2013-04-19 02:52:48 +00:00
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//
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// g_mem.c
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//
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// leave this line at the top for all g_xxxx.cpp files...
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#include "g_headers.h"
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#include "g_local.h"
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/*#define POOLSIZE (2 * 1024 * 1024)
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static char memoryPool[POOLSIZE];
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*/
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static int allocPoint;
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static cvar_t *g_debugalloc;
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void *G_Alloc( int size ) {
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if ( g_debugalloc->integer ) {
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gi.Printf( "G_Alloc of %i bytes\n", size );
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}
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allocPoint += size;
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return gi.Malloc(size, TAG_G_ALLOC, qfalse);
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}
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void G_InitMemory( void ) {
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allocPoint = 0;
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g_debugalloc = gi.cvar ("g_debugalloc", "0", 0);
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}
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void Svcmd_GameMem_f( void ) {
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gi.Printf( "Game memory status: %i allocated\n", allocPoint );
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}
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