ioq3/code/server
Tony J. White = 189e8b33f3 * (bug 2784) help to prevent reliable command overflow in cases when a slow
client is loading the map on a busy server. Specifically, hold back all
  configstring update commands while the client is CS_PRIMED.  Once the
  client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for
  updating each of the configstring indexes which were updated while the 
  client was CS_PRIMED.
2006-10-13 19:44:52 +00:00
..
server.h * (bug 2784) help to prevent reliable command overflow in cases when a slow 2006-10-13 19:44:52 +00:00
sv_bot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_ccmds.c - Replaced SV_GetPlayerByName with SV_GetPlayerByHandle that supports lookup of client_t structures by playernum, too. 2006-05-02 21:20:07 +00:00
sv_client.c * (bug 2784) help to prevent reliable command overflow in cases when a slow 2006-10-13 19:44:52 +00:00
sv_game.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
sv_init.c * (bug 2784) help to prevent reliable command overflow in cases when a slow 2006-10-13 19:44:52 +00:00
sv_main.c * (bug 2784) help to prevent reliable command overflow in cases when a slow 2006-10-13 19:44:52 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_snapshot.c A few more timescale influences added 2006-08-26 02:45:59 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00