2013-04-19 02:52:48 +00:00
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// cmd.c -- Quake script command processing module
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#include "../game/q_shared.h"
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#include "qcommon.h"
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#define MAX_CMD_BUFFER 8192
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int cmd_wait;
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msg_t cmd_text;
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byte cmd_text_buf[MAX_CMD_BUFFER];
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char cmd_defer_text_buf[MAX_CMD_BUFFER];
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//=============================================================================
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/*
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============
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Cmd_Wait_f
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Causes execution of the remainder of the command buffer to be delayed until
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next frame. This allows commands like:
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bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
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============
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*/
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void Cmd_Wait_f( void ) {
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if ( Cmd_Argc() == 2 ) {
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cmd_wait = atoi( Cmd_Argv( 1 ) );
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} else {
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cmd_wait = 1;
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}
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}
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/*
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=============================================================================
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COMMAND BUFFER
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=============================================================================
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*/
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/*
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============
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Cbuf_Init
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============
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*/
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void Cbuf_Init (void)
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{
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MSG_Init (&cmd_text, cmd_text_buf, sizeof(cmd_text_buf));
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}
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/*
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============
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Cbuf_AddText
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Adds command text at the end of the buffer, does NOT add a final \n
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============
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*/
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void Cbuf_AddText( const char *text ) {
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int l;
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l = strlen (text);
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if (cmd_text.cursize + l >= cmd_text.maxsize)
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{
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Com_Printf ("Cbuf_AddText: overflow\n");
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return;
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}
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MSG_WriteData (&cmd_text, text, strlen (text));
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}
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/*
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============
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Cbuf_InsertText
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Adds command text immediately after the current command
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Adds a \n to the text
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============
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*/
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void Cbuf_InsertText( const char *text ) {
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int len;
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int i;
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len = strlen( text ) + 1;
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if ( len + cmd_text.cursize > cmd_text.maxsize ) {
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Com_Printf( "Cbuf_InsertText overflowed\n" );
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return;
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}
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// move the existing command text
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for ( i = cmd_text.cursize - 1 ; i >= 0 ; i-- ) {
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cmd_text.data[ i + len ] = cmd_text.data[ i ];
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}
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// copy the new text in
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memcpy( cmd_text.data, text, len - 1 );
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// add a \n
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cmd_text.data[ len - 1 ] = '\n';
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cmd_text.cursize += len;
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}
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/*
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============
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Cbuf_ExecuteText
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============
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*/
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void Cbuf_ExecuteText (int exec_when, const char *text)
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{
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switch (exec_when)
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{
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case EXEC_NOW:
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Cmd_ExecuteString (text);
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break;
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case EXEC_INSERT:
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Cbuf_InsertText (text);
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break;
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case EXEC_APPEND:
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Cbuf_AddText (text);
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break;
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default:
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Com_Error (ERR_FATAL, "Cbuf_ExecuteText: bad exec_when");
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}
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}
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/*
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============
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Cbuf_Execute
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============
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*/
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void Cbuf_Execute (void)
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{
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int i;
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char *text;
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char line[MAX_CMD_BUFFER];
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int quotes;
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while (cmd_text.cursize)
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{
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if ( cmd_wait ) {
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// skip out while text still remains in buffer, leaving it
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// for next frame
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cmd_wait--;
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break;
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}
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// find a \n or ; line break
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text = (char *)cmd_text.data;
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quotes = 0;
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for (i=0 ; i< cmd_text.cursize ; i++)
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{
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if (text[i] == '"')
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quotes++;
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if ( !(quotes&1) && text[i] == ';')
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break; // don't break if inside a quoted string
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if (text[i] == '\n' || text[i] == '\r' )
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break;
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}
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memcpy (line, text, i);
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line[i] = 0;
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// delete the text from the command buffer and move remaining commands down
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// this is necessary because commands (exec) can insert data at the
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// beginning of the text buffer
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if (i == cmd_text.cursize)
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cmd_text.cursize = 0;
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else
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{
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i++;
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cmd_text.cursize -= i;
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memmove (text, text+i, cmd_text.cursize);
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}
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// execute the command line
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Cmd_ExecuteString (line);
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}
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}
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/*
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==============================================================================
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SCRIPT COMMANDS
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==============================================================================
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*/
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/*
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===============
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Cmd_Exec_f
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===============
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*/
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void Cmd_Exec_f( void ) {
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char *f;
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int len;
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char filename[MAX_QPATH];
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if (Cmd_Argc () != 2) {
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Com_Printf ("exec <filename> : execute a script file\n");
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return;
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}
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Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
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COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
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len = FS_ReadFile( filename, (void **)&f);
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if (!f) {
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Com_Printf ("couldn't exec %s\n",Cmd_Argv(1));
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return;
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}
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Com_Printf ("execing %s\n",Cmd_Argv(1));
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Cbuf_InsertText (f);
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FS_FreeFile (f);
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}
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/*
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===============
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Cmd_Vstr_f
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Inserts the current value of a variable as command text
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===============
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*/
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void Cmd_Vstr_f( void ) {
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char *v;
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if (Cmd_Argc () != 2) {
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Com_Printf ("vstr <variablename> : execute a variable command\n");
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return;
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}
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v = Cvar_VariableString( Cmd_Argv( 1 ) );
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Cbuf_InsertText( va("%s\n", v ) );
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}
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/*
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===============
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Cmd_Echo_f
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Just prints the rest of the line to the console
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===============
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*/
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void Cmd_Echo_f (void)
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{
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int i;
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for (i=1 ; i<Cmd_Argc() ; i++)
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Com_Printf ("%s ",Cmd_Argv(i));
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Com_Printf ("\n");
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}
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/*
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=============================================================================
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COMMAND EXECUTION
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=============================================================================
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*/
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#define CMD_MAX_NUM 256
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#define CMD_MAX_NAME 32
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typedef struct cmd_function_s
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{
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char name[CMD_MAX_NAME];
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xcommand_t function;
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} cmd_function_t;
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static int cmd_argc;
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static char *cmd_argv[MAX_STRING_TOKENS]; // points into cmd_tokenized
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static char cmd_tokenized[MAX_STRING_CHARS+MAX_STRING_TOKENS]; // will have 0 bytes inserted
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static cmd_function_t cmd_functions[CMD_MAX_NUM] = {0}; // possible commands to execute
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/*
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============
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Cmd_Argc
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============
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*/
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int Cmd_Argc( void ) {
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return cmd_argc;
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}
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/*
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============
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Cmd_Argv
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============
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*/
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char *Cmd_Argv( int arg ) {
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if ( (unsigned)arg >= cmd_argc ) {
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return "";
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}
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return cmd_argv[arg];
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}
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/*
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============
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Cmd_ArgvBuffer
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The interpreted versions use this because
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they can't have pointers returned to them
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============
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*/
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void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ) {
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Q_strncpyz( buffer, Cmd_Argv( arg ), bufferLength );
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}
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/*
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============
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Cmd_Args
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Returns a single string containing argv(1) to argv(argc()-1)
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============
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*/
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char *Cmd_Args( void ) {
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static char cmd_args[MAX_STRING_CHARS];
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int i;
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cmd_args[0] = 0;
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for ( i = 1 ; i < cmd_argc ; i++ ) {
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strcat( cmd_args, cmd_argv[i] );
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if ( i != cmd_argc ) {
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strcat( cmd_args, " " );
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}
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}
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return cmd_args;
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}
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/*
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============
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Cmd_ArgsBuffer
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The interpreted versions use this because
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they can't have pointers returned to them
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============
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*/
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void Cmd_ArgsBuffer( char *buffer, int bufferLength ) {
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Q_strncpyz( buffer, Cmd_Args(), bufferLength );
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}
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/*
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============
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Cmd_TokenizeString
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Parses the given string into command line tokens.
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The text is copied to a seperate buffer and 0 characters
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are inserted in the apropriate place, The argv array
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will point into this temporary buffer.
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============
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*/
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void Cmd_TokenizeString( const char *text_in ) {
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const unsigned char *text;
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char *textOut;
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// clear previous args
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cmd_argc = 0;
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if ( !text_in ) {
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return;
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}
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text = (const unsigned char *)text_in;
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textOut = cmd_tokenized;
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while ( 1 ) {
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if ( cmd_argc == MAX_STRING_TOKENS ) {
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return; // this is usually something malicious
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}
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while ( 1 ) {
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// skip whitespace
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while ( *text && *text <= ' ' ) {
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text++;
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}
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if ( !*text ) {
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return; // all tokens parsed
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}
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// skip // comments
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if ( text[0] == '/' && text[1] == '/' ) {
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return; // all tokens parsed
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}
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// skip /* */ comments
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if ( text[0] == '/' && text[1] =='*' ) {
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while ( *text && ( text[0] != '*' || text[1] != '/' ) ) {
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text++;
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}
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if ( !*text ) {
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return; // all tokens parsed
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}
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text += 2;
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} else {
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break; // we are ready to parse a token
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}
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}
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// handle quoted strings
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if ( *text == '"' ) {
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cmd_argv[cmd_argc] = textOut;
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cmd_argc++;
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text++;
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while ( *text && *text != '"' ) {
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*textOut++ = *text++;
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}
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*textOut++ = 0;
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if ( !*text ) {
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return; // all tokens parsed
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}
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text++;
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continue;
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}
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// regular token
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cmd_argv[cmd_argc] = textOut;
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cmd_argc++;
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// skip until whitespace, quote, or command
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while ( *text > ' ' ) {
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if ( text[0] == '"' ) {
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break;
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}
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if ( text[0] == '/' && text[1] == '/' ) {
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break;
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|
|
}
|
|
|
|
|
|
|
|
// skip /* */ comments
|
|
|
|
if ( text[0] == '/' && text[1] =='*' ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
*textOut++ = *text++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*textOut++ = 0;
|
|
|
|
|
|
|
|
if ( !*text ) {
|
|
|
|
return; // all tokens parsed
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Cmd_AddCommand
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
|
|
|
|
cmd_function_t *cmd;
|
|
|
|
cmd_function_t *add = NULL;
|
|
|
|
int c;
|
|
|
|
|
|
|
|
// fail if the command already exists
|
|
|
|
for ( c = 0; c < CMD_MAX_NUM; ++c )
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if ( !strcmp( cmd_name, cmd->name ) ) {
|
|
|
|
// allow completion-only commands to be silently doubled
|
|
|
|
if ( function != NULL ) {
|
|
|
|
Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( add == NULL && cmd->name[0] == '\0')
|
|
|
|
{
|
|
|
|
add = cmd;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( add == NULL )
|
|
|
|
{
|
|
|
|
Com_Printf ("Cmd_AddCommand: Too many commands registered\n", cmd_name);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz(add->name, cmd_name, CMD_MAX_NAME, qtrue);
|
|
|
|
add->function = function;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Cmd_RemoveCommand
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Cmd_RemoveCommand( const char *cmd_name ) {
|
|
|
|
cmd_function_t *cmd;
|
|
|
|
|
|
|
|
for ( int c = 0; c < CMD_MAX_NUM; ++c )
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if ( !strcmp( cmd_name, cmd->name ) ) {
|
|
|
|
cmd->name[0] = '\0';
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char *Cmd_CompleteCommandNext (char *partial, char *last)
|
|
|
|
{
|
|
|
|
cmd_function_t *cmd, *base;
|
|
|
|
int len, c;
|
|
|
|
|
|
|
|
len = strlen(partial);
|
|
|
|
|
|
|
|
if (!len)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
// start past last match
|
|
|
|
base = NULL;
|
|
|
|
if(last)
|
|
|
|
{
|
|
|
|
for (c = 0; c < CMD_MAX_NUM; ++c)
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if(!strcmp(last, cmd->name))
|
|
|
|
{
|
|
|
|
base = cmd + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(base == NULL)
|
|
|
|
{ //not found, either error or at end of list
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
base = cmd_functions;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
for (c = base - cmd_functions; c < CMD_MAX_NUM; ++c)
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if (!strcmp (partial,cmd->name))
|
|
|
|
return cmd->name;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check for partial match
|
|
|
|
for (c = base - cmd_functions; c < CMD_MAX_NUM; ++c)
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if (!strncmp (partial,cmd->name, len))
|
|
|
|
return cmd->name;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Cmd_CompleteCommand
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
char *Cmd_CompleteCommand( const char *partial ) {
|
|
|
|
cmd_function_t *cmd;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
len = strlen(partial);
|
|
|
|
|
|
|
|
if (!len)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
// check for exact match
|
|
|
|
for (int c = 0; c < CMD_MAX_NUM; ++c)
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if (!Q_stricmp( partial, cmd->name))
|
|
|
|
return cmd->name;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check for partial match
|
|
|
|
for (int c = 0; c < CMD_MAX_NUM; ++c)
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if (!Q_stricmpn (partial,cmd->name, len))
|
|
|
|
return cmd->name;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Cmd_ExecuteString
|
|
|
|
|
|
|
|
A complete command line has been parsed, so try to execute it
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Cmd_ExecuteString( const char *text ) {
|
|
|
|
|
|
|
|
// execute the command line
|
|
|
|
Cmd_TokenizeString( text );
|
|
|
|
if ( !Cmd_Argc() ) {
|
|
|
|
return; // no tokens
|
|
|
|
}
|
|
|
|
|
|
|
|
// check registered command functions
|
|
|
|
for ( int c = 0; c < CMD_MAX_NUM; ++c )
|
|
|
|
{
|
|
|
|
if ( !Q_stricmp( cmd_argv[0],cmd_functions[c].name ) ) {
|
|
|
|
// rearrange the links so that the command will be
|
|
|
|
// near the head of the list next time it is used
|
|
|
|
cmd_function_t temp = cmd_functions[c];
|
|
|
|
cmd_functions[c] = cmd_functions[0];
|
|
|
|
cmd_functions[0] = temp;
|
|
|
|
|
|
|
|
// perform the action
|
|
|
|
if ( !temp.function ) {
|
|
|
|
// let the cgame or game handle it
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
temp.function ();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// check cvars
|
|
|
|
if ( Cvar_Command() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check client game commands
|
|
|
|
if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check server game commands
|
|
|
|
if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check ui commands
|
|
|
|
if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// send it as a server command if we are connected
|
|
|
|
// this will usually result in a chat message
|
|
|
|
CL_ForwardCommandToServer ();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Cmd_List_f
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Cmd_List_f (void)
|
|
|
|
{
|
|
|
|
cmd_function_t *cmd;
|
|
|
|
int i;
|
|
|
|
char *match;
|
|
|
|
|
|
|
|
if ( Cmd_Argc() > 1 ) {
|
|
|
|
match = Cmd_Argv( 1 );
|
|
|
|
} else {
|
|
|
|
match = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
for ( int c = 0; c < CMD_MAX_NUM; ++c )
|
|
|
|
{
|
|
|
|
cmd = cmd_functions + c;
|
|
|
|
if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
|
|
|
|
Com_Printf ("%s\n", cmd->name);
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
Com_Printf ("%i commands\n", i);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
Cmd_Init
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void Cmd_Init (void)
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// register our commands
|
|
|
|
//
|
|
|
|
Cmd_AddCommand ("cmdlist",Cmd_List_f);
|
|
|
|
Cmd_AddCommand ("exec",Cmd_Exec_f);
|
|
|
|
Cmd_AddCommand ("vstr",Cmd_Vstr_f);
|
|
|
|
Cmd_AddCommand ("echo",Cmd_Echo_f);
|
|
|
|
Cmd_AddCommand ("wait", Cmd_Wait_f);
|
|
|
|
}
|
|
|
|
|