
</File>
<File
RelativePath="..\server\sv_game.cpp">
</File>
<File
RelativePath="..\server\sv_init.cpp">
</File>
<File
RelativePath="..\server\sv_main.cpp">
</File>
<File
RelativePath="..\server\sv_net_chan.cpp">
</File>
<File
RelativePath="..\server\sv_snapshot.cpp">
</File>
<File
RelativePath="..\server\sv_world.cpp">
</File>
<Filter
Name="NPCNav">
<File
RelativePath="..\server\NPCNav\gameCallbacks.cpp">
</File>
<File
RelativePath="..\server\NPCNav\navigator.cpp">
</File>
<File
RelativePath="..\server\NPCNav\navigator.h">
</File>
</Filter>
</Filter>
<Filter
Name="Sound">
<File
RelativePath="..\client\snd_ambient.cpp">
</File>
<File
RelativePath="..\client\snd_ambient.h">
</File>
<File
RelativePath="..\client\snd_dma_console.cpp">
</File>
<File
RelativePath="..\client\snd_local_console.h">
</File>
<File
RelativePath="..\client\snd_mem_console.cpp">
</File>
<File
RelativePath="..\client\snd_music.cpp">
</File>
<File
RelativePath="..\client\snd_music.h">
</File>
<File
RelativePath="..\client\snd_public.h">
</File>
<Filter
Name="EAX">
<File
RelativePath="..\client\eax\eax.h">
</File>
<File
RelativePath="..\client\eax\eaxman.h">
</File>
</Filter>
<Filter
Name="OpenAL">
<File
RelativePath="..\client\openal\al.h">
</File>
<File
RelativePath="..\client\openal\alc.h">
</File>
<File
RelativePath="..\client\openal\alctypes.h">
</File>
<File
RelativePath="..\client\openal\altypes.h">
</File>
<File
RelativePath="..\client\openal\alu.h">
</File>
<File
RelativePath="..\client\openal\alut.h">
</File>
</Filter>
</Filter>
<Filter
Name="Renderer">
<File
RelativePath="..\renderer\glext_console.h">
</File>
<File
RelativePath="..\renderer\matcomp.c">
</File>
<File
RelativePath="..\renderer\matcomp.h">
</File>
<File
RelativePath="..\renderer\tr_animation.cpp">
</File>
<File
RelativePath="..\renderer\tr_arioche.cpp">
</File>
<File
RelativePath="..\renderer\tr_backend.cpp">
</File>
<File
RelativePath="..\renderer\tr_bsp_xbox.cpp">
</File>
<File
RelativePath="..\renderer\tr_cmds.cpp">
</File>
<File
RelativePath="..\renderer\tr_curve_xbox.cpp">
</File>
<File
RelativePath="..\renderer\tr_font.cpp">
</File>
<File
RelativePath="..\renderer\tr_font.h">
</File>
<File
RelativePath="..\renderer\tr_ghoul2.cpp">
</File>
<File
RelativePath="..\renderer\tr_image_xbox.cpp">
</File>
<File
RelativePath="..\renderer\tr_init.cpp">
</File>
<File
RelativePath="..\renderer\tr_landscape.h">
</File>
<File
RelativePath="..\renderer\tr_light.cpp">
</File>
<File
RelativePath="..\renderer\tr_lightmanager.cpp">
</File>
<File
RelativePath="..\renderer\tr_lightmanager.h">
</File>
<File
RelativePath="..\renderer\tr_local.h">
</File>
<File
RelativePath="..\renderer\tr_main.cpp">
</File>
<File
RelativePath="..\renderer\tr_marks.cpp">
</File>
<File
RelativePath="..\renderer\tr_mesh.cpp">
</File>
<File
RelativePath="..\renderer\tr_model.cpp">
</File>
<File
RelativePath="..\renderer\tr_noise.cpp">
</File>
<File
RelativePath="..\renderer\tr_public.h">
</File>
<File
RelativePath="..\renderer\tr_quicksprite.cpp">
</File>
<File
RelativePath="..\renderer\tr_quicksprite.h">
</File>
<File
RelativePath="..\renderer\tr_scene.cpp">
</File>
<File
RelativePath="..\renderer\tr_shade.cpp">
</File>
<File
RelativePath="..\renderer\tr_shade_calc.cpp">
</File>
<File
RelativePath="..\renderer\tr_shader.cpp">
</File>
<File
RelativePath="..\renderer\tr_shadows.cpp">
</File>
<File
RelativePath="..\renderer\tr_sky.cpp">
</File>
<File
RelativePath="..\renderer\tr_surface.cpp">
</File>
<File
RelativePath="..\renderer\tr_surfacesprites.cpp">
</File>
<File
RelativePath="..\renderer\tr_terrain.cpp">
</File>
<File
RelativePath="..\cgame\tr_types.h">
</File>
<File
RelativePath="..\renderer\tr_world.cpp">
</File>
<File
RelativePath="..\renderer\tr_worldeffects.cpp">
</File>
<File
RelativePath="..\renderer\tr_worldeffects.h">
</File>
<File
RelativePath="..\win32\win_gamma_console.cpp">
</File>
<File
RelativePath="..\win32\win_glimp_console.cpp">
</File>
<File
RelativePath="..\win32\win_highdynamicrange.cpp">
</File>
<File
RelativePath="..\win32\win_highdynamicrange.h">
</File>
<File
RelativePath="..\win32\win_lighteffects.cpp">
</File>
<File
RelativePath="..\win32\win_lighteffects.h">
</File>
<File
RelativePath="..\win32\win_qgl_dx8.cpp">
</File>
<Filter
Name="png">
<File
RelativePath="..\png\png.cpp">
</File>
<File
RelativePath="..\png\png.h">
</File>
</Filter>
</Filter>
<Filter
Name="Ghoul2">
<File
RelativePath="..\ghoul2\g2.h">
</File>
<File
RelativePath="..\ghoul2\g2_api.cpp">
</File>
<File
RelativePath="..\ghoul2\g2_bolts.cpp">
</File>
<File
RelativePath="..\ghoul2\g2_bones.cpp">
</File>
<File
RelativePath="..\ghoul2\g2_gore.h">
</File>
<File
RelativePath="..\ghoul2\g2_local.h">
</File>
<File
RelativePath="..\ghoul2\g2_misc.cpp">
</File>
<File
RelativePath="..\ghoul2\g2_surfaces.cpp">
</File>
<File
RelativePath="..\ghoul2\ghoul2_shared.h">
</File>
<File
RelativePath="..\renderer\mdx_format.h">
</File>
</Filter>
<Filter
Name="zlib32">
<File
RelativePath="..\zlib32\deflate.cpp">
</File>
<File
RelativePath="..\zlib32\deflate.h">
</File>
<File
RelativePath="..\zlib32\inflate.cpp">
</File>
<File
RelativePath="..\zlib32\inflate.h">
</File>
<File
RelativePath="..\zlib32\zip.h">
</File>
<File
RelativePath="..\zlib32\zipcommon.cpp">
</File>
</Filter>
<Filter
Name="encryption">
<File
RelativePath="..\encryption\buffer.cpp">
</File>
<File
RelativePath="..\encryption\buffer.h">
</File>
<File
RelativePath="..\encryption\cpp_interface.cpp">
</File>
<File
RelativePath="..\encryption\cpp_interface.h">
</File>
<File
RelativePath="..\encryption\encryption.h">
</File>
<File
RelativePath="..\encryption\sockets.cpp">
</File>
<File
RelativePath="..\encryption\sockets.h">
</File>
</Filter>
<Filter
Name="RMG">
<File
RelativePath="..\rmg\rm_area.cpp">
</File>
<File
RelativePath="..\rmg\rm_area.h">
</File>
<File
RelativePath="..\rmg\rm_headers.h">
</File>
<File
RelativePath="..\rmg\rm_instance.cpp">
</File>
<File
RelativePath="..\rmg\rm_instance.h">
</File>
<File
RelativePath="..\rmg\rm_instance_bsp.cpp">
</File>
<File
RelativePath="..\rmg\rm_instance_bsp.h">
</File>
<File
RelativePath="..\rmg\rm_instance_group.cpp">
</File>
<File
RelativePath="..\rmg\rm_instance_group.h">
</File>
<File
RelativePath="..\rmg\rm_instance_random.cpp">
</File>
<File
RelativePath="..\rmg\rm_instance_random.h">
</File>
<File
RelativePath="..\rmg\rm_instance_void.cpp">
</File>
<File
RelativePath="..\rmg\rm_instance_void.h">
</File>
<File
RelativePath="..\rmg\rm_instancefile.cpp">
</File>
<File
RelativePath="..\rmg\rm_instancefile.h">
</File>
<File
RelativePath="..\rmg\rm_manager.cpp">
</File>
<File
RelativePath="..\rmg\rm_manager.h">
</File>
<File
RelativePath="..\rmg\rm_mission.cpp">
</File>
<File
RelativePath="..\rmg\rm_mission.h">
</File>
<File
RelativePath="..\rmg\rm_objective.cpp">
</File>
<File
RelativePath="..\rmg\rm_objective.h">
</File>
<File
RelativePath="..\rmg\rm_path.cpp">
</File>
<File
RelativePath="..\rmg\rm_path.h">
</File>
<File
RelativePath="..\rmg\rm_terrain.cpp">
</File>
<File
RelativePath="..\rmg\rm_terrain.h">
</File>
</Filter>
<Filter
Name="ICARUS">
<File
RelativePath="..\icarus\blockstream.cpp">
</File>
<File
RelativePath="..\icarus\blockstream.h">
</File>
<File
RelativePath="..\icarus\gameinterface.cpp">
</File>
<File
RelativePath="..\icarus\gameinterface.h">
</File>
<File
RelativePath="..\icarus\icarus.h">
</File>
<File
RelativePath="..\icarus\instance.cpp">
</File>
<File
RelativePath="..\icarus\instance.h">
</File>
<File
RelativePath="..\icarus\interface.cpp">
</File>
<File
RelativePath="..\icarus\interface.h">
</File>
<File
RelativePath="..\icarus\interpreter.h">
</File>
<File
RelativePath="..\icarus\memory.cpp">
</File>
<File
RelativePath="..\icarus\module.h">
</File>
<File
RelativePath="..\icarus\q3_interface.cpp">
</File>
<File
RelativePath="..\icarus\q3_interface.h">
</File>
<File
RelativePath="..\icarus\q3_registers.cpp">
</File>
<File
RelativePath="..\icarus\q3_registers.h">
</File>
<File
RelativePath="..\icarus\sequence.cpp">
</File>
<File
RelativePath="..\icarus\sequence.h">
</File>
<File
RelativePath="..\icarus\sequencer.cpp">
</File>
<File
RelativePath="..\icarus\sequencer.h">
</File>
<File
RelativePath="..\icarus\taskmanager.cpp">
</File>
<File
RelativePath="..\icarus\taskmanager.h">
</File>
<File
RelativePath="..\icarus\tokenizer.h">
</File>
</Filter>
<Filter
Name="ff"
Filter="">
<File
RelativePath="..\ff\ff_console.cpp">
</File>
</Filter>
<Filter
Name="XboxLive"
Filter="">
<File
RelativePath="..\xbox\XBLive.cpp">
</File>
<File
RelativePath="..\xbox\XBLive.h">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\XBLive_Friends.cpp">
</File>
<File
RelativePath="..\xbox\XBLive_MM.cpp">
</File>
<File
RelativePath="..\xbox\XBLive_PL.cpp">
</File>
<File
RelativePath="..\xbox\XBVoice.cpp">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\XBVoice.h">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\XBoxCommon.h">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\XHVVoiceManager.cpp">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\XHVVoiceManager.h">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\match.cpp">
</File>
<File
RelativePath="..\xbox\match.h">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xbox\xbSockAddr.cpp">
</File>
<File
RelativePath="..\xbox\xbSockAddr.h">
</File>
<File
RelativePath="..\xbox\xbsocket.cpp">
</File>
<File
RelativePath="..\xbox\xbsocket.h">
</File>
</Filter>
<Filter
Name="Ravl">
<File
RelativePath="..\ravl\CVec.h">
</File>
</Filter>
<Filter
Name="Ratl">
<File
RelativePath="..\ratl\bits_vs.h">
</File>
<File
RelativePath="..\ratl\ratl_common.h">
</File>
<File
RelativePath="..\ratl\vector_vs.h">
</File>
</Filter>
<File
RelativePath="..\CommandLine.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>