- change long to intptr_t for 64bit windows compatability

- change vmMain arguments back to int. 64bit types are apparently not
  needed there. Only the syscall function needs them.
This commit is contained in:
Ludwig Nussel 2006-02-18 19:07:23 +00:00
parent e129637b5a
commit 4c242115dc
20 changed files with 71 additions and 56 deletions

14
README
View file

@ -148,10 +148,18 @@ Using Demo Data Files
If you wish to compile external mods as shared libraries on a 64bit platform,
and the mod source is derived from the id Q3 SDK, you will need to modify the
interface code a little. Open the files ending in _syscalls.c and change
every instance of int to long in the declaration of the syscall function
every instance of int to intptr_t in the declaration of the syscall function
pointer and the dllEntry function. Also find the vmMain function for each
module (usually in cg_main.c g_main.c etc.) and similarly replace every
instance of int in the prototype with long.
module (usually in cg_main.c g_main.c etc.) and similarly replace the return
value in the prototype with intptr_t (arg0, arg1, ...stay int).
Add the following code snippet to q_shared.h:
#ifdef Q3_VM
typedef int intptr_t;
#else
#include <stdint.h>
#endif
Note if you simply wish to run mods on a 64bit platform you do not need to
recompile anything since by default Q3 uses a virtual machine system.

View file

@ -43,7 +43,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case CG_INIT:

View file

@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}

View file

@ -412,7 +412,7 @@ CL_CgameSystemCalls
The cgame module is making a system call
====================
*/
long CL_CgameSystemCalls( long *args ) {
intptr_t CL_CgameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case CG_PRINT:
Com_Printf( "%s", VMA(1) );

View file

@ -764,7 +764,7 @@ CL_UISystemCalls
The ui module is making a system call
====================
*/
long CL_UISystemCalls( long *args ) {
intptr_t CL_UISystemCalls( intptr_t *args ) {
switch( args[0] ) {
case UI_ERROR:
Com_Error( ERR_DROP, "%s", VMA(1) );

View file

@ -200,7 +200,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case GAME_INIT:
G_InitGame( arg0, arg1, arg2 );
@ -209,7 +209,7 @@ long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4
G_ShutdownGame( arg0 );
return 0;
case GAME_CLIENT_CONNECT:
return (long)ClientConnect( arg0, arg1, arg2 );
return (intptr_t)ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
return 0;

View file

@ -28,10 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#error "Do not use in VM build"
#endif
static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}

View file

@ -40,7 +40,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;

View file

@ -928,7 +928,7 @@ void *Z_TagMalloc( int size, int tag ) {
//
size += sizeof(memblock_t); // account for size of block header
size += 4; // space for memory trash tester
size = PAD(size, sizeof(long)); // align to 32/64 bit boundary
size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary
base = rover = zone->rover;
start = base->prev;
@ -1530,7 +1530,7 @@ void Com_InitHunkMemory( void ) {
Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) );
}
// cacheline align
s_hunkData = (byte *) ( ( (long)s_hunkData + 31 ) & ~31 );
s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 );
Hunk_Clear();
Cmd_AddCommand( "meminfo", Com_Meminfo_f );
@ -1750,7 +1750,7 @@ void *Hunk_AllocateTempMemory( int size ) {
Hunk_SwapBanks();
size = PAD(size, sizeof(long)) + sizeof( hunkHeader_t );
size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t );
if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );

View file

@ -102,6 +102,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//=============================================================
#ifdef Q3_VM
typedef int intptr_t;
#else
#include <inttypes.h>
#endif
typedef unsigned char byte;
typedef enum {qfalse, qtrue} qboolean;

View file

@ -317,7 +317,7 @@ typedef enum {
} sharedTraps_t;
void VM_Init( void );
vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
vmInterpret_t interpret );
// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
@ -325,18 +325,18 @@ void VM_Free( vm_t *vm );
void VM_Clear(void);
vm_t *VM_Restart( vm_t *vm );
long QDECL VM_Call( vm_t *vm, long callNum, ... );
intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... );
void VM_Debug( int level );
void *VM_ArgPtr( long intValue );
void *VM_ExplicitArgPtr( vm_t *vm, long intValue );
void *VM_ArgPtr( intptr_t intValue );
void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue );
#define VMA(x) VM_ArgPtr(args[x])
static ID_INLINE float _vmf(long x)
static ID_INLINE float _vmf(intptr_t x)
{
union {
long l;
intptr_t l;
float f;
} t;
t.l = x;
@ -963,8 +963,8 @@ void Sys_Init (void);
// general development dll loading for virtual machine testing
// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
long (QDECL *systemcalls)(long, ...) );
void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...),
intptr_t (QDECL *systemcalls)(intptr_t, ...) );
void Sys_UnloadDll( void *dllHandle );
void Sys_UnloadGame( void );

View file

@ -329,10 +329,10 @@ Dlls will call this directly
============
*/
long QDECL VM_DllSyscall( long arg, ... ) {
intptr_t QDECL VM_DllSyscall( intptr_t arg, ... ) {
#if !id386
// rcg010206 - see commentary above
long args[16];
intptr_t args[16];
int i;
va_list ap;
@ -340,7 +340,7 @@ long QDECL VM_DllSyscall( long arg, ... ) {
va_start(ap, arg);
for (i = 1; i < sizeof (args) / sizeof (args[i]); i++)
args[i] = va_arg(ap, long);
args[i] = va_arg(ap, intptr_t);
va_end(ap);
return currentVM->systemCall( args );
@ -471,7 +471,7 @@ vm_t *VM_Restart( vm_t *vm ) {
// DLL's can't be restarted in place
if ( vm->dllHandle ) {
char name[MAX_QPATH];
long (*systemCall)( long *parms );
intptr_t (*systemCall)( intptr_t *parms );
systemCall = vm->systemCall;
Q_strncpyz( name, vm->name, sizeof( name ) );
@ -507,7 +507,7 @@ it will attempt to load as a system dll
#define STACK_SIZE 0x20000
vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
vmInterpret_t interpret ) {
vm_t *vm;
vmHeader_t *header;
@ -648,7 +648,7 @@ void VM_Clear(void) {
lastVM = NULL;
}
void *VM_ArgPtr( long intValue ) {
void *VM_ArgPtr( intptr_t intValue ) {
if ( !intValue ) {
return NULL;
}
@ -664,7 +664,7 @@ void *VM_ArgPtr( long intValue ) {
}
}
void *VM_ExplicitArgPtr( vm_t *vm, long intValue ) {
void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ) {
if ( !intValue ) {
return NULL;
}
@ -709,9 +709,9 @@ locals from sp
#define MAX_STACK 256
#define STACK_MASK (MAX_STACK-1)
long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
intptr_t QDECL VM_Call( vm_t *vm, int callnum, ... ) {
vm_t *oldVM;
int r;
intptr_t r;
int i;
if ( !vm ) {
@ -729,11 +729,11 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
// if we have a dll loaded, call it directly
if ( vm->entryPoint ) {
//rcg010207 - see dissertation at top of VM_DllSyscall() in this file.
long args[10];
int args[10];
va_list ap;
va_start(ap, callnum);
for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) {
args[i] = va_arg(ap, long);
args[i] = va_arg(ap, int);
}
va_end(ap);
@ -758,7 +758,7 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) {
a.callnum = callnum;
va_start(ap, callnum);
for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) {
a.args[i] = va_arg(ap, long);
a.args[i] = va_arg(ap, int);
}
va_end(ap);
#ifndef NO_VM_COMPILED
@ -886,6 +886,6 @@ void VM_LogSyscalls( int *args ) {
f = fopen("syscalls.log", "w" );
}
callnum++;
fprintf(f, "%i: %li (%i) = %i %i %i %i\n", callnum, (long)(args - (int *)currentVM->dataBase),
fprintf(f, "%i: %"PRIiPTR" (%i) = %i %i %i %i\n", callnum, (intptr_t)(args - (int *)currentVM->dataBase),
args[0], args[1], args[2], args[3], args[4] );
}

View file

@ -493,7 +493,7 @@ nextInstruction2:
src = (int *)&image[ r0&dataMask ];
dest = (int *)&image[ r1&dataMask ];
if ( ( (long)src | (long)dest | count ) & 3 ) {
if ( ( (intptr_t)src | (intptr_t)dest | count ) & 3 ) {
// happens in westernq3
Com_Printf( S_COLOR_YELLOW "Warning: OP_BLOCK_COPY not dword aligned\n");
}
@ -534,16 +534,16 @@ nextInstruction2:
//VM_LogSyscalls( (int *)&image[ programStack + 4 ] );
{
long* argptr = (long *)&image[ programStack + 4 ];
intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ];
#if __WORDSIZE == 64
// the vm has ints on the stack, we expect
// longs so we have to convert it
long argarr[16];
intptr_t argarr[16];
int i;
for (i = 0; i < 16; ++i) {
argarr[i] = *(int*)&image[ programStack + 4 + 4*i ];
argptr = argarr;
}
argptr = argarr;
#endif
r = vm->systemCall( argptr );
}

View file

@ -127,7 +127,7 @@ struct vm_s {
// DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES
// USED BY THE ASM CODE
int programStack; // the vm may be recursively entered
long (*systemCall)( long *parms );
intptr_t (*systemCall)( intptr_t *parms );
//------------------------------------
@ -135,7 +135,8 @@ struct vm_s {
// for dynamic linked modules
void *dllHandle;
long (QDECL *entryPoint)( long callNum, ... );
intptr_t (QDECL *entryPoint)( int callNum, ... );
void (*destroy)(vm_t* self);
// for interpreted modules
qboolean currentlyInterpreting;

View file

@ -192,7 +192,7 @@ void callAsmCall(void)
currentVM->programStack = callProgramStack - 4;
*(int *)((byte *)currentVM->dataBase + callProgramStack + 4) = callSyscallNum;
//VM_LogSyscalls((int *)((byte *)currentVM->dataBase + callProgramStack + 4) );
*(callOpStack2+1) = currentVM->systemCall( (long *)((byte *)currentVM->dataBase + callProgramStack + 4) );
*(callOpStack2+1) = currentVM->systemCall( (intptr_t *)((byte *)currentVM->dataBase + callProgramStack + 4) );
currentVM = savedVM;
}

View file

@ -305,7 +305,7 @@ SV_GameSystemCalls
The module is making a system call
====================
*/
long SV_GameSystemCalls( long *args ) {
intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case G_PRINT:
Com_Printf( "%s", VMA(1) );

View file

@ -165,7 +165,7 @@ void _UI_KeyEvent( int key, qboolean down );
void _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;

View file

@ -28,9 +28,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#error "Do not use in VM build"
#endif
static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}

View file

@ -766,11 +766,11 @@ static void* try_dlopen(const char* base, const char* gamedir, const char* fname
}
void *Sys_LoadDll( const char *name, char *fqpath ,
long (**entryPoint)(long, ...),
long (*systemcalls)(long, ...) )
intptr_t (**entryPoint)(int, ...),
intptr_t (*systemcalls)(intptr_t, ...) )
{
void *libHandle;
void (*dllEntry)( long (*syscallptr)(long, ...) );
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;

View file

@ -526,10 +526,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp
// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
// fqpath buffersize must be at least MAX_QPATH+1 bytes long
void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
long (QDECL *systemcalls)(long, ...) ) {
void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, ...),
intptr_t (QDECL *systemcalls)(intptr_t, ...) ) {
HINSTANCE libHandle;
void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) );
void (QDECL *dllEntry)( intptr_t (QDECL *syscallptr)(intptr_t, ...) );
char *basepath;
char *cdpath;
char *gamedir;
@ -606,8 +606,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo
}
#endif
dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
*entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" );
dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" );
*entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" );
if ( !*entryPoint || !dllEntry ) {
FreeLibrary( libHandle );
return NULL;