jedi-academy/codemp/qcommon/cm_test.cpp

574 lines
11 KiB
C++
Raw Normal View History

2013-04-19 02:52:48 +00:00
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
#include "cm_local.h"
#ifdef _XBOX
#include "../renderer/tr_local.h"
#endif
/*
==================
CM_PointLeafnum_r
==================
*/
int CM_PointLeafnum_r( const vec3_t p, int num, clipMap_t *local ) {
float d;
cNode_t *node;
cplane_t *plane;
while (num >= 0)
{
node = local->nodes + num;
#ifdef _XBOX
plane = cmg.planes + node->planeNum;//tr.world->nodes[num].planeNum;
#else
plane = node->plane;
#endif
if (plane->type < 3)
d = p[plane->type] - plane->dist;
else
d = DotProduct (plane->normal, p) - plane->dist;
if (d < 0)
num = node->children[1];
else
num = node->children[0];
}
c_pointcontents++; // optimize counter
return -1 - num;
}
int CM_PointLeafnum( const vec3_t p ) {
if ( !cmg.numNodes ) { // map not loaded
return 0;
}
return CM_PointLeafnum_r (p, 0, &cmg);
}
/*
======================================================================
LEAF LISTING
======================================================================
*/
void CM_StoreLeafs( leafList_t *ll, int nodenum ) {
int leafNum;
leafNum = -1 - nodenum;
// store the lastLeaf even if the list is overflowed
if ( cmg.leafs[ leafNum ].cluster != -1 ) {
ll->lastLeaf = leafNum;
}
if ( ll->count >= ll->maxcount) {
ll->overflowed = qtrue;
return;
}
ll->list[ ll->count++ ] = leafNum;
}
void CM_StoreBrushes( leafList_t *ll, int nodenum ) {
int i, k;
int leafnum;
int brushnum;
cLeaf_t *leaf;
cbrush_t *b;
leafnum = -1 - nodenum;
leaf = &cmg.leafs[leafnum];
for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) {
brushnum = cmg.leafbrushes[leaf->firstLeafBrush+k];
b = &cmg.brushes[brushnum];
if ( b->checkcount == cmg.checkcount ) {
continue; // already checked this brush in another leaf
}
b->checkcount = cmg.checkcount;
for ( i = 0 ; i < 3 ; i++ ) {
if ( b->bounds[0][i] >= ll->bounds[1][i] || b->bounds[1][i] <= ll->bounds[0][i] ) {
break;
}
}
if ( i != 3 ) {
continue;
}
if ( ll->count >= ll->maxcount) {
ll->overflowed = qtrue;
return;
}
((cbrush_t **)ll->list)[ ll->count++ ] = b;
}
#if 0
// store patches?
for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) {
patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstleafsurface + k ] ];
if ( !patch ) {
continue;
}
}
#endif
}
/*
=============
CM_BoxLeafnums
Fills in a list of all the leafs touched
=============
*/
void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ) {
cplane_t *plane;
cNode_t *node;
int s;
while (1) {
if (nodenum < 0) {
ll->storeLeafs( ll, nodenum );
return;
}
node = &cmg.nodes[nodenum];
#ifdef _XBOX
plane = cmg.planes + node->planeNum;//tr.world->nodes[nodenum].planeNum;
#else
plane = node->plane;
#endif
s = BoxOnPlaneSide( ll->bounds[0], ll->bounds[1], plane );
if (s == 1) {
nodenum = node->children[0];
} else if (s == 2) {
nodenum = node->children[1];
} else {
// go down both
CM_BoxLeafnums_r( ll, node->children[0] );
nodenum = node->children[1];
}
}
}
/*
==================
CM_BoxLeafnums
==================
*/
int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *boxList, int listsize, int *lastLeaf) {
//rwwRMG - changed to boxList to not conflict with list type
leafList_t ll;
cmg.checkcount++;
VectorCopy( mins, ll.bounds[0] );
VectorCopy( maxs, ll.bounds[1] );
ll.count = 0;
ll.maxcount = listsize;
ll.list = boxList;
ll.storeLeafs = CM_StoreLeafs;
ll.lastLeaf = 0;
ll.overflowed = qfalse;
CM_BoxLeafnums_r( &ll, 0 );
*lastLeaf = ll.lastLeaf;
return ll.count;
}
/*
==================
CM_BoxBrushes
==================
*/
int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **boxList, int listsize ) {
//rwwRMG - changed to boxList to not conflict with list type
leafList_t ll;
cmg.checkcount++;
VectorCopy( mins, ll.bounds[0] );
VectorCopy( maxs, ll.bounds[1] );
ll.count = 0;
ll.maxcount = listsize;
ll.list = (int *)boxList;
ll.storeLeafs = CM_StoreBrushes;
ll.lastLeaf = 0;
ll.overflowed = qfalse;
CM_BoxLeafnums_r( &ll, 0 );
return ll.count;
}
//====================================================================
/*
==================
CM_PointContents
==================
*/
int CM_PointContents( const vec3_t p, clipHandle_t model ) {
int leafnum;
int i, k;
int brushnum;
cLeaf_t *leaf;
cbrush_t *b;
int contents;
float d;
cmodel_t *clipm;
clipMap_t *local;
if (!cmg.numNodes) { // map not loaded
return 0;
}
if ( model )
{
clipm = CM_ClipHandleToModel( model, &local );
if (clipm->firstNode != -1)
{
leafnum = CM_PointLeafnum_r (p, 0, local);
leaf = &local->leafs[leafnum];
}
else
{
leaf = &clipm->leaf;
}
}
else
{
local = &cmg;
leafnum = CM_PointLeafnum_r (p, 0, &cmg);
leaf = &local->leafs[leafnum];
}
contents = 0;
for (k=0 ; k<leaf->numLeafBrushes ; k++) {
brushnum = local->leafbrushes[leaf->firstLeafBrush+k];
b = &local->brushes[brushnum];
// see if the point is in the brush
for ( i = 0 ; i < b->numsides ; i++ ) {
#ifdef _XBOX
d = DotProduct( p, cmg.planes[b->sides[i].planeNum.GetValue()].normal );
#else
d = DotProduct( p, b->sides[i].plane->normal );
#endif
// FIXME test for Cash
// if ( d >= b->sides[i].plane->dist ) {
#ifdef _XBOX
if ( d > cmg.planes[b->sides[i].planeNum.GetValue()].dist ) {
#else
if ( d > b->sides[i].plane->dist ) {
#endif
break;
}
}
if ( i == b->numsides )
{
contents |= b->contents;
if(cmg.landScape && (contents & CONTENTS_TERRAIN))
{
if(p[2] < cmg.landScape->GetWaterHeight())
{
contents |= cmg.landScape->GetWaterContents();
}
}
}
}
return contents;
}
/*
==================
CM_TransformedPointContents
Handles offseting and rotation of the end points for moving and
rotating entities
==================
*/
int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles) {
vec3_t p_l;
vec3_t temp;
vec3_t forward, right, up;
// subtract origin offset
VectorSubtract (p, origin, p_l);
// rotate start and end into the models frame of reference
if ( model != BOX_MODEL_HANDLE &&
(angles[0] || angles[1] || angles[2]) )
{
AngleVectors (angles, forward, right, up);
VectorCopy (p_l, temp);
p_l[0] = DotProduct (temp, forward);
p_l[1] = -DotProduct (temp, right);
p_l[2] = DotProduct (temp, up);
}
return CM_PointContents( p_l, model );
}
/*
===============================================================================
PVS
===============================================================================
*/
#ifdef _XBOX
extern trGlobals_t tr;
const byte *CM_ClusterPVS (int cluster) {
if (cluster < 0 || cluster >= cmg.numClusters || !cmg.vised ) {
return NULL;
}
return cmg.visibility->Decompress(cluster * cmg.clusterBytes,
cmg.numClusters);
}
#else
byte *CM_ClusterPVS (int cluster) {
if (cluster < 0 || cluster >= cmg.numClusters || !cmg.vised ) {
return cmg.visibility;
}
return cmg.visibility + cluster * cmg.clusterBytes;
}
#endif // _XBOX
/*
===============================================================================
AREAPORTALS
===============================================================================
*/
#ifdef _XBOX
void CM_FloodArea_r( int areaNum, int floodnum) {
int i;
cArea_t *area;
int *con;
area = &cmg.areas[ areaNum ];
if ( area->floodvalid == cmg.floodvalid ) {
if (area->floodnum == floodnum)
return;
Com_Error (ERR_DROP, "FloodArea_r: reflooded");
}
area->floodnum = floodnum;
area->floodvalid = cmg.floodvalid;
con = cmg.areaPortals + areaNum * cmg.numAreas;
for ( i=0 ; i < cmg.numAreas ; i++ ) {
if ( con[i] > 0 ) {
CM_FloodArea_r( i, floodnum );
}
}
}
#else // _XBOX
void CM_FloodArea_r( int areaNum, int floodnum, clipMap_t &cm ) {
int i;
cArea_t *area;
int *con;
area = &cm.areas[ areaNum ];
if ( area->floodvalid == cm.floodvalid ) {
if (area->floodnum == floodnum)
return;
Com_Error (ERR_DROP, "FloodArea_r: reflooded");
}
area->floodnum = floodnum;
area->floodvalid = cm.floodvalid;
con = cm.areaPortals + areaNum * cm.numAreas;
for ( i=0 ; i < cm.numAreas ; i++ ) {
if ( con[i] > 0 ) {
CM_FloodArea_r( i, floodnum, cm );
}
}
}
#endif // _XBOX
/*
====================
CM_FloodAreaConnections
====================
*/
#ifdef _XBOX
void CM_FloodAreaConnections( void ) {
int i;
cArea_t *area;
int floodnum;
// all current floods are now invalid
cmg.floodvalid++;
floodnum = 0;
for (i = 0 ; i < cmg.numAreas ; i++) {
area = &cmg.areas[i];
if (area->floodvalid == cmg.floodvalid) {
continue; // already flooded into
}
floodnum++;
CM_FloodArea_r (i, floodnum);
}
}
#else // _XBOX
void CM_FloodAreaConnections( clipMap_t &cm ) {
int i;
cArea_t *area;
int floodnum;
// all current floods are now invalid
cm.floodvalid++;
floodnum = 0;
for (i = 0 ; i < cm.numAreas ; i++) {
area = &cm.areas[i];
if (area->floodvalid == cm.floodvalid) {
continue; // already flooded into
}
floodnum++;
CM_FloodArea_r (i, floodnum, cm);
}
}
#endif // _XBOX
/*
====================
CM_AdjustAreaPortalState
====================
*/
void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ) {
if ( area1 < 0 || area2 < 0 ) {
return;
}
if ( area1 >= cmg.numAreas || area2 >= cmg.numAreas ) {
Com_Error (ERR_DROP, "CM_ChangeAreaPortalState: bad area number");
}
if ( open ) {
cmg.areaPortals[ area1 * cmg.numAreas + area2 ]++;
cmg.areaPortals[ area2 * cmg.numAreas + area1 ]++;
} else {
cmg.areaPortals[ area1 * cmg.numAreas + area2 ]--;
cmg.areaPortals[ area2 * cmg.numAreas + area1 ]--;
if ( cmg.areaPortals[ area2 * cmg.numAreas + area1 ] < 0 ) {
Com_Error (ERR_DROP, "CM_AdjustAreaPortalState: negative reference count");
}
}
#ifdef _XBOX
CM_FloodAreaConnections ();
#else
CM_FloodAreaConnections (cmg);
#endif
}
/*
====================
CM_AreasConnected
====================
*/
qboolean CM_AreasConnected( int area1, int area2 ) {
#ifndef BSPC
if ( cm_noAreas->integer ) {
return qtrue;
}
#endif
if ( area1 < 0 || area2 < 0 ) {
return qfalse;
}
if (area1 >= cmg.numAreas || area2 >= cmg.numAreas) {
Com_Error (ERR_DROP, "area >= cmg.numAreas");
}
if (cmg.areas[area1].floodnum == cmg.areas[area2].floodnum) {
return qtrue;
}
return qfalse;
}
/*
=================
CM_WriteAreaBits
Writes a bit vector of all the areas
that are in the same flood as the area parameter
Returns the number of bytes needed to hold all the bits.
The bits are OR'd in, so you can CM_WriteAreaBits from multiple
viewpoints and get the union of all visible areas.
This is used to cull non-visible entities from snapshots
=================
*/
int CM_WriteAreaBits (byte *buffer, int area)
{
int i;
int floodnum;
int bytes;
bytes = (cmg.numAreas+7)>>3;
#ifndef BSPC
if (cm_noAreas->integer || area == -1)
#else
if ( area == -1)
#endif
{ // for debugging, send everything
Com_Memset (buffer, 255, bytes);
}
else
{
floodnum = cmg.areas[area].floodnum;
for (i=0 ; i<cmg.numAreas ; i++)
{
if (cmg.areas[i].floodnum == floodnum || area == -1)
buffer[i>>3] |= 1<<(i&7);
}
}
return bytes;
}