jedi-academy/codemp/qcommon/cm_patch.h

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2013-04-19 02:52:48 +00:00
//#define CULL_BBOX
/*
This file does not reference any globals, and has these entry points:
void CM_ClearLevelPatches( void );
struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points );
void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) );
Issues for collision against curved surfaces:
Surface edges need to be handled differently than surface planes
Plane expansion causes raw surfaces to expand past expanded bounding box
Position test of a volume against a surface is tricky.
Position test of a point against a surface is not well defined, because the surface has no volume.
Tracing leading edge points instead of volumes?
Position test by tracing corner to corner? (8*7 traces -- ouch)
coplanar edges
triangulated patches
degenerate patches
endcaps
degenerate
WARNING: this may misbehave with meshes that have rows or columns that only
degenerate a few triangles. Completely degenerate rows and columns are handled
properly.
*/
#define MAX_FACETS 1024
#define MAX_PATCH_PLANES 2048
typedef struct {
float plane[4];
int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
} patchPlane_t;
#ifdef _XBOX
//Facets are now two structures - a maximum sized version that's used
//temporarily during load time, and smaller version that only allocates
//as much memory as needed. The load version is copied into the small
//version after it's been assembled.
#pragma pack(push, 1)
typedef struct {
int surfacePlane;
int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels
short borderPlanes[4+6+16];
unsigned char borderInward[4+6+16];
unsigned char borderNoAdjust[4+6+16];
} facetLoad_t;
typedef struct {
int surfacePlane;
int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels
char *data;
short *GetBorderPlanes(void) { return (short*)data; }
char *GetBorderInward(void) { return data + (numBorders * 2); }
char *GetBorderNoAdjust(void)
{ return data + (numBorders * 2) + numBorders; }
const short *GetBorderPlanes(void) const { return (short*)data; }
const char *GetBorderInward(void) const { return data + (numBorders * 2); }
const char *GetBorderNoAdjust(void) const
{ return data + (numBorders * 2) + numBorders; }
} facet_t;
#pragma pack(pop)
#else // _XBOX
typedef struct {
int surfacePlane;
int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels
int borderPlanes[4+6+16];
int borderInward[4+6+16];
qboolean borderNoAdjust[4+6+16];
} facet_t;
#endif // _XBOX
typedef struct patchCollide_s {
vec3_t bounds[2];
int numPlanes; // surface planes plus edge planes
patchPlane_t *planes;
int numFacets;
facet_t *facets;
} patchCollide_t;
#ifdef _XBOX
#define CM_MAX_GRID_SIZE 129
#else
#define MAX_GRID_SIZE 129
#endif
typedef struct {
int width;
int height;
qboolean wrapWidth;
qboolean wrapHeight;
#ifdef _XBOX
vec3_t points[CM_MAX_GRID_SIZE][CM_MAX_GRID_SIZE]; // [width][height]
#else
vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height]
#endif
} cGrid_t;
#define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve
#define PLANE_TRI_EPSILON 0.1
#define WRAP_POINT_EPSILON 0.1
#ifdef _XBOX
struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points,
facetLoad_t *facetbuf, int *gridbuf );
#else
struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
#endif