jedi-academy/code/mac/MacGamma.h

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2013-04-19 02:52:48 +00:00
/*
File: MacGamma.h
Contains: Functions to enable Mac OS device gamma adjustments using Windows common 3 channel 256 element 8 bit gamma ramps
Written by: Geoff Stahl
Copyright: Copyright <EFBFBD> 1999 Apple Computer, Inc., All Rights Reserved
Change History (most recent first):
<4> 5/20/99 GGS Updated function names.
<3> 5/20/99 GGS Cleaned up and commented
<2> 5/20/99 GGS Added system wide get and restore gamma functions to enable
restoration of original for all devices. Modified functionality
to return pointers vice squirreling away the memory.
<1> 5/20/99 GGS Initial Add
*/
// include control --------------------------------------------------
#ifndef MacGamma_h
#define MacGamma_h
// includes ---------------------------------------------------------
#include <Quickdraw.h>
#include <QDOffscreen.h>
// structures/classes -----------------------------------------------
typedef struct // storage for device handle and gamma table
{
GDHandle hGD; // handle to device
GammaTblPtr pDeviceGamma; // pointer to device gamma table
} recDeviceGamma;
typedef recDeviceGamma * precDeviceGamma;
typedef struct // storage for system devices and gamma tables
{
short numDevices; // number of devices
precDeviceGamma * devGamma; // array of pointers to device gamma records
} recSystemGamma;
typedef recSystemGamma * precSystemGamma;
// function declarations --------------------------------------------
// 5/20/99: (GGS) changed functional specification
OSErr GetGammaTable(GDHandle gd, GammaTblPtr * ppTableGammaOut); // Returns the device gamma table pointer in ppDeviceTable
Ptr CreateEmptyGammaTable (short channels, short entries, short bits); // creates an empty gamma table of a given size, assume no formula data will be used
Ptr CopyGammaTable (GammaTblPtr pTableGammaIn); // given a pointer toa device gamma table properly iterates and copies
void DisposeGammaTable (Ptr pGamma); // disposes gamma table returned from GetGammaTable, GetDeviceGamma, or CopyGammaTable
Ptr GetDeviceGamma (GDHandle hGD); // returns pointer to copy of orginal device gamma table in native format
void RestoreDeviceGamma (GDHandle hGD, Ptr pGammaTable); // sets device to saved table
// 5/20/99: (GGS) added system wide gamma get and restore
Ptr GetSystemGammas (void); // returns a pointer to a set of all current device gammas in native format
// (returns NULL on failure, which means reseting gamma will not be possible)
void RestoreSystemGammas (Ptr pSystemGammas); // restores all system devices to saved gamma setting
void DisposeSystemGammas (Ptr* ppSystemGammas); // iterates through and deletes stored gamma settings
Boolean GetDeviceGammaRampGD (GDHandle hGD, Ptr pRamp); // retrieves the gamma ramp from a graphics device (pRamp: 3 arrays of 256 elements each)
Boolean GetDeviceGammaRampGW (GWorldPtr pGW, Ptr pRamp); // retrieves the gamma ramp from a graphics device associated with a GWorld pointer (pRamp: 3 arrays of 256 elements each)
Boolean GetDeviceGammaRampCGP (CGrafPtr pGraf, Ptr pRamp); // retrieves the gamma ramp from a graphics device associated with a CGraf pointer (pRamp: 3 arrays of 256 elements each)
Boolean SetDeviceGammaRampGD (GDHandle hGD, Ptr pRamp); // sets the gamma ramp for a graphics device (pRamp: 3 arrays of 256 elements each (R,G,B))
Boolean SetDeviceGammaRampGW (GWorldPtr pGW, Ptr pRamp); // sets the gamma ramp for a graphics device associated with a GWorld pointer (pRamp: 3 arrays of 256 elements each (R,G,B))
Boolean SetDeviceGammaRampCGP (CGrafPtr pGraf, Ptr pRamp); // sets the gamma ramp for a graphics device associated with a CGraf pointer (pRamp: 3 arrays of 256 elements each (R,G,B))
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#endif // MacGamma_h