mirror of
https://github.com/ioquake/jedi-academy.git
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564 lines
14 KiB
Text
564 lines
14 KiB
Text
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="JK2cgame"
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SccProjectName=""$/jedi/codemp/cgame", ICAAAAAA"
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LinkIncremental="1"
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ModuleDefinitionFile=".\JK2_cgame.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\../Release/cgamex86.pdb"
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MapFileName="../Release/cgamex86.map"
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<Tool
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="2"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories="..,./../game"
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PreprocessorDefinitions="NDEBUG;_WINDOWS;MISSIONPACK;WIN32;CGAME;_JK2;FINAL_BUILD"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="TRUE"
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PrecompiledHeaderFile=".\../Final/JK2cgame/JK2_cgame.pch"
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ObjectFile=".\../Final/JK2cgame/"
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ProgramDataBaseFileName=".\../Final/JK2cgame/"
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Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="../Final/cgamex86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\JK2_cgame.def"
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ProgramDatabaseFile=""
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GenerateMapFile="TRUE"
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MapFileName=".\../Final/cgamex86.map"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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SetChecksum="TRUE"
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BaseAddress="0x30000000"
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDebug"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\../Final/JK2_cgame.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Culture="1033"/>
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<Tool
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\../Debug"
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IntermediateDirectory=".\../Debug/JK2cgame"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..,./../game"
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;MISSIONPACK;CGAME;_JK2"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\../Debug/JK2cgame/JK2_cgame.pch"
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AssemblerListingLocation=".\../Debug/JK2cgame/"
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ObjectFile=".\../Debug/JK2cgame/"
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ProgramDataBaseFileName=".\../Debug/JK2cgame/"
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BrowseInformation="1"
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DebugInformationFormat="4"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile="..\Debug\cgamex86.dll"
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ModuleDefinitionFile=".\JK2_cgame.def"
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GenerateDebugInformation="TRUE"
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ImportLibrary=".\../Debug/cgamex86.lib"/>
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Name="VCMIDLTool"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\../Debug/JK2_cgame.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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ObjectFile=".\../Debug/JK2cgame/"
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="c">
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<File
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RelativePath="..\game\AnimalNPC.c">
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</File>
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<File
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RelativePath="..\game\FighterNPC.c">
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</File>
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<File
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RelativePath="..\game\SpeederNPC.c">
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<File
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RelativePath="..\game\WalkerNPC.c">
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RelativePath="..\game\bg_g2_utils.c">
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<File
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RelativePath="..\game\bg_misc.c">
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<File
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RelativePath="..\game\bg_panimate.c">
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</File>
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<File
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RelativePath="..\game\bg_pmove.c">
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</File>
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<File
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RelativePath="..\game\bg_saber.c">
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</File>
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<File
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RelativePath="..\game\bg_saberLoad.c">
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</File>
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<File
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RelativePath="..\game\bg_saga.c">
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</File>
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<File
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RelativePath="..\game\bg_slidemove.c">
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</File>
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<File
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RelativePath="..\game\bg_vehicleLoad.c">
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<File
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RelativePath="..\game\bg_weapons.c">
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<File
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RelativePath=".\cg_consolecmds.c">
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<File
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<File
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<File
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<File
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|
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|
||
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<File
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<File
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||
|
RelativePath=".\fx_disruptor.c">
|
||
|
</File>
|
||
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|
||
|
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|
||
|
</File>
|
||
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|
||
|
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|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\fx_heavyrepeater.c">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\fx_rocketlauncher.c">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\q_math.c">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\q_shared.c">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_shared.c">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Header Files"
|
||
|
Filter="h">
|
||
|
<File
|
||
|
RelativePath="..\ghoul2\G2.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\JK2_cgame.def">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\anims.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\animtable.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bg_local.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bg_public.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bg_saga.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bg_strap.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\bg_weapons.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\cg_lights.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\cg_local.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\cg_public.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\disablewarnings.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\fx_local.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="holocronicons.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\keycodes.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\..\ui\menudef.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\q_shared.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\qfiles.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\surfaceflags.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\qcommon\tags.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\tr_types.h">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\ui\ui_shared.h">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="win32"
|
||
|
Filter="">
|
||
|
<File
|
||
|
RelativePath="..\win32\JK2cgame.rc">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<File
|
||
|
RelativePath=".\cgame.bat">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath=".\cgame.q3asm">
|
||
|
</File>
|
||
|
</Files>
|
||
|
<Globals>
|
||
|
</Globals>
|
||
|
</VisualStudioProject>
|